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  • SVN post-commit hook not executing file

    - by Oded
    I have created an exe file that will print to console the first and second arguments that it receives. In the SVN post-commit hook I wrote: PATH_TO_FILE\print.exe "%1" "%2" when I make a check-in, it gets stuck. %1 is the PATH %2 is revision number

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • Java REPL shell

    - by Don
    Hi, I'm looking for a REPL shell that I can use to test out snippets of Java code. Either a desktop app, or a web app (like the Groovy web console). Ideally, commonly used Java packages like: java.io.* java.util.* should be automatically imported, so that I can copy and paste code from a class without having to add a bunch of imports. Does such a thing exist? Thanks, Donal

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  • What does "prototyping" mean in practice?

    - by prot
    When I recently asked about the uses of Ruby someone told me it was good for prototyping. I basically know what that means, quickly get the very base of your app up and working, see if there are conceptual problems and then add the rest. Am I right with how I understand prototyping? What would be a concrete example of prototyping a Snake game in Ruby or any other language?

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  • Facebook FXBML since Yesterday not rendering (IFRAME Canvas)

    - by ArneRie
    Hi Folks, since yesterday is my app not rendering the xfbml Tags (name and picture). Iam using the new JavaScript SDK inside an Canvas-Iframe Application. Firebug tells me the following inside the console: Get: http://0.channel20.facebook.com/x/3332504234/true/p_1348362044=0 And after a while: XFBML tags failed to render in 30000ms. Does someone has the same problems, or know why this happens?

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  • cant read the json fom yahoo pipe.

    - by Bunny Rabbit
    $(function(){ $.getJSON('http://pipes.yahoo.com/pipes/pipe.run?_id=7ba696f34ae17b6fa8f5d4de13064dea&_render=json&callback=?',function(data){alert('called')}); }); i am using the above code to acess the a yahoo pipe i created to convert the last.fm xml output to json.but the firebug console output is showing me invalid label http://pipes.yahoo.com/pipes/pipe.run?_id=7ba696f34ae17b6fa8f5d4de13064dea&_render=json&callback=jsonp1276401573015 Line 1 while i can view the result using a browser in a perfectly normal way.also i validated the json using jsonlint and it shows the json is valid,what migt be the problem ?

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  • Java Web Start vs Embedded Java Applet

    - by Matt H
    Hi, I'm going to deploy my Java game to show it to my friends and whatnot, but I'm having trouble deciding between Java Web Start and applets. Under what conditions is one preferable over another and what advantages/disadvantages are there?

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  • does flex use frames?

    - by incrediman
    I'm looking into developing a game using the flex SDK instead of flash. I'm kind of not sure how to start. One question I have - does Flex have a timeline like Flash, with frames etc? Is there a main/root timeline?

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  • C# Begin/EndReceive - how do I read large data?

    - by ryeguy
    When reading data in chunks of say, 1024, how do I continue to read from a socket that receives a message bigger than 1024 bytes until there is no data left? Should I just use BeginReceive to read a packet's length prefix only, and then once that is retrieved, use Receive() (in the async thread) to read the rest of the packet? Or is there another way? edit: I thought Jon Skeet's link had the solution, but there is a bit of a speedbump with that code. The code I used is: public class StateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); } public static void Read_Callback(IAsyncResult ar) { StateObject so = (StateObject) ar.AsyncState; Socket s = so.workSocket; int read = s.EndReceive(ar); if (read > 0) { so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)); if (read == StateObject.BUFFER_SIZE) { s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AyncCallback(Async_Send_Receive.Read_Callback), so); return; } } if (so.sb.Length > 0) { //All of the data has been read, so displays it to the console string strContent; strContent = so.sb.ToString(); Console.WriteLine(String.Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)); } s.Close(); } Now this corrected works fine most of the time, but it fails when the packet's size is a multiple of the buffer. The reason for this is if the buffer gets filled on a read it is assumed there is more data; but the same problem happens as before. A 2 byte buffer, for exmaple, gets filled twice on a 4 byte packet, and assumes there is more data. It then blocks because there is nothing left to read. The problem is that the receive function doesn't know when the end of the packet is. This got me thinking to two possible solutions: I could either have an end-of-packet delimiter or I could read the packet header to find the length and then receive exactly that amount (as I originally suggested). There's problems with each of these, though. I don't like the idea of using a delimiter, as a user could somehow work that into a packet in an input string from the app and screw it up. It also just seems kinda sloppy to me. The length header sounds ok, but I'm planning on using protocol buffers - I don't know the format of the data. Is there a length header? How many bytes is it? Would this be something I implement myself? Etc.. What should I do?

