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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Explaining NULL and Empty to your 6-year old?

    - by Atomiton
    I'm thinking in terms of Objects here. I think it's important to simplify ideas. If you can explain this to a 6-year old, you can teach new programmers the difference. I'm thinking that a cookie object would be apropos: public class Cookie { public string flavor {get; set; } public int numberOfCrumbs { get; set; } }

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  • Convert.ToInt or String.Split : which is more efficient?

    - by zsharp
    Which way is better for removing float decimals places or is there a more efficient way? Rounding is not important, i am interested in displaying the number Float number; 1- int wholeNumber= Convert.ToInt(number); string display=wholeNumber.ToString(); 2- string [] splitNumber= number.ToString().Split('.'); string display=splitNumber[0];

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  • Unresolved External Symbol linker error (C++)

    - by Niranjan
    Hi, I am trying to develop abstract design pattern code for one of my project as below.. But, I am not able to compile the code ..giving some compile errors(like "unresolved external symbol "public: virtual void __thiscall Xsecs::draw_lines(double,double)" (?draw_lines@Xsecs@@UAEXNN@Z)" ).. Can any one please help me out in this... #include "stdafx.h" #include <iostream> #include <vector> #include "Xsecs.h" using namespace std; //Product class class Xsecs { public: virtual void draw_lines(double pt1, double pt2); virtual void draw_curves(double pt1, double rad); }; class polyline: public Xsecs { public: virtual void draw_lines(double pt1,double pt2) { cout<<"draw_line in polygon"<<endl; } virtual void draw_curves(double pt1, double rad) { cout<<"Draw_curve in circle"<<endl; } /*void create_polygons() { cout<<"create_polygon_thru_draw_lines"<<endl; }*/ }; class circle: public Xsecs { public: virtual void draw_lines(double pt1,double pt2) { cout<<"draw_line in polygon"<<endl; } virtual void draw_curves(double pt1, double rad) { cout<<"Draw_curve in circle"<<endl; } /*void create_circles() { cout<<"Create circle"<<endl; }*/ }; //Factory class class Factory { public: virtual polyline* create_polyline()=0; virtual circle* create_circle()=0; }; class Factory1: public Factory { public: polyline* create_polyline() { return new polyline(); } circle* create_circle() { return new circle(); } }; class Factory2: public Factory { public: circle* create_circle() { return new circle(); } polyline* create_polyline() { return new polyline(); } }; int _tmain(int argc, _TCHAR* argv[]) { Factory1 f1; Factory * fp=&f1; return 0; }

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  • C programming doubt!!!

    - by aks
    Hi, I am having a programming doubt? Please have a look at the below mentioned code snippet and tell me the difference? int main() { struct sockaddr_in serv_addr, cli_addr; /* Initialize socket structure */ bzero((char *) &serv_addr, sizeof(serv_addr)); } Now, what if i do something similar without typecasting (char *), then also i feel it will do the same thing? Can someone clarify? /* Initialize socket structure */ bzero( &serv_addr, sizeof(serv_addr));

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  • Scope of Nested Classes

    - by Vaccano
    If I have a nested class, does anything from the owning class exist in the owned class? for example: public class OwningClass { int randomVariable = 1; public void MakingMethod() { OwnedClass owned = new OwnedClass(); owned.SomeMethod(); } private class OwnedClass { public void SomeMethod() { // Is anything from OwningClass available here? } } }

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • How can i do the same thing with Gallery in Android

