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  • UIImagePickerController image editing not working

    - by Greg Reichow
    I am having a problem with implementing UIImagePickerController. When the controller loads, it displays modally, and allows the user to select the image. Good so far. Yet, then when it moves to the editing phase, it often displays somewhat corrupted view (the image cropping box is halfway off the top of the screen) and their is no image. It does not crash, but all UI interaction is blocked. The strange part is that this only happens when I compile with Release settings. Under debug compile settings, the image editing works fine! I have tried checking for memory warnings during this time, but none are showing up. Here is the code calling the image picker controller for reference. When I use the camera (the first method), it always works fine. It is just when selecting images from the Library (called from the second method below) does it fail as described above. And again, only on release build, and with various different types of images. - (IBAction) showCameraController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } - (IBAction) showPictureAlbumController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypePhotoLibrary; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } The delegate methods are properly implemented, yet, during the problem I am describing, the controller is not yet calling those methods. It is failing when displaying the editing screen before the user is able to select cancel or save. It is just locking up with no crash. Please help!

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  • Debugger Visualizer, ElementHost, and Edit and Continue problems

    - by Frank Fella
    I recently wrote a custom Debugger Visualizer for Visual Studio 2008 for one of the custom types in my application. The UI for the visualizer is written in WPF and is hosted in an element host and shown using the IDialogVisualizerService windowService object. Everything works great, and my visualizer loads and shows the relevant information, but if try to "edit and continue" in my application after loading the visualizer, Visual Studio crashes with no useful error message. In trying to debug this I removed almost all of my code from the solution to the point where I was only serializing a string with the ObjectSource and displaying just an empty element host and I still get the crash on edit and continue. If I remove the element host and show a WinForms control or form there is no crash. Here is the Visualizer code: using System; using System.Drawing; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Windows.Forms; using System.Windows.Forms.Integration; using Microsoft.VisualStudio.DebuggerVisualizers; using ObjectVisualizerShared; using ObjectVisualizerUI; namespace ObjectVisualizer { public class Visualizer : DialogDebuggerVisualizer { protected override void Show(IDialogVisualizerService windowService, IVisualizerObjectProvider objectProvider) { try { Stream stream = objectProvider.GetData(); if (stream.Length > 0) { BinaryFormatter formatter = new BinaryFormatter(); VisualizerNode node = (VisualizerNode)formatter.Deserialize(stream); if (node != null) { VisualizerWindow window = new VisualizerWindow(node); ElementHost host = new ElementHost(); host.Child = window; host.Dock = DockStyle.Fill; host.Size = new Size(800, 600); windowService.ShowDialog(host); } } } catch (Exception ex) { MessageBox.Show(string.Format("Error!\n{0}", ex), "Object Visualizer"); } } } } Any ideas?

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • Node.js running under IIS Express Keeps Crashing

    - by PazoozaTest Pazman
    I recently resinstalled Windows 7 on my machine and went back to downloading and installing the tools to help me continue developing node.js windows azure web applications. I followed the instructions given on the node.js azure site: http://www.windowsazure.com/en-us/develop/nodejs/ and using web installer 4.0 it says I have successfully installed these tools: Windows Azure Powershell Windows Azure SDK for Node.js - June 2012 Windows Azure SDK for .Net (VS 2012 RC) - June 2012 IIS Recommend Configuration The problem I am experiencing is that when I run the site using powershell e.g: start-azureemulator -launch it goes ahead and runs IIS Express, and after several minutes IIS Express crashes with the following information: Problem signature: Problem Event Name: APPCRASH Application Name: iisexpress.exe Application Version: 8.0.8298.0 Application Timestamp: 4f620349 Fault Module Name: iiscore.dll Fault Module Version: 8.0.8298.0 Fault Module Timestamp: 4f63b65c Exception Code: c0000005 Exception Offset: 00021767 OS Version: 6.1.7601.2.1.0.256.28 Locale ID: 1033 Additional Information 1: f66d Additional Information 2: f66d807b515d6b2dc6f28f66db769a01 Additional Information 3: 7b2f Additional Information 4: 7b2f6797d07ebc2c23f2b227e779722e I am running 2 instances each time, and both of them crash one after the other. Is anyone experiencing something similar and fix this issue ? Is their an upgrade I need to do ? I've run windows update but it says I've got all the latest updates etc. Can I tell the powershell cmdlet to use IIS 7 instead of IIS Express? I'm guessing its something to do with IIS Express on my machine. I did some hunting around and found this person here who experienced a similar problem: https://github.com/tjanczuk/iisnode/issues/149 I've got a cron job running every 1 second, to check if any website totals need to be updated. Could this be causing IIS Express to crash? Cheers

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  • how to force operating system to give java more memory?

