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  • Using Bullet physics engine to find the moment of object contact before penetration

    - by MooMoo
    I would like to use Bullet Physics engine to simulate the objects in 3D world. One of the objects in the world will move using the position from 3D mouse control. I will call it "Mouse Object" and any object in the world as "Object A" I define the time before "mouse object" and "Object A" collide as t-1 The time "mouse object" penetrate "Object A" as t Now there is a problem about rendering the scene because when I move the mouse very fast, "Mouse object" will reside in "Object A" before "Object A" start to move. I would like the "Mouse Object" to stop right away attach to the "Object A". Also If the "Object A" move, the "Mouse object" should move following (attach) the "Object A" without stop at the first collision take place. This is what i did I find the position of the "Mouse Object" at time t-1 and time t. I will name it as pos(t-1) and pos(t) The contact time will be sometime between t-1 to t, which the time of contact I name it as t_contact, therefore the contact position (without penetration) between "Mouse object" and "Object A" will be pos(t_contact) then I create multiple "Mouse object"s using this equation pos[n] = pos(t-1) * C * ( pos(t) - pos(t-1) ) where 0 <= C <= 1 if I choose C = 0.1, 0.2, 0.3,0.4..... 1.0, I will get pos[n] for 10 values Then I test collision for all of these 10 "Mouse Objects" and choose the one that seperate between "no collision" and "collision". I feel this method is super non-efficient. I am not sure the way other people find the time-of-contact or the position-of-contact when "Object A" can move.

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  • How to move the Windows 7 bootloader to the Windows 7 partition?

    - by pauldoo
    I recently installed Windows 7 in a triple boot setup alongside XP and Linux. When I was finished and was in the process of restoring the bootloader for Linux I discovered something strange about what Windows 7 had done. I discovered that Windows 7 had not installed a bootloader to it's own partition, and instead had instead set up a bootloader on the pre-existing XP partition that offers a choice between 7 and XP. This behaviour has been noticed by others. Now my booting is slightly odd. I have GRUB on the MBR which lets me choose between Linux and Windows. When I select Windows I have Grub boot to the XP partition where I get the 2nd choice between 7 and XP. Why doesn't the Windows 7 installer put the Windows 7 bootloader on the Windows 7 partition like all previous MS OSs? This is now going to be a real problem for me, as I now want to wipe the XP partition and install something else there (probably another non-MS OS). How can I move the bootloader for Windows 7 onto the Windows 7 partition, thus making it bootable and allowing me to safely wipe the XP partition?

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  • Sql Server Backup and move backup file: How to cope with file permissions?

    - by Stefan Steinegger
    With our product we have a simple backup tool for the sql server database. This tool should just make a full backup and restore to and from any folder. Of course, the user (usually an administrator) needs permission to write to the target folder. To avoid the problem of not being able to perform a backup to a network drive, I write the backup to a temp file in the Sql Server backup directory. Then I move it to the target folder. This requires permission to delete the temporary file from the sql servers backup folder. Restore is the same in the other direction. This seemed to work fine until someone tested it on vista, where the user does not have write access to the backup folder by default. So there are many solutions to solve this, but none of them seemed to be really nice. One solution would be to find another folder for the temporary file. Both the sql server user as well as the administrator performing the backup need read and write permissions. Is there such a directory? Any other ideas? Thanks a lot.

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  • JSLINT error: Move all 'var' declarations to the top of the function.

    - by Oleg Yaroshevych
    JSLINT site updated, and I cannot check JS scripts anymore. For me, this warning is not critical, and I don't want to go through thousands of lines to fix this, I want to find more critical problems. Does anybody know how to turn off this error, or use legacy JSLINT? UPDATE Example: function doSomethingWithNodes(nodes){ this.doSomething(); for (var i = 0; i < nodes.length; ++i){ this.doSomethingElse(nodes[i]); } doSomething(); // want to find this problem } jslint.com output: Error: Problem at line 4 character 8: Move all 'var' declarations to the top of the function. for (var i = 0; i < nodes.length; ++i){ Problem at line 4 character 8: Stopping, unable to continue. (44% scanned). Problem: Having variables on top of the functions is new requirement. I cannot use JSLINT to test code, because it stops scanning script on this error. I have a lot of code, and do not want to threat this warning as critical error.

