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  • GDL Presents: Internet Freedom and the ITU

    GDL Presents: Internet Freedom and the ITU This week, the world's governments are gathering in Dubai to discuss the future of the Internet. Some governments want to use this meeting to increase censorship and regulate the Internet. Hear from one of the advocacy groups that's been leading efforts in opposition, and what threats may be around the corner in 2013. From: GoogleDevelopers Views: 0 1 ratings Time: 01:00:00 More in Science & Technology

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  • Classic vs universal Google analytics and loss of historical data

    - by iss42
    I'm keen to use some of the new features in Google Universal Analytics. I have an old site though that I don't want to lose the historical data for. The comparisons with historical data are interesting for example. However Google doesn't appear to allow you to change a property from the classic code to the new code. Am I missing something? I'm surprised this isn't a bigger issue for many other users.

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  • Google I/O 2012 - Bring Your App to the Big Screen

    Google I/O 2012 - Bring Your App to the Big Screen Michael Sundermeyer, Ossama Alami Google TV expands the reach of the Android and the web to television, but designing applications for the TV is fundamentally different than building apps for mobile, tablet or PCs. In this session we'll we share the core points of our user research and give you tips on how to connect with your users by designing beautiful and functional Android and web applications for the biggest screen in the house. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 617 17 ratings Time: 58:07 More in Science & Technology

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  • Google Cloud Storage Office Hours - 9/5/2012

    Google Cloud Storage Office Hours - 9/5/2012 This session explains how to serve websites directly from Google Cloud Storage (including how to associate your storage resources with a custom domain name), followed by a Q&A session. Demo fun begins at 17:30! The slides (including live demo) can be found here: tinyurl.com From: GoogleDevelopers Views: 164 8 ratings Time: 50:13 More in Science & Technology

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  • Multitasking the Android Way

    [This post is by Dianne Hackborn, a Software Engineer who sits very near the exact center of everything Android. — Tim Bray] Android is fairly unique in the ways it allows...

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  • PyPy 1.2 Released

    PyPy is a reimplementation of Python in Python, using advanced techniques to try to attain better performance than CPython . Many years of hard work have finally paid...

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • RTMPDUMPTV problem

    - by ranavita
    (Reading database ... 459988 files and directories currently installed.) Unpacking librtmp-dev (from .../librtmp-dev_2.4~20110711.gitc28f1bab-1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/librtmp-dev_2.4~20110711.gitc28f1bab-1_amd64.deb (--unpack): trying to overwrite '/usr/include/librtmp/amf.h', which is also in package rtmpdump 2.5-0ubuntu2~precise Errors were encountered while processing: /var/cache/apt/archives/librtmp-dev_2.4~20110711.gitc28f1bab-1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) above error code results after running sudo apt-get install -f A I am trying to fix the broken package of rtmptv

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  • Chapter 3: JavaFX Primer3

    JavaFX Script blends declarative programming concepts with object orientation. This provides a highly productive, yet flexible and robust, foundation for applications. However, with this flexibility comes responsibility from the developer.

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  • How to work with Silverlight BusyIndicator?

    Silverlight BusyIndicator is not a new thing in Silverlight. It was first added in Silverlight 3 Toolkit in November 2009 release (if I am not wrong). In this post I will describe about this for those who wants to know about it. So, What is this Busy Indicator? Busy indicator is a tool which you ca

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  • Blogging Round the World

    It seems that once or twice a week, I run across an Android-developer-oriented site that I hadn’t previously noticed. There are already a few aggregators and directories, and...

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  • YouTube API @ Google I/O 2010

    Kuan Yong, Gareth McSorley and I -- representing Product Management, Engineering, and Developer Relations, respectively -- were happy to present a YouTube API session at this year’s Google...

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  • Why is C++ used for game engines? How about its future in game engines?

    - by kasperov
    C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future). I asked this because, I have the right to know the upcomming future trends in game engines.

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  • Apps Script Office Hours - November 14, 2012

    Apps Script Office Hours - November 14, 2012 In this episode Eric ... - Covers the release notes from November 13, 2012 - Talks about a new feature that allows you to set a custom verified URL for your Apps Script web apps in the Chrome Web Store. - Answers a question about OAuth 2. The schedule of future episodes can be found at: developers.google.com From: GoogleDevelopers Views: 208 10 ratings Time: 11:38 More in Science & Technology

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