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  • CodePlex Daily Summary for Thursday, November 15, 2012

    CodePlex Daily Summary for Thursday, November 15, 2012Popular ReleasesMVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!Home Access Plus+: v8.4: This release only contains fixes for the 97576 release, you can download the v8.3 release files which aren't in this release from 97576 Changes: Fixed: Setup.aspx wrong jquery reference Fixed: Issue with loading the user's photo Changed: The JSON Urls to use a number of a date rather than a string Added: Code to hopefully, finally, fix the AD Browser not working some times File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.web.configuration.dll ~/bin/hap.web.livetiles.dl...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...JSLint for Resharper: 0.2.4701 (Resharper 7.1): Added settings dialog. May now prioritize before Resharper JS messages JSLint settings may be set as default. (For example browser: true, indent: 2) Added support for JSLint directives in mixed language files. Upgraded to Resharper 7.1.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...Social Network Importer for NodeXL: SocialNetImporter(v.1.6.1): This new version includes: - Fixes for some reported bugs. To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...SoftRenderer: SoftRenderer v0.2: SPONZA DEMO SoftRender is a CPU based renderer. It render 3D scene only on CPU. It's a project for learning purpose. SoftRender ????????,??????????。 http://i3.codeplex.com/Download?ProjectName=sr&DownloadId=528732 ?????????????,???compilehwshader.bat???????shader SoftRenderer.exe?vc10???????bin?? SoftRenderer_avx.exe?intel????????avx???cpu?????bin??WallSwitch: WallSwitch 1.2.1: Version 1.2.1 Changes: Improved collage image distribution to overlap older images first. Set default collage background blur distance to 4 (provides a more gradual effect). Fixed issue where wallpaper not displayed on Windows Vista when Cross-Fade transitions enabled. Fixed issue with duplicated themes not updating history view correctly.????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadNew ProjectsCreatorRSS: CreatorRSS - A Simple Desktop tray RSS Reader This is a simple desktop RSS reader that will help in managing your feeds and get notifications. CreatorRSS is based on .NET framework 2.0 and is coded in C#. This was tested only on Windows Xp Professional Sp2 but it should work on any Windows operating systems that support .NET framework. Extensions Library: Extension Library adds several helpful extensions to your project including: - SharePoint Logging - Event Viewer Logging - Exception Handling - .Net ExtensionsHoliday Calendar: This project contains a holiday calendar user control to be used in Windows Form applications.InputSQL: C# InputSQLInstall Visual Basic 6 in Windows 8: Please see the home page.KaartenSolution: A very simple card game.MezanmiNet_TaxiReviews: just a review application on the mobile platformMSHelpMeHD: A Windows 8 Store App.ProjectSocial: This is just a project to try coding.Rabbit MQ Client for Windows Store apps: rabbitmq client support for windows apps storeRFC 822 DateTime: Parse or write a date and time formatted according to the RFC 822 specification. RxJS TypeScript difinition: TypeScript d.ts files for RxJS(ReactiveExtensions for JavaScript)Samurai Blades - Webapp: A mimic of a classic board game (Shogun) created for web using HTML5 and ASP.NET MVC 4 (including the new typescript js compiler). servicehook: testSIMS Bulk Import: SIMS .net is the most popular MIS system used by schools across the UK. This tool allows you to bulk import email addresses and information into UDF fields.SpaceFlight: This project is a browser for the SloanDigital Sky Survey Data sets that allows for unconstrained movement within the data set.Sparse matrix format converter: Convert matrix market files to CSR0, CSR1 format. SPAutoSuggestion: A JavaScript application to show auto-suggestions in SharePoint search site's text boxes like in Google.SpreadsheetLight by Vincent Tan: For the latest release of SpreadsheetLight always go to http://www.spreadsheetlight.com, Anele MbangaSSTU: SSTU - this is simple client for Russian "Saratov State Technical University" web-site.Username generator library: Helps generate usernamesVideoStream: First attempt at a Windows Store Style App, aims to make it easy to browse videos from links provided in social media streams.WP8 Async WebClient: Provides async/await (TPL) capability to WebClient within Windows Phone 8wsccprototype: this is a prototype of what the main website will look like. Every other customization will be made in time.wsubi: A spiced-up way to manage scripts. This is a Windows port of the the 'sub' project from 37signals (https://github.com/37signals/sub).??C#????????: ?????????????ROYcms?????????! 1.?????????,?????? 2.????????,?????????? 3.?????,?????,????????????????,??????????? 4.???????????,????

