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  • Colorbox iFrame content not appearing in IE 8/9

    - by Rocketpig
    I'm using ColorBox to call a few informational modals on-screen and given the client's requirements, the best way to do this is via iFrames (not my first choice but whatever). Everything is working peachy in Chrome, FF, etc. but the iFrame content is not working in any version of IE. The modal wrapper appears but nothing is inside. This is what I've done so far: Changed the doctype to transitional and strict for IE. No dice. Removed the "iframe: true" and replaced it with HTML "Hello". That worked fine and "Hello" appeared in the Colorbox modal. I've removed all stylesheets from the header. No luck so it's not a CSS issue. Just to be sure, I rolled back my JQuery library to 1.6.2 from 1.8.2. Nothing there, either. Any help would be appreciated. This is aggravating. Some code: $(function () { $(".modal-large").colorbox({iframe:true, innerWidth:580, innerHeight:500}); }) HTML: <div class="top-droptext"><a class="modal-large" href="modal/serviceproviderinfo.html">Update Password</a></div>

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  • C++ : integer constant is too large for its type

    - by user38586
    I need to bruteforce a year for an exercise. The compiler keep throwing this error: bruteforceJS12.cpp:8:28: warning: integer constant is too large for its type [enabled by default] My code is: #include <iostream> using namespace std; int main(){ unsigned long long year(0); unsigned long long result(318338237039211050000); unsigned long long pass(1337); while (pass != result) { for (unsigned long long i = 1; i<= year; i++) { pass += year * i * year; } cout << "pass not cracked with year = " << year << endl; ++year; } cout << "pass cracked with year = " << year << endl; } Note that I already tried with unsigned long long result(318338237039211050000ULL); I'm using gcc version 4.8.1 EDIT: Here is the corrected version using InfInt library http://code.google.com/p/infint/ #include <iostream> #include "InfInt.h" using namespace std; int main(){ InfInt year = "113"; InfInt result = "318338237039211050000"; InfInt pass= "1337"; while (pass != result) { for (InfInt i = 1; i<= year; i++) { pass += year * i * year; } cout << "year = " << year << " pass = " << pass << endl; ++year; } cout << "pass cracked with year = " << year << endl; }

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  • Compare two variant with boost static_visitor

    - by Zozzzzz
    I started to use the boost library a few days ago so my question is maybe trivial. I want to compare two same type variants with a static_visitor. I tried the following, but it don't want to compile. struct compare:public boost::static_visitor<bool> { bool operator()(int& a, int& b) const { return a<b; } bool operator()(double& a, double& b) const { return a<b; } }; int main() { boost::variant<double, int > v1, v2; v1 = 3.14; v2 = 5.25; compare vis; bool b = boost::apply_visitor(vis, v1,v2); cout<<b; return 0; } Thank you for any help or suggestion!

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  • Within a DLL, how is the function table structured?

    - by Willi Ballenthin
    I've been looking into the implementation of a device library that doesn't explicitly support my operating system. In particular, I have a disassembled DLL, and a fair amount of supporting source code. Now, how is the function table/export table structured? My understanding is that the first structure of the .data section is a table of VRAs. Next is a table of strings linked by index to that first address table. This makes sense to me, as a linker could translate between symbols and addresses. How do functions referenced by ordinals fit into this picture? How does one know which function has such and such ordinal number, and how does the linker resolve this? In other words, given that some other DLL imports SOME_LIBRARY_ordinal_7, how does the linker know which function to work with? Thanks, all! edit More information... Im working with the FTDI libraries, and would like to resolve which function is being invoked. In particular, I see something like: extern FTD2XX_Ordinal_28: near how might I go about determining which function is being referenced, and how does the linker do this?

