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  • Exception handling protocol for methods

    - by athena
    Is there any specific protocol for handling exceptions in public methods? Consider this eg. public int someMethod() { try{ code that might throw an exception } catch(Exception e) { log the exception } } Say that this method might throw an ArrayIndexOutOfBoundsException. So, is it correct to handle this Exception in the method itself (as in the example) or throw it and assume that the calling method will handle the Exception?

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  • Printing a string and variable in MIPS

    - by Matt
    Here's the C representation of what I'm trying to do in MIPS assembly: printf ("x=%d\n", x); I know that I can do a syscall to easily print x= and I can also do a syscall to print the int x (which is stored in a register). However, that prints them like this (let's say x is 5): x= 5 How can I make them print on the same line?

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  • Why Silverlight Mediaplayer (Not MedieElement) doesn't have a next Button?

    - by Subhen
    Hi, I try implementing silverlight mediaPlayer that is available from expression blend int my projecct. Just found out that there is no next buttom for the Media Player. So I have to override the button proporties in the onApplyTemplate(). Am I missing something so that I am not able to enable the Next and Prev Button or this is just the Silverlight MediaPlayer it self. Thanks, Subhen

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  • Asp.Net(C#) inline coding problem

    - by oraclee
    Hi all; <% int i = Eval("NAME").ToString().IndexOf("."); string str = Eval("NAME").ToString().Substring(i + 1); %> <img src="../images/img_<%= str %>.gif" alt="" /> EVAL("test.txt") I need "txt" how to make ? Please Help Thank you

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  • [c++] upload image to imageshack

    - by cinek1lol
    Hi! I would like to send pictures via a program written in C + +. - OK WinExec("C:\\curl\\curl.exe -H Expect: -F \"fileupload=@C:\\curl\\ok.jpg\" -F \"xml=yes\" -# \"http://www.imageshack.us/index.php\" -o data.txt -A \"Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.1) Gecko/20061204 Firefox/2.0.0.1\" -e \"http://www.imageshack.us\"", NULL); It works, but I would like to send the pictures from pre-loaded carrier to a variable char (you know what I mean? First off, I load the pictures into a variable and then send the variable), cause now I have to specify the path of the picture on a disk. I wanted to write this program in c++ by using the curl library, not through exe. extension. I have also found such a program (which has been modified by me a bit) #include <stdio.h> #include <string.h> #include <iostream> #include <curl/curl.h> #include <curl/types.h> #include <curl/easy.h> int main(int argc, char *argv[]) { CURL *curl; CURLcode res; struct curl_httppost *formpost=NULL; struct curl_httppost *lastptr=NULL; struct curl_slist *headerlist=NULL; static const char buf[] = "Expect:"; curl_global_init(CURL_GLOBAL_ALL); /* Fill in the file upload field */ curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "send", CURLFORM_FILE, "nowy.jpg", CURLFORM_END); curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "nowy.jpg", CURLFORM_COPYCONTENTS, "nowy.jpg", CURLFORM_END); curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "submit", CURLFORM_COPYCONTENTS, "send", CURLFORM_END); curl = curl_easy_init(); headerlist = curl_slist_append(headerlist, buf); if(curl) { curl_easy_setopt(curl, CURLOPT_URL, "http://www.imageshack.us/index.php"); if ( (argc == 2) && (!strcmp(argv[1], "xml=yes")) ) curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headerlist); curl_easy_setopt(curl, CURLOPT_HTTPPOST, formpost); res = curl_easy_perform(curl); curl_easy_cleanup(curl); curl_formfree(formpost); curl_slist_free_all (headerlist); } system("pause"); return 0; }

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  • Sql Server 2008 types in Sql CLR stored procedure

    - by BadEnglish
    I have Table-valued parameters in SQL Server 2008 e.g. CREATE TYPE UserType AS TABLE ( UserID int, UserName nvarchar(100), UserPassword nvarchar(100) ) Can i use this type somehow in my Sql CLR stored procedure? for example as input parameter ?? [SqlProcedure] public static void SomeFunction(/* what type should be here ?? */) { } Will be appreciate even for attention, let alone for any help !

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  • how to set setEnabled: for NSButton in an NSTableView

    - by user460366
    Hi All I have an NSTableView which has three columns. The first one is a checkbox and the third one is a button. The button 'is enabled' state depends on whether or not the checkbox is checked. I am setting the table content in the awakeFromNib method and I am implementing the checkbox state in the - (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(int)row method. I need to find a way setEnabled: for the NSButton Thanks

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  • SQL Query to get Count within a Stored Proc

    - by sia
    So i need to figure out how i can get a record count value and use that count as a new value to insert into a table. Ex: In My Stored Procedure @Count int What im looking for @Count to equal "select top (1) _fieldName from _someTable order by _fieldName Desc" Finally insert into _newTable (_fieldName) values (@Count) End I dont have to use a variable, just trying to demonstrate what im really trying to do. My SQL knowledge is pretty limited so no laughing, or smirking! ;)

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  • Bad_alloc exception when using new for a struct c++