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  • How can I move TinyMCE's toolbar into a modal popup?

    - by Nate Wagar
    I'm using TinyMCE & jQuery and am having a problem moving TinyMCE's external toolbar to another location in the DOM. To further complicate things, there are multiple TinyMCE instances on the page. I only want the toolbar for the one that's currently being edited. Here's some sample code: $(textarea).tinymce({ setup: function(ed) {setupMCEToolbar(ed, componentID, displaySettingsPane)} ,script_url: '/clubs/data/shared/scripts/tiny_mce/tiny_mce.js' ,theme : "advanced" ,plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template" ,theme_advanced_buttons1 : "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect" ,theme_advanced_buttons2 : "cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist,|,outdent,indent,blockquote,|,undo,redo,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,preview,|,forecolor,backcolor" ,theme_advanced_buttons3 : "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,|,charmap,emotions,iespell,media,advhr,|,print,|,ltr,rtl,|,fullscreen" ,theme_advanced_buttons4 : "insertlayer,moveforward,movebackward,absolute,|,styleprops,|,cite,abbr,acronym,del,ins,attribs,|,visualchars,nonbreaking,template,pagebreak" ,theme_advanced_toolbar_location : "external" ,theme_advanced_toolbar_align : "left" ,theme_advanced_statusbar_location : "bottom" ,theme_advanced_resizing : true }); var setupMCEToolbar = function (mce, componentID, displaySettingsPane) { mce.onClick.add(function(ed,e){ displaySettingsPane($('#' + componentID)); $('#' + componentID).fetch('.mceExternalToolbar').eq(0).appendTo('#settingsPaneContent'); }); } Basically, it seems as though the setupMCEToolbar function cannot track down the mceExternalToolbar to move it. Has anyone ever had success trying to do something like this? EDIT It's a Monday alright... it couldn't find the external toolbar because I was using children() instead of fetch(). There's still an issue in that: 1) Moving it is incredibly slow and 2) Once it moves, TinyMCE breaks. EDIT 2 A bit more clarification: The modal is draggable, thus making any purely-CSS workarounds a bit awkward...

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  • Is it good choice to move a Sublayer around a view using UIPanGestureRecognizer?

    - by Pranjal Bikash Das
    I have a CALayer and as sublayer to this CALayer i have added an imageLayer which contains an image of resolution 276x183. I added a UIPanGestureRecognizer to the main view and calculation the coordinates of the CALayer as follows: - (void)panned:(UIPanGestureRecognizer *)sender{ subLayer.frame=CGRectMake([sender locationInView:self.view].x-138, [sender locationInView:self.view].y-92, 276, 183); } in viedDidLoad i have: subLayer.backgroundColor=[UIColor whiteColor].CGColor; subLayer.frame=CGRectMake(22, 33, 276, 183); imageLayer.contents=(id)[UIImage imageNamed:@"A.jpg"].CGImage; imageLayer.frame=subLayer.bounds; imageLayer.masksToBounds=YES; imageLayer.cornerRadius=15.0; subLayer.shadowColor=[UIColor blackColor].CGColor; subLayer.cornerRadius=15.0; subLayer.shadowOpacity=0.8; subLayer.shadowOffset=CGSizeMake(0, 3); [subLayer addSublayer:imageLayer]; [self.view.layer addSublayer:subLayer]; It is giving desired output but a bit slow in the simulator. I have not yet tested it in Device. so my question is - Is it OK to move a CALayer containing an image??

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  • How can I get an NPC to move randomly in XNA?

