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  • Should I implement BackBone.js into my ASP.NET WebForms applications?

    - by Walter Stabosz
    Background I'm trying to improve my group's current web app development pattern. Our current pattern is something we came up with while trying to rich web apps on top of ASP.NET WebForms (none of us knew ASP.NET MVC). This is the current pattern: ! Our application is using the WinForms Framework. Our ASPX pages are essentially just HTML, we use almost no WebControls. We use JavaScript/jQuery to perform all of our UI events and AJAX calls. For a single ASPX page, we have a single .js file. All of our AJAX calls are POSTs (not RESTful at all) Our AJAX calls contact WebMethods which we have defined in a series of ASMX files. One ASMX file per business object. Why Change? I want to revise our pattern a bit for a couple of reasons: We're starting to find that our JavaScript files are getting a bit unwieldy. We're using a hodgepodge of methods for keeping our local data and DOM updates in sync. We seem to spend too much time writing code to keep things in sync, and it can get tricky to debug. I've been reading Developing Backbone.js Applications and I like a lot of what Backbone has to offer in terms of code organization and separation of concerns. However, I've gotten to the chapter on RESTful app, I started to feel some hesitation about using Backbone. The Problem The problem is our WebMethods do not really fit into the RESTful pattern, which seems to be the way Backbone wants to consume them. For now, I'd only like to address our issue of disorganized client side code. I'd like to avoid major rewrites to our WebMethods. My Questions Is it possible to use Backbone (or a similar library) to clean up our client code, while not majorly impacting our data access WebMethods? Or would trying to use Backbone in this manner be a bastardization of it's intended use? Anyone have any suggestions for improving our pattern in the area of code organization and spending less time writing DOM and data sync code?

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  • Should I set NOINDEX header for my JS, CSS and image files?

    - by Yoga
    Are there any harms if my site send NOINDEX headers for all my static assets? For image files, I refer to those valueless, e.g. background images, button images, etc. Update: more background information I have this concern is since recent Google said they also execute JS and they might fetch content via Ajax. So, for example, if I send noindex for my jQuery script, so Google would not be able to use them to load Ajax, I suppose it is not good for my site's SEO, right?

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  • Un groupe de développeurs sort Flac.js, un décodeur JavaScript pour la lecture du contenu audio dans le navigateur sans recours aux codecs

    Un groupe de développeurs sort Flac.js un décodeur audio en JavaScript pour la lecture du contenu audio dans le navigateur sans nécessiter de codecs HTML5, le futur standard du Web introduit la balise audio permettant de créer des applications fournissant le traitement et la synthèse audio dans le navigateur. Les navigateurs récents comme Chrome ou Firefox, intègrent déjà des bibliothèques Javascript qui fournissent des méthodes et propriétés permettant de manipuler l'élément audio. Cependant, les applications HTML 5 manipulant du contenu audio qui fonctionnent normalement dans un navigateur sur un système d'exploitation donné pourraient ne pas marcher correctement lors de...

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  • WebMatrix 2 sort en version finale, l'EDI Web gratuit tout-en-un s'ouvre au mobile et supporte mieux C#, VB, PHP, Node.js, HTML5 et CSS3

    WebMatrix 2 passe en Release Candidate : développement mobile support de Node.JS et émulateurs Windows Phone et iPhone pour l'EDI Web gratuit Mise à jour du 18/06/2012 Dans la foulée des sorties de Visual Studio 2012 RC, Windows 8 Preview et le nouveau Windows Azure, Microsoft a également publié la Release Candidate de WebMatrix 2. Pour rappel, WebMatrix est un environnement de développement Web léger « tout-en-un », robuste et surtout gratuit, développé par Microsoft. Cette mouture qui marque une étape importante dans le cycle de développement de l'EDI s'aligne avec la vision de Microsoft depuis la première ver...

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • WebMatrix 2 passe en RC : développement mobile, support de Node.JS, émulateurs Windows Phone et iPhone pour l'EDI Web gratuit

    WebMatrix 2 passe en Release Candidate : développement mobile support de Node.JS et émulateurs Windows Phone et iPhone pour l'EDI Web gratuit Mise à jour du 18/06/2012 Dans la foulée des sorties de Visual Studio 2012 RC, Windows 8 Preview et le nouveau Windows Azure, Microsoft a également publié la Release Candidate de WebMatrix 2. Pour rappel, WebMatrix est un environnement de développement Web léger « tout-en-un », robuste et surtout gratuit, développé par Microsoft. Cette mouture qui marque une étape importante dans le cycle de développement de l'EDI s'aligne avec la vision de Microsoft depuis la première ver...

