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  • Error after installing Lubuntu 14.04 through liveUSB

    - by Veritas
    A friend asked me to install ubuntu on his toshiba NB 200 netbook to replace windows xp. I formatted the flash drive, ran an nb5sum check on the iso and after running netbootin , I checked the drive for errors. No problems so far. During the installation, while everything seemed normal, the installation regularly paused until I pressed a button or moved the mouse. After restarting, it doesn't boot and it starts a shell showing : "General error mounting filesystems A maintenance shell will now be started CONTROL-D will terminate this shell and reboot the system " Any ideas? Any help is appreciated!

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  • Github Feed affecting my WordPress installation? [on hold]

    - by saul
    Any idea how this fork is affecting my site? I went to verify my website log stats, and realized this may be the cause of a strange redirect constantly happening on my WordPress installation. Here's a line I found on my log: 54.81.91.95 - - [07/May/2014:22:52:08 -0400] "GET /category/selfie/feed/ HTTP/1.1" 200 1826 "-" "feedzirra http://github.com/pauldix/feedzirra/tree/master" And this is the Github fork (or however these are called). https://github.com/feedjira/feedjira/tree/master Basically, I think everytime I update my categories, (selfie in this case), I get redirected to install.php. Probably by triggering some GET function on that feed. to the best of my knowledge, this feed parses all url with this structure, blocking them, kind of like a DDoS attack?? Any ideas how to go about it??

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Lost /boot partition

    - by s3v3n
    Recently I installed Windows XP on my machine where I had only Ubuntu. The problem is that I had my /boot on a separate, 200 Mb partition at beginning of the hard-disk (the leftmost). Installing windows, it said that it can't write MBR because there's an unknown partition, so I formatted that partition as NTFS, and I could finally get windows installed. Now I want to restore that partition so I can use my Linux keeping both systems. Now should I install grub2 there, or it's OK by restoring partition data? If the first is the correct answer then provide me a little tutorial on installing it. Keep in mind that there was my /boot folder.

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  • where does the discrepancy between \# in PS1 and n in !n come from?

    - by Cbhihe
    Something has been gnawing at me for a while now and I can't seem to find a relevant answer either in man pages or using your 'Don't be evil' search engine. My .bashrc has the following: shopt -s histappend HISTSIZE=100 HISTFILESIZE=0 # 200 previous value Putting HISTFILESIZE to 0 allows me to start with a clean history slate with each new term window. I find it practical in conjunction with using a prompt that contains \#, because when visualizing a previous command before recalling it with !n or !-p, one can just do: $ history | more to see its relevant "n" value In my case, usually the result of: $ \history | tail -1 | awk '{print $1}' # (I know this is an overkill, don't flame me) equals the expanded value of # in PS1 minus 1, which is how I like it to be at all times. But then, sometimes not. At times the expanded value of # sort of "runs away". It's incremented in such a a manner that it becomes than $(( $(\history | tail -1 | awk '{print $1}')+1 )) Any pointers, anyone?

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  • Mac OS X : Moutain Lion disponible le mois prochain avec la dictée intégrée, les notifications et encore plus d'iCloud

    Mac OS X : Moutain Lion disponible le mois prochain avec la dictée intégrée, les notifications et beaucoup d'iCloud Le WWDC d'Apple est traditionnellement riche en annonce. Cette année, en plus d'iOS 6, la société a également présenté les améliorations en cours pour son prochain OS desktop (alias « Moutain Lion »). Sur les 200 listés par Craig Federighi, c'est avant tout iCloud qui a été mis en avant. La plateforme de stockage et de synchronisation hébergée prendra en charge Messages, Notes, Rappels ou Documents. iCloud synchronisera également les onglets de Safari (unifiant ainsi le surf entre Mac et iOS) et le Game Center (qui débarque sur bureau donc). [IMG]http://ftp-de...

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  • USB Mouse/Keyboard not working

    - by crstn
    I installed Ubuntu 11.10 after booting it from a USB drive. Everything worked fine there, after booting the keyboard worked in grub but not after Ubuntu was booted. I can unplug either of them and plug them in via a PS2/USB adapter and the device will work. After switching a couple of times, I got the keyboard and mouse both working via usb but after I rebooted either stopped working. How can I fix this? The mouse is a Razer Krait and the keyboard is a Logitech ClassicKeyboard 200.

