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  • Re-installing Ubuntu without losing files, how to?

    - by moraleida
    Sometime back i bought a second PC to serve as my backup machine, but i've never managed to have it as i would like. Now i want to start over, but i've messed so much with it's disks that i'm kinda afraid to lose something on the way, thus this question. Right now, I have a 1Tb disk partitioned like this (as per GParted): /dev/sda1 (ext4) 346.12Gb - Is almost full, has an old install of Ubuntu 11.10. It no longer boots, ever since i installed Windows7 on /sda3. Everything that matters to me is tucked into /var/www/ all the rest can just go. /dev/sda2 (ext4) 196.45Gb - has an old install of 12.04 and nothing important, it's pretty much empty and also doesn't boot. /dev/sda3 (ntfs) 377.97Gb - is my boot partition with Windows 7, some important files and I'd like to keep it untouched. /dev/sda4 (extended) 10.97Gb - was created when i first installed Ubuntu, i think. In my ideal world, I'd like to safely reinstall Ubuntu from the 12.04 liveUSB and merge sda1 and sda2 without losing any files. Is that possible? How?

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  • Can't log-in anymore

    - by Awake Zoldiek
    I installed Ubuntu x64 12.04 Desktop LTS on my new laptop three days ago. Of course when I installed it I did an "apt-get upgrade" and a "apt-get update". I modified the .bashrc file to add some aliases but that's about it. Everything went fine I think, but this morning when I tried to connect to my user account, it just simply didn't work. Even when I give the right password, it will send me to a black screen with a few text lines written in white for a second and then back to the log-in screen. When I logged into the guest session, I couldn't shutdown / restart. I tried the "rm /home/MyUsername/.Xauthority" solution after doing a Ctrl + Alt + F1 at the log-in screen. But that didn't work. Does anyone has an idea ? My Ubuntu seems to use Gnome. Thank you a lot in advance ! This question is similar to this one, but their solution didn't help : -- after 12.04 upgrade: can't log in although password is correct

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  • Problem with gluOrtho2D()

    - by Shashwat
    I was trying to understand the gluOrtho2D function. I have drawn 4 lines originating from the center reaching up to 4 corners of the screen. You can follow the below code. osize is a variable which is used to set the parameters of gluOrtho2D. It will create a window of size 2*osize. If works fine when osize is 1. Lines reach the corners. But as I increase the value of osize, the length of the lines decreases (cross becomes smaller and does not cover the whole screen). But I think it should reach the corner. void display() { glClear( GL_COLOR_BUFFER_BIT ); //glViewport(0, 0, 100, 100); glMatrixMode (GL_PROJECTION); float osize = 1.2; //glOrtho(-osize*1.0, osize*1.0, osize*1.0, -osize*1.0, -1.0, 1.0); gluOrtho2D(-osize*1.0, osize*1.0, osize*1.0, -osize*1.0); glMatrixMode (GL_MODELVIEW); glBegin(GL_LINES); glColor3f(0.0, 0.0, 1.0); glVertex2f(0.0, 0.0); glVertex2f(-osize*1.0, -osize*1.0); glVertex2f(0.0, 0.0); glVertex2f(-osize*1.0, osize*1.0); glVertex2f(0.0, 0.0); glVertex2f(osize*1.0, -osize*1.0); glVertex2f(0.0, 0.0); glVertex2f(osize*1.0, osize*1.0); glEnd(); glutSwapBuffers(); //includes glFlush(); } What is the problem?

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  • Did you know documentation is built-in to usp_ssiscatalog?

