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  • 50 Years of Space Exploration [Infographic]

    - by Jason Fitzpatrick
    We’ve sent over 200 missions out into space to check out the Moon, the Sun, planets, and more. Curious where they all went? Check out this awesome infographic to trace the launches to their destination. The infographic includes all international missions including visits to the Sun, observation orbits around the Earth, the Moon, other planets in our solar system, visits to asteroids, and the adventures of deep space probes like Voyager 1. The official image at National Geographic is trapped inside a clunky viewfinder style image viewer. If you want to look at the whole thing more comfortably or use it for desktop wallpaper, make sure to visit the full size image at Simple Complexity here. 50 Years of Exploration [National Geographic via Simple Complexity] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Disable ATI Radeon graphics card and use intel graphics (switcheroo unavailable)

    - by user92356
    So I have a HP Envy with ATI Radeon 5450 + intel switchable graphics. I think (though I'm not sure) that the Radeon is running right now on Ubuntu 12.04 (because my laptop is making too much noise when I'm doing something non gpu intensive like word processing, or web browsing). So what I want to do is disable the ATI Radeon and use the Intel instead. I looked around and it seems all the solutions use switcheroo, but I dont have it on my computer! I think this happened because I tried installing the proprietary driver (fglrx). Any and all help is 200% appreciated, thank you

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  • Video crashes with 10.10

    - by John Mahon
    I have installed both the 64bit and 32 bit versions of 10.10 on my Compaq Presario PC. I first installed the 64 bit version of the OS.The video often crashed when switching user. It also went haywire occasionally when I visited some web-sites. I read that there may be some problems with the 64 bit OS. So I installed the 32 bit version on another disk. This version seemed even less well behaved. HP's model number for the computer is SR1838NX. The hardware is listed at http://bizsupport1.austin.hp.com/bizsupport/TechSupport/Document.jsp?objectID=c00628274&lang=en&cc=us&contentType=SupportFAQ&prodSeriesId=1841793&prodTypeId=12454&printver=true#A0 I think the important info is that the chip set is "ATI Radeon Xpress 200" and the processor is "Athlon 64 (S) 3700+ 2.2 GHz" Has anyone else had video problems with similar machines? Is there a work around or an update? I have had previous versions of Ubuntu working on this machine and other flavors of Linux as well. Thanks in advance. John

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  • Investigating a big C++ project from its source code [closed]

    - by user827992
    Possible Duplicate: What is the best method to start understanding BIG project source code? I have a project that I would like to dissect to learn something new from it. This project is about 200 megabytes. For me, it is just impossible to open every cpp and hpp file and read each and every one. I also don't know what is the best approach in this case. Many people on the internet are looking for an UML tool to generate some kind of graph. I think that UML works well when you are starting a project and you want to express the business logic of your classes and methods. In my opinion UML is totally useless when studying a project only from its source code. Also UML is an OO language, in a large sized C++ project I find a lot of stuff that is not an object and can express some other kind of paradigm. Can you name a tool or a class of software that can help with this?

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  • Achieving more fluent movement

    - by Robin92
    I'm working on my first OpenGL 2D game and I've just locked the framerate of my game. However, the way objects move is far from satisfying: they tend to lag, which is shown in this video. I've thought how more fluent animation can be achieved and started getting segmentation faults due to accessing the same object by two different threads. I've tried the following threads' setting: Drawing, creating new objects Moving player, moving objects, deleting objects Currently my application uses this setting: Drawing, creating new objects, moving objects, deleting object Moving player Any ideas would be appreciated. EDIT: I've tried increasing the FPS limit but lags are noticeable even at 200 fps.

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  • Importing FBX with multiple meshes in UDK

    - by andresp
    I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the merge option) but I also need to work with the building as a whole. Do you know if this is possible? How? Also, is there a way to keep the textures assignment for the FBX models after importing them to Unreal? Doing the process manually (importing model, importing texture, assign to the material, assign the material to each mesh and submesh) for 100 or 200 models (to import an entire city from City Engine), isn't viable.

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  • Over a million COBOL porgrammers in the world?

    - by Lucas McCoy
    I think I heard on a previous StackOverflow podcast that COBOL was used as the programming language for traffic lights (or something like that), so this got me interested. I did a quick Google search and found this little article: Today, Cobol is everywhere, yet largely unheard of by millions of people who interact with it daily when using the ATM, stopping at traffic lights or buying a product online. The statistics on Cobol attest to its huge influence on the business world: There are over 220 billion lines of Cobol in existence, a figure which equates to about 80 per cent of the world’s actively used code. There over a million Cobol programmers in the world. There are 200 times as many Cobol transactions that take place each day than Google searches. I didn't really trust the source seeing as how it's on some random PHPBB forum. So how accurate are these figures? Are there really 220 billion lines of COBOL? I assume a few people/companies still use COBOL, but how many?

