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  • Django: Geocoding an address on form submission?

    - by User
    Trying to wrap my head around django forms and the django way of doing things. I want to create a basic web form that allows a user to input an address and have that address geocoded and saved to a database. I created a Location model: class Location(models.Model): address = models.CharField(max_length=200) city = models.CharField(max_length=100) state = models.CharField(max_length=100, null=True) postal_code = models.CharField(max_length=100, null=True) country = models.CharField(max_length=100) latitude = models.DecimalField(max_digits=18, decimal_places=10, null=True) longitude = models.DecimalField(max_digits=18, decimal_places=10, null=True) And defined a form: class LocationForm(forms.ModelForm): class Meta: model = models.Location exclude = ('latitude','longitude') In my view I'm using form.save() to save the form. This works and saves an address to the database. I created a module to geocode an address. I'm not sure what the django way of doing things is, but I guess in my view, before I save the form, I need to geocode the address and set the lat and long. How do I set the latitude and longitude before saving?

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  • Working with the Objective-C/Cocoa flat namespace

    - by Stephen Blinkhorn
    I've not found anything that addresses my specific name space question as yet. I am working on some AudioUnit plug-ins featuring Cocoa based GUIs. The plug-ins use a common library of user interface classes (sliders, buttons etc) which are simply added to each Xcode project. When I recompile and distribute updates it is pretty much guaranteed that at least one user interface class will have been updated since the last release. If the user launches an older plug-in before an updated plug-in then the old Cocoa classes are already loaded into the run time and the plug-in attempts to use the older implementations - often resulting in a failure one way or another. I know frameworks are the intended solution but the overhead and backwards compatibility issues are not ideal. I prefix all class names where possible but what options do I have to ensure that each plug-in contains unique class names for the shared user interface classes?

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  • Implementing sub fields in a PropertyGrid

    - by evolve
    Alright so my terminology when it comes to C# isn't great, so I'll attempt to explain this with a small example. If you create a class which you are using within a PropertyGrid and you have the following values: class Test { public Point example { get; set; } } This will produce a PropertyGrid which has an expandable object "example" which has fields X and Y in order to create a "Point". I'm attempting to create an object "name" which has fields "firstname" and "lastname", so I have: class Test { public Name example { get; set; } } public struct Name { public string firstname { get; set; } public string lastname { get; set; } } This however isn't working as intended. I think I need to override some method(s) in order to get this working, however since I don't really have the terminology down for PropertyGrids it is difficult for me to find a solution. Any help would be great.

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  • Java generics: Illegal forward reference

    - by Arian
    Given a generic interface interface Foo<A, B> { } I want to write an implementation that requires A to be a subclass of B. So I want to do class Bar<A, B super A> implements Foo<A, B> { } // --> Syntax error or class Bar<A extends B, B> implements Foo<A, B> { } // --> illegal forward reference But the only solution that seems to work is this: class Bar<B, A extends B> implements Foo<A, B> { } which is kind of ugly, because it reverses the order of the generic parameters. Are there any solutions or workarounds to this problem?

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  • Returning a collection of objects from a webmethod

    - by Narmatha Balasundaram
    How do I return a collection of objects from a webmethod? And can this collection of objects be of different types - say of these 3 classes, private class ClassA { int A1; int A2; } private class ClassB { int B1; } private class ClassC { int C1; } ClassA objA = new ClassA(...); ClassB objB = new ClassB(...); ClassC objC = new ClassC(...); How can I return the objects, objA, objB and objC from a method?

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  • Sending an array of complex objects in the get string in C# ASP.NET MVC

    - by Mr Snuffle
    Hi, I want to send an array of objects in the get request string. I know this isn't the optimal solution, but I really just want to get this up and running. If I have a class, something like this public class Data { public int a { get; set; } public int b { get; set; } } public class RequestViewData { public IList<Data> MyData { get; set; } } I thought I could bind the MVC route to a web request like this http://localhost:8080/Request?MyData[0].a=1&MyData[0].b=2&MyData[1].a=3&[MyData[1].b=4 But all this does is create an array of two data objects without populating the values 1,2, 3 or 4. Is there a way to bind complex objects arrays?