    - by jamiet
    I am still working apace on updates to my open source project SSISReportingPack, specifically I am working on improvements to usp_ssiscatalog which is a stored procedure that eases the querying and exploration of the data in the SSIS Catalog. In this blog post I want to share a titbit of information about usp_ssiscatalog, that all the actions that you can take when you execute usp_ssiscatalog are documented within the stored procedure itself. For example if you simply execute EXEC usp_ssiscatalog @action='exec' in SSMS then switch over to the messages tab you will see some information about the action: OK, that’s kinda cool. But what if you only want to see the documentation and don’t actually want any action to take place. Well you can do that too using the @show_docs_only parameter like so: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; That will only show the documentation. Wanna read all of the documentation? That’s simply: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='execs',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='configure',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_created',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_running',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_canceled',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_failed',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_pending',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_ended_unexpectedly',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_succeeded',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_stopping',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_completed',@show_docs_only=1; I hope that comes in useful for you sometime. Have fun exploring the documentation on usp_ssiscatalog. If you think the documentation can be improved please do let me know. @jamiet

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • Enable [command] key to register as something other than just [ctrl]?

    - by gojomo
    I'm running 10.04LTS inside VMWare Fusion on a Mac. The [command] key (aka [windows] on many keyboards) is almost always behaving as if it was [ctrl], even though I done anything explicit to request that behavior. In fact, in SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior, 'default' is chosen (rather than the 'Control is mapped to Win keys' option). However, choosing other options there do not seem to change the handling of [command], at least not as tested in the SystemPreferenceKeyboard Shortcuts app. (No matter what I've tried, [command]-x is always detected as [Ctrl]-x in that app.) I've tried: various options under SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior toggling the VMWare Fusion Preferences KKeyboard & Mouse Key Mappings setup which claims to map '[command]' to '[windows]', and restarting the VM in each position the xmodmap lines suggested at https://help.ubuntu.com/community/MappingWindowsKey And yet, it's clear that all Ubuntu apps aren't merging [ctrl] and [command], because in 'Terminal', [shift]-[ctrl]-c will Copy, but [shift]-[command]-c will not. If the [command]/[windows] key was recognized as anything else ('Super', 'Meta', 'Hyper'? I don't care as long as it's not 'Control'), then I could achieve my real goal (which happens to be enabling CMD-based cut/copy/paste in PyCharm, while leaving CTRL-X/etc available for emacs-like bindings). I think any solution which manages to make [command]-x appear as something other than [ctrl]-x in PreferencesKeyboard Shortcuts will probably do the trick.

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  • Purpose oriented user accounts on a single desktop?

    - by dd_dent
    Starting point: I currently do development for Dynamics Ax, Android and an occasional dabble with Wordpress and Python. Soon, I'll start a project involving setting up WP on Google Apps Engine. Everything is, and should continue to, run from the same PC (running Linux Mint). Issue: I'm afraid of botching/bogging down my setup due to tinkering/installing multiple runtimes/IDE's/SDK's/Services, so I was thinking of using multiple users, each purposed to handle the task at hand (web, Android etc) and making each user as inert as possible to one another. What I need to know is the following: Is this a good/feasible practice? The second closest thing to this using remote desktops connections, either to computers or to VM's, which I'd rather avoid. What about switching users? Can it be made seamless? Anything else I should know? Update and clarification regarding VM's and whatnot: The reason I wish to avoid resorting to VM's is that I dislike the performance impact and sluggishness associated with it. I also suspect it might add a layer of complexity I wish to avoid. This answer by Wyatt is interesting but I think it's only partly suited for requirements (web development for example). Also, in reference to the point made about system wide installs, there is a level compromise I should accept as experessed by this for example. This option suggested by 9000 is also enticing (more than VM's actually) and by no means do I intend to "Juggle" JVMs and whatnot, partly due to the reason mentioned before. Regarding complexity, I agree and would consider what was said, only from my experience I tend to pollute my work environment with SDKs and runtimes I tried and discarded, which would occasionally leave leftovers which cause issues throught the session. What I really want is a set of well defined, non virtualized sessions from which I can choose at my leisure and be mostly (to a reasonable extent) safe from affecting each session from the other. And what I'm really asking is if and how can this be done using user accounts.

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  • How to configure Bullet for LookAt?

