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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • PyQt4 and QTableView with spinbox and checkbox

    - by ekapek
    Hi, I have a QTableView with QSqlTableModel and with 3 columns, now I need to have: - second column: spinbox after clicked to edit - third column: checkbox (displayed center) My code: class SpinBoxDelegate(QtGui.QItemDelegate): def createEditor(self, parent, option, index): editor = QtGui.QSpinBox(parent) editor.setMinimum(0) editor.setMaximum(100) print 'spinbox' return editor def setEditorData(self, spinBox, index): value = index.model().data(index, QtCore.Qt.EditRole).toInt()[0] spinBox.setValue(value) def setModelData(self, spinBox, model, index): spinBox.interpretText() value = spinBox.value() model.setData(index, value, QtCore.Qt.EditRole) def updateEditorGeometry(self, editor, option, index): editor.setGeometry(option.rect) class myQSqlTableModel(QtSql.QSqlTableModel): def flags(self,index): result = QtSql.QSqlTableModel.flags(self,index); if index.column() == 2: result |= QtCore.Qt.ItemIsUserCheckable return result def data(self,index,role): if not index.isValid: return QtCore.QVariant() value = QtSql.QSqlTableModel.data(self, index, role) if index.column() == 2: if role == QtCore.Qt.CheckStateRole: return QtCore.Qt.Unchecked if QtSql.QSqlTableModel.data(self, index).toInt()[0] else QtCore.Qt.Checked elif role == QtCore.Qt.DisplayRole: return QtCore.QVariant() return value and self.model = myQSqlTableModel(self) self.model.setTable("person") self.model.setEditStrategy(QtSql.QSqlTableModel.OnManualSubmit) self.model.select(): self.model.setHeaderData(0, QtCore.Qt.Horizontal, self.tr("ID")) self.model.setHeaderData(1, QtCore.Qt.Horizontal, self.tr("A")) self.model.setHeaderData(2, QtCore.Qt.Horizontal, self.tr("B")) self.view = QtGui.QTableView() self.view.setModel(self.model) self.view.setSortingEnabled(True) spinDelegate = SpinBoxDelegate() self.view.setItemDelegateForColumn(1,spinDelegate) but it does't work: spinbox don't show after click and checkbox can't be clicked and is aligned to left Any help?

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  • Attaching an event to an Iframe that contains more iframes

    - by Oscar Godson
    I have an editor which is in my window that contains a wrapping iframe and then 2 more iframes inside like (the HTML inside the <iframe> element is inserted via write() in JS, not hardcoded like this): <iframe class="parent"> <div class="wrapper"> <iframe class="editor"></iframe> <iframe class="previewer"></iframe> </div> </iframe> One is an editor, the other is a previewer. The first one that contains the two (we'll call this the parent) has an eventListener for mousemove attached to it, but nothing is firing. If i add a 5px border for example, the event will fire when I move my mouse on the border of the parent, but not when i hover over the middle which contains the editor or previewer (previewer is display:none while the editor is visible, and vice versa). So, the blue area in the following i can mousemove, but the rest I can't. It's most likely because of the stacking order, but how can I attach an event to fire on the entire frame? I need mousemove because on mousemove I display a menu in the bottom right. I want the same menu to display whether or not the editor or the previewer is visible.

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  • Adding figures using contextual menu - Eclipse GEF

    - by darkie15
    All, I am creating a palette less eclipse plugin where am adding figures to the custom editor through the contextual menu, but am not finding a way to do it. Can anyone please guide me as to how to go about adding figures to editor dynamically through context menu i.e. adding actions/commands. Since Eclipse GEF plugin development finds so less examples to look at, I am adding my solution so others find it useful. This code helps to render a node to the editor. Source code for Action class to render figures to the editor: public class AddNodeAction extends EditorPartAction { public static final String ADD_NODE = "ADDNODE"; public AddNodeAction(IEditorPart editor) { super(editor); setText("Add a Node"); setId(ADD_NODE); // Important to set ID } public void run() { <ParentModelClass> parent= (<ParentModelClass>)getEditorPart().getAdapter(<ParentModelClass>.class); if (parent== null) return; CommandStack command = (CommandStack)getEditorPart().getAdapter(CommandStack.class); if (command != null) { CompoundCommand totalCmd = new CompoundCommand(); <ChildModelToRenderFigureCommand>cmd = new <ChildModelToRenderFigureCommand>(parent); cmd.setParent(parent); <ChildModelClass> newNode = new <ChildModelClass>(); cmd.setNode(newNode); cmd.setLocation(getLocation()); // Any location you wish to set to totalCmd.add(cmd); command.execute(totalCmd); } } @Override protected boolean calculateEnabled() { return true; } }

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  • How to get the text content on the swt table with arbitrary controls

    - by amarnath vishwakarma
    I have different controls placed on a table using TableEditor. ... TableItem [] items = table.getItems (); for (int i=0; i<items.length; i++) { TableEditor editor = new TableEditor (table); final Text text1 = new Text (table, SWT.NONE); text1.setText(listSimOnlyComponents.get(i).getName()); text1.setEditable(false); editor.grabHorizontal = true; editor.setEditor(text1, items[i], 0); editor = new TableEditor (table); final CCombo combo1 = new CCombo (table, SWT.NONE); combo1.setText(""); Set<String> comps = mapComponentToPort.keySet(); for(String comp:comps) combo1.add(comp); editor.grabHorizontal = true; editor.setEditor(combo1, items[i], 1); } //end of for ... When I try to get the text on the table using getItem(i).getText, I get empty string ... TableItem [] items = table.getItems (); for(int i=0; i<items.length; i++) { TableItem item = items[i]; String col0text = items[i].getText(0); //this text is empty String col1text = items[i].getText(1); //this text is empty } ... Why does getText returns empty strings even when I have text appearing on the table?

