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  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

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  • UIWebView from Navigation Bar button

    - by Dixit
    Im having issue with button on a top right hand side of naviogation bar on iOS: I have a button that can launch a app.html file from app itself and show on top of current view and That popup webview can be minimize with dDone button on it, Im having issues doing this, How can i call UIWebView on top of current view and allow it to launch app.html page from app directory. Currently i have: - (BOOL)webView:(UIWebView *)webViewer shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType{ } and this is a button that call that function UIBarButtonItem *showAppMenu = [[UIBarButtonItem alloc] initWithTitle:@"Help" style:UIBarButtonItemStylePlain target:self action:@selector(webView)];

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  • How to move to another view without using a button

    - by Will
    My first view displays an image and action indicator while web-servers and database function are run in that background. I want the application to go to my tab view when the functions have been completed. How do I do this? Here is what the views look like. What I have tried: TabBarViewController *tab = [[TabBarViewController alloc]init]; [self presentViewController:tab animated:NO completion:nil]; and [self performSegueWithIdentifier:@"first" sender:self]; Please can you help my to understand how to do this. I have spent many hours googling this problem and couldn't work out how to do it. Thanks EDIT: Added Code

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  • Currency Conversion and display fetched from Server

    - by user198725878
    I am fetching the in app purchase items for my app from my web server.the web-server gives the product title, description and price... Currently i am displaying the each product using the product title,description and price.Currently i am showing the currency in $. Now i am having the doubt that , can i display the prices as such?when i referred some URL, it seems that prices needs to be localized. So do i need to display the prices localized which is fetched from my-server? please let me know how should i proceed? Thanks a lot for stopping by..

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  • login using UITableView

    - by EquinoX
    How can I create a login for username/password just like in the skype application? I know it's a grouped table view.. but how can I do that? I searched the site and found the following code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; UILabel *startDtLbl = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 80, 25)]; if (indexPath.row == 0) startDtLbl.text = @"Username"; else { startDtLbl.text = @"Password"; } startDtLbl.backgroundColor = [UIColor clearColor]; [cell.contentView addSubview:startDtLbl]; UITextField *passwordTF = [[UITextField alloc] initWithFrame:CGRectMake(100, 5, 200, 35)]; passwordTF.delegate = self; if (indexPath.row == 0) passwordTF.tag = 0; else { passwordTF.tag = 1; } [cell.contentView addSubview:passwordTF]; } return cell; } When I do: NSString * username = [((UITextField*)[self.view viewWithTag:0]) text]; NSString * password = [((UITextField*)[self.view viewWithTag:1]) text]; it gives me this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView text]: unrecognized selector sent to instance 0x6c3c600 Why is this?

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  • How to add Image On 'more' Button of UITabBarController in iOS 6?

    - by iPatel
    I know That How to add UITabBarController and how it used, I already done it. My Problem is only that I am no able to add image on 'more' button of UITabBarController. I know There are may Question That Similar to my Question but no one can help me. After googling I found that we can't add images on 'More' button in UITabBarController Because more button is autometically displayed by UITabBarController when UITabBarItem more Then 5. I also find that how to change SELECTION COLOR AND TITLE OF 'more' Button But I can not find abut 'more' button Image. So may be i need to Custom UITabBarController so, I also searching for any Custom UITabBarController but also I can not find it. Please help me on this Issue.

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  • Graph not following orientation

    - by user1214037
    so I am trying to draw some grid lines that in landscape go all the way down to the bottom, however when I switch to landscape the the graph doesn't follow and the grid lines go smaller. I have set the - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } However it still doesn't work, here is my code. Can anyone spot the problem? this is the custom view file, the view controller is the default apart from the code above that returns yes. .h file #import <UIKit/UIKit.h> #define kGraphHeight 300 #define kDefaultGraphWidth 900 #define kOffsetX 10 #define kStepX 50 #define kGraphBottom 300 #define kGraphTop 0 @interface GraphView : UIView @end And here is the implementation - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 0.6); CGContextSetStrokeColorWithColor(context, [[UIColor lightGrayColor] CGColor]); // How many lines? int howMany = (kDefaultGraphWidth - kOffsetX) / kStepX; // Here the lines go for (int i = 0; i < howMany; i++) { CGContextMoveToPoint(context, kOffsetX + i * kStepX, kGraphTop); CGContextAddLineToPoint(context, kOffsetX + i * kStepX, kGraphBottom); } CGContextStrokePath(context); } Any help would be appreciated btw I am following this tutorial http://buildmobile.com/creating-a-graph-with-quartz-2d/#fbid=YDPLqDHZ_9X

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  • Differentiate Between UITableView Editing States?

