Search Results

Search found 20693 results on 828 pages for '24 hours of pass'.

Page 541/828 | < Previous Page | 537 538 539 540 541 542 543 544 545 546 547 548  | Next Page >

  • Functional Methods on Collections

    - by GlenPeterson
    I'm learning Scala and am a little bewildered by all the methods (higher-order functions) available on the collections. Which ones produce more results than the original collection, which ones produce less, and which are most appropriate for a given problem? Though I'm studying Scala, I think this would pertain to most modern functional languages (Clojure, Haskell) and also to Java 8 which introduces these methods on Java collections. Specifically, right now I'm wondering about map with filter vs. fold/reduce. I was delighted that using foldRight() can yield the same result as a map(...).filter(...) with only one traversal of the underlying collection. But a friend pointed out that foldRight() may force sequential processing while map() is friendlier to being processed by multiple processors in parallel. Maybe this is why mapReduce() is so popular? More generally, I'm still sometimes surprised when I chain several of these methods together to get back a List(List()) or to pass a List(List()) and get back just a List(). For instance, when would I use: collection.map(a => a.map(b => ...)) vs. collection.map(a => ...).map(b => ...) The for/yield command does nothing to help this confusion. Am I asking about the difference between a "fold" and "unfold" operation? Am I trying to jam too many questions into one? I think there may be an underlying concept that, if I understood it, might answer all these questions, or at least tie the answers together.

    Read the article

  • Generic Repository with SQLite and SQL Compact Databases

    - by Andrew Petersen
    I am creating a project that has a mobile app (Xamarin.Android) using a SQLite database and a WPF application (Code First Entity Framework 5) using a SQL Compact database. This project will even eventually have a SQL Server database as well. Because of this I am trying to create a generic repository, so that I can pass in the correct context depending on which application is making the request. The issue I ran into is my DataContext for the SQL Compact database inherits from DbContext and the SQLite database inherits from SQLiteConnection. What is the best way to make this generic, so that it doesn't matter what kind of database is on the back end? This is what I have tried so far on the SQL Compact side: public interface IRepository<TEntity> { TEntity Add(TEntity entity); } public class Repository<TEntity, TContext> : IRepository<TEntity>, IDisposable where TEntity : class where TContext : DbContext { private readonly TContext _context; public Repository(DbContext dbContext) { _context = dbContext as TContext; } public virtual TEntity Add(TEntity entity) { return _context.Set<TEntity>().Add(entity); } } And on the SQLite side: public class ElverDatabase : SQLiteConnection { static readonly object Locker = new object(); public ElverDatabase(string path) : base(path) { CreateTable<Ticket>(); } public int Add<T>(T item) where T : IBusinessEntity { lock (Locker) { return Insert(item); } } }

    Read the article

  • C# : When to go Fluent

    - by ach
    In many respects I really like the idea of Fluent interfaces, but with all of the modern features of C# (initializers, lambdas, named parameters) I find myself thinking, "is it worth it?", and "Is this the right pattern to use?". Could anyone give me, if not an accepted practice, at least their own experience or decision matrix for when to use the Fluent pattern? Conclusion: Some good rules of thumb from the answers so far: Fluent interfaces help greatly when you have more actions than setters, since calls benefit more from the context pass-through. Fluent interfaces should be thought of as a layer over top of an api, not the sole means of use. The modern features such as lambdas, initializers, and named parameters, can work hand-in-hand to make a fluent interface even more friendly. ... Edit: Here is an example of what I mean by the modern features making it feel less needed. Take for example a (perhaps poor example) Fluent interface that allows me to create an Employee like: Employees.CreateNew().WithFirstName("Peter") .WihtLastName("Gibbons") .WithManager() .WithFirstName("Bill") .WithLastName("Lumbergh") .WithTitle("Manager") .WithDepartment("Y2K"); Could easily be written with initiallizers like: Employees.Add(new Employee() { FirstName = "Peter", LastName = "Gibbons", Manager = new Employee() { FirstName = "Bill", LastName = "Lumbergh", Title = "Manager", Department = "Y2K" } }); I could also have used named parameters in a constructors in this example.

    Read the article

  • Oracle OpenWorld 2012 - Register Now - The Early Bird Gets the Reward

    - by Thanos
    Planning ahead is always a smart move, and it’s never been smarter than now. Register by July 13 for Oracle OpenWorld and save US$500 off the onsite fee. By acting now, you’ll guarantee yourself access to: 2,000-plus sessions Hundreds of demos Dozens of hands-on labs Daily keynote addresses Two vast Exhibition Halls What's more, you'll receive all this for hundreds of dollars less than if you register later. Get an inside line on the latest technology, learn how to optimize your existing systems, and ask questions directly to the strategists and developers responsible for the products you rely on every day to succeed at your company. If you’ve been to Oracle OpenWorld and are planning to attend again, it won’t pay to wait. And if this is your first time, here’s the opening you’ve been waiting for. Register today and save US$500 off the onsite fee. Discounts available to attendees completing registration by July 13, 2012, 11:00 p.m. (Pacific time). Discounts may not be combined with any other promotion, discount, reduced rate, or offer. Only one discount per attendee allowed. The Oracle OpenWorld and JavaOne Emerging Markets pass can be purchased at a discounted rate when attendees register and select countries within the EE, CIS & MEA regions from African Operations (except South Africa), Albania, Armenia, Azerbaijan, Bahrain, Belarus, Bosnia & Herzegovina, Bulgaria, Croatia, Czech Republic, Cyprus, Estonia, Egypt, FYR Macedonia, Georgia, Hungary, Iraq, Jordan, Kazakhstan, Kosoevo (formerly Republic of Yugoslavia), Kuwait, Kyrgyzstan, Latvia, Lebanon, Lithuania, Malta, Moldova, Montenegro, Oman, Palestine, Poland, Qatar, Romania, Russia, Saudi Arabia, Serbia, Slovakia, Slovenia, Tajikistan, Turkey, Turkmenistan, Ukraine, United Arab Emirates, Uzbekistan, and Yemen. Attendees from these countries will need to enter a  priority code as their discount code during the registration process, where they are prompted for a "Priority Code". Please contact your local A&C Manager or email us at partner.imc-AT-beehiveonline.oracle-DOT-com