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  • Stylecop 4.5.20.0 is available

    - by TATWORTH
    Stylecop 4.5.20.0 is available is available at http://stylecop.codeplex.com/releases/view/62209 This is the StyleCop 4.5 RC8. "This release includes the very latest StyleCop for ReSharper plugin and will automatically uninstall previous versions of StyleCop. This updated release contains around 200 bug fixes since the 4.4 RTW release and includes 5 new rules. Support for the async CTP is also added. SA1125 - UseShorthandForNullableTypes SA1411 - AttributeConstructorMustNotUseUnnecessaryParenthesis SA1517 - CodeMustNotContainBlankLinesAtStartOfFile SA1518 - CodeMustNotContainBlankLinesAtEndOfFile SA1649 - FileHeaderFileNameDocumentationMustMatchTypeName" StyleCop / Resharper 5.0 integration continues to improve. If you have not yet used them in your C# development, I urge you to try them out. I have found StyleCop 4.5 RC8 (and its RC predecessors) to be stable. Making changes to the code to make it style cop compliant is now very much easier. Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

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  • How to display image in html image tag - node.js [on hold]

    - by ykel
    I use the following code to store image to file system and to retrieve the image, I would like to display the retrieved image on html image tag, hower the image is rendered on the response page but not on the html image tag. here is my html image tag: <img src="/show"> THIS CODE RETREIVES THE IMAGE: app.get('/show', function (req, res) { var FilePath=__dirname+"/uploads/3562_564927103528411_1723183324_n.jpg"; fs.readFile(FilePath,function(err,data){ if(err)throw err; console.log(data); res.writeHead(200, {'Content-Type': 'image/jpeg'}); res.end(data); // Send the file data to the browser. }) });

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  • VertTwoFingerScroll and VertEdgeScroll not settable via xorg.conf

    - by James Wood
    I've just upgraded to Saucy (this was working in Raring). I've tried rebooting. Here's /etc/X11/xorg.conf: Section "InputClass" Identifier "Touchpad" Driver "synaptics" MatchIsTouchpad "on" Option "PressureMotionMinZ" "60" Option "MaxTapMove" "4" Option "PalmDetect" "1" Option "VertTwoFingerScroll" "1" Option "VertEdgeScroll" "0" EndSection And here's the output from synclient: LeftEdge = 100 RightEdge = 2408 TopEdge = 71 BottomEdge = 1249 FingerLow = 1 FingerHigh = 1 MaxTapTime = 180 MaxTapMove = 4 MaxDoubleTapTime = 180 SingleTapTimeout = 180 ClickTime = 100 EmulateMidButtonTime = 75 EmulateTwoFingerMinZ = 282 EmulateTwoFingerMinW = 7 VertScrollDelta = 56 HorizScrollDelta = 56 VertEdgeScroll = 1 HorizEdgeScroll = 1 CornerCoasting = 0 VertTwoFingerScroll = 0 HorizTwoFingerScroll = 0 MinSpeed = 1 MaxSpeed = 1.75 AccelFactor = 0.0705716 TouchpadOff = 2 LockedDrags = 0 LockedDragTimeout = 5000 RTCornerButton = 2 RBCornerButton = 3 LTCornerButton = 0 LBCornerButton = 0 TapButton1 = 1 TapButton2 = 3 TapButton3 = 0 ClickFinger1 = 1 ClickFinger2 = 1 ClickFinger3 = 0 CircularScrolling = 0 CircScrollDelta = 0.1 CircScrollTrigger = 0 PalmDetect = 1 PalmMinWidth = 10 PalmMinZ = 200 CoastingSpeed = 20 CoastingFriction = 50 PressureMotionMinZ = 60 PressureMotionMaxZ = 160 PressureMotionMinFactor = 1 PressureMotionMaxFactor = 1 ResolutionDetect = 1 GrabEventDevice = 1 TapAndDragGesture = 1 AreaLeftEdge = 0 AreaRightEdge = 0 AreaTopEdge = 0 AreaBottomEdge = 0 HorizHysteresis = 14 VertHysteresis = 14 ClickPad = 0 Notice that PressureMotionMinZ, MaxTapMove and PalmDetect are as specified in xorg.conf, but VertEdgeScroll and VertTwoFingerScroll aren't. I can set them temporarily via synclient VertEdgeScroll=0 and synclient VertTwoFingerScroll=1, but these changes are lost when I reboot. What's the best way of fixing this?

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  • How to move a line of sprites in a sine wave?

