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  • GMail API for a small app (Rails? Javascript? PHP?)

    - by kurtybot
    I want to create an app that accesses the GMail API, but I'm finding that it isn't as simple as I thought it might be. I'm hoping somebody in the community here might have some experience working with one of these API's and could not only recommend the right solution, but also show me to some tutorials or examples that could help me get up and running. Here are some of the requirements of this app: Preferably in Rails or Javascript or even PHP. I am open to other technologies as well, but hope they'd be easy to implement. Connects to gmail via Oauth Can read who emails have been sent to and received from. Basically would like to perform some analytics on who emails are sent to, when and how frequently. I've read that one reason why this isn't easy, and why there isn't an official javascript API provided by gmail, is that google is concerned it's going to make their service less performant for their users.

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  • Two Home and Boot partitions after installing Ubuntu 14.04 and Downgrading to Ubuntu 12.04

    - by Jatttt
    I have Ubuntu 12.04 LTS and I am experiencing some problems. I didn't have Ubuntu 12.04 on a drive to install it but I did have Ubuntu 14.04. So I installed it and downloaded Ubuntu 12.04 using Ubuntu 14. Now, I have 2 home partitions and 2 boot partitions. One home and boot is mounted at /media and the other one is /home and /boot. I cannot get rid of /media/HOME and /media/BOOT even using Gparted. How do I get remove them?

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • SSD harddisks & programming

    - by Carra
    SSD harddisks have been on the rise lately. And I've been wondering if it's worth buying one as a programmer. Being able to save five minutes when starting my PC is fun but won't convince my boss. How does it impact a typical visual studio project containing hundreds of files? Compile times, accessing files, waiting for visual studio to do its thing... Are there any benchmarks that checked this? And ideally, how much time would one win each week by upgrading?

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  • Shared memory multiprocesses

    - by poly
    I'm building an multi processes application and I need to save session ID, the sessions ID is 32 bit, and of course it can't be used twice in its lifetime, I'm currently using DB that saves all the ID in a table, and I do the following, ID table is (int key, char used(1)) //1 is used, 0 is not 1. lock table 2. get one key for one sessions 3. update used field in it to used 4. unlock After the session is finished the process use below to free key, 1. lock table 2. update used field in it to not used 4. unlock I'm really wondering whether this is a good/fast implementation. and please note it's multi processes application.

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  • Redesigning an Information System - Part 1

    - by dbradley
    Through the next few weeks or months I'd like to run a small series of articles sharing my experiences from the largest of the project I've worked on and explore some of the real-world problems I've come across and how we went about solving them. I'm afraid I can't give too many specifics on the project right now as it's not yet complete so you'll have to forgive me for being a little abstract in places! To start with I'm going to run through a little of the background of the problem and the motivations to re-design from scratch. Then I'll work through the approaches taken to understanding the requirements, designing, implementing, testing and migrating to the new system. Motivations for Re-designing a Large Information System The system is one that's been in place for a number of years and was originally designed to do a significantly different one to what it's now being used for. This is mainly due to the product maturing as well as client requirements changing. As with most information systems this one can be defined in four main areas of functionality: Input – adding information to the system Storage – persisting information in an efficient, searchable structure Output – delivering the information to the client Control – management of the process There can be a variety of reasons to re-design an existing system; a few of our own turned out to be factors such as: Overall system reliability System response time Failure isolation and recovery Maintainability of code and information General extensibility to solve future problem Separation of business and product concerns New or improved features The factor that started the thought process was the desire to improve the way in which information was entered into the system. However, this alone was not the entire reason for deciding to redesign. Business Drivers Typically all software engineers would always prefer to do a project from scratch themselves. It generally means you don't have to deal with problems created by predecessors and you can create your own absolutely perfect solution. However, the reality of working within a business is that the bottom line comes down to return on investment. For a medium sized business such as mine there must be actual value able to be delivered within a reasonable timeframe for any work to be started. As a result, any long term project will generally take a lot of effort and consideration to be approved by those in charge and therefore it might be better to break down the project into more manageable chunks which allow more frequent deliverables and also value within a shorter timeframe. As the only thing of concern was the methods for inputting information, this is where we started with requirements gathering and design. However knowing that there might be more to the problem and not limiting your design decisions before the requirements is key to finding the best solutions.

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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  • How do I get HDMI out working on an Acer AC700 HDMI?

    - by Kyle
    I have installed Ubuntu on my Acer AC700 (Chromebook) using both the Cr-48 method and the script method both of which I think are the same. The only thing that does not work is HDMI out. I assume this is because it uses the Chrome OS kernel to boot so I have hoped that eventually it would update and work. I'm currently running 12.04 with Kernel 3.4.0 and still no luck. I've tried booting in recovery for Ubuntu and attempting to get Xorg to generate a new config but I don't know enough to do anything else and that didn't work. Am I the only one out there? Is there no one else who wants this to be possible Any help is greatly appreciated.

