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  • JQuery not working.

    - by Shantanu Gupta
    I am trying to implement JQuery in my web page but i am not been able to implement it successfully. I have a master page where i added one script for menu bar that is already using jquery hosted by Google This is coded in master page itself <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.0/jquery.min.js"></script> <script type="text/javascript"> <script type="text/javascript"> $(document).ready(function(){ $('#ddmenu > li').bind('mouseover', ddmenu_open) $('#ddmenu > li').bind('mouseout', ddmenu_timer) }); document.onclick = ddmenu_close; // ]]> </script> Now i want to implement a Jquery to set the css visibility property to true or false. into my content page of same master page. <script type="text/javascript"> $(document).ready(function(){ $("#lnkAddMore").click(function(){ alert(); } ); }); </script> This html control is under my UpdatePanel. I dont know why it is not working ? I am using this control under UpdatePanel. <input type="button" id="lnkAddMore" value="Add More" /> I tried to use it outside my update panel it is running successfully but not in UpdatePanel I think there is a problem using it with an UpdatePanel

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  • c++ OpenCV CVCalibrateCamera2 is causing multiple errors

    - by tlayton
    I am making a simple calibration program in C++ using OpenCV. Everything goes fine until I actually try to call CVCalibrateCamera2. At this point, I get one of several errors: If the number of images which I am using is equal to 4 (which is the number of points being drawn from each image: OpenCV Error: Sizes of input arguments do not match (Both matrices must have the same number of points) in unknown function, file ......\src\cv\cvfundam.cpp, line 870 If the number of images is below 20: OpenCV Error: Bad argument (The total number of matrix elements is not divisible by the new number of rows) in unknown function, file ......\src\cxcore\cxarray.cpp, line 2749 Otherwise, if the number of image is 20 or above: OpenCV Error: Unsupported format or combination of formats (Invalid matrix type) in unknown function, file ......\src\cxcore\cxarray.cpp, line 117 I have checked the arguments for CVCalibrateCamera2 many times, and I am certain that they are of the correct dimensions relative to one another. It seems like somewhere the program is trying to reshape a matrix based on the number of images, but I can't figure out where or why. Any ideas? I am using Eclipse Galileo, MINGW 5.1.6, and OpenCV 2.1.

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  • Static linking in Qt --> link errors in VS 2008

    - by ChruS
    Today I dediced to make static linking in Qt. I used Qt4 with Visual Studio and static C runtime article. The 3rd step took quite a long time. When it was finished I opened my project in VS 2008, made Build->Clean Solution and try to Release. Unfortunately I got link errors: warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library error LNK2019: unresolved external symbol "private: static struct QString::Data QString::shared_null" (?shared_null@QString@@0UData@1@A) referenced in function "public: __thiscall QString::QString(void)" (??0QString@@QAE@XZ) error LNK2019: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) referenced in function "public: __thiscall QByteArray::QByteArray(void)" (??0QByteArray@@QAE@XZ) error LNK2001: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2019: unresolved external symbol "public: static enum QSysInfo::WinVersion const QSysInfo::WindowsVersion" (?WindowsVersion@QSysInfo@@2W4WinVersion@1@B) referenced in function _WinMain@16 What i did wrong? Help to fix this pls.

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  • ASP.NET and VB.NET OleDbConnection Problem