    Read the article

  • ADF & ADF Mobile Bootcamps in UK, Austria, Spain, Switzerland

    - by JuergenKress
    You want to learn more about innovative features ADF and ADF mobile? You want to get answers how to build modern & mobile applications? Join our 2 days ADF & ADF mobile hands-on Bootcamp. UK Spain Switzerland Austria (one day class) Details Training Audience: Developers, Project Managers, Architects & ADF beginners Trainer: Mireille Duroussaud Language: English Cost: Free of charge, cancelation fee 50€ or no-show fee 2.000€ Note: Bootcamp is limited to 20 persons on first come first serve basis. Preparation:  Attend the free online training ADF 11g Presales Specialist. Follow-up  Pass the free online assessment ADF 11g Presales Specialist. Highlights of the Workshop Oracle Fusion Middleware Development Platform Developing Reusable Business Service Developing Rich Web User Interface and Portals Developing Mobile Apps for iOS and Android with Oracle ADF Mobile For details and registration please visit our registration page. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: adf,adf training,education,training,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

    Read the article

  • Introduction to LinqPad Driver for StreamInsight 2.1

    - by Roman Schindlauer
    We are announcing the availability of the LinqPad driver for StreamInsight 2.1. The purpose of this blog post is to offer a quick introduction into the new features that we added to the StreamInsight LinqPad driver. We’ll show you how to connect to a remote server, how to inspect the entities present of that server, how to compose on top of them and how to manage their lifetime. Installing the driver Info on how to install the driver can be found in an earlier blog post here. Establishing connections As you click on the “Add Connection” link in the left pane you will notice that now it’s possible to build the data context automatically. The new driver appears as an option in the upper list, and if you pick it you will open a connection dialog that lets you connect to a remote StreamInsight server. The connection dialog lets you specify the address of the remote server. You will notice that it’s possible to pick up the binding information from the configuration file of the LinqPad application (which is normally in the same folder as LinqPad.exe and is called LinqPad.exe.config). In order for the context to be generated you need to pick an application from the server. The control is editable hence you can create a new application if you don’t want to make changes to an existing application. If you choose a new application name you will be prompted for confirmation before this gets created. Once you click OK the connection is created and you can start issuing queries against the remote server. If there’s any connectivity error the connection is marked with a red X and you can see the error message informing you what went wrong (i.e., the remote server could not be reached etc.). The context for remote servers Let’s take a look at what happens after we are connected successfully. Every LinqPad query runs inside a context – think of it as a class that wraps all the code that you’re writing. If you’re connecting to a live server the context will contain the following: The application object itself. All entities present in this application (sources, sinks, subjects and processes). The picture below shows a snapshot of the left pane of LinqPad after a successful connection. Every entity on the server has a different icon which will allow users to figure out its purpose. You will also notice that some entities have a string in parentheses following the name. It should be interpreted as such: the first name is the name of the property of the context class and the second name is the name of the entity as it exists on the server. Not all valid entity names are valid identifier names so in cases where we had to make a transformation you see both. Note also that as you hover over the entities you get IntelliSense with their types – more on that later. Remoting is not supported As you play with the entities exposed by the context you will notice that you can’t read and write directly to/from them. If for instance you’re trying to dump the content of an entity you will get an error message telling you that in the current version remoting is not supported. This is because the entity lives on the remote server and dumping its content means reading the events produced by this entity into the local process. ObservableSource.Dump(); Will yield the following error: Reading from a remote 'System.Reactive.Linq.IQbservable`1[System.Int32]' is not supported. Use the 'Microsoft.ComplexEventProcessing.Linq.RemoteProvider.Bind' method to read from the source using a remote observer. This basically tells you that you can call the Bind() method to direct the output of this source to a sink that has to be defined on the remote machine as well. You can’t bring the results to the LinqPad window unless you write code specifically for that. Compose queries You may ask – what's the purpose of all that? After all the same information is present in the EventFlowDebugger, why bother with showing it in LinqPad? First of all, What gets exposed in LinqPad is not what you see in the debugger. In LinqPad we have a property on the context class for every entity that lives on the server. Because LinqPad offers IntelliSense we in fact have much more information about the entity, and more importantly we can compose with that entity very easily. For example, let’s say that this code creates an entity: using (var server = Server.Connect(...)) {     var a = server.CreateApplication("WhiteFish");     var src = a         .DefineObservable<int>(() => Observable.Range(0, 3))         .Deploy("ObservableSource"); If later we want to compose with the source we have to fetch it and then we can bind something to     a.GetObservable<int>("ObservableSource)").Bind(... This means that we had to know a bunch of things about this: that it’s a source, that it’s an observable, it produces a result with payload Int32 and it’s named “ObservableSource”. Only the second and last bits of information are present in the debugger, by the way. As you type in the query window you see that all the entities are present, you get IntelliSense support for them and it’s much easier to make sense of what’s available. Let’s look at a scenario where composition is plausible. With the new programming model it’s possible to create “cold” sources that are parameterized. There was a way to accomplish that even in the previous version by passing parameters to the adapters, but this time it’s much more elegant because the expression declares what parameters are required. Say that we hover the mouse over the ThrottledSource source – we will see that its type is Func<int, int, IQbservable<int>> - this in effect means that we need to pass two int parameters before we can get a source that produces events, and the type for those events is int – in the particular case of my example I had the source produce a range of integers and the two parameters were the start and end of the range. So we see how a developer can create a source that is not running yet. Then someone else (e.g. an administrator) can pass whatever parameters appropriate and run the process. Proxy Types Here’s an interesting scenario – what if someone created a source on a server but they forgot to tell you what type they used. Worse yet, they might have used an anonymous type and even though they can refer to it by name you can’t figure out how to use that type. Let’s walk through an example that shows how you can compose against types you don’t need to have the definition of. This is how we can create a source that returns an anonymous type: Application.DefineObservable(() => Observable.Range(1, 10).Select(i => new { I = i })).Deploy("O1"); Now if we refresh the connection we can see the new source named O1 appear in the list. But what’s more important is that we now have a type to work with. So we can compose a query that refers to the anonymous type. var threshold = new StreamInsightDynamicDriver.TypeProxies.AnonymousType1_0<int>(5); var filter = from i in O1              where i > threshold              select i; filter.Deploy("O2"); You will notice that the anonymous type defined with this statement: new { I = i } can now be manipulated by a client that does not have access to it because the LinqPad driver has generated another type in its stead, named StreamInsightDynamicDriver.TypeProxies.AnonymousType1_0. This type has all the properties and fields of the type defined on the server, except in this case we can instantiate values and use it to compose more queries. It is worth noting that the same thing works for types that are not anonymous – the test is if the LinqPad driver can resolve the type or not. If it’s not possible then a new type will be generated that approximates the type that exists on the server. Control metadata In addition to composing processes on top of the existing entities we can do other useful things. We can delete them – nothing new here as we simply access the entities through the Entities collection of the application class. Here is where having their real name in parentheses comes handy. There’s another way to find out what’s behind a property – dump its expression. The first line in the output tells us what’s the name of the entity used to build this property in the context. Runtime information So let’s create a process to see what happens. We can bind a source to a sink and run the resulting process. If you right click on the connection you can refresh it and see the process present in the list of entities. Then you can drag the process to the query window and see that you can have access to process object in the Processes collection of the application. You can then manipulate the process (delete it, read its diagnostic view etc.). Regards, The StreamInsight Team