    - by AllCoder
    I'm having problems positioning Bullet objects. I am doing: ToolVec3 origin = ToolVec3( obj_posx, obj_posy, obj_posz ); ToolVec3 vmod = ToolVec3( object_sizex / 2.0f, object_sizey / 2.0f, object_sizez / 2.0f ); btTransform shapeTransform = btTransform::getIdentity(); shapeTransform.setOrigin( btVector3(origin.x+vmod.x, origin.y+vmod.y, origin.z+vmod.z) ); btDefaultMotionState* myMotionState = new btDefaultMotionState(shapeTransform); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,m_collisionShapes[2],localInertia); btRigidBody* body = new btRigidBody(rbInfo); I then do: btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody::upcast(colObj); if(body && body->getMotionState()) { btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState(); myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m); } else { colObj->getWorldTransform().getOpenGLMatrix(m); } And after obtaining the matrix m, I paste it as model matrix. I am observing few things: I must add some weird "size / 2" to object's position, to have it drawed normally, I have following "up" look at vector defined: "0.0f, -1.0f, 0.0f" – basically, Y grows up, Z grows forward (to monitor), BUT – x grows LEFT, I think there is some conflict with the X direction.. I cannot obtain consistent positioning having world setup like this How to configure this in Bullet? Why the weird + size/2 requirement?

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  • Solutions for "Maintenance Mode"

    - by Ka Lyse
    Given a web application running across 10+ servers, what techniques have you put in place for doing things like altering the state of your website so that you can implement certain features. For instance, you might want to: Restrict Logins/Disable Certain Features Turn Site to "Read Only" Turn Site to Single "Maintenance Mode" page. Doing any of the above is pretty trivial. You can throw a particular "flag" in an .ini file, or add a row/value to a site_options table in your database and just read that value and do the appropriate thing. But these solutions have their problems. Disadvantages/Problems For instance, if you use a file for your application, and you want to switch off a certain feature temporarily, then you need to update this file on all servers. So then you might want to look at running something like ZooKeeper, but you are probably overcomplicating things. So then, you might decide that you want to store these "feature" flags in a database. But then you are obviously adding unncessary queries to each page request. So you think to yourself, that you will throw memcached in to the mix and just cache the query. Then you just retrieve all of your "Features" from memcached and add a 2ms~ latency to your application on every page. So to get around this, you decide to use a two tier-cache system, whereby you use an inmemory cache on each machine, (like Apc/Redis etc). This would work, but then it gets complicated, because you would have to set the key/hash life to perhaps 60 seconds, so that when you purge/invalidate the memcached object storing your "Features" result, your on machine cache is prompt enough to get the the new states. What suggestions might you have? Keeping in mind that optimization/efficiency is the priority here.

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  • New Workstation &ndash; Lenovo W530 Core i7 32GB 256GB SSD Win8Pro

    - by Brian Lanham
    So I pretty-much have my new machine up and running full-time. I am still going to have to hit my old workstation for some things but am more-or-less working on my new machine.  It’s really fast. And Bret was right, I’m not so far using all the RAM. 16 would have been enough but as @CodeMonkeyJava “go big or go home”. Windows 8 is…interesting.  So far I still seem to do most of my work in the “Desktop”.  However, I like the Store concept and I like the Metro UX.  Live tiles are also nice.  I really like how I can switch between Desktop and Metro easily.  Overall I think Microsoft has done a great job of combining the needed experience for touch and mouse. My overall Windows 8 rating is 5.9 because of the video card. Otherwise I’m hitting 7.8.  The system boots from cold in about 11 seconds and performs complete shutdown in 4.7 seconds.  It wakes from sleep in less than 1 second. VS 2012 starts and restarts almost instantly.  In fact, I find myself staring at the start page without realizing it.  Build time doesn’t seem to be significantly increased but it is faster. I seem to already be reinvigorated for work with this new machine. I’m looking forward to the performance.

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  • Could a singleton type replace static methods and classes?