    - by Matt
    I'm working on an ASP.NET website where I am using an asp:repeater with paging done through a VB.NET code-behind file. I'm having trouble with the database connection though. As far as I can tell, the paging is working, but I can't get the data to be certain. The database is a Microsoft Access database. The function that should be accessing the database is: Dim pagedData As New PagedDataSource Sub Page_Load(ByVal obj As Object, ByVal e As EventArgs) doPaging() End Sub Function getTheData() As DataTable Dim DS As New DataSet() Dim strConnect As New OleDbConnection("Provider = Microsoft.Jet.OLEDB.4.0;Data Source=App_Data/ArtDatabase.mdb") Dim objOleDBAdapter As New OleDbDataAdapter("SELECT ArtID, FileLocation, Title, UserName, ArtDate FROM Art ORDER BY Art.ArtDate DESC", strConnect) objOleDBAdapter.Fill(DS, "Art") Return DS.Tables("Art").Copy End Function Sub doPaging() pagedData.DataSource = getTheData().DefaultView pagedData.AllowPaging = True pagedData.PageSize = 2 Try pagedData.CurrentPageIndex = Int32.Parse(Request.QueryString("Page")).ToString() Catch ex As Exception pagedData.CurrentPageIndex = 0 End Try btnPrev.Visible = (Not pagedData.IsFirstPage) btnNext.Visible = (Not pagedData.IsLastPage) pageNumber.Text = (pagedData.CurrentPageIndex + 1) & " of " & pagedData.PageCount ArtRepeater.DataSource = pagedData ArtRepeater.DataBind() End Sub The ASP.NET is: <asp:Repeater ID="ArtRepeater" runat="server"> <HeaderTemplate> <h2>Items in Selected Category:</h2> </HeaderTemplate> <ItemTemplate> <li> <asp:HyperLink runat="server" ID="HyperLink" NavigateUrl='<%# Eval("ArtID", "ArtPiece.aspx?ArtID={0}") %>'> <img src="<%# Eval("FileLocation") %>" alt="<%# DataBinder.Eval(Container.DataItem, "Title") %>t"/> <br /> <%# DataBinder.Eval(Container.DataItem, "Title") %> </asp:HyperLink> </li> </ItemTemplate> </asp:Repeater>

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  • Javascript Detect Control Key Held on Mouseup

    - by Michael Mikowski
    I've searched a good deal, and can't seem to find a satisfactory solution. I hope someone can help. While I am using jQuery, I am also writing many thousands of lines of Javascript. So a "pure" javascript solution is just fine. I'm trying to determine if the control key is physically held down on a mouseup event. That's it; there are no other preconditions. Does anyone know how to do this reliably, cross-browser? I've tried storing this in a state variable by noting when the key is pressed and released: // BEGIN store control key status in hash_state $().bind('keydown','ctrl',function( arg_obj_e ){ hash_state.sw_ctrldn = true; console.debug( hash_state.sw_ctrldn ); }); $().bind('keyup','ctrl',function( arg_obj_e ){ hash_state.sw_ctrldn = false; console.debug( hash_state.sw_ctrldn ); }); // END store control key status in hash_state However, this really doesn't work. If you test this using firebug and watch the console, you will see that auto-repeat seems to happen, and the value toggles. I inspected the mouseup event to see if there is anything useful there, but to no avail: var debugEvent = function( arg_obj_e ){ var str = ''; for ( var attr in arg_obj_e ){ str += attr + ': ' + arg_obj_e[attr] + '\n'; } console.debug(str); } Any help would be appreciated.

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  • jquery form validation: validation script specified externally

    - by Abu Hamzah
    i have a jquery form validation in the master page and it works fine and i got that working from this article: http://www.dotnetcurry.com/ShowArticle.aspx?ID=310 my question is: if i place the .js to external and add a reference to my page then its not working... it says object expected here is how i have done: in my content page (i am using master page, asp.net ) add in my content page: <script src="myform_validation.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { ValidateMe(this); }); </script> below is in the external .js file: function ValidateMe() { $("#aspnetForm").validate({ rules: { <%=TextBox1.UniqueID %>: { maxlength:1, //minlength: 12, required: true }, <%=TextBox2.UniqueID %>: { minlength: 12, required: true }, <%=TextBox3.UniqueID %>: { minlength: 12, required: true }//, // }, messages: { <%=TextBox1.UniqueID %>: { required: "Enter your firstname", minlength: jQuery.format("Enter at least {0} characters") }, <%=TextBox2.UniqueID %>: { required: "Please enter a valid email address", minlength: "Please enter a valid email address" } , <%=TextBox3.UniqueID %>: { required: "Enter your firstname", minlength: jQuery.format("Enter at least {0} characters") } } , success: function(label) { // set &nbsp; as text for IE label.html("&nbsp;").addClass("checked"); } }); } ;