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  • Problem using graphics.h in Ubuntu

    - by blooooomer
    # include<stdio.h> # include<graphics.h> # include<math.h> using namespace std; int main(void) { int gd=DETECT,gm; int r,x,y,p,xc=320,yc=240; initgraph(&gd,&gm,NULL); cleardevice(); printf("Enter the radius "); scanf("%d",&r); x=0; y=r; putpixel(xc+x,yc-y,1); p=3-(2*r); for(x=0;x<=y;x++) { if (p<0) { y=y; p=(p+(4*x)+6); } else { y=y-1; p=p+((4*(x-y)+10)); } putpixel(xc+x,yc-y,1); putpixel(xc-x,yc-y,2); putpixel(xc+x,yc+y,3); putpixel(xc-x,yc+y,4); putpixel(xc+y,yc-x,5); putpixel(xc-y,yc-x,6); putpixel(xc+y,yc+x,7); putpixel(xc-y,yc+x,8); } getch(); closegraph(); } installed graphics.h compiled using gcc filename.cpp -0 filename -lgraph then used ./filename the window apperared for 10 seconds and the error below appears: [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. heart: ../../src/xcb_io.c:273: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed. Aborted Any solutions?

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  • CodePlex Daily Summary for Sunday, October 14, 2012

    CodePlex Daily Summary for Sunday, October 14, 2012Popular ReleasesJsQueryExpression: Initial release: Initial release is aimed to present a public view for community. It is in your own risk to use it in a production environment. Please send feedbacks with your experiences.ZXMAK2: Version 2.6.4.0: - added RZX playback - fix Reset behaviorDroid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)GoogleMap Control: GoogleMap Control 6.1: Some important bug fixes and couple of new features were added. There are no major changes to the sample website. Source code could be downloaded from the Source Code section selecting branch release-6.1. Thus just builds of GoogleMap Control are issued here in this release. Update 14.Oct.2012 - Client side access fixed NuGet Package GoogleMap Control 6.1 NuGet Package FeaturesBounds property to provide ability to create a map by center and bounds as well; Setting in markup <artem:Goog...mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...OstrivDB: OstrivDB 0.1: - Storage configuration: objects serialization (Xml, Json), storage file compressing, data block size. - Caching for Select queries. - Indexing. - Batch of queries. - No special query language (LINQ used). - Integrated sorting and paging. - Multithreaded data processing.D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. Updated: I'm added an example for this question. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial ...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Picturethrill: Version 2.10.7.0: Major FeaturesWindows 8 Support!!! Picturethrill is fully tested on latest Windows 8. Try it now.New AboutPicturethrill Dialog Available from "Advanced" window. Describes Version, Developers and other infoFull Installation Information in Control Panel Picturethrill in ControlPanel has full information, including Version and Size. Minor Bug FixesImproved Logging AppDomain Unhandled Exception Logging Delete WallpaperDownload Folder (Saves Diskspace) Advanced Settings "Close" button bug ...New Projects_p2: Testing rest.A Standard Programmatic Interface for Asynchronous Operations: The project codename "Indigo" is a prototype implementation of the N3327 proposal to JTC1/SC22/WG21AlgoritmTeorija: Some work for KTU.ASP.Net WebAPI Sample: Web API and knockout test drive For full details [url:http://magedfarag.wordpress.com/2012/10/13/asp-net-web-api-knockout-test-drive/]CDMA Messaging: .NET CDMA Messaging LibraryChimera USB: This project integrates flash memory sticksdream drumming: a win8 Metro GameInteractivity Libraries for Windows Store App: System.Windows.Interactivity ? Windows ????????????。 Windows ??????? Trigger ? Behavior ???????。Knapsack: This projects goal is to share different algorithms coded in .NET to solve the KnapSack problem.NOSDC: The Northern Ontario Software Developer Community (NOSDC) brings together software developers from all over Northern Ontario to expand and share our knowledge asumtwonumbers: This is a simple code to sum two numbers by WeamSVConnect: Lightweight and efficient SOAP client library for Java (Android platform) to connect Java with WCF services.TFS 2012 Server/service Setup for Demo: Set up a TFS 2012 Server/Service demo environment in less than 1 minute now! Web API Spatial Formatters: Web API Formatters for providing simple spatial data services that can be easily integrated into a range of mapping toolkits. WillCall: A stab at a schcheduler.yongyou_web_b: Summary

