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  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

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  • UITabBarController Modify [More ...] Appearance

    - by Mark
    Hello everyone, I would like to know if there is a way to change the text in the [More ...] tab. With the code below I am able to change the text in the view, however the text in the tab remains the same. Is there a way to access it and change it's appearance. tabBarController.moreNavigationController.topViewController.navigationItem.title = NSLocalizedString(@"Meer", ""); My second question is about the [Edit] button in the More view. The code below does not work. tabBarController.moreNavigationController.topViewController.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Wijzigen" style:UIBarButtonItemStyleDone target:nil action:nil]; Does anyone have an idea? Cheers.

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  • Cell contents changing after I select rows present outside its height?

    - by wolverine
    I have set the size of the tableView that I show as the popoverController as 4*rowheight. And I am using 12cells in the tableView. Each cell contains an image and a label. I can see all the cells by scrolling. Upto 5th cell its ok. After th2 5th cell, the label and the image that I am using in the first four cells are being repeated for the remaining cells. And If I select the cell, the result is accurately shown. But when I again take the tableView, the image and labels are not accurate even for the first 5 cells. All are changed but the selection is giving the correct result. Did anyone got the idea what the problem is??

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  • can I use NSDictionary values as [@"[array abjectAtIndex:value]", key1,nil] ?

    - by srikanth rongali
    I have a string of comma separated values in this way (0.2,0.3,0.4,1.0). I used componentsSeperatedByString to store the values in an NSArray. Now I need to store them in NSDictionary as (1st value from NSArray), key1, (2nd Value of NsArray), key2,..nil]; My program is in this way NSArray *split1; NSDictionary *enemy1; float value1; for(id line in lines) { string1 = line; split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; for(id value in split1) { enemy1 = [NSDictionary dictionaryWithObjectsAndKeys:@"[[split1 objectAtIndex:0]flaotValue]", @"A1", nil]; } } value1 = [enemy1 objectForKey:@"A1"]; Here lines is an NSArray consisting of CSV strings of number 10. I am getting error as error: incompatible types in assignment Should I do not write my code in this way? Where I doing wrong ? Please tell me my mistakes. Thank You.

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  • Passing a pointer to a function in objective-c

    - by Chiodo
    Hi, i've a stupid questiona about passing pointer. I've this: @interface MyClass : NSObject myobj* foo; -(void)doSomething:(myobj*)aObj; @end @implementation MyClass -(void)doSomething:(myobj*)aObj { cFuncCall(&aObj); //alloc memory and init the object } -(id)init { //init stuff... [self doSomething:foo]; // foo retun 0x0!!! } @end why foo return nil??? It should be initialized by cFuncCall!

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • Xcode puts Default.png in my plist as an Icon file when I assign a Launch Image

    - by xcode_nooob
    When I set a Launch Image, Xcode creates a copy as Default.png and creates an entry in my plist in Icon Files (IOS 5) / Primary Icon / Icon Items -- Item 1 : Default.png Item 0 : MyIcon.png is the app icon which I have already placed through the Target. The reason this is a problem is that the launch image then takes precedence over the actual icon and as a result, it shows as the primary icon instead of my actual icon image. Why is Xcode doing this? Can I safely delete the Default.png entry from my .plist? (this seems to fix the problem) Do I need to copy Default.png somewhere else? Thanks!

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  • I need objective-C syntax for calculating bmi

    - by Umaid
    Actually I am working on bmi calculator. Where I would like to calculate bmi for height in inches and weight in lbs and also in need of correct formula for height in cm and weight in kgs. I have tried but couldn't calculate actual value coming withing the range as below. It exceeds the range. BMI Categories: * Underweight = <18.5 * Normal weight = 18.5-24.9 * Overweight = 25-29.9 * Obesity = BMI of 30 or greater

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  • Navigationcontroller, why isnt this working?

