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  • class selector refuses after append to body

    - by supersize
    I'm appending loads of divs in a wrapper: var cubes = [], allCubes = '', for(var i = 0; i < 380; i++) { var randomleft = Math.floor(Math.random()*Math.floor(Math.random()*1000)), randomtop = Math.floor(Math.random()*Math.floor(Math.random()*1000)); allCubes += '<div id="cube'+i+'" class="cube" style="position: absolute; border: 2px #000 solid; left: '+randomleft+'px; top: '+randomtop+'px; width: 9px; height: 9px; z-index: -1"></div>'; } $('#wrapper').append(allCubes); // performance for(var i = 0; i < 380; i++) { cubes.push($('#cube'+i)); } and then I would like to make them all draggable with jQueryUI and log their current position. var allc = $('.cube'); allc.draggable().on('mouseup', function(i) { allc.each(function() { var nleft = $(this).offset().left; var ntop = $(this).offset().top; console.log('cubes['+i+'].animate({ left:'+nleft+',top:'+ntop+'})'); }); }); Unfortunenately it does not work. They are neither draggable nor there comes up a log. Thanks

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  • Safari & Frames in html

    - by user575838
    Hi, I am using Windows Expression web to design a embedded quicktime player that plays 4 separate videos in a main frame. Yes, I am using frames. Header Frame, Left Bar frame, Footer & Main centre frame. Everything works in Explorer as it should. See the picture ![Web Frames preview in Explorer, links work, link plays dif videos when clicked.][1] <html> Untitled 1 <div style="position: absolute; width: 100px; height: 100px; z-index: 1" id="layer1"> </div> <p>This page uses frames, but your browser doesn&#39;t support them.</p> </body> </noframes> When I check it in Safari, the video is misaligned in the frame & the background color is black, which I want it white. All the links work, it's just the misalignment & background color. See the picture. ![Safari Preview][2] Firefox also works. Here's the code, page source from the Safari browser. Heres a pic of Safari misalignment. Heres the Safari Code code Please help. It may be simple but I'm a newb. I appreciate any advice from you pro's.

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  • How To Add/Remove Multi Rows In jQuery And Wordpress

    - by SUBSWISS
    Hey All I'm making a wordpress theme options page, and one of the options I want to make is how to add/removes dynamic rows by that the user can make it when he want to add a block. something like this <table id="block" width="350px" border="0"> <tr> <td> 1 </td><!--Nomber of the row--> <td><input type="text" /><br /><label>Title</label></td><!--Title of the row--> <td><input type="text" /><br /><label>IMG Link</label></td><!--Image of the row--> <td><textarea type="textarea" cols="40" rows="2"></textarea><br /><label>Description</label></td> </tr> </table> and the result will be something like this : Please Click Here To See The Image Beside I want to make it saved to wordpress when updating are saved . Thank you. Karar

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  • images not showing up in tab body on class change in IE

    - by user347352
    I can't get any images to show up when I'm using IE with these makeshift tabs I made, everything shows up and space is allocated for the image but the image doesn't show up when I change the class. I'm using the css property visiblity to make it work. function findJournalId(d){ var parent=jQuery(d).parent(); while(!parent.hasClass("journal-content-article")) { parent=parent.parent(); } var parentID=parent.attr("id"); var ret="#"+parentID.replace(/(:|\.)/g,"\\$1"); return ret; };/*]]>*/ </script> </head> <body> <div class="journal-content-article" id="article_66742_350610_1.0"> <ul id="newsTabs"> <li class="tab"> <a class="1">first tab</a> </li> <li class="tab"> <a class="2">second tab</a> </li> <li class="tab"> <a class="3">third tab</a> </li> </ul> <div class="news 1"> This is the first portlet <img width="200px" src="banner head.jpg" /> </div> <div class="news 2"> what up 2 </div> <div class="news 3"> hello 3 </div>

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  • Playing FLV unexpectedly stops, but why?