    - by Denny
    Hello, I've got problem with java jar files and memory. I use netbeans 6.7 to develop an application and this application need more memory to run because it converts another files. Whenever this application convert a 6-10 mb file, it'll crash. So I set netbeans VM Options : -Xms32m -Xmx256m and the application can convert 6-10mb files with no problem. I Clean and Build the project so it can make a jar file of my application. I run the jar on my computer and use jconsole to monitor the memory. The maximum memory to use by the application shows 256 mb. But whenever I move it to some other computers, it shows 65-66 mb on jconsole and the application will crash when convert 6-10 mb files. So I need to use command prompt : java -jar -Xmx256m myjar.jar to execute the jar with maximum memory Why it can be happen, in my computer the maximum memory shows 256 mb but on another computer 65-66 mb? Can I force another computer to give extra maximum memory to my application? Thank you for your answer. I'm sorry for my inadequate English. If you all find my question is hard to understand, please let me know. Best Regards Denny ps: fyi the computer i used to develop the application have 2gb ram, on the other computers i tested have 1-2 gb ram.

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  • How to access C arrays from assembler for Windows x64?

    - by 0xdword32
    I've written an assembler function to speed up a few things for image processing (images are created with CreateDIBSection). For Win32 the assembler code works without problems, but for Win64 I get a crash as soon as I try to access my array data. I put the relevant info in a struct and my assembler function gets a pointer to this struct. The struct pointer is put into ebx/rbx and with indexing I read the data from the struct. Any idea what I am doing wrong? I use nasm together with Visual Studio 2008 and for Win64 I set "default rel". C++ code: struct myData { tUInt32 ulParam1; void* pData; }; CallMyAssemblerFunction(&myData); Assembler Code: Win32: ... push ebp; mov ebp,esp mov ebx, [ebp + 8]; pointer to our struct mov eax, [ebx]; ulParam1 mov esi, [ebx + 4]; pData, 4 byte pointer movd xmm0, [esi]; ... Win64: ... mov rbx, rcx; pointer to our struct mov eax, [rbx]; ulParam1 mov rsi, [rbx + 4]; pData, 8 byte pointer movd xmm0, [rsi]; CRASH! ...

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  • segfault during __cxa_allocate_exception in SWIG wrapped library

    - by lefticus
    While developing a SWIG wrapped C++ library for Ruby, we came across an unexplained crash during exception handling inside the C++ code. I'm not sure of the specific circumstances to recreate the issue, but it happened first during a call to std::uncaught_exception, then after a some code changes, moved to __cxa_allocate_exception during exception construction. Neither GDB nor valgrind provided any insight into the cause of the crash. I've found several references to similar problems, including: http://wiki.fifengine.de/Segfault_in_cxa_allocate_exception http://forums.fifengine.de/index.php?topic=30.0 http://code.google.com/p/osgswig/issues/detail?id=17 https://bugs.launchpad.net/ubuntu/+source/libavg/+bug/241808 The overriding theme seems to be a combination of circumstances: A C application is linked to more than one C++ library More than one version of libstdc++ was used during compilation Generally the second version of C++ used comes from a binary-only implementation of libGL The problem does not occur when linking your library with a C++ application, only with a C application The "solution" is to explicitly link your library with libstdc++ and possibly also with libGL, forcing the order of linking. After trying many combinations with my code, the only solution that I found that works is the LD_PRELOAD="libGL.so libstdc++.so.6" ruby scriptname option. That is, none of the compile-time linking solutions made any difference. My understanding of the issue is that the C++ runtime is not being properly initialized. By forcing the order of linking you bootstrap the initialization process and it works. The problem occurs only with C applications calling C++ libraries because the C application is not itself linking to libstdc++ and is not initializing the C++ runtime. Because using SWIG (or boost::python) is a common way of calling a C++ library from a C application, that is why SWIG often comes up when researching the problem. Is anyone out there able to give more insight into this problem? Is there an actual solution or do only workarounds exist? Thanks.