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  • JQuery DatePicker - pop calendar dialog on 'OnSelect' of another datepicker

    - by sajanyamaha
    I have two JQuery datepickers to select 'StartDate' and 'EndDate'.My requirement is to automatically popup the end date calendar after startDate has been selected. I have tried all the steps in COMMENTED HERE. The code here succesfully triggers the focus of 'EndDate' calendar,but it displays for a second and hides off. $(document).ready(function() { //Runs when tab is loaded var dateFormat = "dd/mm/yy"; var today=new Date(); today.setMonth(today.getMonth()-1); $("#ctl00_ContentPlaceHolder1_datepicker1").datepicker({ minDate: 0, dateFormat:dateFormat, //maxDate: '+12M +31D', onSelect: function(dateText, inst){ var the_date = new Date($.datepicker.parseDate(dateFormat,dateText)); //var end=(the_date.getDate()+1) + '/' + (the_date.getMonth()+1) + '/' + the_date.getFullYear(); $("#ctl00_ContentPlaceHolder1_datepicker2").datepicker('option', 'minDate', the_date); // TRIED ALL THESE //document.getElementById('ui-datepicker-div').style.display = 'block'; //document.getElementById('ui-datepicker-div').style.left = '635.5px'; //$("#ctl00_ContentPlaceHolder1_datepicker2").datepicker("show"); //$("#ctl00_ContentPlaceHolder1_datepicker2").datepicker(); //$("#ctl00_ContentPlaceHolder1_datepicker2").focus(); //$('#foo').slideUp(300).delay(800).fadeIn(400); //$("#ctl00_ContentPlaceHolder1_datepicker2").trigger("focus"); $('#ctl00_ContentPlaceHolder1_datepicker2').focus(); } }); $("#ctl00_ContentPlaceHolder1_datepicker2").datepicker({ //maxDate: '+12M +31D', dateFormat:dateFormat, onSelect: function(dateText, inst){ } }); });

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  • How would you answer Joel's sample programming questions?

    - by Khorkrak
    I recently interviewed a candidate for a new position here. I wish though that I'd read Joel's Guerrilla Guide to Interviewing prior to that interview - naturally I happened upon it the night afterwards :P http://www.joelonsoftware.com/articles/GuerrillaInterviewing3.html So I tried answering the easy questions myself - yeah I used the python interpreter to type stuff in and tested the results a bit - I didn't look up any solutions beforehand though and I also thought about how long it took me to come up with answers for each one and what I'd look for the next time I interview someone. I'd let them type stuff into the interpreter and see how did used python's introspection capabilities too to find out things like what's the re module's method for building a regex etc. Here are my answers - these are in python of course - what are yours in your favourite language? Do you see any issues with the answers I came up with - i.e. how could they be improved upon - what did I miss? Joel's example questions: Write a function that determines if a string starts with an upper-case letter A-Z. import re upper_regex = re.compile("^[A-Z]") def starts_with_upper(text): return upper_regex.match(text) is not None Write a function that determines the area of a circle given the radius. from math import pi def area(radius): return pi * radius**2 Add up all the values in an array. sum([1, 2, 3, 4, 5]) Harder Question: Write an example of a recursive function - so how about the classic factorial one: def factorial(num): if num > 1: return num * factorial(num - 1) else: return 1

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  • How to reliably send a request cross domain and cross browser on page unload