    - by MKO
    In C# Static methods has long served a purpose allowing us to call them without instantiating classes. Only in later year have we became more aware of the problems of using static methods and classes. They can’t use interfaces They can’t use inheritance They are hard to test because you can’t make mocks and stubs Is there a better way ? Obviously we need to be able to access library methods without instantiated classes all the time otherwise our code would become pretty cluttered One possibly solution is to use a new keyword for an old concept: the singleton. Singleton’s are global instances of a class, since they are instances we can use them as we would normal classes. In order to make their use nice and practical we'd need some syntactic sugar however Say that the Math class would be of type singleton instead of an actual class. The actual class containing all the default methods for the Math singleton is DefaultMath, which implements the interface IMath. The singleton would be declared as singleton Math : IMath { public Math { this = new DefaultMath(); } } If we wanted to substitute our own class for all math operations we could make a new class MyMath that inherits DefaultMath, or we could just inherit from the interface IMath and create a whole new Class. To make our class the active Math class, you'd do a simple assignment Math = new MyMath(); and voilá! the next time we call Math.Floor it will call your method. Note that for a normal singleton we'd have to write something like Math.Instance.Floor but the compiler eliminates the need for the Instance property Another idea would be to be able to define a singletons as Lazy so they get instantiated only when they're first called, like lazy singleton Math : IMath What do you think, would it have been a better solution that static methods and classes? Is there any problems with this approach?

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  • How to fix Sketchup in Wine when tool starts, but displays empty workspace?

    - by Chaos_99
    I've installed wine 1.6 and winetricks in an Linux Mint 15 system, then downloaded the latest Sketchup2013 'Make' Windows-Installer and installed through wine. I've prepared the wine environment with starting as WINEARCH=win32, installed corefonts and ie8 and enabled the override for the 'riched20' libraries. (I've no idea what the last bit does, but it was advised in some guides.) I've also tried without these steps. Only the win32 seems to make a difference, as the installer will complain about not finding SP2 otherwise. Sketchup is installed successfully and starts, but displays an empty viewport. The program is responsive and everything works, it's just that you can't see anything. I don't get any OpenGL error and the registry entries seem fine, according to the OpenGL issue workarounds floating around the net. I still think it has something to do with OpenGL not working properly, maybe not in the wine environment, but in the linux system? I'm running on a Lenovo W520 with Nvida/Intel hybrid cards, but only the NVida card is active and the properitary nvidia (319) drivers are installed. GLXGears runs fine, but clamps at 2x the refresh rate. glxinfo outputs direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 I'm willing to try any linux or wine OpenGL tests to narrow down the problem, if you can offer any advise on what to use.

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  • MVC and delegation

    - by timjver
    I am a beginning iOS programmer and use the Model-View-Controller model as a design pattern: my model doesn't know anything about my view (in order to make it compatible with any view), my view doesn't know anything about my model so they interact via my controller. A very usual way for a view to interact with the controller is through delegation: when the user interacts with the app, my view will notify my controller, which can call some methods of my model and update my view, if necessary. However, would it make sense to also make my controller the delegate of my model? I'm not convinced this is the way to go. It could be handy for my model to notify my controller of some process being finished, for example, or to ask for extra input of the user if it doesn't have enough information to complete the task. The downside of this, though, is that my controller would be the delegate for both my controller and my model, so there wouldn't be really a proper way to notify my model of changes in my view, and vice versa. (correct me if I'm wrong.) Conclusion: I don't really think it's a good idea to to have my controller to be the delegate of my model, but just being the delegate of my view would be fine. Is this the way most MVC models handle? Or is there a way to have the controller be the delegate of both the controller and the model, with proper communication between them? Like I said, I'm a beginner, so I want to do such stuff the right way immediately, rather than spending loads of hours on models that won't work anyway. :)

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  • Best CMS for review-type sites