    - by bsg
    Hi, I am writing a query processor which allocates large amounts of memory and tries to find matching documents. Whenever I find a match, I create a structure to hold two variables describing the document and add it to a priority queue. Since there is no way of knowing how many times I will do this, I tried creating my structs dynamically using new. When I pop a struct off the priority queue, the queue (STL priority queue implementation) is supposed to call the object's destructor. My struct code has no destructor, so I assume a default destructor is called in that case. However, the very first time that I try to create a DOC struct, I get the following error: Unhandled exception at 0x7c812afb in QueryProcessor.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012f5dc.. I don't understand what's happening - have I used up so much memory that the heap is full? It doesn't seem likely. And it's not as if I've even used that pointer before. So: first of all, what am I doing that's causing the error, and secondly, will the following code work more than once? Do I need to have a separate pointer for each struct created, or can I re-use the same temporary pointer and assume that the queue will keep a pointer to each struct? Here is my code: struct DOC{ int docid; double rank; public: DOC() { docid = 0; rank = 0.0; } DOC(int num, double ranking) { docid = num; rank = ranking; } bool operator>( const DOC & d ) const { return rank > d.rank; } bool operator<( const DOC & d ) const { return rank < d.rank; } }; //a lot of processing goes on here; when a matching document is found, I do this: rank = calculateRanking(table, num); //if the heap is not full, create a DOC struct with the docid and rank and add it to the heap if(q.size() < 20) { doc = new DOC(num, rank); q.push(*doc); doc = NULL; } //if the heap is full, but the new rank is greater than the //smallest element in the min heap, remove the current smallest element //and add the new one to the heap else if(rank > q.top().rank) { q.pop(); cout << "pushing doc on to queue" << endl; doc = new DOC(num, rank); q.push(*doc); } Thank you very much, bsg.

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  • Grails/Hibernate max for string type

    - by bsreekanth
    Hello, In my table I have a serial number field, which is represneted by string.. It has a prefix and some numbers follow. Eg: ABC1234, ABC2345 etc. How to retrieve the largest value (max equivalent of int type) from this column. In my case it would be ABC2345. I probably could retrieve all the data,, sort it and get the same, but that would be slow. thanks in advance..

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Typecast cross-platform compatibility

    - by kaykun
    Hi, what I'm trying to do is append a binary integer into a string object. So far I have this: int number = 5; cppstring.append((char*)&number, 4); It works fine on a x86 system with Windows, but some people are saying its not cross-platform and is unsafe. What is the preferred method to do this?

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  • problems with scanf

    - by lego69
    hello, I've got some problems with this snippet of the code while(scanf("%d",&numOfPlayers)!=1){ printf("Please enter the right number of players"); } my purpose is to take the number from the user but if number is not int, I must ask him one more time, when I check this snippet and print 'r' for example I receive eternal loop, what may be the problem, how can I improve it? thanks in advance

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  • What is the best way to declare sorted association in grails domain classes ?

    - by fabien7474
    It seems that there are two different ways of declaring sorted associations in Grails : Method 1 (see here) using default sort order class Book { String title } class Author { static hasMany = [books : Book] static mapping = { books sort: "title"} } Method 2 (see here) using SortedSet class Book implements Comparable { String title int compareTo(obj) { title <=> obj.title } } class Author { SortedSet books static hasMany = [books : Book] } I am not sure which one to use and what is the difference (if any), pros and cons between using one against the other. I would appreciate any clarification. Thank you

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  • postgresql is incrementing an update by 2 ?

    - by John Tyler
    I'm migrating our model to postgresql for the FTS and data integrity update myschema.counters set counter_count= (counter_count+1) where counter_id =? Works as expected in mysql, however in postgres it is incrementing by 2 each time? It is simple int field I believe, I don't have anything special going on.

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  • How do I return clean JSON from a WCF Service?

    - by user208662
    I am trying to return some JSON from a WCF service. This service simply returns some content from my database. I can get the data. However, I am concerned about the format of my JSON. Currently, the JSON that gets returned is formatted like this: {"d":"[{\"Age\":35,\"FirstName\":\"Peyton\",\"LastName\":\"Manning\"},{\"Age\":31,\"FirstName\":\"Drew\",\"LastName\":\"Brees\"},{\"Age\":29,\"FirstName\":\"Tony\",\"LastName\":\"Romo\"}]"} In reality, I would like my JSON to be formatted as cleanly as possible. I believe (I may be incorrect), that the same collection of results, represented in clean JSON, should look like so: [{"Age":35,"FirstName":"Peyton","LastName":"Manning"},{"Age":31,"FirstName":"Drew","LastName":"Brees"},{"Age":29,"FirstName":"Tony","LastName":"Romo"}] I have no idea where the “d” is coming from. I also have no clue why the escape characters are being inserted. My entity looks like the following: [DataContract] public class Person { [DataMember] public string FirstName { get; set; } [DataMember] public string LastName { get; set; } [DataMember] public int Age { get; set; } public Person(string firstName, string lastName, int age) { this.FirstName = firstName; this.LastName = lastName; this.Age = age; } } The service that is responsible for returning the content is defined as: [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class TestService { [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public string GetResults() { List<Person> results = new List<Person>(); results.Add(new Person("Peyton", "Manning", 35)); results.Add(new Person("Drew", "Brees", 31)); results.Add(new Person("Tony", "Romo", 29)); // Serialize the results as JSON DataContractJsonSerializer serializer = new DataContractJsonSerializer(results.GetType()); MemoryStream memoryStream = new MemoryStream(); serializer.WriteObject(memoryStream, results); // Return the results serialized as JSON string json = Encoding.Default.GetString(memoryStream.ToArray()); return json; } } How do I return “clean” JSON from a WCF service? Thank you!

