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  • When is the reintegrate option really necessary?

    - by Tor Hovland
    If you always sync a feature branch before you merge it back, why do you really have to use the --reintegrate option? The Subversion book says: When merging your branch back to the trunk, however, the underlying mathematics is quite different. Your feature branch is now a mishmosh of both duplicated trunk changes and private branch changes, so there's no simple contiguous range of revisions to copy over. By specifying the --reintegrate option, you're asking Subversion to carefully replicate only those changes unique to your branch. (And in fact, it does this by comparing the latest trunk tree with the latest branch tree: the resulting difference is exactly your branch changes!) So the --reintegrate option only merges the changes that are unique to the feature branch. But if you always sync before merge (which is a recommended practice, in order to deal with any conflicts on the feature branch), then the only changes between the branches are the changes that are unique to the feature branch, right? And if Subversion tries to merge code that is already on the target branch, it will just do nothing, right? In this blog post, Mark Phippard writes: http://blogs.open.collab.net/svn/2008/07/subversion-merg.html If we include those synched revisions, then we merge back changes that already exist in trunk. This yields unnecessary and confusing conflicts. Can somebody give me an example of when dropping reintegrate gives me unnecessary conflicts?

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  • Code promotion: Enforcing the rules

    - by jbarker7
    So here is our problem: We have a small team of developers with their own ways of doing things-- I am trying to formalize a process in which we are required to promote our code in the following order: Local sandbox Dev UAT Staging Live Developers develop/test as they go on their own sandbox, Dev is its own box that we would use for continuous integration, UAT is another site in IIS on the dev box, which uses our dev database. We then promote to staging, which is a site in IIS on the Live box and using live data (just like the live, hence staging). Then, finally, we promote to live. Here are a few of my questions: 1.) Does this seem to be best practice? If not, what needs to be done differently? 2.) How do I enforce the rules to the developers? Often developers skip steps in order to save time... this should not be tolerated and would be great if it could be physically enforced. 3.) How do I enforce these rules to the business group? The business group just wants to get features out FAST. Do we promote only on certain days? Thanks! Josh

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  • WSDL first for existing service layer

    - by Jurgen H
    I am working on an existing Java project with a typical services - dao setup for which only a webapplication was available. My job is to add webservices on top of the services layer, but the webservices have their own functional analysis and datamodel. The functional analyses ofcource focuses on what is possible in the different service methods. As good practice demands, we used the WSDL first strategy and generated JAXB bound Java classes and a SEI for the webservices. After having implemented the webservices partially, we noticed a 70% match between the datamodel. This resulted in writing converters which take the webservice JAXB classes and map them with the service layer classes. Customer customer = new Customer(); customer.setName(wsCustomer.getName()); customer.setFirstName(wsCustomer.getFirstName(); .. This is a very obvious example, some other mappings where little more complicated. Can anyone give his best practices, experiences, solutions to this kind of situations? Are any of these frameworks usefull? http://transmorph.sourceforge.net/wiki/index.php/Main_Page http://ezmorph.sourceforge.net/ Please don't start a discussion about WSDL first vs code first.

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  • x86 Assembly: Before Making a System Call on Linux Should You Save All Registers?

    - by mudge
    I have the below code that opens up a file, reads it into a buffer and then closes the file. The close file system call requires that the file descriptor number be in the ebx register. The ebx register gets the file descriptor number before the read system call is made. My question is should I save the ebx register on the stack or somewhere before I make the read system call, (could int 80h trash the ebx register?). And then restore the ebx register for the close system call? Or is the code I have below fine and safe? I have run the below code and it works, I'm just not sure if it is generally considered good assembly practice or not because I don't save the ebx register before the int 80h read call. ;; open up the input file mov eax,5 ; open file system call number mov ebx,[esp+8] ; null terminated string file name, first command line parameter mov ecx,0o ; access type: O_RDONLY int 80h ; file handle or negative error number put in eax test eax,eax js Error ; test sign flag (SF) for negative number which signals error ;; read in the full input file mov ebx,eax ; assign input file descripter mov eax,3 ; read system call number mov ecx,InputBuff ; buffer to read into mov edx,INPUT_BUFF_LEN ; total bytes to read int 80h test eax,eax js Error ; if eax is negative then error jz Error ; if no bytes were read then error add eax,InputBuff ; add size of input to the begining of InputBuff location mov [InputEnd],eax ; assign address of end of input ;; close the input file ;; file descripter is already in ebx mov eax,6 ; close file system call number int 80h