    - by Fishwaffles
    I basically want a character to walk in one direction for a while, stop, then go in another random direction. Right now my sprites look but don't move, randomly very quickly in all directions then wait and have another seizure. I will post the code I have so far in case that is useful. class NPC: Mover { int movementTimer = 0; public override Vector2 direction { get { Random rand = new Random(); int randDirection = rand.Next(8); Vector2 inputDirection = Vector2.Zero; if (movementTimer >= 50) { if (randDirection == 4) { inputDirection.X -= 1; movingLeft = true; } else movingLeft = false; if (randDirection == 1) { inputDirection.X += 1; movingRight = true; } else movingRight = false; if (randDirection == 2) { inputDirection.Y -= 1; movingUp = true; } else movingUp = false; if (randDirection == 3) { inputDirection.Y += 25; movingDown = true; } else movingDown = false; if (movementTimer >= 100) { movementTimer = 0; } } return inputDirection * speed; } } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed) { } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, int millisecondsPerframe) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, millisecondsPerframe) { } public override void Update(GameTime gameTime, Rectangle clientBounds) { movementTimer++; position += direction; if (position.X < 0) position.X = 0; if (position.Y < 0) position.Y = 0; if (position.X > clientBounds.Width - frameSize.X) position.X = clientBounds.Width - frameSize.X; if (position.Y > clientBounds.Height - frameSize.Y) position.Y = clientBounds.Height - frameSize.Y; base.Update(gameTime, clientBounds); } }

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  • CSS: how to move element from one column to another one without changing the html ?

    - by Patrick
    hi, I'm using css to edit the content of a page (NB. I cannot edit html code). I have 2 columns div1, div2. Each columns have several children (containing text). If the block has 2 or more lines of text all successive content is automatically moved down. I need to move a chidlren from the first column to the second one, in the middle. I was considering to use absolute positioning but then I realize how children are not anymore moving down as the number of text lines increases. How can I solve this ? <div id=div1> <div> blabla </div> <div> blabla </div> <div> blabla </div> </div> <div id=div2> <div> blabla </div> <div> blabla </div> <div> blabla </div> </div> thanks

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  • I need to move a dived CSS module into the center of the page...

    - by JackMcE
    I'm building a website for someone and they wanted the text and bulk of the information to be centered on the page. Problem is I can get everything contained in a tag and then assign the class, but I can't get the whole thing to center. It always hangs to the left even if I apply centering to the div class. I guess you could say that it is stuck on the left side of the page when I want everything to be centered. I would just make everything format larger but they want some space left in the background for the color and maybe some imagery later on. They haven't made up their minds. If you want to take a look here is the link where I'm building or testing stuff. I know the header and such needs to be re proportioned to fit with everything, but just as a frame of reference. Don't worry about the header, just know that I want the white text information area with the purple border to stay the same size, but just move to the center and if some one could tell me how to do that I would appreciate it greatly.

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  • Weird CSS behavior... removing a 1px border makes <DIV> move about 20px

    - by John
    I have the following: CSS #pageBody { height: 500px; padding:0; margin:0; /*border: 1px solid #00ff00;*/ } #pageContent { height:460px; margin-left:35px; margin-right:35px; margin-top:30px; margin-bottom:30px; padding:0px 0 0 0; } HTML <div id="pageBody"> <div id="pageContent"> <p> blah blah blah </p> </div> </div> </div> If I uncomment the border line in pageBody, everything fits sweetly... I had the border on to verify things were as expected. But removing the border, pageBody drops down the page about 20px, while pageContent does not appear to move at all. Now this is not the real page, but a subset. If nothing's obvious I can attempt to generate a working minimal sample, but I thought there might be an easy quick answer first. I see the same exact problem in Chrome and IE8, suggesting it's me not the browser. Any tips where to look? I wondered maybe the 1px border was some tipping point making the contents of a div just too big, but changing #pageContent height to e.g 400 makes no difference, other than clipping the bottom off that div.

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  • Dojo extending dojo.dnd.Source, move not happening. Ideas?