    - by Maxood
    I am navigating images with the clicks of next and previous buttons.Here is my code: package com.myapps.imagegallery; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; public class ImageGallery extends Activity { /** Called when the activity is first created. */ int imgs[] = {R.drawable.bluehills,R.drawable.lilies,R.drawable.sunset,R.drawable.winter}; String desc[] = {"Blue Hills", "Lillies", "Sunset", "Winter" }; int counter=0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final ImageView imgView = (ImageView)findViewById(R.id.ImageView01); imgView.setImageResource(imgs[counter]); final TextView tvDesc = (TextView)findViewById(R.id.tvDesc); Button btnNext = (Button)findViewById(R.id.btnNext); btnNext.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { try{ // TODO Auto-generated method stub if (counter < desc.length -1) counter++; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } } }); Button btnPrev = (Button)findViewById(R.id.btnPre); btnPrev.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { // TODO Auto-generated method stub try{ // TODO Auto-generated method stub if (counter > 0) counter--; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } }}); } } <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/ImageView01" android:layout_x="70dip" android:layout_width="200px" android:layout_height="200px" android:layout_y="90dip" > </ImageView> <TextView android:id="@+id/tvDesc" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" android:layout_x="90px" android:layout_y="300px" /> <Button android:layout_x="47dip" android:layout_height="wrap_content" android:text="Previous" android:layout_width="100px" android:id="@+id/btnPre" android:layout_y="341dip"> </Button> <Button android:layout_x="190dip" android:layout_height="wrap_content" android:text="Next" android:layout_width="100px" android:id="@+id/btnNext" android:layout_y="341dip"> </Button> </AbsoluteLayout>

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  • syscall from within GCC inline assembly

    - by guest
    is it possible to write a single character using a syscall from within an inline assembly block? if so, how? it should look "something" like this: __asm__ __volatile__ ( " movl $1, %%edx \n\t" " movl $80, %%ecx \n\t" " movl $0, %%ebx \n\t" " movl $4, %%eax \n\t" " int $0x80 \n\t" ::: "%eax", "%ebx", "%ecx", "%edx" ); $80 is 'P' in ascii, but that returns nothing. any suggestions much appreciated!

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  • Find First Specific Byte in a Byte[] Array c#

    - by divinci
    Hi there, I have a byte array and wish to find the first occurance (if any) of a specific byte. Can you guys help me with a nice, elegant and efficient way to do it? /// Summary /// Finds the first occurance of a specific byte in a byte array. /// If not found, returns -1. public int GetFirstOccurance(byte byteToFind, byte[] byteArray) { }

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  • Data not synchornizing java sockets