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  • Need to call original function from detoured function

    - by peachykeen
    I'm using Detours to hook into an executable's message function, but I need to run my own code and then call the original code. From what I've seen in the Detours docs, it definitely sounds like that should happen automatically. The original function prints a message to the screen, but as soon as I attach a detour it starts running my code and stops printing. The original function code is roughly: void CGuiObject::AppendMsgToBuffer(classA, unsigned long, unsigned long, int, classB); My function is: void CGuiObject_AppendMsgToBuffer( [same params, with names] ); I know the memory position the original function resides in, so using: DWORD OrigPos = 0x0040592C; DetourAttach( (void*)OrigPos, CGuiObject_AppendMsgToBuffer); gets me into the function. This code works almost perfectly: my function is called with the proper parameters. However, execution leaves my function and the original code is not called. I've tried jmping back in, but that crashes the program (I'm assuming the code Detours moved to fit the hook is responsible for the crash). Edit: I've managed to fix the first issue, with no returning to program execution. By calling the OrigPos value as a function, I'm able to go to the "trampoline" function and from there on to the original code. However, somewhere along the lines the registers are changing and that is causing the program to crash with a segfault as soon as I get back into the original code.

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  • Objective-C NSDate memory issue (again)

    - by Toby Wilson
    I'm developing a graphing application and am attempting to change the renderer from OpenGL to Quartz2D to make text rendering easier. A retained NSDate object that was working fine before suddenly seems to be deallocating itself, causing a crash when an NSMutableString attempts to append it's decription (now 'nil'). Build & analyse doesn't report any potential problems. Simplified, the code looks like this: NSDate* aDate -(id)init { aDate = [[NSDate date] retain] return self; } -(void)drawRect(CGRect)rect { NSMutableString* stringy = [[NSMutableString alloc] init]; //aDate is now deallocated and pointing at 0x0? [stringy appendString:[aDate description]]; //Crash } I should stress that the actual code is a lot more complicated than that, with a seperate thread also accessing the date object, however suitable locks are in place and when stepping through the code [aDate release] is not being called anywhere. Using [[NSDate alloc] init] bears the same effect. I should also add that init IS the first function to be called. Can anyone suggest something I may have overlooked, or why the NSDate object is (or appears to be) releasing itself?

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  • bad_alloc occuring when allocating small structs

    - by SalamiArmi
    A bad_alloc has started showing up in some code which looks perfectly valid to me and has worked very well in the past. The bad alloc only occurs once every 50-3000 iterations of the code, which is also confusing. The code itself is from a singly linked list, simply adding a new element to the queue: template<typename T> struct container { inline container() : next(0) {} container *next; T data; }; void push(const T &data) { container<T> *newQueueMember = new container<T>; //... unrelated to crash } Where T is: struct test { int m[256]; }; Changing the size of the array allocated array to anything but very small values (1-8 ints) still results in a bad_alloc occasionally. A few extra notes about my program: - I used Poco::ThreadPool to thread my program. I've only recently added this functionality, before I had it running with Win32 threads. However, only the main thread ever calls push(). - I am also occasionally getting other crashes which could be related. However, when I try to debug with visual studio 2008, I can't navigate back to the call stack, or the crash happens deep within new(). Thanks in advance.

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  • Access Violation in std::pair

    - by sameer karjatkar
    I have an application which is trying to populate a pair. Out of nowhere the application crashes. The Windbg analysis on the crash dump suggests: PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ DEFAULT_BUCKET_ID: INVALID_POINTER_READ STACK_TEXT: 0389f1dc EPFilter32!std::vector<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >::size+0xc INVALID_POINTER_READ_c0000005_Test.DLL!std::vector_std::pair_unsigned_int, unsigned_int_,std::allocator_std::pair_unsigned_int,unsigned_int_____::size Following is the code snap in the code where it fails: for (unsigned i1 = 0; i1 < size1; ++i1) { for (unsigned i2 = 0; i2 < size2; ++i2) { const branch_info& b1 = en1.m_branches[i1]; //Exception here :crash const branch_info& b2 = en2.m_branches[i2]; } } where branch_info is std::pair<unsigned int,unsigned int> and the en1.m_branches[i1] fetches me a pair value.

