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  • XSLT: how to ignore line feeds?

    - by arnaud
    Hi, Given this example XML file: <doc> <tag> Hello ! </tag> <tag> My name is John </tag> </doc> And the following XSLT sheet: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <xsl:for-each select="doc/tag"> <xsl:value-of select="."/> </xsl:for-each> </xsl:template> </xsl:stylesheet> How should I change it in order to ignore line feeds in the items? In other words, I would like to obtain: Hello! My name is John Without all those those silly line feeds. ...the question is how. Thanks in advance !

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  • trouble with algorithm

    - by rebel_UA
    David likes number of estimates with base "k" and not a multiple(a%2!=0) of the number of zeros at the end. Set system and the number of the order and print it I need to optimi this algoritm: class David{ private: int k; public: David(); David(int); int operator[] (int); }; David::David(){ k=10; }; David::David(int k){ this->k=k; } int David::operator[] (int n){ int q; int p; int i=1; for(int r=0;r<n;i++){ q=0; p=i; for(;;){ if(p%k) break; if(p==0) break; ++q; p/=k; } if(q%2){ r++; } } return i-1; }

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  • Objective-C object release and allocation timing

    - by ryanjm.mp
    The code for this question is too long to be of any use. But I'm pretty sure my problem has to do with releasing a class. I have a helper class, ConnectionHelper.h/.m, that handles a NSURLConnection for me. Basically, I give it the URL I want and it returns the data (it happens to do a quick json parse on it too). It has a delegate which I set to the calling class (in this case: DownloadViewController). When it finishes the download, it calls [delegate didFinishParseOf:objectName withDictionary:dictionary];. Then in DownloadViewController I release ConnectionHelper and alloc a new one in order to download the next object. My problem is, I do this once, and then it creates the connection for the second one, and then my program just crashes. After this call: [[NSHTTPCookieStorage sharedHTTPCookieStorage] setCookieAcceptPolicy:NSHTTPCookieAcceptPolicyNever]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; Then I don't think any of the following methods are called: - (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge So am I right in that I'm not releasing something? When I release it the first time, the dealloc function isn't being called. Is there a way I can "force" it to deallocate? Do I need to force it to? I didn't think it would matter since I allocating a new ConnectionHelper for the new call. How else would they overlap / conflict with each other? Thank you.

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  • AVAudioPlayer only initializes with some files

    - by Brendan
    Hi everyone, I'm having trouble playing some files with AVAudioPlayer. When I try to play a certain m4a, it works fine. It also works with an mp3 that I try. However it fails on one particular mp3 every time (15 Step, by Radiohead), regardless of the order in which I try to play them. The audio just does not play, though the view loading and everything that happens concurrently happens correctly. The code is below. I get the "Player loaded." log output on the other two songs, but not on 15 Step. I know the file path is correct (I have it log outputted earlier in the app, and it is correct). Any ideas? NSData *musicData = [NSData dataWithContentsOfURL:[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]]]; NSLog([[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]); if(musicData) { NSLog(@"File found."); } self.songView.player = [[AVAudioPlayer alloc] initWithData:musicData error:nil]; if(self.songView.player) { NSLog(@"Player loaded."); } [self.songView.player play]; NSLog(@"You should be hearing something now."); Thanks, Brendan

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  • XSLT: how to ignore unnecessary white space?

    - by arnaud
    Hi, Given this example XML file: <doc> <tag> Hello ! </tag> <tag> My name is John </tag> </doc> And the following XSLT sheet: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <xsl:for-each select="doc/tag"> <xsl:value-of select="."/> </xsl:for-each> </xsl:template> </xsl:stylesheet> How should I change it in order to ignore line feeds and convert any group of white-space characters to just one space in the items? In other words, I would like to obtain: Hello! My name is John Without all those those silly line feeds. ...the question is how. Thanks in advance !