    - by Droid_Interceptor
    I am writing a auction server and client and using a class called BidHandler to deal with the bids another class AuctionItem to deal with the items for auction. The main problem I am having is little synchroization problem. Screen output of client server as can see from the image at 1st it takes the new bid and changes the value of the time to it, but when one the user enters 1.0 the item seems to be changed to that. But later on when the bid changes again to 15.0 it seems to stay at that price. Is there any reason for that. I have included my code below. Sorry if didnt explain this well. This is the auction client import java.io.*; import java.net.*; public class AuctionClient { private AuctionGui gui; private Socket socket; private DataInputStream dataIn; private DataOutputStream dataOut; //Auction Client constructor String name used as identifier for each client to allow server to pick the winning bidder public AuctionClient(String name,String server, int port) { gui = new AuctionGui("Bidomatic 5000"); gui.input.addKeyListener (new EnterListener(this,gui)); gui.addWindowListener(new ExitListener(this)); try { socket = new Socket(server, port); dataIn = new DataInputStream(socket.getInputStream()); dataOut = new DataOutputStream(socket.getOutputStream()); dataOut.writeUTF(name); while (true) { gui.output.append("\n"+dataIn.readUTF()); } } catch (Exception e) { e.printStackTrace(); } } public void sentBid(String bid) { try { dataOut.writeUTF(bid); } catch(IOException e) { e.printStackTrace(); } } public void disconnect() { try { socket.close(); } catch(IOException e) { e.printStackTrace(); } } public static void main (String args[]) throws IOException { if(args.length!=3) { throw new RuntimeException ("Syntax: java AuctionClient <name> <serverhost> <port>"); } int port = Integer.parseInt(args[2]); AuctionClient a = new AuctionClient(args[0],args[1],port); } } The Auction Server import java.io.*; import java.net.*; import java.util.*; public class AuctionServer { public AuctionServer(int port) throws IOException { ServerSocket server = new ServerSocket(port); while(true) { Socket client = server.accept(); DataInputStream in = new DataInputStream(client.getInputStream()); String name = in.readUTF(); System.out.println("New client "+name+" from " +client.getInetAddress()); BidHandler b = new BidHandler (name, client); b.start(); } } public static void main(String args[]) throws IOException { if(args.length != 1) throw new RuntimeException("Syntax: java AuctionServer <port>"); new AuctionServer(Integer.parseInt(args[0])); } } The BidHandler import java.net.*; import java.io.*; import java.util.*; import java.lang.Float; public class BidHandler extends Thread { Socket socket; DataInputStream in; DataOutputStream out; String name; float currentBid = 0.0f; AuctionItem paper = new AuctionItem(" News Paper ", " Free newspaper from 1990 ", 1.0f, false); protected static Vector handlers = new Vector(); public BidHandler(String name, Socket socket) throws IOException { this.name = name; this.socket = socket; in = new DataInputStream (new BufferedInputStream (socket.getInputStream())); out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream())); } public synchronized void run() { try { broadcast("New bidder has entered the room"); handlers.addElement(this); while(true) { broadcast(paper.getName() + paper.getDescription()+" for sale at: " +paper.getPrice()); while(paper.getStatus() == false) { String message = in.readUTF(); currentBid = Float.parseFloat(message); broadcast("Bidder entered " +currentBid); if(currentBid > paper.getPrice()) { paper.setPrice(currentBid); broadcast("New Higgest Bid is "+paper.getPrice()); } else if(currentBid < paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } else if(currentBid == paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } } } } catch(IOException ex) { System.out.println("-- Connection to user lost."); } finally { handlers.removeElement(this); broadcast(name+" left"); try { socket.close(); } catch(IOException ex) { System.out.println("-- Socket to user already closed ?"); } } } protected static void broadcast (String message) { synchronized(handlers) { Enumeration e = handlers.elements(); while(e.hasMoreElements()) { BidHandler handler = (BidHandler) e.nextElement(); try { handler.out.writeUTF(message); handler.out.flush(); } catch(IOException ex) { handler = null; } } } } } The AuctionItem Class class AuctionItem { String itemName; String itemDescription; float itemPrice; boolean itemStatus; //Create a new auction item with name, description, price and status public AuctionItem(String name, String description, float price, boolean status) { itemName = name; itemDescription = description; itemPrice = price; itemStatus = status; } //return the price of the item. public synchronized float getPrice() { return itemPrice; } //Set the price of the item. public synchronized void setPrice(float newPrice) { itemPrice = newPrice; } //Get the status of the item public synchronized boolean getStatus() { return itemStatus; } //Set the status of the item public synchronized void setStatus(boolean newStatus) { itemStatus = newStatus; } //Get the name of the item public String getName() { return itemName; } //Get the description of the item public String getDescription() { return itemDescription; } } There is also simple GUI to go with this that seems to be working fine. If anyone wants it will include the GUI code.

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  • ASP.NET Application Level vs. Session Level and Global.asax...confused