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  • C++ string.substr() function problem

    - by VaioIsBorn
    I want to make a program that will read some number in string format and output it like this: if the number is 12345 it should then output 12 23 34 45 . I tried using the substr() function from the c++ string library, but it gives me strange results - it outputs 1 23 345 45 instead of the expected result. Why ? #include <iostream> #include <string> #include <cstdlib> using namespace std; int main(void) { string a;cin >> a; string b;int c; for(int i=0;i<a.size()-1;++i) { b = a.substr(i,i+1); c = atoi(b.c_str()); cout << c << " "; } cout << endl; return 0; }

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  • C preprocessor problem in Microsoft Visual Studio 2010

    - by Remo.D
    I've encountered a problem with the new Visual C++ in VS 2010. I've got a header with the following defines: #define STC(y) #y #define STR(y) STC(\y) #define NUM(y) 0##y The intent is that you can have some constant around like #define TOKEN x5A and then you can have the token as a number or as a string: NUM(TOKEN) -> 0x5A STR(TOKEN) -> "\x5A" This is the expected behavior under the the substitution rules of macros arguments and so far it has worked well with gcc, open watcom, pellesC (lcc), Digital Mars C and Visual C++ in VS2008 Express. Today I recompiled the library with VS2010 Express only to discover that it doesn't work anymore! Using the new version I would get: NUM(TOKEN) -> 0x5A STR(TOKEN) -> "\y" It seems that the new preprocessor treats \y as an escape sequence even within a macro body which is a non-sense as escape sequences only have a meaning in literal strings. I suspect this is a gray area of the ANSI standard but even if the original behavior was mandated by the standard, MS VC++ is not exactly famous to be 100% ANSI C compliant so I guess I'll have to live with the new behavior of the MS compiler. Given that, does anybody have a suggestion on how to re-implement the original macros behavior with VS2010?

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  • C++ UTF-8 output with ICU

    - by Isaac
    I'm struggling to get started with the C++ ICU library. I have tried to get the simplest example to work, but even that has failed. I would just like to output a UTF-8 string and then go from there. Here is what I have: #include <unicode/unistr.h> #include <unicode/ustream.h> #include <iostream> int main() { UnicodeString s = UNICODE_STRING_SIMPLE("??????"); std::cout << s << std::endl; return 0; } Here is the output: $ g++ -I/sw/include -licucore -Wall -Werror -o icu_test main.cpp $ ./icu_test пÑÐ¸Ð²ÐµÑ My terminal and font support UTF-8 and I regularly use the terminal with UTF-8. My source code is in UTF-8. I think that perhaps I somehow need to set the output stream to UTF-8 because ICU stores strings as UTF-16, but I'm really not sure and I would have thought that the operators provided by ustream.h would do that anyway. Any help would be appreciated, thank you.

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  • How to lazy process an xml documentwith hexpat?

    - by Florian
    In my search for a haskell library that can process large (300-1000mb) xml files i came across hexpat. There is an example in the Haskell Wiki that claims to -- Process document before handling error, so we get lazy processing. For testing purposes i have redirected the output to /dev/null and throw a 300mb file at it. Memory consumption kept rising until i had to kill the process. Now i removed the error handling from the process function: process :: String -> IO () process filename = do inputText <- L.readFile filename let (xml, mErr) = parse defaultParseOptions inputText :: (UNode String, Maybe XMLParseError) hFile <- openFile "/dev/null" WriteMode L.hPutStr hFile $ format xml hClose hFile return () As a result the function now uses constant memory. Why does the error handling result in massive memory consumption? As far as i understand xml and mErr are two seperate unevaluated thunks after the call to parse. Does format xml evaluate xml and build the evaluation tree of 'mErr'? If yes is there a way to handle the error while using constant memory? http://www.haskell.org/haskellwiki/Hexpat/

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  • Image Gurus: Optimize my Python PNG transparency function