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  • Use spring tag in XSLT

    - by X-Pippes
    I have a XSL/XML parser to produce jsp/html code. Using MVC model I need to accees spring library in order to perform i18n translation. Thus, given the xml <a> ... <country>EN</country> ... </a> and using <spring:message code="table_country_code.EN"/> tag, choose based on the browser language, the transalation into England, Inglaterra, etc... However, the XSL do not support <spring:message> tag. The idea is to have a XSLT with something like this <spring:message code="table_country_code.><xsl:value-of select="country"/>"/>` I also tried to create the spring tag in Java when I make a parse to create the XML but I sill have the same error. ERROR [STDERR] (http-0.0.0.0-8080-1) file:///C:/Software/Jboss/jboss-soa-p-5/jboss-as/bin/jstl:; Line #5; Column #58; The prefix "spring" for element "spring:message" is not bound. How can I resolve?

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  • Loops on a Matlab program

    - by lebland-matlab
    I have 3 sets of 10 vectors each, and I want to take 2 vectors from the first set , 2 vectors from the second set and 3 vectors from the third set . My goal is to make a loop to implement the following program, knowing that after each calculation, the result shall be saved in a new file. My problem is that I can not handle the indices included in the strings. I try to use multiple loops to scan the 3 sets in the order of indices. loops should contain the following program clc; clear all; load('C:\Users\Documents\MATLAB\myFile\matrice_F.mat'); load('C:\Users\Documents\MATLAB\myFile\matrice_G.mat'); F = m_F; G = m_G; load('C:\Users\Documents\MATLAB\myFile\matrice_J.mat'); load('C:\Users\Documents\MATLAB\myFile\matrice_K.mat'); J = m_J; K = m_K; load('C:\Users\Documents\MATLAB\myFile\matrice_N.mat'); load('C:\Users\Documents\MATLAB\myFile\matrice_O.mat'); load('C:\Users\Documents\MATLAB\myFile\matrice_P.mat'); N = m_N ; O = m_O; P = m_P; [A,B,C,D,E] = myFun(F,G,J,K,N,O,P); file_name = 'matrice_final.mat'; save(file_name,'A','B','C','D','E');

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  • According to MSDN ReadFile() Win32 function may incorrectly report read operation completion. When?

    - by Martin Dobšík
    The MSDN states in its description of ReadFile() function (http://msdn.microsoft.com/en-us/library/aa365467%28VS.85%29.aspx): “If hFile is opened with FILE_FLAG_OVERLAPPED, the lpOverlapped parameter must point to a valid and unique OVERLAPPED structure, otherwise the function can incorrectly report that the read operation is complete.” I have some applications that are violating the above recommendation and I would like to know the severity of the problem. I mean the program uses named pipe that has been created with FILE_FLAG_OVERLAPPED, but it reads from it using the following call: ReadFile(handle, &buf, n, &n_read, NULL); That means it passes NULL as the lpOverlapped parameter. That call should not work correctly in some circumstances according to documentation. I have spent a lot of time trying to reproduce the problem, but I was unable to! I always got all data in right place at right time. I was testing only Named Pipes though. Would anybody know when can I expect that ReadFile() will incorrectly return and report successful completion even the data are not yet in the buffer? What would have to happen in order to reproduce the problem? Does it happen with files, pipes, sockets, consoles, or other devices? Do I have to use particular version of OS? Or particular version of reading (like register the handle to I/O completion port)? Or particular synchronization of reading and writing processes/threads? Or when would that fail? It works for me :/ Please help! With regards Martin

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  • SQL Server 2008 Running trigger after Insert, Update locks original table

    - by Polity
    Hi Folks, I have a serious performance problem. I have a database with (related to this problem), 2 tables. 1 Table contains strings with some global information. The second table contains the string stripped down to each individual word. So the string is like indexed in the second table, word by word. The validity of the data in the second table is of less important then the validity of the data in the first table. Since the first table can grow like towards 1*10^6 records and the second table having an average of like 10 words for 1 string can grow like 1*10^7 records, i use a nolock in order to read the second this leaves me free for inserting new records without locking it (Expect many reads on both tables). I have a script which keeps on adding and updating rows to the first table in a MERGE statement. On average, the data beeing merged are like 20 strings a time and the scripts runs like ones every 5 seconds. On the first table, i have a trigger which is beeing invoked on a Insert or Update, which takes the newly inserted or updated data and calls a stored procedure on it which makes sure the data is indexed in the second table. (This takes some significant time). The problem is that when having the trigger disbaled, Reading the first table happens in a few ms. However, when enabling the trigger and your in bad luck of trying to read the first table while this is beeing updated, Our webserver gives you a timeout after 10 seconds (which is way to long anyways). I can quess from this part that when running the trigger, the first table is kept (partially) in a lock untill the trigger is completed. What do you think, if i'm right, is there a easy way around this? Thanks in advance! Cheers, Koen

