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  • How do I mount shared folders (win7 host) in Ubuntu (guest) using VMware(tools v6)

    - by V-Light
    Experts. I've successfully installed VMware tools for Ubuntu. Everything seems to work fine, but shared folders were not mounted automatically. How do I get them to work? If I run vmware-hgfsclient in terminal, I get the list of shared folders, but ls -l /mnt/hgfs is empty. Actually there's no hgfs dir in /mnt. I know I should probably use the vmware-hgfsclient tool, but I realy don't know how. P.S. I wouldn't ask if I could understand the vmware-hgfsclient help I've read. Any suggestions?

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  • How to get faster iteration times in android development

    - by Sebastian Bugiu
    I'm creating a game on the android platform that uses the resources/raw folder for assets and scripts. The problem is that every time I change something I have to rebuild the application to test the new variant. Of course this is bad for iteration times. Any ideas about what I can do to avoid rebuilding every time I change something? This *.apk format is getting on my nerves now that I have to recreate it every time I change a word in my scripts. Or at least how to make eclipse auto-rebuild every time I change something in my resources folder so that I don't have to go to Project-Build every time?

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  • Where to get sounds for game development for kids [closed]

    - by at.
    I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. For the sounds for their games I've been showing them http://www.bfxr.net/. It's decent, but the samples are limited and some of them are pretty cheap (check the explosion, it's like an explosion on a commodore 64 game). Is there an easy resource kids can get the sounds they want? I'm happy to pay some kind of educational license for it.

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  • 'tools.jar' is not in IDEA classpath

    - by Patrick
    I am a new user of Linux, it has been recommended to me by my friend. He told me to install software called IntelliJ Idea IDE. Well I have been following the tutorial. But now when I try to open "idea.sh", an error message pops-up: 'tools.jar' is not in IDEA classpath. Please ensure JAVA_HOME points to JDK rather than JRE. Please remember that I'm new to Ubuntu and I'm planning for a nice long stay once I get myself into it :) Also I do not know if I am running a correct Java6 JDK. When I do java -version, this is what I get: java version "1.6.0_23" OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre10-0ubuntu5) OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode) Thank You for reading this and I hope I will get a nice response.

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  • Looking for an old classic book about Unix command-line tools

    - by Little Bobby Tables
    I am looking for a book about the Unix command-line toolkit (sh, grep, sed, awk, cut, etc.) that I read some time ago. It was an excellent book, but I totally forgot its name. The great thing about this specific book was the running example. It showed how to implement a university bookkeeping system using only text-processing tools. You would find a student by name with grep, update grades with sed, calculate average grades with awk, attach grades to IDs with cut, and so on. If my memory serve, this book had a black cover, and was published circa 1980. Does anyone remember this book? I would appreciate any help in finding it.

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  • How to deal this situation

    - by user198725878
    I would like to ask you some guidance here. Once I finished my graduation I join a company for Ruby On Rails. They trained me and put into project for ROR. I have spent 1 year of ROR development. I have done basic things in the given project. Then my company got a project for QT, learned and worked for nearly 7 months. Then my company put into me in iOS development. For the past 1 1/2 years, I have been working in the iOS development till date. Also my main worry is, changing the technology I am working makes me not having in depth knowledge on anything. I mean I can't make myself as expert in any language. What is your opinion? Now my company is going to put me into the cross-platform mobile application development. I am worried now, will this affect my growth path by leaving native development? I am ready to learn Android. As I left web development before 2 year ago, I am finding some odds with me. Should look for iOS job change now? Please let me know your advices.

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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  • What time planning tools do you use?

    - by sbrattla
    I'm trying to get a better overview of my tasks, and I'm looking for a tool which would let me enter tasks (everything from 2 hour tasks to 2 week tasks) and then simply let me organize these tasks on a timeline. I'm thinking that all tasks would have an estimated duration, and I could then prioritize these tasks by moving them along the timeline to prioritize them. The timeline would then show me the "tasks stack" and how far into the future i'm occupied. I'm not looking for an issue/bug handling system, but simply a tool which lets me get an overview of my tasks. I guess we're more into the category of resource planning. What tools do you use for this?

