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  • What could be causing Windows to randomnly reset the system time to a random time?

    - by Jonathan Dumaine
    My Windows 7 machine infuriates me. It cannot hold a date. At one point it all worked fine, but now it will decide that it needs to change the system time to a random time and date either in the future or past. There seems to be no correlation or set interval of when it happens. To remedy it I have: Correctly set the time in bios. Replaced the motherboard battery with a new CR2032 (even checked it with a multimeter). Tried disabling automatic internet synchronizing via "Date and Time" dialog. Stopped, restarted, left disabled the Windows Time service. Yet with all of these actions, the time will continue to change. Any ideas?

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  • linux audit - exclude a process that updates the time

    - by user185704
    I have set my auditd rules to log when the system time is changed However, our servers are VMs and thus have problems with the time drifting out. We needed to solve this issue so we used a VMware tool to regularly synchronize the time. My problem now is that my audit logs are overwhelmed with time change entries like this: Jun 1 15:08:39 ***** audispd: node=****** type=SYSCALL msg=audit(1338559719.053:344291): arch=c000003e syscall=159 success=yes exit=5 a0=7ffff2084050 a1=0 a2=144b a3=485449575f4c4c55 items=0 ppid=1 pid=1348 auid=4294967295 uid=0 gid=0 euid=0 suid=0 fsuid=0 egid=0 sgid=0 fsgid=0 tty=(none) ses=4294967295 comm="vmtoolsd" exe="/usr/lib/vmware-tools/bin64/appLoader" key="time_change" How can I exclude this vmware tool from the audit, but still capture a user changing the time? Here are my current audit rules to capture time changes: -a always,exit -F arch=b32 -S adjtimex -S settimeofday -k time_change -a always,exit -F arch=b32 -S clock_settime -k time_change

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  • What could be causing Windows to randomly reset the system time to a random time?

    - by Jonathan Dumaine
    My Windows 7 machine infuriates me. It cannot hold a date. At one point it all worked fine, but now it will decide that it needs to change the system time to a random time and date, either in the future or past. There seems to be no correlation or set interval of when it happens. In attempt to remedy this, I have: Correctly set the time in BIOS. Replaced the motherboard battery with a new CR2032 (even checked it with a multimeter). Tried disabling automatic internet synchronizing via "Date and Time" dialog. Stopped, restarted, left disabled the Windows Time service. Yet with all of these actions, the time will continue to change. Any ideas?

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  • Synchronized Enumerator in C#

    - by Dan Bryant
    I'm putting together a custom SynchronizedCollection<T> class so that I can have a synchronized Observable collection for my WPF application. The synchronization is provided via a ReaderWriterLockSlim, which, for the most part, has been easy to apply. The case I'm having trouble with is how to provide thread-safe enumeration of the collection. I've created a custom IEnumerator<T> nested class that looks like this: private class SynchronizedEnumerator : IEnumerator<T> { private SynchronizedCollection<T> _collection; private int _currentIndex; internal SynchronizedEnumerator(SynchronizedCollection<T> collection) { _collection = collection; _collection._lock.EnterReadLock(); _currentIndex = -1; } #region IEnumerator<T> Members public T Current { get; private set;} #endregion #region IDisposable Members public void Dispose() { var collection = _collection; if (collection != null) collection._lock.ExitReadLock(); _collection = null; } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { var collection = _collection; if (collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex++; if (_currentIndex >= collection.Count) { Current = default(T); return false; } Current = collection[_currentIndex]; return true; } public void Reset() { if (_collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex = -1; Current = default(T); } #endregion } My concern, however, is that if the Enumerator is not Disposed, the lock will never be released. In most use cases, this is not a problem, as foreach should properly call Dispose. It could be a problem, however, if a consumer retrieves an explicit Enumerator instance. Is my only option to document the class with a caveat implementer reminding the consumer to call Dispose if using the Enumerator explicitly or is there a way to safely release the lock during finalization? I'm thinking not, since the finalizer doesn't even run on the same thread, but I was curious if there other ways to improve this.

