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  • Prevent delegate method from being called too often

    - by Lord Zsolt
    How would you add a delay between certain method being called? This is my code that I want to only trigger 30 times per second: - (void) scrollViewDidScroll: (UIScrollView*)scrollView { [self performSelector:@selector(needsDisplay) withObject:nil afterDelay:0.033]; } - (void) needsDisplay { [captureView setNeedsDisplay]; } If I leave it like this, it only gets called after the user stopped scrolling. What I want to do is call the method when the user is scrolling, but with a delay of 33 milliseconds between each call.

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  • Trouble setting FIrst view controller which will appear on App Startup

    - by Matte.Car
    I'm setting setting FIrst view controller which will appear on my App Startup. It should appear an UIView first time as a tutorial and, from second time, another standard view. In AppDelegate I wrote this: #import "AppDelegate.h" #import "TabBarController.h" #import "TutorialController.h" @implementation AppDelegate TabBarController * viewControllerStandard; // standard view TutorialController * viewControllerFirst; // tutorial view @synthesize window; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if ([@"1" isEqualToString:[[NSUserDefaults standardUserDefaults] objectForKey:@"Startup"]]) { window.rootViewController = viewControllerStandard; } else { window.rootViewController = viewControllerFirst; } [window makeKeyAndVisible]; return YES; } It doesn't return any alert but, launching app, after splashscreen, it appear only a black screen. Without that codes everything works fine. What could be wrong? Thank you!

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  • UIStoryboard load from app delegate

    - by Alessandro
    I am trying to load a UIStoryboard from the app delegate .m in this way: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIStoryboard *storybord = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone" bundle:[NSBundle mainBundle]]; UIViewController *vc =[storybord instantiateInitialViewController]; [self.window addSubview:vc.view]; return YES; } What is the problem with this code?? any idea?

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • preventing selection on MKPointAnnotation

    - by Derek
    Is there a way to prevent an annotation in a MKMapView instance from being enabled. In other words, when the user taps the red pin on the map, is there a way to prevent it from highlighting the pin. Right now the pin turns dark when touched... Edit: I'm using the following code to return the MKPinAnnotationView // To future MKMapView users - Don't forget to set _mapView's delegate _mapView.delegate = self; _annotation = [[MKPointAnnotation alloc] init]; _annotation.coordinate = myLocation; [_mapView addAnnotation:_annotation]; -(MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id<MKAnnotation>)annotation{ MKPinAnnotationView *pin = [[MKPinAnnotationView alloc] initWithAnnotation:_annotation reuseIdentifier:@"id"]; pin.enabled = NO; return pin; }

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  • Getting JSON object from php authentication objective c

    - by iError
    I am trying to authenticate using the below code NSString *urlAsString =[NSString stringWithFormat:@"http://www.myurl.com/abc/authenticate.php"]; NSURL *url = [NSURL URLWithString:urlAsString]; NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url]; [urlRequest setTimeoutInterval:30.0f]; [urlRequest setHTTPMethod:@"POST"]; [urlRequest addValue:@"test" forHTTPHeaderField:@"m_username" ]; [urlRequest addValue:@"123" forHTTPHeaderField:@"m_password" ]; [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; NSOperationQueue *queue = [[NSOperationQueue alloc] init]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response,NSData *data, NSError *error) { if ([data length] >0 && error == nil){ html = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"HTML = %@", html); receivedData = [NSMutableData data]; } else if ([data length] == 0 && error == nil){ NSLog(@"Nothing was downloaded."); } else if (error != nil){ NSLog(@"Error happened = %@", error); } }]; // Start loading data NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data receivedData = [NSMutableData data]; } else { // Inform the user the connection failed. } My username password is correct, I think I am not making the proper call thats why I dont get the desired results and the web service is receiving the null parameters. What can be the issue? Any help appreciated.

