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  • How to become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • Accessing SQL Server data from iOS apps

    - by RobertChipperfield
    Almost all mobile apps need access to external data to be valuable. With a huge amount of existing business data residing in Microsoft SQL Server databases, and an ever-increasing drive to make more and more available to mobile users, how do you marry the rather separate worlds of Microsoft's SQL Server and Apple's iOS devices? The classic answer: write a web service layer Look at any of the questions on this topic asked in Internet discussion forums, and you'll inevitably see the answer, "just write a web service and use that!". But what does this process gain? For a well-designed database with a solid security model, and business logic in the database, writing a custom web service on top of this just to access some of the data from a different platform seems inefficient and unnecessary. Desktop applications interact with the SQL Server directly - why should mobile apps be any different? The better answer: the iSql SDK Working along the lines of "if you do something more than once, make it shared," we set about coming up with a better solution for the general case. And so the iSql SDK was born: sitting between SQL Server and your iOS apps, it provides the simple API you're used to if you've been developing desktop apps using the Microsoft SQL Native Client. It turns out a web service remained a sensible idea: HTTP is much more suited to the Big Bad Internet than SQL Server's native TDS protocol, removing the need for complex configuration, firewall configuration, and the like. However, rather than writing a web service for every app that needs data access, we made the web service generic, serving only as a proxy between the SQL Server and a client library integrated into the iPhone or iPad app. This client library handles all the network communication, and provides a clean API. OSQL in 25 lines of code As an example of how to use the API, I put together a very simple app that allowed the user to enter one or more SQL statements, and displayed the results in a rather primitively formatted text field. The total amount of Objective-C code responsible for doing the work? About 25 lines. You can see this in action in the demo video. Beta out now - your chance to give us your suggestions! We've released the iSql SDK as a beta on the MobileFoo website: you're welcome to download a copy, have a play in your own apps, and let us know what we've missed using the Feedback button on the site. Software development should be fun and rewarding: no-one wants to spend their time writing boiler-plate code over and over again, so stop writing the same web service code, and start doing exciting things in the new world of mobile data!

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  • Google I/O 2012 - Android Design for Success

    Google I/O 2012 - Android Design for Success Rachel Garb, Jens Nagel, Nate Streu, Matias Duarte You have a great idea for an Android app. You want it to stand out among hundreds of thousands. You want your users to love it and tell everyone they know. The Android User Experience team is here to help. We'll talk about the Android Design guide and other tricks of the trade for creating apps that delight users and help them accomplish their goals. No design background is required. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 46 5 ratings Time: 01:03:04 More in Science & Technology

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  • Google I/O 2012 - Multi-Versioning Android User Interfaces

    Google I/O 2012 - Multi-Versioning Android User Interfaces Bruno Oliveira, Adam Powell This session will show you how to build user interfaces that work consistently across Android versions, from Eclair to today. We'll cover topics including the Action Bar, Fragments, style, size qualifiers, app structure, and navigation. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1533 51 ratings Time: 48:22 More in Science & Technology

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  • Google I/O 2012 - Playing with Patterns

    Google I/O 2012 - Playing with Patterns "Marco Paglia Best-in-class application designers and developers will talk about their experience in developing for Android, showing screenshots from their app, exploring the challenges they faced, and offering creative solutions congruent with the Android Design guide. Guests will be invited to show examples of visual and interaction patterns in their application that manage to keep it simultaneously consistent and personal. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 02:13:20 More in Science & Technology

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  • Dealing with coworkers when developing, need advice [closed]