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  • Find unique vertices from a 'triangle-soup'

    - by sum1stolemyname
    I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit). However, my question is plattform agnostic: Given: I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z coordinate). Since the triangles form a mesh, most of the vertices are shared by more then one triangle. Goal: I need to find the list of unique vertices, and to generate an array of faces consisting of tuples of three indices in this list. What i want to do is this: //step 1: build a list of unique vertices for each triangle for each vertex in triangle if not vertex in listOfVertices Add vertex to listOfVertices //step 2: build a list of faces for each triangle for each vertex in triangle Get Vertex Index From listOfvertices AddToMap(vertex Index, triangle) While I do have an implementation which does this, step1 (the generation of the list of unique vertices) is really slow in the order of O(n!), since each vertex is compared to all vertices already in the list. I thought "Hey, lets build a hashmap of my vertices' components using std::map, that ought to speed things up!", only to find that generating a unique key from three floating point values is not a trivial task. Here, the experts of stackoverflow come into play: I need some kind of hash-function which works on 3 floats, or any other function generating a unique value from a 3d-vertex position.

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  • Android customizing ViewFlipper...

    - by wearysamurai
    So I'm having pretty much exactly the problem described here: http://code.google.com/p/android/issues/detail?id=6191 and until the ViewFlipper issue in 2.1 and 2.2 has been resolved, I'm attempting to customize my own ViewFlipper in the manner described: @Override protected void onDetachedFromWindow() { try { super.onDetachedFromWindow(); } catch (IllegalArgumentException e) { // Call stopFlipping() in order to kick off updateRunning() stopFlipping(); } } But I've never done this sort of thing before and am hoping to get a little guidance (as my own efforts are coming up short). Here's what I have so far. FixedFlipper.java: import android.content.Context; import android.util.AttributeSet; import android.widget.ViewFlipper; public class FixedFlipper extends ViewFlipper{ public FixedFlipper(Context context){ super(context); } public FixedFlipper(Context context, AttributeSet attrs){ super(context, attrs); } @Override protected void onDetachedFromWindow(){ try{ super.onDetachedFromWindow(); }catch(Exception e){ super.stopFlipping(); } } } main.xml: <com.site.TestApp.FixedFlipper style="@style/body" android:id="@+id/flipper"> ... </com.site.TestApp.FixedFlipper> And in my activity, I invoke it like so: FixedFlipper flipper = (FixedFlipper)findViewById(R.id.flipper); It seems like it should be pretty straightforward, but I keep getting this: Binary XML file line #4: Error inflating class com.site.TestApp.FixedFlipper I appreciate any suggestions. I've been chasing my tail for hours trying to figure out what piece of the puzzle I'm missing.

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  • Reasons of getting a java.lang.VerifyError

