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  • Pascals Triangle by recursion

    - by Olpers
    Note : My Class Teacher gave me this question as an assignment... I am not asked to do it but please tell me how to do it with recursion Binomial coefficients can be calculated using Pascal's triangle: 1 n = 0 1 1 1 2 1 1 3 3 1 1 4 6 4 1 n = 4 Each new level of the triangle has 1's on the ends; the interior numbers are the sums of the two numbers above them. Task: Write a program that includes a recursive function to produce a list of binomial coefficients for the power n using the Pascal's triangle technique. For example, Input = 2 Output = 1 2 1 Input = 4 Output = 1 4 6 4 1 done this So Far but tell me how to do this with recursion... #include<stdio.h> int main() { int length,i,j,k; //Accepting length from user printf("Enter the length of pascal's triangle : "); scanf("%d",&length); //Printing the pascal's triangle for(i=1;i<=length;i++) { for(j=1;j<=length-i;j++) printf(" "); for(k=1;k<i;k++) printf("%d",k); for(k=i;k>=1;k--) printf("%d",k); printf("\n"); } return 0; }

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  • Real Time Sound Captureing J2ME

    - by Abdul jalil
    i am capturing sound in J2me and send these bytes to remote system, i then play these bytes on remote system.five second voice is capture and send to remote system. i get the repeated sound again .i am making a sound messenger please help me where i am doing wrong i am using the follown code . String remoteTimeServerAddress="192.168.137.179"; sc = (SocketConnection) Connector.open("socket://"+remoteTimeServerAddress+":13"); p = Manager.createPlayer("capture://audio?encoding=pcm&rate=11025&bits=16&channels=1"); p.realize(); RecordControl rc = (RecordControl)p.getControl("RecordControl"); ByteArrayOutputStream output = new ByteArrayOutputStream(); OutputStream outstream =sc.openOutputStream(); rc.setRecordStream(output); rc.startRecord(); p.start(); int size=output.size(); int offset=0; while(true) { Thread.currentThread().sleep(5000); rc.commit(); output.flush(); size=output.size(); if(size0) { recordedSoundArray=output.toByteArray(); outstream.write(recordedSoundArray,0,size); } output.reset(); rc.reset(); rc.setRecordStream(output); rc.startRecord(); }

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  • How to get the text content on the swt table with arbitrary controls

    - by amarnath vishwakarma
    I have different controls placed on a table using TableEditor. ... TableItem [] items = table.getItems (); for (int i=0; i<items.length; i++) { TableEditor editor = new TableEditor (table); final Text text1 = new Text (table, SWT.NONE); text1.setText(listSimOnlyComponents.get(i).getName()); text1.setEditable(false); editor.grabHorizontal = true; editor.setEditor(text1, items[i], 0); editor = new TableEditor (table); final CCombo combo1 = new CCombo (table, SWT.NONE); combo1.setText(""); Set<String> comps = mapComponentToPort.keySet(); for(String comp:comps) combo1.add(comp); editor.grabHorizontal = true; editor.setEditor(combo1, items[i], 1); } //end of for ... When I try to get the text on the table using getItem(i).getText, I get empty string ... TableItem [] items = table.getItems (); for(int i=0; i<items.length; i++) { TableItem item = items[i]; String col0text = items[i].getText(0); //this text is empty String col1text = items[i].getText(1); //this text is empty } ... Why does getText returns empty strings even when I have text appearing on the table?

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Writing functions of tuples conveniently in Scala

    - by Alexey Romanov
    Quite a few functions on Map take a function on a key-value tuple as the argument. E.g. def foreach(f: ((A, B)) ? Unit): Unit. So I looked for a short way to write an argument to foreach: > val map = Map(1 -> 2, 3 -> 4) map: scala.collection.immutable.Map[Int,Int] = Map(1 -> 2, 3 -> 4) > map.foreach((k, v) => println(k)) error: wrong number of parameters; expected = 1 map.foreach((k, v) => println(k)) ^ > map.foreach({(k, v) => println(k)}) error: wrong number of parameters; expected = 1 map.foreach({(k, v) => println(k)}) ^ > map.foreach(case (k, v) => println(k)) error: illegal start of simple expression map.foreach(case (k, v) => println(k)) ^ I can do > map.foreach(_ match {case (k, v) => println(k)}) 1 3 Any better alternatives?

