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  • Storyboards in ResourceDictionary

    - by user275561
    So I would like to move my Storyboards into a ResourceDictionary file and I am having trouble doing that. I have looked everywhere and it involves making the "Resource" sharable but how do I do that in silverlight when there is no x:Shared attribute. Here is the code <Storyboard x:Key="GreenButtonLight" > <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="GreenBelow" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[0].(GradientStop.Color)"> <SplineColorKeyFrame KeyTime="00:00:00" Value="#FF75F45D" /> <SplineColorKeyFrame KeyTime="00:00:00.1000000" Value="#FFA5F796" /> <SplineColorKeyFrame KeySpline="1,0,1,0.06" KeyTime="00:00:00.5000000" Value="#FF75F45D" /> </ColorAnimationUsingKeyFrames> </Storyboard> Here is what i have in XAML <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Resources/ViewResources.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> and here is the Error That i get Error: Element is already the child of another element. It only gives me that error when I put in storyboards, nothing else (ex:Styles). I am using Silverlight 3 and not wpf.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • .NET: Can I use DataContractJsonSerializer to serialize to a JSON associative array?

    - by Cheeso
    When using DataContractJsonSerializer to serialize a dictionary, like so: [CollectionDataContract] public class Clazz : Dictionary<String,String> {} .... var c1 = new Clazz(); c1["Red"] = "Rosso"; c1["Blue"] = "Blu"; c1["Green"] = "Verde"; Serializing c1 with this code: var dcjs = new DataContractJsonSerializer(c1.GetType()); var json = new Func<String>(() => { using (var ms = new System.IO.MemoryStream()) { dcjs.WriteObject(ms, c1); return Encoding.ASCII.GetString(ms.ToArray()); } })(); ...produces this JSON: [{"Key":"Red","Value":"Rosso"}, {"Key":"Blue","Value":"Blu"}, {"Key":"Green","Value":"Verde"}] But, this isn't a Javascript associative array. If I do the corresponding thing in javascript: produce a dictionary and then serialize it, like so: var a = {}; a["Red"] = "Rosso"; a["Blue"] = "Blu"; a["Green"] = "Verde"; // use utility class from http://www.JSON.org/json2.js var json = JSON.stringify(a); The result is: {"Red":"Rosso","Blue":"Blu","Green":"Verde"} How can I get DCJS to produce or consume a serialized string for a dictionary, that is compatible with JSON2.js ? I know about JavaScriptSerializer from ASP.NET. Not sure if it's very WCF friendly. Does it respect DataMember, DataContract attributes?

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  • How to improve WinForms MSChart performance?

    - by Marcel
    Hi all, I have created some simple charts (of type FastLine) with MSChart and update them with live data, like below: . To do so, I bind an observable collection of a custom type to the chart like so: // set chart data source this._Chart.DataSource = value; //is of type ObservableCollection<SpectrumLevels> //define x and y value members for each series this._Chart.Series[0].XValueMember = "Index"; this._Chart.Series[1].XValueMember = "Index"; this._Chart.Series[0].YValueMembers = "Channel0Level"; this._Chart.Series[1].YValueMembers = "Channel1Level"; // bind data to chart this._Chart.DataBind(); //lasts 1.5 seconds for 8000 points per series At each refresh, the dataset completely changes, it is not a scrolling update! With a profiler I have found that the DataBind() call takes about 1.5 seconds. The other calls are negligible. How can I make this faster? Should I use another type than ObservableCollection? An array probably? Should I use another form of data binding? Is there some tweak for the MSChart that I may have missed? Should I use a sparsed set of date, having one value per pixel only? Have I simply reached the performance limit of MSCharts? From the type of the application to keep it "fluent", we should have multiple refreshes per second. Thanks for any hints!

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  • How to remove FacesMessages from the FacesContext?

    - by gurupriyan.e
    In my screen, I have a drop down(select box), on selection of any of the options in that drop down , i display one or more text boxes beside the select box using javascript/css - display:none and display:block. All these input controls are in the same jsf form. Each of the input controls have their own validator. The problem is suppose the user selects from selection box and doesn't input value or inputs a wrong value for , i add a custom FacesMessage in the Validator and is shown appropriately and suppose the user selects the the second time and inputs the wrong value for the then another FacesMessage is added in the validator. But Now both the Messages are shown - means - the message for and - which is wrong My assumption is that , this happens because they exist in the same form and their instances are not destroyed yet in the FacesContext and in the UIView. I decided to delete the messages this way Iterator<FacesMessage> msgIterator = FacesContext.getCurrentInstance().getMessages(); while(msgIterator.hasNext()) { msgIterator.next(); msgIterator.remove(); } But this sometimes gives java.util.NoSuchElementException org.apache.myfaces.shared_impl.renderkit.html.HtmlMessagesRendererBase$MessagesIterator.next So 2 questions : 1) What is the problem in deleting the FacesMessages this way? I am using myfaces-api-1.2.3.jar and myfaces-impl-1.2.3.jar 2) Is there a better approach to handle my scenario? I only want to show relevent messages every time a jsf request is processed Thanks

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  • Inaccurate performance counter timer values in Windows Performance Monitor