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  • C# listbox,params

    - by Oyeme
    As Andrew Hare suggested in his answer: Create a field to store all the ListBox instances and then change the constructor to accept an arbitrary number of them: by I tried the following class scaner { readonly IEnumerable<ListBox> listBoxes; public IEnumerable<ListBox> ListBoxes { get { return this.listBoxes; } } public scaner(params ListBox[] listBoxes) { this.listBoxes = listBoxes; } } This will allow you to do this: scaner Comp = new scaner(listBox1, listBox2); How can i access listbox1? In class scaner i'm trying to call this.listBoxes. (I need to call the listbox1 in scaner class.How can i do/call it? Thanks for answers.

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  • How can i see if dealloc is being called on a uikit object, or any object not created by myself

    - by Gyozo Kudor
    I think i have an UIImage that has a higher retain count than it should have and i am probably leaking memory. I use this image as a thumbnail, to set a custom background to a uibutton. So the uibutton is holding a reference to it and so do i. But instead of 2, the retainCount is 3. Do i have to create a custom UIImage derived class and override dealloc if I want to place a log message there and then change the class used from UIImage to my class, or is there an easier way. Thanks in advance.

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  • NullPointerException Java help

    - by KP65
    Hello guys. I've been tearing my hair out the past few hours trying to solve this problem. Every time I click on a JButton which should open a JFrame(And it does), i get a stacktrace saying I have a null point exception at these bits of code: In class A i have: aButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { B instanceofB = new B(userSession.getBalance()); }); and Class B super.getSomeBtn().setVisible(false); This is where the stacktrace says the errors are in the two above sections. I have a line exactly the same as the one above in Class B and it works fine? Really stuck here!

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  • Android alarm not working

    - by erdomester
    I've been struggling with this for hours. I've also checked the documentation and several topics. I found this code in two topics, both guys said the code was working perfectly, but not on my computer. The first Toast appears, but the second one never. What is wrong? public class HelloAndroid2 extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent(this, AlarmReceiver.class); PendingIntent pendingIntent = PendingIntent.getBroadcast(this, 0, intent, PendingIntent.FLAG_ONE_SHOT); AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE); alarmManager.set(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + (10 * 1000), pendingIntent); Toast.makeText(this, "Alarm set", Toast.LENGTH_LONG).show(); } public final class AlarmReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm worked.", Toast.LENGTH_LONG).show(); } } }

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  • How to better design it ???

    - by Deepak
    public interface IBasePresenter { } public interface IJobViewPresenter : IBasePresenter { } public interface IActivityViewPresenter : IBasePresenter { } public class BaseView { public IBasePresenter Presenter { get; set; } } public class JobView : BaseView { public IJobViewPresenter JobViewPresenter { get { this.Presenter as IJobViewPresenter;} } } public class ActivityView : BaseView { public IActivityViewPresenter ActivityViewPresenter { get { this.Presenter as IActivityViewPresenter;} } } Lets assume that I need a IBasePresenter property on BaseView. Now this property is inherited by JobView and ActivityView but if I need reference to IJobViewPresenter object in these derived classes then I need to type cast IBasePresenter property to IJobViewPresenter or IActivityPresenter (which I want to avoid) or create JobViewPresenter and ActivityViewPresenter on derived classes (as shown above). I want to avoid type casting in derived classes and still have reference to IJobViewPresenter or IActivityViewPresenter and still have IBasePresenter in BaseView. Is there a way I can achieve it ?

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  • Java newbie problem: package with private access

    - by HH
    Pack.java imports pack.TestPack; but it cannot access it. I cannot understand why it cannot access the class despite the import. Error Pack.java:7: TestPack() is not public in pack.TestPack; cannot be accessed from outside package System.out.println(new TestPack().getHello()); ^ 1 error Pack.java import pack.TestPack; import java.io.*; public class Pack { public static void main(String[] args){ System.out.println(new TestPack().getHello()); } } TestPack.java package pack; import java.util.*; import java.io.*; public class TestPack { private String hello="if you see me, you ar inside class TestPack"; public String getHello(){return hello;} TestPack(){} }

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  • Remapping design issue

    - by Sirupsen
    Hello, I'm currently developing a Ruby Gem and I'm a bit lost on the design currently. Basically, I'm remapping some APIs, so my skeleton is something like this: module MyApp module SomeApi class Function > Base::Function ... end class Function2 > Base::Function2 ... end ... end module SomeApi2 ... end class RemappedFunction def initalize # set some values and stuf ... end def remapped_method # Problem: # How would I know, if I should take contact to # SomeApi, or SomeApi2? end end def interact_with(api) # What would be the best way of letting RemappedFunction # know which API to use? end end someapi2 = MyApp.interact_with(:someapi2) someapi2.remapped_method Any ideas?