    - by electroflame
    So, I'm spawning a horizontal line of enemies that I would like to have move in a nice wave. Currently I tried: Enemy.position.X += Enemy.velocity.X; Enemy.position.Y += -(float)Math.Cos(Enemy.position.X / 200) * 5; This...kind of works. But the wave is not a true wave. The top and bottom of one pass are not the same (e.g. 5 for the top, and -5 for the bottom (I don't mean literal points, I just meant that it's not symmetrical)). Is there a better way to do this? I would like the whole line to move in a wave, so it looks fluid. By that, I mean that it should look like each enemy is "following" the one in front of it. The code I posted does have this fluidity to it, but like I said, it's not a perfect wave. Any ideas? Thanks in advance.

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  • What is the simplest human readable configuration file format?

    - by Juha
    Current configuration file is as follows: mainwindow.title = 'test' mainwindow.position.x = 100 mainwindow.position.y = 200 mainwindow.button.label = 'apply' mainwindow.button.size.x = 100 mainwindow.button.size.y = 30 logger.datarate = 100 logger.enable = True logger.filename = './test.log' This is read with python to a nested dictionary: { 'mainwindow':{ 'button':{ 'label': {'value':'apply'}, ... }, 'logger':{ datarate: {'value': 100}, enable: {'value': True}, filename: {'value': './test.log'} }, ... } Is there a better way of doing this? The idea is to get XML type of behavior and avoid XML as long as possible. The end user is assumed almost totally computer illiterate and basically uses notepad and copy-paste. Thus the python standard "header + variables" type is considered too difficult. The dummy user edits the config file, able programmers handle the dictionaries. Nested dictionary is chosen for easy splitting (logger does not need or even cannot have/edit mainwindow parameters).

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  • Unable to Mount Seagate Array from Iomega

    - by GE Cardiff
    I am new to Ubuntu so please be kind! My (Windows based) Iomega Storcentre ix2-200 stopped working, with all my business data upon it. Iomega helpfully told me that I should get Fedora, remove the Seagate hard drives and recover the information by connecting via a USB / SATA cable. First I could not get Fedora to load (due to it needing an Internet connection before loading complete) so I got Ubuntu - much easier to load. Software seems fine, and in "Computer" there is an "Array" icon - this is clearly the Seagate hard drive I have connected. It will not, however, Mount. "Unable to mount location, can't mount file". Any help gratefully received! As a slight aside, I can't seem to find "terminal" in this version of Ubuntu?

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • How to reduce errors in dynamic language such as python, and improve my code quality

    - by Martin Luo
    I post the origin question in stackoverflow, some people suggest me to post here I've always have trouble with dynamic language like Python. Several problems: Typo error, I can use pylint to reduce some of these errors. But there's still some errors that pylint can not figure out. Object type error, I often forgot what type of the parameter is, int? str? some object? Also, forgot the type of some object in my code. Unit test might help me sometimes, but I'm not always have enough time to do UT. When I need a script to do a small job, the line of code are 100 - 200 lines, not big, but I don't have time to do the unit test, because I need to use the script as soon as possible. So, many errors appear. So, any idea on how to reduce the number of these problems?

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  • How to properly URL/domain forward

    - by NRGdallas
    No clue on a title for this, someone feel free to suggest an edit. I have a client that has a website. He owns around 200 domains, and wants each domain to contain content from the main website. The header, footer, and navigation bars will remain the same for each domain, but the actual page content will vary (obviously duplicate content issues, open to suggestions) He wants each individual page to be its own separate domain, rather than a url within the main domain. (page1.com page2.com etc - NOT site.com/page1.html, however the file is actually hosted at site.com/page1.html - all links will direct to site.com/whatever accordingly) What would be the best place to start reading / learning on how to do this, and what concerns/considerations should be taken into mind?

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  • skills that can't be outsourced- web development related

    - by Matt Derami
    I never know where it's acceptable to post something like this, so please forgive if it's in the wrong place. I'm very interested in going further in to web development; I know a bit of javascript, a bit of php, and so forth, but I'm now seeing these services that will go from psd to wordpress for 200 bucks and I'm wondering how the hell is anyone able to compete with this? So I'm wondering if those more knowledgeable than me could tell me what areas are the least likely to be able to be outsourced, for 5 bucks to some kid in Uzbekistan( no offense to that kid).. do you think it's on the database management side, or maybe app development? ideas appreciated.

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • How to get rid of the background gradient of the inline GtkToolbar?