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  • Google Webmaster Tools Index dropped to Zero [closed]

    - by Brian Anderson
    Earlier this year I rebuilt my website using ZenCart. Immediately I saw a drop in index status from 59 to 0. I then signed up for Google Webmaster Tools and noticed the Index status took a dramatic drop and has never recovered. I have worked to add content and I know I am not done, but have not seen any recovery of this index since. What confuses me is when I look at the sitemap status under Optimization it shows me there are 1239 submitted and 1127 pages indexed. Most of my pages have fallen off page one for relevant search terms and some are as far back as page 7 or 8 where they used to be on the first page. I have made some changes in the past week to robots.txt and sitemap.xml, but have not seen any improvements. Can anyone tell me what might be going on here? My website is andersonpens.net. Thanks! Brian

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  • Automating repetitive game development tasks

    - by MrDatabase
    Disclaimer: this is an open-ended and kinda "far out" question Over the last few years I've made a few iPhone games. I use very common programs like Xcode and Illustrator to make the games. Lately I've become tired of repeating certain tasks over and over again. Here are some examples: in Xcode: "clean target, build, run" over and over again in Xcode: delete image resources and then import updated image resources (identical names) I'd like to automate these tasks in Xcode. Any ideas? I've done some automation in Photoshop using the "button mode" thing where you record a macro... that's been very useful. Here's the kinda wacky or "far out" part of the question: how can this automation be done via voice commands? (perhaps using a Nuance product or something) Here's an example of what I'd love to do via a few voice commands: Save artwork from illustrator at a user-specified size (@2x versions as well) Delete "someArt.png" and "[email protected]" from Xcode Add the updated versions of someArt.png to Xcode In Xcode: clean target, build, and run I know this question probably seems bizarre... but something like this could make certain things substantially easier for game developers. Edit: wonder if a combination of AppleScript and Nuance might work?

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  • What tools exist to report bugs

    - by Luis Alvarado
    As of today I only knew about ubuntu-bug which I could use to report bugs about a specific program. But now I learned about apport-collect and apport-bug which basically are: apport-bug - Reports problems to launchpad using Apport to collect a lot of information about your system to help the developers fix the problem and avoid unnecessary questions and answers. apport-collect - Works as apport-bug but it send the information to an already existing bug report. In my case it was apport-collect 1060268 Thanks to Brad Figg in Launchpad. Are there any other tools to report bugs?

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  • C# Timers for game development

    - by Valentin
    Hi, all! I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn timer, hold seat timer and so on. What is the best way of timers realization for this purpose? Is System.Timers.Timer class can handle this or it will be more reasonable to create a separate thread with sorted time queue (for example an ascending sorted list with int values which represent time in ms remained)? Thanks in advance, Valentin

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  • What's the best way to sell ReSharper to management? [closed]

    - by Jackson Pope
    Possible Duplicate: How do you convince your boss to buy useful tools like Resharper, LinqPad? I've recently started a new job developing code in C# and ASP.Net. At a previous employer I've used ReSharper from JetBrains and I loved it. I've downloaded the free trial in my new job, as have several of my new colleagues on my recommendation. Everyone thinks it's great. But now our trials are coming to an end and it's time to buy or say goodbye. I've been reliably informed that getting money for tools from senior management is like trying to get blood from a stone, so how can I convince them to loosen their grip on the purse strings and buy it for our team (of seven developers)? Does anyone have any experience of convincing management of the benefits of refactoring tools? I feel the benefit every second I use it, but I'm having difficulty thinking of how to explain the concrete benefits to a manager who only think

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  • Quality Assurance tools discrepancies