    - by Josamoto
    I am trying to play an FLV video that is about 90Mb big, using the following snippet: private function playVideo(url:String):void { var customClient:Object = new Object(); customClient.onMetaData = metaDataHandler; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.client = customClient; ns.play(url); var myVideo:Video = new Video(); myVideo.attachNetStream(ns); addChild(myVideo); function metaDataHandler(infoObject:Object):void { myVideo.width = 640; myVideo.x = stage.stageWidth / 2 - 640 / 2; myVideo.height = 400; myVideo.y = 230; } } The video is not going to be streamed across the internet, in fact, the application will run locally and videos will also be loaded locally from disc. When starting my application, the video starts, but at random locations, playback completely freezes up, without any errors being thrown at all. Does anybody have any idea as to why this might happen?

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

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  • Display the value of a select list without a button

    - by Max Zeygelshefer
    How can I get the value to be displayed after the selection from the list is made, without the use of a button. I tried to implement an onChange event for the select list, and doing away with the button, but I can't get it to work. I'd like the value (1,2,3) to display below the select box after an option (a,b,c) is selected. <script> function displayResult() { this.nextSibling.nodeValue = document.getElementById("mySelect").value; } </script> <body> <form> <select id="mySelect" style="width:220px"> <option value="1">a</option> <option value="2">b</option> <option value="3">c</option> </select> </form> <button type="button" onclick="displayResult.call(this)">List Locations</button>

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  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

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  • a potentially dangerous request.form value was detected but validateinput(false) not working

    - by tonybolding
    I have installed VS2010 and MVC2 and testing a simple form using tinyMCE. When I post the contents of the textarea in tinyMCE I get the dreaded YSD and the message "a potentially dangerous....." No problem I thought - seen this before so I put the ValidateInput(false) on the controller but no joy - I still get the error. page code in edit.aspx is: <% using (Html.BeginForm()){ % <!-- Gets replaced with TinyMCE, remember HTML in a textarea should be encoded --> <textarea id="elm1" name="mceText" rows="15" cols="80" style="width: 80%"> &lt;p&gt; This is some example text that you can edit inside the &lt;strong&gt;TinyMCE editor&lt;/strong&gt;. </textarea> <br /> <input type="submit" name="save" value="Submit" /> <input type="reset" name="reset" value="Reset" /> <%} % and Controller action is: [AcceptVerbs(HttpVerbs.Post)] [ValidateInput(false)] public ActionResult Edit(string mceText) { return View(); } Any thoughts - (I know the code is not complete) been trying this for hours but everyone just says to use ValidateInput(false)

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  • Jquery Block on my document .ready function not working

    - by kumar
    Hello Friens, I have this code, I added JS Script file to my Master page. <script src="/Scripts/Jquery.blockUI.js" type="text/javascript"></script> This Below code I have in my master page.on document.ready <script type="text/javascript"> $(document).ready(function () { $.blockUI({ message: $('#question'), css: { width: '275px'} }); }); </script> <div id="question" style="display:none; cursor: default"> <h2 class="padding"><br />An unexpected system error has occurred while processing your request.<br /></h2> <h3>We apologize for this inconvenience.<br /> Please report this error to your system administrator with the following information:<br /><br /> Session id is:</h3> <input type="button" id="OK" value="OK" /> </asp:Content> On my Document.ready Function my BlockUi is not working? can any body tell me why its not working? thanks

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  • Images won't load if they are of high size

    - by Fahim Parkar
    I have created web-application using JSF 2.0 and mysql. I am storing images in DB using MEDIUMBLOB. When I try to load image, I am able to see those images. However if the image size is big (1 MB or more), I can see half or 3/4th image on the browser. Any idea how to overcome this issue? Do I need to set any variable in JSF or MySQL? I know I should have saved the images over disk instead of DB, however this was client requirement. Client wanted to backup data and provide it to someone else and client don't want to backup DB and images also. Edit 1 Do I need to set any variables on mysql like query_cache. Edit 2 When I download same image and put below code it works perfectly. <h:graphicImage value="images/myImage4.png" width="50%" /> Edit 3 code is as below. <h:graphicImage value="DisplayImage?mainID=drawing" /> DisplayImage.java String imgLen = rs1.getString(1); int len = imgLen.length(); byte[] rb = new byte[len]; InputStream readImg = rs1.getBinaryStream(1); InputStream inputStream = readImg; int index = readImg.read(rb, 0, len); response.reset(); response.setHeader("Content-Length", String.valueOf(len)); response.setHeader("Content-disposition", "inline;filename=/file.png"); response.setContentType("image/png"); response.getOutputStream().write(rb, 0, len); response.getOutputStream().flush(); When I print len I get value as len=1548432

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Is it possible to access the SMIL timer from javascript?