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  • winUserControl in VS2010 - properties are not visible in designer

    - by mj82
    I have a problem with (I suppose) my Visual Studio 2010 Express environment: when I design my own UserControl, in Properties grid I can't see public properties of that control. They are however visible in the project, that reference this control. As it's Express Edition, I create new empty project, then add new UserControl to it. Then, for a test, I put following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace Project1 { public partial class UserControl1 : UserControl { private int myNumber; [Browsable(true)] public int MyNumber { get { return myNumber; } set { myNumber = value; } } public UserControl1() { InitializeComponent(); } } } In VS 2008, as I remember, that should be enogh to show MyNumber property in Properties grid, even without [Browsable(true)] attribute. In VS 2010 however, when I double click UserControl1.cs in Solution Explorer and look in Properties, I don't see MyNumber. When I reference and use this control in another project, there is an access to it's properties. I've tried to competly reinstall VS 2010 environment, including SP1, but with no success. Do you have any idea what can be wrong? By the way: none of these attributes are working, either: [Browsable(true)] [EditorBrowsable(EditorBrowsableState.Always)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] [Bindable(true)] Best regards, Marcin

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  • "Function object is unsubscriptable" in basic integer to string mapping function

    - by IanWhalen
    I'm trying to write a function to return the word string of any number less than 1000. Everytime I run my code at the interactive prompt it appears to work without issue but when I try to import wordify and run it with a test number higher than 20 it fails as "TypeError: 'function' object is unsubscriptable". Based on the error message, it seems the issue is when it tries to index numString (for example trying to extract the number 4 out of the test case of n = 24) and the compiler thinks numString is a function instead of a string. since the first line of the function is me defining numString as a string of the variable n, I'm not really sure why that is. Any help in getting around this error, or even just help in explaining why I'm seeing it, would be awesome. def wordify(n): # Convert n to a string to parse out ones, tens and hundreds later. numString = str(n) # N less than 20 is hard-coded. if n < 21: return numToWordMap(n) # N between 21 and 99 parses ones and tens then concatenates. elif n < 100: onesNum = numString[-1] ones = numToWordMap(int(onesNum)) tensNum = numString[-2] tens = numToWordMap(int(tensNum)*10) return tens+ones else: # TODO pass def numToWordMap(num): mapping = { 0:"", 1:"one", 2:"two", 3:"three", 4:"four", 5:"five", 6:"six", 7:"seven", 8:"eight", 9:"nine", 10:"ten", 11:"eleven", 12:"twelve", 13:"thirteen", 14:"fourteen", 15:"fifteen", 16:"sixteen", 17:"seventeen", 18:"eighteen", 19:"nineteen", 20:"twenty", 30:"thirty", 40:"fourty", 50:"fifty", 60:"sixty", 70:"seventy", 80:"eighty", 90:"ninety", 100:"onehundred", 200:"twohundred", 300:"threehundred", 400:"fourhundred", 500:"fivehundred", 600:"sixhundred", 700:"sevenhundred", 800:"eighthundred", 900:"ninehundred", } return mapping[num] if __name__ == '__main__': pass

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  • Why do I get this strange output behavior?

    - by WilliamKF
    I have the following program test.cc: #include <iostream> unsigned char bogus1[] = { // Changing # of periods (0x2e) changes output after periods. 0x2e, 0x2e, 0x2e, 0x2e }; unsigned int bogus2 = 1816; // Changing this value changes output. int main() { std::clog << bogus1; } I build it with: g++ -g -c -o test.o test.cc; g++ -static-libgcc -o test test.o Using g++ version 3.4.6 I run it through valgrind and nothing is reported wrong. However the output has two extra control characters and looks like this: .... Thats a control-X and a control-G at the end. If you change the value of bogus2 you get different control characters. If you change the number of periods in the array the issue goes away or changes. I suspect it is a memory corruption bug in the compiler or iostream package. What is going on here?

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  • Question about Multicaste Delegates?

    - by IbrarMumtaz
    I am going through some exam questions for the 70-536 exam and an actual question one developer postedon his blog has popped up in my exam questions. I cannot remember what his answer was .... but below is the question: You need to write a multicast delegate that accepts a DateTime arguement and returns a bool value. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) The answer is A. Can someone please explain why? As I already did some research into this question a while ago and so I was sure that it was C, obviously now looking back at the question its clear that I did not read properly. As i was sure I had seen the same one before so I jumped to the most obvious one. A varitation on this question: You need to write a multicast delegate that accepts a DateTime arguement. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) Now this is another variation on this quesiton, it still has the same bogus sample answers, as they still kind work in throwing the exam taker off. Notice how by simply keeping the sample asnwers the same and by removing a small portion of the question text, the answer is C and not A. The variation has no official answer as I just conjured it up using the exam question as a baseplate. The answer is definately C. This time round its easy to see why C is correctr but the very first question I have an inkiling but as you know an inkling is not good enough in passing exams. Thanks For Reading.