    - by krisg
    I am implementing instrumentation within an application and have encountered an issue where the value that is displayed in Windows Performance Monitor from a PerformanceCounter is incongruent with the value that is recorded. I am using a Stopwatch to record the duration of a method execution, then first i record the total milliseconds as a double, and secondly i pass the Stopwatch's TimeSpan.Ticks to the PerformanceCounter to be recorded in the Performance Monitor. Creating the Performance Counters in perfmon: var datas = new CounterCreationDataCollection(); datas.Add(new CounterCreationData { CounterName = name, CounterType = PerformanceCounterType.AverageTimer32 }); datas.Add(new CounterCreationData { CounterName = namebase, CounterType = PerformanceCounterType.AverageBase }); PerformanceCounterCategory.Create("Category", "performance data", PerformanceCounterCategoryType.SingleInstance, datas); Then to record i retrieve a pre-initialized counter from a collection and increment: _counters[counter].IncrementBy(timing); _counters[counterbase].Increment(); ...where "timing" is the Stopwatch's TimeSpan.Ticks value. When this runs, the collection of double's, which are the milliseconds values for the Stopwatch's TimeSpan show one set of values, but what appears in PerfMon are a different set of values. For example... two values recorded in the List of milliseconds are: 23322.675, 14230.614 And what appears in PerfMon graph are: 15.546, 9.930 Can someone explain this please?

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  • Cannot get Correct month for a call from call log history

    - by Nishant Kumar
    I am trying to extract information from the call log of the android. I am getting the call date that is one month back from the actual time of call. I mean to say that the information extracted by my code for the date of call is one mont back than the actual call date. I have the following in the Emulator: I saved a contact. Then I made a call to the contact. Code: I have 3 ways of extracting call Date information but getting the same wrong result. My code is as follows: /* Make the query to call log content */ Cursor callLogResult = context.getContentResolver().query( CallLog.Calls.CONTENT_URI, null, null, null, null); int columnIndex = callLogResult.getColumnIndex(Calls.DATE); Long timeInResult = callLogResult.getLong(columnIndex); /* Method 1 to change the milliseconds obtained to the readable date formate */ Time time = new Time(); time.toMillis(true); time.set(timeInResult); String callDate= time.monthDay+"-"+time.month+"-"+time.year; /* Method 2 for extracting the date from tha value read from the column */ Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(time); String Month = calendar.get(Calendar.MONTH) ; /* Method 3 for extracting date from the result obtained */ Date date = new Date(timeInResult); String mont = date.getMonth() While using the Calendar method , I also tried to set the DayLight SAving Offset but it didnot worked, calendar.setTimeZone(TimeZone.getTimeZone("Europe/Paris")); int DST_OFFSET = calendar.get( Calendar.DST_OFFSET ); // DST_OFFSET Boolean isSet = calendar.getTimeZone().useDaylightTime(); if(isSet) calendar.set(Calendar.DST_OFFSET , 0); int reCheck = calendar.get(Calendar.DST_OFFSET ); But the value is not set to 0 in recheck. I am getting the wrong month value by using this also. Please some one help me where I am wrong? or is this the error in emulator ?? Thanks, Nishant Kumar Engineering Student

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  • Flash: How to make an embedded video not autoplay

    - by jb
    I'm embedding a Flash video into an HTML and would like the user to have to click it to begin playing. According to the Adobe <object> / <embed> element documentation, there are variety of methods to do this: 1) Add a Flash parameter inside the <object> tag: <param name="play" value="false"> 2) Add the attribute play inside the <embed> tag: <embed ... play="false"> 3) Add the attribute flashvars inside the <embed> tag: <embed ... flashvars="play=false"> Which is awesome. Only ... none of them work for me: http://johnboxall.github.com/test/flash/flash.htm My code looks like this now: <object width="590" height="475"> <param name="movie" value="untitled_skin.swf"> <param name="play" value="false"> <embed src="untitled_skin.swf" width="590" height="475" type="application/x-shockwave-flash" play="false" flashvars="autoplay=false&play=false" menu="false"></embed> </object> Anyone have any ideas? What am I doing wrong?

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  • How to do server-side validation using Jqgrid?

    - by Eoghan
    Hi, I'm using jqgrid to display a list of sites and I want to do some server side validation when a site is added or edited. (Form editing rather than inline. Validation needs to be server side for various reasons I won't go into.) I thought the best way would be to check the data via an ajax request when the beforeSubmit event is triggered. However this only seems to work when I'm editing an existing row in the grid - the function isn't called when I add a new row. Have I got my beforeSubmit in the wrong place? Thanks for your help. $("#sites-grid").jqGrid({ url:'/json/sites', datatype: "json", mtype: 'GET', colNames:['Code', 'Name', 'Area', 'Cluster', 'Date Live', 'Status', 'Lat', 'Lng'], colModel :[ {name:'code', index:'code', width:80, align:'left', editable:true}, {name:'name', index:'name', width:250, align:'left', editrules:{required:true}, editable:true}, {name:'area', index:'area', width:60, align:'left', editable:true}, {name:'cluster_id', index:'cluster_id', width:80, align:'right', editrules:{required:true, integer:true}, editable:true, edittype:"select", editoptions:{value:"<?php echo $cluster_options; ?>"}}, {name:'estimated_live_date', index:'estimated_live_date', width:120, align:'left', editable:true, editrules:{required:true}, edittype:"select", editoptions:{value:"<?php echo $this->month_options; ?>"}}, {name:'status', index:'status', width:80, align:'left', editable:true, edittype:"select", editoptions:{value:"Live:Live;Plan:Plan;"}}, {name:'lat', index:'lat', width:140, align:'right', editrules:{required:true}, editable:true}, {name:'lng', index:'lng', width:140, align:'right', editrules:{required:true}, editable:true}, ], height: '300', pager: '#pager-sites', rowNum:30, rowList:[10,30,90], sortname: 'cluster_id', sortorder: 'desc', viewrecords: true, multiselect: false, caption: 'Sites', editurl: '/json/sites' }); $("#sites-grid").jqGrid('navGrid','#pager-sites',{edit:true,add:true,del:true, beforeSubmit : function(postdata, formid) { $.ajax({ url : 'json/validate-site/', data : postdata, dataType : 'json', type : 'post', success : function(data) { alert(data.message); return[data.result, data.message]; } }); }});