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  • Synchronized IEnumerator<T>

    - by Dan Bryant
    I'm putting together a custom SynchronizedCollection<T> class so that I can have a synchronized Observable collection for my WPF application. The synchronization is provided via a ReaderWriterLockSlim, which, for the most part, has been easy to apply. The case I'm having trouble with is how to provide thread-safe enumeration of the collection. I've created a custom IEnumerator<T> nested class that looks like this: private class SynchronizedEnumerator : IEnumerator<T> { private SynchronizedCollection<T> _collection; private int _currentIndex; internal SynchronizedEnumerator(SynchronizedCollection<T> collection) { _collection = collection; _collection._lock.EnterReadLock(); _currentIndex = -1; } #region IEnumerator<T> Members public T Current { get; private set;} #endregion #region IDisposable Members public void Dispose() { var collection = _collection; if (collection != null) collection._lock.ExitReadLock(); _collection = null; } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { var collection = _collection; if (collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex++; if (_currentIndex >= collection.Count) { Current = default(T); return false; } Current = collection[_currentIndex]; return true; } public void Reset() { if (_collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex = -1; Current = default(T); } #endregion } My concern, however, is that if the Enumerator is not Disposed, the lock will never be released. In most use cases, this is not a problem, as foreach should properly call Dispose. It could be a problem, however, if a consumer retrieves an explicit Enumerator instance. Is my only option to document the class with a caveat implementer reminding the consumer to call Dispose if using the Enumerator explicitly or is there a way to safely release the lock during finalization? I'm thinking not, since the finalizer doesn't even run on the same thread, but I was curious if there other ways to improve this. EDIT After thinking about this a bit and reading the responses (particular thanks to Hans), I've decided this is definitely a bad idea. The biggest issue actually isn't forgetting to Dispose, but rather a leisurely consumer creating deadlock while enumerating. I now only read-lock long enough to get a copy and return the enumerator for the copy.

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  • Preparing for Those ‘Requests for Tech Help’ Ahead of Time Can Pay Off [Humorous Image]

    - by Asian Angel
    We have all been there…waiting for the inevitable ‘repeat request’ for help, but ‘sometimes’ you can save the day ahead of time with a little bit of preparation! Then there are the times when it is just best to admit defeat… Found this today while working on a clients completely hosed PC… [Reddit IIIIIIITTTTTTTTTTTT] [via Fail Desk] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Real-Time Co-Authoring Feature now Available in Microsoft Office Web Apps

    - by Akemi Iwaya
    The lack of a collaboration feature in Microsoft’s Office Web Apps was a big disappointment for many people, but starting this week, that is no longer a problem. Microsoft has added an awesome new collaboration feature to their Office Web Apps that will help you and your co-workers be more productive than ever before no matter where you are working from now. Screenshot courtesy of the Office 365 Technology Blog. In addition to the new collaboration feature, new updates such as improved formatting controls, the ability to drag and drop cells, new picture cropping functionality, and more has been added to the Office Web Apps line-up. You can learn more about the new updates for each of the Office Web Apps and the new collaboration feature via the blog post linked below. Collaboration just got easier: Real-time co-authoring now available in Office Web Apps [via Ars Technica]     

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  • Microsoft MVP for the Third Time

    - by shiju
    I just received an email from Microsoft which stating that I have been awarded as Microsoft MVP again for 2012!! Now I became a Microsoft MVP for the third time in a row. Here's the email below: Dear Shiju Varghese, Congratulations! We are pleased to present you with the 2012 Microsoft® MVP Award! This award is given to exceptional technical community leaders who actively share their high quality, real world expertise with others. We appreciate your outstanding contributions in ASP.NET/IIS technical communities during the past year. On this occasion, I would like to thank Microsoft, community leaders, fellow MVPs, my blog readers, my employer Marlabs and finally big thanks to my lovely wife Rosmi and to my daughter Irene Rose.

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  • DIY Sunrise Alarm Clock Sports a Polished Build and Perfect Time Keeping

    - by Jason Fitzpatrick
    We’ve seen our fair share of sunrise simulators, but by far this one is the most polished build–everything from the atomic clock circuit to the LEDs are all packed cleanly in a frosted acrylic case. Renaud Schleck, the tinker behind the build, describes the guts: This is an alarm clock simulating the sunrise, which means that a few minutes before the alarm goes off, it shines some light whose brightness increases over time. The alarm clock is built around a MSP430G2553 microcontroller compatible with the MSP430 Launchpad from Texas Instrument. It features a DCF77 module which sets the clock automatically through radio waves. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Ardour won't rewind when jack time master