    - by Agmin
    I have javascript code that's loaded by 3rd parties. The javascript keeps track of a number of metrics, and when a user exits the page I'd like to send the metrics back to my server. Due to XSS checks in some browsers, like IE, I cannot do a simple jquery.ajax() call. Instead, I'm appending an image src to the page with jquery. Here's the code, cased by browser: function record_metrics() { //Arbitrary code execution here to set test_url $esajquery('#MainDiv').append("<img src='" + test_url + "' />"); } if ($esajquery.browser.msie) { window.onbeforeunload = function() { record_metrics(); } } else { $esajquery(window).unload( function(){ record_metrics(); } ); } FF aborts the request to "test_url" if I use window.onbeforeunload, and IE8 doesn't work with jquery's unload(). IE8 also fails to work if the arbitrary test_url setting code is too long, although IE8 seems to work fine if the is immediately appended to the DOM. Is there a better way to solve this issue? Unfortunately this really needs to execute when a user leaves the page.

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  • PHP Multiple Calls to Server Share Objects?

    - by user1513171
    I’m wondering this about PHP on Apache. Do multiple calls to the server from different users—could be sitting next to each other, in different states, different countries, etc…—share memory? For example, if I create a static variable in a PHP script and set it to 1 by default, then user1 comes in and it changes to 2, and then almost at the exactly same time, user2 comes in, does he see that static variable with a value of 1 or 2? An even better example is this class I have in PHP: class ApplicationRegistry { private static $instance; private static $PDO; private function __construct() { self::$PDO = $db = new \PDO('mysql:unix_socket=/........'); self::$PDO->setAttribute(\PDO::ATTR_ERRMODE, \PDO::ERRMODE_EXCEPTION); } static function instance() { if(!isset(self::$instance)) { self::$instance = new self(); } return self::$instance; } static function getDSN() { if(!isset(self::$PDO)) { self::instance(); return self::$PDO; } return self::$PDO; } } So this is a Singleton that has a static PDO instance. If user1 and user2 are hitting the server at the exact same time are they using different instances of PDO or are they using the same one? This is a confusing concept for me and I'm trying to think of how my application will scale.

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  • x-dom-event-stream in Opera 10 Only Working on First Event

    - by Brad
    I have a python script (in the CherryPy framework) that sends Event: and data: text as this Opera blog post describes to a client browser. The javascript that recieves the x-dom-event-stream content is almost identical to what they show in the blog post. However, the browser displays only the first event sent. Anyone know what I'm missing? I tried a few older versions of Opera and found that it works in Opera 9.52 but not in any newer versions. What did they change? Here is the python code: class dumpData(object): def index(self): cherrypy.response.headers['Content-Type'] = "application/x-dom-event-stream" def yieldData(): i = 0 while 1: yield "Event: count\n" yield "data: " yield i yield "\n\n" i = i + 1 time.sleep(3); return yieldData() index._cp_config = {'response.stream': True} index.exposed = True And here is the javascript/html. Making a request to /data/ runs the python function above. <head> <script> onload = function() { document.getElementById("count").addEventListener("cout", cout, false); } function count(e) { document.getElementById("stream").firstChild.nodeValue = e.data; } </script> <event-source id="count" src="/data/"> </head> <body> <div id="stream"></div> </body> Opening the direct /data/ url in Firefox saves the stream to a file. So I know the output is in the correct format and that the stream works at all.

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  • error insert text in papervision typography class