    - by Soulhuntre
    Hey all, Ok... I have a simple dojo page with the bare essentials. Three UL's with some LI's in them. The idea si to allow drag-n-drop among them but if any UL goes empty due to the last item being dragged out, I will put up a message to the user to gie them some instructions. In order to do that, I wanted to extend the dojo.dnd.Source dijit and add some intelligence. It seemed easy enough. To keep things simple (I am loading Dojo from a CDN) I am simply declating my extension as opposed to doing full on module load. The declaration function is here... function declare_mockupSmartDndUl(){ dojo.require("dojo.dnd.Source"); dojo.provide("mockup.SmartDndUl"); dojo.declare("mockup.SmartDndUl", dojo.dnd.Source, { markupFactory: function(params, node){ //params._skipStartup = true; return new mockup.SmartDndUl(node, params); }, onDndDrop: function(source, nodes, copy){ console.debug('onDndDrop!'); if(this == source){ // reordering items console.debug('moving items from us'); // DO SOMETHING HERE }else{ // moving items to us console.debug('moving items to us'); // DO SOMETHING HERE } console.debug('this = ' + this ); console.debug('source = ' + source ); console.debug('nodes = ' + nodes); console.debug('copy = ' + copy); return dojo.dnd.Source.prototype.onDndDrop.call(this, source, nodes, copy); } }); } I have a init function to use this to decorate the lists... dojo.addOnLoad(function(){ declare_mockupSmartDndUl(); if(dojo.byId('list1')){ //new mockup.SmartDndUl(dojo.byId('list1')); new dojo.dnd.Source(dojo.byId('list1')); } if(dojo.byId('list2')){ new mockup.SmartDndUl(dojo.byId('list2')); //new dojo.dnd.Source(dojo.byId('list2')); } if(dojo.byId('list3')){ new mockup.SmartDndUl(dojo.byId('list3')); //new dojo.dnd.Source(dojo.byId('list3')); } }); It is fine as far as it goes, you will notice I left "list1" as a standard dojo dnd source for testing. The problem is this - list1 will happily accept items from lists 2 & 3 who will move or copy as apprriate. However lists 2 & 3 refuce to accept items from list1. It is as if the DND operation is being cancelled, but the debugger does show the dojo.dnd.Source.prototype.onDndDrop.call happening, and the paramaters do look ok to me. Now, the documentation here is really weak, so the example I took some of this from may be way out of date (I am using 1.4). Can anyone fill me in on what might be the issue with my extension dijit? Thanks!

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  • Car-like Physics - Basic Maths to Simulate Steering

    - by Reanimation
    As my program stands I have a cube which I can control using keyboard input. I can make it move left, right, up, down, back, fourth along the axis only. I can also rotate the cube either left or right; all the translations and rotations are implemented using glm. if (keys[VK_LEFT]) //move cube along xAxis negative { globalPos.x -= moveCube; keys[VK_RIGHT] = false; } if (keys[VK_RIGHT]) //move cube along xAxis positive { globalPos.x += moveCube; keys[VK_LEFT] = false; } if (keys[VK_UP]) //move cube along yAxis positive { globalPos.y += moveCube; keys[VK_DOWN] = false; } if (keys[VK_DOWN]) //move cube along yAxis negative { globalPos.y -= moveCube; keys[VK_UP] = false; } if (FORWARD) //W - move cube along zAxis positive { globalPos.z += moveCube; BACKWARD = false; } if (BACKWARD) //S- move cube along zAxis negative { globalPos.z -= moveCube; FORWARD = false; } if (ROT_LEFT) //rotate cube left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT) //rotate cube right { rotX -=0.01f; ROT_RIGHT = false; } I render the cube using this function which handles the shader and position on screen: void renderMovingCube(){ glUseProgram(myShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(myShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin,camLookingAt,camNormalXYZ); ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos); ModelViewMatrix = glm::rotate(ModelViewMatrix,rotX, glm::vec3(0,1,0)); //manually rotate glUniformMatrix4fv(glGetUniformLocation(myShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); movingCube.render(); glUseProgram(0); } The glm::lookAt function always points to the screens centre (0,0,0). The globalPos is a glm::vec3 globalPos(0,0,0); so when the program executes, renders the cube in the centre of the screens viewing matrix; the keyboard inputs above adjust the globalPos of the moving cube. The glm::rotate is the function used to rotate manually. My question is, how can I make the cube go forwards depending on what direction the cube is facing.... ie, once I've rotated the cube a few degrees using glm, the forwards direction, relative to the cube, is no longer on the z-Axis... how can I store the forwards direction and then use that to navigate forwards no matter what way it is facing? (either using vectors that can be applied to my code or some handy maths). Thanks.

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • [iPhone Obj-C] How to move a label with the wave of the iPhone?