    - by Edward
    Using Ubuntu Studio 12.04, ardour will not rewind when it is set to the jack time master. I've read that this could be due to a jack/ardour version conflict, but I am not sure what the correct combo should be. The same thing happens with "ardour 2.8.14 (built from revision 13065)" and "ardour 2.8.12 (built from revision 10144)". The latter is the default installation with ubuntu studio 12.04 LTS. Linux "/proc/version" reports as Linux version 3.2.0-23-lowlatency-pae (buildd@vernadsky) (gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu4) ) #31-Ubuntu SMP PREEMPT Wed Apr 11 04:07:36 UTC 2012 and "jackd --version" reports as: jackdmp 1.9.8 Copyright 2001-2005 Paul Davis and others. Copyright 2004-2011 Grame. jackdmp comes with ABSOLUTELY NO WARRANTY This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details jackdmp version 1.9.8 tmpdir /dev/shm protocol 8 Thanks for any help.

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • How to Easily Reset a Computer Back to a Clean State Each Time It Boots

    - by Chris Hoffman
    When you’re managing a public computer, you need a special kind of tool. You need a way to reset that computer back to a clean state every time it boots so no one can make any harmful changes. Commercial solutions like Deep Freeze offer this feature, and Microsoft once offered it via its Windows Steady State tool for Windows XP and Vista. However, Windows Steady State has been discontinued and doesn’t work with Windows 7. We’ll be using Reboot Restore Rx for this, as it supports both Windows 7 and Windows 8. Steadier State is another solid option, but it only works in Windows 7, and even then only with Windows 7 Enterprise and Ultimate.    

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  • Speeding Up NHibernate Startup Time

    - by Ricardo Peres
    One technique I use and posted on the NHUsers mailing list consists in serializing a previously-configured Configuration to the filesystem and deserializing it on all subsequente starts of the application: Configuration cfg = null; IFormatter serializer = new BinaryFormatter(); //first time cfg = new Configuration().Configure(); using (Stream stream = File.OpenWrite("Configuration.serialized")) { serializer.Serialize(stream, configuration); } //other times using (Stream stream = File.OpenRead("Configuration.serialized")) { cfg = serializer.Deserialize(stream) as Configuration; } Check it out for yourselves. SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Disk utility running for a long time

    - by Nik
    I had a spare, old external usb hard disk which stopped working long time back due to improper removal of disk. I tried fixing it in windows (when I did not have ubuntu yet), however I couldn't fix it. So I tried formatting the disk and creating a new partition using the disk utility in ubuntu. However it seems to keep running without any indication of the progress or whatsoever. I have no idea what is happening. I have attached a screenshot below to show what I mean. As you can from the screenshot above it seems to be working on it but no indication on the progress or what it is doing. Any attempt to exit it or do any other task like safe removal or format partition leads to the the following dialog box. What should I do? Wait or restart the computer..???

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  • Cron job fails for any time other than default * * * * *

    - by Raghu
    On Ubuntu 11.10 (Oneiric Ocelot), my cron job run fine if I use the default * * * * * But if I want it to run at 17 hrs or any other time, it never runs. My settings are: 00 17 * * * wget http://www.abc.com/a.php I also tried: 00 17 * * * root wget http://www.abc.com/a.php I also tried specifying the path. There is a carriage return, and I'm logged in as root Here is my complete crontab: TZ=Australia/Sydney 22 7 * * * /usr/bin/wget http://www.abc.com/a.php 22 7 * * * /bin/date >> /tmp/date.txt ----the out put is as follws: root@Scrunch:~# sudo crontab -l -u root 55 12 * * * date >>/tmp/crontest.txt root@Scrunch:~# Why is the terminal displaying so many blank lines after outputting the crontab entries? do you suspect unnecessary carriage lines are given....And i have not given any entries any other cron spaces like .d,/daily eyc.,

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  • Estimating time for planning and technical design using Evidence Based Scheduling

    - by Turgs
    I'm at the beginning of a development project in a large organization. The Functional Requirements are currently being worked out and documented with our business stakeholders by our Enterprise Design department. I'm required to produce Technical Design Documents and manage the team to actually build the solution. I'm wanting to try Evidence Based Scheduling, but as I understand, part of that is breaking the job down into small tasks that are less than 14 hours in duration, which requires me to have already done the Technical Design. Therefore, can Evidence Based Scheduling only be used after the Technical Design has been done? How do you then plan and estimate the time it may take to come up with the Technical Design?