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • How to embed a precharged collection of non-entity forms in symfony2

    - by metalvarez
    I want to embed a collection of precharged non-entity forms, here is the code, first is the parent form buildForm method. public function buildForm(FormBuilderInterface $builder, array $options) { $builder->add("example1")->add("example2"); $builder->addEventListener(FormEvents::PRE_SET_DATA, function (FormEvent $event) { /*some logic to do before adding the collection of forms*/ $form->add('aclAccess', 'collection', array( 'type' => new ChildFormType(), 'allow_add' => true, 'mapped' => false, 'data' => /* I dont know how to precharge a collection of non-entity forms*/ )); }); } now the child form public function buildForm (FormBuilderInterface $builder, array $options) { $builder->add("test1", "text", array("read_only" => true, "data" => "test")); $builder->->add("test2", "choice", array( 'choices' => array('opt1' => 'Opt1', 'opt2' => 'Opt2'), 'multiple' => true, 'expanded' => true )); } so basicly i want to manage those child options in the test2 field as separated forms, each option group will depend on the value of the test1 field, i know this can be done by coding everythin in twig without form classes but i think having form classes its the best practice to run phpunit test, for maintainability, etc ...

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  • how do I best create a set of list classes to match my business objects

    - by ken-forslund
    I'm a bit fuzzy on the best way to solve the problem of needing a list for each of my business objects that implements some overridden functions. Here's the setup: I have a baseObject that sets up database, and has its proper Dispose() method All my other business objects inherit from it, and if necessary, override Dispose() Some of these classes also contain arrays (lists) of other objects. So I create a class that holds a List of these. I'm aware I could just use the generic List, but that doesn't let me add extra features like Dispose() so it will loop through and clean up. So if I had objects called User, Project and Schedule, I would create UserList, ProjectList, ScheduleList. In the past, I have simply had these inherit from List< with the appropriate class named and then written the pile of common functions I wanted it to have, like Dispose(). this meant I would verify by hand, that each of these List classes had the same set of methods. Some of these classes had pretty simple versions of these methods that could have been inherited from a base list class. I could write an interface, to force me to ensure that each of my List classes has the same functions, but interfaces don't let me write common base functions that SOME of the lists might override. I had tried to write a baseObjectList that inherited from List, and then make my other Lists inherit from that, but there are issues with that (which is really why I came here). One of which was trying to use the Find() method with a predicate. I've simplified the problem down to just a discussion of Dispose() method on the list that loops through and disposes its contents, but in reality, I have several other common functions that I want all my lists to have. What's the best practice to solve this organizational matter?

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  • How to Implement an Interface that Requires Duplicate Member Names?

    - by Will Marcouiller
    I often have to implement some interfaces such as IEnumerable<T> in my code. Each time, when implementing automatically, I encounter the following: public IEnumerator<T> GetEnumerator() { // Code here... } public IEnumerator GetEnumerator1() { // Code here... } Though I have to implement both GetEnumerator() methods, they impossibly can have the same name, even if we understand that they do the same, somehow. The compiler can't treat them as one being the overload of the other, because only the return type differs. When doing so, I manage to set the GetEnumerator1() accessor to private. This way, the compiler doesn't complaint about not implementing the interface member, and I simply throw a NotImplementedException within the method's body. However, I wonder whether it is a good practice, or if I shall proceed differently, as perhaps a method alias or something like so. What is the best approach while implementing an interface such as IEnumerable<T> that requires the implementation of two different methods with the same name? EDIT #1 Does VB.NET reacts differently from C# while implementing interfaces, since in VB.NET it is explicitly implemented, thus forcing the GetEnumerator1(). Here's the code: Public Function GetEnumerator() As System.Collections.Generic.IEnumerator(Of T) Implements System.Collections.Generic.IEnumerable(Of T).GetEnumerator // Code here... End Function Public Function GetEnumerator1() As System.Collections.Generic.IEnumerator Implements System.Collections.Generic.IEnumerable.GetEnumerator // Code here... End Function Both GetEnumerator() methods are explicitly implemented, and the compile will refuse them to have the same name. Why?

