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  • Eclipse keyboard shortcuts: "alt+shift+" vs. "shift+" vs. "ctrl+alt+" etc. -- Is there an underlying

    - by MatrixFrog
    There are a zillion questions on SO about keyboard shortcuts in Eclipse, but there's I've always wondered if there is an underlying logic to the decisions of which shortcuts would be ctrl+alt+[some letter], and which would be just ctrl+[some letter] etc. Obviously there is a need to use a variety of combinations because there are only so many keys on the keyboard, but why, for example, is "add import" ctrl+shift+m, while "extract method" is alt+shift+m, instead of the other way around? I think if there is some underlying logic to these decisions, it will make it easier to remember more shortcuts without having to scan through the huge right-click menus to find them, and I won't accidentally use the wrong one as often.

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  • JQuery preventDefault() but still add the fragment path to the URL without navigating to the fragment

    - by jdln
    My question is similar to this one but none of the answers solve my problem: Use JQuery preventDefault(), but still add the path to the URL When a user clicks a fragment link, I need to remove the default behaviour of jumping to the fragment but still add the fragment to the URL. This code (taken from the link) will fire the animation, and then add the fragment to the URL. However the fragment is then navigated to, which im my case breaks my site. $("#login_link").click(function (e) { e.preventDefault(); $("#login").animate({ 'margin-top': 0 }, 600, 'linear', function(){ window.location.hash = $(this).attr('href'); }); });

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  • django-admin - how to modify ModelAdmin to create multiple objects at once?

    - by skrobul
    let's assume that I have very basic model class Message(models.Model): msg = models.CharField(max_length=30) this model is registered with admin module: class MessageAdmin(admin.ModelAdmin): pass admin.site.register(Message, MessageAdmin) Currently when I go into the admin interface, after clicking "Add message" I have only one form where I can enter the msg. I would like to have multiple forms (formset perhaps) on the "Add page" so I can create multiple messages at once. It's really annoying having to click "Save and add another" every single time. Ideally I would like to achieve something like InlineModelAdmin but it turns out that you can use it only for the models that are related to the object which is edited. What would you recommend to use to resolve this problem?

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  • Keep focus on blur event

    - by Jim
    I am using jquery to keep the focus on a text box when you click on a specific div. It works well in Internet Explorer but not in Firefox. Any suggestions? var clickedDiv = false; $('input').blur(function() { if (clickedDiv) { $('input').focus(); } }); $('div').mousedown(function() { clickedDiv = true; }) .mouseup(function() { clickedDiv = false }); If you need anymore specifics let me know.

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  • jQuery .ajax() call to page method works in FF only when async is false

    - by Steve
    I'm calling a page method using .ajax() and it works in IE8 whatever the value of async is. However, in FF3.6, it only works with async set to false. When async is set to true, in Firebug, I just see status aborted. The page validates. I can work with async set to false, but any clues as to why FF can't work with async set to true? $("[id$='_www']").click(function() { var hhh = false; $.ajax({ async: false, cache: false, type: "POST", url: "/abc/def.aspx/jkl", contentType: "application/json; charset=utf-8", dataType: "json", data: "{ 'eee': '" + window.location.href.match(/\d{1,3}$/) + "', 'ttt': '" + $("[id$='_zzz']").val() + "' }", success: function(msg) { $("#ggg").html(msg.d); }, error: function(xhr, err) { hhh = true; } }); return hhh; });

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  • Problem sending mail with simple .net application. Server refusal error.

    - by Fatih
    I have a very simple .net application for testing SMTP on .net. But i am receiving this weird error. "System.Net.Mail.SmtpException: Failure sending mail. --- System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it" SMTP server is remote and doesn't need any kind of authentication so i don't need credentials. But i can send mails from this computer with outlook using same smtp server and same smtp settings without any problem. Any ideas? It will be appreciated so much. Imports System.Net.Mail Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim smtp As New SmtpClient smtp.Host = "10.241.128.220" smtp.Port = 25 smtp.Send("[email protected]", "[email protected]", "test", "test") End Sub

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  • Why does this jquery slideToggle code not work?