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  • Understanding how memory contents map into a struct

    - by user95592
    I am not able to understand how bytes in memory are being mapped into a struct. My machine is a little-endian x86_64. The code was compiled with gcc 4.7.0 from the Win64 mingw32-64 distribution for Win64. These are contents of the relevant memory fragment: ...450002cf9fe5000040115a9fc0a8fe... And this is the struct definition: typedef struct ip4 { unsigned int ihl :4; unsigned int version :4; uint8_t tos; uint16_t tot_len; uint16_t id; uint16_t frag_off; // flags=3 bits, offset=13 bits uint8_t ttl; uint8_t protocol; uint16_t check; uint32_t saddr; uint32_t daddr; /*The options start here. */ } ip4_t; When a pointer to such an structure (let it be *ip4) is initialized to the starting address of the above pasted memory region, this is what the debugger shows for the struct's fields: ip4: address=0x8da36ce ip4->ihl: address=0x8da36ce, value=0x5 ip4->version: address=0x8da36ce, value=0x4 ip4->tos: address=0x8da36d2, value=0x9f ip4->tot_len: address=0x8da36d4, value=0x0 ... I see how ihl and version are mapped: 4 bytes for a long integer, little-endian. But I don't understand how tos and tot_len are mapped; which bytes in memory correspond to each one of them. Thank you in advance.

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  • An Interview with JavaOne Rock Star Martijn Verburg

    - by Janice J. Heiss
    An interview with JavaOne Rock Star Martijn Verburg, by yours truly, titled “Challenging the Diabolical Developer: A Conversation with JavaOne Rock Star Martijn Verburg,” is now up on otn/java. Verburg, one of the leading movers and shakers in the Java community, is well known for his ‘diabolical developer” talks at JavaOne where he uncovers some of the worst practices that Java developers are prone to. He mentions a few in the interview: * “A lack of communication: Software development is far more a social activity than a technical one; most projects fail because of communication issues and social dynamics, not because of a bad technical decision. Sadly, many developers never learn this lesson.* No source control: Some developers simply store code in local file systems and e-mail the code in order to integrate their changes; yes, this still happens.* Design-driven design: Some developers are inclined to cram every design pattern from the Gang of Four (GoF) book into their projects. Of course, by that stage, they've actually forgotten why they're building the software in the first place.” He points to a couple of core assumptions and confusions that lead to trouble: “One is that developers think that the JVM is a magic box that will clean up their memory and make their code run fast, as well as make them cups of coffee. The JVM does help in a lot of cases, but bad code can and will still lead to terrible results! The other trend is to try to force Java (the language) to do something it's not very good at, such as rapid Web development. So you get a proliferation of overly complex frameworks, libraries, and techniques trying to get around the fact that Java is a monolithic, statically typed, compiled, OO environment. It's not a Golden Hammer!” Verburg has many insightful things to say about how to keep a Java User Group (JUG) going, about the “Adopt a JSR” program, bugathons, and much more. Check out the article here.

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  • Program instantly closing [migrated]

    - by Ben Clayton
    I made this program and when I compiled it there were no errors but the program just instantly closed, any answers would be appreciated. #include <iostream> //Main commands #include <string> // String commands #include <windows.h> // Sleep using namespace std; int main () { //Declaring variables float a; bool end; std::string input; end = false; // Making sure program doesn't end instantly cout << "Enter start then the number you want to count down from." << ".\n"; while (end = false){ cin >> input; cout << ".\n"; if (input.find("end") != std::string::npos) // Ends the program if user types end end = true; else if (input.find("start" || /* || is or operator*/ "restart") != std::string::npos) // Sets up the countdown timer if the user types start { cin >> a; cout << ".\n"; while (a>0){ Sleep(100); a = a - 0.1; cout << a << ".\n"; } cout << "Finished! Enter restart and then another number, or enter end to close the program" << ".\n"; } else // Tells user to start program cout << "Enter start"; } return 0; // Ends program when (end = true) }

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  • Why have minimal user/handwritten code and do everything in XAML?