    - by Will
    I'm trying to use SMIL to animate the typing of text into a field embedded in a SVG. I tried the following code in both Chrome and a SMIL-enable Firefox nightly, but it has no effect: <svg xmlns="http://www.w3.org/2000/svg" xmlns:html="http://www.w3.org/1999/xhtml"> <foreignObject> <html:input type="text" value=""> <set attributeName="value" to="Hello World" begin="0" dur="10s" fill="freeze" /> </html:input> </foreignObject> </svg> The text field appears, but remains empty. So, I thought I would register for the beginEvent and do the substitution manually. To test the events, I added: <rect id="rect" x="0" y="0" width="10" height="10"> <animate id="dx" attributeName="x" attributeType="XML" begin="0s" dur="1s" fill="freeze" from="0" to="-10" /> </rect> As well as the javascript that made sense from the event model: window.addEventListener( 'load', function() { function listen( id ) { var elem = document.getElementById( id ) elem.addEventListener( 'beginEvent', function() { console.log( 'begin ' + id ) }, false ) elem.addEventListener( 'endEvent', function() { console.log( 'end ' + id ) }, false ) } listen( 'rect' ) listen( 'dx' ) }) But there's no events fired on either the rect or the animate in either browser. The next logical step seems to be to simulate the animation (ala. FakeSmile), but I want to use the browser's animation timer if at all possible.

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  • UIScrollView -> UIView ->UIImageView

    - by RapidM
    Hi everyone, I am trying to create a horizontal UIScrollView with a few images in it. The user should be able to scroll horizontal between all the images. If he holds down the finger the scrolling should stop. I though about making a UIScrollView (320 x 122 px) UIView for the content + really big width UIImageView for the individual images Here is my code: headScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 122)]; [self.view addSubview:headScrollView]; // Dafür einen contentView programmatisch festlegen headContentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 500, headScrollView.frame.size.height)]; [headContentView setBackgroundColor:[UIColor lightGrayColor]]; [headScrollView addSubview:headContentView]; [headScrollView setContentSize:headContentView.frame.size]; headImageView = [[UIImageView alloc] init]; NSMutableArray *elements = [appDelegate getElements]; for (int i = 0; i < [elements count]; i++) { headImageView.image = [UIImage imageNamed:[[elements objectAtIndex:i] nameOfElement]]; [headContentView addSubview:headImageView]; } But it's not working. There is no image there :-( When I do a NSLOG i get 3 names of the images, so it should work... Any ideas? Thanks!

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  • How to import properties of an external API into Script#

    - by AndrewDotHay
    I'm using Script# inside Visual Studio 2010 to import the API for the HTML5 Canvas element. Its working great for things like FillRect(), MoveTo(), LineTo() and so on. I've declared the following interface and then I can code against it in C#. Then, Script# converts it to JavaScript nicely. public interface CanvasContext { void FillRect(int x, int y, int width, int height); void BeginPath(); void MoveTo(int x, int y); void LineTo(int x, int y); void Stroke(); void FillText(string text, int x, int y); } I want to include the StrokeStyle property that takes a simple string. The following interface definition produces a prefix in the JavaScript, which causes it to fail. string StrokeStyle { get; set; } string Font { get; set; } The previous property will create this JavaScript: ctx.set_strokeStyle('#FF0'); How can I get Script# to generate the simple assignment properties of the canvas context without the get_/set_ prefix?