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  • Singleton constructor question

    - by gillyb
    Hi, I created a Singleton class in c#, with a public property that I want to initialize when the Singleton is first called. This is the code I wrote : public class BL { private ISessionFactory _sessionFactory; public ISessionFactory SessionFactory { get { return _sessionFactory; } set { _sessionFactory = value; } } private BL() { SessionFactory = Dal.SessionFactory.CreateSessionFactory(); } private object thisLock = new object(); private BL _instance = null; public BL Instance { get { lock (thisLock) { if (_instance == null) { _instance = new BL(); } return _instance; } } } } As far as I know, when I address the Instance BL object in the BL class for the first time, it should load the constructor and that should initialize the SessionFactory object. But when I try : BL.Instance.SessionFactory.OpenSession(); I get a Null Reference Exception, and I see that SessionFactory is null... why?

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  • Google App Engine python - Self is not defined

    - by sdasdas
    I have a request that maps to this class ChatMsg It takes in 3 get variables, username, roomname, and msg. But it fails on this last line here. class ChatMsg(webapp.RequestHandler): # this is line 239 def get(self): username = urllib.unquote(self.request.get('username')) roomname = urllib.unquote(self.request.get('roomname')) # this is line 242 When it tries to assign roomname, it tells me: <type 'exceptions.NameError'>: name 'self' is not defined Traceback (most recent call last): File "/base/data/home/apps/chatboxes/1.341998073649951735/chatroom.py", line 239, in <module> class ChatMsg(webapp.RequestHandler): File "/base/data/home/apps/chatboxes/1.341998073649951735/chatroom.py", line 242, in ChatMsg roomname = urllib.unquote(self.request.get('roomname')) what the hell is going on to make self not defined

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • Using STI path with same controller

    - by TenJack
    I am using STI and am wondering, do I have to have a separate controller for each model? I have a situation where I only use the create and edit actions for one model in the STI relationship, but I get an 'undefined method' error if I try to do a form for. More specifically, I have two models that inherit from List: class RegularList < List class OtherList < List and I have a lists controller that handles these actions, but I only create new models with RegularList using forms. i.e. the only situation where I use a form_for to create a new List object is with RegularList. What I would like to do is something like: class ListsController < ApplicationController def new @list = RegularList.new end otherwise the route for creating a new list looks like regular_list/new but I would like it to just be list/new. Thoughts?

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  • Quering distinct values throught related model

    - by matheus.emm
    Hi! I have a simple one-to-many (models.ForeignKey) relationship between two of my model classes: class TeacherAssignment(models.Model): # ... some fields year = models.CharField(max_length=4) class LessonPlan(models.Model): teacher_assignment = models.ForeignKey(TeacherAssignment) # ... other fields I'd like to query my database to get the set of distinct years of TeacherAssignments related to at least one LessonPlan. I'm able to get this set using Django query API if I ignore the relation to LessonPlan: class TeacherAssignment(models.Model): # ... model's fields def get_years(self): year_values = self.objects.all().values_list('year').distinct().order_by('-year') return [yv[0] for yv in year_values if len(yv[0]) == 4] Unfortunately I don't know how to express the condition that the TeacherAssignment must be related to at least one LessonPlan. Any ideas how I'd be able to write the query? Thanks in advance.

