Search Results

Search found 3582 results on 144 pages for 'digital camera'.

Page 55/144 | < Previous Page | 51 52 53 54 55 56 57 58 59 60 61 62  | Next Page >

  • how to disable isight auto adjustments ?

    - by George Profenza
    The built-in isight cam on my macbook machine keeps re-adjusting the lighting (and focus I think). I need to manually set those, but I found nothing of any use in System Preferences or System Profiler. Any way to access the settings ? Any magic terminal commands that allows access to the camera ? Anyone has a driver that allows for any camera access ? 'mac - it just works'...sure, if you want to use it like a kid. the second you actually want to do something with you mac other than the basic things, you can do on ANY regular machine anyway, your 'rights' are done with, as apple seems to only encourage dumb clients. I'm not saying saying this applies to all mac users, but the 'typical/average' one in my view is only going to use it for media(music,video) and web(facebook,blogging, all that) and maybe podcasting,webcasting,etc....ok this is turning into a rant, so I will finish here.

    Read the article

  • CCD vs. CMOS webcams

    - by rob
    Several years ago, I tried a CMOS-based webcam and it really sucked. It needed an extremely brightly-lit room to work. Around the same time, I also tried a CCD camera and it worked great. But since then, I've heard that CMOS technology has advanced considerably. Is it still the case that CCD webcams will give you a better picture, or can CMOS webcams also produce a picture of similar quality at moderate to low light levels? What type of camera is used in modern integrated webcams and cameras? If CMOS cameras actually are competitive these days, how do you tell if a webcam has a newer-generation CMOS sensor instead of one of the older sensors?

    Read the article

  • Format Factory not working for mov files

    - by LanguaFlash
    I have attempted multiple destination formats with no success. I am using Format Factor 2.30. I drag and drop a .mov file into FF, select all to mpg (or any format) then click Start. It thinks for a couple seconds and then jumps to 100%. When I open the file I get no sound or picture from the video. These mov files were created with a Canon SX10 camera. (It is my brother's camera so I'm not sure of the model.) Any suggestions? TMPGEnc is able to convert the files with the QTReader plug in so the video isn't corrupted or something. Thanks. Jeff

    Read the article

  • What lasts longer: Data stored on non-volatile flash RAM, optical media, or magnetic disk?

    - by Chris W. Rea
    What lasts longer: Data stored on non-volatile flash RAM (USB stick or SD cards?), optical media (CD, DVD, or Blu-Ray?), or magnetic disk (floppies, hard drives?) My gut tells me optical media, but I'm not sure. Furthermore, which of those digital media would be most suitable for long-term data storage where environmental issues are unknown, such as low/high temperature or humidity? For example, what digital media could be stored in a basement, attic, or time capsule, and be expected to survive a reasonably long time? e.g. a lifetime, and then some. Update: Looks like optical media and magnetic tape each have one vote below. Does anybody else have an opinion or know of a study comparing the two?

    Read the article

  • Does the Wacom Bamboo Pen Tablet's Pen have an Eraser?

    - by Vervious
    I'm thinking about getting one of the cheaper Wacom tablets to start doing some "hobby"-ish digital art. Right now I think the Bamboo tablets are the best choice, especially the Pen only one, but after reading reviews it seems like the pen with the Bamboo pen doesn't have an eraser. Can anyone verify this? If it doesn't include a digital eraser I would consider this an enormous downside. Does the Bamboo Pen & Touch have a pen with an eraser? If it does, I would think about it but honestly I don't want the "touch" part considering how terrible it seems to be compared to a normal trackpad. And finally, are there any new Bamboos or something related coming out in the future? I'd like a pen-only tablet (with an eraser) that's cheap and portable and nothing seems to satisfy yet. EDIT: The main question (the eraser one) is talking about the Bamboo Pen CTL460 http://www.wacom.com/bamboo/bamboo_pen.php

    Read the article

  • USB Adapter for Memory Cards

    - by ktm5124
    I am looking for something like a USB adapter for video cards. It is a cable that on one end hooks into a USB port on a computer and on the other accepts any one of a variety of video cards. Essentially it's an "all-in-one" USB adapter for video cards. I'm told that they are sold all over... does anyone know what it is called or where to find them? I should clarify, by the way, that by "video card" I mean a memory card for a video camera, and that the goal is to read this video data onto a computer, from a variety of video card types, through a USB port. That way if you go to your friend's house and bring your computer, you can transfer the video data on his video camera to your computer, trusting that the adapter will have a slot for his kind of video card.