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • TinyMCE Not Defined Error

    - by Tim
    I am trying to add TinyMCE to page but I am getting these errors: Error: tinyMCE is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/langs/en.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/themes/advanced/editor_template.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/pagebreak/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/style/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advimage/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advlink/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/iespell/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/preview/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/media/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/paste/editor_plugin.js Line: 1 Here is the code I have in header: <script type="text/javascript" src="https://my.secure.site/jquery/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js"></script> <script type="text/javascript"> $(document).ready(function() { tinyMCE.init({ mode: "textareas", script_url: "https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js", theme: "advanced", plugins: "pagebreak,style,advimage,advlink,iespell,preview,media,paste", theme_advanced_buttons1: "help,newdocument,|,bold,italic,underline,strikethrough,|,link,unlink,anchor,image", theme_advanced_buttons2: "fontsizeselect,hr,removeformat,charmap,visualaid,sub,sup", theme_advanced_buttons3: "cut,copy,paste,|,undo,redo,|,cleanup,code,preview", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: false, editor_selector: "tinymce", width: "398px", force_p_newlines: false, force_br_newlines: true }); }); </script> And this is my textarea that I'm expecting TinyMCE to use: <textarea id="post1msg" class="tinymce" rows="4" cols="40"><?=$r->post->message?></textarea> Please does anyone have any idea why it's not working?

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  • Multiple Facebook scripts?

    - by J Set
    This may be kind of a dumb question, but the script for the facebook button on the like button page is different from the script on the javascript sdk page, but similar. Did facebook just forget to update the documentation or do I need both scripts? The like button page gives: <div id="fb-root"></div> <script> (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> But on the javascript sdk page: <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : 'YOUR_APP_ID', // App ID channelUrl : '//WWW.YOUR_DOMAIN.COM/channel.html', // Channel File status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML }); // Additional initialization code here }; // Load the SDK Asynchronously (function(d){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; ref.parentNode.insertBefore(js, ref); }(document)); </script>

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  • Google Chrome Extension : Port: Could not establish connection. Receiving end does not exist

    - by tcornelis
    I have been looking for an answer for almost a week now, but having read all the stackoverflow items i can't seem to find a solution that is working for me. The error that i'm having is : Port: Could not establish connection. Receiving end does not exist. lastError:30 set lastError:30 dispatchOnDisconnect messaging:277 folder layout : img developer_icon.png js sidebar.js main.js jquery-2.0.3.js manifest.json my the manifest.json file looks something like this (it is version 2) :` "browser_action": { "default_icon": "./img/developer_icon.png" }, "content_scripts": [ { "matches": ["*://*/*"], "js": ["./js/sidebar.js"], "run_at": "document_end" } ], "background" : { "scripts" : ["./js/main.js","./js/jquery-2.0.3.js"] }, I want to handle the user clicking the extension icon so i could inject a sidebar in the existing website (because the extension i would like to develop requires that amount of space). So in main.js : chrome.browserAction.onClicked.addListener(function(tab) { chrome.tabs.getSelected(null, function(tab){ chrome.tabs.sendMessage( //Selected tab id tab.id, //Params inside a object data {callFunction: "toggleSidebar"}, //Optional callback function function(response) { console.log(response); } ); }); }); and in sidebar.js : chrome.runtime.onMessage.addListener(function(req,sender,sendResponse){ console.log("sidebar handling request"); toggleSidebar(); }); but i'm never able to see the console.log in my console because of the error. Does someone know what i did wrong? Thanks in advance!

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  • How to get the Three.js import/export scripts into Blender on Ubuntu?

    - by Bane
    I have been working with 3D primitives in Three.js, but now I want to import some models. I plan on using Blender, which I have just downloaded with: sudo apt-get install blender However, I was instructed to put the import/export scripts in the .blender/2.62/scripts/addons folder, but it does not exist! .blender/2.62 does exist, but it only has a config folder. The next thing I did is manually changed the script search path in Blender's preferences from // to my homefolder/scripts, which contained the required io_mesh_threejs folder (which, in turn had the .py scripts inside). I saved the changes, restarted Blender, but still nothing: in the menu there is no mention of Three.js at all! What do I do? It would be great if I knew the installation path for Blender, because maybe I could put those scripts there manually. Where should it be installed? EDIT: these are the scripts I'm talking about, along with the instructions: https://github.com/mrdoob/three.js/tree/master/utils/exporters/blender.