    - by cbmeeks
    I am trying to alter the button text for a expand/collapse button. Basically, a user clicks "Collapse" and I perform a slideToggle and when the slideToggle is done, I change the button text to "Expand" and vice-versa. The following code works great however if you click the expand/collapse button rapidly, it looses its mind and shows "Expand" when it's already expanded or "Collapse" when it's already collapsed. Any tips are appreciated. Thanks! function toggleBox( button, box ){ if($(box).is(":hidden")) { $(box).slideToggle("slow", function(){ $(button).html("Collapse"); }); } else { $(box).slideToggle("slow", function(){ $(button).html("Expand"); }); } }

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  • Dyanamic client side validation

    - by Noel
    Is anyone doing dyanamic client validation and if so how are you doing it. I have a view where client side validation is enabled through jquery validator ( see below) <script src="../../Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../Scripts/jquery.validate.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcJQueryValidation.js" type="text/javascript"></script> <% Html.EnableClientValidation(); %> This results in javascript code been generated on my page which calls validate when I click the submit button: function __MVC_EnableClientValidation(validationContext) { .... theForm.validate(options); } If I want validation to occur when the onblur event occurs on a textbox how can i get this to work?

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  • Using the sharepoint stsadm import command fails when list exists

    - by 78lro
    When using the stsadm -o import command in sharepoint I am getting an error relating to a list already existing, the import then seems to fail. Should it not handle this scenario of a list already existing on the destination server? I then used the UI to delete the existing list and ran the import again. It then seemed to fail at the same point saying the list exists. In the UI the list appears but when I click it, it reports that the list does not exist - almost as if it's stuck in a half created state, unable to be deleted or created by the import. Any suggestions greatly appreciated.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Extrange gray rectangle when debugging with monodevelop

    - by SCL
    when I debug with Monodevelop, in Linux Mint, most of the times I get a small gray rectangle on top of the screen. It stays there, on top of any other application even If I minimize monodevelop. It won't go away until I close it. If I click on it, the elements in the background receive the events. I get this problem in two different machines, both with Mint 13 and monodevelop 2.6 and 3. How can I get rid of it?

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  • Server Application Unavailable ?

    - by Surya sasidhar
    hi, i am a developer and i developed the web application(asp.net). It is working in my local server fine when i take new domain and upload the site in to that domain i am getting this error hi, After completion of my project. I placed in online the default page is coming but when i click on any link button it is giving this error can you help me. m3connect.in is url of my site and error is Server Application Unavailable The web application you are attempting to access on this web server is currently unavailable. Please hit the "Refresh" button in your web browser to retry your request. Administrator Note: An error message detailing the cause of this specific request failure can be found in the application event log of the web server. Please review this log entry to discover what caused this error to occur.

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  • Server Application Unavailable ?

    - by Surya sasidhar
    hi, After completion of my project. I placed in online the default page is coming but when i click on any link button it is giving this error can you help me. m3connect.in is url of my site and error is Server Application Unavailable The web application you are attempting to access on this web server is currently unavailable. Please hit the "Refresh" button in your web browser to retry your request. Administrator Note: An error message detailing the cause of this specific request failure can be found in the application event log of the web server. Please review this log entry to discover what caused this error to occur.

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  • PHP with DB backed-end application to complete windows EXE possible or not?

    - by Devyn
    Hi, Let's say I have a php application backed-end with SQLite and I would like to convert whole application to exe file so the end user can just click it and run on windows. User should be able to save, update and add new data into database without any web server or browser things. Is it possible? I found out that we can use PHP-GTK for UI. exeoutput.com supports with database engines according to it's website. Anyone have tried it out? If I'm missing something, pls share with me. Thanks all in advance and happy new year!!!