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  • Prove correctness of unit test

    - by Timo Willemsen
    I'm creating a graph framework for learning purposes. I'm using a TDD approach, so I'm writing a lot of unit tests. However, I'm still figuring out how to prove the correctness of my unit tests For example, I have this class (not including the implementation, and I have simplified it) public class SimpleGraph(){ //Returns true on success public boolean addEdge(Vertex v1, Vertex v2) { ... } //Returns true on sucess public boolean addVertex(Vertex v1) { ... } } I also have created this unit tests @Test public void SimpleGraph_addVertex_noSelfLoopsAllowed(){ SimpleGraph g = new SimpleGraph(); Vertex v1 = new Vertex('Vertex 1'); actual = g.addVertex(v1); boolean expected = false; boolean actual = g.addEdge(v1,v1); Assert.assertEquals(expected,actual); } Okay, awesome it works. There is only one crux here, I have proved that the functions work for this case only. However, in my graph theory courses, all I'm doing is proving theorems mathematically (induction, contradiction etc. etc.). So I was wondering is there a way I can prove my unit tests mathematically for correctness? So is there a good practice for this. So we're testing the unit for correctness, instead of testing it for one certain outcome.

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  • Does the pointer to free() have to point to beginning of the memory block, or can it point to the interior?

    - by Lambert
    The question is in the title... I searched but couldn't find anything. Edit: I don't really see any need to explain this, but because people think that what I'm saying makes no sense (and that I'm asking the wrong questions), here's the problem: Since people seem to be very interested in the "root" cause of all the problem rather than the actual question asked (since that apparently helps things get solved better, let's see if it does), here's the problem: I'm trying to make a D runtime library based on NTDLL.dll, so that I can use that library for subsystems other than the Win32 subsystem. So that forces me to only link with NTDLL.dll. Yes, I'm aware that the functions are "undocumented" and could change at any time (even though I'd bet a hundred dollars that wcstombs will still do the same exact thing 20 years from now, if it still exists). Yes, I know people (especially Microsoft) don't like developers linking to that library, and that I'll probably get criticized for the right here. And yes, those two points above mean that programs like chkdsk and defragmenters that run before the Win32 subsystem aren't even supposed to be created in the first place, because it's literally impossible to link with anything like kernel32.dll or msvcrt.dll and still have NT-native executables, so we developers should just pretend that those stages are meant to be forever out of our reaches. But no, I doubt that anyone here would like me to paste a few thousand lines of code and help me look through them and try to figure out why memory allocations that aren't failing are being rejected by the source code I'm modifying. So that's why I asked about a different problem than the "root" cause, even though that's supposedly known to be the best practice by the community. If things still don't make sense, feel free to post comments below! :)

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  • Large ListView containing images in Android

    - by Marco W.
    For various Android applications, I need large ListViews, i.e. such views with 100-300 entries. All entries must be loaded in bulk when the application is started, as some sorting and processing is necessary and the application cannot know which items to display first, otherwise. So far, I've been loading the images for all items in bulk as well, which are then saved in an ArrayList<CustomType> together with the rest of the data for each entry. But of course, this is not a good practice, as you're very likely to have an OutOfMemoryException then: The references to all images in the ArrayList prevent the garbage collector from working. So the best solution is, obviously, to load only the text data in bulk whereas the images are then loaded as needed, right? The Google Play application does this, for example: You can see that images are loaded as you scroll to them, i.e. they are probably loaded in the adapter's getView() method. But with Google Play, this is a different problem, anyway, as the images must be loaded from the Internet, which is not the case for me. My problem is not that loading the images takes too long, but storing them requires too much memory. So what should I do with the images? Load in getView(), when they are really needed? Would make scrolling sluggish. So calling an AsyncTask then? Or just a normal Thread? Parametrize it? I could save the images that are already loaded into a HashMap<String,Bitmap>, so that they don't need to be loaded again in getView(). But if this is done, you have the memory problem again: The HashMap stores references to all images, so in the end, you could have the OutOfMemoryException again. I know that there are already lots of questions here that discuss "Lazy loading" of images. But they mainly cover the problem of slow loading, not too much memory consumption.