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • Conversion of Linq expressions

    - by Arnis L.
    I'm not sure how exactly argument what I'm trying to achieve, therefore - wrote some code: public class Foo{ public Bar Bar{get;set;} } public class Bar{ public string Fizz{get;set;} } public class Facts{ [Fact] public void fact(){ Assert.Equal(expectedExp(),barToFoo(barExp())); } private Expression<Func<Foo,bool>> expectedExp(){ return f=>f.Bar.Fizz=="fizz"; } private Expression<Func<Bar,bool>> barExp(){ return b=>b.Fizz=="fizz"; } private Expression<Func<Foo,bool>> barToFoo (Expression<Func<Bar,bool>> barExp){ return Voodoo(barExp); //<-------------------------------------------??? } } Is this even possible?

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  • Finding the average of two number using classes and methods

    - by Have alook
    I want to use methods inside class. Q: find the average of two number using classes and methods. import java.util.*; class aaa { int a,b,sum,avrg; void average() { System.out.println("The average is ="+avrg); avrg=(sum/2); } } class ave { public static void main(String args[]){ aaa n=new aaa(); Scanner m=new Scanner(System.in); System.out.println("write two number"); n.a=m.nextInt(); n.b=m.nextInt(); n.average(); } }

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  • Can't instantiate javax.servlet.ServletException

    - by Denis
    Hello, experts! I am trying to create instance of class javax.servlet.ServletException with following code public class MyTroubleViewer { public static void main(String[] args) { javax.servlet.ServletException servletException = new javax.servlet.ServletException("Hello"); System.out.println(servletException.getMessage()); } } But I get exception on creating: Exception in thread "main" java.lang.ClassFormatError: Absent Code attribute in method that is not native or abstract in class file javax/servlet/ServletException ... Maven helps me with dependecies: <dependency> <groupId>javax</groupId> <artifactId>javaee-api</artifactId> <version>6.0</version> <type>jar</type> <scope>compile</scope> </dependency> What am I doing wrong?

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  • How to load a configuration file at startup within tomcat

    - by Alex
    I want to be able to load my configuration for the webapp at startup of tomcat (apache commons configuration library) is this a possible way: public class MyAppCfg implements javax.servlet.ServletContextListener { private ServletContext context = null; @Override public void contextInitialized(ServletContextEvent event) { try{ this.context = event.getServletContext(); XMLConfiguration config = new XMLConfiguration("cfg.xml"); config.setReloadingStrategy(new FileChangedReloadingStrategy()); this.context.setAttribute("mycfg", config); } catch (Exception e) { e.printStackTrace(); } } @Override public void contextDestroyed(ServletContextEvent arg0) { this.context = null; } } web.xml <listener> <listener-class>mypackage.MyAppCfg</listener-class> </listener> and later acces them in the webapp via this.cfg = (XMLConfiguration) servletRequest.getAttribute("mycfg");

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  • Joining a one-to-many association with a many-to-many association in Rails 3

    - by Maz
    Hi all, I have a many-to-many association between a User class and a Table class. Additionally, i have a one-to-many association between the User and the Table (one User ultimately owns the table). I am trying to access all of the tables which the user may access (essintally joining both associations). Additionally, it would be nice to do this this with named_scope (now scope) Here's what I have so far: class User < ActiveRecord::Base acts_as_authentic attr_accessible :email, :password, :password_confirmation has_many :feedbacks has_many :tables has_many :user_table_permissions has_many :editableTables, :class_name => "Table", :through => :user_table_permissions def allTables editableTables.merge(tables) end end Thanks.

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  • Using Interfaces in an action signature of ASP.NET MVC controller

    - by Dmitry Borovsky
    Hello, I want to use interface in Action signature. So I've tried make own ModelBinder by deriving DefaultModelBinder: public class InterfaceBinder<T> : DefaultModelBinder where T: new() { protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) { return base.CreateModel(controllerContext, bindingContext, typeof(T)); } } public interface IFoo { string Data { get; set; } } public class Foo: IFoo /*other interfaces*/ { /* a lot of other methods and properties*/ public Bar Data{get;set;} string IFoo.Data { get{return Data.ToString()}; set{Data = new Bar(value)}; } } public class MegaController: Controller { public ActionResult Process([ModelBinder(typeof(InterfaceBinder<Foo>))]IFoo foo){/*bla-bla-bla*/} } But it doesn't work. Does anybody have idea how release this behaviour? And yes, I know that I can make my own implementation of IModelBinder, but I'm looking for easier way.

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