    - by safeDomain
    hi evryone , i am encounter with a small problem i want to make a 3d rtl text animation with papervision this code generet a problem to this : [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. but when using a english text this error dont genereta my code : package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.scenes.Scene3D import org.papervision3d.view.Viewport3D import org.papervision3d.cameras.Camera3D import org.papervision3d.render.BasicRenderEngine import org.papervision3d.typography.Font3D import org.papervision3d.typography.fonts.HelveticaBold import org.papervision3d.typography.Text3D import org.papervision3d.materials.special.Letter3DMaterial import flash.text.engine.FontDescription import flash.text.engine.ElementFormat import flash.text.engine.TextElement import flash.text.engine.TextBlock import flash.text.engine.TextLine /** * ... * @author vahid */ public class Main extends Sprite { private var fd:FontDescription private var ef:ElementFormat private var te:TextElement protected var st:String; private var scene:Scene3D private var view:Viewport3D private var camera:Camera3D private var render:BasicRenderEngine private var vpWidth:Number = stage.stageWidth; private var vpHeight:Number = stage.stageHeight; private var text3d:Text3D private var font3d:Font3D //private var font:HelveticaBold private var textMaterial:Letter3DMaterial private var text:String public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // rtl block fd = new FontDescription () ef = new ElementFormat (fd) te = new TextElement ("?????? ?????? ???? ?????? ?? papervision", ef) text = te.text //3d block scene = new Scene3D () view = new Viewport3D (vpWidth,vpHeight,true,true,false,false) camera = new Camera3D () render = new BasicRenderEngine() addChild (view) this.addEventListener (Event.ENTER_FRAME , renderThis) textMaterial = new Letter3DMaterial(0xFF0000,1) font3d = new HelveticaBold() text3d = new Text3D (text, font3d, textMaterial) scene.addChild (text3d) } protected function renderThis(e:Event):void { text3d.rotationY +=5 render.renderScene(scene,camera,view) } } } i am using flashdevelop. please help me thank's

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  • Fck editor problem

    - by Josemalive
    Hi, Im using FCK Editor control instead a textarea element. I installed it without problems. But when i want to validate it with a Custom validator of ASP.Net 2.0, im not getting the result expected. These lines are the code that i have: <textarea style="width:30px;height:20px;" class="ckeditor" id="txtdescription" runat="server" name="txtdescription" cols="5" rows="10"></textarea> <asp:CustomValidator id="descval" runat="server" ControlToValidate="txtdescription" EnableClientScript="true" Enabled="true" ValidateEmptyText="true" Display="Dynamic" ClientValidationFunction="ValidateTextDesc" Text="*" ErrorMessage="*"/> <asp:Button ID="buttonadd" runat="server" Text="Add text" OnClick="buttonadd_Click" /> And my javascript code that executes the CustomValidator client function is: function ValidateTextDesc(source, args) { var descriptiontext = document.getElementById("txtdescription"); if ((descriptiontext.value.indexOf("<script") != -1) || (descriptiontext.value.length==0)) { args.IsValid=false; } else { args.IsValid = true; } return args.IsValid; } My problem is that i have to click twice my submit button to execute this Client function: Do you know why this issue is happening? Thanks in advance. Regards. Josema.

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  • Event Handling for MFC Dialog

    - by Maksud
    This is my second question of the day, pardon me. I am writing a wrapper library to communicate with a scanner device. The source code was in C++ MFC. I am converting it to a plain Dll which will be invoked from C#. So, I am using DllImport in C# to call the wrapper library. Now I am provided with MFC code and the library is a ActiveX Object, at least I think so. class CDpocx : public CWnd { } So in my wrapper library I will have an instance of CDpocx and will call it via C# P/Invoke. But the problem is CDpocx also throws some events which I need to catch. In traditional app, I would just attach an function with it. But How would I attach the events on non MFC class. I have seen something like: BEGIN_EVENTSINK_MAP(CVC60Dlg, CDialog) //{{AFX_EVENTSINK_MAP(CVC60Dlg) ON_EVENT(CVC60Dlg, IDC_DPOCXCTRL1, 1 , OnReadyDpocxctrl1, VTS_NONE) //}}AFX_EVENTSINK_MAP END_EVENTSINK_MAP() OnReadyDpocxctrl1 is the function that handles 1 (Ready) event. How can I gain simmilar function in non MFC class. Regards, Maksud

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  • jquery wait till large document is loaded