    Read the article

  • Operative systems on SD cards

    - by HisDudeness
    I was getting some wild ideas the last days, like putting some operative systems into SD cards rather than on my hard drive. I'll go further into details now and explain what lead me to consider this probably abominable decision. I am on a laptop (that means I have a native SD-card reader) which is currently running a cross-distro setup, with a bunch of Linux systems (placed in dedicated ext4 logical partitions into a huge extended one) regulated by an unique GRUB. Since today, my laptop haven't even seen any Windows system with binoculars. I was thinking about placing all the os part of my setup into a Secure Digital to save all my 500 Gb Hard Drive for documents, music, videos and so on, and being able to just remove the SD and boot my system into another computer too, as well as having the possibility of booting other systems into mine by just plugging in another SD, without having to keep it constantly placed in my PC. Also, in the remote case in the near future I just wanted to boot Windows 8 in it, I read it causes major boot incompatibility issues with other systems by needing a digital signature in order for them to start. By having it in a removable drive, I could just get rid of it when I'm needing him and switch its card with Linux one, and so not having any obstacles to their boot. Now, my questions are: I know unlikely traditional rotating disk drives, integrated circuits ones have a limited lifespan in terms of cluster rewriting. Is it an obstacle to that kind of usage? I mean, some Ultrabooks are using SSD now, is it the same issue, or there are some differences between Solid State Drives and Secure Digitals in that sense? Maybe having them to store system files which are in fixed positions (making the even-usage of cluster technology useless) constantly being re-read and updated and similar things just gets them soon unserviceable, do it? Second question: are all motherboards and BIOSes able to boot from SDs just like they are from USB pen drives (I mean, provided card reader is USB-connected, isn't it)? Or can't bootloaders like GRUB be installed on SDs working? If they can't, is it a solution installing GRUB to MBR and making boot option pointing to SD? Will it work? Are there any other problems to installing OSs on a Secure Digital?

    Read the article

  • How to de-dupe identical photos that have a slightly different file size?

    - by GJ.
    I imported many photos using the new "camera import" feature of Dropbox. Many of those were duplicates of photos previously imported by direct copying from the camera. Strangely, the Dropbox import appears to slightly reduce the file size. E.g. here on the right is the file imported through Dropbox: Comparison of the two files using pdiff returns "Images are binary identical", but tools such as fdupes or even the Picasa "show duplicate files" feature, consider them as unique. What can be the cause of this file size change? Is there any way to undo it? Most importantly: how can I de-dupe efficiently without regard to file size comparison? (running pdiff comparison over all photo pairs in my library is obviously impractical...) A solution for either OS X or Windows would do.

    Read the article

  • Java Issues in Microsoft Internet Explorer & Firefox with Java 6 Standard

    - by sxanness
    I have a user on Windows XP SP3 running Java 6 Standard Edition Update 20 (build 1.6.0_20-b02). The issue is that when Java applets load the Java splash screen is very shaky (I will have to take a screenshot if you don't know what I am talking about) and than the Java applet screen does not show properly. The Applet we use most is for a security camera and you can't view the camera properly because of the Java issues. I have uninstalled Java and re-installed and still having the same issue. I do not see any errors on the Java Console, and this only happens on his computer I am running the same version of Java and the browsers and do not have the same issue on my machine.

    Read the article

  • VMWare Workstation Dev Machine Disks: one fast or four echofriendly raid?

