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  • Prepopulate drop-box according to another drop-box choice in Django Admin

    - by onorua
    I have models like this: class User(models.Model): Switch = models.ForeignKey(Switch, related_name='SwitchUsers') Port = models.ForeignKey(Port) class Switch(models.Model): Name = models.CharField(max_length=50) class Port(models.Model): PortNum = models.PositiveIntegerField() Switch = models.ForeignKey(Switch, related_name = "Ports") When I'm in Admin interface and choose Switch from Switches available, I would like to have Port prepopulated accordingly with Ports from the related Switch. As far as I understand I need to create some JS script to prepopulate it. Unfortunately I don't have this experience, and I would like to keep things simple as it possible and don't rewrite all Django admin interface. Just add this functionality for one Field. Could you please help me with my problem? Thank you.

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  • Exception in thread "main" java.lang.NoClassDefFoundError

    - by Manu
    package pack; public class sample{ public static void main(String input[]) { NumberFormat numberFormat = new DecimalFormat("#,##0.00##"); System.out.println(numberFormat.format(44533125.00)); } } the code is working fine in the current dir.. (c:/myprogram/). after that i copy the sample.class file and paste it in other dir(d:/myprogram). i got error while running, like " Exception in thread "main" java.lang.NoClassDefFoundError: sample (wrong name: pack/sample)" In java .class file can run anywhere right? but why i am not able to run?

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  • UITableView setting standalone delegate object?

    - by fuzzygoat
    Hi have setup a sample application using a UITableView. Initially I did this by conforming my controller to and , added a tableView in IB and connected "datasource" & "delegate" to Files Owner. It all works so thats good. What I have been trying out is creating my own class for the delegate. I created a new class and added and , but quickly found I could not connect the tableViewdataSource / delegate. To solve this I added an "Object" (NSObject) in IB and set it to my new class. I then connected the dataSource and delegate outlets to this object. It sort of works, the app runs and displays the tableView, but when I try and scroll the table the app crashes. Can I ask if I am going about this the right way? gary

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  • how to translate Haskell into Scalaz?

    - by TOB
    One of my high school students and I are going to try to do a port of Haskell's Parsec parser combinator library into Scala. (It has the advantage over Scala's built-in parsing library that you can pass state around fairly easily because all the parsers are monads.) The first hitch I've come across is trying to figure out how Functor works in scalaz. Can someone explain how to convert this Haskell code: data Reply s u a = Ok a !(State s u) ParseError | Error ParseError instance Functor (Reply s u) where fmap f (Ok x s e) = Ok (f x) s e fmap _ (Error e) = Error e -- XXX into Scala (using Scalaz, I assume). I got as far as sealed abstract class Reply[S, U, A] case class Ok[S, U, A](a: A, state: State[S, U], error: ParseError) extends Reply[S, U, A] case class Error[S, U, A](error: ParseError) extends Reply[S, U, A] and know that I should make Reply extend the scalaz.Functor trait, but I can't figure out how to do that. (Mostly I'm having trouble figuring out what the F[_] parameter does.) Any help appreciated! Thanks, Todd

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  • get request.session from a model method in django

    - by dotty
    Hay, is it possible to a get a request.session value from a model method in django? Here is what i need def html(self): Template = loader.get_template("inclusions/Template") return Template.render(Context({ 'user_id':request.session['user'].id })) user_id would be request.session['user'].id

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  • HQL join after output of subquery

    - by user350374
    Hey, Say I have 3 classes class foo1 { List prop1;} class foo2 { foo3 prop2;} class foo3{ int Id;} now I want to select distinct foo2's from foo1 and get Id of foo3. I need to write a HQL stmt for the same. I tried the following select c.Id from (select distinct(a.prop1) from foo1.prop1 as a ) as b inner join b.prop2 as c This throws an 'Antlr.Runtime.NoViableAltException How do you suggest I should go about the same. Please note the inner subquery is working fine. So if I have made some mistakes in there please ignore that. I need a method to do the latter. Thanks in Advance.

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  • Dynamic access of classes of a given namespace

    - by user322383
    Hi! I'm writing an interface that will be implemented by a lot of classes, and I'm writing a class that will hold a collection of instances of these implementations. Every class will have a default constructor. So, is there a simple way (e.g. using some kind of reflection) to put an instance of each of these implementing classes to the collection? Besides doing it manually, which is simple, yes, but a lot of work and error prone (what if I missed an implementation while writing the method? What if a new implementation came and I forgot to update the given method?). So, what I would like is to be able to iterate through all classes of a given namespace or maybe through the list of all available classes. My method then would simply check, through reflection, if the given class implements the given interface, and if it does, puts it into the collection. Thank you.

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  • JavaScript socket vs. Flash socket?