    - by Martijn
    In my web application I call a document can be huge. This document is loaded into an iframe. I have a title, buttons and the text which all depends on this document. The text is from the large document and is displayed in the iframe. I'd like to show an animated gif while the document is loading on 3 places (1: document title, 2: document buttons, 3: document text, the iframe) I've tried the onload event on the Iframe, but this doesn't give the me the desired effect. Here's my code that loads the document: function loadDocument(id, doc) { $("#DocumentContent").show(); $("#ButtonBox").show(); // Clear dynamic menu items $("#DynamicMenuContent").html(""); $("#PageContent").html(""); // Load document in frame $("#iframeDocument").attr("src", 'ViewDoc.aspx?id=' + id + '&doc=' + doc + ''); // $("#iframeDocument").attr("src", "Graphics/loader.gif"); // Load menu items $.ajax({ url: "ShowButtons.aspx?id=" + id + "&doc=" + doc, success: function(data) { $("#DynamicMenuContent").html(data) }, error: function(xhr, err, e) { alert("error: " + err) } }); // Set document title $("#documentTitle").load("GetDocumentInfo.aspx?p=title"); } My questions, how can I display a loader gif while the document is loaded? And remove the gif when the document is ready?

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  • nasm/yasm arguments, linkage to C++

    - by arionik
    Hello everybody, I've got a question concerning nasm and its linkage to C++. I declare a litte test function as extern "C" void __cdecl myTest( byte i1, byte i2, int stride, int *width ); and I call it like this: byte i1 = 1, i2 = 2; int stride = 3, width = 4; myTest( i1, i2, stride, &width ); the method only serves to debug assembly and have a look at how the stack pointer is used to get the arguments. beyond that, the pointer arguments value shall be set to 7, to figure out how that works. This is implemented like this: global _myTest _myTest: mov eax, [esp+4] ; 1 mov ebx, [esp+8] ; 2 mov ecx, dword [esp+16] ; width mov edx, dword [esp+12] ; stride mov eax, dword [esp+16] mov dword [eax], 7 ret and compiled via yasm -f win32 -g cv8 -m x86 -o "$(IntDir)\$(InputName).obj" "$(InputPath)" , then linked to the c++ app. In debug mode, everything works fine. the function is called a couple of times and works as expected, whereas in release mode the function works once, but subsequent programm operations fail. It seems to me that something's wrong with stack/frame pointers, near/far, but I'm quite new to this subject and need a little help. thanks in advance! a.

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  • How can I detect message boxes popping up in another process?

    - by Frerich Raabe
    I'd like to execute some code whenever a (any!) message box (as spawned by the MessageBox Function) is shown in another process. I didn't start the process I'm monitoring. I can think of three approaches: Install a global CBT Hook procedure which tells me whenever a window is created on the desktop. Then, check whether the window belongs to the process I'm monitoring and whether the class name is #32770 (which is the class name of dialogs according to the About Window Classes page at the MSDN). This would probably work, but it would pull the DLL which contains the hook procedure into virtually every process on the desktop, and the hook procedure gets called a lot. It smells like a potential perfomance problem. Try to subclass the #32770 system window class (is this possible at all?) and look for WM_CREATE messages in my custom window procedure. Intercept the MessageBox Function API call (even though the remote process is running already!) and call my code from the hook function. So far, I only know that the first idea is feasible, but it seems really inefficient. Can anybody think of a simpler solution than that to this problem?

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  • Actionscript 3.0 - drag and throw with easing

    - by Joe Hamilton
    I'm creating a map in flash and I would like to have a smooth movement similar to this: http://www.conceptm.nl/ I have made a start but I'm having trouble taking it to the next stage. My code currently throws the movieclip after the mouse is release but there is no easing while the mouse button is down. Any tips on how I would achieve this? Here is my current code: // Vars var previousPostionX:Number; var previousPostionY:Number; var throwSpeedX:Number; var throwSpeedY:Number; var isItDown:Boolean; // Event Listeners addEventListener(MouseEvent.MOUSE_DOWN, clicked); addEventListener(MouseEvent.MOUSE_UP, released); // Event Handlers function clicked(theEvent:Event) { isItDown =true; addEventListener(Event.ENTER_FRAME, updateView); } function released(theEvent:Event) { isItDown =false; } function updateView(theEvent:Event) { if (isItDown==true){ throwSpeedX = mouseX - previousPostionX; throwSpeedY = mouseY - previousPostionY; mcTestMovieClip.x = mouseX; mcTestMovieClip.y = mouseY; } else{ mcTestMovieClip.x += throwSpeedX; mcTestMovieClip.y += throwSpeedY; throwSpeedX *=0.9; throwSpeedY *=0.9; } previousPostionX= mcTestMovieClip.x; previousPostionY= mcTestMovieClip.y; }