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  • Top things web developers should know about the Visual Studio 2013 release

    - by Jon Galloway
    ASP.NET and Web Tools for Visual Studio 2013 Release NotesASP.NET and Web Tools for Visual Studio 2013 Release NotesSummary for lazy readers: Visual Studio 2013 is now available for download on the Visual Studio site and on MSDN subscriber downloads) Visual Studio 2013 installs side by side with Visual Studio 2012 and supports round-tripping between Visual Studio versions, so you can try it out without committing to a switch Visual Studio 2013 ships with the new version of ASP.NET, which includes ASP.NET MVC 5, ASP.NET Web API 2, Razor 3, Entity Framework 6 and SignalR 2.0 The new releases ASP.NET focuses on One ASP.NET, so core features and web tools work the same across the platform (e.g. adding ASP.NET MVC controllers to a Web Forms application) New core features include new templates based on Bootstrap, a new scaffolding system, and a new identity system Visual Studio 2013 is an incredible editor for web files, including HTML, CSS, JavaScript, Markdown, LESS, Coffeescript, Handlebars, Angular, Ember, Knockdown, etc. Top links: Visual Studio 2013 content on the ASP.NET site are in the standard new releases area: http://www.asp.net/vnext ASP.NET and Web Tools for Visual Studio 2013 Release Notes Short intro videos on the new Visual Studio web editor features from Scott Hanselman and Mads Kristensen Announcing release of ASP.NET and Web Tools for Visual Studio 2013 post on the official .NET Web Development and Tools Blog Scott Guthrie's post: Announcing the Release of Visual Studio 2013 and Great Improvements to ASP.NET and Entity Framework Okay, for those of you who are still with me, let's dig in a bit. Quick web dev notes on downloading and installing Visual Studio 2013 I found Visual Studio 2013 to be a pretty fast install. According to Brian Harry's release post, installing over pre-release versions of Visual Studio is supported.  I've installed the release version over pre-release versions, and it worked fine. If you're only going to be doing web development, you can speed up the install if you just select Web Developer tools. Of course, as a good Microsoft employee, I'll mention that you might also want to install some of those other features, like the Store apps for Windows 8 and the Windows Phone 8.0 SDK, but they do download and install a lot of other stuff (e.g. the Windows Phone SDK sets up Hyper-V and downloads several GB's of VM's). So if you're planning just to do web development for now, you can pick just the Web Developer Tools and install the other stuff later. If you've got a fast internet connection, I recommend using the web installer instead of downloading the ISO. The ISO includes all the features, whereas the web installer just downloads what you're installing. Visual Studio 2013 development settings and color theme When you start up Visual Studio, it'll prompt you to pick some defaults. These are totally up to you -whatever suits your development style - and you can change them later. As I said, these are completely up to you. I recommend either the Web Development or Web Development (Code Only) settings. The only real difference is that Code Only hides the toolbars, and you can switch between them using Tools / Import and Export Settings / Reset. Web Development settings Web Development (code only) settings Usually I've just gone with Web Development (code only) in the past because I just want to focus on the code, although the Standard toolbar does make it easier to switch default web browsers. More on that later. Color theme Sigh. Okay, everyone's got their favorite colors. I alternate between Light and Dark depending on my mood, and I personally like how the low contrast on the window chrome in those themes puts the emphasis on my code rather than the tabs and toolbars. I know some people got pretty worked up over that, though, and wanted the blue theme back. I personally don't like it - it reminds me of ancient versions of Visual Studio that I don't want to think about anymore. So here's the thing: if you install Visual Studio Ultimate, it defaults to Blue. The other versions default to Light. If you use Blue, I won't criticize you - out loud, that is. You can change themes really easily - either Tools / Options / Environment / General, or the smart way: ctrl+q for quick launch, then type Theme and hit enter. Signing in During the first run, you'll be prompted to sign in. You don't have to - you can click the "Not now, maybe later" link at the bottom of that dialog. I recommend signing in, though. It's not hooked in with licensing or tracking the kind of code you write to sell you components. It is doing good things, like  syncing your Visual Studio settings between computers. More about that here. So, you don't have to, but I sure do. Overview of shiny new things in ASP.NET land There are a lot of good new things in ASP.NET. I'll list some of my favorite here, but you can read more on the ASP.NET site. One ASP.NET You've heard us talk about this for a while. The idea is that options are good, but choice can be a burden. When you start a new ASP.NET project, why should you have to make a tough decision - with long-term consequences - about how your application will work? If you want to use ASP.NET Web Forms, but have the option of adding in ASP.NET MVC later, why should that be hard? It's all ASP.NET, right? Ideally, you'd just decide that you want to use ASP.NET to build sites and services, and you could use the appropriate tools (the green blocks below) as you needed them. So, here it is. When you create a new ASP.NET application, you just create an ASP.NET application. Next, you can pick from some templates to get you started... but these are different. They're not "painful decision" templates, they're just some starting pieces. And, most importantly, you can mix and match. I can pick a "mostly" Web Forms template, but include MVC and Web API folders and core references. If you've tried to mix and match in the past, you're probably aware that it was possible, but not pleasant. ASP.NET MVC project files contained special project type GUIDs, so you'd only get controller scaffolding support in a Web Forms project if you manually edited the csproj file. Features in one stack didn't work in others. Project templates were painful choices. That's no longer the case. Hooray! I just did a demo in a presentation last week where I created a new Web Forms + MVC + Web API site, built a model, scaffolded MVC and Web API controllers with EF Code First, add data in the MVC view, viewed it in Web API, then added a GridView to the Web Forms Default.aspx page and bound it to the Model. In about 5 minutes. Sure, it's a simple example, but it's great to be able to share code and features across the whole ASP.NET family. Authentication In the past, authentication was built into the templates. So, for instance, there was an ASP.NET MVC 4 Intranet Project template which created a new ASP.NET MVC 4 application that was preconfigured for Windows Authentication. All of that authentication stuff was built into each template, so they varied between the stacks, and you couldn't reuse them. You didn't see a lot of changes to the authentication options, since they required big changes to a bunch of project templates. Now, the new project dialog includes a common authentication experience. When you hit the Change Authentication button, you get some common options that work the same way regardless of the template or reference settings you've made. These options work on all ASP.NET frameworks, and all hosting environments (IIS, IIS Express, or OWIN for self-host) The default is Individual User Accounts: This is the standard "create a local account, using username / password or OAuth" thing; however, it's all built on the new Identity system. More on that in a second. The one setting that has some configuration to it is Organizational Accounts, which lets you configure authentication using Active Directory, Windows Azure Active Directory, or Office 365. Identity There's a new identity system. We've taken the best parts of the previous ASP.NET Membership and Simple Identity systems, rolled in a lot of feedback and made big enhancements to support important developer concerns like unit testing and extensiblity. I've written long posts about ASP.NET identity, and I'll do it again. Soon. This is not that post. The short version is that I think we've finally got just the right Identity system. Some of my favorite features: There are simple, sensible defaults that work well - you can File / New / Run / Register / Login, and everything works. It supports standard username / password as well as external authentication (OAuth, etc.). It's easy to customize without having to re-implement an entire provider. It's built using pluggable pieces, rather than one large monolithic system. It's built using interfaces like IUser and IRole that allow for unit testing, dependency injection, etc. You can easily add user profile data (e.g. URL, twitter handle, birthday). You just add properties to your ApplicationUser model and they'll automatically be persisted. Complete control over how the identity data is persisted. By default, everything works with Entity Framework Code First, but it's built to support changes from small (modify the schema) to big (use another ORM, store your data in a document database or in the cloud or in XML or in the EXIF data of your desktop background or whatever). It's configured via OWIN. More on OWIN and Katana later, but the fact that it's built using OWIN means it's portable. You can find out more in the Authentication and Identity section of the ASP.NET site (and lots more content will be going up there soon). New Bootstrap based project templates The new project templates are built using Bootstrap 3. Bootstrap (formerly Twitter Bootstrap) is a front-end framework that brings a lot of nice benefits: It's responsive, so your projects will automatically scale to device width using CSS media queries. For example, menus are full size on a desktop browser, but on narrower screens you automatically get a mobile-friendly menu. The built-in Bootstrap styles make your standard page elements (headers, footers, buttons, form inputs, tables etc.) look nice and