    - by ozone
    I need to replace all the white(ish) pixels in a PNG image with alpha transparency. I'm using Python in AppEngine and so do not have access to libraries like PIL, imagemagick etc. AppEngine does have an image library, but is pitched mainly at image resizing. I found the excellent little pyPNG module and managed to knock up a little function that does what I need: make_transparent.py pseudo-code for the main loop would be something like: for each pixel: if pixel looks "quite white": set pixel values to transparent otherwise: keep existing pixel values and (assuming 8bit values) "quite white" would be: where each r,g,b value is greater than "240" AND each r,g,b value is within "20" of each other This is the first time I've worked with raw pixel data in this way, and although works, it also performs extremely poorly. It seems like there must be a more efficient way of processing the data without iterating over each pixel in this manner? (Matrices?) I was hoping someone with more experience in dealing with these things might be able to point out some of my more obvious mistakes/improvements in my algorithm. Thanks!

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  • photo upload with codeigniter

    I know there are many tutorials online, but I could not make them work :( maybe something particularly wrong with my system :/ My Controller localpath is: /localhost/rl/applications/backend/controller/ Controller: function do_upload() { $config['upload_path'] = './uploads/'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '100'; $config['max_width'] = '1024'; $config['max_height'] = '768'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); $this->load->view('add_image', $error); } else { $data = array('upload_data' => $this->upload->data()); $data['id'] = $this->input->post['id_work']; $this->load->view('add_image', $data); } } My View localpath is: /localhost/rl/applications/backend/view/ View: echo form_open_multipart('do_upload'); <ul class="frm"> <li><label>File: *</label><input type="file" name="userfile" class="frmlmnt" size="50" /></li> <li><label></label><input type="submit" class="btn" value="Upload" /></li> </ul> </form> Maybe I do something wrong with path

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  • Evaluating creation of GUI via file vs coding

    - by nevets1219
    I'm working on a utility that will be used to test the project I'm currently working on. What the utility will do is allow user to provide various inputs and it will sends out requests and provide the response as output. However, at this point the exact format (which input is required and what is optional) has yet to be fleshed out. In addition, coding in Swing is somewhat repetitive since the overall work is simple though this should be the safest route to go as I have more or less full control and every component can be tweaked as I want. I'm considering using a configuration file that's in XML to describe the GUI (at least one part of it) and then coding the event handling part (in addition to validation, etc). The GUI itself shouldn't be too complicated. For each type of request to make there's a tab for the request and within each tab are various inputs. There seems to be quite a few questions about this already but I'm not asking for a 3rd party library to do this. I'm looking to do this myself, since I don't think it'll be too overly complicated (hopefully). My main consideration for using this is re-usability (later on, for other projects) and for simplifying the GUI work. My question is: are there other pros/cons that I'm overlooking? Is it worth the (unknown) time to do this? I've built GUI in VB.NET and with Flex3 before.

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  • Why would dynamically changing the stroke type of a GestureOverlayView cause unusual behaviour?

    - by Rob Kent
    I recently introduced multi-stroke gestures into my application. This is a preference so I set the StrokeType dynamically in Activity.OnCreate. What I have discovered is that if you change the StrokeType so that it is different to the setting in the layout file, it changes the behaviour of the GestureOverlayView in the following way. The normal behaviour is that you draw a gesture and it stays on the screen after it is drawn. When you change the stroke type dynamically however, any gesture drawn on the screen disappears immediately after the OnGestureEnded event has fired. I reloaded the sample GesturesBuilder application and confirmed it has the same problem if you add the second line shown here: GestureOverlayView overlay = (GestureOverlayView) findViewById(R.id.gestures_overlay); overlay.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_SINGLE); overlay.addOnGestureListener(new GesturesProcessor()); } The default in the layout is MULTIPLE but changing it to single changes the behaviour. If you keep the above line but set it to what it already is, the behaviour is not affected. Is this a bug in the Android gestures library and does anyone know a workaround? Note that this is on an HTC Magic so it could also be a handset issue.