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  • jQuery Autocomplete Json Ajax cross browser issue with Google Search Appliance

    - by skyfoot
    I am implementing a jquery autocomplete on a search form and am getting the suggestions from the Google Search Appliance Autocomple suggestions service which returns a result set in json. What I am trying to do is go off to the GSA to get suggestions when the user types something in the search box. The url to get the json suggestions is as follows: http://gsaurl/suggest?q=<query>&max=10&site=default_site&client=default_frontend&access=p&format=rich The json which is returned is as follows: { "query":"re", "results": [ {"name":"red", "type":"suggest"}, {"name":"read", "type":"suggest"}] } The jQuery autocomplete code is as follows: $(#q).autocomplete(searchUrl, { width: 320, dataType: 'json', highlight: false, scroll: true, scrollHeight: 300, parse: function(data) { var array = new Array(); for(var i=0;i<data.results.length;i++) { array[i] = { data: data.results[i], value: data.results[i].name, result: data.results[i].name }; } return array; }, formatItem: function(row) { return row.name; } }); This works in IE but fails in firefox as the data returned in the parse function is null. Any ideas why this would be the case? Workaround I created an aspx page to call the GSA suggest service and to return the json from the suggest service. Using this page as a proxy and setting it as the url in the jQuery autocomplete worked in both IE and FireFox.

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  • setAttribute, onClick and cross browser compatability...

    - by Nicholas Kreidberg
    I have read a number of posts about this but none with any solid answer. Here is my code: // button creation onew = document.createElement('input'); onew.setAttribute("type", "button"); onew.setAttribute("value", "hosts"); onew.onclick = function(){fnDisplay_Computers("'" + alines[i] + "'"); }; // ie onew.setAttribute("onclick", "fnDisplay_Computers('" + alines[i] + "')"); // mozilla odiv.appendChild(onew); Now, the setAttribute() method (with the mozilla comment) works fine in mozilla but only if it comes AFTER the line above it. So in other words it seems to just default to whichever gets set last. The .onclick method (with the ie comment) does not work in either case, am I using it incorrectly? Either way I can't find a way to make this work at all in IE, let alone in both. I did change the function call when using the .onclick method and it worked fine using just a simple call to an alert function which is why I believe my syntax is incorrect. Long story short, I can't get the onclick parameter to work consistently between IE/Mozilla. -- Nicholas

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  • call/cc in Lua - Possible?

    - by Pessimist
    The Wikipedia article on Continuation says: "In any language which supports closures, it is possible to write programs in continuation passing style and manually implement call/cc." Either that is true and I need to know how to do it or it is not true and that statement needs to be corrected. If this is true, please show me how to implement call/cc in Lua because I can't see how. I think I'd be able to implement call/cc manually if Lua had the coroutine.clone function as explained here. If closures are not enough to implement call/cc then what else is needed? The text below is optional reading. P.S.: Lua has one-shot continuations with its coroutine table. A coroutine.clone function would allow me to clone it to call it multiple times, thus effectively making call/cc possible (unless I misunderstand call/cc). However that cloning function doesn't exist in Lua. Someone on the Lua IRC channel suggested that I use the Pluto library (it implements serialization) to marshal a coroutine, copy it and then unmarshal it and use it again. While that would probably work, I am more interested in the theoretical implementation of call/cc and in finding what is the actual minimum set of features that a language needs to have in order to allow for its manual implementation.

