Matrix Multiplication with Threads: Why is it not faster?
- by prelic
Hey all,
So I've been playing around with pthreads, specifically trying to calculate the product of two matrices. My code is extremely messy because it was just supposed to be a quick little fun project for myself, but the thread theory I used was very similar to:
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#define M 3
#define K 2
#define N 3
#define NUM_THREADS 10
int A [M][K] = { {1,4}, {2,5}, {3,6} };
int B [K][N] = { {8,7,6}, {5,4,3} };
int C [M][N];
struct v {
int i; /* row */
int j; /* column */
};
void *runner(void *param); /* the thread */
int main(int argc, char *argv[]) {
int i,j, count = 0;
for(i = 0; i < M; i++) {
for(j = 0; j < N; j++) {
//Assign a row and column for each thread
struct v *data = (struct v *) malloc(sizeof(struct v));
data->i = i;
data->j = j;
/* Now create the thread passing it data as a parameter */
pthread_t tid; //Thread ID
pthread_attr_t attr; //Set of thread attributes
//Get the default attributes
pthread_attr_init(&attr);
//Create the thread
pthread_create(&tid,&attr,runner,data);
//Make sure the parent waits for all thread to complete
pthread_join(tid, NULL);
count++;
}
}
//Print out the resulting matrix
for(i = 0; i < M; i++) {
for(j = 0; j < N; j++) {
printf("%d ", C[i][j]);
}
printf("\n");
}
}
//The thread will begin control in this function
void *runner(void *param) {
struct v *data = param; // the structure that holds our data
int n, sum = 0; //the counter and sum
//Row multiplied by column
for(n = 0; n< K; n++){
sum += A[data->i][n] * B[n][data->j];
}
//assign the sum to its coordinate
C[data->i][data->j] = sum;
//Exit the thread
pthread_exit(0);
}
source: http://macboypro.com/blog/2009/06/29/matrix-multiplication-in-c-using-pthreads-on-linux/
For the non-threaded version, I used the same setup (3 2-d matrices, dynamically allocated structs to hold r/c), and added a timer. First trials indicated that the non-threaded version was faster. My first thought was that the dimensions were too small to notice a difference, and it was taking longer to create the threads. So I upped the dimensions to about 50x50, randomly filled, and ran it, and I'm still not seeing any performance upgrade with the threaded version.
What am I missing here?