    - by Pru
    Is there an ideal CMS for making a review site? By review site, I mean like a restaurant review site where you have each entry belonging to different major categories like Cuisine and City. Then users can browse and filter by each or by combination (Chinese Food in Los Angeles, with suggestions of other Chinese restaurants in LA, etc). Furthermore, I'd want it to support other fields like price, parking, kid-friendliness, etc. And to have users be able to filter by those criteria. I've been told that with a combination of custom taxonomies, plug-ins and many clever little queries, that Wordpress 3.x can handle this. But I'm having a heck of a time with it getting into the nitty gritty, and that's where I find the community support is lacking. The sort of stuff you'd think would work in WP, like making one parent category for Cuisine and one for City, don't really work once you get further in and start trying to pull it all together. Then you find these blog posts where people say, "This example shows that one could create a huge movie review site using custom taxonomies..." but when you go and try it you hit all sorts of challenges and oddities that point a big long finger at Wordpress being in fact a blogging platform. The best I came up with was one category for the cuisine and one tag for the city, then I created a couple of custom tag-like taxonomies for the other features. It's quite a mess to try to figure out how to assemble all of that into a natural, intuitive site. I expect a few versions down the road WP will be able to do these sorts of sites out of the box. So I thought I'd take a step back before I run back into the Wordpress fray and find out if maybe there is another platform better suited to this sort of relational content site. Directory scripts in some ways offer many of the features I'm looking for, but I need something more flexible and, hopefully, interactive (comments, reviews). I'm especially looking for feedback from people who've crafted sites like this. Thanks!

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  • Linux, GNU GCC, ld, version scripts and the ELF binary format -- How does it work? [closed]

    - by themoondothshine
    I'm trying to learn more about library versioning in Linux and how to put it all to work. Here's the context: I have two versions of a dynamic library which expose the same set of interfaces, say libsome1.so and libsome2.so. An application is linked against libsome1.so. This application uses libdl.so to dynamically load another module, say libmagic.so. Now libmagic.so is linked against libsome2.so. Obviously, without using linker scripts to hide symbols in libmagic.so, at run-time all calls to interfaces in libsome2.so are resolved to libsome1.so. This can be confirmed by checking the value returned by libVersion() against the value of the macro LIB_VERSION. So I try next to compile and link libmagic.so with a linker script which hides all symbols except 3 which are defined in libmagic.so and are exported by it. This works... Or at least libVersion() and LIB_VERSION values match (and it reports version 2 not 1). However, when some data structures are serialized to disk, I noticed some corruption. In the application's directory if I delete libsome1.so and create a soft link in its place to point to libsome2.so, everything works as expected and the same corruption does not happen. I can't help but think that this may be caused due to some conflict in the run-time linker's resolution of symbols. I've tried many things, like trying to link libsome2.so so that all symbols are alised to symbol@@VER_2 (which I am still confused about because the command nm -CD libsome2.so still lists symbols as symbol and not symbol@@VER_2), but nothing seems to work. What am I doing wrong?

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • Storing images in file system and returning URLs or virtually resizing and returning byte arrays?

    - by ismaelf
    I need to create a REST web service to manage user submitted images and displaying them all in a website. There are multiple websites that are going to use this service to manage and display images. The requirements are to have 5 pre-defined image sizes available. The 2 options I see are the following: The web service will create the 5 images, store them in the file system and and store the URL's in the database when the user submits the image. When the image is requested, the web service will return an array of URLs. I see this option to be a little hard on the hard drive. The estimates are 10,000 users per site, and lets say, 100 sites. The heavy processing will be done when the user submits the image and each image is going to be pulled from the File System. The web service will store just the image that the user submits in the file system and it's URL in the database. When the user request images, the web service will get the info from the DB, load the image on memory, create its 5 instances and return an object with 5 image arrays (I will probably cache the arrays). This option is harder on the processor and memory. The heavy processing will be done when the images get requested. A plus I see for option 2 is that it will give me the option to rewrite the URL of the image and make them site dependent (prettier) than having a image repository for all websites. But this is not a big deal. What do you think of these options? Do you have any other suggestions?

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  • opengl memory issue - quite strange.