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  • Using IIS Application Request Routing (ARR) for ASP.NET MVC

    - by Malcolm Frexner
    I use a simple ASP.NET MVC web (the template you use when you create a new site) and the web works as expected in my live environment. I now try to use IIS Application Request Routing version 2. I have a rule that send all reuqests to a different server that match a rule. The settings are a bit like this: http://blogs.iis.net/wonyoo/archive/2008/07/09/application-request-routing-arr-as-a-reverse-proxy.aspx My rule is just a bit different it is /shop(.*). Only requests that contain shop are send to a different server. I have to use rewrite, not redirect (The same as in the Picture) This works as long as the web the original requests go to is no ASP.NET MVC web. I tried to use a plain htm file in the webfolder and it worked. If put a compiled ASP.NET application into the webfolder it worked. But as soon as I put an ASP.NET MVC web into the folder, request arr served by this application. My understanding is that the ARR should kick in before the web application gets the chance to handle the request. Did anybody use ARR sucessfully as a reverse proxy for a ASP.NET MVC web? EDIT Here is the resulting web config when the rewrite roule is entered. With this rule I get a 404 that indicates that the rule is not used. <?xml version="1.0" encoding="UTF-8"?> <configuration> <configSections> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere" /> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <appSettings /> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient" /> </connectionStrings> <system.web> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="false"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Abstractions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add assembly="System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> <add assembly="System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> <add assembly="System.Data.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089" /> </assemblies> </compilation> <!-- The <authentication> section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. --> <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="2880" /> </authentication> <membership> <providers> <clear /> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" passwordStrengthRegularExpression="" applicationName="/" /> </providers> </membership> <profile> <providers> <clear /> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" applicationName="/" /> </providers> </profile> <roleManager enabled="false"> <providers> <clear /> <add connectionStringName="ApplicationServices" applicationName="/" name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <add applicationName="/" name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> </providers> </roleManager> <!-- The <customErrors> section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. <customErrors mode="RemoteOnly" defaultRedirect="GenericErrorPage.htm"> <error statusCode="403" redirect="NoAccess.htm" /> <error statusCode="404" redirect="FileNotFound.htm" /> </customErrors> --> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add tagPrefix="asp" namespace="System.Web.UI.WebControls" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </controls> <namespaces> <add namespace="System.Web.Mvc" /> <add namespace="System.Web.Mvc.Ajax" /> <add namespace="System.Web.Mvc.Html" /> <add namespace="System.Web.Routing" /> <add namespace="System.Linq" /> <add namespace="System.Collections.Generic" /> </namespaces> </pages> <httpHandlers> <remove verb="*" path="*.asmx" /> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validate="false" /> <add verb="*" path="*.mvc" validate="false" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </httpHandlers> <httpModules> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </httpModules> </system.web> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5" /> <providerOption name="WarnAsError" value="false" /> </compiler> <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" warningLevel="4" type="Microsoft.VisualBasic.VBCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5" /> <providerOption name="OptionInfer" value="true" /> <providerOption name="WarnAsError" value="false" /> </compiler> </compilers> </system.codedom> <system.web.extensions /> <!-- The system.webServer section is required for running ASP.NET AJAX under Internet Information Services 7.0. It is not necessary for previous version of IIS. --> <system.webServer> <rewrite> <rules> <rule name="shop" stopProcessing="true"> <match url="^shop/([_0-9a-z-.]+)" /> <action type="Rewrite" url="article.aspx?title={R:1}" logRewrittenUrl="true" /> </rule> </rules> </rewrite> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true"> <remove name="ScriptModule" /> <remove name="UrlRoutingModule" /> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated" /> <remove name="ScriptHandlerFactory" /> <remove name="ScriptHandlerFactoryAppServices" /> <remove name="ScriptResource" /> <remove name="MvcHttpHandler" /> <remove name="UrlRoutingHandler" /> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="MvcHttpHandler" preCondition="integratedMode" verb="*" path="*.mvc" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="UrlRoutingHandler" preCondition="integratedMode" verb="*" path="UrlRouting.axd" type="System.Web.HttpForbiddenHandler, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> </handlers> </system.webServer> </configuration>

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  • ASP.NET MVC DropDownList SelectedValue works on Edit action, but not Create action

    - by davekaro
    I have the following code in my controller (for Edit and Create): model.Templates = new SelectList(PageManagementService.PageTemplateFetchList(), "PageId", "Title", 213); the "213" is an Id for one of the pages - just using it for testing. And this is in my view (for Edit and Create): <%= this.Html.DropDownListFor(model => model.Page.TemplateId, this.Model.Templates)%> <%= this.Model.Templates.SelectedValue %> When I go to the Create form, I see the dropdown list, but the tag with value="213" is not selected. I even output the SelectedValue to make sure it's 213 - and I see 213. When I go to the Edit form, I see the dropdown list, and the tag with value="213" is selected. On the Create form, none of the tags have a "selected" attribute. On the Edit form, the tag with value="213" has the "selected" attribute. Am I missing something? What could be causing this? Anyone see this behavior before?