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  • What should I do with an over-bloated select-box/drop-down

    - by Tristan Havelick
    All web developers run into this problem when the amount of data in their project grows, and I have yet to see a definitive, intuitive best practice for solving it. When you start a project, you often create forms with tags to help pick related objects for one-to-many relationships. For instance, I might have a system with Neighbors and each Neighbor belongs to a Neighborhood. In version 1 of the application I create an edit user form that has a drop down for selecting users, that simply lists the 5 possible neighborhoods in my geographically limited application. In the beginning, this works great. So long as I have maybe 100 records or less, my select box will load quickly, and be fairly easy to use. However, lets say my application takes off and goes national. Instead of 5 neighborhoods I have 10,000. Suddenly my little drop-down takes forever to load, and once it loads, its hard to find your neighborhood in the massive alphabetically sorted list. Now, in this particular situation, having hierarchical data, and letting users drill down using several dynamically generated drop downs would probably work okay. However, what is the best solution when the objects/records being selected are not hierarchical in nature? In the past, of done this with a popup with a search box, and a list, but this seems clunky and dated. In today's web 2.0 world, what is a good way to find one object amongst many for ones forms? I've considered using an Ajaxifed search box, but this seems to work best for free text, and falls apart a little when the data to be saved is just a reference to another object or record. Feel free to cite specific libraries with generic solutions to this problem, or simply share what you have done in your projects in a more general way

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  • WPF binding to a boolean on a control

    - by Jose
    I'm wondering if someone has a simple succinct solution to binding to a dependency property that needs to be the converse of the property. Here's an example I have a textbox that is disabled based on a property in the datacontext e.g.: <TextBox IsEnabled={Binding CanEdit} Text={Binding MyText}/> The requirement changes and I want to make it ReadOnly instead of disabled, so without changing my ViewModel I could do this: In the UserControl resources: <UserControl.Resources> <m:NotConverter x:Key="NotConverter"/> </UserControl.Resources> And then change the TextBox to: <TextBox IsReadOnly={Binding CanEdit,Converter={StaticResource NotConverter}} Text={Binding MyText}/> Which I personally think is EXTREMELY verbose I would love to be able to just do this(notice the !): <TextBox IsReadOnly={Binding !CanEdit} Text={Binding MyText}/> But alas, that is not an option that I know of. I can think of two options. Create an attached property IsNotReadOnly to FrameworkElement(?) and bind to that property If I change my ViewModel then I could add a property CanEdit and another CannotEdit which I would be kind of embarrassed of because I believe it adds an irrelevant property to a class, which I don't think is a good practice. The main reason for the question is that in my project the above isn't just for one control, so trying to keep my project as DRY as possible and readable I am throwing this out to anyone feeling my pain and has come up with a solution :)

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  • Omit return type in C++0x

    - by Clinton
    I've recently found myself using the following macro with gcc 4.5 in C++0x mode: #define RETURN(x) -> decltype(x) { return x; } And writing functions like this: template <class T> auto f(T&& x) RETURN (( g(h(std::forward<T>(x))) )) I've been doing this to avoid the inconvenience having to effectively write the function body twice, and having keep changes in the body and the return type in sync (which in my opinion is a disaster waiting to happen). The problem is that this technique only works on one line functions. So when I have something like this (convoluted example): template <class T> auto f(T&& x) -> ... { auto y1 = f(x); auto y2 = h(y1, g1(x)); auto y3 = h(y1, g2(x)); if (y1) { ++y3; } return h2(y2, y3); } Then I have to put something horrible in the return type. Furthermore, whenever I update the function, I'll need to change the return type, and if I don't change it correctly, I'll get a compile error if I'm lucky, or a runtime bug in the worse case. Having to copy and paste changes to two locations and keep them in sync I feel is not good practice. And I can't think of a situation where I'd want an implicit cast on return instead of an explicit cast. Surely there is a way to ask the compiler to deduce this information. What is the point of the compiler keeping it a secret? I thought C++0x was designed so such duplication would not be required.