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  • cellForRowAtIndexPath not being called, but rowsInSections is and it's delegate is set

    - by Jhorra
    I searched around prior to posting this and made sure I hadn't missed anything obvious, though I have a feeling I am missing something basic. I'm using this as a sidebar navigation view. I tried making them static cells and pre-populating them, but they were blank that way as well. When I do it this way I can see everything gets called except that. I've tried deleting it and re-adding it. #import "acxSideBarController.h" @interface acxSideBarController () @end @implementation acxSideBarController @synthesize sidebarDelegate = _sidebarDelegate; - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if ([self.sidebarDelegate respondsToSelector:@selector(lastSelectedIndexPathForSidebarViewController:)]) { NSIndexPath *indexPath = 0; [self.tableView selectRowAtIndexPath:indexPath animated:NO scrollPosition:UITableViewScrollPositionNone]; } self.tableView.backgroundColor = [UIColor underPageBackgroundColor]; self.tableView.dataSource = self; self.tableView.delegate = self; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return 2; else if(section == 1) return 1; else return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"linkCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } NSString *name = @""; if(indexPath.section == 1) name = @"Inbox"; else if(indexPath.section == 2) name = @"Logout"; else { if(indexPath.row == 0) name = @"Roster"; else if(indexPath.row == 1) name = @"Environmental Variables"; } cell.textLabel.text = name; cell.textLabel.textColor = [UIColor darkTextColor]; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Students"; else if(section == 1) return @"Communication"; else return @" "; } #pragma mark - Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (self.sidebarDelegate) { [self.sidebarDelegate acxSideBarController:self atIndexPath:indexPath]; } } @end If it's helpful here's the header file #import <UIKit/UIKit.h> @protocol acxSideBarControllerDelegate; @interface acxSideBarController : UITableViewController @property (nonatomic, assign) id <acxSideBarControllerDelegate> sidebarDelegate; @end @protocol acxSideBarControllerDelegate <NSObject> - (void)acxSideBarController:(acxSideBarController *)acxSideBarController atIndexPath:(NSIndexPath *)indexPath; @optional - (NSIndexPath *)lastSelectedIndexPathForacxSideBarController:(acxSideBarController *)acxSideBarController; @end

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  • NSData in CoreData is not saving properly

    - by abisson
    I am currently trying to store images I download from the web into an NSManagedObject class so that I don't have to redownload it every single time the application is opened. I currently have these two classes. Plant.h @property (nonatomic, retain) NSString * name; @property (nonatomic, retain) PlantPicture *picture; PlantPicture.h @property (nonatomic, retain) NSString * bucketName; @property (nonatomic, retain) NSString * creationDate; @property (nonatomic, retain) NSData * pictureData; @property (nonatomic, retain) NSString * slug; @property (nonatomic, retain) NSString * urlWithBucket; Now I do the following: - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { PlantCollectionCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:CellIdentifier forIndexPath:indexPath]; Plant *plant = [self.fetchedResultsController objectAtIndexPath:indexPath]; cell.plantLabel.text = plant.name; if(plant.picture.pictureData == nil) { NSLog(@"Downloading"); NSMutableString *pictureUrl = [[NSMutableString alloc]initWithString:amazonS3BaseURL]; [pictureUrl appendString:plant.picture.urlWithBucket]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:pictureUrl]]; AFImageRequestOperation *imageOperation = [AFImageRequestOperation imageRequestOperationWithRequest:request success:^(UIImage *image) { cell.plantImageView.image = image; plant.picture.pictureData = [[NSData alloc]initWithData:UIImageJPEGRepresentation(image, 1.0)]; NSError *error = nil; if (![_managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); } }]; [imageOperation start]; } else { NSLog(@"Already"); cell.plantImageView.image = [UIImage imageWithData:plant.picture.pictureData]; } NSLog(@"%@", plant.name); return cell; } The plant information is present, as well as the picture object. However, the NSData itself is NEVER saved throughout the application opening and closing. I always have to REDOWNLOAD the image! Any ideas!? [Very new to CoreData... sorry if it is easy!] thanks!