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  • Mac OS X : Mountain Lion disponible le mois prochain avec la dictée intégrée, les notifications et encore plus d'iCloud

    Mac OS X : Mountain Lion disponible le mois prochain avec la dictée intégrée, les notifications et beaucoup d'iCloud Le WWDC d'Apple est traditionnellement riche en annonces. Cette année, en plus d'iOS 6, la société a également présenté les améliorations en cours pour son prochain OS desktop (alias « Mountain Lion »). Sur les 200 listées par Craig Federighi, c'est avant tout iCloud qui a été mis en avant. La plateforme de stockage et de synchronisation hébergée prendra en charge Messages, Notes, Rappels ou Documents. iCloud synchronisera également les onglets de Safari (unifiant ainsi le surf entre Mac et iOS) et le Game Center (qui débarque sur bureau donc). [IMG]http://ft...

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  • Sortie de Qt 4.8.1 : corrections de bogues et support commercial de plusieurs RTOS au menu

    Sortie de Qt 4.8.1 : de nombreuses corrections de bugs Mise à jour du 29/03/2012 par gbdivers [IMG]http://ftp-developpez.com/gordon-fowler/Qt%20logo.png[/IMG] Quelques mois après la sortie de Qt 4.8, voici la première mise à jour avec la sortie de Qt 4.8.1. Cette version apporte principalement des corrections de bugs et plus de 200 améliorations fonctionnelles. Digia, responsable du support commercial de Qt, a fait un travail majeur dans la correction des bugs en proposant un grand nombre de corrections. La version 1.2.1 du Qt SDK devrait être mis à jour également dans les semaines prochaines pour intégrer cette nouvelle version du framework. Vous pouvez télécharger...

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  • Can I upgrade Unity

    - by user208455
    Since the bug described here I am moving LTS distros only, however the current LTS is 12.04, and I`ve seen how ubuntu 13.10 looks like, I know that the unity interface is a WOP but, I wanna know is there any possible way to upgrade unity in 12.04? and btw, after that wipeout ,from the post I was reffering to, that sam stupid (to be polite) thing did windows xp, but now I have shortenned the 500GB ntfs partition to 100 GB and added a 100GB ubuntu partition (for /) and a 200+ GB partition for /home and installed ubuntu 12.04 like that (in "something else"). And after a few minor grub issues everything works perfectly, just like it should be

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  • Oracle Value Chain Summit - February, 2012 Hold The Date!

    - by paul.homchick
    The Oracle Value Chain Summit brings together all of the Oracle Supply Chain products, including Product Lifecycle Management, Manufacturing, Enterprise Asset Management, Logistics,Value Chain Planning and Procurement Summit to create a comprehensive conference that includes over 200 sessions covering the entire value chain footprint. The marquee value chain event of the year, the Oracle Value Chain Summit will bring customers, partnersand industry experts together to exchange views and demonstrate the latest tools that create more connectedand efficient value chains. The Summit will focus on today’s key supply chain management challenges and feature hands-on workshops and solution demonstrations. Join us at the Hyatt Regency Embarcadero in San Francisco, February 4th through 6th. Follow this link for more information and to register for the event. Don't delay! This event is sure to sell out. 

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  • Sprite rotation

    - by Kipras
    I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision detection and so on and so forth. Imagine I had a sprite at position (100, 100) and in position (100, 200) is an obstacle and the sprite's facing it. I rotate the sprite away from the obstacle and when move upwards my y axis, even though the projection shows like it's going away from the obstacle, the sprite will intersect it. So I don't see another way of a rotating a sprite and not screwing up all collision detection other than doing mathematical operations on the image itself. Am I right or am I missing something?

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  • Using linq to parse file [closed]

    - by Emaan Abdul majeed
    i am working parsing textfile using LINQ but got struc on it,its going outof range exception string[] lines = File.ReadAllLines(input); var t1 = lines .Where(l => !l.StartsWith("#")) .Select(l => l.Split(' ')) .Select(items => String.Format("{0}{1}{2}", items[1].PadRight(32), //items[1].PadRight(16) items[2].PadRight(32), items[3].PadRight(32))); var t2 = t1 .Select(l => l.ToUpper()); foreach (var t in t2) Console.WriteLine(t); and file is about 200 to 500 lines and i want to extract specific information so i need to split that information to different structure so how to do it this..