modern. Bootstrap is themeable, so you can reskin your whole site by dropping in a new Bootstrap theme. Since Bootstrap is pretty popular across the web development community, this gives you a large and rapidly growing variety of templates (free and paid) to choose from. Bootstrap also includes a lot of very useful things: components (like progress bars and badges), useful glyphicons, and some jQuery plugins for tooltips, dropdowns, carousels, etc.). Here's a look at how the responsive part works. When the page is full screen, the menu and header are optimized for a wide screen display: When I shrink the page down (this is all based on page width, not useragent sniffing) the menu turns into a nice mobile-friendly dropdown: For a quick example, I grabbed a new free theme off bootswatch.com. For simple themes, you just need to download the boostrap.css file and replace the /content/bootstrap.css file in your project. Now when I refresh the page, I've got a new theme: Scaffolding The big change in scaffolding is that it's one system that works across ASP.NET. You can create a new Empty Web project or Web Forms project and you'll get the Scaffold context menus. For release, we've got MVC 5 and Web API 2 controllers. We had a preview of Web Forms scaffolding in the preview releases, but they weren't fully baked for RTM. Look for them in a future update, expected pretty soon. This scaffolding system wasn't just changed to work across the ASP.NET frameworks, it's also built to enable future extensibility. That's not in this release, but should also hopefully be out soon. Project Readme page This is a small thing, but I really like it. When you create a new project, you get a Project_Readme.html page that's added to the root of your project and opens in the Visual Studio built-in browser. I love it. A long time ago, when you created a new project we just dumped it on you and left you scratching your head about what to do next. Not ideal. Then we started adding a bunch of Getting Started information to the new project templates. That told you what to do next, but you had to delete all of that stuff out of your website. It doesn't belong there. Not ideal. This is a simple HTML file that's not integrated into your project code at all. You can delete it if you want. But, it shows a lot of helpful links that are current for the project you just created. In the future, if we add new wacky project types, they can create readme docs with specific information on how to do appropriately wacky things. Side note: I really like that they used the internal browser in Visual Studio to show this content rather than popping open an HTML page in the default browser. I hate that. It's annoying. If you're doing that, I hope you'll stop. What if some unnamed person has 40 or 90 tabs saved in their browser session? When you pop open your "Thanks for installing my Visual Studio extension!" page, all eleventy billion tabs start up and I wish I'd never installed your thing. Be like these guys and pop stuff Visual Studio specific HTML docs in the Visual Studio browser. ASP.NET MVC 5 The biggest change with ASP.NET MVC 5 is that it's no longer a separate project type. It integrates well with the rest of ASP.NET. In addition to that and the other common features we've already looked at (Bootstrap templates, Identity, authentication), here's what's new for ASP.NET MVC. Attribute routing ASP.NET MVC now supports attribute routing, thanks to a contribution by Tim McCall, the author of http://attributerouting.net. With attribute routing you can specify your routes by annotating your actions and controllers. This supports some pretty complex, customized routing scenarios, and it allows you to keep your route information right with your controller actions if you'd like. Here's a controller that includes an action whose method name is Hiding, but I've used AttributeRouting to configure it to /spaghetti/with-nesting/where-is-waldo public class SampleController : Controller { [Route("spaghetti/with-nesting/where-is-waldo")] public string Hiding() { return "You found me!"; } } I enable that in my RouteConfig.cs, and I can use that in conjunction with my other MVC routes like this: public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapMvcAttributeRoutes(); routes.MapRoute( name: "Default", url: "{controller}/{action}/{id}", defaults: new { controller = "Home", action = "Index", id = UrlParameter.Optional } ); } } You can read more about Attribute Routing in ASP.NET MVC 5 here. Filter enhancements There are two new additions to filters: Authentication Filters and Filter Overrides. Authentication filters are a new kind of filter in ASP.NET MVC that run prior to authorization filters in the ASP.NET MVC pipeline and allow you to specify authentication logic per-action, per-controller, or globally for all controllers. Authentication filters process credentials in the request and provide a corresponding principal. Authentication filters can also add authentication challenges in response to unauthorized requests. Override filters let you change which filters apply to a given action method or controller. Override filters specify a set of filter types that should not be run for a given scope (action or controller). This allows you to configure filters that apply globally but then exclude certain global filters from applying to specific actions or controllers. ASP.NET Web API 2 ASP.NET Web API 2 includes a lot of new features. Attribute Routing ASP.NET Web API supports the same attribute routing system that's in ASP.NET MVC 5. You can read more about the Attribute Routing features in Web API in this article. OAuth 2.0 ASP.NET Web API picks up OAuth 2.0 support, using security middleware running on OWIN (discussed below). This is great for features like authenticated Single Page Applications. OData Improvements ASP.NET Web API now has full OData support. That required adding in some of the most powerful operators: $select, $expand, $batch and $value. You can read more about OData operator support in this article by Mike Wasson. Lots more There's a huge list of other features, including CORS (cross-origin request sharing), IHttpActionResult, IHttpRequestContext, and more. I think the best overview is in the release notes. OWIN and Katana I've written about OWIN and Katana recently. I'm a big fan. OWIN is the Open Web Interfaces for .NET. It's a spec, like HTML or HTTP, so you can't install OWIN. The benefit of OWIN is that it's a community specification, so anyone who implements it can plug into the ASP.NET stack, either as middleware or as a host. Katana is the Microsoft implementation of OWIN. It leverages OWIN to wire up things like authentication, handlers, modules, IIS hosting, etc., so ASP.NET can host OWIN components and Katana components can run in someone else's OWIN implementation. Howard Dierking just wrote a cool article in MSDN magazine describing Katana in depth: Getting Started with the Katana Project. He had an interesting example showing an OWIN based pipeline which leveraged SignalR, ASP.NET Web API and NancyFx components in the same stack. If this kind of thing makes sense to you, that's great. If it doesn't, don't worry, but keep an eye on it. You're going to see some cool things happen as a result of ASP.NET becoming more and more pluggable. Visual Studio Web Tools Okay, this stuff's just crazy. Visual Studio has been adding some nice web dev features over the past few years, but they've really cranked it up for this release. Visual Studio is by far my favorite code editor for all web files: CSS, HTML, JavaScript, and lots of popular libraries. Stop thinking of Visual Studio as a big editor that you only use to write back-end code. Stop editing HTML and CSS in Notepad (or Sublime, Notepad++, etc.). Visual Studio starts up in under 2 seconds on a modern computer with an SSD. Misspelling HTML attributes or your CSS classes or jQuery or Angular syntax is stupid. It doesn't make you a better developer, it makes you a silly person who wastes time. Browser Link Browser Link is a real-time, two-way connection between Visual Studio and all connected browsers. It's only attached when you're running locally, in debug, but it applies to any and all connected browser, including emulators. You may have seen demos that showed the browsers refreshing based on changes in the editor, and I'll agree that's pretty cool. But it's really just the start. It's a two-way connection, and it's built for extensiblity. That means you can write extensions that push information from your running application (in IE, Chrome, a mobile emulator, etc.) back to Visual Studio. Mads and team have showed off some demonstrations where they enabled edit mode in the browser which updated the source HTML back on the browser. It's also possible to look at how the rendered HTML performs, check for compatibility issues, watch for unused CSS classes, the sky's the limit. New HTML editor The previous HTML editor had a lot of old code that didn't allow for improvements. The team rewrote the HTML editor to take advantage of the new(ish) extensibility features in Visual Studio, which then allowed them to add in all kinds of features - things like CSS Class and ID IntelliSense (so you type style="" and get a list of classes and ID's for your project), smart indent based on how your document is formatted, JavaScript reference auto-sync, etc. Here's a 3 minute tour from Mads Kristensen. The previous HTML editor had a lot of old code that didn't allow for improvements. The team rewrote the HTML editor to take advantage of the new(ish) extensibility features in Visual Studio, which then allowed them to add in all kinds of features - things like CSS Class and ID IntelliSense (so you type style="" and get a list of classes and ID's for your project), smart indent based on how your document is formatted, JavaScript reference auto-sync, etc. Lots more Visual Studio web dev features That's just a sampling - there's a ton of great features for JavaScript editing, CSS editing, publishing, and Page Inspector (which shows real-time rendering of your page inside Visual Studio). Here are some more short videos showing those features. Lots, lots more Okay, that's just a summary, and it's still quite a bit. Head on over to http://asp.net/vnext for more information, and download Visual Studio 2013 now to get started!