    - by Mrk Mnl
    I feel the MVVM community has become overzealous like the OO programmers in the 90's - it is a misnomer MVVM is synonymous with no code. From my closed StackOverflow question: Many times I come across posts here about someone trying to do the equivalent in XAML instead of code behind. Their only reason being they want to keep their code behind 'clean'. Correct me if I am wrong, but is not the case that: XAML is compiled too - into BAML - then at runtime has to be parsed into code anyway. XAML can potentially have more runtime bugs as they will not be picked up by the compiler at compile time - from incorrect spellings - these bugs are also harder to debug. There already is code behind - like it or not InitializeComponent(); has to be run and the .g.i.cs file it is in contains a bunch of code though it may be hidden. Is it purely psychological? I suspect it is developers who come from a web background and like markup as opposed to code. EDIT: I don't propose code behind instead of XAML - use both - I prefer to do my binding in XAML too - I am just against making every effort to avoid writing code behind esp in a WPF app - it should be a fusion of both to get the most out of it. UPDATE: Its not even Microsoft's idea, every example on MSDN shows how you can do it in both.

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  • Using PreApplicationStartMethod for ASP.NET 4.0 Application to Initialize assemblies

    - by ChrisD
    Sometimes your ASP.NET application needs to hook up some code before even the Application is started. Assemblies supports a custom attribute called PreApplicationStartMethod which can be applied to any assembly that should be loaded to your ASP.NET application, and the ASP.NET engine will call the method you specify within it before actually running any of code defined in the application. Lets discuss how to use it using Steps : 1. Add an assembly to an application and add this custom attribute to the AssemblyInfo.cs. Remember, the method you speicify for initialize should be public static void method without any argument. Lets define a method Initialize. You need to write : [assembly:PreApplicationStartMethod(typeof(MyInitializer.InitializeType), "InitializeApp")] 2. After you define this to an assembly you need to add some code inside InitializeType.InitializeApp method within the assembly. public static class InitializeType {     public static void InitializeApp()     {           // Initialize application     } } 3. You must reference this class library so that when the application starts and ASP.NET starts loading the dependent assemblies, it will call the method InitializeApp automatically. Warning Even though you can use this attribute easily, you should be aware that you can define these kind of method in all of your assemblies that you reference, but there is no guarantee in what order each of the method to be called. Hence it is recommended to define this method to be isolated and without side effect of other dependent assemblies. The method InitializeApp will be called way before the Application_start event or even before the App_code is compiled. This attribute is mainly used to write code for registering assemblies or build providers. Read Documentation I hope this post would come helpful.

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  • Get external metadata with streamripper using python script

    - by user72379
    Hi I like using streamripper to rip music from the web. I have a favorite radio station that doesn't have the metadata for the songs, so I have to screen scrape it from its website manually. I created this neat python script in the format that the docs suggest, and linked the address in the GUI for streamriper. But it still doesn't work, any one know how to make it work..? I know it used to work. It gives you a sample here: http://streamripper.sourceforge.net/history.php import http import time import re u = 'SEE IMAGE FOR THIS URL' s = http.Session(0, 0) s.add_headers(h, persistent=1) while 1: c = unicode(s.get(u)) pat = r'class="title"([^<]+)([^<]+)' m = re.search(pat, c) title = m.group(1) artist = m.group(2) print 'TITLE='+title+'\n'+'ARTIST='+artist+'\n.\n' time.sleep(30) [img]http://s11.postimage.org/sok928lsz/urlstream.png[/img] I put the address to the script here: [img]http://s17.postimage.org/4bhmhi4yn/streamripper.png[/img] I've tried putting it in the root of the streamripper application and doing this: lax.py I've even compiled it to a EXE, and tried linking to that.. nothing What am I doing wrong?

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  • How do you get past the Analysis to Paralysis when working on a new project?