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • Can anyone explain this strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false! this is not the expected result } } So, what do you think about this?

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  • Template trick to optimize out allocations

    - by anon
    I have: struct DoubleVec { std::vector<double> data; }; DoubleVec operator+(const DoubleVec& lhs, const DoubleVec& rhs) { DoubleVec ans(lhs.size()); for(int i = 0; i < lhs.size(); ++i) { ans[i] = lhs[i]] + rhs[i]; // assume lhs.size() == rhs.size() } return ans; } DoubleVec someFunc(DoubleVec a, DoubleVec b, DoubleVec c, DoubleVec d) { DoubleVec ans = a + b + c + d; } Now, in the above, the "a + b + c + d" will cause the creation of 3 temporary DoubleVec's -- is there a way to optimize this away with some type of template magic ... i.e. to optimize it down to something equivalent to: DoubleVec ans(a.size()); for(int i = 0; i < ans.size(); i++) ans[i] = a[i] + b[i] + c[i] + d[i]; You can assume all DoubleVec's have the same # of elements. The high level idea is to have do some type of templateied magic on "+", which "delays the computation" until the =, at which point it looks into itself, goes hmm ... I'm just adding thes numbers, and syntheizes a[i] + b[i] + c[i] + d[i] ... instead of all the temporaries. Thanks!

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  • Call to a member function get_segment() error

    - by hogofwar
    I'm having this problem with this piece of PHP code: class Core { public function start() { require("funk/funks/libraries/uri.php"); $this->uri = new uri(); require("funk/core/loader.php"); $this->load = new loader(); if($this->uri->get_segment(1) != "" and file_exists("funk/pages/".$uri->get_segment(1).".php")){ Only a snippet of the code The best way I can explain it is that it is a class calling upon another class (uri.php) and i am getting the error: Fatal error: Call to a member function get_segment() on a non-object in /home/eeeee/public_html/private/funkyphp/funk/core/core.php on line 11 (the if($this-uri-get_segment(1) part) I'm having this problem a lot and it is really bugging me. the library code is: <?php class uri { private $server_path_info = ''; private $segment = array(); private $segments = 0; public function __construct() { $segment_temp = array(); $this->server_path_info = preg_replace("/\?/", "", $_SERVER["PATH_INFO"]); $segment_temp = explode("/", $this->server_path_info); foreach ($segment_temp as $key => $seg) { if (!preg_match("/([a-zA-Z0-9\.\_\-]+)/", $seg) || empty($seg)) unset($segment_temp[$key]); } foreach ($segment_temp as $k => $value) { $this->segment[] = $value; } unset($segment_temp); $this->segments = count($this->segment); } public function segment_exists($id = 0) { $id = (int)$id; if (isset($this->segment[$id])) return true; else return false; } public function get_segment($id = 0) { $id--; $id = (int)$id; if ($this->segment_exists($id) === true) return $this->segment[$id]; else return false; } } ?>

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  • Call Oracle package function using Odbc from C#

    - by Paolo Tedesco
    I have a function defined inside an Oracle package: CREATE OR REPLACE PACKAGE BODY TESTUSER.TESTPKG as FUNCTION testfunc(n IN NUMBER) RETURN NUMBER as begin return n + 1; end testfunc; end testpkg; / How can I call it from C# using Odbc? I tried the following: using System; using System.Data; using System.Data.Odbc; class Program { static void Main(string[] args) { using (OdbcConnection connection = new OdbcConnection("DSN=testdb;UID=testuser;PWD=testpwd")) { connection.Open(); OdbcCommand command = new OdbcCommand("TESTUSER.TESTPKG.testfunc", connection); command.CommandType = System.Data.CommandType.StoredProcedure; command.Parameters.Add("ret", OdbcType.Int).Direction = ParameterDirection.ReturnValue; command.Parameters.Add("n", OdbcType.Int).Direction = ParameterDirection.Input; command.Parameters["n"].Value = 42; command.ExecuteNonQuery(); Console.WriteLine(command.Parameters["ret"].Value); } } } But I get an exception saying "Invalid SQL Statement". What am I doing wrong?