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  • Code Contracts: Do we have to specify Contract.Requires(...) statements redundantly in delegating me

    - by herzmeister der welten
    I'm intending to use the new .NET 4 Code Contracts feature for future development. This made me wonder if we have to specify equivalent Contract.Requires(...) statements redundantly in a chain of methods. I think a code example is worth a thousand words: public bool CrushGodzilla(string weapon, int velocity) { Contract.Requires(weapon != null); // long code return false; } public bool CrushGodzilla(string weapon) { Contract.Requires(weapon != null); // specify contract requirement here // as well??? return this.CrushGodzilla(weapon, int.MaxValue); } For runtime checking it doesn't matter much, as we will eventually always hit the requirement check, and we will get an error if it fails. However, is it considered bad practice when we don't specify the contract requirement here in the second overload again? Also, there will be the feature of compile time checking, and possibly also design time checking of code contracts. It seems it's not yet available for C# in Visual Studio 2010, but I think there are some languages like Spec# that already do. These engines will probably give us hints when we write code to call such a method and our argument currently can or will be null. So I wonder if these engines will always analyze a call stack until they find a method with a contract that is currently not satisfied? Furthermore, here I learned about the difference between Contract.Requires(...) and Contract.Assume(...). I suppose that difference is also to consider in the context of this question then?

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  • Groovy htmlunit getFirstByXPath returning null

    - by StartingGroovy
    I have had a few issues with HtmlUnit returning nulls lately and am looking for guidance. each of my results for grabbing the first row of a website have returned null. I am wondering if someone can A) explain why they might be returning null B) explain better ways (if there are some) to go about getting the information Here is my current code (URL is in the source): client = new WebClient(BrowserVersion.FIREFOX_3) client.javaScriptEnabled = false def url = "http://www.hidemyass.com/proxy-list/" page = client.getPage(url) IpAddress = page.getFirstByXPath("//html/body/div/div/form/table/tbody/tr/td[2]").getValue() println "IP Address is: $data" //returns null //Port_Number is an Image Country = page.getFirstByXPath("//html/body/div/div/form/table/tbody/tr/td[4][@class='country']/@rel").getValue() println "Country abbreviation is: $Country" //differentiate speed and connection by name of gif? Type = page.getFirstByXPath("//html/body/div/div/form/table/tbody/tr/td[7]").getValue() println "Proxy type is: $Type" Anonymity = page.getFirstByXPath("//html/body/div/div/form/table/tbody/tr/td[8]").getValue() println "Anonymity Level is: $Anonymity" client.closeAllWindows() Right now all of my XPaths return null and .getValue() obviously doesn't work on null. I also have questions as to what I should do about the PORT since it is an image? Is there a better alternative than downloading it and attempting to solve it by OCR? Side Note There is no significance in this site, I was just looking for a site that I could practice scraping on (the last one I ran into issues of fragment identities and couldn't get an answer to: HtmlUnit getByXpath returns null and HtmlUnit and Fragment Identities )

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  • Regarding C Static/Non Static Float Arrays (Xcode, Objective C)

    - by user1875290
    Basically I have a class method that returns a float array. If I return a static array I have the problem of it being too large or possibly even too small depending on the input parameter as the size of the array needed depends on the input size. If I return just a float array[arraysize] I have the size problem solved but I have other problems. Say for example I address each element of the non-static float array individually e.g. NSLog(@"array[0] %f array[1] %f array[2] %f",array[0],array[1],array[2]); It prints the correct values for the array. However if I instead use a loop e.g. for (int i = 0; i < 3; i++) { NSLog(@"array[%i] %f",i,array[i]); } I get some very strange numbers (apart from the last index, oddly). Why do these two things produce different results? I'm aware that its bad practice to simply return a non static float, but even so, these two means of addressing the array look the same to me. Relevant code from class method (for non-static version)... float array[arraysize]; //many lines of code later if (weShouldStoreValue == true) { array[index] = theFloat; index = index + 1; } //more lines of code later return array; Note that it returns a (float*).

