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  • Application Design: Single vs. Multiple Hits to the DB

    - by shyneman
    I'm building a service that performs a set of configured activities based on the type of request that it receives. Each activity involves going to the database and retrieving/updating some kind of information. The logic for each activity can be generalized and re-used across different request types. The activities may need to participate in a transaction for the duration of the servicing the request. One option, I'm considering is having each activity maintain its own access to DAL/database. This fully encapsulates the activity into a stand-alone re-usable piece, but hitting the database multiple times for one request doesn't seem like a viable option. I don't really know how to easily implement the concept of a transaction across the multiple activities here either. The second option is to encapsulate ALL the activities into one big activity and hit the database once. But this does not allow re-use and configuration of these activities for different requests. Does anyone have any suggestions and input about what should be the best way to approach my problem? Thanks for any help.

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  • MVC (model-view-controller) - can it be explained in simple terms?

    - by DVK
    I need to explain to a not-very-technical manager the MVC (model-view-controller) concept and ran into trouble. The problem is that the explanation needs to be on a "your grandma will get it" level - e.g. even the fairly straightforward explanation offered on MVC Wiki page didn't work, at least with my commentary. Does anyone have a reference to a good MVC explanation in simple terms? It would ideally be done with non-techie metaphor examples (e.g. similar to "Decorator pattern is like glasses") - one reason I failed was that all MVC examples I could come up with were development related. I once saw a list of pattern explanations but to the best of my memory MVC was not on it. Thanks!

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • One executable with cmd-line params or just many satellite executables?

    - by Nikos Baxevanis
    I design an application back-end. For now, it is a .NET process (a Console Application) which hosts various communication frameworks such as Agatha and NServiceBus. I need to periodically update my datastore with values (coming from the application while it's running). I found three possible ways: Accept command line arguments, so I can call my console app with -update. On start up a background thread will periodically invoke the update method. Create an updater.exe app which will do the updates, but I will have code duplication since in some way it will need to query the data from the source in order to save it to the datastore. Which one is better?

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  • Perls Of Wisdom For a .Net Programmer [closed]

    - by DeanMc
    Hi Guys, I like to think that recently I have moved from complete beginner to beginner. It has been a hard road and one on which I took many wrong turns. Very rarely in any profession is there a place where so many rock stars gather, this is something I would like to take advantage of. What I would like to ask is what are your perls of wisdom for a .net programmer. They can be anything you feel of value, a concept, a book, a process that should be followed, anything of that nature, it doesn't have to be .net specific just contextual. Thanks for taking the time to read this and respond.

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  • What software design pattern is best for the following scenario (C#)

    - by askjdh
    I have a gps device that records data e.g. datetime, latitude, longitude I have an sdk that reads the data from the device. The way the data is read: A command packet (basically a combination of int values in a struct) is sent to the device. The device responds with the data in fixed size chunks e.g. 64bytes Depending on the command issued I will get back differect data structs e.g. sending command 1 to the device returns a struct like struct x { id int, name char[20] } command 2 returns a collection of the following structs (basically it boils down to an array of the structs - y[12]) struct y { date datetime, lat decimal, lon decimal } I would then want to convert the struct to a class and save the data to a database. What would be the best way to encapsulate the entire process, preferably using some established design pattern? Many thanks M

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  • Conditional column values in NSTableView?

    - by velocityb0y
    I have an NSTableView that binds via an NSArrayController to an NSMutableArray. What's in the array are derived classes; the first few columns of the table are bound to properties that exist on the base class. That all works fine. Where I'm running into problem is a column that should only be populated if the row maps to one specific subclass. The property that column is meant to display only exists in that subclass, since it makes no sense in terms of the base class. The user will know, from the first two columns, why the third column's cell is populated/editable or not. The binding on the third column's value is on arrangedObjects, with a model path of something like "foo.name" where foo is the property on the subclass. However, this doesn't work, as the other subclasses in the hierarchy are not key-value compliant for foo. It seems like my only choice is to have foo be a property on the base class so everybody responds to it, but this clutters up the interfaces of the model objects. Has anyone come up with a clean design for this situation? It can't be uncommon (I'm a relative newcomer to Cocoa and I'm just learning the ins and outs of bindings.)