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  • Continuous integration - build Debug and Release every time?

    - by Darian Miller
    Is it standard practice when setting up a Continuous Integration server to build a Debug and Release version of each project? Most of the time developers code with a Debug mode project configuration set enabled and there could be different library path configurations, compiler defines, or other items configured differently between Debug/Release that would cause them to act differently. I configured my CI server to build both Debug & Release of each project and I'm wondering if I'm just overthinking it. My assumption is that I'll do this as long as I can get quick feedback and once that happens, then push the Release off to a nightly build perhaps. Is there a 'standard' way of approaching this?

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  • Time Passes

    - by Robert May
    It’s been half a year since my last post.  My how time flies.  My new years resolution is to post more frequently.  After a short stint at a local company, which shall remain nameless, I’m back at Veracity.  Overall, Veracity Solutions is one of the best companies I’ve worked for, and I’m relieved to be back. So, this year, I’m going to do the following on my blog: Finish the Agile posts I started (IN MAY!!!). Blog about some code for a logging helper to make debug logging easier. Blog some resharper snippets to help with logging. Blog a Unity Container helper to allow you to specify dependency mappings with attributes on interfaces. If I can accomplish all of those, I’ll have done well this year, and since I’ve put this out to the public, I’m accountable for it, right? Technorati Tags: Agile,logging

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  • Running an a single action on multiple sprites at the same time

    - by Stephen
    Ok so I have created a spiraling animation for a football and I want to be able to run it on 2 sprites at the same time. This is what I have done. CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [Sprite1 runAction: repeat]; [Sprite2 runAction: repeat]; but it only runs the action on the first sprite. What am I doing wrong?

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  • Time/duration handling in strategic game

    - by borg
    I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should handle time and duration. Let's state the matter clearly: what if something is bound to happen in 5 hours and on which other events depend. For example the arrival of some space ship in some system where some defense systems are present, hence a fight would start. Should I use some kind of scheduler (like Quartz in my java land) to trigger the corresponding event when due (I plan to use events for communication)? Something else?

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  • Installation taking a very long time

    - by user290522
    I am installing Ubuntu 14.04(32-bit) on my laptop (Compaq Presario V2000), and after about 7 hours, it is still in Congiguring bcmwl-kernel-source (i386) mode. The messages I read are as follows: ubuntu kernel: [22814.858163] ACPI: \_SB_.PCI0.LPC0.LPC0.ACAD: ACPI_NOTIFY_BUS_CHECK event: unsupported with the numbers in the square brackets increasing. I have had Windows XP professional on this laptop, and I am erasing it. I am not sure if I should turn off the laptop, and start all over again. About 4 years ago I installed Ubuntu on this laptop, and that was very fast. The only problem I encountered was my wireless, and could not make it to work, and switched back to Windows. I appreciate any comments regarding this installation taking such a long time.

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • How do I restrict my kids' computing time?

    - by Takkat
    Access to our computer (not only to the internet) needs to be restricted for the accounts of my kids (7, 8) until they are old enough to manage this by themselves. Until then we need to be able to define the following: the hours of the day when computing is o.k. (e.g. 5 - 9 pm) the days of the week when computing is not o.k. (e.g. mondays to fridays) the amount of time allowed per day (e.g. 2 hours) In 11.10 all of the following that used to do the job don't work any more: Timekpr: for 11.10 not available through the ppa. The installed version from 11.04 does not work in 11.10. Timoutd: command line alternative, but in 11.10 removed from the repositories. Gnome Nanny: Looks great but repeatedly crashes to force restarting X-server. So we can't use or recommed this program at the moment. Are there any other alternatives?

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  • Loading files during run time

    - by NDraskovic
    I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like: 1 1,5 1,78 -3,6 Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed. So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly? Thanks

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  • Move website from host a to host b without down time dns change

    - by grigione
    I would like to move my website from host A to host B I have uploaded a copy of my site to the new host, while keeping the old copy in place with the old host I will need to update the nameservers to point to the new nameservers. I'll want to change the DNS settings of domain name to point to new host b To avoid down time for the DNS change to propagate through the net, can I add the old nameservers and new nameservers together without causing problems, or must I delete the old nameservers first? What happens to my website when it points to two different nameservers?

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