    - by f0rz
    Hi ! Why wont this work? View1 loads View2. In view2: - (void) goToView { View3 *plainText = [[Tabview_testViewController alloc] initWithNibName:@"View3" bundle:nil]; [self.navigationController pushViewController:plainText animated: NO]; [plainText release]; } - (void)viewDidLoad { [self goToView]; [super viewDidLoad]; } This will not trigger navigationController to pushView, but if I add a button and setAction (goToView) it works perfectly. What kind of problem do I missing here? Regards

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  • [self removeFromSuperview] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • ccfollow actions in cocos2d

    - by Srinivas
    ccfollow actions is following my projectile correctly. when, double tap recognised. see the below code. were am mistaken. here is my code:- - (void)update:(ccTime)dt { if (numTaps==1 ) { [self runAction:[CCFollow actionWithTarget:nextProjectile worldBoundary:CGRectMake(0,0,1050,350)]]; } } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { numTaps = [[touches anyObject] tapCount]; printf("Tapcount : %d",numTaps); if (numTaps ==1) { nextProjectile = [[CCSprite spriteWithFile:@"Weapon.png"] retain]; nextProjectile.position = ccp(nextprojectile .contentSize.width/2+65, nextprojectile.contentSize.height/2+70); [nextProjectile runAction:[CCSequence actions: [here's my nextprojectile actions],nil]]; } } after seen the above code. a question raised by you. why am mentioning the ccfollow action in if condition. answer is here, ordinarily, am mention in update function it will not works, when i set this if condition it works after double tap recognised. how to rectify this issue? any help would be highly appreciated.

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  • In App Purchase with Subscription Model

    - by Evangelist
    Does anyone have any idea of a service provider that provides In App Purchase with subscription model. I checked Urban Airship which has solution built around non-consumable approach and iLime is not available yet. Any pointers in the right direction would be appreciated.

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  • Best practice - Accessing preferences globally

    - by JK
    User preferences for my app is store in NSUserDefaults. This includes a "theme" preference, which needs to be accessed frequently by multiple classes. I would prefer not to call "[[NSUserDefaults standardUserDefaults] objectForKey:..." repeatedly as it makes for inconcise code and I assume will incur overhead. What is the preferred and most concise method for accessing preferences in any class?

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  • How do i know in the detail view what cell in tableview was selected?

    - by Daniel Rotaru
    how can i know what tableview cell was selected?(being in the detail view) The problem is that. I have an table view controller. Here are parsed from the internet entries to the table. So it's a dynamic tabe view that loads from internet. I will not know how many entries will be in the table so i will not know what details view to call when i click a row. So i have maked one view. This view contains an calendar. On this calendar(wich is the detail iew) i will parse data from internet depending on the selected row. For exemple: i have table: entry 1, entry 2,entry 3,entry 4 When i click entry 2 i need to call a php with the argument entry 2. The php will know what entry on the table i have selected and will generate me the correct xml that i will parse. Here is my tableview didSelectRow function: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic -- create and push a new view controller if(bdvController == nil) bdvController = [[BookDetailViewController alloc] initWithNibName:@"BookDetailView" bundle:[NSBundle mainBundle]]; Villa *aVilla = [appDelegate.villas objectAtIndex:indexPath.row]; [self.navigationController pushViewController:bdvController animated:YES] And here is my self view function on detailviewcontroller: -(void)loadView { [super loadView]; self.title=@"Month" UIBarButtonItem *addButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"ListView" style:UIBarButtonItemStyleDone target:self action:@selector(add:)]; self.navigationItem.rightBarButtonItem = addButtonItem; calendarView = [[[KLCalendarView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 373.0f) delegate:self] autorelease]; appDelegate1 = (XMLAppDelegate *)[[UIApplication sharedApplication] delegate]; myTableView=[[UITableView alloc]initWithFrame:CGRectMake(0, 260, 320, 160)style:UITableViewStylePlain]; myTableView.dataSource=self; myTableView.delegate=self; UIView *myHeaderView=[[UIView alloc]initWithFrame:CGRectMake(0, 0, myTableView.frame.size.width,2)]; myHeaderView.backgroundColor=[UIColor grayColor]; [myTableView setTableHeaderView:myHeaderView]; [self.view addSubview:myTableView]; [self.view addSubview:calendarView]; [self.view bringSubviewToFront:myTableView]; } I think that here in self load i need to make the if procedure.. If indexPath.row=x parse fisier.php?variabila=title_of_rowx but the question is how i know the indexPath variable?

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  • How can keep track of the index path of a button in a tableview cell?