    - by Cape Cod Gunny
    I've been struggling with how to get my project going. I've got an old software package that is in need of desparate rewrite. I haven't compiled the source code since 2004. It still sells, it's stable but does require the “Run this program in compatibility mode for:” on a lot of the newer windows systems. It's also one of those hard coded 640 X 480 screen resolution programs. Yuck! I can't seem to get started with this rewrite. I'm constantly fiddling around with different things. I'll play around with different fluid layouts for a while. Then I start looking around at how the main menu should work/look. I quickly find out that there's this thing called "Cool Bars" and I'll spend hours playing with that. Then I start thinking about stuff like "Oh I need to make sure that the screen sizes are preserved so when the application gets relaunched it remebers how the screens were positioned." Which leads to what happens if they have two monitors? Which leads to what happens if they have a quad screen? Yikes it's got to stop. I have always been a slow starter. I think about stuff long and hard up front. This has always plagued me. Once I get my mind made up then bam... I'm off and running. I'm looking for advice from some other one-person software companies that can help someone like me get off to a quicker start?

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  • CUDA & MSI GT60 with Optimus enabled GTX670M?

    - by user1076693
    I have a MSI GT60 Laptop with an Optimus enabled GTX 670M GPU, and I have been trying to get CUDA going in Ubuntu 12.04 environment. I realize that Optimus is not supported in Linux, but I have read the following post suggesting that CUDA works for hybrid GPUs. How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics? I installed the NVIDIA driver via sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current The resulting driver version is 302.17, and supposedly GTX 670M is supported since 295.59. I also downloaded CUDA 4.2 from the NVIDIA site, and compiled it against nvidia-current libraries. Unfortunately, when I run deviceQuery in the CUDA SDK, I get the following output cudaGetDeviceCount returned 38 -> no CUDA-capable device is detected Checking /proc/driver/nvidia/gpus/0/information gives the following Model: GeForce GTX 670M IRQ: 16 GPU UUID: GPU-????????-????-????-????-???????????? Video BIOS: ??.??.??.??.?? Bus Type: PCI-E DMA Size: 32 bits DMA Mask: 0xffffffffff Bus Location: 0000:01.00.0 Here is the output of "lspci | grep VGA" 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 1213 (rev ff) So... what am I doing wrong? Thanks!

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  • How to hide the mouse cursor

    - by MvG
    I'm building a kiosk using Ubuntu Precise on a touch screen. Now I'm looking for the appropriate way to make the mouse cursor disappear. As people know where they are pointing, displaying an arrow under their finger is useless, and having an error where they last pointed even more so. My best bet would be some kind of cursor theme consisting only of transparent cursors. I'm a bit surprised to find no UI to switch and maybe install cursor themes the default Unity UI, but as I won't be using Unity, that's not much of a problem. It appears that the alternatives listed in update-alternatives --list x-cursor-theme all refer to .theme files, so I searched the package list for those. The resulting list does not list any likely candidates, i.e. no packages containing “invisible” or “transparent” in their name. So far, some googled result yielding a readme for “XCursor Transparent Theme” is my best bet. That would mean compiling those sources myself, perhaps putting them into my PPA. I'm also a bit sceptical about that result as said readme is dated from 2003. And I'm not sure that I'm not making things overly complicated. After all, there is quite some support in Precise for touch devices, so I don't believe I'm the first one who wants to get rid of his mouse cursor. Is there another way which doesn't involve user-compiled binary code? Is there a theme package for transparent cursors which I've overlooked? Is there some other mechanism to make the cursor disappear without changing the cursor theme? I'll be using Matchbox WM, Firefox and Java applets, so I'll be happy with any solution working under such a setup. I'm not interested in any solutions twiddling with Gnome or Compiz, as I'll not be running either.

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  • Are Intel compilers really better than the Microsoft ones?

    - by Rocket Surgeon
    Years ago, I was surprised when I discovered that Intel sells Visual Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really do it for me just now, wow, amazing tools with nanoseconds resolution, unbelievable. But the trial ended and the team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is the winner? It is not a broad or vague question or attemt to spark a holy war. This sort of question is about two very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the grass is always greener argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled? What if AMD hardware is the target and everything will slow down for no reason? Or on the other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement it in the compiler? What if both are the same exactly, actually a single codebase just wrapped into two different boxes and licensed to both vendors by some third-party shop? And so on. But someone knows some answers.