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  • how to retrieve img alt text with jquery or javascript? [on hold]

    - by kate
    Which is the code with which we can retreive alternative text of image: It is a Cataloge with clothes. Dressers, Shirts, Skirts e.t.c. in front page of a site. The featured images of the categories can be changed manually from someone. I did a check and it is asking me to give alt text. I did it to some images with alt="". But to the cataloge I cannot do it. the code is below: {{ 'option_selection.js' | shopify_asset_url | script_tag }} {{ 'api.jquery.js' | shopify_asset_url | script_tag }} {% if template contains 'customers' %} {{ 'shopify_common.js' | shopify_asset_url | script_tag }} {{ 'customer_area.js' | shopify_asset_url | script_tag }} {% endif %} {% if settings.display_slideshow %}{{ 'jquery.slider.js' | asset_url | script_tag }}{% endif %} {% if settings.include_masonry %}{{ 'jquery.masonry.js' | asset_url | script_tag }}{% endif %} {% if settings.enable_product_image_zoom %}{{ 'jquery.zoom.js' | asset_url | script_tag }}{% endif %} {{ 'fancy.js' | asset_url | script_tag }} {{ 'shop.js' | asset_url | script_tag }} Shopify.money_format = '{{ shop.money_format }}'; {% if template contains "product" %} jQuery(document).ready(function($){ {% if product.variants.size 1 or product.options.size 1 %} new Shopify.OptionSelectors("product-select", { product: {{ product | json }}, onVariantSelected: selectCallback }); {% assign found_one_in_stock = false %} {% for variant in product.variants %} {% if variant.available and found_one_in_stock == false %} {% assign found_one_in_stock = true %} {% for option in product.options %} $('#product-select-option-' + {{ forloop.index0 }}).val({{ variant.options[forloop.index0] | json }}).trigger('change'); {% endfor %} {% endif %} {% endfor %} {% endif %} }); $(function() { $( "#tabs" ).tabs(); });

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Why is Raphael.JS creating paper with dimensions 1000x1000?

    - by Bryan
    I have a demo using raphael.js. The code for it is very simple but when viewed in Internet Explorer (less that version 9) I get a Raphael canvas that is 1000px by 1000px and I can't figure out why. I'm using version 1.5.2 of Raphael. Code below: HTML <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Raphael Test</title> <link rel="stylesheet" type="text/css" href="test.css"> <link href="../shared/img/favicon.png" rel="shortcut icon"> </head> <body> <div id="graph"></div> <script src="../shared/js/raphael/raphael-min.js" type="text/javascript"> </script> <script src="test.js" type="text/javascript"> </script> </body> </html> CSS /* Graph */ #graph { padding: 5px; width: 477px; height: 299; } JS var holder = document.getElementById('graph') , width = holder.scrollWidth , height = Math.round(width * 0.5625) + 25 , p = Raphael(10, 50, width, height) , c = p.circle(p.width - 50, p.height - 50, 50); alert(p.width + ' & ' + p.height); I found a discussion in Raphael's Google group with the same problem but no resolution.

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  • How to remove JS:Illredir-S [Trj] (virus) from website ?

    - by Rizwan Aaqil
    My website www.edesimusic.net and www.juraatmedia.com is infected with JS:Illredir-S [Trj] malware. My site keep on getting infected with some redirects or js scripts or iframe script, after cleaning them I change my passwords and it comes again after few days. Can anyone tell me how to protect my websites properly and how to remove this virus JS:Illredir-S [Trj] ? I am not getting any information about this virus and which file on my server is infected with it. Please help me!

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  • How to provide js-ctypes in a spidermonkey embedding?

