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  • Iphone remove sub view

    - by Sharanya
    I have a UINavigationController. On the right top i have a button on click of which i have to get a drop down table view. I created another UIViewController Class, with xib and added it as a subView to the current view. It should appear on 1st click and disappear on the 2nd click. This should happen for all click(open view and close view). I wrote this code but dont know where i'm going wrong. someone please help -(void)modalTableView { tableView1 = [[TableViewController alloc] initWithNibName:@"TableViewController" bundle:nil]; for (UIView *subView in self.view.subviews) { if ([subView isKindOfClass:[TableViewController class]]) { [subView removeFromSuperview]; } else { [self.view addSubview:tableView1.view]; } } } What am i missing here? EDIT : TableViewController is the name of my UIViewController Class

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  • Custom URL for the Birdhouse app

    - by bryanjclark
    I'd like to figure out the custom URL scheme for the Birdhouse iPhone app, but there doesn't seem to be any documentation. Birdhouse is an app to store drafts for Twitter. I'd like to send it a string of text, and I know that it's possible: Birdhouse responds to the URL birdhouse:/// The Twitter app sends drafts to Birdhouse if it's installed on your phone. I've figured out the birdhouse:/// part, but how do I send the text?

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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • Question About id and Delegate Usage in Obj-C

    - by Stunner
    Ey guys, I am wondering what the following line of code is doing: @property (assign, nonatomic) id <CoursePlannerDelegate> delegate; Namely I am wondering about this portion of the line: id <CoursePlannerDelegate> delegate; It also shows up in other places: @interface CategoryAddViewController : UIViewController { UITextField *nameField, *weightField; double maxWeight; //The maximum weight that can be allocated to this Category (max value of 100) id <CategoryAddDelegate> delegate; //A Course Planner TVC } Any help appreciated, thanks in advance!

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  • When I select any segment in segmentControll it doesnot show highlighted

    - by rathodrc
    NSArray *itemArray = [NSArray arrayWithObjects:@"one", @"Two", @"Three", nil]; segmentControl = [[UISegmentedControl alloc] initWithItems:itemArray]; segmentControl.frame = CGRectMake(5, 5, 325, 35); segmentControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentControl.tintColor = [UIColor blackColor]; [self changeUISegmentFont:segmentControl]; //[self.view addSubview:segmentControl]; self.navigationItem.titleView = segmentControl; [segmentControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; This is my code of segment control and my problem is .. When I select any segment it does not show me that that segment is selected.. I mean it is not shown highlighted.. can Anyone tell me what the problem is??

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  • How to fix a slow scrolling table view

    - by hanumanDev
    I have a table view that's scrolling slowly. Does anyone know why that might be? There is an image for each row, but even after the images are loaded it still stutters and scrolls slowly. thanks for any help here's my code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *simpleTableIdentifier = @"SimpleTableCell"; SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"SimpleTableCell" owner:self options:nil]; cell = [nib objectAtIndex:0]; } // Get item from tableData NSDictionary *item = (NSDictionary *)[displayItems objectAtIndex:indexPath.row]; // display the youdeal deal image photoString = [item objectForKey:@"image"]; UIImage *image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:photoString]]]; cell.titleLabel.text = [item objectForKey:@"supercat"]; cell.descriptionLabel.text = [item objectForKey:@"title"]; NSString *convertedLeftCount = [NSString stringWithFormat:@"%@",[item objectForKey:@"left_count"]]; cell.amountLabel.text = convertedLeftCount; cell.thumbnailImageView.image = image; cell.priceLabel.text = [item objectForKey:@"cat"]; return cell; }

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  • not saving when using setDidReceiveDataSelector

    - by coder4xc
    i want to download a file and show the progress bar i was able to do this. now , i want to show the progress value in a label and use this code to progress init and update label : [queue setDelegate:self]; [queue setRequestDidFinishSelector:@selector(updateLabel)]; [queue setDownloadProgressDelegate:progress]; [queue setShowAccurateProgress:YES]; ASIHTTPRequest *request; request = [ASIHTTPRequest requestWithURL:url]; [request setDelegate:self]; [request setTemporaryFileDownloadPath:[filePath stringByAppendingString:@".download"]]; [request setAllowResumeForFileDownloads:YES]; [request setDidFinishSelector:@selector(updateLabel)]; [request setDidReceiveDataSelector:@selector(updateLabel)]; [request setShouldContinueWhenAppEntersBackground:YES]; [request setShouldAttemptPersistentConnection:NO]; [request setDownloadDestinationPath:filePath]; [queue addOperation:request]; [queue go]; but not save in the destination path ! and when i clear this code :  [request setDidReceiveDataSelector:@selector(updateLabel)]; saving done ! what is problem ? i want to update label text when progress value changed

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  • Why does XCode keep downloading old deleted profiles and duplicates of the same profile?