    - by Josh Kahane
    I have been looking at trying to differentiate between editing states in my UITableView. I need to call a method only when in editing mode after tapping the edit button, so when you get your cell slide in and you see the little circular delete icons but NOT when the user swipes to delete. Is there anyway I can differentiate between the two? Thanks. EDIT: Solution thanks to Rodrigo Both each cell and the entire tableview has an 'editing' BOOL value, so I loop through all the cells and if more than one of them is editing then we know the whole table is (the user tapped the edit button), however if only one is editing then we know that the user has swiped a cell, editing that individual one, this lets me deal with each editing state individually! - (void)setEditing:(BOOL)editing animated:(BOOL)animated { [super setEditing:editing animated:animated]; int i = 0; //When editing loop through cells and hide status image so it doesn't block delete controls. Fade back in when done editing. for (customGuestCell *cell in self.tableView.visibleCells) { if (cell.isEditing) { i += 1; } } if (i > 1) { for (customGuestCell *cell in self.tableView.visibleCells) { if (editing) { // loop through the visible cells and animate their imageViews [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 0; [UIView commitAnimations]; } } } else if (!editing) { for (customGuestCell *cell in self.tableView.visibleCells) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 1.0; [UIView commitAnimations]; } } }

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  • How to create a timer the right way?

    - by mystify
    I always have an class which needs to set up a timer for as long as the object is alive. Typically an UIView which does some animation. Now the problem: If I strongly reference the NSTimer I create and invalidate and release the timer in -dealloc, the timer is never invalidated or released because -dealloc is never called, since the run loop maintains a strong reference to the target. So what can I do? If I cant hold a strong ref to the timer object, this is also bad because maybe I need a ref to it to be able to stop it. And a weak ref on a object is not good, because maybe i'm gonna access it when it's gone. So better have a retain on what I want to keep around. How are you guys solving this? must the superview create the timer? is that better? or should i really just make a weak ref on it and keep in mind that the run loop holds a strong ref on my timer for me, as long as it's not invalidated?

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  • Make UIViewController outside Navigation Controller

    - by user1447316
    i have a question for you. I'm working on this app that has a walkthrough/tutorial screens and also login ones. On each of this screens there is a button to skip this part and go directly to use the app, without completing the registration (you know, so that people can test it before signing-in). As you can see i'm using Storyboards. The NowPlaying04 ViewController is actually the app itself. Obviously, when the user will be a registered one, i should also be able to jump right back to that screen, skipping the walkthrough and signin process. The first question is: how is the best way to structure this? The second quesion is: how i can make a ViewController outside that Navigation controller. Cause as you can see now, the NowPlaying04 ViewController inherits the top navigation bar. Which is a thing that i don't want. I don't need that. I hope that you have understood my question. I'll appreciate any help. Programmatically or by dragging stuff around, i'm ok with all the solutions. The important thing is that it works correctly! :-)

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  • Delegate Method only Firing after 5 or so Button Presses?

    - by CoDEFRo
    I'm having the most bizarre problem which I'm not even close to figuring out. I have a button which fires a delegate method. Once upon a time it was working fine, but after making some changes to my code, now the delegate method only fires after I push the button x amount of times (the changes I made to the code had nothing to do with the infrastructure that connects the delegate together). It varies, it can be 5 times to 10 times. I used the analyzer to check for memory leaks and there aren't any. There is too much code for me to paste here (I don't even know where to start or where the problem could be), but I'm wondering if anyone has experienced this problem before, or what could be causing it? This is very odd and have no clue what could be causing it.

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  • Moving a UIIMageView outside of a UIScrollView

    - by user359570
    Hello, At the bottom part of my main UIView, I've an UIScrollView with an UIImageView inside. I'd like to move the UIIMageView from the UIScrollView to the top part of my UIView. I'm able to move my UIImageView inside the UIScrollView, but outside, I can't. The UIImageView remains in the UIScrollView, it's parent. Any idea? Thanks in advance for any help. Best regards, Alx

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  • How to step inside NSManagedObject; access individual attributes.