    - by Yippie-Kai-Yay
    I developed our current project architecture and started developing it on my own (reaching something like, revision 40). We're developing a simple subway routing framework and my design seemed to be done extremely well - several main models, corresponding views, main logic and data structures were modeled "as they should be" and fully separated from rendering, algorithmic part was also implemented apart from the main models and had a minor number of intersection points. I would call that design scalable, customizable, easy-to-implement, interacting mostly based on the "black box interaction" and, well, very nice. Now, what was done: I started some implementations of the corresponding interfaces, ported some convenient libraries and wrote implementation stubs for some application parts. I had the document describing coding style and examples of that coding style usage (my own written code). I forced the usage of more or less modern C++ development techniques, including no-delete code (wrapped via smart pointers) and etc. I documented the purpose of concrete interface implementations and how they should be used. Unit tests (mostly, integration tests, because there wasn't a lot of "actual" code) and a set of mocks for all the core abstractions. I was absent for 12 days. What do we have now (the project was developed by 4 other members of the team): 3 different coding styles all over the project (I guess, two of them agreed to use the same style :), same applies to the naming of our abstractions (e.g CommonPathData.h, SubwaySchemeStructures.h), which are basically headers declaring some data structures. Absolute lack of documentation for the recently implemented parts. What I could recently call a single-purpose-abstraction now handles at least 2 different types of events, has tight coupling with other parts and so on. Half of the used interfaces now contain member variables (sic!). Raw pointer usage almost everywhere. Unit tests disabled, because "(Rev.57) They are unnecessary for this project". ... (that's probably not everything). Commit history shows that my design was interpreted as an overkill and people started combining it with personal bicycles and reimplemented wheels and then had problems integrating code chunks. Now - the project still does only a small amount of what it has to do, we have severe integration problems, I assume some memory leaks. Is there anything possible to do in this case? I do realize that all my efforts didn't have any benefit, but the deadline is pretty soon and we have to do something. Did someone have a similar situation? Basically I thought that a good (well, I did everything that I could) start for the project would probably lead to something nice, however, I understand that I'm wrong. Any advice would be appreciated, sorry for my bad english.

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  • Google I/O 2012 - Advanced Design for Engineers

    Google I/O 2012 - Advanced Design for Engineers Alex Faaborg, Christian Robertson Design isn't black magic, it's a field that people can learn. In this talk two elite designers from Google will give you an advanced crash course in interactive and visual design. Topics will include mental models, natural mappings, metaphors, mode errors, visual hierarchies, typography and gestalt principles. Correctly applied this knowledge can drastically improve the quality of your work. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 158 9 ratings Time: 55:50 More in Science & Technology

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  • Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs

    Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs Chet Haase, Romain Guy Great user experience requires buttery smoothness in rendering and animating your interface; your app must have a good, consistent frame rate. This session deep-dives into our work on the Android framework to find and fix performance issues, along with tips on how you can do the same for your applications. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 4804 116 ratings Time: 58:50 More in Science & Technology

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  • Unconventional webapps con GWT/Elemental WebRTC e WebGL (parte 2)

    Unconventional webapps con GWT/Elemental WebRTC e WebGL (parte 2) Seconda parte del'intervento di Alberto Mancini del GDG Firenze: realizzata l'app di base, grazie a GWT e NyARToolkit, sarà possibile aggiungere della realtà aumentata direttamente sullo streaming video utilizzando dei marker. Post con esempi di codice all'indirizzo jooink.blogspot.it From: GoogleDevelopers Views: 28 2 ratings Time: 19:08 More in Science & Technology

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  • What makes a project big?

    - by Jonny
    Just out of curiosity what's the difference between a small, medium and large size project? Is it measured by lines of code or complexity or what? Im building a bartering system and so far have about 1000 lines of code for login/registration. Even though there's lots of LOC i wouldnt consider it a big project because its not that complex though this is my first project so im not sure. How is it measured?

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  • Google+ Platform Office Hours for June 13th, 2012

    Google+ Platform Office Hours for June 13th, 2012 Here are the show notes for this week's office hours. This week was devoted to your questions and our answers. We covered a wide breadth of topics. 0:43 - Introductions 2:54 - About Tabletop Forge's KickStarter - goo.gl 10:00 - Can I run multiple Hangout Apps at the same time? 12:28 - Is Google looking into adding more powerful Hangout moderation controls? 13:47 - How do you use Hangout Apps with Hangouts on Air? - +Fraser Cain's tips and tricks for Hangouts on Air: goo.gl 23:40 - I have an Android game. How do I port it to the Hangouts API? 27:57 - Pre-hangout Apps, Hangouts on Air pre-rolls, scheduling hangouts and other ways to help viewers find your Hangouts on Air 33:55 - How do I bookmark useful Google+ posts with Google+? 38:13 - Can you add a host ID field to the Hangouts API? When will the overlay garbage collection improve? 40:17 - Hand movement tracking as part of the Hangouts API Thanks to everyone who joined the hangout and asked questions on Google+! From: GoogleDevelopers Views: 698 18 ratings Time: 44:16 More in Science & Technology

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  • Google I/O 2012 - Writing Efficient Drive Apps for Android

    Google I/O 2012 - Writing Efficient Drive Apps for Android Alain Vongsouvanh, Claudio Cherubino This session goes through how to write Drive apps that synchronize files with Android devices. We'll also go into how to open files on Android devices, or create new files from this environment. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 234 5 ratings Time: 52:45 More in Science & Technology

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