    - by contactmatt
    The following text is from the book I'm reading, 'MCTS Self-Paced Training Kit (Exam 70-515) Web Applications Development with ASP.NET 4". It gives the rundown of the Application Life Cycle. A user first makes a request for a page in your site. The request is routed to the processing pipeline, which forwards it to the ASP.NET runtime. The ASP.NET runtime creates an instance of the ApplicationManager class; this class instance represents the .NET framework domain that will be used to execute requests for your application. An application domain isolates global variables from other applications and allows each application to load and unload separately, as required. After the application domain has been created, an instance of the HostingEnvironment class is created. This class provides access to items inside the hosting environment, such as directory folders. ASP.NET creates instances of the core objects that will be used to process the request. This includes HttpContext, HttpRequest, and HttpResponse objects. ASP.NET creates an instance of the HttpApplication class (or an instance is reused). This class is also the base class for a site’s Global.asax file. You can use this class to trap events that happen when your application starts or stops. When ASP.NET creates an instance of HttpApplication, it also creates the modules configured for the application, such as the SessionStateModule. Finally, ASP.NET processes request through the HttpApplication pipleline. This pipeline also includes a set of events for validating requests, mapping URLs, accessing the cache, and more. The book then demonstrated an example of using the Global.asax file: <script runat="server"> void Application_Start(object sender, EventArgs e) { Application["UsersOnline"] = 0; } void Session_Start(object sender, EventArgs e) { Application.Lock(); Application["UsersOnline"] = (int)Application["UsersOnline"] + 1; Application.UnLock(); } void Session_End(object sender, EventArgs e) { Application.Lock(); Application["UsersOnline"] = (int)Application["UsersOnline"] - 1; Application.UnLock(); } </script> When does an application start? Whats the difference between session and application level? I'm rather confused on how this is managed. I thought that Application level classes "sat on top of" an AppDomain object, and the AppDomain contained information specific to that Session for that user. Could someone please explain how IIS manages Applicaiton level classes, and how an HttpApplication class sits under an AppDomain? Anything is appreciated.

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  • Write Parcelable for ArrayList<String []> in android?

    - by sugan.s
    I just created model with String array and array list of string array.Like this public class LookUpModel implements Parcelable { private String [] lookup_header; private ArrayList<String []> loookup_values; public void writeToParcel(Parcel dest, int flags) { dest.writeStringArray(getLookup_header()); }; } I have implemented parcelbale then write for String [] but how to do for the ArrayList<String []> and that values need to pass to another activity.Thanks in advance.

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  • Store Image in DataTable

    - by Aizaz
    I want to store image into my datatable and while adding colum I want to set its default value, sending you code doing with checkboxes.. public void addCheckBoxesRuntime(){ for (int i = 0; i < InformationOne.Length; i++) { dt = new DataColumn(InformationOne[i][1] + " (" + InformationOne[i][0] + " )"); dt.DataType = typeof(Boolean); viewDataTable.Columns.Add(dt); dt.DefaultValue = false; } }

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  • Values of generated column not appearing in table

    - by msh210
    I'm using mysql version 5.1.41-3ubuntu12.10 (Ubuntu). mysql> show create table tt\G *************************** 1. row *************************** Table: tt Create Table: CREATE TABLE `tt` ( `pz` int(8) DEFAULT NULL, `os` varchar(8) DEFAULT NULL, `uz` int(11) NOT NULL, `p` bigint(21) NOT NULL DEFAULT '0', `c` decimal(23,0) DEFAULT NULL, KEY `pz` (`pz`), KEY `uz` (`uz`), KEY `os` (`os`), KEY `pz_2` (`pz`,`uz`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 1 row in set (0.00 sec) mysql> select pz,uz,pz*uz, -> if(pz*uz,1,.5), -> left(pz,2) pl,left(lpad(uz,5,0),2) ul, -> p from tt limit 10; +-------+----+-------+----------------+--------+----+--------+ | pz | uz | pz*uz | if(pz*uz,1,.5) | pl | ul | p | +-------+----+-------+----------------+--------+----+--------+ | NULL | 0 | NULL | 0.5 | NULL | 00 | 4080 | | NULL | 0 | NULL | 0.5 | NULL | 00 | 323754 | | 89101 | 0 | 0 | 0.5 | 89 | 00 | 6880 | | 0 | 0 | 0 | 0.5 | 0 | 00 | 11591 | | 89110 | 0 | 0 | 0.5 | 89 | 00 | 72 | | 78247 | 0 | 0 | 0.5 | 78 | 00 | 27 | | 90062 | 0 | 0 | 0.5 | 90 | 00 | 5 | | 63107 | 0 | 0 | 0.5 | 63 | 00 | 4 | | NULL | 0 | NULL | 0.5 | NULL | 00 | 54561 | | 94102 | 0 | 0 | 0.5 | 94 | 00 | 12499 | +-------+----+-------+----------------+--------+----+--------+ So far so good. As you see, 0.5 appears as a value of if(pz*uz,1,.5). The problem is: mysql> select os, -> if(pz*uz,left(pz,2)<=>left(lpad(uz,5,0),2),.5) uptwo, -> if(pz*uz,left(pz,3)<=>left(lpad(uz,5,0),3),.5) upthree, -> sum(p) p,sum(c) c -> from tt t -> group by os,uptwo,upthree order by null; +----+-------+---------+---------+-------+ | os | uptwo | upthree | p | c | +----+-------+---------+---------+-------+ | u | 1 | 1 | 52852 | 318 | | i | 1 | 1 | 7046563 | 21716 | | m | 1 | 1 | 1252166 | 7337 | | i | 0 | 0 | 1830284 | 4033 | | m | 0 | 0 | 294612 | 1714 | | i | 1 | 0 | 911486 | 3560 | | m | 1 | 0 | 145182 | 1136 | | u | 0 | 0 | 12144 | 23 | | u | 1 | 0 | 1571 | 8 | +----+-------+---------+---------+-------+ Although I group by uptwo, 0.5 doesn't appear in that column. What happened to the 0.5 values? Edit: As noted in the comments to Todd Gibson's answer, I also tried it with if(pz*uz,cast(left(pz,2)<=>left(lpad(uz,5,0),2) as decimal),.5) instead of if(pz*uz,left(pz,2)<=>left(lpad(uz,5,0),2),.5), but it, too, didn't work.