    - by Didi
    The code below is from the book Beginning iPhone 3 Development, chapter 15, using the accelerometer to control a ball. I want to use a label instead of the ball, and only move in the x direction. However, I donno how to revise the code to achieve this goal. Can anyone please help me? THX so much!!!! (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { self.image = [UIImage imageNamed:@"ball.png"]; self.currentPoint = CGPointMake((self.bounds.size.width / 2.0f) + (image.size.width / 2.0f), (self.bounds.size.height / 2.0f) + (image.size.height / 2.0f)); ballXVelocity = 0.0f; ballYVelocity = 0.0f; } return self; } (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code [image drawAtPoint:currentPoint]; } (void)dealloc { [image release]; [acceleration release]; [super dealloc]; } //#pragma mark - - (CGPoint)currentPoint { return currentPoint; } - (void)setCurrentPoint:(CGPoint)newPoint { previousPoint = currentPoint; currentPoint = newPoint; if (currentPoint.x < 0) { currentPoint.x = 0; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y < 0){ currentPoint.y = 0; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } if (currentPoint.x > self.bounds.size.width - image.size.width) { currentPoint.x = self.bounds.size.width - image.size.width; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y > self.bounds.size.height - image.size.height) { currentPoint.y = self.bounds.size.height - image.size.height; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } CGRect currentImageRect = CGRectMake(currentPoint.x, currentPoint.y, currentPoint.x + image.size.width, currentPoint.y + image.size.height); CGRect previousImageRect = CGRectMake(previousPoint.x, previousPoint.y, previousPoint.x + image.size.width, currentPoint.y + image.size.width); [self setNeedsDisplayInRect:CGRectUnion(currentImageRect, previousImageRect)]; } (void)draw { static NSDate *lastDrawTime; if (lastDrawTime != nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballYVelocity = ballYVelocity + -(acceleration.y * secondsSinceLastDraw); ballXVelocity = ballXVelocity + acceleration.x * secondsSinceLastDraw; CGFloat xAcceleration = secondsSinceLastDraw * ballXVelocity * 500; CGFloat yAcceleration = secondsSinceLastDraw * ballYVelocity * 500; self.currentPoint = CGPointMake(self.currentPoint.x + xAcceleration, self.currentPoint.y +yAcceleration); } // Update last time with current time [lastDrawTime release]; lastDrawTime = [[NSDate alloc] init]; }

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  • Move an object in the direction of a bezier curve?

    - by Sent1nel
    I have an object with which I would like to make follow a bezier curve and am a little lost right now as to how to make it do that based on time rather than the points that make up the curve. .::Current System::. Each object in my scene graph is made from position, rotation and scale vectors. These vectors are used to form their corresponding matrices: scale, rotation and translation. Which are then multiplied in that order to form the local transform matrix. A world transform (Usually the identity matrix) is then multiplied against the local matrix transform. class CObject { public: // Local transform functions Matrix4f GetLocalTransform() const; void SetPosition(const Vector3f& pos); void SetRotation(const Vector3f& rot); void SetScale(const Vector3f& scale); // Local transform Matrix4f m_local; Vector3f m_localPostion; Vector3f m_localRotation; // rotation in degrees (xrot, yrot, zrot) Vector3f m_localScale; } Matrix4f CObject::GetLocalTransform() { Matrix4f out(Matrix4f::IDENTITY); Matrix4f scale(), rotation(), translation(); scale.SetScale(m_localScale); rotation.SetRotationDegrees(m_localRotation); translation.SetTranslation(m_localTranslation); out = scale * rotation * translation; } The big question I have are 1) How do I orientate my object to face the tangent of the Bezier curve? 2) How do I move that object along the curve without just setting objects position to that of a point on the bezier cuve? Heres an overview of the function thus far void CNodeControllerPieceWise::AnimateNode(CObject* pSpatial, double deltaTime) { // Get object latest pos. Vector3f posDelta = pSpatial->GetWorldTransform().GetTranslation(); // Get postion on curve Vector3f pos = curve.GetPosition(m_t); // Get tangent of curve Vector3f tangent = curve.GetFirstDerivative(m_t); } Edit: sorry its not very clear. I've been working on this for ages and its making my brain turn to mush. I want the object to be attached to the curve and face the direction of the curve. As for movement, I want to object to follow the curve based on the time this way it creates smooth movement throughout the curve.