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  • Editing Project files, Resource Editors in VS 2010

    - by rajbk
    Editing Project Files Visual Studio 2010 gives you the ability to easily edit the project file associated with your project (.csproj or .vbproj). You might do this to change settings related to how the project is compiled since proj files are MSBuild files. One would normally close Visual Studio and edit the proj file using a text editor.  The better way is to first unload the project in Visual Studio by right clicking on the project in the solution explorer and selecting “Unload Project”   The project gets unloaded and is marked “unavailable” The project file can now be edited by right clicking on the unloaded project.    After editing the file, the project can be reloaded. Resource editors in VS 2010 Visual studio also comes with a number of resource editors (see list here). For example, you could open a file using the Binary editor like so. Go to File > Open > File.. Select a File and choose the “Open With..” option in the bottom right.   We are given the option to choose an editor.   Note that clicking on the “Add..” in the dialog above allows you to include your favorite editor.   Choosing the “Binary editor” above allows us to edit the file in hex format. In addition, we can also search for hex bytes or ASCII strings using the Find command.   The “Open With..” option is also available from within the solution explorer as shown below: Enjoy!   Mr. Incredible: No matter how many times you save the world, it always manages to get back in jeopardy again. Sometimes I just want it to stay saved! You know, for a little bit? I feel like the maid; I just cleaned up this mess! Can we keep it clean for... for ten minutes!

