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  • FileUpload control event

    - by user321632
    I want to know how to raise an event for fileupload control.... In my project, as soon as I select a file(Image) it should show FILENAME,EXTENSION & SIZE in the labels given below. Pls reply me.... Thanks in advance.

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  • [Flex] Caching canvas into ByteArray

    - by Eugene
    Task: (all in code, not visual) create a canvas, place into it some labels and draw some lines, then cache it as byteArray. The problem is that if I cache an object that is already drawed on the screen, it works great, but if I cache a canvas, that have been created few lines earlier, this results white image. Is there any solution to cache a display object, that was created in code, but not intended to be displayed at all?

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  • Is it is possible to create cheque deposit( Remote Deposit Capture) in iphone

    - by iPhoneDev
    Hi, In recent months there has been an increased interest in offering a mobile (remote) deposit capture solution. I am also thing to create the same Free app, but dont know the flow. I can capture cheque image and can send it to server, then the server side team will handle rest of operation. If any one can help me to get the technical flow, where I can understand how to achieve this on iPhone. (Any example similar to this would be great) Thanks

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  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

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  • LaTeX -> dvi/pdf/ps -> list of (x, y, font_name, character_id)

    - by anon
    Input: I have a LaTeX file, with plain text & math formulas. Desired output: I want a list of elements, where each element is: x-coordinate y-coordinate font_name character_id Basically, I want to take a LaTeX file, r"render it", but instead of printing it / getting an image, I want it to say "okay, you have a Sigma symbol here, then you have a 'x' symbol there, ...) What's the easiest way to achieve this? (I'm on Linux) Thanks!

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  • Using javascript to print images

    - by andrew
    Hi all, I would like to know if it's possible to use javascript to open a popup window containing an image, and at the same time have the print dialog show. Once someone clicks on print, the popup closes. Is this easily attainable?

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  • Finding web source of Drag&Drop with Qt

    - by UncaughtException
    I'm trying to implement a simple notebook in Qt. Microsoft OneNote allows text or an image from a website to be inserted by Drag&Drop with an attached link to the source that looks like this for the stackoverflow logo on the 'ask' page: Inserted from <http://stackoverflow.com/questions/ask. With the QT dropsite example, I examined all the information thats transported by the QMimeData object, but didn't find something really helpful. Do you know a way to do this in pure Qt or at least with not so much platform-dependant code?

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  • excel automation edit existing chart

    - by user330737
    Hi Everyone, I need excel automation expert here. I have chart with x-axis contains label: Jan,Feb,Mar,Apr and y-axis contains label: 10,20,30,40. Chart type is Bar. Can anyone show me a csharp code how to change to Bar color to different color if the month is Mar? I hope you guy understand my question since I can't put the image on stackoverflow. thank you

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  • Flex Tree leaf-element highlighting while drag&drop

    - by sani4xl
    Hi, i have TileList from which i'm dragging some stuff(image) to Tree (something like dragging sounds into playlist in iTunes), but when i can drop this stuff, i see only underline, this mean i can drop it only under or above some leaf-element in that Tree. How can i force it to hide this black underline and highlight leaf-element to which i wanna drop my stuff. Thanks

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  • "out of scope" error when iterating an NSMutableArray

    - by wgpubs
    Why am I getting an "out of scope" error whenever I try to access the "url" variable in this loop? for(NSString *url in self.winnerImageURLs) { [mediaItemString appendFormat:@"{\"type\":\"image\",\"src\":\"%@\",\"href\":\"%@\"},", url, url]; } The class of very item in the "self.winnerImageURLs" NSMutableArray comes back as NSCFString so I'm not sure what the dealio is here. Any ideas on what I'm doing wrong??? Thanks

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  • how to fix this IE6 input bug

    - by CunruiLi
    var check = function(){ return false; } var submit = document.createElement("input"); submit.type = "image"; submit.src = "submit1.gif"; submit.onclick = check; _submitSpan.appendChild(submit); i created a form and append a input button, but i found it can't work in IE6, when click the button, the form auto submitted. can anybody help me.thank you.

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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