    - by Roudak
    It is a bit ironic, yesterday I answered a question related to this topic that was marked to be good and today I'm the one who asks. These are my thoughts and a question: Also let's agree on the terms: QA is a set of activities that defines and implements processes during SW development. The common tool is the process audit. However, my colleague at work agrees with the opinion that reviews and inspections are also quality assurance tools, although most sources classify them as quality control. I would say both sides are partially right: during inspections, we evaluate a physical product (clearly QC) but we see it as a white box so we can check its compliance with set processes (QA). Do you think it is the reason of the dichotomy among the authors? I know it is more like an academic question but it deserves the answer :)

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  • Game engine development in C++ [closed]

    - by Chris Cochran
    I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could be an ideal basis for a multiprocessor game engine (64-bit native C++, 5000+ entry points). Are there any websites I could visit to discuss this technology with programmers and developers who could really benefit from it?

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  • 3D mobile game development [on hold]

    - by SCM
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: -Is it realistic to have one or two students to do it? and along their other modules at uni? - How much time can it take to develop from scratch? - what are the different skills required? Thank you All SCM

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Agile Tools For Handling Multiple Projects

    - by f1dave
    Currently I'm leading our agile team in an iteration manager role as well as doing my regular dev work. One of the difficulties I'm facing as an IM is tracking burn-down/burn-up; not because I can't produce graphs, but because there's multiple projects that this team is working on at one time. At present I have an excel workbook with sheets that contain a whole bunch of graphs, both at an overall team and by-project level. It's clunky and I spend more time tweaking formulas and double checking calculations than I'd really like. As such, I'm interested to know if anyone has used a tool that can effectively produce these sorts of reports, burn-downs, and predictions across multiple projects. I've seen http://www.pivotaltracker.com/ do some nice things, and of course there's JIRA/Greenhopper, but I'm not aware of those being used to track the progress of multiple projects within one team. If anyone's got an idea of some tools, or has faced a similar problem before, I'd love to hear from you.

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  • MachForm, RackForms(FromBoss), Form Tools [on hold]

    - by user39200
    This is my first question here. I am looking for a form builder solution that will allow rapid form development even by beginners, without needing much knowledge of programming. I prefer a solution that we can install on our servers. I have 3 products shortlisted for further review: MachForm, RackForms(formerly FormBoss) and Form Tools If anyone has used any of these products, I would appreciate your input on your experience with using these products and your recommendations. Does anyone know of other products that I must be sure to include in my review? We will eventually move over hundreds of forms to the chosen solution and I would like to make sure as much as I can that it will still be a viable solution in the coming years. Looking forward to everyone's feedback!

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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  • Silverlight 4 released. Availability of tools announcement

    Todays the day! Tuesday at DevConnections in Las Vegas, Scott Guthrie just announced the launch of Silverlight 4. We wanted to take the opportunity at DevConnections to let a large audience of our customers online/offline know that were done and shipped Silverlight 4. As of today its now available for you to download/use. Heres some helpful quick update information for you: Download the bits Understanding what is in the bits RIA Services Windows Phone 7 Developer Tools VS2008...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How you choose your first job as a programmer? [on hold]

    - by sliter
    For Brief I am a recently graduated CS student. I am looking for a job these days, but I have no idea what kind of software development jobs I like(embedded system,web development or else...). And I am looking for your advice. Here is a little more While I was a student, I had an one year internship experience as a system engineer in a semi-conductor company where I wrote Linux driver, tuned system performance, etc.. I was happy about this experience as it allowed me to deepen my understanding of the operating system and different low level things. And I thought "Em, I will continue in the embedded area after I graduate". At the end of my study, I am doing an another internship in web development, both front-end and back-end. And I also enjoys a lot the process of learning new things and making it work (Backbone, Node, socketio, etc..). Now, when I am looking for a software development position, I do not know what to apply! All I know is that I want a job which allows me to keep up with the trends instead of repeating. But besides this, I've no idea what specific type of job I want to do. Turn back to embedded system? Continue with web development? Change to other promising areas(data mining)? All these development positions makes no big difference to me. But I think this is not good and I need some criteria at choosing. So I am looking for advice and I would really appreciate if you can share your experience.

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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