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  • write system call to file desciptor ZERO

    - by shadyabhi
    int main ( ) { char C[] = "Hello World"; write(0,C,sizeof(C)); return 0; } In the above program, I am writing to File descriptor ZERO which I suppose by default is STDIN.. Then why I am I getting output at STDOUT? shadyabhi@shadyabhi-desktop:~$ ./a.out Hello Worldshadyabhi@shadyabhi-desktop:~$

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  • multithreading with database

    - by Darsin
    I am looking out for a strategy to utilize multithreading (probably asynchronous delegates) to do a synchronous operation. I am new to multithreading so i will outline my scenario first. This synchronous operation right now is done for one set of data (portfolio) based on the the parameters provided. The (psudeo-code) implementation is given below: public DataSet DoTests(int fundId, DateTime portfolioDate) { // Get test results for the portfolio // Call the database adapter method, which in turn is a stored procedure, // which in turns runs a series of "rule" stored procs and fills a local temp table and returns it back. DataSet resultsDataSet = GetTestResults(fundId, portfolioDate); try { // Do some local processing on the results DoSomeProcessing(resultsDataSet); // Save the results in Test, TestResults and TestAllocations tables in a transaction. // Sets a global transaction which is provided to all the adapter methods called below // It is defined in the Base class StartTransaction("TestTransaction"); // Save Test and get a testId int testId = UpdateTest(resultsDataSet); // Adapter method, uses the same transaction // Update testId in the other tables in the dataset UpdateTestId(resultsDataSet, testId); // Update TestResults UpdateTestResults(resultsDataSet); // Adapter method, uses the same transaction // Update TestAllocations UpdateTestAllocations(resultsDataSet); // Adapter method, uses the same transaction // It is defined in the base class CommitTransaction("TestTransaction"); } catch { RollbackTransaction("TestTransaction"); } return resultsDataSet; } Now the requirement is to do it for multiple set of data. One way would be to call the above DoTests() method in a loop and get the data. I would prefer doing it in parallel. But there are certain catches: StartTransaction() method creates a connection (and transaction) every time it is called. All the underlying database tables, procedures are the same for each call of DoTests(). (obviously). Thus my question are: Will using multithreading anyway improve performance? What are the chances of deadlock especially when new TestId's are being created and the Tests, TestResults and TestAllocations are being saved? How can these deadlocked be handled? Is there any other more efficient way of doing the above operation apart from looping over the DoTests() method repeatedly?