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  • List all versions of a package

    - by askb
    Is there a equivalent of this command; yum list kernel-headers --showduplicates on Ubuntu with apt-get, apt-cache etc. The above command lists various versions of the kernel-headers rpm available on F20/RHEL or installations. Closet I can get using apt-cache showpkg, not sure if there is a better way ? $ apt-cache showpkg linux-image Package: linux-image Versions: Reverse Depends: firmware-crystalhd,linux-image systemtap,linux-image fiaif,linux-image Dependencies: Provides: Reverse Provides: linux-image-3.13.0-27-lowlatency 3.13.0-27.50 linux-image-3.13.0-27-generic 3.13.0-27.50 linux-image-3.13.0-24-lowlatency 3.13.0-24.47 linux-image-3.13.0-24-generic 3.13.0-24.47 linux-image-3.13.0-24-lowlatency 3.13.0-24.46 linux-image-3.13.0-24-generic 3.13.0-24.46 Expecting similar output: $ yum list kernel-headers --showduplicates Loaded plugins: langpacks, refresh-packagekit Installed Packages kernel-headers.x86_64 3.11.10-301.fc20 @fedora Available Packages kernel-headers.x86_64 3.11.10-301.fc20 fedora kernel-headers.x86_64 3.14.4-200.fc20 updates This would help me simply do a downgrade or upgrade to a specific version.

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  • Monitor not recognised after apt-get upgrade on 11.10 - maximum 1024x768 resolution

    - by Josh
    I did an apt-get upgrade through update manager on 11.10. After restarting my VGA monitor is no longer recognised and I can only get a maximum of 1024x768 on a 1440x900 monitor. I can't find xorg.conf so I am pretty lost! xrandr output: Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA-0 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 DVI-0 disconnected (normal left inverted right x axis y axis) S-video disconnected (normal left inverted right x axis y axis)

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  • Le prix de l'abonnement Internet en fonction de la consommation réelle serait envisagé, vers une fin des offres illimitées ?

    France : Le forfait internet au Go fixe est un scénario envisageable, bientôt la fin des offres illimitées ?Dans les prochains mois, il n'est pas exclu de voir se mettre en place une nouvelle législation autour de la facturation internet comme c'est déjà le cas en Allemagne où les forfaits dans le fixe sont déjà segmentés en fonction des protocoles (P2P, VoIP?) ou de la consommation générale.Depuis le mois d'avril dernier, Deutsche Telekom, l'opérateur principal en Allemagne, a en effet déjà imposé à ses nouveaux clients xDSL et fibre des quotas. Passé un certain seuil (75 Go pour les abonnés ADSL, 200 Go pour le VDSL, 300/400 Go pour les abonnés FTTH), les abonnés voient désormais leur débit sombrer à que...

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Will keep google traffic on new site from old site when moving content from old site? [closed]

    - by user1324762
    Possible Duplicate: new domain, old links are 301’d from old domain to new, how will this affect my rankings? I have a site about bikers. Now I created a dating site for bikers. I don't need old site any more, I want to move all articles to this new dating site. So basically, this is not only moving content to new domain, but also to entire new site. What I am planning to do is to make 301 redirect for all 200 articles. For pages that are not articles, I will just put message that the site will be down soon. Do you think that I will get all google traffic from old site from those articles? Is there anything I should be aware and careful?

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  • How can you put all images from a game to 1 file?

    - by ThePlan
    I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 images and map files (they're .txt files which hold map codes) all in the same folder as the executable, when I look in the folder, it makes me want to cry a little bit seeing so many resources, I've never seen a game which shows you all the resources directly, instead I believe they pack the resources in a certain file. Well, that's what I'm trying to achieve: I'm hoping to pack all the images in 1 file (Maybe the .txt files as well) then being able to read from that file or easily add to it.

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  • How do I adjust the resolution on an Intel gma x3100?