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  • c# windows forms link button to listview

    - by Richard
    Hi, I am using c# windows forms. I have multiple buttons linked to a listview which when a button is pressed, a new item is added to the listview. The column headers in the listview are 'Name' and 'Amount'. When a different button is pressed, a different item is added to the listview. The thing i need help with is as follows: When the same button is pressed twice, I want the amount to go from "1" to "2" on the second click. So the item name isnt duplicated but the amount is increase. The problem is I am using text to link the button to the linklist at the moment e.g. ("Coca Cola", "1") which adds the item name as coca cola and the amount as 1. I know it is something to do with integers so please help!! Thanks

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  • Designing Database

    - by user548192
    Hello All, I need to design database with frontend as HTML. This is my first attempt to do this. What I need is, - User can input a word from HTML page, click submit I will query the word to get a URL from database and user sees that webpage(pointed by URL). Just enter word, submit and get the webpage displayed. People suggested using JSP/Access. I am new to everything. Can you please point out what exactly I need to do? Thanks a ton.

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  • Is there a jquery List plugin that will auto-sort items and has robust add/remove methods?

    - by Breadtruck
    I have been googling for hours looking for something to handle my situation. I am not skilled enough to write my own jquery plugin ..YET!! The plugin should auto-sort the list, not as important as being able to add/remove items from the list easily. Themeroller capable would be a plus. I would basically use anything as long as I could add a item to the list (or any other container for that matter), item is coming from a modal popup that is using ajax to search for the item. Once the item is found I want to click that item and have it added to the list and it would put it into the correct order based on alphabetic sort. I think where I am losing sight is the complexity of the item and needing to have the item contain: The name of the item a hidden value, [the int id of the item], one or two checkboxes for turning on/off a feature for that item. I am really open to any ideas, suggestions on a better process, or a pointer to a plugin that might get me close.

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  • JQuery Ajax Load Mobile Browser Back Functionality

    - by Brad
    Currently working on a mobile site using the .load() technique: $.ajaxSetup ({cache: false}); contentLoad(); function contentLoad() { $('a.inline').click(function(){ var toLoad = $(this).attr('href')+' #content'; $('#loading').show(); $('#content').load(toLoad,'',showNewContent) function showNewContent() { $('#loading').hide(); $('#content').show(); contentLoad(); } return false; }); } How would I be able to integrate back and forward button functionality into mobile browsers? Hope this is possible. Thanks in advance.

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  • Prototype Multi-Event Observation for Multi-Elements

    - by Phonethics
    ['element1','element2','element3'].each(function(e){ Event.observe(e, 'click', function(event){ ... }); Event.observe(e, 'blur', function(event){ ... }); Event.observe(e, 'mousedown', function(event){ ... }); Event.observe(e, 'mouseover', function(event){ ... }); }); Is there a way to reduce this so that I can do ['element1','element2','element3'].each(function(e){ Event.observe(e, ev, function(event){ switch(e){ switch (ev) } }); }); ?

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  • CodePlex Daily Summary for Wednesday, January 05, 2011