    - by Dr.Dredel
    Steve Jobs just posted this article on why Apple rejects Flash... http://www.apple.com/hotnews/thoughts-on-flash/ I agree that javascript and css can be used to replicate some of Flash's animation, though Flash does all sorts of scaling and tweening that is incredibly powerful, and I'm not sure that there's anything comparable in javascript, if there is, I certainly haven't seen it. However, my question is about the socket. Flash has an incredibly powerful openSocket class that allows you to connect to a server and have the server and the client talk back and forth to one another. As far as I know there is no equivalent class in Javascript. Am I mistaken? Is there some secret mystery Ajax class that replicates the openSocket? If not, then that feature alone makes Flash an invaluable tool. I'm interested in all answers though... and yes this IS a programming question! :)

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  • Populate properties decorated with an attribute

    - by PUT
    Are there any frameworks that assist me with this: (thinking that perhaps StructureMap can help me) Whenever I create a new instance of "MyClass" or any other class that inherits from IMyInterface I want all properties decorated with [MyPropertyAttribute] to be populated with values from a database or some other data storage using the property Name in the attribute. public class MyClass : IMyInterface { [MyPropertyAttribute("foo")] public string Foo { get; set; } } [AttributeUsage(AttributeTargets.Property)] public sealed class MyPropertyAttribute : System.Attribute { public string Name { get; private set; } public MyPropertyAttribute(string name) { Name = name; } }

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  • Best way to manage a header navigation menu from within a template?

    - by Stefan Kendall
    I'm looking to put navigation in my GSP template, and I would like to set the active class on the navigation elements for each respective page. What's the best way to do this? I have several .gsp views merging with a single template that looks like this: <div id="bd" role="main"> <div role="navigation" class="yui-g"> <ul id="nav"><a href="index.gsp"><li class="active">Home</li></a><a href = "products.gsp"><li>Products</li></a><a href = "contacts.gsp"><li>Contact</li></a></ul> </div> <g:layoutBody/> </div>

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  • java: relationship of the Runnable and Thread interfaces

    - by Karl Patrick
    I realize that the method run() must be declared because its declared in the Runnable interface. But my question comes when this class runs how is the Thread object allowed if there is no import call to a particular package? how does runnable know anything about Thread or its methods? does the Runnable interface extend the Thread class? Obviously I don't understand interfaces very well. thanks in advance. class PrimeFinder implements Runnable{ public long target; public long prime; public boolean finished = false; public Thread runner; PrimeFinder(long inTarget){ target = inTarget; if(runner == null){ runner = new Thread(this); runner.start() } } public void run(){ } }

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  • New to C# and trying to use a global variable

    - by Andrew G. Johnson
    Is it possible to use global variables in C#? I'm coming from mainly a PHP background so variables are either accessible everywhere or just a global definition away. My main issue is I have a User class that I built myself to wrap around the current users table on my company's database. I am defining it in the MasterPage but can't seem to access it from the actual pages (I don't know if there's a better word to describe them but they are the pages that inherit the styles and format from the MasterPage) Any general tips or implementation practices for me? EDIT: here's some code snippets of what I'm trying to do: Site.master.cs public partial class SiteMaster : System.Web.UI.MasterPage { public User user = new User(); } logout.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="logout.aspx.cs" Inherits="logout" %> <%@ MasterType virtualPath="~/Site.master"%> logout.aspx.cs public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { User user = Master.user; } }

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • C#: Making sure parameter has attribute

    - by slayerIQ
    I have an attribute lets call it SomeAttribute and a class i need to make sure the class is passed a type which has SomeAttribute. So this is how i do it now: public class Test() { public Test(SomeType obj) { if(!obj.GetType().IsDefined(typeof(SomeAttribute), false)) { throw new ArgumentException("Errormessage"); } } } But this means that i don't get any errors at compile time but somewhere at runtime, if obj does not have the attribute. Is there a way to specify in the method declaration that the parameter must have some attribute ? So i get errors i compile time when using the wrong parameters.

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • Android alarm not working

    - by erdomester
    I've been struggling with this for hours. I've also checked the documentation and several topics. I found this code in two topics, both guys said the code was working perfectly, but not on my computer. The first Toast appears, but the second one never. What is wrong? public class HelloAndroid2 extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent(this, AlarmReceiver.class); PendingIntent pendingIntent = PendingIntent.getBroadcast(this, 0, intent, PendingIntent.FLAG_ONE_SHOT); AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE); alarmManager.set(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + (10 * 1000), pendingIntent); Toast.makeText(this, "Alarm set", Toast.LENGTH_LONG).show(); } public final class AlarmReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm worked.", Toast.LENGTH_LONG).show(); } } }

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  • Inject same DataContext instance across several types with Unity

    - by Sergejus
    Suppose I have IRepository interface and its implementation SqlRepository that takes as an argument LINQ to SQL DataContext. Suppose as well that I have IService interface and its implementation Services that takes three IRepository, IRepository and IRepository. Demo code is below: public interface IRepository<T> { } public class SqlRepository<T> : IRepository<T> { public SqlRepository(DataContext dc) { ... } } public interface IService<T> { } public class Service<T,T1,T2,T3> : IService<T> { public Service(IRepository<T1> r1, IRepository<T2>, IRepository<T3>) { ... } } Is it any way while creating Service class to inject all three repositories with the same DataContext?