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  • LINQ to SQL: NOTing a prebuilt expression

    - by ck
    I'm building a library of functions for one of my core L2S classes, all of which return a bool to allow checking for certain situations. Example: Expression<Func<Account, bool>> IsSomethingX = a => a.AccountSupplementary != null && a.AccountSupplementary.SomethingXFlag != null && a.AccountSupplementary.SomethingXFlag.Value; Now to query where this is not true, I CAN'T do this: var myAccounts= context.Accounts .Where(!IsSomethingX); // does not compile However, using the syntax from the PredicateBuilder class, I've come up with this: public static IQueryable<T> WhereNot<T>(this IQueryable<T> items, Expression<Func<T, bool>> expr1) { var invokedExpr = Expression.Invoke(expr1, expr1.Parameters.Cast<Expression>()); return items.Where(Expression.Lambda<Func<T, bool>> (Expression.Not(invokedExpr), expr1.Parameters)); } var myAccounts= context.Accounts .WhereNot(IsSomethingX); // does compile which actually produces the correct SQL. Does this look like a good solution, and is there anything I need to be aware of that might cause me problems in future?

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  • MySQL Datefields: duplicate or calculate?

    - by Konerak
    We are using a table with a structure imposed upon us more than 10 years ago. We are allowed to add columns, but urged not to change existing columns. Certain columns are meant to represent dates, but are put in different format. Amongst others: * CHAR(6): YYMMDD * CHAR(6): DDMMYY * CHAR(8): YYYYMMDD * CHAR(8): DDMMYYYY * DATE * DATETIME Since we now would like to do some more complex queries, using advanced date functions, my manager proposed to d*uplicate those problem columns* to a proper FORMATTED_OLDCOLUMNNAME column using a DATE or DATETIME format. Is this the way to go? Couldn't we just use the STR_TO_DATE function each time we accessed the columns? To avoid every query having to copy-paste the function, I could still work with a view or a stored procedure, but duplicating data to avoid recalculation sounds wrong. Solutions I see (I guess I prefer 2.2.1) 1. Physically duplicate columns 1.1 In the same table 1.1.1 Added by each script that does a modification (INSERT/UPDATE/REPLACE/...) 1.1.2 Maintained by a trigger on each modification 1.2 In a separate table 1.2.1 Added by each script that does a modification (INSERT/UPDATE/REPLACE/...) 1.2.2 Maintained by a trigger on each modification 2. On-demand transformation 2.1 Each query has to perform the transformation 2.1.1 Using copy-paste in the source code 2.1.2 Using a library 2.1.3 Using a STORED PROCEDURE 2.2 A view performs the transformation 2.2.1 A separate table replacing the entire table 2.2.2 A separate table just adding the date-fields for the primary keys Am I right to say it's better to recalculate than to store? And would a view be a good solution?

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  • Are there really safe and legal resources for sound effects to use in applications?

    - by mystify
    For those who want to opt for "close" immediately: Great user interfaces need great sound effects, right? User interfaces are programmed by programmers, right? So this is a programming question, ok? I had a very hard time to find good and legal sound resources. I am not looking for free sounds. Proper licensing is absolutely crucial, and I don't want to get sued by multibilliondollar music companies, hollywood sound studios and their highly overpaid lawyers. They cry about people downloading their stuff in file sharing sites but when someone comes and wants to really license stuff, the market is so empty like an open and unwatched gold mine. Trust me, whatever I type into google, I always end up getting sort of opaque and strange music libraries that do charge money, but refuse to provide proper licensing evidence to the licensee. When you pay money and they only count how many files you downloaded, that can never be a valid license, nor any evidence for you that you did license the sounds. Imagine that contributor suing you and you say: "I licensed it at xy", and his lawyer just smiles: "Show me proof, mofo!". So you loose a million dollars, or 1 for every downloaded app. Congrats. But that's the way all those "hey we're the worlds largest sound effect library" libraries are doing it. It's really annoying. And I hope someone here is able to point out a sound effects ressource which is A) big B) used by professinals C) has a reasonable pricing and licensing model D) provides the licensee with proper legal evidence about licensed sounds You know, I'm not from the US and typically you US folks are the ones who invent the cool stuff on the net, and maybe I just missed a new great start up. So?

