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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • How do you manage the testing of your Android software on physical devices?

    - by Philip Regan
    I'm in charge of managing mobile application development at my company, and I am currently building a mobile device "library" for testing. Essentially, we want to have a representative device in-house for each of the OSes we are developing for, currently iOS (iPhone-only), Blackberry, and Android. Simulators only go so far, but I'm placing into the process a step to test software on the devices themselves. The problem we're finding is with Android. I don't think any of us here ever really understood just how fragmented the whole platform is until we started looking at devices to acquire. We are going to wait until v2.3 of Android is released, but which products to choose? Do we go by the most popular by market share? Do we get a small range of products by specs from least to most powerful overall? We're trying to avoid having to manage a dozen different devices to test each app, if not because of cost if only for the repeated time sink. How do you manage the testing of your Android software on physical devices?

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  • Download Instagram photos of any user on Windows, Mac & Linux using 4K Stogram

    - by Gopinath
    Instagram is one of most popular mobile applications used to take pictures and share them online. Initially released for iOS devices, Instagram quickly won the hearts of photographers and made into top 10 apps charts in Apple App Store. With a simple interface and quick photo processing features Instagram popularity grown by leaps and bounds. Few months ago after releasing an Android application,  Facebook acquired Instagram for around 1 billion dollars. Undoubtedly Instagram is the most popular photo sharing app on mobile devices and it’s where you find best photographers share their beautiful pictures online. Being the best source of photographs many users love to browse and download photographs. For those who are looking for downloading photographs from Instagram here is an excellent free desktop application – 4K Stogram. Once installed 4K Stogram, you will be able to quickly browse and download photographs of any user by just entering user name in search box and clicking on Follow button. The app quickly searches for the recent photographs and displays the thumbnails as it downloads them. You can double click on any photograph to view it with your Operating Systems default photograph viewer. Open the location of the photograph and you will find the rest of downloaded photos in the same folder. Once you enter name of the user, 4K Stogram automatically keeps tracking the user until you manually delete it. Also it automatically downloads the latest photographs when its launched again. Like this you can track multiple users and download their photographs Here is a quick run down of 4K Stogram features View and download photos of Instagram users No need to have Instagram account, just enter user name and download all photos Track multiple users and download their photos Automatically download latest photos All new photos are marked with an indictor for quick reference Free and open source desktop application that runs on Windows, Mac & Linux Link to 4K Stogram Application website

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  • Mobile Internet Problem

    - by alskndalsnd
    I am using mobile dial up on ubuntu. However, SOMETIMES even though I am connected to the ISP, I do not have any entries in /etc/resolv.conf. I often restart network-manager or networking hoping it will change but normally it doesn't do any good. and by connected I mean I can see that the network notification icon has switched to a few bars indicating connectivity). Anyone know a good solution around this?

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  • Gizmo5 mobile with wifi and callin number

    - by Mark
    I want to buy a Nokia 5530 and run Gizmo5 on it in order to receive and make calls. I want to get a call in number based in England and was wondering if receiving calls via the call in number on my mobile via wifi would use any of my callout credit? I ask because the Skype lite version uses your callout credit if you receive a call on it using your online number (it doesn't if you use the desktop version). Thanks!

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  • 'Buy the app' landing page implementations: redirect or javascript popup?

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic.

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  • iphone and mobile me

    - by Joel
    When someone sends me an outlook appointment email on my mobile me account, it does not allow me to accept it and place on my iphone calendar. what can I do?

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  • 'Buy the app' landing page implementations

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic. EDIT: I posted this on SF because it seemed unsuitable for SO, but if there's another site that would be better for this issue then I'd be happy to move the question elsewhere.

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  • Create Math Game with PHP, Ajax, Jquery

    - by Sambucasun
    I am developing a website where user can create their own game which can be joined by other users as well. It's a simple maths game which will shoot equations based on time or count specified. I want that moment user create a game, it will be listed in "current Games" section. Other users can check out the list and select the game to join. After game is created, creater should have a screen which should be having his name with display pic. Now gradually as others start joining the game, list should updated automatically. Once enough users are there i will start the game. The same list should be displayed to other users who join the game. Once game is over all will be displayed a summary list. I have gone through couple of threads but could not get clear idea. Do I need to use comet or other technology to create such game or simple PHP, Ajax or Jquery will suffice ? Also I want my website should be mobile compatible so i am designing it in html5. If i create this game using just Ajax then will there be any performance issue while playing through mobile. I am not much experienced so just need guidance for what should be appropriate or use for my requirement.

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  • em vs px... for mobile browsers...

    - by jitendra
    For desktop browser all modern browser uses Zoom functionality so we can use PX but if same site can be seen on mobile then would px not be good for zooming in mobile browsers. or use of px is also fine for mobile browsers. even if we don't care for IE 6 , should we use em in place of px still if we are not making different site for mobile, same site will be seen on both desktop and mobile phones (iphone, blackberry, windows mobile, opera mini, android etc?