    - by Piepants
    If I refresh the profiles in XCode it: a) Pulls down ones that no longer exist. Profiles that have been deleted from the portal and are no longer there b) Pulls down multiple copies of the same profile. If I add a new device and then update the profiles to include that new device. Then XCode will pull down the new updated profile but also the same profile with an older date (even though the portal only shows one, the latest). If I delete them them XCode they re-appear. I'm having problems getting push notifications to work with an ad-hoc distrubtion and so want to ensure I am build with the latest profiles. This behaviour of XCode is irritating at least, and possibly the source of my problems at worst.

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  • iAd banner gives warning when pushed off screen by navController

    - by James Dunay
    I have a iAd that seems to be correctly displaying but when push a new view controller into the view i get a warning from the iAd that says it has been: WARNING A banner view (0x490fd0) has an ad but may be obscured. This message is only printed once per banner view. But the ad still runs fine so should i pay attention to this? I just tried adding self.adBannerView = nil; [adBannerView release];` just before i push the viewController but i still get that error

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  • Autorelease and properties

    - by ganuke
    I have few questions to ask about the following class #import <Cocoa/Cocoa.h> @interface SomeObject { NSString *title; } @property (retain) NSString *title; @end implementation SomeObject @synthesize title; -(id)init { if (self=[super init]) { self.title=[NSString stringWithFormat:@"allyouneed"]; } return self; } -(void)testMethod{ self.title=[[NSString alloc] init] ; } -(void)dealloc { self.title=nil; [super dealloc]; } In the .h file do we need to declare the title and sub when we add the property. is it not enough to add the @property (retain) NSString *title; line. 2.Do i need to autorelease both assignment to title in the init and testMethod. if So why? Can some one explain these things to me.

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • what's the right way to cause a subview to redraw when the device orientation changes?

    - by RobertL
    I have a view controller with a view and one subview. When the device orientation changes the view auto-redraws but the subview doesn't. If I explicitly do [subview setNeedsDisplay] it redraws but I don't have a logical place to put that call in my code. And, since I don't have to explicitly tell the view to redraw, it seems counter-intuitive to tell the subview to redraw. Is there a way to make the subview auto-redraw when the view redraws?

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  • Slide through view controllers but not with the UISwipeGestureRecognizer

    - by JoeyT
    Here is my issue, i got 5 view controllers and i can switch between them trough swipe with the UISwipeGestureRecognizer class and xcode's storyboard. So this works, but, i dont like the slide effect. I like to make it in a way so you can exactly slide the view to another by dragging it. For example, like this slider in JS: http://dimsemenov.com/plugins/royal-slider/ Can anyone send me in the right direction? I searched on the internet but i cant find any functions or tutorial on how to do this. Thanks in advance! Edit: Im not looking the scroll view. Because this will result in some white spaces when i have 3 slides vertical for slide 1 and 5 slides vertical for slide 2. Hope u guys can follow me! Edit: This is what i try to accomplish. **

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  • PDF search on the iPhone

    - by pt2ph8
    After two days trying to read annotations from a PDF using Quartz, I've managed to do it and posted my code. Now I'd like to do the same for another frequently asked question: searching PDF documents with Quartz. Same situation as before, this question has been asked many times with almost no practical answers. So I need some pointers first, as I still haven't implemented this myself. What I tried: I tried using CGPDFScannerScan handling the TJ and Tj operators - returns the right text on some PDF, whereas on other documents it returns mostly random letters. Maybe it's related to text encoding? Someone pointed out that text blocks (marked by BT/ET operators) should be handled instead, but I still haven't managed to do so. Anyone managed to extract text from any PDF? After that, searching should be easy by storing all the text in a NSMutableString and using rangeOfString (if there's a better way please let me know). But then how to highlight the result? I know there are a few operators to find the glyph sizes, so I could calculate the resulting rect based on those values, but I've been reading the spec for hours... it's a bloated mess and I'm going insane. Anyone with a practical explanation? Thanks.

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  • Using NSArray for C-type int comparisons

    - by Andrew Barinov
    I would like to iterate through an NSArray of ints and compare each one to a specific int. All ints are C type ints. The code I am using is as follows: -(int)ladderCalc: (NSArray*)amounts: (int)amount { int result; for (NSUInteger i=0; i< [amounts count]; i++) { if (amount < [amounts objectAtIndex:i]); { // do something } // do something } } However I get an error when comparing the int amount to the result of [amounts objectAtIndex:i] because you cannot compare id to int. Why is the id involved in this case? Shouldn't objectAtIndex just return the object at the index specified? Is it possible to cast the object returned to an C int and then do the comparison? Or should I just dispense with NSArray and do this type of thing in C?

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  • Which button called the function?