    - by Avi
    I'm building a new dev computer. It will be running a few VMWare Worksation virtual machines - A dev machine running VS-2010, a build machine, a version-control machine, a web server for testing, a "personal" machine running office etc. I'll be connecting the computer to my stereo, so I'll also be running iTunes (possible on a dedicated VM) and I want the computer to be a silent one. I'll probably use an Antec P183 case. I was advised on Serverfault to use Raid10 for performance. Raid 10 uses 4 disks. So, my question is as follows: In terms of heat, noise, reliability, warranty, price, capacity and performance, what would you suggest: A Raid10 4 disk array using eco-friendly disks such as the $94 1TB Western Digital Caviar Green, or one high performance disk such as the 2TB Western Digital Caviar Black at $280?

    Read the article

  • An equivalent of IceCast but for Live Video Streaming ?

    - by Kedare
    Hello, I am looking for a solution to Stream live video like that : A camera/webcam/video output ---> Stream server ---> Clients And if possible multiple Stream Servers like this (like IceCast): A camera/webcam/video output --> Master Stream server +---> Slave Stream Server ---> Clients | `--> Clients | `--> Slave Stream Server ---> Clients `--> Clients The clients will be in flash, so I think RTMP should be a good protocol, I've heard of Red5, is it good for that ? Does it scale ? I would like to get statistics (Amount of clients, Bandwidth, etc), is it possible with red5 ? Do you know any other good solution to do that ? (Only free and if possible Open Source) Thank you !

    Read the article

  • Reducing CPU load to absolute minimum [on hold]

    - by user191338
    I have had a couple of things gone missing I believe stolen in my shared apartment and want to run my laptop constantly with a webcam attached, running webcam surveillance software to record/ take pictures when motion is sensed. Id like to take whatever steps are necessary to be able to run the laptop constantly without the fan coming on, as its quite loud and even though it will be hidden it can be heard. Thus Id like to know what steps I can take to reduce CPU to the bare minimum for the laptop to boot up and run the camera software and send images via ftp / email when necessary. I have windows 7 installed, though I can reinstall it clean. Which are the windows services can I turn off, and more extreme disabling or measures of whatever kind which I can take. The OS would need to run the camera, wifi / networking. Thanks very much for any help.

    Read the article

  • Error When Trying to Exchange Encrypted Emails with Sender Outside Domain

    - by LucidLuniz
    I have an end user who is trying to exchange encrypted messages with a person outside of our company domain. When receiving emails from the user they receive a message that says: Signed By: (There were errors displaying the signers of this message, click on the signature icon for more details.) However, when you click on the signature icon it says: The digital signature on this message is Valid and Trusted. Then when you look at the "Message Security Properties" it shows two layers, each with a green checkmark beside them. The layers are presented as below: Subject: Digital Signature Layer It also has: Description: OK: Signed message The end result with all of this is that when the user on my side tries to send this user an encrypted message it says: Microsoft Outlook had problems encrypting this message because the following recipients had missing or invalid certificates, or conflicting or unsupported encryption capabilities: Continue will encrypt and send the message but the listed recipients may not be able to read it. However, the only options you are actually given is "Send Unencrypted" and "CanceL" (Continue is grayed out). If anybody can assist I would greatly appreciate it!

    Read the article

  • DVI-D Splitter Not Working with GeForce 8400gs

    - by jimdrang
    I have a GeForce 8400gs and it has a DVI and VGA port on the back. I was using dual monitors with one VGA and one DVI cable. I wanted both displays to be digital so I bought a DVI-D splitter and put one DVI cable in each monitor, connected them to the splitter and put the single merged connection in the back of the cards DVI connection. It will not recognize the second monitor (I'm not even sure how it determined which one was the first monitor). The tech specs state that it supports "Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600" http://www.nvidia.com/object/geforce_8400_tech_specs.html. Do I need a different converter or is my only option for dual monitors with this card one VGA, one DVI?