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • how can we apply client side validation on fileupload control in ASP.NET to check filename contain s

    - by subodh
    I am working on ASP.NET3.5 platform. I have used a file upload control and a asp button to upload a file. Whenever i try to upload a file which contain special characterlike (file#&%.txt) it show crash and give the messeage Server Error in 'myapplication' Application. A potentially dangerous Request.Files value was detected from the client (filename="...\New Text &#.txt"). Description: Request Validation has detected a potentially dangerous client input value, and processing of the request has been aborted. This value may indicate an attempt to compromise the security of your application, such as a cross-site scripting attack. You can disable request validation by setting validateRequest=false in the Page directive or in the configuration section. However, it is strongly recommended that your application explicitly check all inputs in this case. Exception Details: System.Web.HttpRequestValidationException: A potentially dangerous Request.Files value was detected from the client (filename="...\New Text &#.txt"). Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. how can i prevent this crash using javascript at client side?

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  • App hosting Report Viewer crashes on exit after export

    - by Paul Sasik
    We have a .NET Winforms application that hosts the Crystal Reports Viewer control (Version XI). It works well for the most part but when an export of data from the viewer is performed the application will crash on exit and in unmanaged code. The error message is not very useful and just says that an incorrect memory location was accessed. No other info such a specific DLL etc. is provided. This only happens after the viewer is used to export a report to CSV, XML etc. My guess is that at some point in the export process Crystal creates a resource that attempts an action on shut down to a parent window (perhaps) that no longer exists. I've seen a number of memory leak and shut down issues with Crystal but this one's new. Has anyone seen it and come up with a workaround or has ideas for workarounds? So far we've tried explicitly disposing of all crystal-related objects, setting to null and even setting a Thread.Sleep cycle on shut down to "give Crystal time to clean up." Update: The crash happens only on shut down (so not immediate) All export formats work All export files are created properly CR is installed on the same machine as the hosting .NET app not sure about exporting from the IDE... is that even possible?

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  • cancelPreviousPerformRequestWithTarget is not canceling my previously delayed thread started with pe

    - by jmurphy
    Hello, I've launched a delayed thread using performSelector but the user still has the ability to hit the back button on the current view causing dealloc to be called. When this happens my thread still seems to be called which causes my app to crash because the properties that thread is trying to write to have been released. To solve this I am trying to call cancelPreviousPerformRequestsWithTarget to cancel the previous request but it doesn't seem to be working. Below are some code snippets. - (void) viewDidLoad { [self performSelector:@selector(myStopUpdatingLocation) withObject:nil afterDelay:6]; } (void)viewWillDisappear:(BOOL)animated { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(myStopUpdatingLocation) object:nil]; } Am I doing something incorrect here? The method myStopUpdatingLocation is defined in the same class that I'm calling the perform requests. A little more background. The function that I'm trying to implement is to find a users location, search google for some locations around that location and display several annotations on the map. On viewDidLoad I start updating the location with CLLocationManager. I've build in a timeout after 6 seconds if I don't get my desired accuracy within the timeout and I'm using a performSelector to do this. What can happen is the user clicks the back button in the view and this thread will still execute even though all my properties have been released causing a crash. Thanks in advance! James

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  • How to debug problems in Linux kernel module `init()`?

    - by Kimvais
    I am using remote (k)gdb to debug a problem in a module that causes a panic when loaded e.g. when init() is called. The stack trace just shows that do_one_initcall(mod->init) causes the crash. In order to get the symbol file loaded in the gdb, I need to get the address of the module text section, and to get that I need to get the module loaded. Because the insmod in busybox (1.16.1) doesn't support -m so I'm stuck to grep modulename /proc/modules + adding the offset from nm to figure out the address. So I'm facing a sort a of a chicken and an egg problem here - to be able to debug the module loading, I need to get the module loaded - but in order to get the module loaded, I need to debug the problem... So I am currently thinking about two options - is there a way to get the address information either: by printk() in the module init code by printk() somewhere in the kernel code all this prior to calling the mod->init() - so I could place a breakpoint there, load the symbol file, hit c and see it crash and burn...

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  • How can I keep an event from being delivered to the GUI until my code finished running?