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  • Methodology To Determine Cause Of User Specific Error

    - by user3163629
    We have software that for certain clients fails to download a file. The software is developed in Python and compiled into an Windows Executable. The cause of the error is still unknown but we have established that the client has an active internet connection. We suspect that the cause is due to the clients network setup. This error cannot be replicated in house. What technique or methodology should be applied to this kind of specific error that cannot be replicated in house. The end goal is to determine the cause of this error so we can move onto the solution. For example; Remote Debugging: Produce a debug version of the software and ask the client to send back a debug output file. This involves alot of time (back and forth communication) and requires the client to work and act in a timely manor to be successful. In-house debugging: Visit the client and determine their network setup, etc. Possibly develop a series of script tests before hand to run on the clients computer under the same network. Other methodologies and techniques I am not aware of?

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  • How to switch to a generic kernel in a headless Ubuntu Server 12.04?

    - by chmike
    I just got a dedicated server with Ubuntu 12.04 installed with a custom compiled kernel. Since I would like to install VirtualBox and this custom kernel doesn't support dynamic module loading (for security) I need to change the kernel. I'm running some Ubuntu servers for years but never palyed with grub and a headless computer. When the command update-grub is run it shows the different kernel it finds. Here is what I see Generating grub.cfg ... Found linux image: /boot/bzImage-3.2.13-xxxx-grs-ipv6-64 Found linux image: /boot/vmlinuz-3.2.0-34-generic Found initrd image: /boot/initrd.img-3.2.0-34-generic No volume groups found done The first one is the active one as seen with uname -r. To me it looks like the second kernel is the one I should use. But I don't know how to configure grub2 to use it. The computer is also configured with a software RAID using mdadm I guess. Never used that before. I don't know if playing with the grub of changing kernel could brake this. What must I do to set the generic kernel as the default one so that I can get VirtualBox running.

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  • Trying to compile from source newest apache with newest openssl

    - by AlexMA
    I need to install apache 2.4.10 using openssl 1.0.1i. I compiled openssl from source with: $ ./config \ --prefix=/opt/openssl-1.0.1i \ --openssldir=/opt/openssl-1.0.1i $ make $ sudo make install and Apache with: ./configure --prefix=/etc/apache2 \ --enable-access_compat=shared \ --enable-actions=shared \ --enable-alias=shared \ --enable-allowmethods=shared \ --enable-auth_basic=shared \ --enable-authn_core=shared \ --enable-authn_file=shared \ --enable-authz_core=shared \ --enable-authz_groupfile=shared \ --enable-authz_host=shared \ --enable-authz_user=shared \ --enable-autoindex=shared \ --enable-dir=shared \ --enable-env=shared \ --enable-headers=shared \ --enable-include=shared \ --enable-log_config=shared \ --enable-mime=shared \ --enable-negotiation=shared \ --enable-proxy=shared \ --enable-proxy_http=shared \ --enable-rewrite=shared \ --enable-setenvif=shared \ --enable-ssl=shared \ --enable-unixd=shared \ --enable-ssl \ --with-ssl=/opt/openssl-1.0.1i \ --enable-ssl-staticlib-deps \ --enable-mods-static=ssl make (would run sudo make install next but I get an error) I'm essentially following the guide here except with newer slightly newer versions. My problem is I get a linker error when I run make for apache: Making all in support make[1]: Entering directory `/home/developer/downloads/httpd-2.4.10/support' make[2]: Entering directory `/home/developer/downloads/httpd-2.4.10/support' /usr/share/apr-1.0/build/libtool --silent --mode=link x86_64-linux-gnu-gcc -std=gnu99 -pthread -L/opt/openssl-1.0.1i/lib -lssl -lcrypto \ -o ab ab.lo /usr/lib/x86_64-linux-gnu/libaprutil-1.la /usr/lib/x86_64-linux-gnu/libapr-1.la -lm /usr/bin/ld: /opt/openssl-1.0.1i/lib/libcrypto.a(dso_dlfcn.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5' I tried the answer here, but no luck. I would prefer to just use aptitude, but unfortunately the versions I need aren't available yet. If anyone knows how to fix the linker problem (or what I think is a linker problem), or knows of a better way to tell apache to use a newer openssl, it would be greatly appreciated; I've got apache 1.0.1i working otherwise.