    Read the article

  • SEM & Adwords: How many click without a sale before i should pause a keyword

    - by Thomas Jönsson
    I wonder how many clicks I optimally should let pass through every new keyword I try in Adwords before I find out that it's not making a profit and it should be paused! It's actually four question. 1: At which likelihood percentile should I pause a word? 2: How many clicks should I let through before I pause a word for those word which do not generate any lead? 3: How many clicks should I let through after one sale to consider the word not to be profitable? 4: Does the likelihood of the word becoming profitable affect the above? Conditions: -The clicks is normally distributed. (correct?) -A CR of 1% is break even, everything above is profit (1 sale/100 clicks=break even) Cost per Click(cpc) = 4$ -Marginal (profit per sale) = 400$ -Paybacktime = 1 year -Average click per word = 0,333 per day (121 + 2/3 per year) Exampel: After 1 click and no sale the keyword still has a high probability to be profitable. After 500 clicks and no sale it has almost no likelihood to not be profitable and should probably be paused. Thanks in advance!

    Read the article

  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

    Read the article

  • Apache HTTPS ProxyPass certificate location

    - by oz1cz
    I'm trying to set up an Apache server that uses ProxyPass to pass HTTPS requests on to another server. Let's call the proxy server ALPHA and the target server BETA. ALPHA does not run HTTPS, but BETA does. I first tried using this virtual host specification on ALPHA: <VirtualHost *:443> ServerName mysite.com ProxyPass / https://192.168.1.105/ # BETA's IP address ProxyPassReverse / https://192.168.1.105/ # BETA's IP address ProxyPreserveHost On ProxyTimeout 600 SSLProxyEngine On RequestHeader set Front-End-Https "On" CacheDisable * </VirtualHost> But when I tried this, Apache complained saying, "[error] Server should be SSL-aware but has no certificate configured [Hint: SSLCertificateFile]". I had to copy the SSL certificate from BETA to ALPHA and add these lines to the host specification on ALPHA: SSLEngine on SSLCertificateKeyFile /usr/local/ssl/private/BETA_private.key SSLCertificateFile /usr/local/ssl/crt/BETA_public.crt SSLCertificateChainFile /usr/local/ssl/crt/BETA_intermediate.crt Now the system works. But I have a feeling that I have done something wrong or unnecessary. I have the web site's private key and certificate lying on both ALPHA and BETA. Is that necessary? Should I have done it differently?