    - by StoneBreaker
    I have two buttons which call the same function. That functions signature is - (IBAction)eraseTextField {...} I would like to figure out what button called the function. So I would like for the functions signature to be something like - (IBAction)eraseTextField: (id)sender {...}. Is there a way for the system to know to send the id of the calling object to a function that it calls? Thanks for the help.

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  • Correcting a plist with dictionaries

    - by ingenspor
    Plist is copyed to documents directory if it doesn't exist. If it already exists, I want to use the "Name" key from NSDictionary in bundleArray to find the matching NSDictionary in documentsArray. When the match is found, I want to check for changes in the strings and replace them if there is a change. If a match is not found it means this dictionary must be added to documents plist. This is my code: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self managePlist]; return YES; } - (void)managePlist { NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"Objects.plist"]; NSString *bundle = [[NSBundle mainBundle] pathForResource:@"Objects" ofType:@"plist"]; NSFileManager *fileManager = [NSFileManager defaultManager]; if (![fileManager fileExistsAtPath: path]) { [fileManager copyItemAtPath:bundle toPath:path error:&error]; } else { NSArray *bundleArray = [[NSArray alloc] initWithContentsOfFile:bundle]; NSMutableArray *documentArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; BOOL updateDictionary = NO; for(int i=0;i<bundleArray.count;i++) { NSDictionary *bundleDict=[bundleArray objectAtIndex:i]; BOOL matchInDocuments = NO; for(int ii=0;ii<documentArray.count;ii++) { NSMutableDictionary *documentDict = [documentArray objectAtIndex:ii]; NSString *bundleObjectName = [bundleDict valueForKey:@"Name"]; NSString *documentsObjectName = [documentDict valueForKey:@"Name"]; NSRange range = [documentsObjectName rangeOfString:bundleObjectName options:NSCaseInsensitiveSearch]; if (range.location != NSNotFound) { matchInDocuments = YES; } if (matchInDocuments) { if ([bundleDict objectForKey:@"District"] != [documentDict objectForKey:@"District"]) { [documentDict setObject:[bundleDict objectForKey:@"District"] forKey:@"District"]; updateDictionary=YES; } } else { [documentArray addObject:bundleDict]; updateDictionary=YES; } } } if(updateDictionary){ [documentArray writeToFile:path atomically:YES]; } } } If I run my app now I get this message: '-[__NSCFDictionary setObject:forKey:]: mutating method sent to immutable object' How can I fix this? When this is fixed, do you think my code will work? If not, I would be happy for some suggestions on how to do this. I have struggled for a while and really need to publish the update with the corrections! Thanks a lot for your help.

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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • Split screen in iPad

    - by AAT
    I working on a iPAD only app which requires me to split the screen such a way that: (1) there are 2 parts on the screen divided vertically (2) On the left side, user can communicate using a chat (3) On the right side, user can see continuous streaming data I am not sure (A) how can I do two tasks simultaneously (B)how to split the screen (is Split view the way to achieve both of these?) Thank you.

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  • Attach GestureRecogniser to multiple imageviews

    - by AppleDeveloper
    Something strange I encountered today while attaching same gesture recogniser to multiple image views. It gets attached to only the last one, in other words, it can be attached to only one view! I had to create multiple gesture recognisers to meet my requirements. Following is what I have done. Am I doing correct? Is that's the only way to attach recognisers to the multiple imageviews? Please note that I don't want to use UITableView or UIVIew and put all imageviews in it and attach gesture recogniser to only UITableView or UIVIew. I have all image scattered and I have to detect which image is being dragged. Thanks. [imgView1 setUserInteractionEnabled:YES]; [imgView1 setMultipleTouchEnabled:YES]; [imgView2 setUserInteractionEnabled:YES]; [imgView2 setMultipleTouchEnabled:YES]; [imgView3 setUserInteractionEnabled:YES]; [imgView3 setMultipleTouchEnabled:YES]; [imgView4 setUserInteractionEnabled:YES]; [imgView4 setMultipleTouchEnabled:YES]; [imgView5 setUserInteractionEnabled:YES]; [imgView5 setMultipleTouchEnabled:YES]; [imgView6 setUserInteractionEnabled:YES]; [imgView6 setMultipleTouchEnabled:YES]; //Attach gesture recognizer to each imagviews gestureRecognizer1 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer1.delegate = self; gestureRecognizer2 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer2.delegate = self; gestureRecognizer3 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer3.delegate = self; gestureRecognizer4 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer4.delegate = self; gestureRecognizer5 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer5.delegate = self; gestureRecognizer6 = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandler:)]; gestureRecognizer6.delegate = self; [imgView1 addGestureRecognizer:gestureRecognizer1]; [imgView2 addGestureRecognizer:gestureRecognizer2]; [imgView3 addGestureRecognizer:gestureRecognizer3]; [imgView4 addGestureRecognizer:gestureRecognizer4]; [imgView5 addGestureRecognizer:gestureRecognizer5]; [imgView6 addGestureRecognizer:gestureRecognizer6];