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  • Dynamically load images inside jar

    - by Rahat Ahmed
    I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in the res/ directory. Here's the code /** * Loads all .png images located in source folders. * @throws SlickException */ public static void init() throws SlickException { loadedImages = new HashMap<>(); try { URI uri = new URI(ResourceLoader.getResource("res").toString()); File[] files = new File(uri).listFiles(new FilenameFilter(){ @Override public boolean accept(File dir, String name) { if(name.endsWith(".png")) return true; return false; } }); System.out.println("Naming filenames now."); for(File f:files) { System.out.println(f.getName()); FileInputStream fis = new FileInputStream(f); Image image = new Image(fis, f.getName(), false); loadedImages.put(f.getName(), image); } } catch (URISyntaxException | FileNotFoundException e) { System.err.println("UNABLE TO LOAD IMAGES FROM RES FOLDER!"); e.printStackTrace(); } font = new AngelCodeFont("res/bitmapfont.fnt",Art.get("bitmapfont.png")); } Now the obvious problem is the line URI uri = new URI(ResourceLoader.getResource("res").toString()); If I pack the res folder into the .jar there will not be a res folder on the filesystem. How can I iterate through all the images in the compiled .jar itself, or what is a better system to automatically load all images?

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  • Error message when running "make" command: /usr/bin/ld: i386 architecture of input file is incompatible with i386:x86-64 output

    - by user784637
    I am unable to create a working executable file by running the make command in a tree previously built on an i386 machine. I'm getting an error message in the form of me@me-desktop:~$ make /usr/bin/ld: i386 architecture of input file `../.. /Lib/libProgram.a(something.o)' is incompatible with i386:x86-64 output I've been told and reassured that this program has been tested and successfully compiled on 64-bit Fedora. I'm running a 64-bit machine me@me-desktop:~$ uname -m x86_64 I'm running Ubuntu 10.04 me@me-desktop:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 10.04.3 LTS Release: 10.04 Codename: lucid I'm using g++ # me@me-desktop:~$ g++ --version g++ (Ubuntu 4.4.3-4ubuntu5) 4.4.3 Copyright (C) 2009 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. I'm also using libtool # me@me-desktop:~$ libtool --version ltmain.sh (GNU libtool) 2.2.6b Written by Gordon Matzigkeit <[email protected]>, 1996 Any clues as to what is going wrong?

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  • Mix10 is in history, Windows Phone 7 is here!

    MIX10was really a fantastic conference for Telerik! We had great talks, many customers stopped by our booth and we've got a lot of great feedback for our Silverlight Controls. Thank you for stopping by and sharing your opinion! So now, that the MIX is over, there is one question left: What Telerik will develop for theWindows Phone 7? We had this question on the booth over and over again and it is no doubt that the WP7 development is a hot topic now. All we can sayat this momentis that Yes, we are looking into this and we actually have some of our controls already partially working with WP7 internally :) You know that the Silverlight version for WP7 is Silverlight 3 and it has some very good additions over it in order to support the phone hardware - like webcam, mic, accelerometer, etc. If you missed the conference and the sessions- here is a list of videos thatwill get you started: Building Windows Phone Applications with Silverlight, Part 1 Mike Harsh Building Windows Phone Applications with Silverlight, Part 2 Peter Torr The good thing isthat our controls will needvery few tweaks in order to be *compiled* against the WP7 Silverlight runtime. But, the more interesting part is actually what are the scenarios that our controls will be used in. How different they will be from the desktop version of the SL? This is where we need your feedback - drop as a line and let us know what are your expectations in this area. Do you need something specific, a feature or a new control that you like to use, or maybe you have a specific scenario that you want to share. Nowthe ball is in your hands - write on the forums, send us a ticket, or just leave your comment on WP7 developmentbelow! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Do you tend to write your own name or your company name in your code?