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • iPhone multi-touch move, scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then moving, rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the movement and rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my movement and rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other (smoothness, jumping when lifting fingers etc), whereas the above code is spot on for move, scale and rotate actions. Any help appreciated!

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  • SharePoint 2007 Object Model: How can I make a new site collection, move the original main site to b

    - by program247365
    Here's my current setup: one site collection on a SharePoint 2007 (MOSS Enterprise) box (32 GB total in size) one main site with many subsites (mostly created from the team site template, if that matters) that is part of the one site collection on the box What I'm trying to do*: *If there is a better order, or method for the following, I'm open to changing it Create a new site collection, with a main default site, on same SP instance (this is done, easy to do in SP Object Model) Move rootweb (a) to be a subsite in the new location, under the main site Current structure: rootweb (a) \ many sub sites (sub a) What new structure should look like: newrootweb(b) \ oldrootweb (a) \ old many sub sites (sub a) Here's my code for step #2: Notes: * SPImport in the object model under SharePoint.Administration, is what is being used here * This code currently errors out with "Object reference not an instance of an object", when it fires the error event handler using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.SharePoint.Deployment; public static bool FullImport(string baseFilename, bool CommandLineVerbose, bool bfileCompression, string fileLocation, bool HaltOnNonfatalError, bool HaltOnWarning, bool IgnoreWebParts, string LogFilePath, string destinationUrl) { #region my try at import string message = string.Empty; bool bSuccess = false; try { SPImportSettings settings = new SPImportSettings(); settings.BaseFileName = baseFilename; settings.CommandLineVerbose = CommandLineVerbose; settings.FileCompression = bfileCompression; settings.FileLocation = fileLocation; settings.HaltOnNonfatalError = HaltOnNonfatalError; settings.HaltOnWarning = HaltOnWarning; settings.IgnoreWebParts = IgnoreWebParts; settings.IncludeSecurity = SPIncludeSecurity.All; settings.LogFilePath = fileLocation; settings.WebUrl = destinationUrl; settings.SuppressAfterEvents = true; settings.UpdateVersions = SPUpdateVersions.Append; settings.UserInfoDateTime = SPImportUserInfoDateTimeOption.ImportAll; SPImport import = new SPImport(settings); import.Started += delegate(System.Object o, SPDeploymentEventArgs e) { //started message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed thus far."; message = e.Status.ToString(); }; import.Completed += delegate(System.Object o, SPDeploymentEventArgs e) { //done message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed."; }; import.Error += delegate(System.Object o, SPDeploymentErrorEventArgs e) { //broken message = "Error Message: " + e.ErrorMessage.ToString() + " Error Type: " + e.ErrorType + " Error Recommendation: " + e.Recommendation + " Deployment Object: " + e.DeploymentObject.ToString(); System.Console.WriteLine("Error"); }; import.ProgressUpdated += delegate(System.Object o, SPDeploymentEventArgs e) { //something happened message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed thus far."; }; import.Run(); bSuccess = true; } catch (Exception ex) { bSuccess = false; message = string.Format("Error: The site collection '{0}' could not be imported. The message was '{1}'. And the stacktrace was '{2}'", destinationUrl, ex.Message, ex.StackTrace); } #endregion return bSuccess; } Here is the code calling the above method: [TestMethod] public void MOSS07_ObjectModel_ImportSiteCollection() { bool bSuccess = ObjectModelManager.MOSS07.Deployment.SiteCollection.FullImport("SiteCollBAckup.cmp", true, true, @"C:\SPBACKUP\SPExports", false, false, false, @"C:\SPBACKUP\SPExports", "http://spinstancename/TestImport"); Assert.IsTrue(bSuccess); }

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  • Meet our 2009 Oracle Graduates in South Africa