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  • WiX/Windows Installer: Re-install to a new folder

    - by vitalyval
    1. I am using WiX for creating installer and would like to implement the following behaviour: If a user launches msi installer for the product and the product already installed, then wizard works similar to pure (first time) installation with exception of some things (e.g. license aggrement screen is omitted). The wizard should allow for example to change installation folder, select whether to place desktop shortcut,... I tried to do: <Publish Event="ReinstallMode" Value="amus"><![CDATA[INSTALL_MODE = "Change"]]></Publish> <Publish Event="Reinstall" Value="ALL"><![CDATA[INSTALL_MODE = "Change"]]></Publish> But after installation completes: the product is in the same folder, where it was installed first time; desktop icon in the same state as it was after first time install. MSDN says: "Do not attempt to change the target directory path if some components that use the path are already installed for the current user or for a different user". Is there a way to re-install in another forlder and add/remove desktop icon in re-install? 2. Is this normal to use the same KeyPath for some components? For example the same registry values for DeskTop and Programs menu shortcuts? MSDN says: "Two components cannot share the same key path value". But compiling and verifying goes OK. And I did not discover problems using the same keypaths.

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  • C#: Struct Constructor: "fields must be fully assigned before control is returned to the caller."

    - by Rosarch
    Here is a struct I am trying to write: public struct AttackTraits { public AttackTraits(double probability, int damage, float distance) { Probability = probability; Distance = distance; Damage = damage; } private double probability; public double Probability { get { return probability; } set { if (value > 1 || value < 0) { throw new ArgumentOutOfRangeException("Probability values must be in the range [0, 1]"); } probability = value; } } public int Damage { get; set; } public float Distance { get; set; } } This results in the following compilation errors: The 'this' object cannot be used before all of its fields are assigned to Field 'AttackTraits.probability' must be fully assigned before control is returned to the caller Backing field for automatically implemented property 'AttackTraits.Damage' must be fully assigned before control is returned to the caller. Consider calling the default constructor from a constructor initializer. Backing field for automatically implemented property 'AttackTraits.Distance' must be fully assigned before control is returned to the caller. Consider calling the default constructor from a constructor initializer. What am I doing wrong?

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  • Serializing java objects with respect to xml schema loaded at runtime

    - by kohomologie
    I call an XML document three-layered if its structure is laid out as following: the root element contains some container elements (I'll call them entities), each of them has some simpleType elements inside (I'll call them properties). Something like that: <data> <spaceship> <number>1024</number> <name>KTHX</name> </spaceship> <spaceship> <number>1624</number> <name>LEXX</name> </spaceship> <knife> <length>10</length> </knife> </data> where spaceship is an entity, and number is a property. My problem is stated below: Given schema: an arbitrary xsd file describing a three-layered document, loaded at runtime. xmlDocument: an xml document conforming to the schema. Create A Map<String, Map <String, Object>> containing data from the xmlDocument, where first key corresponds to entity, second key correponds to this entity's property, and the value corresponds to this property's value, after casting it to a proper java type (for example, if the schema sets the property value to be xs:int, then it should be cast to Integer). What is the easiest way to achieve this result with existing libraries? P. S. JAXB is not really an option here. The schema might be arbitrary and unknown at compile-time. Also I wish to avoid an excessive use of reflection (associated with converting the beans to maps). I'm looking for something that would allow me to make the typecasts while xml is being parsed.

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  • Unable to Update Sharepoint Document Properties : Required Fields are Empty.

    - by Pari
    Hi, I am updating Documents on Sharepoint using List.asmx web service. But problem i am facing is: Fields are not getting Updated as some of required fields are not added. But to fill required fields i have to again Update. "ID" field is compulsary at the time of Update. Which we get only after uploading Document.( we get this id by "ows_id" attriute value) Edit : As said by "Janis Veinbergs" We can't get this ID untill document is actualy saved. So how will i update document as ID field is must for Update. If i don't Put ID Field : Error : 0x8102000aInvalid URL Parameter The URL provided contains an invalid Command or Value. Please check the URL again. If i put Null Value to it: Error :0x81020016Item does not exist The page you selected contains an item that does not exist. It may have been deleted by another user. Is there any way to set document properties at the time of uploaidng files on Sharepoint. *Note : i am uploading file in Chunck.And Not using Microsoft.sharepoint.dll * Language : C# I tried this code But here again properties are being set after uploading file.

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  • Problem with cascade delete using Entity Framework and System.Data.SQLite

    - by jamone
    I have a SQLite DB that is set up so when I delete a Person the delete is cascaded. This works fine when I manually delete a Person (all records that reference the PersonID are deleted). But when I use Entity Framework to delete the Person I get an error: System.InvalidOperationException: The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted. I don't understand why this is occurring. My trigger is set to clean up all related objects before deleting the object it was told to delete. When I go into the model editor and check the properties of the relationship it shows no action for the OnDelete property. Why isn't this set correctly by pulling it from the DB? If I change this value to Cascade everything works properly, but I would rather not rely on this manual change because what if I refresh my model from the DB and it looses that. Here's the relivent SQL for my tables. CREATE TABLE [SomeTable] ( [SomeTableID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, [PersonID] INTEGER NOT NULL REFERENCES [Person](PersonID) ON DELETE CASCADE ) CREATE TABLE [Person] ( [PersonID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT )

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  • WCF Web Service Gives 404 error in Azure

    - by landyman
    I'm new to using WCF and Azure, but I have a WCF Web Service that works correctly when debugging in Visual Studio. I set the startup project to Azure, and I get 404 errors for any URL I try related to the service. Here is what I think is relavant code: From IWebService.cs [OperationContract] [WebGet(UriTemplate = "GetData/Xml?value={value}", ResponseFormat=WebMessageFormat.Xml)] string GetDataXml(string value); and from Web.config: <system.serviceModel> <services> <service name="WebService" behaviorConfiguration="WebServiceBehavior"> <!-- Service Endpoints --> <endpoint address="" binding="webHttpBinding" contract="IWebService" behaviorConfiguration="WebEndpointBehavior"></endpoint> <endpoint address="ws" binding="wsHttpBinding" contract="IWebService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WebServiceBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="WebEndpointBehavior"> <webHttp/> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> I have tried changing the binding to 'basicHttpBinding', but that had no luck. Thanks in advance for any help!