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  • jquery dialog calls a server side method with button parameters

    - by Chiefy
    Hello all, I have a gridview control with delete asp:ImageButton for each row of the grid. What I would like is for a jquery dialog to pop up when a user clicks the delete button to ask if they are sure they want to delete it. So far I have the dialog coming up just fine, Ive got buttons on that dialog and I can make the buttons call server side methods but its getting the dialog to know the ID of the row that the user has selected and then passing that to the server side code. The button in the page row is currently just an 'a' tag with the id 'dialog_link'. The jquery on the page looks like this: $("button").button(); $("#DeleteButton").click(function () { $.ajax({ type: "POST", url: "ManageUsers.aspx/DeleteUser", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { // Replace the div's content with the page method's return. $("#DeleteButton").text(msg.d); } }); }); // Dialog $('#dialog').dialog({ autoOpen: false, width: 400, modal: true, bgiframe: true }); // Dialog Link $('#dialog_link').click(function () { $('#dialog').dialog('open'); return false; }); The dialog itself is just a set of 'div' tags. Ive thought of lots of different ways of doing this (parameter passing, session variable etc...) but cant figure out how to get any of them working. Any ideas are most welcome As always, thanks in advance to those who contribute.

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  • How can I have a Label change dynamically based on a Slider Value?

    - by duney
    I'm writing a grade calculator and I currently have a slider with a textbox beside it which displays the current value of the slider: <Slider Name="gradeSlider" Grid.Row="3" Grid.Column="2" VerticalAlignment="Center" Minimum="40" Maximum="100" IsSnapToTickEnabled="True" TickFrequency="5" TickPlacement="BottomRight"/> <TextBox Name="targetGrade" Grid.Row="3" Grid.Column="3" Width="30" Height="23" Text="{Binding ElementName=gradeSlider, Path=Value}" TextAlignment="Center"/> However I'm struggling to include a label which will show display a different grade classification based on the slider's value range. I'd have thought that I could create the label: <Label Name="gradeClass" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Bottom"/> And then use code: string gradeText; if (gradeSlider.Value >= 40 && gradeSlider.Value < 50) { gradeText = "Pass"; gradeClass.Content = gradeText; } else if (gradeSlider.Value >= 50 && gradeSlider.Value < 60) { gradeText = "2:2"; gradeClass.Content = gradeText; } else { gradeText = "so on..."; gradeClass.Content = gradeText; } But the label just stays as "Pass" whatever the slider value. Could somebody please advise me as to where I'm going wrong? I tried using Content = "{Binding Source = gradeText}" on the Label xaml and removing the gradeClass.Content's in the code but it complained that gradeText was declared but never used. Many thanks to anyone who can help.

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  • GDI+ not clearing my window on repaint for vista

    - by Michael
    on WM_PAINT i do the following: //RectF mNameRect; //WCHAR* mName; //HWND mWin; // this is the window handle { PAINTSTRUCT ps; HDC hdc = BeginPaint(mWin, &ps); Graphics g(hdc); g.Clear(Color::White); StringFormat stringForm; stringForm.SetLineAlignment(StringAlignmentCenter); stringForm.SetAlignment(StringAlignmentCenter); // set the rectangle to the size of the whole window mNameRect.Width = static_cast<float>(size.cx); mNameRect.Height = static_cast<float>(size.cy); g.DrawString(mName, -1, &mNameFont, mNameRect, &stringForm, &mNameBrush); EndPaint(mWin, &ps); } In XP this works fine, the mName is displayed in the middle of the window. However on Vista the text doesn't move, it stays in its location no matter how I resize the window. the g.Clear(Color::White) doesn't seem to do any difference. The text doesn't even change position when the window is hidden behind another window and on focus needs to be repainted again. How do I make mName change position in Vista?

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • how to get a text box with the value selected in select box

    - by udaya
    hi This is my view page here i have a select box <tr> <td>Chidren</td> <td>:</td> <td><select style="font-family: verdana; min-width: 52px;" id="ddlChildren" name="ddlChildren" class="required" onChange="return Check_Adult('dd1Age')" > <option value="">children</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option></select> </td> </tr> with the value from select box if the value is one then i need to create a text box if the value is two then i need to create two ,,, and respectively In my Check_Adult javascript function ,,I did this function Check_Adult() { var Child= document.getElementById('ddlChildren').value; if( Child==1) { <? echo '<input type="text" name="child" id="child">' ?> } } But the text box is not created how to create it?