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  • Trouble compiling MonoDevelop 4 on Ubuntu 12.04

    - by Mehran
    I'm trying to compile the latest version of MonoDevelop (4.0.9) on my Ubuntu 12.04 and I'm facing errors I can not overcome. Here are my machine's configurations: OS: Ubuntu 12.04 64-bit Mono: version 3.0.12 And here are the commands that I ran to download MonoDevelop: $ git clone git://github.com/mono/monodevelop.git $ cd monodevelop $ git submodule init $ git submodule update And afterwards to compile: ./configure --prefix=`pkg-config --variable=prefix mono` --profile=stable make Then I faced the following errors (sorry if it's long): ... Building ./Main.sln xbuild /verbosity:quiet /nologo /property:CodePage=65001 ./Main.sln /property:Configuration=Debug /home/mehran/git/monodevelop/main/Main.sln: warning : Don't know how to handle GlobalSection MonoDevelopProperties.Debug, Ignoring. : warning CS1685: The predefined type `System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies. Using definition from `mscorlib' /usr/lib/mono/4.0/Microsoft.CSharp.targets: error : Compiler crashed with code: 1. : warning CS1685: The predefined type `System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies. Using definition from `mscorlib' Editor/IDocument.cs(98,30): warning CS0419: Ambiguous reference in cref attribute `GetOffset'. Assuming `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(int, int)' but other overloads including `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(ICSharpCode.NRefactory.TextLocation)' have also matched PatternMatching/INode.cs(51,37): warning CS1574: XML comment on `ICSharpCode.NRefactory.PatternMatching.PatternExtensions.Match(this ICSharpCode.NRefactory.PatternMatching.INode, ICSharpCode.NRefactory.PatternMatching.INode)' has cref attribute `PatternMatching.Match.Success' that could not be resolved TextLocation.cs(35,23): warning CS0419: Ambiguous reference in cref attribute `Editor.IDocument.GetOffset'. Assuming `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(int, int)' but other overloads including `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(ICSharpCode.NRefactory.TextLocation)' have also matched TypeSystem/FullTypeName.cs(87,24): warning CS0419: Ambiguous reference in cref attribute `ReflectionHelper.ParseReflectionName'. Assuming `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string)' but other overloads including `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string, ref int)' have also matched TypeSystem/INamedElement.cs(59,24): warning CS0419: Ambiguous reference in cref attribute `ReflectionHelper.ParseReflectionName'. Assuming `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string)' but other overloads including `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string, ref int)' have also matched TypeSystem/IType.cs(50,26): warning CS1584: XML comment on `ICSharpCode.NRefactory.TypeSystem.IType' has syntactically incorrect cref attribute `IEquatable{IType}.Equals(IType)' TypeSystem/IType.cs(319,38): warning CS1580: Invalid type for parameter `1' in XML comment cref attribute `GetMethods(Predicate{IUnresolvedMethod}, GetMemberOptions)' TypeSystem/TypeKind.cs(61,17): warning CS1580: Invalid type for parameter `1' in XML comment cref attribute `IType.GetNestedTypes(Predicate{ITypeDefinition}, GetMemberOptions)' TypeSystem/SpecialType.cs(50,52): warning CS1580: Invalid type for parameter `1' in XML comment cref attribute `IType.GetNestedTypes(Predicate{ITypeDefinition}, GetMemberOptions)' /usr/lib/mono/4.0/Microsoft.CSharp.targets: error : Compiler crashed with code: 1.

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  • CodePlex Daily Summary for Wednesday, June 29, 2011