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  • How to analyze 'dbcc memorystatus' result in SQL Server 2008

    - by envykok
    Currently i am facing a sql memory pressure issue. i have run 'dbcc memorystatus', here is part of my result: Memory Manager KB VM Reserved 23617160 VM Committed 14818444 Locked Pages Allocated 0 Reserved Memory 1024 Reserved Memory In Use 0 Memory node Id = 0 KB VM Reserved 23613512 VM Committed 14814908 Locked Pages Allocated 0 MultiPage Allocator 387400 SinglePage Allocator 3265000 MEMORYCLERK_SQLBUFFERPOOL (node 0) KB VM Reserved 16809984 VM Committed 14184208 Locked Pages Allocated 0 SM Reserved 0 SM Committed 0 SinglePage Allocator 0 MultiPage Allocator 408 MEMORYCLERK_SQLCLR (node 0) KB VM Reserved 6311612 VM Committed 141616 Locked Pages Allocated 0 SM Reserved 0 SM Committed 0 SinglePage Allocator 1456 MultiPage Allocator 20144 CACHESTORE_SQLCP (node 0) KB VM Reserved 0 VM Committed 0 Locked Pages Allocated 0 SM Reserved 0 SM Committed 0 SinglePage Allocator 3101784 MultiPage Allocator 300328 Buffer Pool Value Committed 1742946 Target 1742946 Database 1333883 Dirty 940 In IO 1 Latched 18 Free 89 Stolen 408974 Reserved 2080 Visible 1742946 Stolen Potential 1579938 Limiting Factor 13 Last OOM Factor 0 Page Life Expectancy 5463 Process/System Counts Value Available Physical Memory 258572288 Available Virtual Memory 8771398631424 Available Paging File 16030617600 Working Set 15225597952 Percent of Committed Memory in WS 100 Page Faults 305556823 System physical memory high 1 System physical memory low 0 Process physical memory low 0 Process virtual memory low 0 Procedure Cache Value TotalProcs 11382 TotalPages 430160 InUsePages 28 Can you lead me to analyze this result ? Is it a lot execute plan have been cached causing the memory issue or other reasons?

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  • How to manually check a YUI radio "button".

    - by alex
    <script type="text/javascript"> (function () { var ButtonGroup = YAHOO.widget.ButtonGroup; var onCheckedButtonChange = function (p_oEvent) { }; YAHOO.util.Event.onContentReady("mediaFilterButtonsFieldset", function () { var oButtonGroup = new ButtonGroup("mediaFilterButtons"); oButtonGroup.on("checkedButtonChange", onCheckedButtonChange); }); }()); </script> <div id="resultInfo"> <form id="button-example-form" name="button-example-form" method="post"> <fieldset id="mediaFilterButtonsFieldset"> <div id="mediaFilterButtons" class="yui-buttongroup ie7filter" style="z-index:11;"> <div id="mediaFilterLabel">Go to</div> <input id="radio1" class="filter_but" type="radio" name="0" value="First" checked rel="0" > <input id="radio2" class="filter_but" type="radio" name="2" value="Second" rel="2"> <input id="radio3" class="filter_but" type="radio" name="1" value="Third" rel="1"> </div> </fieldset> </form> </div> These are my YUI buttons. They're just 3 radio buttons turned into "buttons"--literally. My question is this: After people click the third button, I cannot manually check the first button anymore. How can I manually check "radio1"? I tried JQuery: $("#radio1").attr("checked",true); But this didn't work. The third button still remained pressed down.

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  • Configuring ELMAH: Unrecognized config section error