    - by anca.rosu
    Focusing on the broader Oracle community, Oracle South Africa initiated its first skills development programme in May 1988. Since its inception the programme has developed and improved and every year more graduates are taken on board. The Oracle Graduate Programme is made up of specific learning paths designed around customer, partner and Oracle specifications and is structured to meet the urgent skills requirements in the Oracle “economy”. The training programmes have a specific duration and incorporate both theoretical and practical application of Oracle product sets. It is aimed at creating: Meaningful employment for graduates; Learning opportunities for individuals within the organization so that career growth opportunities are exploited to the fullest; Capacity building for small enterprises which is aligned to Oracle’s Enterprise Development Programme Meet our five graduates who joined us in December 2008 and have spent over a year with us! Let’s get their initial feedback on the graduate programme and on their assignment to Jordan. Lector   On the Oracle Graduate Programme: “The Oracle Graduate Programme is an experience of a life time. I would not trade it for anything. It’s challenging and rewarding. I am proud and happy to be in an organization like Oracle” On the assignment in Jordan: "Friendly, welcoming people, world class instructors always willing to go the extra mile. What more can you ask for?"   Lungile On the Oracle Graduate Programme: “I joined Oracle as part of the graduate intake for pre-sales in order to develop my skills and knowledge. Working at Oracle has been an overwhelmingly positive experience as it has encouraged me to progress with my personal development. I am hugely grateful. It has been a great challenge and an awesome opportunity.” On the assignment to Jordan: “Going to Jordan was a great opportunity and the experience of a lifetime. The people were very welcoming and friendly. The culture was totally different from ours - the food, the clothes and the weather. It was an amazingly different experience to work from Sunday to Thursday with Friday and Saturday as the weekend.” Thabo On the Oracle Graduate Programme: “Life is an infinite learning path. I truly value growth. I believe for one to grow, one needs to be challenged to your full potential. The Oracle Graduate Programme offers real growth – and so much more.” On the assignment to Jordan: “I was amazed by the cultural differences. I now understood that to be part of the global community, I must embrace our similarities and understand our differences.”   Albeauty On the Oracle Graduate Programme: “Responsibility, dedication, focus and taking initiative … these are the key points I learned from Oracle. It is such an honour to finally be part of the Oracle family. The graduate programme itself was a great experience as I managed to learn how Oracle operates – it has been the highlight of my year. I believe that my hard work will assist in the growth of the company.” On the Jordan assignment: “A memory worth embracing. Going to Jordan was a great opportunity as I learned a lot with respect to integration between different cultures and getting to adapt to all things different. I, along with almost every other graduate, discovered that Oracle is far more than a database company. Now I know there is far more to the ‘Big Red’ name.” Emmanuel On the Oracle Graduate Programme: “The programme gave me invaluable exposure to the ICT sector and also provided an opportunity to travel, network and exchange ideas with others. The formal training helped me to improve my presentation skills and gave me a better understanding of business etiquette and communication.” On the assignment to Jordan: “It was my first trip abroad. It was a great chance to get to know each other. I had the opportunity to share ideas, share personal stuff as a team. We met experts who gave us superb training in Oracle Technologies. It was great.”   If you have any questions related to this article feel free to contact  [email protected].  You can find our job opportunities via http://campus.oracle.com.   Technorati Tags: Oracle community,South Africa,Graduate Programme,Jordan,Technologies

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  • About insertion sort and especially why it's said that copy is much faster than swap?

    - by Software Engeneering Learner
    From Lafore's "Data Structures and Algorithms in Java": (about insertion sort (which uses copy + shift instead of swap (used in bubble and selection sort))) However, a copy isn’t as time-consuming as a swap, so for random data this algo- rithm runs twice as fast as the bubble sort and faster than the selectionsort. Also author doesn't mention how time consuming shift is. From my POV copy is the simplest pointer assignment operation. While swap is 3x pointer assignment operations. Which doesn't take much time. Also shift of N elemtns is Nx pointer assignment operations. Please correct me if I'm wrong. Please explain, why what author says is true? I don't understand.