    - by Salinski
    I'm with fresh install of 12.04, having gma x3100 as a video card. The problem is I own 19" monitor with native resolution of 1280x1024 but can't force screen resolution on more then 1024x768 ~$ xrandr Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 I been digging up some info for the past 2 days, yet haven't found any solution. Even tried using gdm instead of lightdm. Any help is appreciated.

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  • How do I rotate a sprite with ccbezierTo in cocos2d-x?

    - by user1609578
    In cocos2d-x, I move a sprite with ccbezierTo like this: // use for ccbezierTo bezier.controlPoint_1 = ccp(m_fish->getPositionX() + 200, visibleSize.height/2 + 300); bezier.controlPoint_2 = ccp(m_fish->getPositionX() + 400, visibleSize.height/2 - 300); bezier.endPosition = ccp(m_fish->getPositionX() + 600,visibleSize.height/2); bezier1.controlPoint_1 = ccp(m_fish->getPositionX() + 800, visibleSize.height/2 + 300); bezier1.controlPoint_2 = ccp(m_fish->getPositionX() + 1000, visibleSize.height/2 - 300); bezier1.endPosition = ccp(m_fish->getPositionX() + 1200,visibleSize.height/2); bezierForward = CCBezierTo::create(6, bezier); nextBezier = CCBezierTo::create (6,bezier1); m_fish->runAction(CCSequence::create( bezierForward, nextBezier, NULL)); How can I make my sprite rotate while moving it with CCBezierTo?

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  • Why am I stuck at 640x480 on an Optimus hybrid-graphics system?

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • How should I implement the repository pattern for complex object models?

    - by Eric Falsken
    Our data model has almost 200 classes that can be separated out into about a dozen functional areas. It would have been nice to use domains, but the separation isn't that clean and we can't change it. We're redesigning our DAL to use Entity Framework and most of the recommendations that I've seen suggest using a Repository pattern. However, none of the samples really deal with complex object models. Some implementations that I've found suggest the use of a repository-per-entity. This seems ridiculous and un-maintainable for large, complex models. Is it really necessary to create a UnitOfWork for each operation, and a Repository for each entity? I could end up with thousands of classes. I know this is unreasonable, but I've found very little guidance implementing Repository, Unit Of Work, and Entity Framework over complex models and realistic business applications.

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  • Exklusive Einladung zum Open Day bei Oracle in Potsdam!

    - by britta wolf
    Liebe Studenten, Absolventen und Young Professionals, wir laden euch am 8. November 2012  zum Oracle Open Day in unsere Potsdamer-Niederlassung ein! Professoren aller Studienrichtungen sind ebenfalls herzlich willkommen! Der Open Day bietet die tolle Gelegenheit OracleDirect in Potsdam in spannenden Vorträgen und Führungen kennen zu lernen. Ausserdem wird ein Job-Speeddating veranstaltet und am Abend ist ein informeller Networking-Event geplant. Ihr habt die einmalige Chance mit unserem Management-Team und Mitarbeitern ins Gespräch zu kommen.Wir freuen uns auf einen interessanten Austausch mit Interessenten aller Studien- und Berufsrichtungen! Führung I: 16:00 -17:00 Uhr Führung II: 17:30-18:30 Uhr Standort: Schiffbauergasse 14, 14467 Potsdam  Sowohl für die Führung (2 x 20 Teilnehmer), als auch für die Abendveranstaltung ist eine Anmeldung per Email bis zum 05. November erforderlich. Kontakt: [email protected]  (Telefon: 0331 200 7122)

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  • Ubuntu Australia LoCo Team

    - by benonsoftware
    Well first I would like to add at the moment I have had 1174 page views. That does not count people who just browse via the homepage so add around another 200 visitors! Well back on the subject I have recently joined Ubuntu-AU (Australia) LoCo team and it is great! Basilar it is a Ubuntu loco community group and just before the my first time being at a meeting I was emailing the admin and he said that there was a stop for a team reporter and I put my hand up and he said 'yes'. He was actually going to ask at the team meeting I would have said no way! But because I saw it before hand and I asked him I wanted to do it. If you live in Australia consider join Ubuntu-AU they also have a Launchpad team.

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