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  • Default value for public attributes

    - by Danny Chen
    I have a public attribute in some class. I want a default value -1 for this attribute without an private variable like _MyAttr(because too many attributes, i won't add them one by one). public int MyAttr { get; set; } [DefaultValueAttribute] is not working for this issue i think. Any ideas? Thanks.

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  • How to refresh all pages in a frameset

    - by arwa
    Hi everyone ,, using php I would like to force the browser to refresh all pages -frams- in the frameset , as if the user had press F5 button. when I use header("Location: frameset.php"); it reload the whole frameset int one frame which had the action any help is Appreciated :)

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  • Loop through children and display each, as3

    - by VideoDnd
    How do I loop through all of my children, and display each? I would like to know the best way to do this. my children and containerfive children, one plays every sec, 1,2,3, etc. var square1:Square1 = new Square1; var square2:Square2 = new Square2; var square3:Square3 = new Square3; var square4:Square4 = new Square4; var square5:Square5 = new Square5; var container:Sprite = new Sprite; addChild(container); container.addChild(square1) container.addChild(square2) container.addChild(square3) container.addChild(square4) container.addChild(square5) my timer var timly:Timer = new Timer(1000, 5); timly.start(); timly.addEventListener(TimerEvent.TIMER, onLoop); Note: Tried for loop, numChildren -1, and visibility ERROR 'access of undefined property' //Thomas's idea var timly:Timer = new Timer(1000, 10); timly.start(); timly.addEventListener(TimerEvent.TIMER, onLoop, false, 0, true); // var square1:Square1 = new Square1; square1.visible = false container.addChild(square2) var square2:Square2 = new Square2; square2.visible = false container.addChild(square3) var square3:Square3 = new Square3; square3.visible = false container.addChild(square3) var square4:Square4 = new Square4; square4.visible = false container.addChild(square4) var square5:Square5 = new Square5; square5.visible = false container.addChild(square5) var container:Sprite = new Sprite; this.addChild(container); var curCount:Number = 100; // function collectChildren(container:DisplayObjectContainer):Array { var len:int = container.numChildren; var mySquaresArray:Array = []; for (var i:int = 0; i < len; i++) { mySquaresArray.push(container.getChildAt(i).name); } return mySquaresArray; } // function onLoop( e:Event ) { curCount = e.target.currentCount; if( curCount > 1 ) { var previous_square = curCount -2; mySquaresArray[previous_square].visible = false; } var current_square = curCount - 1; mySquaresArray[current_square].visible = true; }

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  • How to Declare an Array of Generic Dictionaries in C#?

    - by Nave
    I want to create an array of Dictionaries. But the array size is unknown. For integer, i used List to obtain the integer array of unknown size. But in the case of Dictionary, am not able to create a list of Dictionary. Is thr any wayz by which this can be done? Dictionary(int, String) paramList=null;I am want to create the array of paramList(above). I am using C Sharp.

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  • Child data grid is not showing the values in the page