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  • Python: Getting the attribute name that the created object will be given

    - by cool-RR
    Before I ask this, do note: I want this for debugging purposes. I know that this is going to be some bad black magic, but I want to use it just during debugging so I could identify my objects more easily. It's like this. I have some object from class A that creates a few B instances as attributes: class A(object): def __init__(self) self.vanilla_b = B() self.chocolate_b = B() class B(object): def __init__(self): # ... What I want is that in B.__init__, it will figure out the "vanilla_b" or whatever attribute name it was given, and then put that as the .name attribute to this specific B. Then in debugging when I see some B object floating around, I could know which one it is. Is there any way to do this?

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  • NoClassDefFound error - Spring JDBC

    - by glowcoder
    Right now, I'm compiling my .class files in eclipse and moving them over to my %tomcat_home%\webapps\myapp\WEB-INF\classes directory. They compile just fine. I also have in the ...\classes directory a org.springframework.jdbc-3.0.2.RELEASE.jar which I have verified has the org.springframework.jdbc.datasource.DriverManagerDataSource class inside it. However, I get a NoClassDefFound error when I run my class and it tries to DriverManagerDataSource source = new DriverManagerDataSource(); I don't understand why it wouldn't be finding that jar. Any help is appreciated!

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  • "partial views" best practices for 'container' divs?

    - by ropstah
    What is the 'best' way to handle the html markup for partial views? (which are also refreshed using AJAX) The biggest issue I run into is where to place the 'container' div... Consider having a masterpage and a partial view. (class="" could be interchanged with id="" depending if the partial is guaranteed to be unique, however this isn't really important to the issue i think) Masterpage: <div id="place1" class="placeholder"> <!-- render partial --> </div> Partial: <div id="partial1" class="partial"> <!-- content --> </div> I feel that something isn't being done right. However I cannot remove the div in the masterpage, because I need that to 'encapsulate' the response from AJAX partial updates. And also I cannot move the div in the partial to the masterpage, because that would require to move 'partial' info to the masterpage... How do you handle this?

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  • Overriding constructors

    - by demas
    Here is sample code: class One def initialize(*args) case args.size when 0 puts "one initialize" when 1 puts "one initialize #{args[0]}" end end end class Two def initialize(*args) if args.size == 2 then puts "two initialize #{args[0]} and #{args[1]}" else super(args) end end end one = One.new one = One.new("thing") two = Two.new("some", "other") two = Two.new("some") Now I'm launching the code and getting the error message: [[email protected]][~/temp]% ruby test2.rb one initialize one initialize thing two initialize some and other test2.rb:17:in `initialize': wrong number of arguments(1 for 0) (ArgumentError) from test2.rb:17:in `initialize' from test2.rb:26:in `new' from test2.rb:26:in `<main>' How can I call parent's constructor from class Two ?

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  • How to implement arrays in an interpreter?

    - by Ray
    I have managed to write several interpreters including Tokenizing Parsing, including more complicated expressions such as ((x+y)*z)/2 Building bytecode from syntax trees Actual bytecode execution What I didn't manage: Implementation of dictionaries/lists/arrays. I always got stuck with getting multiple values into one variable. My value structure (used for all values passed around, including variables) looks like this, for example: class Value { public: ValueType type; int integerValue; string stringValue; } Works fine with integers and strings, but how could I implement arrays? (From now on with array I mean arrays in my experimental language, not in C++) How can I fit the array concept into the Value class above? Is it possible? How should I make arrays able to be passed around just as you could pass around integers and strings in my language, using the class above? Accessing array elements or memory allocation wouldn't be the problem, I just don't know how to store them.

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  • When to use the Flyweight Pattern

    - by elmt
    So I've just gotten on the boost train and was checking out the flyweight pattern and was interested in implementing it in my project. Obviously, it doesn't make sense to use it on any class that has only has one instance of it. However, say I have 5 instances of an class. Should I be using the flyweight pattern or should it be only used for a class that has at least N instances. I realize that many factors will influence this answer (how many fields there are, the size of the fields, etc.).

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