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  • CODE PROJECT VIRTUAL TECH SUMMIT ON MOBILE DEVELOPMENT &ndash; ON DEMAND

    - by Tiago Salgado
    Who has not seen the Code Project's Tech Virtual Summit on Mobile Development, you can now see all the sessions on demand. The sessions are: The Mobile Development Landscape Android Push Notifications Beginning Android Flash Development Android for .NET/C# Developers Using MonoDroid iPhone 101: Introduction to iPhone and iOS Development Building Rich Mobile Apps with HTML5, CSS3 and JavaScript Building MVVM apps for Windows Phone 7 Using Panorama and Pivot Controls for WP7 apps Building Data Visualization Applications for Windows Phone 7 To access the sessions, you need to register at the following link: http://www.virtualtechsummits.com/Register.aspx?EventID=11

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  • « Android, OS mobile le plus insécurisé qui soit » : à qui la faute ? Une simple migration vers Jelly Bean suffirait à résoudre plusieurs problèmes

    « Android, OS mobile le plus insécurisé qui soit ». À qui la faute ? Une simple migration vers Jelly Bean 4.2 suffirait à résoudre la majeure partie des problèmes que rencontrent les utilisateurs de l'OS mobileGoogle domine l'écosystème mobile avec son OS mobile. Malheureusement, ce dernier constitue une cible de choix pour les pirates informatiques qui en ont fait leur terrain de jeux privilégié. Un récent rapport des acteurs dans le domaine de la sécurité des mobiles (dont un article entier a été consacré sur DVP), fait état d'une augmenta...

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  • Les opérateurs historiques versent des dividendes « colossaux » et investissent peu, selon Free Mobile qui répond aux attaques

    Free Mobile : Xavier Niel répond aux attaques des opérateurs historiques Qui verseraient des dividendes « colossaux » mais qui investiraient peu De nombreuses voix se sont exprimées contre Free Mobile depuis son lancement. Les syndicats de France Telecom (pour qui « Free Mobile prend les français pour des cons »). Les filiales pros de la concurrence (qui qualifient Free d'« offre low cost inadaptée aux PME »). Des universitaires,

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Seules 12% des entreprises françaises ont développé un site mobile alors que la France des mobinautes serait à la pointe des usages

    Seules 12% des entreprises françaises ont développé un site mobile Alors que « la France des mobinautes est à la pointe des usages », d'après Google Google et la Mobile Marketing Association ont dévoilé la semaine dernière les résultats d'une étude mondiale menée conjointement avec Ipsos et TNS Infratest dans plus de 30 pays. L'objectif était de mieux comprendre les usages liés à l'internet mobile à travers le monde et surtout les conséquences pour les entreprises et le positionnement de leurs marques Cette vaste étude regroupe deux enquêtes. La première a recueilli les témoignages de milliers d'utilisateurs de Smartphones dans 30 pays différents (dont 2000 ...

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  • Boot-to-Gecko devient Firefox OS, Alcatel et ZTE rejoignent le projet d'OS mobile entièrement open-source de Mozilla

    Boot to Gecko devient Firefox OS Alcatel et ZTE rejoignent le projet d'OS mobile entièrement open-source de Mozilla C'est ce qu'on appelle la stratégie de la marque ombrelle. Si une marque de votre catalogue est reconnue et d'autres moins, rebaptisez les deuxièmes avec le nom de la première. Application concrète : Boot-To-Gecko, l'OS mobile entièrement open-source de la Fondation Mozilla qui s'appuie sur des technologies Web, s'appelle depuis aujourd'hui Firefox OS. Sa première version fonctionnelle a été présentée en février au Mobile World Con...

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Building Enterprise Smartphone App &ndash; Part 2: Platforms and Features

    - by Tim Murphy
    This is part 2 in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. In the previous post I discussed what reasons a company might have for creating a smartphone application.  In this installment I will cover some of history and state of the different platforms as well as features that can be leveraged for building enterprise smartphone applications. Platforms Before you start choosing a platform to develop your solutions on it is good to understand how we got here and what features you can leverage. History To my memory we owe all of this to a product called the Apple Newton that came out in 1987. It was the first PDA and back then I was much more of an Apple fan.  I was very impressed with this device even though it never really went anywhere.  The Palm Pilot by US Robotics was the next major advancement in PDA. It had a simple short hand window that allowed for quick stylus entry.. Later, Windows CE came out and started the broadening of the PDA market. After that it was the Palm and CE operating systems that started showing up on cell phones and for some time these were the two dominant operating systems that were distributed with devices from multiple hardware vendors. Current The iPhone was the first smartphone to take away the stylus and give us a multi-touch interface.  It was a revolution in usability and really changed the attractiveness of smartphones for the general public.  This brought us to the beginning of the current state of the market with the concept of an online store that makes it easy for customers to get new features and functionality on demand. With Android, Google made this more than a one horse race.  Not only did they come to compete, their low cost actually made them the leading OS.  Of course what made Android so attractive also is its major fault.  It is so open that it has been a target for malware which leaves consumers exposed.  Fortunately for Google though, most consumers aren’t aware of the threat that they are under. Although Microsoft had put out one of the first smart phone operating systems with CE it had to play catch up and finally came out with the Windows Phone.  They have gone for a market approach between those of iOS and Android.  They support multiple hardware vendors like Google, but they kept a certification process for applications that is similar to Apple.  They also created a user interface that was different enough to give it a clear separation from the other two platforms. The result of all this is hundreds of millions of smartphones being sold monthly across all three platforms giving us a wide range of choices and challenges when it comes to developing solutions. Features So what are the features that make these devices flexible enough be considered for use in the enterprise? The biggest advantage of today's devices is network connectivity.  The ability to access information from multiple sources at a moment’s notice is critical for businesses.  Add to that the ability to communicate over a variety of text, voice and video modes and we have a powerful starting point. Every smartphone has a cameras and they are not just useful for posting to Instagram. We are seeing more applications such as Bing vision that allow us to scan just about any printed code or text to find information.  These capabilities have been made available to developers in the form of standard libraries for reading barcodes of just about an flavor and optical character recognition (OCR) interpretation. Bluetooth give us the ability to communicate with multiple devices. Whether these are headsets, keyboard or printers the wireless communication capabilities are just starting to evolve.  The more these wireless communication protocols grow, the more opportunities we will see to transfer data between users and a variety of devices. Local storage of information that can be called up even when the device cannot reach the network is the other big capability.  This give users the ability to work offline as well and transmit information when connections are restored. These are the tools that we have to work with to build applications that can be leveraged to gain a competitive advantage for companies that implement them. Coming Up In the third installment I will cover key concerns that you face when building enterprise smartphone apps. del.icio.us Tags: smartphones,enterprise smartphone Apps,architecture,iOS,Android,Windows Phone