    - by Zian Choy
    Setup: Windows XP .NET Framework 3.5 SP1 ASP .NET MVC Version 1 I've been trying to set up ELMAH by following the instructions at http://code.google.com/p/elmah/wiki/MVC but I just get the following error when press F5: Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: Unrecognized configuration section elmah/errorlog. Source Error: Line 30: Line 31: <elmah> Line 32: <errorlog type="Elmah.XmlFilerErrorLog, Elmah" logPath="~/App_Data" /> Line 33: </elmah> Line 34: And, here's the configuration file: <?xml version="1.0"?> <!-- Note: As an alternative to hand editing this file you can use the web admin tool to configure settings for your application. Use the Website->Asp.Net Configuration option in Visual Studio. A full list of settings and comments can be found in machine.config.comments usually located in \Windows\Microsoft.Net\Framework\v2.x\Config --> <configuration> <configSections> <sectionGroup name="elmah"> <section name="security" type="Elmah.SecuritySectionHandler, Elmah"/> <section name="errorLog" type="Elmah.ErrorLogSectionHandler, Elmah"/> <section name="errorMail" type="Elmah.ErrorMailSectionHandler, Elmah"/> <section name="errorFilter" type="Elmah.ErrorFilterSectionHandler, Elmah"/> </sectionGroup> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere"/> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <elmah> <errorlog type="Elmah.XmlFilerErrorLog, Elmah" logPath="~/App_Data" /> </elmah> <appSettings/> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient"/> </connectionStrings> <system.web> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="true"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Abstractions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Data.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> </assemblies> </compilation> <!-- The <authentication> section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. --> <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="2880"/> </authentication> <membership> <providers> <clear/> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" passwordStrengthRegularExpression="" applicationName="/"/> </providers> </membership> <profile> <providers> <clear/> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" applicationName="/"/> </providers> </profile> <roleManager enabled="false"> <providers> <clear/> <add connectionStringName="ApplicationServices" applicationName="/" name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> <add applicationName="/" name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </providers> </roleManager> <!-- The <customErrors> section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. <customErrors mode="RemoteOnly" defaultRedirect="GenericErrorPage.htm"> <error statusCode="403" redirect="NoAccess.htm" /> <error statusCode="404" redirect="FileNotFound.htm" /> </customErrors> --> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add tagPrefix="asp" namespace="System.Web.UI.WebControls" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </controls> <namespaces> <add namespace="System.Web.Mvc"/> <add namespace="System.Web.Mvc.Ajax"/> <add namespace="System.Web.Mvc.Html"/> <add namespace="System.Web.Routing"/> <add namespace="System.Linq"/> <add namespace="System.Collections.Generic"/> </namespaces> </pages> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="POST,GET,HEAD" path="elmah.axd" type="Elmah.ErrorLogPageFactory, Elmah"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validate="false"/> <add verb="*" path="*.mvc" validate="false" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpHandlers> <httpModules> <add name="ErrorLog" type="Elmah.ErrorLogModule, Elmah"/> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpModules> </system.web> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="WarnAsError" value="false"/> </compiler> <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" warningLevel="4" type="Microsoft.VisualBasic.VBCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="OptionInfer" value="true"/> <providerOption name="WarnAsError" value="false"/> </compiler> </compilers> </system.codedom> <system.web.extensions/> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules runAllManagedModulesForAllRequests="true"> <remove name="ScriptModule"/> <remove name="UrlRoutingModule"/> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <remove name="ScriptHandlerFactory"/> <remove name="ScriptHandlerFactoryAppServices"/> <remove name="ScriptResource"/> <remove name="MvcHttpHandler"/> <remove name="UrlRoutingHandler"/> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="MvcHttpHandler" preCondition="integratedMode" verb="*" path="*.mvc" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="UrlRoutingHandler" preCondition="integratedMode" verb="*" path="UrlRouting.axd" type="System.Web.HttpForbiddenHandler, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </handlers> </system.webServer> </configuration> Edit Solved The following block should have gone after </system.webServer> and before </configuration> <elmah> <errorlog type="Elmah.XmlFilerErrorLog, Elmah" logPath="~/App_Data" /> </elmah>

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  • Log in/out of Gmail chat programmatically, clicking Gmail's span "links"

    - by endolith
    At work, I use Gmail's chat, since it's encrypted and logs chats without installing or saving anything to the hard drive. At home, I use Pidgin. When I log into GMail at home, I have to log out of chat, or messages will end up in the wrong place. When I log into GMail at work, I have to log back in to chat. In other words, when I start Firefox at home, I want Gmail's chat disabled automatically. When I start Firefox at work, I want Gmail's chat enabled automatically. Is there a way to use a Greasemonkey script or similar to force logging in and logging out on specific machines? It would seem simple enough; just follow a URL or simulate clicking a link. Unfortunately, Gmail doesn't use actual links. While logged out: <span tabindex="0" role="link" action="si" class="az9OKd">Sign into chat</span> While logged in, in drop-down menu: <div tabindex="-1" id=":1mj" role="menuitem" class="oA" value="si"><div class="uQ c6"/>Sign into chat</div> <div tabindex="-1" id=":8f" role="menuitem" class="oA" value="sia"><div class="uQ c5"/>Sign into AIM®</div> <div tabindex="-1" id=":8e" role="menuitem" class="oA" value="so"><div class="uQ df"/>Sign out of chat</div> At bottom of page: <span id=":im" class="l8 ou" tabindex="0" role="link">turn off chat</span> <span id=":im" class="l8 ou" tabindex="0" role="link">turn on chat</span> Anyone know how to "click" these non-links with JavaScript or access their functions? I would imagine that "so" means "sign out", "si" means "sign in", and "sia" means "sign in AIM". Can I somehow call these actions directly? Is there some other alternative for disabling chat?

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  • Injecting Mockito mocks into a Spring bean

    - by teabot
    I would like to inject a Mockito mock object into a Spring (3+) bean for the purposes of unit testing with JUnit. My bean dependencies are currently injected by using the @Autowired annotation on private member fields. I have considered using ReflectionTestUtils.setField but the bean instance that I wish to inject is actually a proxy and hence does not declare the private member fields of the target class. I do not wish to create a public setter to the dependency as I will then be modifying my interface purely for the purposes of testing. I have followed some advice given by the Spring community but the mock does not get created and the auto-wiring fails: <bean id="dao" class="org.mockito.Mockito" factory-method="mock"> <constructor-arg value="com.package.Dao" /> </bean> The error I currently encounter is as follows: ... Caused by: org...NoSuchBeanDefinitionException: No matching bean of type [com.package.Dao] found for dependency: expected at least 1 bean which qualifies as autowire candidate for this dependency. Dependency annotations: { @org...Autowired(required=true), @org...Qualifier(value=dao) } at org...DefaultListableBeanFactory.raiseNoSuchBeanDefinitionException(D...y.java:901) at org...DefaultListableBeanFactory.doResolveDependency(D...y.java:770) If I set the constructor-arg value to something invalid no error occurs when starting the application context.