    Read the article

  • Naming a class that decides to retrieve things from cache or a service + architecture evaluation

    - by Thomas Stock
    Hi, I'm a junior developer and I'm working on a pet project that I want to learn as much as possible from. I have the following scenario: There's a WCF service that I use to retrieve and update data, lets say Cars. So it's called CarWCFService and has a GetCars(), SaveCar(), ... . It implements interface ICarService. This isn't the Actual WCF service but more like a wrapper around it. Upon retrieving data from the service, I want to store them in local memory, as cache. I have made a class for this called CarCacheService which also implements interface ICarService. (I will explain later why it implements ICarService) I don't want client code to be calling these implementations. Instead, I want to create a third implementation for ICarService that tries to read from the CarCacheService before calling the WCFCarService, stores retrieved data in the CarCacheService, etc. 3 questions: How do I name this third class? I was thinking about something as simple as CarService. This does not really says what the service does exactly, tho. Is the naming for the other classes good? Would this naming and architecture be obvious for future programmers? This is my biggest concern. Does this architecture make sense? The reason that I implement ICarService on the CarCacheService is mainly because it allows me to fake the WCFService while debugging. I can store dummy data in a CarCacheService instance and pass it to the CarService, together with an(other) empty CarCacheService. If I made CacheCarService and WCFService public I could let client code decide if they want to drop the caching and just work directly on the WCFService.

    Read the article

  • Ubuntu 12.04 - Brightness controls not working

    - by Juan Manuel Zolezzi Volpi
    Controls from "Brightness and Lock" were not working so I've tried a solution that involved changing grub, which I'm detailing below: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX="quiet splash acpi_backlight=vendor" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" After doing this, the brightness control dissapeared like you can see at http://screencloud.net/img/screenshots/6b90d56604b70cc749a632d0bc005a20.png Any ideas? Would love to be able to configure Brightness or even use apps like F.lux to regulate it automatically. Edit: I've modified the following line to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=" and now the brightness controls are back, but whatever I change the brightness remains the same. Just in case I'm using Intel H77

    Read the article

  • C# Role Provider for multiple applications

    - by Juventus18
    I'm making a custom RoleProvider that I would like to use across multiple applications in the same application pool. For the administration of roles (create new role, add users to role, etc..) I would like to create a master application that I could login to and set the roles for each additional application. So for example, I might have AppA and AppB in my organization, and I need to make an application called AppRoleManager that can set roles for AppA and AppB. I am having troubles implementing my custom RoleProvider because it uses an initialize method that gets the application name from the config file, but I need the application name to be a variable (i.e. "AppA" or "AppB") and passed as a parameter. I thought about just implementing the required methods, and then also having additional methods that pass application name as a parameter, but that seems clunky. i.e. public override CreateRole(string roleName) { //uses the ApplicationName property of this, which is set in web.config //creates role in db } public CreateRole(string ApplicationName, string roleName) { //creates role in db with specified params. } Also, I would prefer if people were prevented from calling CreateRole(string roleName) because the current instance of the class might have a different applicationName value than intended (what should i do here? throw NotImplementedException?). I tried just writing the class without inheriting RoleProvider. But it is required by the framework. Any general ideas on how to structure this project? I was thinking make a wrapper class that uses the role provider, and explicitly sets the application name before (and after) and calls to the provider something like this: static class RoleProviderWrapper { public static CreateRole(string pApplicationName, string pRoleName) { Roles.Provider.ApplicationName = pApplicationName; Roles.Provider.CreateRole(pRoleName); Roles.Provider.ApplicationName = "Generic"; } } is this my best-bet?

    Read the article

  • Is this form of cloaking likely to be penalised?

    - by Flo
    I'm looking to create a website which is considerably javascript heavy, built with backbone.js and most content being passed as JSON and loaded via backbone. I just needed some advice or opinions on likely hood of my website being penalised using the method of serving plain HTML (text, images, everything) to search engine bots and an js front-end version to normal users. This is my basic plan for my site: I plan on having the first request to any page being html which will only give about 1/4 of the page and there after load the last 3/4 with backbone js. Therefore non javascript users get a 'bit' of the experience. Once that new user has visited and detected to have js will have a cookie saved on their machine and requests from there after will be AJAX only. Example If (AJAX || HasJSCookie) { // Pass JSON } Search Engine server content: That entire experience of loading via AJAX will be stripped if a google bot for example is detected, the same content will be servered but all html. I thought about just allowing search engines to index the first 1/4 of content but as I'm considered about inner links and picking up every bit of content I thought it would be better to give search engines the entire content. I plan to do this by just detected a list of user agents and knowing if it's a bot or not. If (Bot) { //server plain html } In addition I plan to make clean URLs for the entire website despite full AJAX, therefore providing AJAX content to www.example.com/#/page and normal html to www.example.com/page is kind of our of the question. Would rather avoid the practice of using # when there are technology such as HTML 5 push state is around. So my question is really just asking the opinion of the masses on if it's likely that my website will be penalised? And do you suggest an alternative which avoids 'noscript' method

    Read the article

  • Is unit testing development or testing?

    - by Rubio
    I had a discussion with a testing manager about the role of unit and integration testing. She requested that developers report what they have unit and integration tested and how. My perspective is that unit and integration testing are part of the development process, not the testing process. Beyond semantics what I mean is that unit and integration tests should not be included in the testing reports and systems testers should not be concerned about them. My reasoning is based on two things. Unit and integration tests are planned and performed against an interface and a contract, always. Regardless of whether you use formalized contracts you still test what e.g. a method is supposed to do, i.e. a contract. In integration testing you test the interface between two distinct modules. The interface and the contract determine when the test passes. But you always test a limited part of the whole system. Systems testing on the other hand is planned and performed against the system specifications. The spec determines when the test passes. I don't see any value in communicating the breadth and depth of unit and integration tests to the (systems) tester. Suppose I write a report that lists what kind of unit tests are performed on a particular business layer class. What is he/she supposed to take away from that? Judging what should and shouldn't be tested from that is a false conclusion because the system may still not function the way the specs require even though all unit and integration tests pass. This might seem like useless academic discussion but if you work in a strictly formal environment as I do, it's actually important in determining how we do things. Anyway, am I totally wrong? (Sorry for the long post.)

