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  • Senior Developers vs. Junior

    - by huwyss
    I like the following quote which I found on codinghorror:[As Steve points out this is one key difference between junior and senior developers:] In the old days, seeing too much code at once quite frankly exceeded my complexity threshold, and when I had to work with it I'd typically try to rewrite it or at least comment it heavily. Today, however, I just slog through it without complaining (much). When I have a specific goal in mind and a complicated piece of code to write, I spend my time making it happen rather than telling myself stories about it [in comments].

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  • Google I/O 2012 - Dart - A Modern Web Language

    Google I/O 2012 - Dart - A Modern Web Language Lars Bak, Kasper Lund The two creators of Dart will discuss the rationale behind Dart's design and its impact on web scalability and performance. They'll also present how Dart helps developers innovate by increasing their productivity without breaking backwards compatibility. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2066 36 ratings Time: 01:03:40 More in Science & Technology

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  • ImageViewer UserControl

    The article is about a UserControl I wrote. Opposed to PictureBoxes and other methods to displaying images on your forms this one provides a totally diffrent approach.

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  • Rendering in WebKit

    Rendering in WebKit A deep dive into the guts of webkit. Eric Seidel explains the process from loading the resources, building the DOM tree, and the various trees involved in rendering. From: GoogleDevelopers Views: 4525 26 ratings Time: 34:45 More in Science & Technology

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  • How do you track bugs in your personal projects?

    - by bedwyr
    I'm trying to decide if I need to reassess my defect-tracking process for my home-grown projects. For the last several years, I really just track defects using TODO tags in the code, and keeping track of them in a specific view (I use Eclipse, which has a decent tagging system). Unfortunately, I'm starting to wonder if this system is unsustainable. The defects I find are typically associated with a snippet of code I'm working on; bugs which are not immediately understood tend to be forgotten, or ignored. I wrote an application for my wife which has had a severe defect for almost 9 months, and I keep forgetting to fix it. What mechanism do you use to track defects in your personal projects? Do you have a specific system, or a process for prioritizing and managing them?

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  • Google+ Platform Office Hours for February 1st 2012

    Google+ Platform Office Hours for February 1st 2012 Jenny Murphy and Jonathan Beri represented Google. Fraser Cain, Abraham Williams and Allen Firstenberg joined us from the developer community. This week we discussed the new configuration options for the Google+ Badge. You can read more about these new features on the platform blog: googleplusplatform.blogspot.com Please join the discussion on our support forum: groups.google.com Learn more about our office hours on Google Developers: developers.google.com From: GoogleDevelopers Views: 4150 55 ratings Time: 47:51 More in Science & Technology

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  • Dartisans Ep. 16: Dart and Web Components Reloaded

    Dartisans Ep. 16: Dart and Web Components Reloaded In this episode of Dartisans, Dimitri Glazkov (one of the godfathers of Web Components) will give a presentation on Web Components. Also, John Messerly and Siggi Cherem (who helped build the dart-lang/dart-web-components library) will give a presentation on using Web Components in Dart. A lot of things have changed since our last episode focused on Web Components, and this is shaping up to be an awesome edition of Dartisans! From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • GDD-BR 2010 [0E] Google Geo: Exciting New Features and Tools

    GDD-BR 2010 [0E] Google Geo: Exciting New Features and Tools Speaker: Ossama Alami Track: Google APIs Time: E [14:40 - 15:25] Room: 0 Level: 151 Did you know we have an elevation web service? That you can completely restyle the look of the map tiles? How to use Fusion Tables to host and visualize geo data? A session covering new launches across Google's Geo products and some APIs you might not be aware of. Covering Web services, Earth API, New KML Extensions, Maps Styling, Fusion Tables. From: GoogleDevelopers Views: 0 0 ratings Time: 44:16 More in Science & Technology

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  • Google page events monitoring and analysis

    - by Homunculus Reticulli
    I have read the Google page event documentation, but I am not sure I understand it correctly. I am new to Google analytics, and I have two questions: Once I have google analytics enabled for my site (i.e. I have inserted the tracking code in my pages etc), do I need to set anything else up (at the Google end - i.e. in my Google analytics account) It is not clear to me how the event data particularly, relating to how the data can be aggregated and analyzed. For instance, if I want to track an event under category category for click action action, I will use the following code snippet: <a href="some-uri.htm" onclick="_gaq.push(['_trackEvent', 'category', 'action', 'label']);">Do Something</a> For the sake of simplicity, lets say I am interested in monitoring click events in my header and footer, and I want to find which pages the header and or footer is clicked most often. How would I set things up so that I can analyze the header/footer clicks aggregated at the page level?