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  • How can I use MPTVOutWindow iPhone undocumented class?

    - by Leg10n
    Hi, I'm an iPhone developer, now I'm developing a game and I just found about the iPhone 2.2 being able to reproduce video on a TV Screen trhough MPTVOutWindow class. After googling I've found a lot of blogs with the News, however none of them give any information on the class, what should I do to implement the class in order to display ouput on the TV?

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • Benchmarking a particular method in Objective-C

    - by Jasconius
    I have a critical method in an Objective-C application that I need to optimize as much as possible. I first need to take some easy benchmarks on this one single method so I can compare my progress as I optimize. What is the easiest way to track the execution time of a given method in, say, milliseconds, and print that to console.

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  • node.js / socket.io, cookies only working locally

    - by Ben Griffiths
    I'm trying to use cookie based sessions, however it'll only work on the local machine, not over the network. If I remove the session related stuff, it will however work just great over the network... You'll have to forgive the lack of quality code here, I'm just starting out with node/socket etc etc, and finding any clear guides is tough going, so I'm in n00b territory right now. Basically this is so far hacked together from various snippets with about 10% understanding of what I'm actually doing... The error I see in Chrome is: socket.io.js:1632GET http://192.168.0.6:8080/socket.io/1/?t=1334431940273 500 (Internal Server Error) Socket.handshake ------- socket.io.js:1632 Socket.connect ------- socket.io.js:1671 Socket ------- socket.io.js:1530 io.connect ------- socket.io.js:91 (anonymous function) ------- /socket-test/:9 jQuery.extend.ready ------- jquery.js:438 And in the console for the server I see: debug - served static content /socket.io.js debug - authorized warn - handshake error No cookie My server is: var express = require('express') , app = express.createServer() , io = require('socket.io').listen(app) , connect = require('express/node_modules/connect') , parseCookie = connect.utils.parseCookie , RedisStore = require('connect-redis')(express) , sessionStore = new RedisStore(); app.listen(8080, '192.168.0.6'); app.configure(function() { app.use(express.cookieParser()); app.use(express.session( { secret: 'YOURSOOPERSEKRITKEY', store: sessionStore })); }); io.configure(function() { io.set('authorization', function(data, callback) { if(data.headers.cookie) { var cookie = parseCookie(data.headers.cookie); sessionStore.get(cookie['connect.sid'], function(err, session) { if(err || !session) { callback('Error', false); } else { data.session = session; callback(null, true); } }); } else { callback('No cookie', false); } }); }); var users_count = 0; io.sockets.on('connection', function (socket) { console.log('New Connection'); var session = socket.handshake.session; ++users_count; io.sockets.emit('users_count', users_count); socket.on('something', function(data) { io.sockets.emit('doing_something', data['data']); }); socket.on('disconnect', function() { --users_count; io.sockets.emit('users_count', users_count); }); }); My page JS is: jQuery(function($){ var socket = io.connect('http://192.168.0.6', { port: 8080 } ); socket.on('users_count', function(data) { $('#client_count').text(data); }); socket.on('doing_something', function(data) { if(data == '') { window.setTimeout(function() { $('#target').text(data); }, 3000); } else { $('#target').text(data); } }); $('#textbox').keydown(function() { socket.emit('something', { data: 'typing' }); }); $('#textbox').keyup(function() { socket.emit('something', { data: '' }); }); });