    - by Frerich Raabe
    I installed a global mouse hook function like this: mouseEventHook = ::SetWindowsHookEx( WH_MOUSE_LL, mouseEventHookFn, thisModule, 0 ); The hook function looks like this: RESULT CALLBACK mouseEventHookFn( int code, WPARAM wParam, LPARAM lParam ) { if ( code == HC_ACTION ) { PMSLLHOOKSTRUCT mi = (PMSLLHOOKSTRUCT)lParam; // .. do interesting stuff .. } return ::CallNextHookEx( mouseEventHook, code, wParam, lParam ); } Now, my problem is that I cannot control how long the 'do interesting stuff' part takes exactly. In particular, it might take longer than the LowLevelHooksTimeout defined in the Windows registry. This means that, at least on Windows XP, the system no longer delivers mouse events to my hook function. I'd like to avoid this, but at the same time I need the 'do interesting stuff' part to happen before the target GUI receives the event. I attempted to solve this by doing the 'interesting stuff' work in a separate thread so that the mouseEventHookFn above can post a message to the worker thread and then do a return 1; immediately (which ends the hook function but avoids that the event is handed to the GUI). The idea was that the worker thread, when finished, performs the CallNextHookEx call itself. However, this causes a crash inside of CallNextHookEx (in fact, the crash occurs inside an internal function called PhkNextValid. I assume it's not safe to call CallNextHookEx from outside a hook function, is this true? If so, does anybody else know how I can run code (which needs to interact with the GUI thread of an application) before the GUI receives the event and avoid that my hook function blocks too long?

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  • Are function-local typedefs visible inside C++0x lambdas?

    - by GMan - Save the Unicorns
    I've run into a strange problem. The following simplified code reproduces the problem in MSVC 2010 Beta 2: template <typename T> struct dummy { static T foo(void) { return T(); } }; int main(void) { typedef dummy<bool> dummy_type; auto x = [](void){ bool b = dummy_type::foo(); }; // auto x = [](void){ bool b = dummy<bool>::foo(); }; // works } The typedef I created locally in the function doesn't seem to be visible in the lambda. If I replace the typedef with the actual type, it works as expected. Here are some other test cases: // crashes the compiler, credit to Tarydon int main(void) { struct dummy {}; auto x = [](void){ dummy d; }; } // works as expected int main(void) { typedef int integer; auto x = [](void){ integer i = 0; }; } I don't have g++ 4.5 available to test it, right now. Is this some strange rule in C++0x, or just a bug in the compiler? From the results above, I'm leaning towards bug. Though the crash is definitely a bug. For now, I have filed two bug reports. All code snippets above should compile. The error has to do with using the scope resolution on locally defined scopes. (Spotted by dvide.) And the crash bug has to do with... who knows. :) Update According to the bug reports, they have both been fixed for the next release of Visual Studio 2010.

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  • Help with why my app crashed?

    - by Moshe
    I'm writing an iPad app that is a "kiosk" app. The iPad should be hanging on the wall and the app should just run. I did a test, starting the app last night (Friday, December 31) and letting it run. This morning, when I woke up, it was not running. I just checked the iPad's console and I can't figure out why it crashed. The iPad was plugged in and so the battery is not the issued. I did disable the idleTimer in my application delegate. The app was seen running as late as midnight last night. I would like to note that my app acts as a Bluetooth server through Game Kit and large portion of the console output is occupied by bluetooth status messages. When I opened the iPad, the app was paused and there was a system alert which prompted me to check an "Expiring Provisioning Profile". I tapped "dismiss" and the alert went away. The app crashed about a second after I dismissed the system alert. Any ideas how I can diagnose this problem? Why would my app crash? Here is my iPad's Console log, as copied from Xcode's organizer. Edit: A bit of Googling lead me to this site which says that alert views cause the app to lose focus. Could that be involved? What can I do to fix the problem? EDIT2: My Crash log describes the situation as: Application Specific Information: appname failed to resume in time Elapsed total CPU time (seconds): 10.010 (user 8.070, system 1.940), 100% CPU Elapsed application CPU time (seconds): 9.470, 95% CPU

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  • li + float crashes IE6

    - by DMin
    I know. The dreaded ugly browser we don't want to support, but, it seems it couldn't be simpler to crash this thing. The URL The images gallery is a Joomla Plugin(Sigplus) and works fine with all other standard browsers. In IE it was not showing correctly, all the images were showing in one line vertically one below the other. But the browser would not hang or crash and the gallery worked as well. This is a Joomla plugin and I didn't want to mess with how it works, so, for IE I added a simple rule in the header : <!--[if lt IE 7]> <style> li { float:left; margin-right:5px; } </style> <![endif]--> This fixed the issue and the gallery shows up as it should. But, as you scroll down, as you reach the last row of images IE hangs and crashes. I tried deleting the last 5 images thinking it was something to do with the images themselves. But now it hangs on the current last row and crashes. Know what it could be?