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  • What soft can create deb repository with several versions of the same package?

    - by bessarabov
    I want to create my own deb repository to store some packages. I've tried reprepro and it works fine, except one but fundamental feature. Reprepro can't store several versions of the same package in the repository. But the ability to store several versions of the same package is essential to me, so I'm asking what soft can do such a thing. Here is a piece of reprepro FAQ that shows that it can't do it: 3.1) Can I have two versions of a package in the same distribution? ------------------------------------------------------------------- Sorry, this is not possible right now, as reprepro heavily optimizes at only having one version of a package in a suite-type-component-architecture quadruple. You can have different versions in different architectures and/or components within the same suite. (Even different versions of a architecture all package in different architectures of the same suite). But within the same architecture and the same component of a distribution it is not possible.

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  • Are there new flexible texteditors? [closed]

    - by RParadox
    Vi(m) and Emacs are almost 40 years old. Why are they still the standard, and what attempts have been made at coming up with a new flexible editor? Are there any features which can not be built into vim/emacs? My question is similar to this one: Time to drop Emacs and vi? No one had a suggestion, which surprises me. I would have thought that the core of a texteditor is very small and that people brew their own. Perhaps nobody wants to deal with supporting all the modes? Edit to clarify my question: Instead of writing modes and scripts I ask myself, why there is not a much lightweight project, which lets people custom the editor more directly? Vim has 365395 LOC (C lines all included), Emacs 1.5 million LOC. Why is there a project with say 50k LOC, which is the core, why people can use more freely? Perhaps there is such project, I haven't looked very far. I thought about putting together modules from Vim myself and experimenting with some ideas. The core of editing shouldn't be more than 10k? Vim has a lot optimizations which is really an overkill nowadays. Basically I'm looking for a code base for my own editor and Vi/Emacs are I believe not intended to be used in this way. Bill Joy said the following about vi. http://web.cecs.pdx.edu/~kirkenda/joy84.html The fundamental problem with vi is that it doesn't have a mouse and therefore you've got all these commands. In some sense, its backwards from the kind of thing you'd get from a mouse-oriented thing. I think multiple levels of undo would be wonderful, too. But fundamentally, vi is still ed inside. You can't really fool it. Its like one of those pinatas - things that have candy inside but has layer after layer of paper mache on top. It doesn't really have a unified concept. I think if I were going to go back - I wouldn't go back, but start over again.

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  • Where Are Multiple JUnit Test Methods Typically Placed in Code?

    - by Thunderforge
    I've just read the Vogella JUnit tutorial and found it very helpful in understanding how to use JUnit. However, I'm a bit confused about what the convention is for placing multiple test methods in code. The tutorial only places one test method in a class, then describes how you can use a test suite to group multiple test classes together. Does this mean that it's common practice for each test class to only have one test method and then test suites are used to chain them together? Or was that just unintended and instead common practice is to put multiple test methods in a class?

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  • Is dual booting ubuntu and fedora/openSUSE as easy as popping in a liveCD?

    - by user25757
    I wish to dual boot ubuntu (currently installed) with fedora and/or openSUSE (fedora for vanilla gnome and SUSE for a good KDE experience). I do not know much about dual booting and grub. Do I only have to put in the liveCD and install side by side? Or do I have to partition and stuff? Also, is there an easy way to remove one if I do not want it? Please note that I do not want them on the same /home partition, I want them to have a different one each. (and also if there is a way that is mostly graphical and user friendly, it would be most appreciated)

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  • What are milestones for a game developer to gauge their progress?

    - by user16710
    I know actually completing a game is a massive milestone, a complete polished, holistic experience. Something that I've not yet been able to commit to. There are of course classes and degrees to earn in several fields that will help gain experience, but how would one judge their own progress and strive to progress further? The yellow brick road to "Rock Star Game Programmer" is very cloudy. At this point I think it may be closer to an ocean, drifting along until you wake up one day at your destination.

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  • How do you balance between "do it right" and "do it ASAP" in your daily work?

    - by Flot2011
    I find myself pondering this question times and times again. I want to do things the right way, to write a clean, understandable, correct code that is easy to maintain, but what I really do pretty often is writing a patch upon patch just because there is no time, clients are waiting, a bug should be fixed overnight, the company is losing money on this problem, a manager is pressing hard etc. etc. I know perfectly well that in a long shot I am wasting much more time on these patches, but as this time is spread over months of work, nobody cares. Also, as one of my managers used to say, we don't know if there will be this long shot if we will not fix it now. I am sure I am not the only one entrapped in this endless real/ideal choices. So how you, fellow programmers, are coping with this?