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  • Install Trac on 64bits Windows 7

    - by Tufo
    I'm configuring a new Developing Server that came with Windows 7 64bits. It must have installed Trac with Subversion integration. I install Subversion with VisualSVN 2.1.1, clients with TortoiseSVN 1.6.7 and AnkhSVN 2.1.7 for Visual Studio 2008 SP1 integration. All works fine! my problem begun when going to Trac installation. I install python 2.6 all fine. Trac hasn't a x64 windows installer, so I installed it manually by compiling it with python console (C:\Python26\python.exe C:/TRAC/setup.py install). After that, I can create TRAC projects normally, the Trac core is working fine. And so the problem begins, lets take a look at the Trac INSTALL file: Requirements To install Trac, the following software packages must be installed: Python, version = 2.3. Subversion, version = 1.0. (= 1.1.xrecommended) Subversion SWIG Python bindings (not PySVN). PySQLite,version 1.x (for SQLite 2.x) or version 2.x (for SQLite 3.x) Clearsilver, version = 0.9.3 (0.9.14 recommended) Python: OK Subverion: OK Subversion SWIG Python bindings (not PySVN): Here I face the first issue, he asks me for 'cd' to the swig directory and run the 'configure' file, and the result is: C:\swigwin-1.3.40> c:\python26\python.exe configure File "configure", line 16 DUALCASE=1; export DUALCASE # for MKS sh ^ SyntaxError: invalid syntax PySQLite, version 1.x (for SQLite 2.x) or version 2.x (for SQLite 3.x): Don't need, as Python 2.6 comes with SQLLite Clearsilver, version = 0.9.3 (0.9.14 recommended): Second issue, Clearsilver only has 32bit installer wich does not recognize python installation (as registry keys are in different places from 32 to 64 bits). So I try to manually install it with python console. It returns me a error of the same kind as SWIG: C:\clearsilver-0.10.5>C:\python26\python.exe ./configure File "./configure", line 13 if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then ^ SyntaxError: invalid syntax When I simulate a web server using the "TRACD" command, it runs fine when I disable svn support but when I try to open the web page it shows me a error regarding ClearSilver is not installed for generating the html content. AND (for making me more happy) This TRAC will run over IIS7, I mustn't install Apache... I'm nearly crazy with this issue... HELP!!!

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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  • How do I rebuild MFC project in x64?

    - by fishbein
    I have project in MFC that works fine in x32. I used the configuration manager to change the project to x64, then I tried to rebuild the project. the result was "unresolved external symbol" for many MFC function. I guess that I miss something here in the Tools/Option toolbar with x64 platform but I don't know what. P.S. win32 console application works fine when I change the platfrom to x64

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  • capture data from FORM using jquery/ajax/json