    Read the article

  • How can I make Picasa see changes I make to photos using jhead?

    - by Dan
    Last fall I forgot to set the time on my camera back an hour. I used jhead to change the time in the EXIF data: jhead -ta-1 IMG_1177.JPG but Picasa didn't notice. OS is Windows XP. If I right-click the picture in Picasa and choose Properties, in the top section of the dialog it shows "Date: 3/6/2010 11:22:54 AM" but in the Property|Value section it shows "Camera Date | 2010:03:06 10:22:54". I tried using "Refresh thumbnails" but that didn't help. Picasa notices other changes, like if I edit the photo in the Gimp or change the filename, but for some reason it doesn't notice this change.

    Read the article

  • Can the Nikon D50 be hacked to record video?

    - by andy
    I mean hacked in terms of software only, and minor hardware hacking if necessary, without of course breaking the camera. Also, if possible, video should be able to be recorded at an acceptable frame rate, around 20fps. thanks p.s. Reason for this question: Just to give some context before people tell me to buy a new camera! For still photography I now almost exclusively shoot film with a Nikon F3, and my D50 is gathering dust. I want to shoot some video of my Capoeria classes, for personal use, and thought maybe I could put my D50 to good use. Yes, I could buy a D5000 or older D90, but really I just want to shoot some video with my nice wide Nikkor lenses at no extra cost!

    Read the article

  • What power cord does a WD16001032 hard drive use?

    - by llcf
    I have a Western Digital 160GB My Book USB external hard drive (WD16001032), but I can't find its power cord (or, at least, figure out which one it is in my box of cords). It might be that only one power cord would fit, but I'm a bit cautious since I just tried one of the cords with a router and could smell electronics burning when I used an incorrect one. What voltage/amps are needed for this drive? I can't find specs on Western Digital's site. I'm assuming this is due to it being an older drive.

    Read the article

  • Software update shows "P??roblem with the system installer tool" error in OS X Lion

    - by Elnaz Shahmehr
    I can't update my system. Does anyone know what the problem is? sudo softwareupdate -i -a Password: Software Update Tool Copyright 2002-2010 Apple Downloading Digital Camera Raw Compatibility Update Waiting to install Digital Camera Raw Compatibility Update Downloading Java for OS X 2012-002 Verifying Java for OS X 2012-002 Waiting to install Java for OS X 2012-002 Downloading iTunes Waiting to install iTunes Downloading Safari Verifying Safari Waiting to install Safari Checking packages… Installing Waiting for other installations to complete… Validating packages… Writing files… Package failed: There was a problem with the system installer tool. Package failed: There was a problem with the system installer tool. Package failed: There was a problem with the system installer tool. Package failed: There was a problem with the system installer tool. Done.