    - by Jake
    I have a table view where each cell has a button accessory view. The table is managed by a fatchedresults controller and is frequently reordered. I want to be able to press a button and be able to obtain the index path of the pressed button's tableviewcell. I've been trying to get this working for days by storing the row of the button in it's tag, but when the table get's reordered the row becomes incorrect and I keep failing at reordering the tags correctly when a change is made. Any new ideas on how to keep track of the button's cell's index path? Thanks so much for any help.

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  • How can we make the video play in a small view and also filling that whole view?

    - by wolverine
    I have added an imageView of size 300*300 into the interface in my ipad project. I can play the video fullscreen using MPMOviePlayerController. And I am trying to make it play in the imageView by using the following code. [imageView1 addSubview:moviePlayer.view]; [self.moviePlayer play]; Its playing but not as fullscreen and also not filling the whole imageview. Its kind of playing on the top quarter of the view and that too not the whole movie view - about lower right 60% only. How can I fix this? How can I make the movie play on the whole imageview like it plays on the full screen?

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  • Setting an image for a UIButton in code.

    - by Spanky
    Hi, How do you set the image for a UIButton in code? I have this: UIButton *btnTwo = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btnTwo.frame = CGRectMake(40, 140, 240, 30); [btnTwo setTitle:@"vc2:v1" forState:UIControlStateNormal]; [btnTwo addTarget:self action:@selector(goToOne) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btnTwo]; but don't see what will set the image for it. Any help appreciated, Thanks // :)

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  • Objective-C: how to allocate array of GLuint

    - by sashaeve
    I have an array of GLuint with fixed size: GLuint textures[10]; Now I need to set a size of array dynamically. I wrote something like this: *.h: GLuint *textures; *.m: textures = malloc(N * sizeof(GLuint)); where N - needed size. Then it used like this: glGenTextures(N, &textures[0]); // load texture from image -(GLuint)getTexture:(int)index{ return textures[index]; } I used the answer from here, but program fell in runtime. How to fix this? Program is written on Objective-C and uses OpenGL ES.

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  • How to run a widget inside of an activity in Android?

    - by user220755
    I have a widget built to give the user the chance to choose the date (I did not build it, I am building on top of an open source software). Now, I need to display this widget inside of a class that extends the activity class in Android. Let me show some code. Let us say this is the activity class: public class RandomClass extends Activity { public void onCreate(Bundle savedInstanceState) { // I want to run the widget here when the class is created // (the activity is created) } } The widget i want to run is a widget that lets the user choose the date. I know I code use one of Android's activities but I need to build on top of the code so I have to run it inside of the activity class I created. Sorry if this is not clear, ask any questions and i will be more than glad to answer them and clarify.

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  • APNS Sending Frequent Notifications to Device

    - by user564447
    I'm trying to mimic a pager with my app by sending push notifications to the user until he or she responds. My thought was to send a push every few seconds and play the default sound on arrival. Not perfect, but better than nothing. It's working all right. However, I am finding that the sound starts to stutter/interrupt a bit after a few notifications have been sent -- as if it's trying to play the sound more than once. This happens even if I only send the push every 10 seconds. I just tested it at 20 second intervals and even then it starts to sound interrupted after about 10 times. Any idea how to resolve this so each message plays the sound crisply? p.s. Testing performed on an iPad.

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  • How To load scroll view of some place directly

    - by ratnasomu
    hai to all , I have added a scroll view of content size 320,1000 to my view its working properly and loading with starting content of scroll view. But,now I want it like showing some place of it when its getting load. that is it shows directly some place of it instead of starting of the content ... Help me it is urgent .. I have tried with [scrollView1 scrollRectToVisible:CGRectMake(60, 300, 240, 40) animated:NO]; [scrollView1 zoomToRect:CGRectMake(60, 300, 240, 40) animated:YES]; but its not working could any one help me .. Thanks

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  • iOS - Open an app with a URL Scheme from Chrome

    - by Brett
    I've read many many blogs and examples of how to open an app from an URL scheme (for example, this blog), and it seems to work great when I call my app from mobile safari. For instance, when I call testapp://some.data.here in mobile safari, it opens my testapp and I can parse out the some.data.here. However, when I call testapp://some.data.here in iOS-Chrome, it just googles the term instead of calling the app. Is there a way to have iOS Chrome recognize the URL as a registered app the way mobile safari does? When I google this topic, I see a lot of comments on how to open a url in chrome from an app, but not the other way around. Has anyone encountered this? Thanks!

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