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  • How to detect whether an EventWaitHandle is waiting?

    - by AngryHacker
    I have a fairly well multi-threaded winforms app that employs the EventWaitHandle in a number of places to synchronize access. So I have code similar to this: List<int> _revTypes; EventWaitHandle _ewh = new EventWaitHandle(false, EventResetMode.ManualReset); void StartBackgroundTask() { _ewh.Reset(); Thread t = new Thread(new ThreadStart(LoadStuff)); t.Start(); } void LoadStuff() { _revTypes = WebServiceCall.GetRevTypes() // ...bunch of other calls fetching data from all over the place // using the same pattern _ewh.Set(); } List<int> RevTypes { get { _ewh.WaitOne(); return _revTypes; } } Then I just call .RevTypes somewehre from the UI and it will return data to me when LoadStuff has finished executing. All this works perfectly correctly, however RevTypes is just one property - there are actually several dozens of these. And one or several of these properties are holding up the UI from loading in a fast manner. Short of placing benchmark code into each property, is there a way to see which property is holding the UI from loading? Is there a way to see whether the EventWaitHandle is forced to actually wait?

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  • Android 2.1 How to get Phone Numbers of contacts.

    - by Brandon Delany
    Hi, I am new to Android and have been working on an app that needs to get all of the user's contact's phone numbers. Apparently the code I have does not work with the 2.1 SDK. So far here is the code I am using: String[] projection = new String[] { Phone.NUMBER }; Cursor c = managedQuery( Phone.CONTENT_URI, projection, null, null, null ); int colIndex = -1; try { colIndex = c.getColumnIndexOrThrow( Phone.NUMBER ); } catch( Exception e ) { print( e.getMessage() ); } print( "Column Index = " + colIndex ); //count is equal to 3 for( int i = 0; i < count; i++ ){ try { print( c.getString( 2 ) ); //the 2 used to be colIndex } catch ( Exception e ) { print( e.getMessage() ); } } It seems that no matter what I pass into c.getString() it keeps telling me that I passed in -1. But I even hardcoded the 2, and it says the same thing. Any help would be much appreciated.

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • Sending data in a GTK Callback

    - by snostorm
    How can I send data through a GTK callback? I've Googled, and with the information I found created this: #include <gtk/gtk.h> #include <stdio.h> void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data); int main( int argc, char *argv[]){ GtkWidget *window; GtkWidget *button; gtk_init (&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); button = gtk_button_new_with_label("Go!"); gtk_container_add(GTK_CONTAINER(window), button); g_signal_connect_swapped(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(button_clicked),"test" ); gtk_widget_show(window); gtk_widget_show(button); gtk_main(); return 0; } void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data){ printf("%s \n", (gchar *) data); return; } But it just Segfaults when I press the button. What is the right way to do this?

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  • Multiple generic types in one container

    - by Lirik
    I was looking at the answer of this question regarding multiple generic types in one container and I can't really get it to work: the properties of the Metadata class are not visible, since the abstract class doesn't have them. Here is a slightly modified version of the code in the original question: public abstract class Metadata { } public class Metadata<T> : Metadata { // ... some other meta data public T Function{ get; set; } } List<Metadata> metadataObjects; metadataObjects.Add(new Metadata<Func<double,double>>()); metadataObjects.Add(new Metadata<Func<int,double>>()); metadataObjects.Add(new Metadata<Func<double,int>>()); foreach( Metadata md in metadataObjects) { var tmp = md.Function; // <-- Error: does not contain a definition for Function } The exact error is: error CS1061: 'Metadata' does not contain a definition for 'Function' and no extension method 'Function' accepting a first argument of type 'Metadata' could be found (are you missing a using directive or an assembly reference?) I believe it's because the abstract class does not define the property Function, thus the whole effort is completely useless. Is there a way that we can get the properties?