    - by Connell Watkins
    I've been working on various projects at home and at work, and over the years I've developed two main APIs that I use in almost all AJAX based websites. I've compiled both of these into DLLs and called the namespaces Connell.Database and Connell.Json. My boss recently saw these namespaces in a software documentation for a project for the company and said I shouldn't be using my own name in the code. (But it's my code!) One thing to bear in mind is that we're not a software company. We're an IT support company, and I'm the only full-time software developer here, so there's not really any procedures on how we should write software in the company. Another thing to bear in mind is that I do intend on one day releasing these DLLs as open-source projects. How do other developers group their namespaces within their company? Does anyone use the same class libraries in personal and in work projects? Also does this work the other way round? If I write a class library entirely at work, who owns that code? If I've seen the library through from start to finish, designed it and programmed it. Can I use that for another project at home? Thanks, Update I've spoken to my boss about this issue and he agrees that they're my objects and he's fine for me to open-source them. Before this conversation I started changing the objects anyway, which was actually quite productive and the code now suits this specific project more-so than it did previously. But thank you to everyone involved for a very interesting debate. I hope all this text isn't wasted and someone learns from it. I certainly did. Cheers,

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  • IZWebFileManager

    - by csharp-source.net
    IZWebFileManager is featured File Manager control for ASP.NET 2 compatible with most-used browsers like MS Internet Explorer and Firefox. Features: * Copying, moving, renaming, deletion of files and folders; * Ability to work (copy, move, delete) with several files at once; * File upload; * Easy duplication of files and folders; * Right-click context menu (Windows Explorer like); * Common shortcuts supported. Arrow Keys, F5 - refresh, F2 - rename, Enter - default action, Delete; * Permission control: you can forbid uploading, renaming or deletion of files and folders. You can limit size of files that can be uploaded and restrict types of files which could be uploaded by their extensions. For example, you can let users upload pictures (gifs and jpgs) only with the size not more than 50KB. * Multilingual interface. English, Russian and Hebrew are already supported. Other languages can be added without even recompilation of the component; * Full Unicode and Right-to-Left support; * All major browsers supported. The component has been tested and works fine in Netscape 8.0, Firefox 1.5, IE 6.0 (SP2); * Optimized and compiled for .Net Framework 2.0; * Totally easy to install and to use. No additional configuration in web.config need. Deployed with *.dll only; * XHTML capability.

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • rfid programming

    - by MaKo
    hi guys, I got a gift from a friend, 2 readers for RFID, and some cards (from a Chinese company called daily rfid), the kind of work, because it comes with some demo software written in Delphi, that reads the id of the card (myfare compatible, ISO14443A ) but the problem is that if I try to use the demo to write to them, it doesnt seem to work, it have another demo written in c#, (compiled and executable from /bin/debug, the DL600DemoCSharp.exe), the software opens, but when click on connect, I get this error Unhanded exception.. unable to load DLL 'BasicB.DLL' so I load the dll on windows/system32, but when I try regsvr32 BasicB.dll I get, error the module "BasicB.dll" was loaded but hte entry-point DllRegisterServer was not found. Make sure that "BasicB.dll" is a valid DLL or OCX file and then try again have written to the company but no response, I program in objective C, so I kind of understand c#, but how to make this cards work? - shall I continue with the delphi, and try to write to them with it - or with c# - either way I would have to write the code to read write to them,, or is there any software to work with this modules?? thanks a lot!

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  • Develop in trunk and then branch off, or in release branch and then merge back?

    - by Torben Gundtofte-Bruun
    Say that we've decided on following a "release-based" branching strategy, so we'll have a branch for each release, and we can add maintenance updates as sub-branches from those. Does it matter whether we: develop and stabilize a new release in the trunk and then "save" that state in a new release branch; or first create that release branch and only merge into the trunk when the branch is stable? I find the former to be easier to deal with (less merging necessary), especially when we don't develop on multiple upcoming releases at the same time. Under normal circumstances we would all be working on the trunk, and only work on released branches if there are bugs to fix. What is the trunk actually used for in the latter approach? It seems to be almost obsolete, because I could create a future release branch based on the most recent released branch rather than from the trunk. Details based on comment below: Our product consists of a base platform and a number of modules on top; each is developed and even distributed separately from each other. Most team members work on several of these areas, so there's partial overlap between people. We generally work only on 1 future release and not at all on existing releases. One or two might work on a bugfix for an existing release for short periods of time. Our work isn't compiled and it's a mix of Unix shell scripts, XML configuration files, SQL packages, and more -- so there's no way to have push-button builds that can be tested. That's done manually, which is a bit laborious. A release cycle is typically half a year or more for the base platform; often 1 month for the modules.

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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