    - by Triston J. Taylor
    Summary I have looked over the code the SpiderMonkey 'shell' application uses to create the ctypes JavaScript object, but I'm a less-than novice C programmer. Due to the varying levels of insanity emitted by modern build systems, I can't seem to track down the code or command that actually links a program with the desired functionality. method.madness This js-ctypes implementation by The Mozilla Devs is an awesome addition. Since its conception, scripting has been primarily used to exert control over more rigorous and robust applications. The advent of js-ctypes to the SpiderMonkey project, enables JavaScript to stand up and be counted as a full fledged object oriented rapid application development language flying high above 'the bar' set by various venerable application development languages such as Microsoft's VB6. Shall we begin? I built SpiderMonkey with this config: ./configure --enable-ctypes --with-system-nspr followed by successful execution of: make && make install The js shell works fine and a global ctypes javascript object was verified operational in that shell. Working with code taken from the first source listing at How to embed the JavaScript Engine -MDN, I made an attempt to instantiate the JavaScript ctypes object by inserting the following code at line 66: /* Populate the global object with the ctypes object. */ if (!JS_InitCTypesClass(cx, global)) return NULL; /* I compiled with: g++ $(./js-config --cflags --libs) hello.cpp -o hello It compiles with a few warnings: hello.cpp: In function ‘int main(int, const char**)’: hello.cpp:69:16: warning: converting to non-pointer type ‘int’ from NULL [-Wconversion-null] hello.cpp:80:20: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] hello.cpp:89:17: warning: NULL used in arithmetic [-Wpointer-arith] But when you run the application: ./hello: symbol lookup error: ./hello: undefined symbol: JS_InitCTypesClass Moreover JS_InitCTypesClass is declared extern in 'dist/include/jsapi.h', but the function resides in 'ctypes/CTypes.cpp' which includes its own header 'CTypes.h' and is compiled at some point by some command during 'make' to yeild './CTypes.o'. As I stated earlier, I am less than a novice with the C code, and I really have no idea what to do here. Please give or give direction to a generic example of making the js-ctypes object functional in an embedding.

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  • How to modify Dreamweaver's SpryMenuBar.js to send a msgbox on what menu was clicked?

    - by Mike
    I have a simple HTML webpage made in Dreamweaver with a SpryMenuBar. When I click on a menu item, I want to send a pop up message box that says which menu item was clicked. (This is not really my objective but once I can learn to hook into the spry java script with a mouse click listener I can try to do what I am really after.) The problem is for some reason I can't seem to get started with this seemingly simple task. Does anybody know how to revise the SpryMenuBar.js to make a msgbox showing the item that was clicked? For example if I click a menu that say's 'Contact us', I wan't to throw a message box that says "You pressed, Contact us". Note: My final objective is to actually call another function that changes text in the center of my page, depending on what menu item was clicked.

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  • Why browser doesnt recognize jquery when <script src="...jquery.js> is on a html page served by Goo

    - by indiehacker
    jquery.js source code is not being recognised by browser using my page.html served by Google App Engine as a http:some_request to the SDK, BUT when I load the exact same page.html into the browser directly from my local hard drive as jquery.js all works OK, it is recognized, so I know my path is OK.... I don't understand? In the header of my page.html I have the following: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js" type="text/javascript"></script> I also tried without success in the header this: <script src="/static/jquery.js" type="text/javascript"></script> I am working along with the examples in the [Jquery tutorial][1]. I am sure there is something simple I dont understand about how .html pages served to the browser from app engine interact differently with the browser than what I normally would expect....but I frustratingly just cant get it.....everything else I have with my app engine app is working fine......would love some help so i can move forward....

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  • Visual Studio 2010: Publish minified javascript files instead of the original ones

    - by salgiza
    I have a Scripts folder, that includes all the .js files used in the project. Using the Ajax Minifier task, I generate .min.js files for each one. Depending on whether the application is running in debug or release mode, I include the original .js file, or the minified one. The Scripts folder looks like this: Scripts/script1.js Scripts/script1.min.js // Outside the project, generated automatically on build Scripts/script2.js Scripts/script2.min.js // Outside the project, generated automatically on build The .min.js files are outside the project (although in the same folder as the original files), and they are not copied into the destination folder when we publish the project. I have no experience whatsoever using build tasks (well, apart from including the minifier task), so I would appreciate if anyone could advise me as to which would be the correct way to: Copy the .min.js files to the destination folder when I publish the app from Visual Studio. Delete / Not copy the original js files (this is not vital, but I'd rather not copy files that will not be used in the app). Thanks,

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  • How and what benefit i can take from included Sizzle.js along with jquery 1.4.2?