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  • Apps Script Office Hours - October 4, 2012

    Apps Script Office Hours - October 4, 2012 Eric and Arun host another episode of Apps Script Office Hours. In this week's installment: - Arun talks about presenting Apps Script at the Washington DC DevFest. - They discuss the upcoming hackathon in Los Angeles (goo.gl - They answer questions about geolocation, security, ScriptDb, and shared contact management in Apps Script. For a schedule of future episodes visit developers.google.com From: GoogleDevelopers Views: 61 0 ratings Time: 24:34 More in Science & Technology

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  • Updating an Entity through a Service

    - by GeorgeK
    I'm separating my software into three main layers (maybe tiers would be a better term): Presentation ('Views') Business logic ('Services' and 'Repositories') Data access ('Entities' (e.g. ActiveRecords)) What do I have now? In Presentation, I use read-only access to Entities, returned from Repositories or Services, to display data. $banks = $banksRegistryService->getBanksRepository()->getBanksByCity( $city ); $banksViewModel = new PaginatedList( $banks ); // some way to display banks; // example, not real code I find this approach quite efficient in terms of performance and code maintanability and still safe as long as all write operations (create, update, delete) are preformed through a Service: namespace Service\BankRegistry; use Service\AbstractDatabaseService; use Service\IBankRegistryService; use Model\BankRegistry\Bank; class Service extends AbstractDatabaseService implements IBankRegistryService { /** * Registers a new Bank * * @param string $name Bank's name * @param string $bik Bank's Identification Code * @param string $correspondent_account Bank's correspondent account * * @return Bank */ public function registerBank( $name, $bik, $correspondent_account ) { $bank = new Bank(); $bank -> setName( $name ) -> setBik( $bik ) -> setCorrespondentAccount( $correspondent_account ); if( null === $this->getBanksRepository()->getDefaultBank() ) $this->setDefaultBank( $bank ); $this->getEntityManager()->persist( $bank ); return $bank; } /** * Makes the $bank system's default bank * * @param Bank $bank * @return IBankRegistryService */ public function setDefaultBank( Bank $bank ) { $default_bank = $this->getBanksRepository()->getDefaultBank(); if( null !== $default_bank ) $default_bank->setDefault( false ); $bank->setDefault( true ); return $this; } } Where am I stuck? I'm struggling about how to update certain fields in Bank Entity. Bad solution #1: Making a series of setters in Service for each setter in Bank; - seems to be quite reduntant, increases Service interface complexity and proportionally decreases it's simplicity - something to avoid if you care about code maitainability. I try to follow KISS and DRY principles. Bad solution #2: Modifying Bank directly through it's native setters; - really bad. If you'll ever need to move modification into the Service, it will be pain. Business logic should remain in Business logic layer. Plus, there are plans on logging all of the actions and maybe even involve user permissions (perhaps, through decorators) in future, so all modifications should be made only through the Service. Possible good solution: Creating an updateBank( Bank $bank, $array_of_fields_to_update) method; - makes the interface as simple as possible, but there is a problem: one should not try to manually set isDefault flag on a Bank, this operation should be performed through setDefaultBank method. It gets even worse when you have relations that you don't want to be directly modified. Of course, you can just limit the fields that can be modified by this method, but how do you tell method's user what they can and cannot modify? Exceptions?

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • Basic Defensive Database Programming Techniques

    We can all recognize good-quality database code: It doesn't break with every change in the server's configuration, or on upgrade. It isn't affected by concurrent usage, or high workload. In an extract from his forthcoming book, Alex explains just how to go about producing resilient TSQL code that works, and carries on working.

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  • Build & Install Ruby Gems with Rake

    - by kerry
    Are you using rake to build your gems?  Have you ever wished there were an install task to install it to your machine?  I, for one, have written something like this a few times: 1: desc 'Install the gem' 2: task :install do 3: exec 'gem install pkg/goodies-0.1.gem' 4: end 5:  That is pretty straightforward.  However, this will not work under JRuby on Mac where the command should be ‘jgem’.  So we can enhance it to detect the platform, and host OS: 1: desc 'Install the gem' 2: task :install do 3: executable = RUBY_PLATFORM[/java/] && Config::CONFIG[/darwin/] ? 'jgem' : 'gem' 4: exec "#{executable} install pkg/goodies-0.1.gem" 5: end This is a little better.  I am still not comfortable with the sloppiness of building a shell command and executing it though.  It is possible to do it with strictly Ruby.  I am also going namespace it to integrate better with the GemPackageTask.  Now it will be accessed via ‘rake gem:install’ 1: desc 'Install the gem' 2: namespace 'gem' do 3: task :install do 4: Gem::Installer.new('pkg/goodies-0.1.gem').install 5: end 6: end   I have included this in the goodies gem 0.2, so go ahead and install it!  ‘gem install goodies’

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  • Google I/O Sandbox Case Study: Apps4Android

    Google I/O Sandbox Case Study: Apps4Android We interviewed Apps4Android at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building accessibility applications on the Android platform. Apps4Android creates high-quality applications that enhance the quality-of-life and independence of individuals with disabilities. For more information about developing accessibility applications, visit: google.com For more information on Apps4Android, visit: www.apps4android.org From: GoogleDevelopers Views: 26 0 ratings Time: 02:01 More in Science & Technology

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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