    CodePlex Daily Summary for Wednesday, January 05, 2011Popular ReleasesBloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffTemporary Data Storage Folder: Temporary Data Storage Folder 0.3 Stable: With lots of features and bug fixes we are releasing stable 0.3 version. Just download it and check it out. Added Features: 1. Rename TDS Folder with a name of your choice 2. Control what to do on program termination 3. Move TDS Folder to a new locationASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...AllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2Mini Memory Dump Diagnosis using Asp.Net: MiniDump HealthMonitor: Enable developers to generate mini memory dumps in case of unhandled exceptions or for specific exception scenarios without using any external tools , only using Asp.Net 2.0 and above. Many times in production , QA Servers the issues require post-mortem or low-level system debugging efforts. This Memory dump generator will help in those scenarios.EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14977.000: Prerequisites: ============== o Visual Studio 2008 / Visual Studio 2010 o ReSharper 5.1.1753.4 o StyleCop 4.4.1.2 Preview This release adds no new features, has bug fixes around performance and unhandled errors reported on YouTrack.DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide Kind Of Magic MSBuild Task: Beta 4: Update to keep up with latest bug fixes. To those who don't like Magic/NoMagic attributes, you may change these names in KindOfMagic.targets file: Change this line: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)"/> to something like this: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)" MagicAttribute="MyMagicAttribute" NoMagicAttribute="MyNoMagicAttribute"/>N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...StyleCop Compliant Visual Studio Code Snippets: Visual Studio Code Snippets - January 2011: StyleCop Compliant Visual Studio Code Snippets Visual Studio 2010 provides C# developers with 38 code snippets, enhancing developer productivty and increasing the consistency of the code. Within this project the original code snippets have been refactored to provide StyleCop compliant versions of the original code snippets while also adding many new code snippets. Within the January 2011 release you'll find 82 code snippets to make you more productive and the code you write more consistent!...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.2: Version: 2.0.0.2 (Milestone 2): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...New Projectsbsp4airplay: BSP files support for Airplay SDK. This project target is to support: - Quake 1 - Quake 2 - Quake 3 - HL 1 - HL 2 ClassyBlog - Personal Blogging Engine in ASP.NET MVC: A modern blogging engine for classy people.Cybernux Linux® Bulid Script: Cybernux Linux® Build Script is a set of bash scripts designed for usage within the Cybernux Linux® Project. Doing things like settup a repository, building and rebuilding packages for Cybernux Linux®, which uses Debian and portions of Debian repos combined with the Cybernux onesCybernux Linux® Multimedia Bulid Script: Cybernux Linux® Multia Build Script is a set of bash scripts designed for usage within the Cybernux Linux® Project. Doing things like settup a repository, building and rebuilding Multimedia packages for Cybernux Linux® Multimedia ExceptionMessageBox: ExceptionMessageBox is development of messagebox to show exception detail in your app like .NET unhandled exception dialog. More and better features and view, similar to Microsoft.ExceptionMessageBox from SQL Server, shall be added by contributors. This is developed in C# WPF.FractalZoom: FractalZoom is a fun little application that allows people to explore the fractal landscape of Julia sets: http://en.wikipedia.org/wiki/Julia_set FSharpJump: Visual Studio 2010 Extension for F# source files. Pops up a window in the F# editor which outlines the namespaces, 'modules, types and "let bindings" in the current document. Pressing enter key on the selected list item will jump the caret to that line. GoJan: A web application that introduce deep infomations about travelling to japan, using DNN framework.List2Code: List2Code is very Simple Application that take a comma delimited list and runs it trough a template to create code that can be copied and pasted in your application. Its Developed in CSharp using WPF for the GUI.MicroNET Framework UAV: El proyecto UAV se realiza para controlar una avion de radio control a traves de .NET MicroFramework y permitir un vuelo autonomo. Mini Memory Dump Diagnosis using Asp.Net: Enable developers to generate mini memory dumps in case of unhandled exceptions or for specific exception scenarios without using any external tools , only using Asp.Net 2.0 and above. Many times in production , QA Servers the issues require detailed system debugging dumps.MultiConvert: console based utility primary to convert solid edge files into data exchange formats like *.stp and *.dxf. It's using the API of the original software and can't be run alone. The goal of this project is creating routines with desired pre-instructions for batch conversionsPDI 2009: Ferramenta para processamento digital de imagens.RoC: RoC is a mvc 3 razor based cms system. Also RoC use Composition, Policy Injection, EF 4 Model First, Windows Identity Foundation technologies. Now RoC is draft project and it'll be more strong in the futureShot In The Dark: Shot In The Dark is a multiplayer top-down 2D shooter framework developed in Flash/AS3.0, and uses the Nonoba Multiplayer API.SilveR - Online Statistics Application: SilveR is a Silverlight based online statistical analysis application written in c# with a WCF backend exposing an R serviceSimple Scheduler: Simple task scheduling application for windows built on top of Quartz.NETSj's Personal Arena: This project project hosting space is for all my personal projects I have been working on and will be working on. For any further details you can contact me at mukhs18[at]gmail[dot]comskymet: JAlquerqueThe Electric Clam: A web console for PowerShell. Features include: - near real-time web based console - multiple consoles and multiple users - shared or exclusive consoles - latest technology (jQuery, WCF Web Sockets, ASP.Net MVC 3 with Razor) - more...UCI Protocol Sniffer [UCIPlug]: UCIPlug allows dumping the UCI messages exchanged between a UCI compliant GUI (for ex., Chessbase) and an UCI engine (for ex., Rybka 2.2). UCIPlug is written in C# and is targeted at .NET 3.5 (though, can be recompiled for .NET 2.0). Umbraco for Windows Phone: Umbraco for Windows PhoneYetAnotherErp: This is a 2 years of work building yet another erp system that integrates CRM, SCM, complex inventory management, EDI. This software is powered using XAF Application Framework from Developer Express and Expand Framework. YetAnotherErp is a fully integrated solution.Your Store: “Your Store” is beta e-commerce webapplication created using ASP.NET MVC 2