    - by Dima
    When you run the below code, it will show an inline toolbar in a window. Notice how the inline toolbar has a stand-out backbround. Is there a way to apply CSS to get rid of it and make blend with regular window color? #!/usr/bin/python3 from gi.repository import Gtk button_names = [Gtk.STOCK_ABOUT, Gtk.STOCK_ADD, Gtk.STOCK_REMOVE, Gtk.STOCK_QUIT] buttons = [Gtk.ToolButton.new_from_stock(name) for name in button_names] toolbar = Gtk.Toolbar() toolbar.set_show_arrow(False) for button in buttons: toolbar.insert(button, -1) style_context = toolbar.get_style_context() style_context.add_class(Gtk.STYLE_CLASS_INLINE_TOOLBAR) grid = Gtk.Grid() grid.add(toolbar) label = Gtk.Label() grid.add(label) window = Gtk.Window() window.set_size_request(200, 50) window.add(grid) window.connect('delete-event', Gtk.main_quit) window.show_all() Gtk.main()

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  • Rendering problems with Java LWJGL

    - by pangaea
    I'm new to rendering and so I don't know if I can speed up the code or that what I'm doing is bad. This is what it looks like But, if I have say 100-200 triangles everything is fine. Yet, when I get to 400 triangles it becomes very laggy. At 1,000 triangles it becomes 5fps at max. Also, when I try to close it everything becomes extremely laggy and the game breaks my computer. Is this normal? The code is here http://pastebin.com/9N6qdEbd game http://pastebin.com/fdkSrPGT mobs I haven't even adding collision detection.

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  • Slow wifi after upgrading kubuntu 13.04 to 13.10

    - by RedCow22
    After upgrading from kubuntu 13.04 to 13.10 suddenly my wifi connection is very slow. Ping times are varying from 200 up to 1500 ms to www.google.nl. When I connect my ethernet cable they drop to normal times like 8 or 9 ms. Anyone experiencing the same problem or know a solution I can try? During the upgrade process a few times they asked whether I wanted to keep or replace some kind of configuration file. I'm not sure anymore which file it was, but maybe this has something to do with it. Before the upgrade both wired and wireless connection worked perfect.

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  • Games display across both monitors when opened

    - by Mitch
    I am not sure what setting to change for this but I open games like Dungeon Crawl or a Steam game and the game wants to take up both screens. Is there a way to have the game open just on one screen xrandr shows this. So they are both on Screen 0: Screen 0: minimum 320 x 200, current 2966 x 900, maximum 8192 x 8192 LVDS1 connected 1366x768+1600+75 (normal left inverted right x axis y axis) 344mm x 193mm VGA1 connected 1600x900+0+0 (normal left inverted right x axis y axis) 443mm x 249mm If you need any more info or can point me to a place you may have already found an answer please let me know.

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  • Le mystère du "Framework Duqu" est résolu, le malware aurait été écrit avec une extension C orientée objet créée sur mesure

    Le mystère du "Framework Duqu" est résolu Le malware aurait été écrit avec une extension C orientée objet créée sur mesure Mise à Jour du 20/03/2012 par MiaowZedong Les chercheurs de Kaspersky ont annoncé hier (19/03/2012) qu'ils avaient résolu « avec un niveau de certitude très élevé » le mystère Duqu. L'expert Igor Soumenkov commence par remercier les nombreux développeurs qui ont suggéré des pistes d'investigation : il annonce avoir reçu plus de 200 commentaires sur son blog et 60+ emails. Il dit donc « un grand merci » à tous ces participants. Parmi les différentes suggestions, le LISP, le Forth, Google Go, l'Erlang, Delphi, les com...

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  • Apple multiplie par 10 le prix de la publicité mobile, cible les utilisateurs avec leurs application

    Apple multiplie par 10 le prix de la publicité mobile Utilise les applications des utilisateurs pour les cibler et entend contrôler les contenus des annonceurs Avec le lancement de sa plateforme publicitaire (iAd), Apple entend vendre à prix d'or les premières places et laisse les professionnels dubitatifs. La firme demande en effet pas moins de 10 millions de dollars pour faire partie des premiers à diffuser ses annonces. Le prix redescendra ensuite à un simple petit million pour afficher sa marque sur l'iPhone, l'iPod ou l'iPad. La somme est colossale quand on la compare des 100 ou 200 000 dollars auxquels sont habitués les professionnels payent pour de tels acco...

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  • My page no longer shows up in Google's results for a keyword

    - by user6456
    I have a small website about a commercial product, with a description and tutorial. 2 days ago it was in position 11th in Google search results, without any kind of SEO optimization on my part. Today it's gone. Totally gone - not even in the first 200 results. It's still very high in bing.com and duckduckgo.com. The site is very on topic. It's hosted under domain Keyword.com, and it's about commercial product which addresses the Keyword. How can I know what happened?

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