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  • NSNull isEqualToString Issue With JSON Response

    - by IconicDigital
    I am getting the following error -[NSNull isEqualToString:]: unrecognized selector sent to instance 0x3c168090 on this line of code cell.offerTitle.text = [voucherData objectForKey:@"offer_title"]; Could someone help me correct the problem please? Thanks Oliver * Update ** NSlog [voucherData objectForKey:@"offer_title"] and I get the following 2012-12-05 16:50:17.512 app.co.uk - Vouchers and Deals[6350:907] <null> 2012-12-05 16:50:17.514 app.co.uk - Vouchers and Deals[6350:907] -[NSNull isEqualToString:]: unrecognized selector sent to instance 0x3c168090 Checked the JSON and there was a null value, I have done the following to check if null but this isn't working if([voucherData objectForKey:@"offer_title"] == NULL){ cell.offerTitle.text = @"INVALID"; }else{ cell.offerTitle.text = [voucherData objectForKey:@"offer_title"]; }

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  • Putting data from SONObjectWithData to UITableView

    - by user2966615
    i am building a app in which i am getting data from a php file and already NSLoging it in xcode and it is showing data in this format: jsonObject=( ( 1, abc, "[email protected]", "501 B3 Town" ), ( 2, sam, "[email protected]", "502 B3 Town" ), ( 3, jhon, "[email protected]", "503 B Town" ) ) and here is my viewdidload - (void)viewDidLoad { [super viewDidLoad]; statuses=[[NSMutableArray alloc]init]; NSURL *myURL = [NSURL URLWithString:@"http://url/result.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) { NSLog(@"Finished with status code: %i", [(NSHTTPURLResponse *)response statusCode]); id jsonObject = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:nil]; NSLog(@"jsonObject=%@",jsonObject); statuses = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error]; }]; } now i want to display all records in uitableview. can anyone tell me how can i do that. Thanks

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  • CoreData leak when reading a property

    - by Kamchatka
    Hello, I have the following code in a loop iterating over the different document objects: NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [document primitiveValueForKey:@"data"]; [data writeToFile:filename atomically:NO]; [document.managedObjectContext refreshObject:document mergeChanges:NO]; [pool release]; The "data" property is a large blob (a 1MB image). And as I monitor the memory with the Allocation Instrument memory usage is increasing. I cannot find where the leak is coming from and how to remove it. Thanks!

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  • Dynamic title like in the Notes app

    - by Fran
    Hi, when the user enters text in a uitextview I would that the title of the navigation bar changed dynamically like it happens in the Notes app. How can I achieve this? I think a label is used, don't I? Thanks Fran EDIT: I know how change the title of a navigation bar, but how do this in a such way that the textview is tied to the title, so while user enters the first line of text in the same moment the title changes (letter by letter)?

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  • how to make a tableview to be grouped style without indenting cells

    - by Ying
    Hi, I want a tableview without floating headers and footers, but in the UITableViewStylePlain style. When I used a grouped style tableview, it draws this rounded rectangle around my cells, and it is annoying!! Is there a setting to turn this off? I have tried tableView.backgroundView = nil; tableView.separatorStyle = UITableViewCellSeparatorStyleNone; tableView.autoresizingMask = UIViewAutoresizingNone; All don't work. Does anyone have any idea how to do this? Thanks

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  • Search pattern in string using regex in obj-c

    - by manileo86
    I'm working on a string pattern match algorithm. I use NSRegularExpression for finding the matches. For ex: I've to find all words starting with '#' in a string.. Currently I use the following regex function: static NSRegularExpression *_searchTagRegularExpression; static inline NSRegularExpression * SearchTagRegularExpression() { if (!_searchTagRegularExpression) { _searchTagRegularExpression = [[NSRegularExpression alloc] initWithPattern:@"(?<!\\w)#([\\w\\._-]+)? options:NSRegularExpressionCaseInsensitive error:nil]; } return _searchTagRegularExpression; } and I use it as below: NSRegularExpression *regexp = SearchTagRegularExpression(); [regexp enumerateMatchesInString:searchString options:0 range:stringRange usingBlock:^(NSTextCheckingResult *result, NSMatchingFlags flags, BOOL *stop) { // comes here for every match with range }]; This works properly. But i just want to know if this is the best way. suggest if there's any better alternative...