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • Consume a JSON webservice and process data in Android

    - by user1783391
    I am trying to consume a the webservice below http://62.253.195.179/disaster/webservices/login.php?message=[{"email":"[email protected]","password":"welcome"}] This returns a JSON array [{"companyuserId":"2","name":"ben stein","superiorname":"Leon","departmentId":"26","departmentname":"Development","companyId":"23","UDID":"12345","isActive":"1","devicetoken":"12345","email":"[email protected]","phone":"5456465465654","userrole":"1","chngpwdStatus":"1"}] My code is below try{ String weblink = URLEncoder.encode("http://62.253.195.179/disaster/webservices/login.php?message=[{\"email\":\"[email protected]\",\"password\":\"welcome\"}]"); HttpParams httpParameters = new BasicHttpParams(); int timeoutConnection = 7500; HttpConnectionParams.setConnectionTimeout(httpParameters, timeoutConnection); int timeoutSocket = 7500; HttpConnectionParams.setSoTimeout(httpParameters, timeoutSocket); HttpClient client = new DefaultHttpClient(httpParameters); HttpGet request = new HttpGet(); URI link = new URI(weblink); request.setURI(link); HttpResponse response = client.execute(request); BufferedReader rd = new BufferedReader(new InputStreamReader( response.getEntity().getContent())); result = rd.readLine(); JSONObject myData = new JSONObject(result); JSONArray jArray = myData.getJSONArray(""); JSONObject steps = jArray.getJSONObject(0); String name = steps.getString("name"); } catch (JSONException e) { e.printStackTrace(); } But its not working and I am not 100% sure this is the best way to do it. 11-10 10:49:55.489: E/AndroidRuntime(392): java.lang.IllegalStateException: Target host must not be null, or set in parameters.

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  • Generic Constraints And Type Parameters Mess

    - by Dummy01
    Hi everyone, I have the following base abstract class defined as: public abstract class BaseObject<T> : IComparable, IComparable<T>, IEquatable<T> {} I also have an interface defined as: public interface ICode<T> where T : struct { T Code { get; } } Now I want to derive a class that is inherited from BaseObject<T> and includes interface ICode<T>. I tried to define it like that: public class DerivedObject<T, U> : BaseObject<T>, ICode<U> where T : DerivedObject<T, U> where U : struct { public DerivedObject(U code) { Code = code; } // From BaseObject protected override int InstanceCompareTo(T obj) { return Code.CompareTo(obj.Code); } // From BaseObject protected override bool InstanceEquals(T obj) { return Code.Equals(obj.Code); } // From ICode U _Code; public U Code { get { return _Code; } protected set { _Code = value; } } } The only error that comes from the compiler is for Code.CompareTo(obj.Code) with the message: 'U' does not contain a definition for 'CompareTo' and no extension method 'CompareTo' accepting a first argument of type 'U' could be found. But U is a value type and should know CompareTo. Have you any idea what I am doing wrong, or if I do all wrong? My final aim is to derive classes such these: public class Account : DerivedObject<Account, int> public class ItemGroup : DerivedObject<ItemGroup, string> Big Thanks In Advance!

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  • How to write a "thread safe" function in C ?

    - by Andrei Ciobanu
    Hello I am writing some data structures in C, and I've realized that their associated functions aren't thread safe. The i am writing code uses only standard C, and I want to achieve some sort of 'synchronization'. I was thinking to do something like this: enum sync_e { TRUE, FALSE }; typedef enum sync_e sync; struct list_s { //Other stuff struct list_node_s *head; struct list_node_s *tail; enum sync_e locked; }; typedef struct list_s list; , to include a "boolean" field in the list structure that indicates the structures state: locked, unlocked. For example an insertion function will be rewritten this way: int list_insert_next(list* l, list_node *e, int x){ while(l->locked == TRUE){ /* Wait */ } l->locked = TRUE; /* Insert element */ /* -------------- */ l->locked = FALSE; return (0); } While operating on the list the 'locked' field will be set to TRUE, not allowing any other alterations. After operation completes the 'locked' field will be again set to 'TRUE'. Is this approach good ? Do you know other approaches (using only standard C).

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • BufferedWriter overwriting itself

    - by Danson
    I want to read in a file and create a duplicate of the file but my code only write the last line in the file. How do I make so that whenever I call write(), it writes to a new line. I want to create a new file for the duplicate so I can't add true to FileWriter constructor. This is my code: //Create file reader BufferedReader iReader = new BufferedReader(new FileReader(args[1])); //Create file writer BufferedWriter oWriter = new BufferedWriter(new FileWriter(args[2], true)); String strLine; //reading file int iterate = 0; while((strLine = iReader.readLine()) != null) { instructions[iterate] = strLine; } //creating duplicate for(int i = 0; i < instructions.length; i++) { if(instructions[i] != null) { oWriter.write(instructions[i]); oWriter.newLine(); } else { break; } } try { iReader.close(); oWriter.close(); } catch (IOException e) { e.printStackTrace(); }

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