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  • Returning a CSS element

    - by TMP
    Is there a way to return a CSS element? I was using Adobe Edge and adding some of my own code in their code tab, but in order to create boundaries I would need to keep track of margin-top or margin-left. The following code works to move the element "woo" but I'm not sure how to call the elements to add something like "|| sym.$("woo").css({"margin-left"0px"}) to the move left code. //Move RIGHT if (e.which == 39) { sym.$("woo").css({"margin-left":"+=10px"}); } //Move UP else if (e.which == 38) { sym.$("woo").css({"margin-top":"-=10px"}); } //Move Left else if (e.which == 37) { sym.$("woo").css({"margin-left":"-=10px"}); } //Move DOWN else if (e.which == 40) { sym.$("woo").css({"margin-top":"+=10px"}); } EDIT: I changed the Left if statement to the following: else if (e.which == 37 && ($("woo").css("margin-left")>0)) { It seems to be working to some extent except for now it won't move left at all! I tried doing <0 too in case I was screwing up a sign but it won't let me move the element left either.

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  • How Can I Find a List of All Exceptions That a Given Library Function Throws in Python?

    - by b14ck
    Sorry for the long title, but it seems most descriptive for my question. Basically, I'm having a difficult time finding exception information in the official python documentation. For example, in one program I'm currently writing, I'm using the shutil libary's move function: from shutil import move move('somefile.txt', '/tmp/somefile.txt') That works fine, as long as I have write access to /tmp/, there is enough diskspace, and if all other requirements are satisfied. However, when writing generic code, it is often difficult to guarantee those factors, so one usually uses exceptions: from shutil import move try: move('somefile.txt', '/tmp/somefile.txt') except: print 'Move failed for some reason.' I'd like to actually catch the appropriate exceptions thrown instead of just catching everything, but I simply can't find a list of exceptions thrown for most python modules. Is there a way for me to see which exceptions a given function can throw, and why? This way I can make appropriate cases for each exception, eg: from shutil import move try: move('somefile.txt', '/tmp/somefile.txt') except PermissionDenied: print 'No permission.' except DestinationDoesNotExist: print "/tmp/ doesn't exist" except NoDiskSpace: print 'No diskspace available.' Answer points go to whoever can either link me to some relevant documentation that I've somehow overlooked in the official docs, or provide a sure-fire way to figure out exactly which exceptions are thrown by which functions, and why. Thanks!

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  • Why the databinding fails in ListView (WPF) ?

    - by Ashish Ashu
    I have a ListView of which ItemSource is set to my Custom Collection. I have defined a GridView CellTemplate that contains a combo box as below : <ListView MaxWidth="850" Grid.Row="1" SelectedItem="{Binding Path = SelectedCondition}" ItemsSource="{Binding Path = Conditions}" FontWeight="Normal" FontSize="11" Name="listview"> <ListView.View> <GridView> <GridViewColumn Width="175" Header="Type"> <GridViewColumn.CellTemplate> <DataTemplate> <ComboBox Style="{x:Null}" x:Name="TypeCmbox" Height="Auto" Width="150" SelectedValuePath="Key" DisplayMemberPath="Value" SelectedItem="{Binding Path = MyType}" ItemsSource="{Binding Path = MyTypes}" HorizontalAlignment="Center" /> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> </ListView> My Custom collection is the ObservableCollection. I have a two buttons - Move Up and Move Down on top of the listview control . When user clicks on the Move Up or Move Down button I call MoveUp and MoveDown methods of Observable Collection. But when I Move Up and Move Down the rows then the Selected Index of a combo box is -1. I have ensured that selectedItem is not equal to null when performing Move Up and Move Down commands. Please Help!!

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  • Advice on moving a machine room to a new location?

    - by MikeJ
    Our company is moving to new offices in a couple of months, and I am responsible for looking after the move of the development servers in the company. most of the dev equipment is in 5, 42U cabinets + rack for switching/routing equipment. How do most people do this sort of thing? Move the cabinent whole or extract the indvidual components and move the racks empty. any advise on prep and shutdown before the move would be welcome

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  • Whenever I hold alt/option and move my mouse, Mac OS X resizes my window... how do I stop that?

    - by Justin Searls
    I've been using Mac OS X for maybe 6 years now, and I have no idea what's causing this. Maybe someone else has this experience and can help me out. Symptom: while holding the alt/option key, if I move my mouse the current window starts resizing, anchored at the top left (it behaves exactly as if I had clicked-and-dragged the lower-right icon on the window). Anyone have an idea of what I may have installed that caused this? Or how to make it stop?

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