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  • drawRect gets called on UIView subclass but not on UIViewController

    - by HotFudgeSunday
    My code is working so far but I had to create a Class for the UIView. This is a bit inconvenient because I need to interact with the ViewController too. BTW, I did try [self setNeedsDisplay] on the ViewDidLoad of the UIViewController subclass file but it didn't work. Here's the code, which works on UIView Subclass but doesn't get called on a UIViewController one: - (void)drawRect:(CGRect)rect { UIColor *currentColor = [UIColor redColor]; CGContextRef context = UIGraphicsGetCurrentContext(); someNum = 1; CGContextBeginPath(context); CGContextMoveToPoint(context, 30, 40); [self addDotImageX:30 andY:40]; CGContextSetLineWidth(context, 2); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextStrokePath(context); } Any ideas on what to try? BTW, this is a TabBar App. I know those can somehow block the calls to drawRect. The Tabs where created programatically, not through a Nib. Eg: NSMutableArray *listOfViewControllers = [[NSMutableArray alloc] init]; UIViewController *vc; vc = [[Education alloc] init]; vc.title = @"Education"; [listOfViewControllers addObject:vc]; vc.tabBarItem.image = [UIImage imageNamed:@"info.png"]; [vc release]; I would appreciate any ideas. I've been through the answers on this site related to setNeedsDisplay not calling drawRect and haven't found an answer for my particular case. Thanks.

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  • Custom URL for the Birdhouse app

    - by bryanjclark
    I'd like to figure out the custom URL scheme for the Birdhouse iPhone app, but there doesn't seem to be any documentation. Birdhouse is an app to store drafts for Twitter. I'd like to send it a string of text, and I know that it's possible: Birdhouse responds to the URL birdhouse:/// The Twitter app sends drafts to Birdhouse if it's installed on your phone. I've figured out the birdhouse:/// part, but how do I send the text?

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  • Vertically align UILabel

    - by Ashish Agarwal
    I am trying to vertically align the text in the UILabel view of my app. The problem is that I want the text to be vertically aligned to the top and the size of the label to be 280 x 150. I am only able to achieve one of these 2 things. If I remove the line [myLabel sizeToFit]; then the alignment of the text is alright but the size is messed up. But if I add the above line, then the alignment is messed up but the size is alright. How do I fix this problem. I've added the code below - CGRect labelFrame = CGRectMake(22, 50, 280, 150); UILabel *myLabel = [[UILabel alloc] initWithFrame:labelFrame]; [myLabel setText:finalRecipe]; [myLabel setBackgroundColor: [UIColor lightGrayColor]]; [myLabel setNumberOfLines:0]; [myLabel sizeToFit]; [self.view addSubview:myLabel];

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  • Added CAGradientLayer, getting this in my UIView dealloc: [CALayer release]: message sent to deallocated instance