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  • JQuery Autocomplete Form Submission

    - by user1658370
    I have managed to implement the jQuery autocomplete plugin on my website but was wondering if it is possible to make the form auto-submit once the user selects an item from the search. I have the following set-up: HTML Form: <form class="quick_search" action="../include/search.php" method="post"> <input type="text" name="search" id="search" value="Search..."> </form> JavaScript: $().ready(function() { $("#search").autocomplete("../include/search.php", { width: 350, selectFirst: false }); }); I have also included the jQuery and Autoplugin scripts. The search.php file contains a list of the search options. At the moment, the search works correctly and I just need it to submit the form once an item is selected from the list that appears. I tried to use the onClick and onSelect options within the search field but neither of these worked correctly. Any help would be much appreciated (I don't really understand js)! Thanks.

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  • How can i get the flash player working

    - by Selase
    Am only looking to play some flash content on my page. found this code on the web and just copied it into my codes and changed the file name. However the intellisense underlines part of the code in green and says "File 'swfobject.js' was not found" this is the code i copied below. <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type='text/javascript' src='swfobject.js'></script> <script type='text/javascript'> var s1 = new SWFObject('cmsflash.swf','player', '400', '300', '9'); s1.addParam('allowfullscreen', 'false'); s1.addParam('allowscriptaccess', 'always'); s1.addParam('flashvars', 'file=video.flv'); s1.write('preview'); </script> <style type="text/css"> and it underlines only (swfobject.js) saying file not found. the file i wish to display is named cmsflash and is in the root directory probably ~/cmsflash.swf where and what could be going wrong? the block where the flash should display is declared as follows <table class="style2" style="height: 309px; width: 76%"> <tr> <td> <p id='preview'>The player will show in this paragraph</p> </td> </tr> </table> <span class="style6"> <br /> Please Help

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  • Jquery how to do image show hid.

    - by Michael
    I am new to html especially to jquery but I want to show hide a photo on click. I pulled some sample code which is exactly what I want "I did not write this code" and I am wanting to modify the code for an image versus a div. The code is noted below. I have tried this several different ways and the My goal: 1. To hide an image versus a div tag Any help would be wonderful <!DOCTYPE html> <html> <head> <style> div { background:#def3ca; margin:3px; width:80px; display:none; float:left; text-align:center; } </style> <script src="http://code.jquery.com/jquery-latest.js"></script> </head> <body> <button id="showr">Show</button> <button id="hidr">Hide</button> <div>Hello 3,</div> <div>how</div> <div>are</div> <div>you?</div> <script> $("#showr").click(function () { $("div:eq(0)").show("fast", function () { /* use callee so don't have to name the function */ $(this).next("div").show("fast", arguments.callee); }); }); $("#hidr").click(function () { $("div").hide(2000); }); </script> </body> </html> Show Hide Test

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  • Matching up text in 2 different columns in a table?

    - by user297663
    Hey guys, I have recently been working on a pastebin script (for fun) and I've come across a problem that I can't seem to solve in CSS. I have a table with 2 columns. 1 column is used to display the line numbers and the 2nd column is used to display the code. I can't seem to get the numbers match up with the lines in the code so it looks all weird (example: www.zamnproductions.com/paste.php?id=32). Take a look at my code (the snippet): <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> td.num { vertical-align: top; } td.numbers { display:table-cell; padding:1px; vertical-align: top; line-height:25px; } td.code { display:table-cell; vertical-align: top; line-height:20px; } #hide { display:none; } #leftcontent { position: absolute; left:10px; top:119px; width:200px; background:#fff; border:0px solid #000; } #centercontent { background:#fff; margin-left: 199px; margin-right:199px; border:0px solid #000; voice-family: "\"}\""; voice-family: inherit; margin-left: 201px; margin-right:201px; } htmlbody #centercontent { margin-left: 202px; margin-right:201px; } Here is the part where the table is made: listNumbers($_GET['id']); ? viewCode($_GET['id']); ?

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