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  • input type text and onKeyDown not working under IE

    - by dygi
    Hi there. I am writing a WWW application, it has to run under IE. I have the problem with the code that runs under FF, but i can't get it running under IE. // JS code function test() { if (window.event.keyCpde == 13) window.location.href.ssign("myPage.php"); } I've tried some similar ways around window.location and location.href, also document.location. I've read that IE has problems with that, so i ask for a solution. The goal is, that page reloads after typing in some text into <input type='text' name='item_code' onKeyDown='test()'> and click enter. So the result is similar to pressing submit type button below the text input. Within IE it reloads the same page and nothing happens. In FF it correctly works.

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  • Is it possible to use best_in_place with typeahead from twitter bootstrap?

    - by Dave H
    Basically, I am using best_in_place in my rails webapp to let users edit their profile info in place. The thing is, I would like users to be presented with a typeahead form for certain entries.. Here's what I'm working with: <p>College/University: <input type="text" class="span3" style="margin: 0 auto;" data-provide="typeahead" data-items="8" data-source='["University of Pennsylvania","Harvard","Yale","Princeton","Cornell","Brown","Columbia","Dartmouth"]'></p> This gives me a working form box with typeahead. However, I want to be able to wrap this in best_in_place with something like <%= best_in_place @student, :education %> so that users only see the typeahead form when they click on the text, and upon clicking away from the box or hitting enter the selection is stored in the database. Is there a reasonably easy way to do this?

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  • Visual Studio 2008 "Publish" option generates some empty folders

    - by Kevin Pang
    When I right click an ASP.NET MVC solution and select the "Publish" option, the final output it generates contains several empty top-level folders. For instance, the "Service References" folder that gets automatically added when you add a service reference to a web app is generated without any files in it. Why are these folders generated at all if there's no content in them? Is there a way to let Visual Studio know to not bother publishing them? This isn't a big deal since it doesn't really affect the app (and before deploying I can always delete the empty folders), but it's a little annoying.

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  • Dynatree multi - selection implementaion ala Windows style

    - by gnomixa
    I would like to implement windows style multi-selection: when user holds CTRL key and selects several nodes of the tree. Dynatree (from here http://wwwendt.de/tech/dynatree/doc/dynatree-doc.html) by default has checkboxes for node selection which my client doesn't seem to like. My question is, is it possible to implement what I need using provided set of callbacks? also, curently, when I hold CTRL key and click on the node, it opens a new window. Is there any way to suppress this functionality? i am guess I would have to do through CSS?

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  • FLEX: I lose current datagrid selection if I sort differently the items of its dataProvider.

    - by Patrick
    hi, when I sort differently my datagrid items, I lose the current selection. This is the code. I'm using savedSelectedItems array to restore the selectedItems but it doesn't work. How can I save the current selection. private function sortItems(option:String):void { //save selectedItems savedSelectedItems = tagsList.selectedItems; if (option == "tag") sort.fields = [new SortField("tag",true)]; if (option == "popularity") sort.fields = [new SortField("popularity",true)]; fullTagsDataModel.tagsData.sort = sort; fullTagsDataModel.tagsData.refresh(); tagsList.selectedItems = savedSelectedItems; } ... <!-- tags list --> <dataGrid:CheckBoxList id="tagsList" width="100%" height="100%" initialize="tagsList.dataProvider=fullTagsDataModel.tagsData" labelField="tag" itemRenderer="com.CheckBoxListAndDataGrid.CheckBoxRenderer" allowMultipleSelection="true" click="savedSelectedItems = tagsList.selectedItems" />

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