    - by JeroenWyseur
    I'm investigating the following java.lang.VerifyError java.lang.VerifyError: (class: be/post/ehr/wfm/application/serviceorganization/report/DisplayReportServlet, method: getMonthData signature: (IILjava/util/Collection;Ljava/util/Collection;Ljava/util/HashMap;Ljava/util/Collection;Ljava/util/Locale;Lorg/apache/struts/util/MessageRe˜̴MtÌ´MÚw€mçw€mp:”MŒŒ at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2357) at java.lang.Class.getConstructor0(Class.java:2671) It occurs when the jboss server in which the servlet is deployed is started. It is compiled with jdk-1.5.0_11 and I tried to recompile it with jdk-1.5.0_15 without succes. That is the compilation runs fine but when deployed, the java.lang.VerifyError occurs. When I changed the methodname and got the following error: java.lang.VerifyError: (class: be/post/ehr/wfm/application/serviceorganization/r eport/DisplayReportServlet, method: getMD signature: (IILjava/util/Collection;Lj ava/util/Collection;Ljava/util/HashMap;Ljava/util/Collection;Ljava/util/Locale;L org/apache/struts/util/MessageResources-á+ÿ+àN|+ÿ+àN+Üw-Çm+ºw-ÇmX#+ûM|X+öM at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2357 at java.lang.Class.getConstructor0(Class.java:2671) at java.lang.Class.newInstance0(Class.java:321) at java.lang.Class.newInstance(Class.java:303) You can see that more of the method signature is shown. The actual method signature is private PgasePdfTable getMonthData(int month, int year, Collection dayTypes, Collection calendarDays, HashMap bcSpecialDays, Collection activityPeriods, Locale locale, MessageResources resources) throws Exception { I already tried looking to it with javap and that gives the method signature as it should be. When my other colleagues check out the code, compile it and deploy it, they have the same problem. When the build server picks up the code and deploys it on development or testing environments (HPUX), the same error occurs. Also an automated testing machine running ubuntu shows the same error during server startup. The rest of the application runs ok, only that one servlet is out of order. Any ideas where to look would be helpful.

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  • Using Groovy as a scripting language...

    - by Zombies
    I prefer to use scripting languages for short tasks, anything such as a really simple http bot, bulk importing/exporting data to/from somewhere, etc etc... Basic throw-away scripts and simple stuff. The point being, that a scripting language is just an efficient tool to write quick programs with. As for my understanding of Groovy at this point... If you were to program in Groovy, and you wan't to write a quick script, wouldn't you be forced to going back to regular java syntax (and we know how that can be convoluted compared to a scripting language) in order to do anything more complicated? For example, if I want to do some http scripting, wouldn't I just be right back at using java syntax to invoke Commons HttpClient? To me, the point of a scripting language is for quickly typed and less forced constructs. And here is another thing, it doesn't seem that there is any incentive for groovy based libraries to be developed when there are already so many good java one's out there, thus making groovy appear to be a Java dependent language with minor scripting features. So right now I am wondering if I could switch to Groovy as a scripting language or continue to use a more common scripting language such as Perl, Python or Ruby.

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  • accessing $_SESSION when using file_get_contents in PHP

    - by hairdresser-101
    I have a page called send.email.php which sends an email - pretty simple stuff - I pass an order id, it creates job request and sends it out. This works fine when used in the context I developed it (Use javascript to make an AJAX call to the URL and pass the order_id as a query parameter) I am now trying to reuse the exact same page in another application however I am calling it using php file_get_contents($base_url.'admin/send.email.php?order_id='.$order_id). When I call the page this way, the $_SESSION array is empty isempty() = 1. Is this because I am initiating a new session using file_get_contents and the values I stored in the $_SESSION on login are not available to me within there? -- Thanks for the feedback. It makes sense that the new call doesn't have access to the existing session... New problem though: I now get: failed to open stream: HTTP request failed! When trying to execute: $opts = array('http' => array('header'=> 'Cookie: ' . $_SERVER['HTTP_COOKIE']."\r\n")); $context = stream_context_create($opts); $contents = file_get_contents($base_url.'admin/send.sms.php?order_id='.order_id, false, $context); YET, the URL works fine if I call it as: (It just doesn't let me access session) $result file_get_contents($base_url.'admin/send.sms.php?order_id='.$order_id);

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  • Best Practices for Setup and Management of an Open Source Project