    Read the article

  • From physics to Java programmer?

    - by inovaovao
    I'm a physics phd with little actual programming experience. I've always liked programming and played around with Basic and Pascal (also VB and Delphi) as a teen, but the largest actual project I completed was an assignement for the introductory computer science class in university where I wrote a nice little program (about 1500 lines of pascal) to display functions of 2 variables in 3D. I've had also a couple other projects of a few hundred lines range, but during my phd I didn't have (or take) the time to program more (string theory is hard guys!), beside playing around with ruby. Now I've decided that I'm more interested in programming than in physics and started to learn Java (hoping to pass the certification exam next week) and OO design. Still, I have trouble deciding on what to focus next (Java EE? Web development? algorithms and C programming?) in order to maximize my employement chances. Bear in mind that I'm aiming (mostly) at the swedish job market and that I'm 30 years old. So for the questions: Do you think that I have any chances to start and make a career in IT and programming coming from physics? What would be the best strategy to maximize my value in the field? Do you have suggestions as to where my physics background might be useful?

    Read the article

  • SQLAuthority News – NuoDB MeetUp on Nov 8, 2012 in Seattle

    - by pinaldave
    I am pleased to let you know that I will be attending again this year’s SQLPASS conference in Seattle and look forward to meeting all of you while at the conference. In the next two weeks, I will provide you with a full agenda of where I will be during PASS. During the week, I will also be stopping by at the NuoDB MeetUp, which will be held close by at the Edge Grill at 1522 6th Ave in Seattle on Thursday, November 8th. This will be an excellent opportunity for you to learn more about their brand new distributed, peer-to-peer database solution, which I believe will revolutionize SQL cloud database technology in the 21th century.  I have been personally following NuoDB for months now and am very excited about the architecture and capabilities of this innovative product. Wiqar Chaudry, NuoDB technology evangelist, will give a presentation and demonstration of their elastically scalable SQL cloud database in this Meetup event.  Prior to joining NuoDB, Wiqar was a Senior Architect at Epsilon, the data intelligence company with big brand name customers in insurance, consumer goods, etc.  He’s also going to discuss how NuoDB compares with Azure, the hometown favorite, and why cloud-based SQL deployment will pave the way for the future. I will be at the NuoDB MeetUp to briefly talk about my own experiences with NuoDB and will be giving away some signed copies of my latest book as well will have some interesting goodies. So please join me and the NuoDB team at their Meetup event. RSVP here. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

    Read the article

  • Syntactic sugar in PHP with static functions

    - by Anna
    The dilemma I'm facing is: should I use static classes for the components of an application just to get nicer looking API? Example - the "normal" way: // example component class Cache{ abstract function get($k); abstract function set($k, $v); } class APCCache extends Cache{ ... } class application{ function __construct() $this->cache = new APCCache(); } function whatever(){ $this->cache->add('blabla'); print $this->cache->get('blablabla'); } } Notice how ugly is this->cache->.... But it gets waay uglier when you try to make the application extensible trough plugins, because then you have to pass the application instance to its plugins, and you get $this->application->cache->... With static functions: interface CacheAdapter{ abstract function get($k); abstract function set($k, $v); } class Cache{ public static $ad; public function setAdapter(CacheAdapter $a){ static::$ad = $ad; } public static function get($k){ return static::$ad->get($k); } ... } class APCCache implements CacheAdapter{ ... } class application{ function __construct(){ cache::setAdapter(new APCCache); } function whatever() cache::add('blabla', 5); print cache::get('blabla'); } } Here it looks nicer because you just call cache::get() everywhere. The disadvantage is that I loose the possibility to extend this class easily. But I've added a setAdapter method to make the class extensible to some point. I'm relying on the fact that I won't need to rewrite to replace the cache wrapper, ever, and that I won't need to run multiple application instances simultaneously (it's basically a site - and nobody works with two sites at the same time) So, am doing it wrong?

    Read the article

  • Identity Propagation for Web Service - 11g

    - by Prakash Yamuna
    I came across this post from Beimond on how to do identity propagation using OWSM.As I have mentioned in the past here, here and here - Beimond has a number of excellent posts on OWSM. However I found one part of his comment puzzling. I quote: "OWSM allows you to pass on the identity of the authenticated user to your OWSM protected web service ( thanks to OPSS ), this username can then be used by your service. This will work on one or between different WebLogic domains. Off course when you don't want to use OWSM you can always use Oracle Access Manager OAM which can do the same." The sentence in red highlights the issue i find puzzling. In fact I just discussed this particular topic recently here. So let me try and clarify on a few points: a) OAM is used for Web SSO. b) OWSM is used for securing Web Services. You cannot do identity propagation using OAM for Web Services. c) You use SAML to do identity propagation across Web Services. OAM also supports SAML - but that is the browser profile of SAML relevant in the context of Web SSO and is not related to the SAML Token Profile defined as part of the WS-Security spec.

