How to configure background image to be at the bottom OpenGL Android
- by Maxim Shoustin
I have class that draws white line:
public class Line {
    //private FloatBuffer vertexBuffer;
    private FloatBuffer frameVertices;
    ByteBuffer diagIndices;
    float[] vertices = {
            -0.5f, -0.5f, 0.0f,
            -0.5f, 0.5f,  0.0f
    };
    public Line(GL10 gl) {
        // a float has 4 bytes so we allocate for each coordinate 4 bytes
        ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4);
        vertexByteBuffer.order(ByteOrder.nativeOrder());
        // allocates the memory from the byte buffer
        frameVertices = vertexByteBuffer.asFloatBuffer();
        // fill the vertexBuffer with the vertices
        frameVertices.put(vertices);
        // set the cursor position to the beginning of the buffer
        frameVertices.position(0);
    }
    /** The draw method for the triangle with the GL context */
    public void draw(GL10 gl) {
        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices);
        gl.glColor4f(1.0f, 1.0f, 1.0f, 1f);
        gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3);
        gl.glLineWidth(5.0f);
        gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
    }
}
It works fine. The problem is: When I add BG image, I don't see the line
glView = new GLSurfaceView(this);           // Allocate a GLSurfaceView
glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
glView.setRenderer(new mainRenderer(this)); // Use a custom renderer
glView.setBackgroundResource(R.drawable.bg_day); // <- BG
glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);   
How to get rid of that?