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  • How to better design it ???

    - by Deepak
    public interface IBasePresenter { } public interface IJobViewPresenter : IBasePresenter { } public interface IActivityViewPresenter : IBasePresenter { } public class BaseView { public IBasePresenter Presenter { get; set; } } public class JobView : BaseView { public IJobViewPresenter JobViewPresenter { get { this.Presenter as IJobViewPresenter;} } } public class ActivityView : BaseView { public IActivityViewPresenter ActivityViewPresenter { get { this.Presenter as IActivityViewPresenter;} } } Lets assume that I need a IBasePresenter property on BaseView. Now this property is inherited by JobView and ActivityView but if I need reference to IJobViewPresenter object in these derived classes then I need to type cast IBasePresenter property to IJobViewPresenter or IActivityPresenter (which I want to avoid) or create JobViewPresenter and ActivityViewPresenter on derived classes (as shown above). I want to avoid type casting in derived classes and still have reference to IJobViewPresenter or IActivityViewPresenter and still have IBasePresenter in BaseView. Is there a way I can achieve it ?

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  • Expose subset of a class - design question

    - by thanikkal
    Suppose i have a product class with about close to 100 properties. Now for some operations (Say tax calculation) i dont really need this bulky product type, rather only a subset that has price related properties. I am not sure if i should create different snap shots(class) of products that just has the properties that i am interested in. what would be the ideal approach so that i don't unnecessarily pass around unsought fluff? Thanks in advance.

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  • Find First Specific Byte in a Byte[] Array c#

    - by divinci
    Hi there, I have a byte array and wish to find the first occurance (if any) of a specific byte. Can you guys help me with a nice, elegant and efficient way to do it? /// Summary /// Finds the first occurance of a specific byte in a byte array. /// If not found, returns -1. public int GetFirstOccurance(byte byteToFind, byte[] byteArray) { }

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  • some confusions to singleton pattern in PHP

    - by SpawnCxy
    Hi all, In my team I've been told to write resource class like this style: class MemcacheService { private static $instance = null; private function __construct() { } public static function getInstance($fortest = false) { if (self::$instance == null) { self::$instance = new Memcached(); if ($fortest) { self::$instance->addServer(MEMTEST_HOST, MEMTEST_PORT); } else { self::$instance->addServer(MEM_HOST, MEM_PORT); } } return self::$instance; } } But I think in PHP resource handles will be released and initialized again every time after a request over. That means MemcacheService::getInstance() is totally equal new Memcached() which cannot be called singleton pattern at all. Please correct me if I'm wrong. Regards

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  • Server Emulator Design Pattern

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

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  • QuestionOrAnswer model?

    - by Mark
    My site has Listings. Users can ask Questions about listings, and the author of the listing can respond with an Answer. However, the Answer might need clarification, so I've made them recursive (you can "answer" an answer). So how do I set up the database? The way I have it now looks like this (in Django-style models): class QuestionOrAnswer(Model): user = ForeignKey(User, related_name='questions') listing = ForeignKey(Listing, related_name='questions') parent = models.ForeignKey('self', null=True, blank=True, related_name='children') message = TextField() But what bugs me is that listing is now an attribute of the answers as well (it doesn't need to be). What happens if the database gets mangled and an answer belongs to a different listing than its parent question? That just doesn't make any sense. We can separate it with polymorphism: QuestionOrAnswer user message created updated Question(QuestionOrAnswer) shipment Answer(QuestionOrAnswer) parent = ForeignKey(QuestionOrAnswer) And that ought to work, but now ever question and answer is split into 2 tables. Is it worth this overhead for clearly defined models?

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  • dynamical binding or switch/case?