    - by user4707
    Hello, I have heard that textures consumes lot of memory but I am surprised how much.... I have 7 textures 1024 16 bit each. And while I will run my app it consumes 57MB of memory. I think that this is "a bit" too much. I am writing 2D application (no cocos or other framework) Strange is that while I will compile my app with disabled rendering methods: glDrawArrays than It uses only 27MB.... which is about 30MB less... Do you have any Idea why? I am creating textures before rendering of course: rendering looks like this: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); TeksturaObrazek *obrazek_klaw =[[AppDirector sharedAppDirector] obrazek_klaw]; glBindTexture(GL_TEXTURE_2D, [[obrazek_klaw image_texture] name] ); glVertexPointer(2, GL_FLOAT, 0,vertex1); glTexCoordPointer(2, GL_FLOAT, 0, vertex2); glColor4f(1,1,1,alpha); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glPopMatrix(); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; It looks like standard routine... I have spent about 2 days looking for for answer and I still have no clue.

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  • Structuring Access Control In Hierarchical Object Graph

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. Thoughts I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • Dell Inspiron7520 and ubntu 12.04 issues

    - by user91358
    I have a DELL Inspiron 7520 in the highest configuration: 3rd Generation Intel® Core™ i7-3612QM processor (6M Cache, up to 3.1 GHz) 15.6" Full High Definition (1080p) LED Display 8GB3 Dual Channel DDR3 SDRAM at 1600MHz 1TB 5400RPM SATA HDD + 32GB mSATA SSD w/Intel Smart Response Blu-ray Disc (BD) Combo (Reads BD and Writes to DVD/CD) AMD Radeon™ HD 7730M 2GB 6.09 lbs and I have installed Ubuntu 12.04 few days ago and I'm facing some issues: 1) sometimes the whole ntb freezes and I have to hold power button for 5 secs to shut it down. I think it is something with VGA and connected external monitor. I have read somewhere that it is already a reported bug, but what I am not sure about that it is doing sporadically. Sometimes it freezes right after I log in, sometime I ran few hours and then it freezes. I am using those proprietary drivers but I wasn't been able to install those with updates. 2) the next issue is the fan is quite noisy even when the ntb is almost Idle. (max 10% CPU usage). Can you recommend me some software which could do this power management to lower the noise? I have tried CPU frequency scaling indicator, but it seems that it has not any effects. 3) and issue no. 3: when I want to log out, restart or shutdown using the menu in upper right corner the upper and left trays disappear, but programs are still running and they won't close to complete log out or shutting down the OS. When I use the CLI command, it works fine. Thanks for any help you can provide.

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  • Lwjgl camera causing movement to be mirrored

    - by pangaea
    I'm having a problem in that everything is rendered and the movement is fine. However, everything seems to be mirrored. In the sense that the TriangleMob should move towards me, but it doesn't instead it mirrors my action. I move forward the TriangleMob moves backwards. I move left, it moves right. I move backwards, it moves forward. The code works if I do this glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); However, I'm scared this will cause a problem later on. I suppose the code works. However, shouldn't the call be glPushMatrix(); glTranslatef(position.x, position.y, position.z); glCallList(objectDisplayList); glPopMatrix(); I think the problem could be caused by how I'm doing the camera, which is this glLoadIdentity(); glRotatef(player.getRotation().x, 1.0f, 0.0f, 0.0f); glRotatef(player.getRotation().y, 0.0f, 1.0f, 0.0f); glRotatef(player.getRotation().z, 0.0f, 0.0f, 1.0f); glTranslatef(player.getPosition().x, player.getPosition().y, player.getPosition().z);

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  • Expected time for lazy evaluation with nested functions?