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  • Google réunit ses solutions de paiement électroniques Wallet et Checkout en un seul produit pour Web et mobile

    Google réunit ses solutions de paiement électroniques Wallet et Checkout En un seul produit pour Web et mobile Google entend fusionner Checkout et Wallet, ses deux solutions de paiement électronique en les consolidant en un seul service pour Web et pour mobile. C'est la marque Google Wallet (Google Portefeuille) qui représentera le service unifié. Il s'agissait avant cette annonce d'une solution mobile permettant de payer en magasin en passant son Smartphone à proximité d'une caisse compatible. Checkout...

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  • How will the search rank get impacted if i move my mobile website to a single page application?

    - by rahul
    I have two different versions of my site. A desktop version and a mobile optimised version. That is for the same url the server renders different html for different user agents. I had been using vary header for this scheme as recommended by Google. However, now i want to move the mobile website to a single page application for several reasons. I want to know if google stops seeing anything on my mobile web version but the desktop version continues to work as it is, then how would the search rank be impacted given that mobile web gets more traffic than the desktop version. How would the vary header come jnto play

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  • Etes-vous satisfait de Free Mobile ? Participez à notre sondage et aidez-nous à mieux évaluer la qualité du service du nouvel opérateur

    Etes-vous entièrement satisfait de Free Mobile ? Participez à notre sondage pour mieux évaluer la qualité du service du nouvel opérateur Free Mobile fonctionne. C'est un fait. Mais Free Mobile fonctionne quelquefois mal. Les uns diront qu'il faut lui laisser du temps. Les autres que Xavier Niel a fait trop de promesses, trop tôt. [IMG]http://ftp-developpez.com/gordon-fowler/FreeMobile/Free%20Mobile%202.png[/IMG] Loin de nous l'idée de trancher cette question. Mais une anecdote, survenue hier soir, nous a poussé à vous demander voter avis sur le sujet. Abonné à Free Mobile, un membre de la rédaction a essayé de passer un appel à u...

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  • Does language endorsement by different platforms (Android, iOS) hurt app development?

    - by MSe
    Developing iOS or OSX based applications typically requires knowledge of Objective C, since XCode is highly tailored to this language. Android, on the other hand, has chosen Java as it's preferred language for app development. Now, I know other programming languages can be used to develop applications on either platform, but lets be honest, it's a lot easier (and encouraged) to develop apps using these "native languages." As a new app developer, it seems like it would be much easier if there was a common language and development environment for developing applications on all the major platforms. This thought is probably too idealistic for a programming discussion, and I wouldn't be surprised if the SE vultures flew in to close this topic. But, here's my question. Do you think that language endorsement creates unreasonable barriers to entry for new programmers, or do you think it's beneficial in some way (if so, why) for these platforms to use completely different development environments and languages for app development?

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  • jQuery Mobile fin prêt pour la production, la version 1.0 finale de l'UI pour appareils mobiles est 30 à 50 % plus rapide depuis la RC2

    jQuery mobile fin prêt pour la production La version 1.0 finale de l'UI pour appareils mobiles est 30 à 50 % plus rapide depuis la RC2 Mise à jour du 18 novembre 2011 par Idelways Au terme de plus d'une année de « raffinements », jQuery Mobile dépasse les phases de test et sort pour la production « solide comme du roc », a annoncé Todd Parker, membre de la Core-team du projet jQuery, leader de jQuery UI. Après 5 alpha, 3 Beta et 3 RC, jQuery Mobile 1.0 supporte tous les plateformes et navigateurs mobiles populaires pour smartphones, tablettes et liseuses (e-Readers). Il a aussi été testé sur les différents ...

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