    CodePlex Daily Summary for Wednesday, June 29, 2011Popular ReleasesCandescent NUI: Candescent NUI (8263): This is the binary version of the source code in change set 8263.Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...patterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...New ProjectsA web interface for data search and download to CUAHSI HIS: Hydroweb is an innovative user interface (GUI) created for web driven hydrology data search and download from CUAHSI Hydrologic Information System (HIS). The project has been developed in c#/Silverlight programming environment by leveraging the Bing map Silverlight tools.AcesUp: It's a desktop game developed using Windows Forms. The Game can currently run only if the screen resolution is 1024 x 786. It's a modern implementation of the classic cards game Aces Up. The version that is currently available is called AcesUp Ultimate. Enjoy!AES Encryptor: AES Encryptor (AES.E) is an simple, user-friendly text file encryption program using the Advanced Encryption System (AES). Encryption keys are based on the password that is registered with the program. AES.E is written in Visual Basic.AML Studio: AML Studio makes it easier for developers who are extending Aras Innovator to develop AML queries. Queries can be developed and run using a smart editor with syntax highlighting, code folding, and Intellisense. It's developed in C#.Arca4: Arca4 is a chat server for the Ares Galaxy File Sharing Network. It's developed in C# 4.0.Basic SharePoint-Google-Maps-WebPart for SharePoint-Lists: This JavaScript-Solution improves the standard-functionality of SharePoint-Lists. It displays a new Menu-Link in the standard Menu-Toolbar of a SharePoint-List (which contains addresses / coordinates). By clicking this link Google-Maps will be displayed under the SharePoint-List.BikeBouncer, bike protection for all: Bike registration and protection for free! BikeBouncer helps cyclists keeping their bikes away from thieves. Website: http://bikebouncer.com. The source is now open so people can contribute with new ideas.Cli: General purpose commandline interface for c# projects. Inherit this class and get cli for free. Plan for other languages in the future.CLIRES-3 Clinical Study/Trial Research (MVC3 - Web Application) by Tateeda.com: Clinical Study/trials research application to track subjects and their medication, visits. Dynamically create questioners/survey forms, visits, manage medications, sites, visit schedules and so on. Application is pre loaded with forms for Bipolar disorder study and 2500 related medications. Full administrative functionality HIPPA and CFR part 11 implementation. Easy to adopt for any other type of clinical study research. Technology: MVC3, C3 4.0, EF 4.0, jQuery 1.6, MS SQL 2008 R2CloudShot: CloudShot is a simple application to create screenshots and automatically upload it to your dropbox.CodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these data objects are just doubles or ints floating through your code with abbreviations on them describing what they represent.CommonLibrary.NET Extensions: Highly re-usable code and components that are extensions to CommonLibrary.NET.CommonLibrary.NET Web: Highly re-usable web based code and components that are extensions to the CommonLibrary.NET.CRM 2011 Maintenance Job Editor: This utility is to be used for editing the CRM 2011 maintenance jobs which are automatically scheduled by the installation of CRM. This utility provides similar functionality to CRM 4.0's Scale Group Job Editor [url:http://archive.msdn.microsoft.com/ScaleGroupJobEditor]. Due to the changes in CRM 2011 many modifications had to be made and the functionality has been altered slightly. I look forward to your thoughts and comments on the changes. Excel add-in for BLAS routines: summaryExcel add-in for floating point numbers: Excel add-in for floating point number routines and utilities.Excel add-in for LAPACK routines: LAPACKExcel add-in for market aware date and time routines.: Date and time functions for Excel that know about market conventions such as day count and roll conventions.F# Math Visualizer: MathVisualizer, scirtto in F#, permette di visualizzare espressioni matematiche. Le espressioni devo essere scritte dall'utente seguendo una determinata sintassi. In particolare un espressione puo' essere scritta in maniera estesa, contratta o ibrida.FSharp Toolkit: Contents for build applications on F#.HiFreamWork: Hi,FreamWork C# Custom Library Used Microsoft.Practices.EnterpriseLibrary. ruiyuxing MSN/Mail:ryx1984ryx#hotmail.com QQ:120897051 http://www.cnfield.comhozoroghiab: hozoroghiab is absent o present systemHtml Parametric Web Part: A Web Part to build html with parameters taken from the context of SharePoint 2007ios-framework: ios framework projectITextSharp Sample: ????IText Sharp????,????????PDF??,????flash,????LinGoRoom: Language lab technology-based "thin client". NAudio used for audio capture and playback. The project was developed in C #.Microsoft Dynamics CRM 2011 Customization Editor: Visual Studio 2010 and stand-alone tool that will allow the Customizations.xml to be viewed in a tree structure, with custom editors for each component. Initially editors for the supported Ribbon Editor, Sitemap and ISV.config will be included, with Read-only views for Forms.Modbus for .NET: C# implementation of Modbus communication protocol.Multi-Server MVC Elmah Log Viewer: An Elmah Log viewer for multiple elmah logs.MVC Scaffolding for WCF Data Services: This project contains a set of custom templates for MVC Scaffolding that will allow you to scaffold against a WCF Data Service (oData). Using these templates you can scaffold your client side DataServiceContext, Controller and Views using MVC Scaffolding, allowing you to quickly get a milti tiered MVC application up and running. You can use pretty much any oData feed as long as you have the entities for your ADO .NET Data Service defined in your solution these templates should work. OABValidate: This tool is for tracking down unresolvable DNs on directory objects when you have an Exchange server where Offline Address List generation (oabgen) is failing with event 9339 and error code 8004010e.onForms: Weekly fresh this is deletedOpenNETCF Calendar Controls: OpenNETCF Calendar Controls provide a Month View, Week View and Agenda View similar to what is used in the Pocket Outlook Calendar application. Pedal Architecture: Pedal Architecture allows you to quickly build enteprise applications. It currently supports building and hosting composable Windows Communication Foundation services using MEF.powerdown: ?????。rl: rlRooBooks: RooBooks - Books management tool for students and such. (circa 2004)SciFun: simple playground..SIGPRO Desktop: FUNCERNSistema De Tallet: Vehicles tallerSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor for Microsoft Dynamics CRM 2011 helps developer and customizers to configure the Site Map in a graphical way. You'll no longer have to create solution, add component, export, update Xml and reimport the solution to update the SiteMap.The Electrolytes Website: The Electrolytes Band WebsiteThe Professions: The Professions work items are generalised for professional use. The professions are for highly skilled professionals who have earned their place in society through education, dedication, and specialization in some cases. The associations for particular professions are encouragedUpdateTool: A tool used to update client This project is for personal use. Please do not download in now.WcfFront: Automatic publisher of WCF ServicesWolfpack.Contrib: Contrib project for WolfPack monitoring

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  • What is the easiest way to get a yyyy-mm-dd hh:mm:ss timestamp hotkey on the Mac?

    - by Edward Tanguay
    On Windows I use the PSPad editor which has a nice ALT-D timestamp which you can edit the format of, e.g. yyyy-mm-dd hh:mm:ss. When working outside an editor, e.g. Google Docs, I have Autohotkey which I have programmed CTRL-D to insert a yyyy-mm-dd hh:mm:ss timestamp. I am now working on a Mac mostly using TextWrangler as my editor but I can't find a timestamp hotkey in its features. What is the easiest way to get a yyyy-mm-dd hh:mm:ss hotkey on Mac, either in a (free) text editor or a (free) autohotkey equivalent?

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  • asp .net MVC 2.0 xval Validation element

    - by ANDyW
    I got one problem with showing error message to element. Is there any option to turn on messages on place where is Html.ValidationMessageFor(model = model.ConfirmPassword). Becsoue for me it isn’t show up. I would like to have summary and near field information too not only red border. Any one know how to do it? using (Ajax.BeginForm("CreateValidForm", "Test", new AjaxOptions { HttpMethod = "Post" })) {%> <div id="validationSummary1"> <%= Html.ValidationSummary(true)%> </div> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.Name)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Name)%> <%= Html.ValidationMessageFor(model => model.Name)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Email)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Email)%> <%= Html.ValidationMessageFor(model => model.Email)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Password)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Password)%> <%= Html.ValidationMessageFor(model => model.Password)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.ConfirmPassword)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.ConfirmPassword)%> <%= Html.ValidationMessageFor(model => model.ConfirmPassword)%> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <%= Html.ClientSideValidation<ValidModel>() .UseValidationSummary("validationSummary1", "Please fix the following problems:") %> Here is link for sample project http://www.sendspace.com/file/m9gl54 .