    Read the article

  • parameters in a seo url

    - by Marius
    This should be a very simple question for seo experts. Let's say we have the following URLs: http://www.test.com/some-sort-of-page http://www.test.com/some-sort-of-page?pgid1189 http://www.test.com/some-sort-of-page/page/1189 http://www.test.com/page/1189/some-sort-of-page The first one is an ideal solution. What i need to do is to somehow pass a resource identifier in the url to know exactly what this url is pointing to, since it can be pointing to a lot of different things. In the second URL, "pgid" specifies that the resource is a "page". URLs 3 and 4 specify the same thing differently. I do not care if the URL is friendly to people, because, let's face it - 99.9% of people will never ever ever bother to remember such url no matter how "friendly" it is. So the question is: which of the last 3 URLs would be the best solution for search engines? My guess is it would be the 2nd with query string, but i might be wrong. Thanks for your thoughts P.S. please don't offer using the first url. There's no problem using it, but the question is not about that.

    Read the article

  • Want to be a Speaker at Oracle OpenWorld 2012?

    - by Tony Berk
    Yes, your calendar is correct. It is March. But planning has already started for Oracle OpenWorld 2012. So if you want to be a speaker and propose your own session for this year's event in San Francisco on September 30th - October 4th, starting thinking now!  The annual OpenWorld Call for Papers is now open until April 9th! All of the details to submit a paper are available here. Of course we are interested in sessions around any of the Oracle CRM products, but the Call for Papers is open to all Oracle topics. When submitting your topic, be sure to describe what you plan to discuss and the value of the presentation to other attendees. Sell your session, because there will be a lot of competition to be selected. Bonus News: Speakers for selected sessions receive a complimentary full conference pass! Get your papers in and we'll see in San Francisco! Finally, if there are topics you would like to hear about this year, let us know. Comment on our Facebook page or on Twitter @OracleCRM with hashtag #oow12crm.

    Read the article

  • Best practice settings Effect parameters in XNA

    - by hichaeretaqua
    I want to ask if there is a best practice settings effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply() is called, all effect parameters are transferred to the GPU and therefor it has no real influence how often I set a parameter. Each time Apply() is called, only the parameters that got reset are transferred. So caching Set-operations that don't actually set a new value should be avoided. Each time Apply() is called, only the parameters that got changed are transferred. So caching Set-operations is useless. This whole questions is bootless because no one of the mentions ways has any noteworthy impact on game performance. So the final question: Is it useful to implement some caching of Set-operation like: private Matrix _world; public Matrix World { get{ return _world;} set { if(value == world)return; _effect.Parameters["xWorld"].SetValue(value); _world = value; } Thanking you in anticipation