    - by kingkai
    A scene like this: I've different of objects do the similar operation as respective func() implements. There're 2 kinds of solution for func_manager() to call func() according to different objects Solution 1: Use virtual function character specified in c++. func_manager works differently accroding to different object point pass in. class Object{ virtual void func() = 0; } class Object_A : public Object{ void func() {}; } class Object_B : public Object{ void func() {}; } void func_manager(Object* a) { a->func(); } Solution 2: Use plain switch/case. func_manager works differently accroding to different type pass in typedef _type_t { TYPE_A, TYPE_B }type_t; void func_by_a() { // do as func() in Object_A } void func_by_b() { // do as func() in Object_A } void func_manager(type_t type) { switch(type){ case TYPE_A: func_by_a(); break; case TYPE_B: func_by_b(); default: break; } } My Question are 2: 1. at the view point of DESIGN PATTERN, which one is better? 2. at the view point of RUNTIME EFFCIENCE, which one is better? Especailly as the kinds of Object increases, may be up to 10-15 total, which one's overhead oversteps the other? I don't know how switch/case implements innerly, just a bunch of if/else? Thanks very much!

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  • multiple classes with same methods - best pattern

    - by Tony
    I have a few classes in my current project where validation of Email/Website addresses is necessary. The methods to do that are all the same. I wondered what's the best way to implement this, so I don't need to have these methods copy pasted everywhere? The classes themselves are not necessarily related, they only have those validation methods in common.

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  • design using a readonly class in c#

    - by edosoft
    Hi Small design question here. I'm trying to develop a calculation app in C#. I have a class, let's call it InputRecord, which holds 100s of fields (multi dimensional arrays) This InputRecordclass will be used in a number of CalculationEngines. Each CalculcationEngine can make changes to a number of fields in the InputRecord. These changes are steps needed for it's calculation. Now I don't want the local changes made to the InputRecord to be used in other CalculcationEngine's classes. The first solution that comes to mind is using a struct: these are value types. However I'd like to use inheritance: each CalculationEngine needs a few fields only relevant to that engine: it's has it's own InputRecord, based on BaseInputRecord. Can anyone point me to a design that will help me accomplish this?

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  • Dependency Injection: I don't get where to start!

    - by Andy
    I have several articles about Dependency Injection, and I can see the benefits, especially when it comes to unit testing. The units can me loosely coupled, and mocking of dependencies can be made. The trouble is - I just don't get where to start. Consider this snippet below of (much edited for the purpose of this post) code that I have. I am instantiating a Plc object from the main form, and passing in a communications mode via the Connect method. In it's present form it becomes hard to test, because I can't isolate the Plc from the CommsChannel to unit test it. (Can I?) The class depends on using a CommsChannel object, but I am only passing in a mode that is used to create this channel within the Plc itself. To use dependancy injection, I should really pass in an already created CommsChannel (via an 'ICommsChannel' interface perhaps) to the Connect method, or maybe via the Plc constructor. Is that right? But then that would mean creating the CommsChannel in my main form first, and this doesn't seem right either, because it feels like everything will come back to the base layer of the main form, where everything begins. Somehow it feels like I am missing a crucial piece of the puzzle. Where do you start? You have to create an instance of something somewhere, but I'm struggling to understand where that should be. public class Plc() { public bool Connect(CommsMode commsMode) { bool success = false; // Create new comms channel. this._commsChannel = this.GetCommsChannel(commsMode); // Attempt connection success = this._commsChannel.Connect(); return this._connected; } private CommsChannel GetCommsChannel(CommsMode mode) { CommsChannel channel; switch (mode) { case CommsMode.RS232: channel = new SerialCommsChannel( SerialCommsSettings.Default.ComPort, SerialCommsSettings.Default.BaudRate, SerialCommsSettings.Default.DataBits, SerialCommsSettings.Default.Parity, SerialCommsSettings.Default.StopBits); break; case CommsMode.Tcp: channel = new TcpCommsChannel( TCPCommsSettings.Default.IP_Address, TCPCommsSettings.Default.Port); break; default: // Throw unknown comms channel exception. } return channel; } }

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  • Grasp Controller, Does it really need a UI to exist?