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  • VIM: How do you get the last ex command you used?

    - by TrevorBoydSmith
    I find that sometimes I write a really long ex mode command that do lots of stuff. They are sort of "mini-scripts" that I write in the text editor then I start ex mode and copy them into the ex line and execute. But then I always end up editing in the ex mode and then I find it difficult to get the changes i did in ex mode back to my text editing session. Using the keyboard, how do you copy the last ex command you used and paste it into your text editor? (Note: This is sort of the opposite of this question "how do I copy/paste in vim ex mode" where the user asks "how do you copy from the text editor and paste INTO the ex mode?". My question is the opposite because I wish to copy from the ex mode and paste into my text editor.)

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  • Sending mails via Mutt and Gmail: Duplicates

    - by Chris
    I'm trying to setup mutt wiht gmail for the first time. It seems to work pretty well, however when I send a mail from Mutt i appears twice in Gmail's sent folder. (I assume it's also sent twice - I'm trying to validate that) My configuration (Stripped of coloring): # A basic .muttrc for use with Gmail # Change the following six lines to match your Gmail account details set imap_user = "XX" set smtp_url = "[email protected]@smtp.gmail.com:587/" set from = "XX" set realname = "XX" # Change the following line to a different editor you prefer. set editor = "vim" # Basic config, you can leave this as is set folder = "imaps://imap.gmail.com:993" set spoolfile = "+INBOX" set imap_check_subscribed set hostname = gmail.com set mail_check = 120 set timeout = 300 set imap_keepalive = 300 set postponed = "+[Gmail]/Drafts" set record = "+[Gmail]/Sent Mail" set header_cache=~/.mutt/cache/headers set message_cachedir=~/.mutt/cache/bodies set certificate_file=~/.mutt/certificates set move = no set include set sort = 'threads' set sort_aux = 'reverse-last-date-received' set auto_tag = yes hdr_order Date From To Cc auto_view text/html bind editor <Tab> complete-query bind editor ^T complete bind editor <space> noop # Gmail-style keyboard shortcuts macro index,pager y "<enter-command>unset trash\n <delete-message>" "Gmail archive message" macro index,pager d "<enter-command>set trash=\"imaps://imap.googlemail.com/[Gmail]/Bin\"\n <delete-message>" "Gmail delete message" macro index,pager gl "<change-folder>" macro index,pager gi "<change-folder>=INBOX<enter>" "Go to inbox" macro index,pager ga "<change-folder>=[Gmail]/All Mail<enter>" "Go to all mail" macro index,pager gs "<change-folder>=[Gmail]/Starred<enter>" "Go to starred messages" macro index,pager gd "<change-folder>=[Gmail]/Drafts<enter>" "Go to drafts" macro index,pager gt "<change-folder>=[Gmail]/Sent Mail<enter>" "Go to sent mail" #Don't prompt on exit set quit=yes ## ================= #Color definitions ## ================= set pgp_autosign

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  • Is there a way to catch cmd.exe windows into tabs?

    - by user55542
    I use an editor that allows me to type in a command to run. In order to see the output without having to redirect it to a file, I precede the command with "cmd /k," which leaves an open cmd.exe window. So I'd like to find a way to move catch the call to cmd.exe and give it to an application that tabifies cmd.exe, a terminal emulator as it's called. The desired result would be similar to what happens in a tabbed editor, when that editor is to open some file, it does so in another tab, and not in another window. While in a given situation it may be easier to modify the command to redirect output to display in the editor itself, in general it would be more helpful if I could find a way to catch all such calls into one window.

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  • Can I determine a machine's outward facing IP with PHP without relying on external services?

    - by editor
    I'm working with an API that requires the machine's external IP. As far as I know, the PHP environment I'm using can only get our internal IP. The option on the table is using an external service such as whatismyip.com to tell us: wget -q -O - http://whatismyip.com/automation/n09230945.asp My concern is what happens if that fails. Is there a bulletproof way of determining a machine's IP without relying on external services?

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  • How do I traverse the filesystem looking for a regex match?

    - by editor
    I know this is teeball for veteran sysadmins, but I'm looking to search a directory tree for file contents that match a regex (here, the word "Keyword"). I've gotten that far, but now I'm having trouble ignoring files in a hidden (.svn) file tree. Here's what I'm working with: find . -exec grep "Keyword" '{}' \; -print Reading sites via search I know that I need to negate the name flag, but I can't it working in the right order.

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  • Is there a win32 command line tabifier that supports ... `read details` (revised)?

    - by user55542
    I use an editor that allows me to type in a command to run. In order to see the output without having to redirect it to a file, I precede the command with "cmd /k," which leaves an open cmd.exe window. So I'd like to find a way to catch the call to cmd.exe and pass it onto an application that tabifies cmd.exe, a terminal emulator as it's called. The desired result would be similar to what happens in a tabbed editor, when that editor is to open some file, it does so in another tab, and not in another window. While in a given situation it may be easier to modify the command to redirect output to display in the editor itself, in general it would be more helpful if I could find a way to catch all such calls into one window.

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  • Open Source WPF UML Design tool

    - by oazabir
    PlantUmlEditor is my new free open source UML designer project built using WPF and .NET 3.5. If you have used plantuml before, you know that you can quickly create sophisitcated UML diagrams without struggling with a designer. Especially those who use Visio to draw UML diagrams (God forbid!), you will be at heaven. This is a super fast way to get your diagrams up and ready for show. You can *write* UML diagrams in plain English, following a simple syntax and get diagrams generated on-the-fly. This editor really saves time designing UML diagrams. I have to produce quick diagrams to convey ideas quickly to Architects, Designers and Developers everyday. So, I use this tool to write some quick diagrams at the speed of coding, and the diagrams get generated on the fly. Instead of writing a long mail explaining some complex operation or some business process in English, I can quickly write it in the editor in almost plain English, and get a nice looking activity/sequence diagram generated instantly. Making major changes is also as easy as doing search-replace and copy-pasting blocks here and there. You don't get such agility in any conventional mouse-based UML designers. I have submited a full codeproject article to give you a detail walkthrough how I have built this. Please read this article and vote for me if you like it. PlantUML Editor: A fast and simple UML editor using WPF http://www.codeproject.com/KB/smart/plantumleditor.aspx You can download the project from here: http://code.google.com/p/plantumleditor/