    - by user300972
    NSManagedObject *entryObj = [self.fetchedResultsController objectAtIndexPath:indexPath]; entryObj consists of four String attributes. If I NSLog entryObj, I get the information I want. I cannot figure out how to access each of these properties individually. I read a similar post where the solution was to call "entity." I cannot figure out how to use "entity" to access a specific attribute. Any ideas? References? Tutorials? Thanks in advance.

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  • Looking for some help working with premultiplied alpha

    - by user315142
    I am trying to update a source image with the contents of multiple destination images. From what I can tell using premultiplied alpha is the way to go with this, but I think I am doing something wrong (function below). the image I am starting with is initialized with all ARGB values set to 0. When I run the function once the resulting image looks great, but when I start compositing on any others all the pixels that have alpha information get really messed up. Does anyone know if I am doing something glaringly wrong or if there is something extra I need to do to modify the color values? void CompositeImage(unsigned char *src, unsigned char *dest, int srcW, int srcH){ int w = srcW; int h = srcH; int px0; int px1; int px2; int px3; int inverseAlpha; int r; int g; int b; int a; int y; int x; for (y = 0; y < h; y++) { for (x= 0; x< w*4; x+=4) { // pixel number px0 = (y*w*4) + x; px1 = (y*w*4) + (x+1); px2 = (y*w*4) + (x+2); px3 = (y*w*4) + (x+3); inverseAlpha = 1 - src[px3]; // create new values r = src[px0] + inverseAlpha * dest[px0]; g = src[px1] + inverseAlpha * dest[px1]; b = src[px2] + inverseAlpha * dest[px2]; a = src[px3] + inverseAlpha * dest[px3]; // update destination image dest[px0] = r; dest[px1] = g; dest[px2] = b; dest[px3] = a; } } }

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  • iPad View Rotation Duration

    - by federivo
    Hi everyone! When changing the orientation of the iPad, my app rotates its view very fast. It is difficult to perceive the transition between both orientations. I would like to increase a little bit the duration of this transition. Does anyone know how to increase the duration of this transition? Thanks!

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  • jsonobjectvalues

    - by sudhakarilla
    I have one issue with jsonobjectsvalues In my json.How to use json object of integervalues and floatvlaues insert into the tableviewcell. donot get integervalues and it will accept stringvalues. Please help in this issue.

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  • How do I specify to only display the "Value" of my plist - Right now the whole path loads in my UITe

    - by JoshD
    showDescriptionPath is being passed from the previous Tableview. The text shows up, but the entire path prints in the UITextField instead of just the value of "Description" in my plist. NSString *DescriptionPath = [[NSBundle mainBundle] bundlePath]; NSString *DescriptionInfoPath = [DescriptionPath stringByAppendingPathComponent:showDescriptionInfo]; showDescription.text = [[NSString alloc] initWithFormat:@"%@",DescriptionInfoPath];

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  • Validate NSString

    - by Chris
    I am validating an NSString to ensure that the string does not contain apostrophes. The code I'm using to do this is NSCharacterSet * invalidNumberSet = [NSCharacterSet characterSetWithCharactersInString:@"'"]; NSScanner * scanner = [NSScanner scannerWithString:string]; NSString * scannerResult; [scanner setCharactersToBeSkipped:nil]; [scanner scanUpToCharactersFromSet:invalidNumberSet intoString:&scannerResult]; if(![string isEqualToString:scannerResult]) { return 2; } Returning 2 represents an error. This code works, except for the case where the string is an apostrophe. To get around this issue, I added the following code above the preceding block. if([string isEqualToString:@"'"]); { return 2; } This code is evaluating to true, regardless of the input. I need to either prevent the first block from crashing with the input of ', or get the second block to work. What am I missing?

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  • UITable View Issue,

    - by abc
    hello i am having same issue, i tried your solution but it didnt help me in my case.. i am not getting exception but view is not getting changed.. my piece of code is as below printf("hi"); //Get the selected country NSString *selectedCountry = [listOfItems objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. DetailViewController *aSecondView = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:nil]; // aSecondView.selectedCountry = selectedCountry; [self.navigationController pushViewController:aSecondView]; [aSecondView release]; aSecondView = nil; printf("bye.."); both hi and bye gets printed but view doesnt change.. i have wasted 2 days around it .. plz help me out..

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  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

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