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  • Cast to delegate type fails in JScript.NET

    - by dnewcome
    I am trying to do async IO using BeginRead() in JScript.NET, but I can't get the callback function to work correctly. Here is the code: function readFileAsync() { var fs : FileStream = new FileStream( 'test.txt', FileMode.Open, FileAccess.Read ); var result : IAsyncResult = fs.BeginRead( new byte[8], 0, 8, readFileCallback ), fs ); Thread.Sleep( Timeout.Infinite ); } var readFileCallback = function( result : IAsyncResult ) : void { print( 'ListenerCallback():' ); } The exception is a cast failure: Unhandled Exception: System.InvalidCastException: Unable to cast object of type 'Microsoft.JScript.Closure' to type 'System.AsyncCallback'. at JScript 0.readFileAsync(Object this, VsaEngine vsa Engine) at JScript 0.Global Code() at JScript Main.Main(String[] ) I have tried doing an explicit cast both to AsyncCallback and to the base MulticastDelegate and Delegate types to no avail. Delegates are supposed to be created automatically, obviating the need for creating a new AsyncCallback explicitly, eg: BeginRead( ... new AsyncDelegate( readFileCallback), object ); And in fact if you try to create the delegate explicitly the compiler issues an error. I must be missing something here.

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  • Dojo DnD: how to access newly copied node on onDndDrop event?

    - by toshinao
    Hi. I am working on code like the following. 01: var c1 = new dojo.dnd.Source('container1', {copyOnly:true}); // container1 is a div 02: var c2 = new dojo.dnd.Source('container2'); // container2 is a div 03: var list = []; 04: for (var i = 0; i < 3; i++) { list.push( dojo.create('div') ); } 05: c1.insertNodes(false, list); 06: 07: function checkDndCopy(nodes, target){ 08: dojo.forEach(nodes, function(node){ alert(node.id); } ); 09: } 10: dojo.subscribe("/dnd/drop", function(){ 11: var mgr = dojo.dnd.manager(); 12: checkDndCopy(mgr.nodes, mgr.target); 13: }); The nodes inserted to the c1 at line 05 have id of "dojoUnique1, donoUnique2, dojoUnique3". On a event of drag and drop a node from c1 to c2, a onDndDrop event is fired and the subscribe method defined in line10-13 is invoked. I expected that newly copied node appears in the nodes (for example) at line 08. But this is not true. When dojoUnique1 is target of drag and drop, nodes at line 08 contains only dojoUnique1. I want to modify some attributes of newly copied nodes on the event of onDndDrop. Please let me know how such a thing is realized.

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  • jQuery click event on IE7-8, does not execute on the div, only on its text

    - by user3665301
    I have a problem using the jQuery click event with IE7-8-9. I apply the event on a div. But on these two IE versions, I have to click on the text contained within the div to make the event work. I don't understand because it was still normally working on these versions until I made a few changes (like adding the font css properties) but when I try to delete these changes it stil does not work as I want; Here is a jsfiddle illustrating the situation and its full screen result. http://jsfiddle.net/rC632/ function clickEvent(){ $('.answerDiv').click(function(){ $( "div:animated" ).stop(); if ( idPreviousClick === $(this)[0].id) { } else { if (idPreviousClick != -1) { $("#"+idPreviousClick).css({height:'100px', width:'100px', top:'0', 'line-height': '100px'}); $("#"+idPreviousClick).parent().css({height:'100px', width:'100px', top:'0'}); } $(this).animate({height:'120px', width:'120px', 'line-height': '120px'}); $(this).parent().animate({height:'120px', width:'120px', top:'-10px'}); idPreviousClick = $(this)[0].id; } }); } $(document).ready(function(){ clickEvent(); }); var idPreviousClick = -1; http://jsfiddle.net/rC632/embedded/result/ Could you have any idea of what is missing ? Thanks

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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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