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  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

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  • Yet another question about C++ books..

    - by suicideducky
    Intro rant Hey all, so after just over a year of browsing I decided it's time to ask a question for myself, it's sadly similar to many that have been asked before. I'm 18, am studying towards a BSc in Comp SCi and have been programming 'on and off' for about 6 years now, after wrestling with C++ for a bit then stumbling upon (and reading cover to cover) "Programming: Principles and Practice Using C++" by the great man himself I feel pretty comfortable with C++, I am almost finished writing my first open source program in C++ (a mediawiki parser, http://code.google.com/p/apertium-mediawiki/). I have decided I want to really get to know the power of C++, get familiar with some of its 'darker' corners and also delve into game programming, at this point I am rather keen on the book "Essential 3D Game Programming: with C++ and OpenGL" (released 24 may '10), I would also like to get 1 or 2 other books on 'general C++' that I can read cover to cover during my spare time. At this point I am pretty open to suggestions I would like something in the intermediate/advanced zone, some books I am rather keen on include: The C++ Standard Library: A tutorial and reference, C++ Template, the complete guide, and Modern C++ Design: Generic Programming and Design Patterns Applied Thanks in advance.

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  • How to Create the Upload File for Application Loader?

    - by Ohad Regev
    When I use Application Loader, I get to the point where it asks me to "Choose..." the file to be uploaded. If I understand correctly, it supposes to be the appName.app file I see under "Products" on my app bundle (I right click it and select "Show in Finder" to get to the specific file in library; then I'm supposed to ZIP it and the ZIP file is what I will choose in Application Loader). First, am I correct with this assumption? if yes... What should I define different in XCode than the way I used to build the application for testing (on simulator and on my personal iPhone)? Should I change the Info---Command-line build use from Debug to Release? How should I define the Build Settings---Code Signing section (in which field should I select the "iPhone Developer" option and in which should it be "iPhone Distribution")? Are there any other important Info/Build Settings/p.list/etc... fields I should relate to? any help will be appreciated...

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  • Codeigniter: validation problem

    - by krike
    For some reason a user can login with any password, first I thought I forgot to check for the password but I didn't... and I just cant find the problem here is the model: /*#######################################################*/ function validate() /*#######################################################*/ { $this->db->where('username', $this->input->post('username')); $this->db->where('password', md5($this->input->post('password'))); $q = $this->db->get('user_extra'); if($q->num_rows() == 1): return true; else: return false; endif; }//end of function validate() The controller /*#######################################################*/ function validate_credentials() /*#######################################################*/ { $this->load->model('membership_model'); $this->load->library('form_validation'); $this->form_validation->set_rules('username', 'Name', 'trim|required'); $this->form_validation->set_rules('password', 'password', 'trim|required'); if(!$this->membership_model->validate()): $this->form_validation->set_message('check_login', 'Login not correct, please try again.'); endif; if($this->form_validation->run() == FALSE): $this->index(); else: $this->membership_model->userinfo($this->input->post('username')); //should redirect to last view redirect($this->session->flashdata('redirect_url')); endif; }// end of validate_credentials()

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  • Wordpress Contact Form 7 in a hidden div.