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  • MVVM - ListBox SelectedItem Binding Property Going Null

    - by Peanut
    So i have a listbox: <ListBox x:Name="listbox" HorizontalAlignment="Left" Margin="8,8,0,8" Width="272" BorderBrush="{x:Null}" Background="{x:Null}" Foreground="{x:Null}" ItemsSource="{Binding MenuItems}" ItemTemplate="{DynamicResource MenuItemsTemplate}" SelectionChanged="ListBox_SelectionChanged" SelectedItem="{Binding SelectedItem}"> </ListBox> and i have this included in my viewmodel: public ObservableCollection<MenuItem> MenuItems { get { return menuitems; } set { menuitems = value; NotifyPropertyChanged("MenuItems"); } } public MenuItem SelectedItem { get { return selecteditem; } set { selecteditem = value; NotifyPropertyChanged("SelectedItem"); } } and also in my viewmodel: public void UpdateStyle() { ActiveHighlight = SelectedItem.HighlightColor; ActiveShadow = SelectedItem.ShadowColor; } So, the objective is to call UpdateStyle() whenever selectedchanged event is fired. So in the .CS file, i call UpdateStyle(). The problem is, whenever I get into the selectionchanged event method, my ViewModel.SelectedItem is always null. I tried debugging this to see if the binding was working correctly, and it is. When I click on an item in the listbox, the SelectedItem Set is triggered, setting the value... but somewhere inbetween that and the selected changed (In the CS File) It gets reset to Null. Can anyone help out? Thanks

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  • Flex DataGrid with ComboBox itemRenderer

    - by Jamie Love
    Hi there, I'm going spare trying to figure out the "correct" way to embed a ComboBox inside a Flex (3.4) DataGrid. By Rights (e.g. according to this page http://blog.flexmonkeypatches.com/2008/02/18/simple-datagrid-combobox-as-item-editor-example/) it should be easy, but I can't for the life of me make this work. The difference I have to the example linked above is that my display value (what the user sees) is different to the id value I want to select on and store in my data provider. So what I have is: <mx:DataGridColumn headerText="Type" width="200" dataField="TransactionTypeID" editorDataField="value" textAlign="center" editable="true" rendererIsEditor="true"> <mx:itemRenderer> <mx:Component> <mx:ComboBox dataProvider="{parentDocument.transactionTypesData}"/> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> Where transactionTypesData has both 'data' and 'label' fields (as per what the ComboBox - why on earth it doesn't provide both a labelField and idField I'll never know). Anyway, the above MXML code doesn't work in two ways: The combo box does not show up with any selected item. After selecting an item, it does not store back that selected item to the datastore. So, has anyone got a similar situation working?

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  • WiX major upgrade refuses to replace existing file!