    - by VirtuosiMedia
    Later this year I want to release a PHP framework that I've been working on as open source. I do use source control (SVN), but it's on an extremely limited basis. I'm self-taught, I develop by myself and don't have the experience of working with large teams. I have some ideas about what can help make a project successful, but I'm fuzzy on some of the details. Since it's not yet released, I want to do everything I can to set up the right infrastructure from the beginning. What do I need to know in order to setup and manage a successful project? Some ideas that I have to make it successful (beyond marketing it): Good documentation and tutorials Automated unit tests and builds to push update to the website A clear roadmap Bug Tracking integrated with the source control A style guide to keep the code consistent along with clear A forum for the community to get support, share ideas, etc. A good example application built with the framework A blog to keep the community informed Maintaining backwards compatibility wherever possible Some of my questions: How do I setup and automate a one step submit-test-commit-generate API docs-push update to website process? How do I handle (technically) submissions from other users? How can I ensure that those submissions must be approved before being integrated? What are some of the pitfalls that can be avoided in terms of the project community? I'd prefer to have it be as friendly and helpful as possible without a lot of drama. I'd love to learn from your experience on any of these points. If you think I'm missing anything big, please share that as well. Any resources (preferably geared toward a beginner) that you could point me towards would also be greatly appreciated.

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  • TextBox Inside TabHost isn't clickable

    - by agam360
    Here is my code:(main.xml -layout) <TabHost android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/linearLayout2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" > </TabWidget> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <MultiAutoCompleteTextView android:id="@+id/txtCode" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.25" android:capitalize="none" android:focusable="true" android:focusableInTouchMode="false" android:gravity="top|left" android:text="@string/strtxtCode" android:textSize="26dp" android:textStyle="bold" android:typeface="normal" /> <MultiAutoCompleteTextView android:id="@+id/txtCodeHTML" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.25" android:capitalize="none" android:focusable="true" android:focusableInTouchMode="false" android:gravity="top|left" android:text="@string/strtxtCode2" android:textSize="26dp" android:textStyle="bold" android:typeface="normal" /> </FrameLayout> </LinearLayout> </TabHost> When I try to click(touch) the text-box, it does nothing. What should I do in order to fix this?

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  • Facebook Connect iPhone API logout not working

    - by Hunter Bridges
    I am attempting to write a Facebook integration in an iPhone app I'm working on. I have it logging in just fine, but I don't like the idea of being able to turn a feature on without being able to turn it off. So, in working on the logout functionality, I have been caught in a snag. - (IBAction) logoutClicked:(id)sender { if (fbLoggedIn) { FBSession * mySession = [FBSession session]; [mySession logout]; } } - (void)sessionDidLogout:(FBSession*)session { NSLog(@"Session logged out."); [theLoginButton setTitle:@"Facebook Time!" forState:UIControlStateNormal]; fbLoggedIn = FALSE; theLogoutButton.enabled = NO; theLogoutButton.alpha = 0; } The logoutClicked method responds to a button in my xib. The delegate method is not getting called. I have tried setting the Facebook session as a property in my ViewController in order to store/access the data across methods, but that didn't seem to work either. Anybody have any solutions?

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  • JPA ManyToMany referencing issue

    - by dharga
    I have three tables. AvailableOptions and PlanTypeRef with a ManyToMany association table called AvailOptionPlanTypeAssoc. The trimmed down schemas look like this CREATE TABLE [dbo].[AvailableOptions]( [SourceApplication] [char](8) NOT NULL, [OptionId] [int] IDENTITY(1,1) NOT NULL, ... ) CREATE TABLE [dbo].[AvailOptionPlanTypeAssoc]( [SourceApplication] [char](8) NOT NULL, [OptionId] [int] NOT NULL, [PlanTypeCd] [char](2) NOT NULL, ) CREATE TABLE [dbo].[PlanTypeRef]( [PlanTypeCd] [char](2) NOT NULL, [PlanTypeDesc] [varchar](32) NOT NULL, ) And the Java code looks like this. //AvailableOption.java @ManyToMany(cascade={CascadeType.ALL}, fetch=FetchType.EAGER) @JoinTable( name = "AvailOptionPlanTypeAssoc", joinColumns = { @JoinColumn(name = "OptionId"), @JoinColumn(name="SourceApplication")}, inverseJoinColumns=@JoinColumn(name="PlanTypeCd")) List<PlanType> planTypes = new ArrayList<PlanType>(); //PlanType.java @ManyToMany @JoinTable( name = "AvailOptionPlanTypeAssoc", joinColumns = { @JoinColumn(name = "PlanTypeCd")}, inverseJoinColumns={@JoinColumn(name="OptionId"), @JoinColumn(name="SourceApplication")}) List<AvailableOption> options = new ArrayList<AvailableOption>(); The problem arises when making a select on AvailableOptions it joins back onto itself. Note the following SQL code from the backtrace. The second inner join should be on PlanTypeRef. SELECT t0.OptionId, t0.SourceApplication, t2.PlanTypeCd, t2.EffectiveDate, t2.PlanTypeDesc, t2.SysLstTrxDtm, t2.SysLstUpdtUserId, t2.TermDate FROM dbo.AvailableOptions t0 INNER JOIN dbo.AvailOptionPlanTypeAssoc t1 ON t0.OptionId = t1.OptionId AND t0.SourceApplication = t1.SourceApplication INNER JOIN dbo.AvailableOptions t2 ON t1.PlanTypeCd = t2.PlanTypeCd WHERE (t0.SourceApplication = ? AND t0.OptionType = ?) ORDER BY t0.OptionId ASC, t0.SourceApplication ASC [params=(String) testApp, (String) junit0]}