    Read the article

  • What&rsquo;s new in MVVM Light V3

    - by Laurent Bugnion
    V3 of the MVVM Light Toolkit was released during MIX10, after quite a long alpha stage. This post lists the new features in MVVM Light V3. Compatibility MVVM Light Toolkit V3 can be installed for the following tools and framework versions: Visual Studio 2008 SP1, Expression Blend 3 Windows Presentation Foundation 3.5 SP1 Silverlight 3 Visual Studio 2010 RC, Expression Blend 4 beta Windows Presentation Foundation 3.5 SP1 Windows Presentation Foundation 4 RC Silverlight 3 Silverlight 4 RC For more information about installing the MVVM Light Toolkit V3, please visit this page. For cleaning up existing installation, see this page. New in V3 RTM The following features have been added after V3 alpha3: Project template for the Windows Phone 7 series (Silverlight) This new template allows you to create a new MVVM Light application in Visual Studio 2010 RC and to run it in the Windows Phone 7 series emulator. This template uses the Silverlight 3 version of the MVVM Light Toolkit V3. At this time, only the essentials features of the GalaSoft.MvvmLight.dll assembly are supported on the phone. New in V3 alpha3 The following features have been added after V3 alpha2: New logo An awesome logo has been designed for MVVM Light by Philippe Schutz. DispatcherHelper class (in GalaSoft.MvvmLight.Extras.dll) This class is useful when you work on multi-threaded WPF or Silverlight applications. Initializing: The DispatcherHelper class must be initialized in the UI thread. For example, you can initialize the class in a Silverlight application’s Application_Startup event handler, or in the WPF application’s static App constructor (in App.xaml). // Initializing in Silverlight (in App.xaml) private void Application_Startup( object sender, StartupEventArgs e) { RootVisual = new MainPage(); DispatcherHelper.Initialize(); } // Initializing in WPF (in App.xaml) static App() { DispatcherHelper.Initialize(); } Verifying if a property exists The ViewModelBase.RaisePropertyChanged method now checks if a given property name exists on the ViewModel class, and throws an exception if that property cannot be found. This is useful to detect typos in a property name, for example during a refactoring. Note that the check is only done in DEBUG mode. Replacing IDisposable with ICleanup The IDisposable implementation in the ViewModelBase class has been marked obsolete. Instead, the ICleanup interface (and its Cleanup method) has been added. Implementing IDisposable in a ViewModel is still possible, but must be done explicitly. IDisposable in ViewModelBase was a bad practice, because it supposes that the ViewModel is garbage collected after Dispose is called. instead, the Cleanup method does not have such expectation. The ViewModelLocator class (created when an MVVM Light project template is used in Visual Studio or Expression Blend) exposes a static Cleanup method, which should in turn call each ViewModel’s Cleanup method. The ViewModel is free to override the Cleanup method if local cleanup must be performed. Passing EventArgs to command with EventToCommand The EventToCommand class is used to bind any event to an ICommand (typically on the ViewModel). In this case, it can be useful to pass the event’s EventArgs parameter to the command in the ViewModel. For example, for the MouseEnter event, you can pass the MouseEventArgs to a RelayCommand<MouseEventArgs> as shown in the next listings. Note: Bringing UI specific classes (such as EventArgs) into the ViewModel reduces the testability of the ViewModel, and thus should be used with care. Setting EventToCommand and PassEventArgsToCommand: <Grid x:Name="LayoutRoot"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseEnter"> <cmd:EventToCommand Command="{Binding MyCommand}" PassEventArgsToCommand="True" /> </i:EventTrigger> </i:Interaction.Triggers> </Grid> Getting the EventArgs in the command public RelayCommand<MouseEventArgs> MyCommand { get; private set; } public MainViewModel() { MyCommand = new RelayCommand<MouseEventArgs>(e => { // e is of type MouseEventArgs }); } Changes to templates Various changes have been made to project templates and item templates to make them more compatible with Silverlight 4 and to improve their visibility in Visual Studio and Expression Blend. Bug corrections When a message is sent through the Messenger class using the method Messenger.Default.Send<T>(T message, object token), and the token is a simple value (for example int), the message was not sent correctly. This bug is now corrected. New in V3 The following features have been added after V2. Sending messages with callback Certain classes have been added to the GalaSoft.MvvmLight.Messaging namespace, allowing sending a message and getting a callback from the recipient. These classes are: NotificationMessageWithCallback: Base class for messages with callback. NotificationMessageAction: A class with string notification, and a parameterless callback. NotificationMessageAction<T>: A class with string notification, and a callback with a parameter of type T. To send a message with callback, use the following code: var message = new NotificationMessageAction<bool>( "Hello world", callbackMessage => { // This is the callback code if (callbackMessage) { // ... } }); Messenger.Default.Send(message); To register and receive a message with callback, use the following code: Messenger.Default.Register<NotificationMessageAction<bool>>( this, message => { // Do something // Execute the callback message.Execute(true); }); Messenger.Default can be overriden The Messenger.Default property can also be replaced, for example for unit testing purposes, by using the Messenger.OverrideDefault method. All the public methods of the Messenger class have been made virtual, and can be overridden in the test messenger class. Sending messages to interfaces In V2, it was possible to deliver messages targeted to instances of a given class. in V3 it is still possible, but in addition you can deliver a message to instances that implement a certain interface. The message will not be delivered to other recipients. Use the overload Messenger.Default.Send<TMessage, TTarget>(TMessage message) where TTarget is, in fact, an interface (for example IDisposable). Of course the recipient must register to receive the type of message TMessage. Sending messages with a token Messages can now be sent through the Messenger with a token. To send a message with token, use the method overload Send<TMessage>(TMessage message, object token). To receive a message with token, use the methods Register<TMessage>(object recipient, object token, Action<TMessage> action) or Register<TMessage>(object recipient, object token, bool receiveDerivedMessagesToo, Action<TMessage> action) The token can be a simple value (int, string, etc…) or an instance of a class. The message is not delivered to recipients who registered with a different token, or with no token at all. Renaming CommandMessage to NotificationMessage To avoid confusion with ICommand and RelayCommand, the CommandMessage class has been renamed to NotificationMessage. This message class can be used to deliver a notification (of type string) to a recipient. ViewModelBase constructor with IMessenger The ViewModelBase class now accepts an IMessenger parameter. If this constructor is used instead of the default empty constructor, the IMessenger passed as parameter will be used to broadcast a PropertyChangedMessage when the method RaisePropertyChanged<T>(string propertyName, T oldValue, T newValue, bool broadcast) is used. In the default ViewModelBase constructor is used, the Messenger.Default instance will be used instead. EventToCommand behavior The EventToCommand behavior has been added in V3. It can be used to bind any event of any FrameworkElement to any ICommand (for example a RelayCommand located in the ViewModel). More information about the EventToCommand behavior can be found here and here. Updated the project templates to remove the sample application The project template has been updated to remove the sample application that was created every time that a new MVVM Light application was created in Visual Studio or Blend. This makes the creation of a new application easier, because you don’t need to remove code before you can start writing code. Bug corrections Some bugs that were in Version 2 have been corrected: In some occasions, an exception could be thrown when a recipient was registered for a message at the same time as a message was received. New names for DLLs If you upgrade an existing installation, you will need to change the reference to the DLLs in C:\Program Files\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\Binaries. The assemblies have been moved, and the versions for Silverlight 4 and for WPF4 have been renamed, to avoid some confusion. It is now easier to make sure that you are using the correct DLL. WPF3.5SP1, Silverlight 3 When using the DLLs, make sure that you use the correct versions. WPF4, Silverlight 4 When using the DLLs, make sure that you use the correct versions.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • Setup for mounting kerberized nfs home directory - gssd not finding valid kerberos ticket

