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  • Changing the RSS and Dynamic Views layout when using Blogger as a Podcast index

    - by Stuart
    I'm trying to set up a podcast service at present. This is just a 'spare time' task - so I wanted a quick, easy way to do it. To get this working: I've ripped (with owner permission) some YouTube content across to MP3 and hosted this content on Azure Blob Storage. I've posted blog posts - with linked mp3 content - inside a Blogger website. I've registered the RSS feed with iTunes This all seems to be working OK - http://dotnetmobilepodcast.blogspot.co.uk/ However, when it comes to a couple of final touches, then I'm hitting problems. RSS I would like to add iTunes metadata to the RSS feed. However, I can't find any way to do this inside the Blogger system. To workaround this I've tried using FeedBurner with its StreamCast plugin. However, the output from FeedBurner doesn't seem to be accepted by iTunes - e.g. http://feeds.feedburner.com/MobileAppCSharpPodcasts leads to this very unhelpful 11111 message: Is there any other way I can get this iTunes metadata content into the Blogger RSS feed - e.g. maybe an alternative service or a Yahoo! Pipe? Showing the MP3 files in the Blog I'm trying to work out how to automatically display the linked enclosures inside the blog posts - do the blogger Dynamic Views don't seem to have any way of doing this? I've found the HTML in those views very difficult to follow. If necessary I can workaround this using manual entries into each blog post... but I'd prefer to do this programatically if I can.

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  • Realtime rendering using a ray tracing engine

    - by Keyhan Asghari
    I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning. I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach? any help will be appreciated.

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  • Math major as a viable degree

    - by Zak O'Keefe
    While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also be a viable program. By this I mean: Would having a math major, CS minor put one at competitive disadvantage as compared to a pure CS program? This relates specifically to game engine programming, more on the graphics side. Background (for those who care): Currently a math major, CS minor at school and looking to land a career doing graphics engine programming. Admittedly, I love math and if at all possible would like to stay my current program as long as it doesn't put me at a competitive disadvantage trying to land a job post-graduation. That being said, I'm strong in the traditional C/C++ languages, strong concurrent programming skills, and currently produce self-made games for iOS. As an employer, how badly is the math major hurting me? Just want to get some advice from people already in the field!

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  • Layout of mathematical views (iOS)

    - by William Jockusch
    I am trying to figure out the right way to encapsulate graphical information about mathematical objects. It is not simple. For example, a matrix can include square brackets around its entries, or not. Some things carry down to sub-objects -- for example, a matrix might track the font size to be used by its entries. Similarly, the font color and the background color would carry down to the entries. Other things do not carry down. For example, the entries of the matrix do not need to know whether or not the matrix has those square brackets. Based on all of the above, I need to calculate sizes for everything, then frames. All of this can depend on the properties stored above. The size of a matrix depends on the sizes of its entries, and also on whether or not it has those brackets. What I am having a hard time with is not the individual ways to calculate sensible frames for this or that. It is the overall organizational structure of the whole thing. How can I keep track of it all without going crazy. One particular obstacle is worth mentioning -- for reasons I don't want to go into here, I need to calculate the sizes and frames for everything before I instantiate any actual views. So, for example, if I have a Matrix object, I need to calculate its size before I make a MatrixView. If I have an equation, I need to calculate the size of the view for the equation before I create the actual view. So I clearly need separate objects for those calculations. But I can't figure out a sensible class structure for those objects. If I put them all into a single class, I get some advantages because copying then becomes easy. But I also end up with a bloated class that contains info that is irrelevant for some objects -- such as whether or not to include those brackets around the matrix. But if I use a lot of different classes, copying properties becomes a real pain. If it matters, this is all in Objective C, for an iOS environment. Any pointers would be greatly appreciated.

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  • I am thinking about developing a game, but i am single developer? [on hold]

    - by Jake Doe
    Since very little i wanted to create a game, my place where my rules apply, where i am not limited. Now that i am capable of doing. I am asking myself should i start ? I have already the idea i have choosen the engine, only coding and artwork is required. The engine i have choose cost is quite high(50k), i can try throught a kickstarter campaign or indiegogo. But shouid I ? Please give me your opinion. Thank you :)

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  • How to layout application icons in the panel?

    - by Vincenzo
    Hello everybody, Application and applets icons are changing their position or even disappears from the gnome-panel (see an example). It often happens after connecting to external monitor with different resolution setting, or sometimes happens by chance (I don't know what is the reason of such behaviour). Some icons I can move, others I can't. I don't know if they're locked or not. My question is: Is there any settings/software for icon's position control in the panel? I noticed that locking does not resolve this issue. Thank you for support.

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  • Buyer Beware - Cold Calling Search Engine Optimisation Dodgy Companies

    Have you ever had those phone calls from companies claiming to get your site to the first page of Google within 28 days? Even as a search engine optimisation and marketing consultant, I still get them. I listen to their pitch and then ask a couple of questions. They usually have no clue how to answer them so what kind of service will they be providing?

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  • Make Your Website Stand Out From the Crowd With Search Engine Optimisation

    If you want to succeed in the fierce and competitive world of e-commerce it is essential to have a website that will make you stand out from the crowd and that will market you and your product effectively. You may have a fantastic product or service, or something really important to shout about, but without the use of Search Engine Optimisation (SEO), your website could fail to get noticed.

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Search Engine Optimization - What to Do With Your SEO Visitors When They Come to Your Website

    When it comes to making money from your search engine optimization efforts you have to make sure you are focused on getting your SEO traffic to actually buy what you are selling. Most people are so concerned with getting more visitors to their site that they forget about the fact that you have to get them to buy something in order to make money. In this article I want to show you exactly how to get your visitors to buy when they come to your site.

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  • Getting Inbound Links From a Professional Search Engine Optimization Company

    Getting a professional search engine optimization company to help with link building is something that everyone should do at some point if they have a website. There are many types of links used in link building strategies. Among the commonly used ones are inbound links and reciprocal links. Of the two, emphasis is often placed on inbound links by webmasters and website owners who use strategies without spending a penny.

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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