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  • Most optimal way to convert to date

    - by IMHO
    I have legacy system where all date fields are maintained in YMD format. Example: 20101123 this is date: 11/23/2010 I'm looking for most optimal way to convert from number to date field. Here is what I came up with: declare @ymd int set @ymd = 20101122 select @ymd, convert(datetime, cast(@ymd as varchar(100)), 112) This is pretty good solution but I'm wandering if someone has better way doing it

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  • What is this conversion called?

    - by LoudNPossiblyRight
    Is there a name or a term for this type of conversion in the c++ community? Has anyone seen this conversion be referred to as "implicit conversion"? class ALPHA{}; class BETA{ public: operator ALPHA(){return alpha;} private: ALPHA alpha; }; void func(ALPHA alpha){} int main(){ BETA beta; func(beta); return 0; }

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  • Why can't I multiply a float?

    - by Dpp
    I was quite surprised why I tried to multiply a float in C (with GCC 3.2) and that it did not do as I expected.. As a sample: int main() { float nb = 3.11f; nb *= 10; printf("%f\n", nb); } Displays: 31.099998 I am curious regarding the way floats are implemented and why it produces this unexpected behavior?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • writing XML with Xerces 3.0.1 and C++ on windows

    - by Jon
    Hi, i have the following function i wrote to create an XML file using Xerces 3.0.1, if i call this function with a filePath of "foo.xml" or "../foo.xml" it works great, but if i pass in "c:/foo.xml" then i get an exception on this line XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); can someone explain why my code works for relative paths, but not absolute paths please? many thanks. const int ABSOLUTE_PATH_FILENAME_PREFIX_SIZE = 9; void OutputXML(xercesc::DOMDocument* pmyDOMDocument, std::string filePath) { //Return the first registered implementation that has the desired features. In this case, we are after a DOM implementation that has the LS feature... or Load/Save. DOMImplementation *implementation = DOMImplementationRegistry::getDOMImplementation(L"LS"); // Create a DOMLSSerializer which is used to serialize a DOM tree into an XML document. DOMLSSerializer *serializer = ((DOMImplementationLS*)implementation)->createLSSerializer(); // Make the output more human readable by inserting line feeds. if (serializer->getDomConfig()->canSetParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true)) serializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true); // The end-of-line sequence of characters to be used in the XML being written out. serializer->setNewLine(XMLString::transcode("\r\n")); // Convert the path into Xerces compatible XMLCh*. XMLCh *tempFilePath = XMLString::transcode(filePath.c_str()); // Calculate the length of the string. const int pathLen = XMLString::stringLen(tempFilePath); // Allocate memory for a Xerces string sufficent to hold the path. XMLCh *targetPath = (XMLCh*)XMLPlatformUtils::fgMemoryManager->allocate((pathLen + ABSOLUTE_PATH_FILENAME_PREFIX_SIZE) * sizeof(XMLCh)); // Fixes a platform dependent absolute path filename to standard URI form. XMLString::fixURI(tempFilePath, targetPath); // Specify the target for the XML output. XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); //XMLFormatTarget *myFormTarget = new StdOutFormatTarget(); // Create a new empty output destination object. DOMLSOutput *output = ((DOMImplementationLS*)implementation)->createLSOutput(); // Set the stream to our target. output->setByteStream(formatTarget); // Write the serialized output to the destination. serializer->write(pmyDOMDocument, output); // Cleanup. serializer->release(); XMLString::release(&tempFilePath); delete formatTarget; output->release(); }

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  • IF statement error

    - by Jasl
    I have the following columns in TableA TableA Column1 varchar Column2 int Column3 bit I am using this statement IF Column3 = 0 SELECT Column1, Column2 FROM TableA WHERE Column2 > 200 ELSE SELECT Column1, Column2 FROM TableA WHERE Column2 < 200 But the statment does not compile. It says Invalid Column Name 'Column3'

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  • join two table for insert data in database in android

    - by shadi
    I have two table(t1,t2) in android, t1 has a primary key that it is foreign key for t2,i want to insert data to this tables,is it necessary to join these two table?if yes, what is code for join these table? i insert data in one of them like this: public long insertQuote(String Quote,int Count1 ) { ContentValues initialValues = new ContentValues(); initialValues.put(GoodName, Quote); initialValues.put(CartID, Count1); return db.insert(DATABASE_TABLE, null, initialValues); }

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