    - by Matt_JD
    A colleague and I are doing a free R course, although I believe this is a more general lazy evaluation issue, and have found a scenario that we have discussed briefly and I'd like to find out the answer from a wider community. The scenario is as follows (pseudo code): wrapper => function(thing) { print => function() { write(thing) } } v = createThing(1, 2, 3) w = wrapper(v) v = createThing(4, 5, 6) w.print() // Will print 4, 5, 6 thing. v = create(7, 8, 9) w.print() // Will print 4, 5, 6 because "thing" has now been evaluated. Another similar situation is as follows: // Using the same function as above v = createThing(1, 2, 3) v = wrapper(v) w.print() // The wrapper function incestuously includes itself. Now I understand why this happens but where my colleague and I differ is on what should happen. My colleague's view is that this is a bug and the evaluation of the passed in argument should be forced at the point it is passed in so that the returned "w" function is fixed. My view is that I would prefer his option myself, but that I realise that the situation we are encountering is down to lazy evaluation and this is just how it works and is more a quirk than a bug. I am not actually sure of what would be expected, hence the reason I am asking this question. I think that function comments could express what will happen, or leave it to be very lazy, and if the coder using the function wants the argument evaluated then they can force it before passing it in. So, when working with lazy evaulation, what is the practice for the time to evaluate an argument passed, and stored, inside a function?

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  • Would having an undergraduate certificate in Computer Science help me get employed as a computer programmer? [on hold]

    - by JDneverSleeps
    I am wondering how would employers perceive the Universtiy Certificate in Computing and Information Systems offered by Athabasca University (a distance education institution... The university is legit and accredited by the Government of Alberta, Canada). I already have a BSc in Statistics from University of Alberta (a classic brick and mortar public university in Alberta, Canada)...so I can state in my resume that I have a "university degree"..... Luckily, I was able to secure a very good employment in my field after the graduation from the U of A. The main reason why I am interested in taking the certificate program through Athabasca is because knowing how to program can increase the chance for promotion in my current job. I also believe that if something turns out bad in my current job and if I ever need to look for a new place to work, having the certificate in computer science will help me get employed as a computer programmer (i.e. my choice for the new job wouldn't be restricted to the field of Statistics). Athabasca University is claiming that the certificate program is meant to be equivalent to the undergraduate minor in computing science. I carefully looked at the certificate's curriculum and as far as I am concerned, the certificate program does have the same level of rigour as the undergraduate minor in Computer Science programs offered by other Canadian universities. I am also confident that the certificate program will get me to pick up enough skills/background to start a career as a computer programmer. The reasons why I am not 100% sure on getting the certificate is worth the tuition are: Athabasca University is a distance education institution (accredited by government but still) The credential that I will receive is "university certificate", not a "undergraduate degree" Do you think it's a good idea for me to pursue the certificate, given the two facts above? again, I already have my Bachelor's degree - although it is not in CS Thanks,

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  • Installation on SSD with Windows preinstalled

    - by ebbot
    I bought a laptop with this fancy SSD drive, fancy new UEFI aso. I figured at first Windows out Ubuntu in but after doing 3 DoA on 3 laptops in one day I realized that maybe keeping Windows could come in handy. So dual boot it is. And this is what I've got: Disk 1 - 500 Gb HD 300 Mb Windoze only says "Healthy" don't know what it's for. 600 Mb "Healthy (EFI partition)" 186.30 Gb NTFS "OS (C:)" "Healthy (Boot, Page File, Crash Dump, Primary Partition)" 258.45 Gb NTFS "Data (D:)" "Healthy" 20.00 Gb "Healthy (Recovery Partition)" Disk 2 - 24 Gb SSD 4.00 Gb "Healthy (OEM Partition)" 18.36 Gb "Healthy (Primary Partition)" So I'm not sure what the first partition on each drive does (the 300 Gb on the HD and the OEM Partition on the SSD. Nor do I know what Data (D:). I think the 2nd partition on the SSD is for some speedup of Windoze. I'm debating if I should shrink the OS (C:) drive to around 120 GB or so. Clear the Data (D:) and also use the whole SSD for Ubuntu. That would leave me 24 Gb for e.g. / on the SSD and some 320 Gb on the HD for /home and swap. Is this a reasonable setup? Do I need to configure fstab for the SSD differently to a HD?

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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