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  • Programmatically Set Proxy Address, Port, User, Password throught Windows Registry

    - by Fábio Antunes
    I'm writing a small C# application that will use Internet Explorer to interact with a couple a websites, with help from WatiN. However, it will also require from time to time to use a proxy. I've came across Programmatically Set Browser Proxy Settings in C#, but this only enables me to enter a proxy address, and I also need to enter a Proxy username and password. How can I do that? Note: It doesn't matter if a solution changes the entire system Internet settings. However, I would prefer to change only IE proxy settings (for any connection). The solution has to work with IE8 and Windows XP SP3 or higher. I'd like to have the possibility to read the Proxy settings first, so that later I can undo my changes. EDIT With the help of the Windows Registry accessible through Microsoft.Win32.RegistryKey, i was able to apply a proxy something like this: RegistryKey registry = Registry.CurrentUser.OpenSubKey("Software\\Microsoft\\Windows\\CurrentVersion\\Internet Settings", true); registry.SetValue("ProxyEnable", 1); registry.SetValue("ProxyServer", "127.0.0.1:8080"); But how can i specify a username and a password to login at the proxy server? I also noticed that IE doesn't refresh the Proxy details for its connections once the registry was changed how can i order IE to refresh its connection settings from the registry? Thanks

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  • Casting generics and the generic type

    - by Kragen
    Consider, I have the following 3 classes / interfaces: class MyClass<T> { } interface IMyInterface { } class Derived : IMyInterface { } And I want to be able to cast a MyClass<Derived> into a MyClass<IMyInterface> or visa-versa: MyClass<Derived> a = new MyClass<Derived>(); MyClass<IMyInterface> b = (MyClass<IMyInterface>)a; But I get compiler errors if I try: Cannot convert type 'MyClass<Derived>' to 'MyClass<IMyInterface>' I'm sure there is a very good reason why I cant do this, but I can't think of one. As for why I want to do this - The scenario I'm imagining is one whereby you ideally want to work with an instance of MyClass<Derived> in order to avoid lots of nasty casts, however you need to pass your instance to an interface that accepts MyClass<IMyInterface>. So my question is twofold: Why can I not cast between these two types? Is there any way of keeping the niceness of working with an instance of MyClass<Derived> while still being able to cast this into a MyClass<IMyInterface>?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Problem with response.redirect sending incorrect HTTPMethod

    - by Andy Macnaughton-Jones
    Hi, I've got a strange problem with a Response.Redirect. I'm using VB.NET with the .NET 2 framework (so VS2005 & SP1). I've got a page that I do a form submit on (that's a proper form method="POST" hard-coded onto the page) and that properly posts me back the page data which is then processed. As part of that processing the system determines if we need to get sent to another URL after processing has been complete. So the request.httpmethod = "POST". So if the "GotoPage" parameter has a URL specified we then do a response.redirect(URL, false). (False as we want page processing to complete in order to write some timing logs etc). The page correctly redirects but instead of the response having a "GET" as the request.httpmethod it has a "POST" instead ! Now, we're using our own custom framework so that we use the HTTPRequest method to determine if a page has been posted back or is being "Getted" so the "IsPagePostBack" property doesn't work (that only works when you're using the normal .NET controls and form submissions). In all other instances our code works happily but what might be causing the Request.httpMethod to not be being set correctly ? I've tried doing a response.clear before the redirect in case headers are being written out before hand but to no avail. Any clues ?! thanks, Andy

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  • Using Sendkeys in python to press {F12} results in other keys pressed?