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  • Sending custom app logs to developer

    - by Templar
    I'm planning to release a new app in the future. I have a custom logging function which logs some application data (not crashes) into a file (location manager state, app foreground-background transitions, main actions...). These logs helped me a lot to debug problems which were app-related, but not causing a crash. Until now these were in the documents directory (shared in iTunes) and the testers sent them to me after they saw some incorrect behaviors, however I don't want to share them anymore because this directory contains the app's database too. I'd like to obtain these logs even when the app will be on App Store, but I don't know how this should be done. As I wrote, it is a new app and even after the test phase may exist minor bugs. I know that the users can report problems in iTunes or on the Dev site, but without a detailed scenario or log it is really hard to correct a bug. Should I make some kind of in-app bug report functionality (even if this creates a wrong user impression) ? How is this usually handled ? Thanks

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  • Logging in to website with saved username and password

    - by DGund
    One of the functions of an app I am making involves logging the user into our Campus Portal website. For ease of use, the user may enter a username and password into the app once, and it will be saved for all future log-ins. When the user clicks a button, the information will automatically be sent to log in, and the website will be displayed in a UIWebView. Let us say that the username and password are each stored in an NSString. How can I use this data to log in to this website programmatically and display the page it in a UIWebView? I know little about posting and forms, so any help is appreciated. Would something like this Stackoverflow answer help? Here's the shell of my code for this - (IBAction)btnGo:(id)sender { username = usernameField.text; password = passwordField.text; if (saveSwitch.isOn) { //Save data if the user wants AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate]; usernameSaved = username; passwordSaved = password; [appDelegate.listOfPortalCredentials replaceObjectAtIndex:0 withObject:usernameSaved]; [appDelegate.listOfPortalCredentials replaceObjectAtIndex:1 withObject:passwordSaved]; } //Insert username and password to web form, log in to portal //This is where I need help }

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  • How to deal with multiple Facebook requests simultaneously

    - by Peter Warbo
    I'm using the Facebook SDK for my app. I have created a singleton class FacebookHelper to deal with all Facebook related logic. Whenever I make a Facebook request (i.e download friends) I set an enum i.e FacebookRequestDownloadFriends so that FacebookHelper knows how to handle errors and success for that request (since handling can be different between the different requests) This solution has worked out fine until now, because now I'm doing 2 Facebook Requests at the same time so when I set the enum for the first request i.e FacebookRequestDownloadFriends and then it will be overwritten just shortly with another request FacebookRequestDownloadEvents, so there will be confusion obviously. How can I deal with this issue without having to refactor too much code?

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  • inserting time delay with cocos2d

    - by KDaker
    I am trying to add several labels that appear sequentially with a time delay between each. The labels will display either 0 or 1 and the value is calculated randomly. I am running the following code: for (int i = 0; i < 6; i++) { NSString *cowryString; int prob = arc4random()%10; if (prob > 4) { count++; cowryString = @"1"; } else { cowryString = @"0"; } [self runAction:[CCSequence actions:[CCDelayTime actionWithDuration:0.2] ,[CCCallFuncND actionWithTarget:self selector:@selector(cowryAppearWithString:data:) data:cowryString], nil]]; } the method that makes the labels appear is this: -(void)cowryAppearWithString:(id)sender data:(NSString *)string { CCLabelTTF *clabel = [CCLabelTTF labelWithString:string fontName:@"arial" fontSize:70]; CGSize screenSize = [[CCDirector sharedDirector] winSize]; clabel.position = ccp(200.0+([cowries count]*50),screenSize.height/2); id fadeIn = [CCFadeIn actionWithDuration:0.5]; [clabel runAction:fadeIn]; [cowries addObject:clabel]; [self addChild:clabel]; } The problem with this code is that all the labels appear at the same moment with the same delay. I understand that if i use [CCDelayTime actionWithDuration:0.2*i] the code will work. But the problem is that i might also need to iterate this entire for loop and have the labels appear again after they have appeared the first time. how is it possible to have actions appear with delay and the actions dont always follow the same order or iterations???

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  • Releasing an NSTimer iPhone?

    - by Conor Taylor
    I have an NSTimer declared in my .h and in the viewDidLoad of the /m I have the code: timer = [NSTimer scheduledTimerWithTimeInterval:kComplexTimer target:self selector:@selector (main) userInfo:nil repeats:YES]; I also have [timer release]; in my dealloc. However when I exit the view and return to it, the timer has not in fact released, it has doubles in speed! How do I solve this & what am I doing wrong??? Thanks

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