    - by dbones
    I have a Domain model which can be in multiple states, and if these states go out of a given range it the domain should automatically react. For example I have a Car which is made of multiple things which have measurements the Engine - Rev counter and Temperature the Fuel Tank - capacity Is is plaseable to have a CarStateController, which observses the engine and the tank, and if these states go out of range IE the engine temperature goes above range, turn the engine fan on?? There is no UI, (you could argue it would show a light on the dash board, but for this case it does not) is this a valid use of a GRASP controller pattern? if not what is this CarStateController Called? Or have I completely missed the point and this should be the State Pattern?

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  • Which design pattern is most appropriate?

    - by Anon
    Hello, I want to create a class that can use one of four algorithms (and the algorithm to use is only known at run-time). I was thinking that the Strategy design pattern sounds appropriate, but my problem is that each algorithm requires slightly different parameters. Would it be a bad design to use strategy, but pass in the relevant parameters into the constructor?. Here is an example (for simplicity, let's say there are only two possible algorithms) ... class Foo { private: // At run-time the correct algorithm is used, e.g. a = new Algorithm1(1); AlgorithmInterface* a; }; class AlgorithmInterface { public: virtual void DoSomething = 0; }; class Algorithm1 : public AlgorithmInterface { public: Algorithm1( int i ) : value(i) {} virtual void DoSomething(){ // Does something with int value }; int value; }; class Algorithm2 : public AlgorithmInterface { public: Algorithm2( bool b ) : value(b) {} virtual void DoSomething(){ // Do something with bool value }; bool value; };

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  • Is there a pattern that allows a constructor to be called only from a specific factory and from nowh

    - by willem
    We have a class, say LegacyUserSettingsService. LegacyUserSettingsService implements an interface, IUserSettingsService. You can get an instance of the IUserSettingsService by calling our ApplicationServicesFactory. The factory uses Spring.NET to construct the concrete LegacyUserSettingsService. The trouble is that new developers sometimes do their own thing and construct new instances of the LegacyUserSettingsService directly (instead of going via the factory). Is there a way to protect the constructor of the concrete class so it can only be called from the factory? A well-known pattern perhaps? Note that the concrete class resides in a different assembly (separate from the Factory's assembly, so the internal keyword is not a solution). The factory assembly references the other assembly that contains the concrete class. Any ideas?

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  • asp.mvc model design

    - by Radu D
    Hi, I am pretty new to MVC and I am looking for a way to design my models. I have the MVC web site project and another class library that takes care of data access and constructing the business objects. If I have in that assembly a class named Project that is a business object and I need to display all projects in a view ... should I make another model class Project? In this case the classes will be identical. Do I gain something from doing a new model class? I don't like having in views references to objects from another dll ... but i don't like duplicating the code neither. Did you encounter the same problem?

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • How should I implement items that are normalized in the Database, in Object Oriented Design?

    - by Jonas
    How should I implement items that are normalized in the Database, in Object Oriented classes? In the database I have a big table of items and a smaller of groups. Each item belong to one group. This is how my database design look like: +----------------------------------------+ | Inventory | +----+------+-------+----------+---------+ | Id | Name | Price | Quantity | GroupId | +----+------+-------+----------+---------+ | 43 | Box | 34.00 | 456 | 4 | | 56 | Ball | 56.50 | 3 | 6 | | 66 | Tin | 23.00 | 14 | 4 | +----+------+-------+----------+---------+ Totally 3000 lines +----------------------+ | Groups | +---------+------+-----+ | GroupId | Name | VAT | +---------+------+-----+ | 4 | Mini | 0.2 | | 6 | Big | 0.3 | +---------+------+-----+ Totally 10 lines I will use the OOP classes in a GUI, where the user can edit Items and Groups in the inventory. It should also be easy to do calculations with a bunch of items. The group information like VAT are needed for the calculations. I will write an Item class, but do I need a Group class? and if I need it, should I keep them in a global location or how do I access it when I need it for Item-calculations? Is there any design pattern for this case?

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