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  • App crashes frequently at time when UIActionSheet would be presented

    - by Jim Hankins
    I am getting the following error intermittently when a call is made to display an action sheet. Assertion failure in -[UIActionSheet showInView:] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: view != nil' Now in this case I've not changed screens. The UIActionSheet is presented when a local notification is fired and I have an observer call a local method on this view as such: I have the property marked as strong. When the action sheet is dismissed I also set it to nil. I am using a story board for the UI. It's fairly repeatable to crash it, perhaps less than 5 tries. (Thankfully I have that going for me). Any suggestions what to try next? I'm really pulling my hair out on this one. Most of the issues I've seen on this topic are pointing to the crash occurring once the selection is made. In my case it's at presentation and intermittently. Also for what it's worth, this particular view is several stacks deep in an embedded navigation controller. Hometableviewdetail selectviewController in question. This same issue occurs so far in testing on iOS 5.1 and iOS 6. I'm presuming it's something to do with how the show InView is being targeted. self.actionSheet = [[UIActionSheet alloc] initWithTitle:@"Select Choice" delegate:self cancelButtonTitle:@"Not Yet" destructiveButtonTitle:@"Do this Now" otherButtonTitles:nil]; [self.actionSheet showInView:self.parentViewController.tabBarController.view];

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  • MapView EXC_BAD_ACCESS (SIGSEGV) and KERN_INVALID_ADDRESS

    - by user768113
    I'm having some 'issues' with my application... well, it crashes in an UIViewController that is presented modally, there the user enters information through UITextFields and his location is tracked by a MapView. Lets call this view controller "MapViewController" When the user submits the form, I call a different ViewController - modally again - that processes this info and a third one answers accordingly, then go back to a MenuVC using unwinding segues, which then calls MapViewController and so on. This sequence is repeated many times, but it always crashes in MapViewController. Looking at the crash log, I think that the MapView can be the problem of this or some element in the UI (because of the UIKit framework). I tried to use NSZombie in order to track a memory issue but it doesn't give me a clue about whats happening. Here is the crash log Hardware Model: iPad3,4 Process: MyApp [2253] OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000044 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 IMGSGX554GLDriver 0x328b9be0 0x328ac000 + 56288 1 IMGSGX554GLDriver 0x328b9b8e 0x328ac000 + 56206deallocated instance 2 IMGSGX554GLDriver 0x328bc2f2 0x328ac000 + 66290 3 IMGSGX554GLDriver 0x328baf44 0x328ac000 + 61252 4 libGPUSupportMercury.dylib 0x370f86be 0x370f6000 + 9918 5 GLEngine 0x34ce8bd2 0x34c4f000 + 629714 6 GLEngine 0x34cea30e 0x34c4f000 + 635662 7 GLEngine 0x34c8498e 0x34c4f000 + 219534 8 GLEngine 0x34c81394 0x34c4f000 + 205716 9 VectorKit 0x3957f4de 0x394c7000 + 754910 10 VectorKit 0x3955552e 0x394c7000 + 582958 11 VectorKit 0x394d056e 0x394c7000 + 38254 12 VectorKit 0x394d0416 0x394c7000 + 37910 13 VectorKit 0x394cb7ca 0x394c7000 + 18378 14 VectorKit 0x394c9804 0x394c7000 + 10244 15 VectorKit 0x394c86a2 0x394c7000 + 5794 16 QuartzCore 0x354a07a4 0x35466000 + 239524 17 QuartzCore 0x354a06fc 0x35466000 + 239356 18 IOMobileFramebuffer 0x376f8fd4 0x376f4000 + 20436 19 IOKit 0x344935aa 0x34490000 + 13738 20 CoreFoundation 0x33875888 0x337e9000 + 575624 21 CoreFoundation 0x338803e4 0x337e9000 + 619492 22 CoreFoundation 0x33880386 0x337e9000 + 619398 23 CoreFoundation 0x3387f20a 0x337e9000 + 614922 24 CoreFoundation 0x337f2238 0x337e9000 + 37432 25 CoreFoundation 0x337f20c4 0x337e9000 + 37060 26 GraphicsServices 0x373ad336 0x373a8000 + 21302 27 UIKit 0x3570e2b4 0x356b7000 + 357044 28 MyApp 0x000ea12e 0xe9000 + 4398 29 MyApp 0x000ea0e4 0xe9000 + 4324 I think thats all, additionally, I would like to ask you: if you are using unwind segues then you are releasing view controllers from the memory heap, right? Meanwhile, performing segues let you instantiate those controllers. Technically, MenuVC should be the only VC alive in the heap during the app life cycle if you understand me.