    Read the article

  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

    Read the article

  • Implementing ZBar QR Code Reader in UIView

    - by Bobster4300
    I really need help here. I'm pretty new to iOS/Objective-C so sorry if the problem resolution is obvious or if my code is terrible. Be easy on me!! :-) I'm struggling to integrate ZBarSDK for reading QR Codes into an iPad app i'm building. If I use ZBarReaderController (of which there are plenty of tutorials and guides on implementing), it works fine. However I want to make the camera come up in a UIView as opposed to the fullscreen camera. Now I have gotten as far as making the camera view (readerView) come up in the UIView (ZBarReaderView) as expected, but I get an error when it scans a code. The error does not come up until a code is scanned making me believe this is either delegate related or something else. Here's the important parts of my code: (ZBarSDK.h is imported at the PCH file) SignInViewController.h #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @class AVCaptureSession, AVCaptureDevice; @interface SignInViewController : UIViewController < ZBarReaderDelegate > { ZBarReaderView *readerView; UITextView *resultText; } @property (nonatomic, retain) UIImagePickerController *imgPicker; @property (strong, nonatomic) IBOutlet UITextView *resultText; @property (strong, nonatomic) IBOutlet ZBarReaderView *readerView; -(IBAction)StartScan:(id) sender; SignInViewController.m #import "SignInViewController.h" @interface SignInViewController () @end @implementation SignInViewController @synthesize resultText, readerView; -(IBAction)StartScan:(id) sender { readerView = [ZBarReaderView new]; readerView.readerDelegate = self; readerView.tracksSymbols = NO; readerView.frame = CGRectMake(30,70,230,230); readerView.torchMode = 0; readerView.device = [self frontFacingCameraIfAvailable]; ZBarImageScanner *scanner = readerView.scanner; [scanner setSymbology: ZBAR_I25 config: ZBAR_CFG_ENABLE to: 0]; [self relocateReaderPopover:[self interfaceOrientation]]; [readerView start]; [self.view addSubview: readerView]; resultText.hidden=NO; } - (void) readerControllerDidFailToRead: (ZBarReaderController*) reader withRetry: (BOOL) retry{ NSLog(@"the image picker failing to read"); } - (void) imagePickerController: (UIImagePickerController*) reader didFinishPickingMediaWithInfo: (NSDictionary*) info { NSLog(@"the image picker is calling successfully %@",info); id<NSFastEnumeration> results = [info objectForKey: ZBarReaderControllerResults]; ZBarSymbol *symbol = nil; NSString *hiddenData; for(symbol in results) hiddenData=[NSString stringWithString:symbol.data]; NSLog(@"the symbols is the following %@",symbol.data); resultText.text=symbol.data; NSLog(@"BARCODE= %@",symbol.data); NSLog(@"SYMBOL : %@",hiddenData); resultText.text=hiddenData; } The error I get when a code is scanned: 2012-12-16 14:28:32.797 QRTestApp[7970:907] -[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0 2012-12-16 14:28:32.799 QRTestApp[7970:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0' I'm not too worried about what happens with the results just yet, just want to get over this error. Took me ages just to get the camera to come up in the UIView due to severe lack of tutorial or documentation on ZBarReaderView (for beginners anyway). Thanks all.

    Read the article

  • Android Augmented Reality

    - by Azooz Totti
    I'm working on my first Android Augmented Reality application. The application works pretty good if the ARActivity runs as the first class (android.intent.category.LAUNCHER) in the manifest file. But when I added a splash screen which means the ARActivity will be the second to run(android.intent.category.DEFAULT), the camera seems not detecting the marker. I believe the problem is all in the manifest file. Any suggestions ? Thanks This is the manifest.xml <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.ar.armarkers" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" /> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Splash" android:screenOrientation="landscape" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="com.ar.armarkers.MainActivity" android:clearTaskOnLaunch="true" android:label="@string/title_activity_main" android:noHistory="true" android:screenOrientation="landscape" > <intent-filter> <action android:name="com.ar.armarkers.MAINACTIVITY" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> </manifest> MainActivity.java import edu.dhbw.andar.ARObject; import edu.dhbw.andar.ARToolkit; import edu.dhbw.andar.AndARActivity; import edu.dhbw.andar.exceptions.AndARException; import edu.dhbw.andar.pub.CustomRenderer; import android.os.Bundle; import android.util.Log; public class MainActivity extends AndARActivity { private ARObject someObject; private ARToolkit artoolkit; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); CustomRenderer renderer = new CustomRenderer(); setNonARRenderer(renderer); try { artoolkit = getArtoolkit(); someObject = new CustomObject1("test", "marker16.pat", 80.0, new double[] { 0, 0 }); artoolkit.registerARObject(someObject); someObject = new CustomObject2 ("test", "marker17.patt", 80.0, new double[]{0,0}); artoolkit.registerARObject(someObject); } catch (AndARException ex) { System.out.println(""); } startPreview(); } public void uncaughtException(Thread thread, Throwable ex) { // TODO Auto-generated method stub Log.e("AndAR EXCEPTION", ex.getMessage()); finish(); } } Splash.java import android.app.Activity; import android.app.ProgressDialog; import android.content.Intent; import android.os.Bundle; import android.view.Gravity; public class Splash extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.splash); Thread timer = new Thread() { public void run() { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } finally { Intent i = new Intent(getApplicationContext(), MainActivity.class); startActivity(i); } } }; timer.start(); } }

    Read the article

  • SpriteBatch being drawn outside of Stage?