    - by Luke
    Hi there, I'm using Contact Form 7 on Wordpress. I have it set up so the upload appears in the 3rd of three divs that hide and show depending on a clicked link. Everything is fine except when I click submit it hides the uploads div and shows the first div again. The form is submitting fine and you see a message that it has sent if you navigate back to the uploads section. Is there any way to keep the div you're in open and keep the rest hidden on submit? This is the code i'm using for hiding and showing. I'm sure it's not perfect but it works. // My Files function basic_myfiles($atts, $content = null) { return '' . $content . ''; } add_shortcode("myfiles", "basic_myfiles"); // Sound Library function basic_soundlib($atts, $content = null) { return '' . $content . ''; } add_shortcode("soundlib", "basic_soundlib"); // Uploads function basic_uploads($atts, $content = null) { return '' . $content . do_shortcode( '[contact-form 4 "Client Upload Form"]' ) . ''; } add_shortcode("uploads", "basic_uploads"); Thanks

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  • C++ creating generic template function specialisations

    - by Fire Lancer
    I know how to specialise a template function, however what I want to do here is specialise a function for all types which have a given method, eg: template<typename T> void foo(){...} template<typename T, if_exists(T::bar)>void foo(){...}//always use this one if the method T::bar exists T::bar in my classes is static and has different return types. I tried doing this by having an empty base class ("class HasBar{};") for my classes to derive from and using boost::enable_if with boost::is_base_of on my "specialised" version. However the problem then is that for classes that do have bar, the compiler cant resolve which one to use :(. template<typename T> typename boost::enable_if<boost::is_base_of(HasBar, T>, void>::type f() {...} I know that I could use boost::disable_if on the "normal" version, however I do not control the normal version (its provided by a third party library and its expected for specialisations to be made, I just don't really want to make explicit specialisations for my 20 or so classes), nor do I have that much control over the code using these functions, just the classes implementing T::bar and the function that uses it. Is there some way to tell the compiler to "always use this version if possible no matter what" without altering the other versions?

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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • .NET 4 ... Parallel.ForEach() question

    - by CirrusFlyer
    I understand that the new TPL (Task Parallel Library) has implemented the Parallel.ForEach() such that it works with "expressed parallelism." Meaning, it does not guarantee that your delegates will run in multiple threads, but rather it checks to see if the host platform has multiple cores, and if true, only then does it distribute the work across the cores (essentially 1 thread per core). If the host system does not have multiple cores (getting harder and harder to find such a computer) then it will run your code sequenceally like a "regular" foreach loop would. Pretty cool stuff, frankly. Normally I would do something like the following to place my long running operation on a background thread from the ThreadPool: ThreadPool.QueueUserWorkItem( new WaitCallback(targetMethod), new Object2PassIn() ); In a situation whereby the host computer only has a single core does the TPL's Parallel.ForEach() automatically place the invocation on a background thread? Or, should I manaully invoke any TPL calls from a background thead so that if I am executing from a single core computer at least that logic will be off of the GUI's dispatching thread? My concern is if I leave the TPL in charge of all this I want to ensure if it determines it's a single core box that it still marshalls the code that's inside of the Parallel.ForEach() loop on to a background thread like I would have done, so as to not block my GUI. Thanks for any thoughts or advice you may have ...

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  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

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  • Confused about std::runtime_error vs. std::logic_error

    - by David Gladfelter
    I recently saw that the boost program_options library throws a logic_error if the command-line input was un-parsable. That challenged my assumptions about logic_error vs. runtime_error. I assumed that logic errors (logic_error and its derived classes) were problems that resulted from internal failures to adhere to program invariants, often in the form of illegal arguments to internal API's. In that sense they are largely equivalent to ASSERT's, but meant to be used in released code (unlike ASSERT's which are not usually compiled into released code.) They are useful in situations where it is infeasible to integrate separate software components in debug/test builds or the consequences of a failure are such that it is important to give runtime feedback about the invalid invariant condition to the user. Similarly, I thought that runtime_errors resulted exclusively from runtime conditions outside of the control of the programmer: I/O errors, invalid user input, etc. However, program_options is obviously heavily (primarily?) used as a means of parsing end-user input, so under my mental model it certainly should throw a runtime_error in the case of bad input. Where am I going wrong? Do you agree with the boost model of exception typing?

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