    - by metal-gear-solid
    latest jquery 1.4.2 downloaded from jquery.com comes with Sizzle.js also. How and what benefit i can take from included Sizzle.js? /*! * jQuery JavaScript Library v1.4.2 * http://jquery.com/ * * Copyright 2010, John Resig * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Includes Sizzle.js * http://sizzlejs.com/ * Copyright 2010, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. * * Date: Sat Feb 13 22:33:48 2010 -0500 */

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  • Care to be taken when serving static content (JS, CSS, Media) from different domain?

    - by Aahan Krish
    Let me try to explain by example. Say website is hosted at example.com (NOT www.example.com). In order to serve static content cookie-free, I've chosen to use a different domain example-static.com. Now, lets consider that my static content is currently served like this: http://example.com/js/script.js http://example.com/css/style.css http://example.com/media/image.jpg ** Now I create a CNAME record aliasing example-static.com to my main domain i.e. example.com so that the static content is served as such: http://example-static.com/js/script.js http://example-static.com/css/style.css http://example-static.com/media/image.jpg ** Is that all I have to do? Will all browsers execute JavaScript files and load web fonts without any security concerns? OR should I be using some .htaccess rules to modify header information and the like? PS: It would be great if you can provide what rules should be added, if need be.

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  • Drupal - special css file if JS is turned off?

    - by jsims281
    I'm building a Drupal theme up and want to know if there is a Drupalish way to add a css file only if the user has js turned off. This would ideally go in the theme.info file to keep it neat! Something like this would be ideal: conditional-stylesheets[if no javascript][all][] = nojs.css If this isn't possible then I'm going to keep all the css that needs JS out of the css files, and add it dynamically using JS but this seems a bit messy... Any ideas?

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  • Marionette js itemview not defined: then on browser refresh it is defined and all works well - race condition?

    - by Robert
    Yeah it's just the initial browser load or two after a cache clear. Subsequent refreshes clear the problem up. I'm thinking the item views just aren't fully constructed in time to be used in the collection views on the first load. But then they are on a refresh? Don't know. There must be something about the code sequence or loading or the load time itself. Not sure. I'm loading via require.js. Have two collections - users and messages. Each renders in its own list view. Each works, just not the first time or two the browser loads. The first time you load after clearing browser cache the console reports, for instance: "Uncaught ReferenceError: MessageItemView is not defined" A simple browser refresh clears it up. Same goes for the user collection. It's collection view says it doesn't know anything about its item view. But a simple browser refresh and all is well. My views (item and collection) are in separate files. Is that the problem? For instance, here is my message collection view in its own file: messagelistview.js var MessageListView = Marionette.CollectionView.extend({ itemView: MessageItemView, el: $("#messages") }); And the message item view is in a separate file: messageview.js var MessageItemView = Marionette.ItemView.extend({ tagName: "div", template: Handlebars.compile( '<div>{{fromUserName}}:</div>' + '<div>{{message}}</div>' + ) }); Then in my main module file, which references each of those files, the collection view is constructed and displayed: main.js //Define a model MessageModel = Backbone.Model.extend(); //Make an instance of MessageItemView - code in separate file, messagelistview.js MessageView = new MessageItemView(); //Define a message collection var MessageCollection = Backbone.Collection.extend({ model: MessageModel }); //Make an instance of MessageCollection var collMessages = new MessageCollection(); //Make an instance of a MessageListView - code in separate file, messagelistview.js var messageListView = new MessageListView({ collection: collMessages }); App.messageListRegion.show(messageListView); Do I just have things sequenced wrong? I'm thinking it's some kind of race condition only because over 3G to an iPad the item views are always undefined. They never seem to get constructed in time. PC on a hard wired connection does see success after a browser refresh or two.

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  • ASP.NET MVC - Where do you put your .js files if you dont want to store them in /Scripts?

    - by Jimbo
    I have a number of .js files that I would like to be stored in the same directories as their views (they're specific to a view - its simply to keep the javascript separate from the view's HTML) However, adding them to the /Views/ControllerName/ directory wont work because when a request is made to the webserver for the .js file: <script type="text/javascript" src="/Views/ControllerName/myscript.js"></script> It would essentially be directed at the 'Views' controller which obviously doesnt exist. Thanks

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