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  • Haskel dot (.) and dollar ($) composition: correct use.

    - by Robert Massaioli
    I have been reading Real World Haskell and I am nearing the end but a matter of style has been niggling at me to do with the (.) and ($) operators. When you write a function that is a composition of other functions you write it like: f = g . h But when you apply something to the end of those functions I write it like this: k = a $ b $ c $ value But the book would write it like this: k = a . b . c $ value Now to me they look functionally equivalent, they do the exact same thing in my eyes. However, the more I look, the more I see people writing their functions in the manner that the book does: compose with (.) first and then only at the end use ($) to append a value to evaluate the lot (nobody does it with many dollar compositions). Is there a reason for using the books way that is much better than using all ($) symbols? Or is there some best practice here that I am not getting? Or is it superfluous and I shouldn't be worrying about it at all? Thanks.

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  • Should I use a binary or a text file for storing protobuf messages?

    - by nbolton
    Using Google protobuf, I am saving my serialized messaged data to a file - in each file there are several messages. We have both C++ and Python versions of the code, so I need to use protobuf functions that are available in both languages. I have experimented with using SerializeToArray and SerializeAsString and there seems to be the following unfortunate conditions: SerializeToArray: As suggested in one answer, the best way to use this is to prefix each message with it's data size. This would work great for C++, but in Python it doesn't look like this is possible - am I wrong? SerializeAsString: This generates a serialized string equivalent to it's binary counterpart - which I can save to a file, but what happens if one of the characters in the serialization result is \n - how do we find line endings, or the ending of messages for that matter? Update: Please allow me to rephrase slightly. As I understand it, I cannot write binary data in C++ because then our Python application cannot read the data, since it can only parse string serialized messages. Should I then instead use SerializeAsString in both C++ and Python? If yes, then is it best practice to store such data in a text file rather than a binary file? My gut feeling is binary, but as you can see this doesn't look like an option.

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  • Should frontend and backend be handled by different controllers?

    - by DR
    In my previous learning projects I always used a single controller, but now I wonder if that is good practice or even always possible. In all RESTful Rails tutorials the controllers have a show, an edit and an index view. If an authorized user is logged on, the edit view becomes available and the index view shows additional data manipulation controls, like a delete button or a link to the edit view. Now I have a Rails application which falls exactly into this pattern, but the index view is not reusable: The normal user sees a flashy index page with lots of pictures, complex layout, no Javascript requirement, ... The Admin user index has a completly different minimalistic design, jQuery table and lots of additional data, ... Now I'm not sure how to handle this case. I can think of the following: Single controller, single view: The view is split into two large blocks/partials using an if statement. Single controller, two views: index and index_admin. Two different controllers: BookController and BookAdminController None of these solutions seems perfect, but for now I'm inclined to use the 3rd option. What's the preferred way to do this?

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  • Learning PHP - start out using a framework or no?

    - by Kevin Torrent
    I've noticed a lot of jobs in my area for PHP. I've never used PHP before, and figure if I can get more opportunities if I pick it up then it might be a good idea. The problem is that PHP without any framework is ugly and 99% of the time really bad code. All the tutorials and books I've seen are really lousy - it never shows any kind of good programming practice but always the quick and dirty kind of way of doing things. I'm afraid that trying to learn PHP this way will just imprint these bad practices in my head and make me waste time later trying to unlearn them. I've used C# in the past so I'm familiar with OOP and software design patterns and similar. Should I be trying to learn PHP by using one of the better known frameworks for it? I've looked at CakePHP, Symfony and the Zend Framework so far; Zend seems to be the most flexible without being too constraining like Cake and Symfony (although Symfony seemed less constraining than CakePHP which is trying too hard to be Ruby on Rails), but many tutorials for Zend I've seen assume you already know PHP and want to learn to use the framework. What would be my best opportunity for learning PHP, but learning GOOD PHP that uses real software engineering techniques instead of spaghetti code? It seems all the PHP books and resources either assume you are just using raw PHP and therefore showcase bade practices, or that you already know PHP and therefore don't even touch on parts of the language.