    - by Joshua
    Hello! I have inherited this project with a WiX installer, and am required to make this version usefully upgrade the previous one! My problem comes in replacing the database files with new versions. No, the problem is not that they are locked, I can replace them manually, and in fact now ONE of them is replaced, while the other is not. Please, please tell me what I'm doing wrong here. I've tried several other solutions (including registry keys as KeyPath instead of CompanionFile) but nothing is quite working. Here is (most of) the code of the .WXS file: <Product Id='$(var.ProductCode)' UpgradeCode='$(var.UpgradeCode)' Name="Pathways" Version='$(var.ProductVersion)' Manufacturer='$(var.Manufacturer)' Language='1033'> <Package Id="*" Description="Pathways Directory Software" InstallerVersion="301" Compressed="yes" /> <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> <Media Id="1" Cabinet="Pathways.cab" EmbedCab="yes" /> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="no" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Language="1033" Property="OLDAPPFOUND" /> <UpgradeVersion Minimum="$(var.ProductVersion)" IncludeMinimum="yes" OnlyDetect="no" Language="1033" Property="NEWAPPFOUND" /> </Upgrade> <Property Id="ALLUSERS">2</Property> <!-- directories --> <Directory Id="TARGETDIR" Name="SourceDir"> <!-- program files directory --> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLDIR" Name="Pathways"/> </Directory> <!-- application data directory --> <Directory Id="CommonAppDataFolder" Name="CommonAppData"> <Directory Id="CommonAppDataPathways" Name="Pathways" /> </Directory> <!-- start menu program directory --> <Directory Id="ProgramMenuFolder"> <Directory Id="ProgramsMenuPathwaysFolder" Name="Pathways" /> </Directory> <!-- desktop directory --> <Directory Id="DesktopFolder" /> </Directory> <Icon Id="PathwaysIcon" SourceFile="\\Fileserver\Release\Pathways\Latest\Release\Pathways.exe" /> <!-- components in the reference to the install directory --> <DirectoryRef Id="INSTALLDIR"> <Component Id="Application" Guid="EEE4EB55-A515-4872-A4A5-06D6AB4A06A6"> <File Id="pathwaysExe" Name="Pathways.exe" DiskId="1" Source="\\Fileserver\Release\Pathways\Latest\Release\Pathways.exe" Vital="yes" KeyPath="yes" Assembly=".net" AssemblyApplication="pathwaysExe" AssemblyManifest="pathwaysExe"> <!--<netfx:NativeImage Id="ngen_Pathways.exe" Platform="32bit" Priority="2"/> --> </File> <File Id="pathwaysChm" Name="Pathways.chm" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Pathways.chm" /> <File Id="publicKeyXml" ShortName="RSAPUBLI.XML" Name="RSAPublicKey.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\RSAPublicKey.xml" Vital="yes" /> <File Id="staticListsXml" ShortName="STATICLI.XML" Name="StaticLists.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\StaticLists.xml" Vital="yes" /> <File Id="axInteropMapPointDll" ShortName="AXMPOINT.DLL" Name="AxInterop.MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\AxInterop.MapPoint.dll" Vital="yes" /> <File Id="interopMapPointDll" ShortName="INMPOINT.DLL" Name="Interop.MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Interop.MapPoint.dll" Vital="yes" /> <File Id="mapPointDll" ShortName="MAPPOINT.DLL" Name="MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Interop.MapPoint.dll" Vital="yes" /> <File Id="devExpressData63Dll" ShortName="DAAT63.DLL" Name="DevExpress.Data.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.Data.v6.3.dll" Vital="yes" /> <File Id="devExpressUtils63Dll" ShortName="UTILS63.DLL" Name="DevExpress.Utils.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.Utils.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraBars63Dll" ShortName="BARS63.DLL" Name="DevExpress.XtraBars.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraBars.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraNavBar63Dll" ShortName="NAVBAR63.DLL" Name="DevExpress.XtraNavBar.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraNavBar.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraCharts63Dll" ShortName="CHARTS63.DLL" Name="DevExpress.XtraCharts.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraCharts.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraEditors63Dll" ShortName="EDITOR63.DLL" Name="DevExpress.XtraEditors.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraEditors.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraPrinting63Dll" ShortName="PRINT63.DLL" Name="DevExpress.XtraPrinting.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraPrinting.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraReports63Dll" ShortName="REPORT63.DLL" Name="DevExpress.XtraReports.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraReports.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraRichTextEdit63Dll" ShortName="RICHTE63.DLL" Name="DevExpress.XtraRichTextEdit.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraRichTextEdit.v6.3.dll" Vital="yes" /> <RegistryValue Id="PathwaysInstallDir" Root="HKLM" Key="Software\Tribal Data Resources\Pathways" Name="InstallDir" Action="write" Type="string" Value="[INSTALLDIR]" /> </Component> </DirectoryRef> <!-- application data components --> <DirectoryRef Id="CommonAppDataPathways"> <Component Id="CommonAppDataPathwaysFolderComponent" Guid="087C6F14-E87E-4B57-A7FA-C03FC8488E0D"> <CreateFolder> <Permission User="Everyone" GenericAll="yes" /> </CreateFolder> <RemoveFolder Id="CommonAppDataPathways" On="uninstall" /> <!-- <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes" />--> </Component> <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes"> <File Id="settingsXml" KeyPath="yes" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D" > <!-- <RegistryValue Root="HKLM" Key="Software\TDR\Pathways\Database" Name="installed" Type="integer" Value="1" KeyPath="yes" /> --> <File Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" CompanionFile="pathwaysExe" Vital="yes"/> <File Id="pathwaysLdf" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" CompanionFile="pathwaysExe" Vital="yes"/> </Component> <!-- <Component Id="MDF" Guid="FFB7CE02-B592-4c44-A315-99CF4828E3D9" > <File Id="pathwaysMdf" KeyPath="yes" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" /> </Component> <Component Id="LDF" Guid="9E4E3DCA-A067-47f4-9905-4AD5C35A8025" > <File Id="pathwaysLdf" KeyPath="yes" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" /> </Component> --> </DirectoryRef> <!-- shortcut components --> <DirectoryRef Id="DesktopFolder"> <Component Id="DesktopShortcutComponent" Guid="1BF412BA-9C6B-460D-80ED-8388AC66703F"> <Shortcut Id="DesktopShortcut" Target="[INSTALLDIR]Pathways.exe" Name="Pathways" Description="Pathways Tribal Directory" Icon="PathwaysIcon" Show="normal" WorkingDirectory="INSTALLDIR" /> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes"/> </Component> </DirectoryRef> <DirectoryRef Id ="ProgramsMenuPathwaysFolder"> <Component Id="ProgramsMenuShortcutComponent" Guid="83A18245-4C22-4CDC-94E0-B480F80A407D"> <Shortcut Id="ProgramsMenuShortcut" Target="[INSTALLDIR]Pathways.exe" Name="Pathways" Icon="PathwaysIcon" Show="normal" WorkingDirectory="INSTALLDIR" /> <RemoveFolder Id="ProgramsMenuPathwaysFolder" On="uninstall"/> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes"/> </Component> </DirectoryRef> <Feature Id="App" Title="Pathways Application" Level="1" Description="Pathways software" Display="expand" ConfigurableDirectory="INSTALLDIR" Absent="disallow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Application" /> <ComponentRef Id="CommonAppDataPathwaysFolderComponent" /> <ComponentRef Id="Settings"/> <ComponentRef Id="ProgramsMenuShortcutComponent" /> <Feature Id="Shortcuts" Title="Desktop Shortcut" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="DesktopShortcutComponent" /> </Feature> </Feature> <Feature Id="Data" Title="Database" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Database" /> </Feature> <UIRef Id ="WixUI_FeatureTree"/> <UIRef Id="WixUI_ErrorProgressText"/> <UI> <Error Id="2000">There is a later version of this program installed.</Error> </UI> <CustomAction Id="NewerVersionDetected" Error="2000" /> <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize"/> </InstallExecuteSequence> </Product> Running this installer attempting the upgrade from the previous version ALMOST WORKS. The file that is giving me trouble is the one called "PathwaysMdf". Even though it's Component code is EXACTLY the same as the PathwaysLdf file, that file is replaced, while the MDF is NOT. You can see, commented out, some of the other things I've attempted, some from suggestions on stackoverflow. The entire log file from running the upgrade is located at: http://pastebin.com/ppjhq6Wi THANK YOU! Joshua

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