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  • Continuing to code on large projects

    - by user3487347
    I am a hobbyist programmer, and I've started many medium - sized projects to work on just by myself. These include games, a raytracer, physics simulations etc. By the time these projects get to a certain size (around 5000 lines), I begin to slow down in adding features to the program. This is not because of a lack of ideas of what to implement in a program, but rather a struggle in how to go about it. In particular, I'm afraid of breaking what I already have working in order to implement a new feature. I've tried using version control like Git and Subversion, but these seem unnecessary when you are a one man team. I simply have a folder of "versions" of my program, one for each major change I make. How do I keep coding past this 5000 line mark? What about the 50000 line mark?

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  • Cannot boot Windows 7 after installing Ubuntu 13.04

    - by whowantsakookie
    So I boot up my computer after installing Ubuntu 13.04. Grub correctly shows me all available boot options and I am able to boot to Ubuntu. However, when I try to boot into Windows 7, grub hangs at a purple screen. I have an HP laptop. It came with all four primary partitions taken up by the Windows bootloader, the actual Windows partition, one called HP_TOOLS, and another for HP Restore. I was able to back up and delete HP_TOOLS and the recovery partition, and change my disk type from Dynamic to Basic (GParted doesn't recognize Dynamic drives). I then booted into a live session of Ubuntu and made two partitions with GParted: one large partition for storage space that I could use between the two operating systems (sda4), and another extended partition (sda3) which contained Ubuntu (sda6) and it's swap space (sda5). It currently looks like this: I'm not sure if the second paragraph is actually relevant, I just want you to know all the variables in the equation. Thank you in advance for helping this poor noob.

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  • Scalability of multi-threading in game server

    - by Taylor Hill
    What is a reasonable number of threads for a simple 2D mmo in Java? Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • Random Cache Expiry

    - by mahemoff
    I've been experimenting with random cache expiry times to avoid situations where an individual request forces multiple things to update at once. For example, a web page might include five different components. If each is set to time out in 30 minutes, the user will have a long wait time every 30 minutes. So instead, you set them all to a random time between 15 and 45 minutes to make it likely at most only one component will reload for any given page load. I'm trying to find any research or guidelines on this topic, e.g. optimal variance parameters. I do recall seeing one article about how Google (?) uses this technique, but can't locate it, and there doesn't seem to be much written about the topic.

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  • Event Aggregator.. not getting a response, how to determine completion?

    - by Duncan_m
    I'm rewriting a vehicle tracking application, a google maps based thing.. The users are able to search for a vehicle by typing a few characters of the vehicles "callsign". My application is based around a sort of "event bus" within Backbone.. when a search occurs I send a message on the bus saying something like "does anyone match this?".. If a marker matches the search term it responds with a sort of "yes, I match!".. My challenge arises when no-one matches, I get no response.. it feels a little hacky to "wait a little while" and check if a response has been recieved.. The application is based around Backbone.js and using the Event Aggregator pattern described in the answer to this question on Stack Overflow: http://stackoverflow.com/questions/7708195/access-function-in-one-view-from-another-in-backbone-js Is there a well defined design pattern that might assist me here? Sending a request for a response and not getting any responses?

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  • How to set up multiple GPUs (12.04)?

    - by Brother Erryn
    I have two GPUs: one Intel i915 integrated, and one NVIDIA 560 Ti. This is NOT a hybrid setup, nor a laptop. In Windows 7, each card is connected to a different monitor, with the NVIDIA doing any "heavy lifting". For the life of me I cannot get Ubuntu to recognize the i915, but when logging off or rebooting, the shutdown actually appears on the i915. lshw lists both. I'm running the "current" NVIDIA drivers (not the experimental), but Displays calls its monitor a "Laptop". Is this even possible under Ubuntu? The only things that even looked like potential solutions were for laptop hybrid setups and used Bumblebee, but that doesn't seem to apply here.

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  • how to focus the desktop on unity

    - by user25119
    I'm using Ubuntu 11.10 (unity 4.24.0) and I can't seem to focus the desktop. For example, if I press Mod4+D, the window I had opened stays focused, but the image is see is my wallpaper. If I minimize all windows one by one, the last window I minimize is still focused when the desktop finally appears. This means I can't add desktop icons, nor use the mouse in it. I thought about reporting a bug, but everything works fine on other computers with the latest version of Ubuntu I've used, so I'm wondering about what's happening. Before, when I pressed Mod4+D, the Unity Top Menu would say "Desktop - File Edit ..." and I could use the desktop properly. Thanks in advance!

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • wayfinder, paginator, or breadcrumb?

    - by LOTUSMS
    My question is fairly simple. I've heard one or two people call it a "wayfinder" and I personally call it "breadcrumb", then again "paginator" can also fit the bill. Bottom line is I can't seem to find what I need because I am not coming up with the right term. What I want is the following: I have a site with a multiple-pages form. I want my users to see the steps through the form. I searched for all three terms and nothing I can use has shown. I could build one from scratch but I am interested in what is out there. Someone may have done a better job than I will be doing. Any idea on what to call this and if you have a link I can check out, that will be bonus Thanks

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