    - by nisardotnet
    i have few textbox on the form and when the user submit i want to capture the data and insert into db here is what my code looks like beforeSubmit: function(data) { // called just before the form is submitted var item = $("[id$='item']"); var category = $("[id$='category']"); var record = $("[id$='record']"); var json = "{'ItemName':'" + escape(item.val()) + "','CategoryID':'" + category.val() + "','RecordID':'" + record.val() + "'}"; var ajaxPage = "DataProcessor.aspx?Save=1"; //this page is where data is to be retrieved and processed var options = { type: "POST", url: ajaxPage, data: json, contentType: "application/json;charset=utf-8", dataType: "json", async: false, success: function(response) { alert("success: " + response); }, error: function(msg) { alert("failed: " + msg); } }; //execute the ajax call and get a response var returnText = $.ajax(options).responseText; if (returnText == 1) { record.html(returnText); $("#divMsg").html("<font color=blue>Record saved successfully.</font>"); } else { record.html(returnText); $("#divMsg").html("<font color=red>Record not saved successfully.</font>"); } // $("#data").html("<font color=blue>Data sent to the server :</font> <br />" + $.param(data)); }, here is what is the Data sent to the server: if i uncomment this line: // $("#data").html("Data sent to the server : " + $.param(data)); _VIEWSTATE=%2FwEPDwULLTE4ODM1ODM4NDFkZOFEQfA7cHuTisEwOQmIaj1nYR23&_EVENTVALIDATION=%2FwEWDwLuksaHBgLniKOABAKV8o75BgLlosbxAgKUjpHvCALf9YLVCgLCtfnhAQKyqcC9BQL357nNAQLW9%2FeuDQKvpuq2CALyveCRDwKgoPWXDAKhwImNCwKiwImNC1%2Fq%2BmUXqcSuJ0z0F%2FQXKM3pH070&firstname=Nisar&surname=Khan&day_fi=12&month_fi=12&year_fi=1234&lastFour_fi=777&countryPrefix_fi=1&areaCode_fi=555-555&phoneNumber_fi=5555&email_fi=nisardotnet%40gmail.com&username=nisarkhan&password=123456&retypePassword=123456 DataProcessor.aspx.cs: public partial class DataProcessor : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) ProcessAjaxRequest(); } private void ProcessAjaxRequest() { if (Request.ContentType.Contains("json") && Request.QueryString["Save"] != null) SaveMyData(); } private void SaveMyData() { //data passed in as JSON format System.IO.StreamReader sr = new System.IO.StreamReader(Request.InputStream); string line = ""; line = sr.ReadToEnd(); //This is all you need to parse JSON string into an JObject. //Require namespace Newtonsoft.Json.Linq; JObject jo = JObject.Parse(line); Console.WriteLine((string)jo["RecordID"]); Console.WriteLine(Server.UrlDecode((string)jo["ItemName"])); //use Server.UrlDecode to reverse the text that was escaped before it was passed in to its original state Response.Write((string)jo["CategoryID"]); //this send to responseText of .ajax(options).responseText } } the above code is not working and i need a way to capture the values before i insert into db. any help? Thanks.

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  • Mono vs .NET Interop curiosity

    - by Olaseni
    I'm developing a huge console application for Unix using C# via Mono. If I develop that app using M Visual Studio and .NET 3.5 and I carefully neglect to use win32 specific API calls, should I expect that application to automatically work in my Unix box? Or should I just get MonoDevelop and go the Mono way?

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  • How to get jQuery draggable elements scroll with mb.imageNavigator

    - by bulltorious
    I am using jQuery mb.imageNavigator (1.8) from http://pupunzi.open-lab.com/mb-jquery-components/mb-imagenavigator/ to implements a Risk type game adjucation system. Using the imageNavigator plugin I am able to scroll around a large game map of the world. My issue is when I declare some elements as draggable and drag them onto the map image, their location does not stay relative to where in the picture I put them. They just stay fixed on the screen no matter where I scroll. Does anyone know how to make the the draggable elements scroll with the image? Matteo posts about "you can add an additional content layer that overlay image and moves with it" and posts an example, but I can't make it work. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> ` <head> <script type="text/jscript" src="lib/jquery/jquery-1.3.2.js"> </script> <script type="text/jscript" src="lib/jquery/jquery-ui-1.7.2.custom.min.js"> </script> <script type="text/jscript" src="lib/utilities/mbImgNav.min.js_0.js"> </script> <script type="text/jscript" src="lib/utilities/start.js"> </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> </head> <body> <div id="AdamsAshTray" style="float:right; background-color:red; z-index:999"> test test test </div> <div id="navArea"> <div imageUrl="someimage" navPosition="BR" navWidth="100" style="display:none;" class="imagesContainer"> <span class="title">zuccheriera</span> <div class="description"> <STRONG>description1</STRONG> </div> </div> </div> </body> $(document).ready(function(){ $("#navArea").imageNavigator({ areaWidth:1820, areaHeight:1000, draggerStyle: "1px dotted red", navOpacity: .8 }) $("#AdamsAshTray").draggable({ grid: [20,20] }); })`

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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