    - by ThantiK
    import time from ctypes import * import win32gui import win32com.client as comclt X = 119 Y = 53 def PILColorToRGB(pil_color): """ convert a PIL-compatible integer into an (r, g, b) tuple """ hexstr = '%06x' % pil_color # reverse byte order r, g, b = hexstr[4:], hexstr[2:4], hexstr[:2] r, g, b = [int(n, 16) for n in (r, g, b)] return (r, g, b) wsh = comclt.Dispatch("WScript.Shell") w = win32gui user = windll.LoadLibrary("c:\\windows\\system32\\user32.dll") h = user.GetDC(0) gdi = windll.LoadLibrary("c:\\windows\\system32\\gdi32.dll") while True: FG = w.GetWindowText(w.GetForegroundWindow()) #FG = Foreground window title. if FG == "World of Warcraft": rgb = (PILColorToRGB(gdi.GetPixel(h,X,Y))) #X, Y time.sleep(0.333) #don't check too often. if (rgb[0] >= 130): #While Pixel (X, Y) is Red... #print "%d %d %d" % (rgb[0], rgb[1], rgb[2]) #Debug wsh.SendKeys("{F12}") #Send a key. time.sleep(0.7) #Add some extra down-time if we send the key. else: time.sleep(5) Basically all this code does is read a pixel on the screen, and send a key (F12) if the pixel is red. But when using this code I regularly get some phantom key-code being pressed. The application I'm using this on is obviously world of warcraft, and I have checked that all keybinds are standard keybinds. However randomly it seems I get either an up arrow, or a w pressed, which moves my character forward whenever this code executes (F12 is bound to a macro, unbound from any movement. If I press f12 with a hardware event, it does not exhibit this behavior. What in the world could be going on here?

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  • How to determine the (natural) language of a document?

    - by Robert Petermeier
    I have a set of documents in two languages: English and German. There is no usable meta information about these documents, a program can look at the content only. Based on that, the program has to decide which of the two languages the document is written in. Is there any "standard" algorithm for this problem that can be implemented in a few hours' time? Or alternatively, a free .NET library or toolkit that can do this? I know about LingPipe, but it is Java Not free for "semi-commercial" usage This problem seems to be surprisingly hard. I checked out the Google AJAX Language API (which I found by searching this site first), but it was ridiculously bad. For six web pages in German to which I pointed it only one guess was correct. The other guesses were Swedish, English, Danish and French... A simple approach I came up with is to use a list of stop words. My app already uses such a list for German documents in order to analyze them with Lucene.Net. If my app scans the documents for occurrences of stop words from either language the one with more occurrences would win. A very naive approach, to be sure, but it might be good enough. Unfortunately I don't have the time to become an expert at natural-language processing, although it is an intriguing topic.

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  • HTML - Correct way of coding a checkbox with a Label.

    - by egarcia
    I've been using formtastic in order to generate HTML forms on rails applications. My question, however, is really HTML-related. Today I found a strange behaviour on the way formtastic generates checkboxes (fields of type :boolean on formtastic lingo). The rest of the fields (non-checkboxes) are generated this way: <li> <label for="my_textbox_field">My TextBox</label> <input id="my_textbox_field" type="text" ... > </li> Checkboxes, however, are enclosed inside their <label> tags completely - like this: <li> <label for="my_boolean_field"> <input id="my_boolean_field" type="checkbox" ... > This is my boolean field </label> </li> Formtastic phylosophy seems to be based on the Learning to Love Forms presentation. In effect, on slide 36 of that presentation this structure is suggested for checkboxes. I guess in the presentation itself the presenter explained why this was done, but it is not written on the slides. Can anyone tell me why enclosing checkboxes inside their <label> tag might be a good idea, as opposed to putting them outside, like with textboxes?

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