    - by developerdoug
    Here there, I have a custom UIView. This view acts as a activity indicator but as label above the UIActivityIndicatorView. In the init, I add a CAGradientLayer. I allocate and initialize it and insert it at index 0 as a sublayer of the UIView layer property. In my dealloc method was called, I received a message in the console: - [CALayer release]: message sent to deallocated instance. My code: @interface LabelActivityIndicatorView () { UILabel *_label; UIActivityIndicatorView *_activityIndicatorView; CAGradientLayer *_gradientLayer; } @end @implementation LabelActivityIndicatorView //dealloc - (void) dealloc { [_label release]; [_activityIndicatorView release]; //even tried to remove the layer [_gradientLayer removeFromSuperLayer]; [_gradientLayer release]; [super dealloc]; } // init - (id) initWithFrame:(CGRect)frame { if ( (self = [super initWithFrame:frame]) ) { // init the label // init the gradient layer _gradientLayer = [[CAGradientLayer alloc] init]; [_gradientLayer setBounds:[self bounds]]; [_gradientLayer setPosition:CGPointMake(frame.size.width/2, frame.size.height/2)]; [[self layer] insertSublayer:_gradientLayer atIndex:0]; [[self layer] setNeedsDisplay]; } return self; } @end Anyone have any ideas. Since I'm allocating and initializing the gradient layer I'm responsible for releasing it. I should be able to alloc and init and assign to some ivar. Perhaps I should create a property with retain on it. Thanks,

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  • Issue with GCD and too many threads

    - by dariaa
    I have an image loader class which provided with NSURL loads and image from the web and executes completion block. Code is actually quite simple - (void)downloadImageWithURL:(NSString *)URLString completion:(BELoadImageCompletionBlock)completion { dispatch_async(_queue, ^{ // dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{ UIImage *image = nil; NSURL *URL = [NSURL URLWithString:URLString]; if (URL) { image = [UIImage imageWithData:[NSData dataWithContentsOfURL:URL]]; } dispatch_async(dispatch_get_main_queue(), ^{ completion(image, URLString); }); }); } When I replace dispatch_async(_queue, ^{ with commented out dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{ Images are loading much faster, wich is quite logical (before that images would be loaded one at a time, now a bunch of them are loading simultaneously). My issue is that I have perhaps 50 images and I call downloadImageWithURL:completion: method for all of them and when I use global queue instead of _queue my app eventually crashes and I see there are 85+ threads. Can the problem be that my calling dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0) 50 times in a row makes GCD create too many threads? I thought that gcd handles all the treading and makes sure the number of threads is not huge, but if it's not the case is there any way I can influence number of threads?

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  • rendering a new line in a string (\n) with drawRect

    - by Mrwolfy
    I am trying to render a string with a new line (line break \n), using drawRect. The code below renders the my string as a single line, with no line break, even though I am using the \n character. See the second to last line. UIFont *font = [UIFont fontWithName:@"HelveticaNeue-CondensedBlack" size:fontSize]; CGPoint point = CGPointMake(0,0); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 1.0); CGContextSetLineWidth(context, 4.0); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSaveGState(context); [@"test \n test" drawAtPoint:point withFont:font]; CGContextRestoreGState(context);

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  • Users adding views

    - by adamprocter
    I have created a main page (myAppViewController) and a add page rect button I have also created a page template (TemplateAViewController) all set up in Interface builder. I would like users to be able to add as many templates themselves and then page through them. I am not sure where to start. I can create views programmatic like so -(IBAction)createnewpage : (id) sender { myAppViewController *viewcontroller = [[myAppViewController alloc] initWithNibName:@"TemplateAViewController" bundle:[NSBundle mainBundle]]; [[self view] addSubview:viewcontroller.view]; } I then want to be able to navigate through these views- I guess I need to create a navigation controller to do this ?

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  • Get nul value from one ViewController to one ViewController

    - by sovannarith
    I have 2 ViewControllers namely V1 and V2. I want to pass value from V2 to V1 but I get value 0 for countV1 in V1. I saw more questions in stackoverflow but I can't deal with this small problem. I use ARC. In V1 .h file @property(nonatomic,unsafe_unretained) int countV1; .m file @synthesize countV1; In V2 .m file int countV2 = 1; V1 *v1 = [V1 alloc] initWithNibName:@"V1" bundle:nil]; v1.countV1 = countV2;

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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