    - by prince23
    hi, Child data grid is not showing the values in the page for the child datagrid I am binding with an list <sdk:DataGrid MinHeight="100" x:Name="contacts" Margin="51,21,88,98" RowDetailsVisibilityChanged="contacts_RowDetailsVisibilityChanged" LoadingRowDetails="contacts_LoadingRowDetails" RowDetailsVisibilityMode="VisibleWhenSelected" MouseLeftButtonUp="contacts_MouseLeftButtonUp" MouseLeftButtonDown="contacts_MouseLeftButtonDown"> <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Binding="{Binding EmployeeID}" Header="ID" /> <sdk:DataGridTextColumn Binding="{Binding EmployeeFName}" Header="Fname" /> <sdk:DataGridTextColumn Binding="{Binding EmployeeLName}" Header="LName" /> <sdk:DataGridTextColumn Binding="{Binding EmployeeMailID}" Header="MailID" /> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <sdk:DataGrid x:Name="dgrdRowDetail" Width="200" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True"> <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Header="CompanyName" Binding="{Binding Company name}"/> <sdk:DataGridTextColumn Header="CompanyName" Binding="{Binding EmpID}"/> </sdk:DataGrid.Columns> </sdk:DataGrid> </DataTemplate> </sdk:DataGrid.RowDetailsTemplate> </sdk:DataGrid> I am having 2 grids "contacts" and "dgrdRowDetail" globally i have defined an variable like this:- DataGrid dgrdRowDetail; in the contacts_RowDetailsVisibilityChanged event I have this code if (e.Row.DataContext != null) { string strEmpID = ((SilverlightApplication1.DBServiceEMP.Employee)((e.DetailsElement).DataContext)).EmployeeID; dgrdRowDetail = (DataGrid)e.DetailsElement.FindName("dgrdRowDetail"); // here i am finding the child datgrid control in contacts datagrid // then in dgrdRowDetail i will be binding this grid with new values if (strEmpID != null) { int EmpID = Convert.ToInt32(strEmpID.ToString()); DBServiceEmp.GetEmployeeIDCompleted += new EventHandler<GetEmployeeIDCompletedEventArgs>(DBServiceEmp_GetEmployeeIDCompleted); DBServiceEmp.GetEmployeeIDAsync(EmpID); } } this is my method void DBServiceEmp_GetEmployeeIDCompleted(object sender, GetEmployeeIDCompletedEventArgs e) { // List<Employee> Employes = new List<Employee>(); List<Employee> rows = new List<Employee>(); for (int i = 0; i < e.Result.Count; i++) { rows.Add(e.Result[i]); } dgrdRowDetail.ItemsSource = rows; // here i am binding the child datagrid with new data source } dgrdRowDetail.ItemsSource = rows// what ever rows i am binding to dgrdRowDetail are not shown in the page if i check the rows i am able to see the value ther. but in the child grid it is not reflecting plz plz help me out i am struck thanks in advance prince

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  • Mock Object and Interface

    - by tunl
    I'm a newbie in Unit Test with Mock Object. I use EasyMock. I try to understand this example: import java.io.IOException; public interface ExchangeRate { double getRate(String inputCurrency, String outputCurrency) throws IOException; } import java.io.IOException; public class Currency { private String units; private long amount; private int cents; public Currency(double amount, String code) { this.units = code; setAmount(amount); } private void setAmount(double amount) { this.amount = new Double(amount).longValue(); this.cents = (int) ((amount * 100.0) % 100); } public Currency toEuros(ExchangeRate converter) { if ("EUR".equals(units)) return this; else { double input = amount + cents/100.0; double rate; try { rate = converter.getRate(units, "EUR"); double output = input * rate; return new Currency(output, "EUR"); } catch (IOException ex) { return null; } } } public boolean equals(Object o) { if (o instanceof Currency) { Currency other = (Currency) o; return this.units.equals(other.units) && this.amount == other.amount && this.cents == other.cents; } return false; } public String toString() { return amount + "." + Math.abs(cents) + " " + units; } } import junit.framework.TestCase; import org.easymock.EasyMock; import java.io.IOException; public class CurrencyTest extends TestCase { public void testToEuros() throws IOException { Currency testObject = new Currency(2.50, "USD"); Currency expected = new Currency(3.75, "EUR"); ExchangeRate mock = EasyMock.createMock(ExchangeRate.class); EasyMock.expect(mock.getRate("USD", "EUR")).andReturn(1.5); EasyMock.replay(mock); Currency actual = testObject.toEuros(mock); assertEquals(expected, actual); } } So, i wonder how to Currency use ExchangeRate in toEuros(..) method. rate = converter.getRate(units, "EUR"); The behavior of getRate(..) method is not specified because ExchangeRate is an interface.

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  • Memory allocation in java

    - by Girish
    class Someobject { int i=10; } public class OtherObject { public static void main(String args[]) { Someobject obj=new Someobject(); System.out.println(obj.i); } } Please tell me in which section of the memory: This entire code will load. Where will someobject will be stored. Where will obj will be stored Where will i be stored. Thanks every one in advance.

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