    - by janm
    Our home directories are exported via kerberized nfs, so the user needs a valid kerberos ticket to be able to mount its home. This setup works fine with our existing clients & server. Now we want to add some 11.10 client and thus set up ldap & kerberos together with pam_mount. The ldap authentication works and users can login via ssh, however their homes can not be mounted. When pam_mount is configured to mount as root, gssd does not find a valid kerberos ticket and the mount fails. Nov 22 17:34:26 zelda rpc.gssd[929]: handle_gssd_upcall: 'mech=krb5 uid=0 enctypes=18,17,16,23,3,1,2 ' Nov 22 17:34:26 zelda rpc.gssd[929]: handling krb5 upcall (/var/lib/nfs/rpc_pipefs/nfs/clnt2) Nov 22 17:34:26 zelda rpc.gssd[929]: process_krb5_upcall: service is '<null>' Nov 22 17:34:26 zelda rpc.gssd[929]: getting credentials for client with uid 0 for server purple.physcip.uni-stuttgart.de Nov 22 17:34:26 zelda rpc.gssd[929]: CC file '/tmp/krb5cc_65678_Ku2226' being considered, with preferred realm 'PURPLE.PHYSCIP.UNI-STUTTGART.DE' Nov 22 17:34:26 zelda rpc.gssd[929]: CC file '/tmp/krb5cc_65678_Ku2226' owned by 65678, not 0 Nov 22 17:34:26 zelda rpc.gssd[929]: WARNING: Failed to create krb5 context for user with uid 0 for server purple.physcip.uni-stuttgart.de Nov 22 17:34:26 zelda rpc.gssd[929]: doing error downfall When pam_mount is on the other hand configured with the noroot=1 option, then it cannot mount the volume at all. Nov 22 17:33:58 zelda sshd[2226]: pam_krb5(sshd:auth): user phy65678 authenticated as [email protected] Nov 22 17:33:58 zelda sshd[2226]: Accepted password for phy65678 from 129.69.74.20 port 51875 ssh2 Nov 22 17:33:58 zelda sshd[2226]: pam_unix(sshd:session): session opened for user phy65678 by (uid=0) Nov 22 17:33:58 zelda sshd[2226]: pam_mount(mount.c:69): Messages from underlying mount program: Nov 22 17:33:58 zelda sshd[2226]: pam_mount(mount.c:73): mount: only root can do that Nov 22 17:33:58 zelda sshd[2226]: pam_mount(pam_mount.c:521): mount of /Volumes/home/phy65678 failed So how can we allow users of a specific group to perform nfs mounts? If this does not work, can we make pam_mount use root but pass the correct uid?

    Read the article

  • How do I add and/or keep subtitles when converting video?

    - by JoeSteiger
    I have a mkv video I want to convert to mp4, but every which way I try and convert it (Handbrake, WinFF, ffmpeg, mencoder,...I lose the video's subtitles. How can I convert the video,keeping the subtitles, or add a subtitles.srt? I also would like 2 pass encoding with a video bitrate of 4054 and audio bitrate of 160. Thanks. I was asked for the ffmpeg -i: joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos$ ffmpeg -i iron.mkv ffmpeg version 0.8.3-4:0.8.3-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Jun 12 2012 16:52:09 with gcc 4.6.3 *** THIS PROGRAM IS DEPRECATED *** This program is only provided for compatibility and will be removed in a future release. Please use avconv instead. [matroska,webm @ 0x1a319a0] Estimating duration from bitrate, this may be inaccurate Input #0, matroska,webm, from 'iron.mkv': Metadata: title : Iron Duration: 02:06:01.67, start: 0.000000, bitrate: 1280 kb/s Chapter #0.0: start 0.000000, end 546.170622 Metadata: title : Chapter 00 Chapter #0.1: start 546.170622, end 1080.579489 Metadata: title : Chapter 01 Chapter #0.2: start 1080.579489, end 1609.941667 Metadata: title : Chapter 02 Chapter #0.3: start 1609.941667, end 2101.849733 Metadata: title : Chapter 03 Chapter #0.4: start 2101.849733, end 2595.259333 Metadata: title : Chapter 04 Chapter #0.5: start 2595.259333, end 3158.488667 Metadata: title : Chapter 05 Chapter #0.6: start 3158.488667, end 3564.644400 Metadata: title : Chapter 06 Chapter #0.7: start 3564.644400, end 4052.423356 Metadata: title : Chapter 07 Chapter #0.8: start 4052.423356, end 4304.300000 Metadata: title : Chapter 08 Chapter #0.9: start 4304.300000, end 4711.206489 Metadata: title : Chapter 09 Chapter #0.10: start 4711.206489, end 5080.575489 Metadata: title : Chapter 10 Chapter #0.11: start 5080.575489, end 5700.111067 Metadata: title : Chapter 11 Chapter #0.12: start 5700.111067, end 6269.346400 Metadata: title : Chapter 12 Chapter #0.13: start 6269.346400, end 6811.471333 Metadata: title : Chapter 13 Chapter #0.14: start 6811.471333, end 7561.679000 Metadata: title : Chapter 14 Stream #0.0(eng): Video: h264 (High), yuv420p, 1920x1080 [PAR 1:1 DAR 16:9], 23.98 fps, 23.98 tbr, 1k tbn, 47.95 tbc Stream #0.1(eng): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s (default) Metadata: title : 3/2+1 Stream #0.2(ita): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s Metadata: title : 3/2+1 Stream #0.3(eng): Subtitle: pgssub (default) Stream #0.4(eng): Subtitle: pgssub Stream #0.5(eng): Subtitle: pgssub Stream #0.6(eng): Subtitle: pgssub At least one output file must be specified joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos

    Read the article

  • I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect?

    - by Mr. Geneth
    So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone over this multiple times with the boss and he has no problem with my inexperience. He says that if I'm not worth it now, I will be later. This gives me confidence, but I still feel that I should know a lot more before tackling this position. I would be stupid to pass it up. This is one of my favorite places to come for advice and help and have tried to just accept this, but it just keeps bothering that I can't go in knowing how to at least do the basics. I want to give the company its money's worth. Ya know? My questions are: What should I expect from the other programmers in this project (In terms of patience with me and working together, and being taught)? Is this normal? Any other advice on this sort of thing would be wonderful. I just want to feel comfortable with it.

    Read the article

< Previous Page | 537 538 539 540 541 542 543 544 545 546 547 548  | Next Page >