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Inserting an Image into a PDF

    - by Cerin
    Are there Linux/Ubuntu programs capable of inserting a partially transparent image into a PDF? I'm trying to "sign" a PDF document by inserting an image of my signature, but even though every OSX and Windows PDF editor seems to support this, I haven't found any Linux PDF editors that do. I've tried PDFChain, PDF Editor, Flpsed PDF Annotator, Openoffice, Scribus, Krita, and PDFSam, and none support this. Although not technically a Linux program, I tried the site pdfescape.com, but it corrupts the images it inserts, rendering it useless for this task. Note, I'm talking about keeping the PDF in PDF format, so rasterizing it to a TIF/PNG/BMP, editing it in Gimp, and then dumping it back into a PDF isn't a solution. EDIT: I might have been premature in my criticism of pdfescape.com and PDF Editor. I was viewing the resulting PDF in Evince, which was showing a mangled image, but when I opened the PDF in PDF Editor, the image rendered correctly. I've since sent the PDF to someone on Windows who confirmed the image showed correctly. It looks like the problem might be inaccurate rendering with Evince.

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  • Embedded Nashorn in JEditorPane

    - by Geertjan
    Here's a prototype for some kind of backoffice content management system. Several interesting goodies are included, such as an embedded JavaScript editor, as can be seen in the screenshot: Key items of interest in the above are as follows: Embedded JavaScript editor (i.e., the latest and greatest Nashorn technology, look it up, if you're not aware of what that is.) The way that's done is to include the relevant JavaScript modules in your NetBeans Platform application. Make very sure to include "Lexer to NetBeans Bridge", which does a bunch of critical stuff under the hood. The JEditorPane is defined as follows, along the lines that I blogged about recently thanks to Steven Yi: javaScriptPane.setContentType("text/javascript"); EditorKit kit = CloneableEditorSupport.getEditorKit("text/javascript"); javaScriptPane.setEditorKit(kit); javaScriptPane.getDocument().putProperty("mimeType", "text/javascript"); Note that "javaScriptPane" above is simply a JEditorPane. Timon Veenstra's excellent solution for integrating Nodes with MultiViewElements, which is described here by Timon, and nowhere else in the world. The tab you see above is within a pluggable container, so anyone else could create a new module and register their own MultiViewElement such that it will be incorporated into the editor. A small trick to ensure that only one window opens per news item: @NbBundle.Messages("OpenNews=Open") private class OpenNewsAction extends AbstractAction { public OpenNewsAction() { super(Bundle.OpenNews()); } @Override public void actionPerformed(ActionEvent e) { News news = getLookup().lookup(News.class); Mode editorMode = WindowManager.getDefault().findMode("editor"); for (TopComponent tc : WindowManager.getDefault().getOpenedTopComponents(editorMode)) { if (tc.getDisplayName().equals(news.getTitle())) { tc.requestActive(); return; } } TopComponent tc = MultiViews.createMultiView("application/x-newsnode", NewsNode.this); tc.open(); tc.requestActive(); } } The rest of what you see above is all standard NetBeans Platform stuff. The sources of everything you see above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/CMSBackOffice

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  • JEditorPane Code Completion

    - by Geertjan
    Code completion in a JEditorPane: Unfortunately, a lot of this solution depends on the Java Editor support in the IDE. Therefore, to use it, in its current state, you'll need lots of Java Editor related JARs even though your own application probably doesn't include a Java Editor. A key thing one needs to do is implement the NetBeans Code Completion API, using the related tutorial in the NetBeans Platform Learning Trail, but register the CompletionProvider as follows: @MimeRegistration(mimeType = "text/x-dialog-binding", service = CompletionProvider.class) Then in the TopComponent, include this code, which will bind all the completion providers in the above location, i.e., text/x-dialog-binding, to the JEditorPane: EditorKit kit = CloneableEditorSupport.getEditorKit("text/x-java"); jEditorPane1.setEditorKit(kit); FileObject fob; try {     fob = FileUtil.getConfigRoot().createData("tmp.java");     DataObject dob = DataObject.find(fob);     jEditorPane1.getDocument().putProperty(             Document.StreamDescriptionProperty,             dob);     DialogBinding.bindComponentToFile(fob, 0, 0, jEditorPane1);     jEditorPane1.setText("Egypt"); } catch (IOException ex) {     Exceptions.printStackTrace(ex); } Not a perfect solution, a bit hacky, with a high overheard, but a start nonetheless. Someone should look in the NetBeans sources to see how this actually works and then create a generic solution that is not tied to the Java Editor.

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  • How do I resize my emacs22 window?

    - by Evan
    I tried searching for answers but can't find any. I'm running Ubuntu 10.04 LTS and have emacs22 installed: ii emacs22 22.2-0ubuntu9 The GNU Emacs editor (Emacs 22) ii emacs22-bin-common 22.2-0ubuntu9 The GNU Emacs editor's shared, architecture dependent file ii emacs22-common 22.2-0ubuntu9 The GNU Emacs editor's common infrastructure ii emacsen-common 1.4.19ubuntu1 Common facilities for all emacsen I find that I cannot resize the outer frame (X window) of the emacs session. When I move the mouse to the corner of the window, it doesn't change into the resize icon.... help!

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  • Suggestions about php editors and file sync programs

    - by Deus Deceit
    I'm working with ubuntu and lately I decided to learn php. I have everything setup and I'm currently using aptana 3 as my php editor and for file sync. It seems like the process for file sync is too much, it has to check all files just to upload 1 file. So if someone can tell me how to update a file at once without delay, that's welcomed. I find aptana not being what I like. It's a good editor, but I would like to know if there are alternatives out there. Can someone suggest a good php editor for ubuntu?

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