Search Results

Search found 14397 results on 576 pages for 'layout engine'.

Page 55/576 | < Previous Page | 51 52 53 54 55 56 57 58 59 60 61 62  | Next Page >

  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

    Read the article

  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

    Read the article

  • Should I use OpenGL while working with the C++ Software?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

    Read the article

  • Expression Engine vs Drupal for Theming

    - by user793011
    Ive been using Drupal for years and now with work need to learn Expression Engine. Im interested in the comparison of Drupal and Expression Engine, but purely from a theming point of view (Ive no doubt Drupal is more powerful for development). Does anyone have any insights? It seems EE does give you more control over the exact html outputted, but is this necessary? I design my graphics first and Ive always been able to make exactly what I wanted in Drupal (some theme overrides could be easier, but ive got there in the end). Thanks

    Read the article

  • App Engine: Easier auth with OAuth2Decorator

    App Engine: Easier auth with OAuth2Decorator Here on the App Engine team, we're always trying to make it easier to call Google APIs from within your application. Using the library google-api-python-client, API calls can be a breeze, but performing authentication and authorization can sometimes (often?) take 50% of development time! We'll show how to get up and running with OAuth2Decorator to make auth as easy as the rest of the library. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

    Read the article

  • Search Engine Optimization Crucial For Site Page Rank

    Search engine optimization is a process to drive traffic to your blog or sites. Search engines are the best way to give you the traffic that will boost your product sell. And as per the internet marketing is concern the search engine optimization is best way. The reward are numerous but the two that stand out are; you blog will rank higher and you will generate traffic directly proportional to higher selling of your product. For a long time now sitemaps have assisted online business people achieve webpage site optimization.

    Read the article

  • Managing different utility classes between engine and libraries

    - by hayer
    I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and audio), Box2D (since I need physics, but have none), and some small utilities I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question: is it a good idea to replace Box2D and SFML vectors with my own vector class (which is one of my better implementations)? My idea then was to have a separate .lib with all my classes that should be shared between all the projects in the solution.

    Read the article

  • Basic/research RTS engine/model

    - by XTF
    Does a basic/research RTS engine/model exist that can be used as a basis for further experimentation/research? I'd like to avoid reinventing the wheel if possible. I'm aware of Spring Engine and Stratagus, but those are real game engines and may not be the best to experiment with and learn from. Ideally the docs for the model would answer questions like: How exactly do units move? (constant velocity? constant acceleration? constant force?) How is pathfinding handled? Does every grid cell become an A* graph node (may be expensive)? Does it consider threats? How are groups handled? (w.r.t pathfinding and movement) How is combat handled? I'm mostly interested in the low-level model details (for now), not the graphics etc. I've read a lot of the other quesions (and answers/references) tagged RTS but I haven't found my answer yet.

    Read the article

  • Should I use OpenGL while working with C++?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

    Read the article

  • Grails Warnings/Errors during run-app

    - by Taylor L
    I'm currently seeing the warnings below when trying to run my Google App Engine/Grails test app in Eclipse. Warning, target causing name overwriting of name startLogging Warning: C:\Users\Some Person.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\spring not found. Warning: C:\Users\Some Person.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf not found. Warning: C:\Users\Some Person.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\hibernate not found. Here is the output from the console: Base Directory: C:\Users\Some Person\workspace\test-grails Resolving dependencies... Dependencies resolved in 1160ms. Running script C:\grails-1.2.0\scripts\RunApp.groovy Environment set to development Warning, target causing name overwriting of name startLogging [groovyc] Compiling 1 source file to C:\Users\Some Person\workspace\test-grails\web-app\WEB-INF\classes [copy] Copying 1 file to C:\Users\Some Person\.grails\1.2.0\projects\test-grails [copy] Copying 1 file to C:\Users\Some Person\workspace\test-grails\web-app\WEB-INF Configuring persistence for AppEngine [copy] Warning: C:\Users\Some Person\.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\spring not found. [copy] Warning: C:\Users\Some Person\.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf not found. [copy] Warning: C:\Users\Some Person\.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\hibernate not found. I get this error after creating a Grails project with Spring Tools Suite (STS) and then installing the app-engine plugin "grails install-plugin app-engine". Before, I install the app-engine plugin the Grails project runs correctly. Any ideas how to resolve these warnings?

    Read the article

  • Make jqGrid fill it's container

    - by Horacio
    I am using the jQuery layout plugin and the jqGrid plugin in one of my projects and they work great except for a little problem... I want the jqGrid to fill up completely the pane (jQuery layout pane) that contains it. Resizing the pane should resize the jqGrid, closing the pane should hide the jqGrid, etc, etc... Both jqGrid and jQuery Layout provide callbacks but when I use them the page layout breaks horribly. Has anyone any experience mixing jqGrid with jQuery Layout? http://www.secondpersonplural.ca/jqgriddocs/index.htm http://layout.jquery-dev.net/

    Read the article

  • google app engine (python): ImportError no module named django.

    - by Phil
    So I'm trying to use the django 1.1 template engine with the google app engine web app framework, from here. This is on Ubuntu Jaunty, I've made sure that the PYTHONPATH contains the location of Django-1.1.1 yet I'm getting this 'ImportError: No module named django' error when it tries to execute the use_library() line below. Again, could somebody help me? I'm stumped. import os os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' from google.appengine.dist import use_library use_library('django', '1.1')

    Read the article

  • How do you determine an acceptable response time for App Engine DB requests?

    - by qiq
    According to this discussion of Google App Engine on Hacker News, A DB (read) request takes over 100ms on the datastore. That's insane and unusable for about 90% of applications. How do you determine what is an acceptable response time for a DB read request? I have been using App Engine without noticing any issues with DB responsiveness. But, on the other hand, I'm not sure I would even know what to look for in that regard :)

    Read the article

  • Transition between many Views in ViewFlipper ?

    - by user164589
    Hi guys, I am using "ViewFlipper" for my application. This ViewFlipper includes 5 layouts. I am trying make it that can be changed from current layout to any layout. In other words, it can be changed Layout#1 - Layout#5 or Layout#4 - Layout#1 ..etc. How to make it ? I used showNext() and showPrevious(). It is not better idea for my case. Can I use ViewSwither instead of this case ? Please advice. Can you give example code related this issue ? Thanks in advance.

    Read the article

  • How do I authenticate in Google App Engine with SVNKit?

    - by corgrath
    Creating a default authication manager with SVNKit requires access to the file system. SVNURL svnurl = SVNURL.parseURIEncoded(url); SVNRepository repository = SVNRepositoryFactory.create(svnurl); // Authentication ISVNAuthenticationManager authManager = SVNWCUtil.createDefaultAuthenticationManager(name, password); repository.setAuthenticationManager(authManager); In Google App Engine, you can't create/write files. How do I authenticate myself in Google App Engine?

    Read the article

< Previous Page | 51 52 53 54 55 56 57 58 59 60 61 62  | Next Page >