    - by pyko
    Currently working on my first game, though running into some problems with libgx and screen aspect ratio. What I have is a Stage which contains things like menu buttons etc, and the rest of the game is pretty much sprites being drawn with via SpriteBatch. To avoid having multiple SpriteBatches and cameras, I have re-used the ones that are created when Stage is created. stage = new Stage(WIDTH, HEIGHT, true); // keep aspect ratio batch = stage.getSpriteBatch(); camera = (OrthographicCamera) stage.getCamera(); // move camera so 'active' screen is centred stage.getCamera().translate(-stage.getGutterWidth(), -stage.getGutterHeight(), 0); Anything that is Stage/Actor related is drawn fine - all goes within the aspect ratio adjusted boundaries. The problem I'm having is anything that drawn via SpriteBatch, seems to ignore this viewport that is defined by Stage and can be visible outside of the Stage area. batch.begin(); ... sirWuffles.draw(batch); ... batch.end(); For example, in the above, if Sir Wuffles is generated outside of the defined WIDTH/HEIGHT it might still appear in the "gutters" of the screen. Tried to explain it in the below screenshot. It's an exaggerated screen ratio to make the gutters large. I've also covered most of the gutter area in the blue/cyan rectangle so they are very obvious. Does anyone know what is happening? and how to fix it? Currently, my "fix" is to use ShapeRenderer to draw rectangles that correspond to the gutters on top of the sprites...

    Read the article

  • Flixel - Animated Tilemaps

    - by nospoone
    I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles. From what I understand, this loops over the tilemap's graphic and replaces the tile's pixels with the sprite's pixels each time they change. I have implemented the class and it's working, but not completely; the tiles get replaced, but do not animate unless the camera moves. Here's the relevant parts from LevelLoader.as, which only instantiates the AnimatedTilemaps (piece of code from forum) and pushes sprites to the array. // AnimatedTile is just an extended FlxSprite private var _waterTop1:AnimatedTile; // Create ground tilemap _groundTilemap = new AnimatedTilemap(); _groundTilemap.loadMap(_rawXML.Ground, Assets.OverworldGround, 8, 8); FlxG.state.add(_groundTilemap); _waterTop1 = new AnimatedTile(8, 8, Assets.WaterTop, 100); // .Animate only adds and plays an animation, with a startAtFrame param. _waterTop1.Animate('run', [0...47], 10, true, 0); Now, it seems as though the sprites are updating. I tried tracing the update()s, and they are running for both the sprites and the tilemap. The sprites are even changing frames. Using only AnimatedTiles and hard placing them (giving a x and y) works and animates. What troubles me is that they only update when the camera moves. I've been on this for a week now and can't seem to put my finger on what's wrong. I am also open to other solutions to have animates tiles in a tilemap. If other details are needed, just ask. PS: Sorry for my english, I am not a native speaker...

    Read the article

  • Friends Don’t Let Friends Play with Portal Guns [Video]

    - by Jason Fitzpatrick
    Many Portal fan films are sci-fi stories in their own right; this humorous video is simply focused on what happens when three guys get their hands on a portal gun. Jason Craft, the video’s director, explains: My interpretation of what a real POrtal gun would be like if one existed. Based on the video game, POrtal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. ENJOY! We certainly wish our goofing around with friends videos came off this polished. For those of you wondering how he got such an awesome Portal Gun prop, it’s all CGI (you can check out his model here). [via Boing Boing] HTG Explains: What Is Windows RT & What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

    Read the article

< Previous Page | 51 52 53 54 55 56 57 58 59 60 61 62  | Next Page >