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  • When should I implement globalization and localization in C#?

    - by Geo Ego
    I am cleaning up some code in a C# app that I wrote and really trying to focus on best practices and coding style. As such, I am running my assembly through FXCop and trying to research each message it gives me to decide what should and shouldn't be changed. What I am currently focusing on are locale settings. For instance, the two errors that I have currently are that I should be specifying the IFormatProvider parameter for Convert.ToString(int), and setting the Dataset and Datatable locale. This is something that I've never done, and never put much thought into. I've always just left that overload out. The current app that I am working on is an internal app for a small company that will very likely never need to run in another country. As such, it is my opinion that I do not need to set these at all. On the other hand, doing so would not be such a big deal, but it seems like it is unneccessary and could hinder readability to a degree. I understand that Microsoft's contention is to use it if it's there, period. Well, I'm technically supposed to call Dispose() on every object that implements IDisposable, but I don't bother doing that with Datasets and Datatables, so I wonder what the practice is "in the wild."

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  • What's the "proper" way to retrieve a reference to a ribbon object?

    - by Nick
    For a VSTO workbook project, is there a best practice for retrieving a reference to the Ribbon object from the ThisWorkbook class? Here's what I'm doing: In my Ribbon class, I created a public method called InvalidateControl(string controlID). I need to call that method from the ThisWorkbook class based on when a certain workbook level event fires. But the only way I can see to "get" a reference to that Ribbon object is to do this... // This is all in the ThisWorkbook class Ribbon ribbon; protected override IRibbonExtensibility CreateRibbonExtensibilityObject() { this.ribbon = new Ribbon(); return this.ribbon; } ...which seems a little smelly. I mean, I have to override CreateRibbonExtensibilityObject() regardless; all I'm doing beyond that is maintaining a local reference to the ribbon so I can call methods against it. But it doesn't feel right. Is there another, better way to get that reference in the ThisWorkbook class? Or is this pretty acceptable? Thanks!

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  • Catching exception in Main() method

    - by Corvin
    Consider the following simple application: a windows form created by a "new C# windows application" sequence in VS that was modified in a following way: public static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); try { Application.Run(new Form1()); } catch (Exception ex) { MessageBox.Show("An unexpected exception was caught."); } } Form1.cs contains the following modifications: private void Form1_Load(object sender, EventArgs e) { throw new Exception("Error"); } If I press F5 in IDE, then, as I expect, I see a message box saying that exception was caught and the application quits. If I go to Debug(or Release)/bin and launch the executable, I see the standard "Unhandled exception" window, meaning that my exception handler doesn't work. Obviously, that has something to do with exception being thrown from a different thread that Application.Run is called from. But the question remains - why the behavior differs depending on whether the application has been run from IDE or from command line? What is the best practice to ensure that no exceptions remain unhandled in the application?

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  • Inheritence and usage of dynamic_cast

    - by Mewzer
    Hello, Suppose I have 3 classes as follows (as this is an example, it will not compile!): class Base { public: Base(){} virtual ~Base(){} virtual void DoSomething() = 0; virtual void DoSomethingElse() = 0; }; class Derived1 { public: Derived1(){} virtual ~Derived1(){} virtual void DoSomething(){ ... } virtual void DoSomethingElse(){ ... } virtual void SpecialD1DoSomething{ ... } }; class Derived2 { public: Derived2(){} virtual ~Derived2(){} virtual void DoSomething(){ ... } virtual void DoSomethingElse(){ ... } virtual void SpecialD2DoSomething{ ... } }; I want to create an instance of Derived1 or Derived2 depending on some setting that is not available until run-time. As I cannot determine the derived type until run-time, then do you think the following is bad practice?... class X { public: .... void GetConfigurationValue() { .... // Get configuration setting, I need a "Derived1" b = new Derived1(); // Now I want to call the special DoSomething for Derived1 (dynamic_cast<Derived1*>(b))->SpecialD1DoSomething(); } private: Base* b; }; I have generally read that usage of dynamic_cast is bad, but as I said, I don't know which type to create until run-time. Please help!

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