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  • CoreMidi _MIDINetworkNotificationContactsDidChange symbol not found

    - by Domestic Cat
    I'm getting the following error after a crash in an iPad app that uses CoreMIDI (The * are to blank out the app name): Dyld Error Message: Symbol not found: _MIDINetworkNotificationContactsDidChange Referenced from: /var/mobile/Applications/8F08B78E-929D-4C5A-9F02-08FD5743C17F/***.app/*** Expected in: /System/Library/Frameworks/CoreMIDI.framework/CoreMIDI in /var/mobile/Applications/8F08B78E-929D-4C5A-9F02-08FD5743C17F/***.app/*** Dyld Version: 179.4 When the app launches, I listen for MIDI Network Sessions using [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(sessionDidChange:) name:MIDINetworkNotificationSessionDidChange object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(sessionDidChange:) name:MIDINetworkNotificationContactsDidChange object:nil]; Which seems to be what is causing the crash. This is after I call session = [MIDINetworkSession defaultSession]; session.enabled = YES; session.connectionPolicy = MIDINetworkConnectionPolicy_Anyone; MIDIClientCreate(CFSTR("MidiManager"), midiNotifyProc, (void*)self, &midiClientRef); This kind of looks like CoreMIDI library has not been included in the build. Problem is, it IS included in the build as a required framework. (And the deployment target is set to 4.2). I can run the build fine on my iPad and have been testing extensively with other users' iPads also with no problems whatsoever. Also, this is an update to an existing app that has had several updates already with no problems. I just double checked my deployment build and the framework is definitely included, and I just installed that build onto my iPad (with a different provisioning profile from the store) and it works fine also. What could be happening? Could it be that Xcode just did a bad build for the one I sent to Apple, or am I missing something obvious? Could I change the MIDINetworkNotificationSessionDidChange notification symbol to a literal string (@"MIDINetworkNotificationSessionDidChange") to fix things for the mean time? Thanks for any help!

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  • What can cause a spontaneous EPIPE error without either end calling close() or crashing?

    - by Hongli
    I have an application that consists of two processes (let's call them A and B), connected to each other through Unix domain sockets. Most of the time it works fine, but some users report the following behavior: A sends a request to B. This works. A now starts reading the reply from B. B sends a reply to A. The corresponding write() call returns an EPIPE error, and as a result B close() the socket. However, A did not close() the socket, nor did it crash. A's read() call returns 0, indicating end-of-file. A thinks that B prematurely closed the connection. Users have also reported variations of this behavior, e.g.: A sends a request to B. This works partially, but before the entire request is sent A's write() call returns EPIPE, and as a result A close() the socket. However B did not close() the socket, nor did it crash. B reads a partial request and then suddenly gets an EOF. The problem is I cannot reproduce this behavior locally at all. I've tried OS X and Linux. The users are on a variety of systems, mostly OS X and Linux. Things that I've already tried and considered: Double close() bugs (close() is called twice on the same file descriptor): probably not as that would result in EBADF errors, but I haven't seen them. Increasing the maximum file descriptor limit. One user reported that this worked for him, the rest reported that it did not. What else can possibly cause behavior like this? I know for certain that neither A nor B close() the socket prematurely, and I know for certain that neither of them have crashed because both A and B were able to report the error. It is as if the kernel suddenly decided to pull the plug from the socket for some reason.

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  • How to get a debug flow of execution in C++

    - by Rich
    Hi, I work on a global trading system which supports many users. Each user can book,amend,edit,delete trades. The system is regulated by a central deal capture service. The deal capture service informs all the user of any updates that occur. The problem comes when we have crashes, as the production environment is impossible to re-create on a test system, I have to rely on crash dumps and log files. However this doesn't tell me what the user has been doing. I'd like a system that would (at the time of crashing) dump out a history of what the user has been doing. Anything that I add has to go into the live environment so it can't impact performance too much. Ideas wise I was thinking of a MACRO at the top of each function which acted like a stack trace (only I could supply additional user information, like trade id's, user dialog choices, etc ..) The system would record stack traces (on a per thread basis) and keep a history in a cyclic buffer (varying in size, depending on how much history you wanted to capture). Then on crash, I could dump this history stack. I'd really like to hear if anyone has a better solution, or if anyone knows of an existing framework? Thanks Rich

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