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  • How do I read a secure rss feed into a SyndicationFeed without providing credentials?

    - by John Kaster
    For whatever reason, IBM uses https (without requiring credentials) for their RSS feeds. I'm trying to consume https://www.ibm.com/developerworks/mydeveloperworks/blogs/roller-ui/rendering/feed/gradybooch/entries/rss?lang=en with a .NET 4 SyndicationFeed. I can open this feed in a browser and it loads just fine. Here's the code: using (XmlReader xml = XmlReader.Create("https://www.ibm.com/developerworks/mydeveloperworks/blogs/roller-ui/rendering/feed/gradybooch/entries/rss?lang=en")) { var items = from item in SyndicationFeed.Load(xml).Items select item; } Here's the exception: System.Net.WebException was unhandled by user code Message=The remote server returned an error: (500) Internal Server Error. Source=System StackTrace: at System.Net.HttpWebRequest.GetResponse() at System.Xml.XmlDownloadManager.GetNonFileStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy) at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy) at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn) at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext) at System.Xml.XmlReader.Create(String inputUri, XmlReaderSettings settings, XmlParserContext inputContext) at System.Xml.XmlReader.Create(String inputUri) at EDN.Util.Test.FeedAggTest.LoadFeedInfoTest() in D:\cdn\trunk\CDN\Dev\Shared\net\EDN.Util\EDN.Util.Test\FeedAggTest.cs:line 126 How do I configure the reader to work with an https feed?

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  • Adding an encapsulated email (like a forwarded email) from Zend Mail.

    - by Kieran
    I'm trying to get Zend_Mail to send an encapsulated message - as though it's forwarding an email. $attachedContent = "<h1>H1 Email</h1>"; $emailContent = "<h1>Email Content>"; $mail = new Zend_Mail(); $mail->setBodyText('text content'); $mail->setBodyHtml($emailContent); $mail->setFrom('[email protected]', 'GAS'); $mail->addTo('[email protected]', 'GAS'); $at = $mail->createAttachment($attachedContent); $at->type = 'message/rfc822; name="forwarded message"'; $at->disposition = Zend_Mime::DISPOSITION_INLINE; $at->encoding = Zend_Mime::ENCODING_7BIT; $mail->setSubject('Test'); $mail->send(); Mail clients are getting the email, rendering the normal HTML content, and displaying the forwarded message and rendering its contents, however, it's formatting like: <h1>Email Content</h1> Can you see what I'm doing wrong? I've not found anything online, and have tried my best to copy the formatting from looking at email source. Cheers, Kieran

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  • Rails 2.3.11 Server Crashing After 4 Requests

    - by Taka
    I have a Rails 2.3.11 application running on my local Windows machine using InstantRails. I cd to my application directory, run ruby script/server to start the server running, and point my browser to localhost:3000. I get the page I expect, and am able to click a few links to other pages (all of them are static). The problem starts when I load the 4th page or so. My server crashes, with this message: Processing HomeController#index (for 127.0.0.1 at 2012-06-23 15:48:40) [GET] Rendering template within layouts/application Rendering home/index Completed in 11ms (View: 9, DB: 1) | 200 OK [http://localhost/index] C:/rails/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.11/lib/active_support/memoizable.rb:46: [BUG] Segmentation fault ruby 1.8.7 (2012-02-08 patchlevel 358) [i386-mingw32] This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I've uninstalled this gem and reinstalled it, which didn't help. It doesn't seem to be the gem though, because the segmentation fault sometimes occurs in C:/rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:114 or C:/rails/ruby/lib/ruby/1.8/benchmark.rb:306 Versions: >ruby -v ruby 1.8.7 (2012-02-08 patchlevel 358) [i386-mingw32] >rails -v Rails 2.3.11 I'd like to get this fixed so while I'm developing I don't have to keep restarting my server. Any suggestions?

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  • Qt 5.3 OpenGL - vertex buffer object drawing using the core profile

    - by user3700881
    Im using Qt 5.3 to create a QWindow to do some basic rendering stuff. The QWindow is declared like this: class OpenGLWindow : public QWindow, protected QOpenGLFunctions_3_3_Core { Q_OBJECT ... } It is initialized in the constructor: OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) { QSurfaceFormat format; format.setVersion(3,3); format.setProfile(QSurfaceFormat::CoreProfile); this->setSurfaceType(OpenGLSurface); this->setFormat(format); this->create(); _context = new QOpenGLContext; _context->setFormat(format); _context->create(); _context->makeCurrent(this); this->initializeOpenGLFunctions(); ... } And that's the rendering code: void OpenGLWindow::render() { if(!isExposed()) return; _context->makeCurrent(this); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(_shaderProgram); glBindBuffer(GL_ARRAY_BUFFER, _positionBufferObject); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glUseProgram(0); _context->swapBuffers(this); } I am trying to draw a simple triangle using a vertex and fragment shader. The problem is that the triangle is not showing up when the core profile is set. Only when I set the OpenGL version to 2.0 or when I use the compatibility profile, it shows up. From my point of view that doesn't make any sense because I am not using fixed functionality at all. What am I missing?

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  • EAGLContext, EAGLSharegroups, RenderBuffers, FrameBuffers, oh my!

    - by quixoto
    Hi all, I'm trying to wrap my head around the OpenGL object model on iPhone OS. I'm currently rendering into a few different UIViews (build on CAEAGLayers) on the screen. I currently have each of these as using separate EAGLContext, each of which has a color renderbuffer and a framebuffer. I'm rendering similar things in them, and I'd like to share textures between these instances to save memory overhead. My current understanding is that I could use the same setup (some number of contexts, each with a FBO/RBO) but if I spawn the later ones using the EAGLShareGroup of the first one, then I can simply use the texture names (GLuints) from the first one in the later ones. Is this accurate? If this is the case, I guess the followup question is: what's the benefit to having it be a "sharegroup"? Could I just reuse the same context, and attach multiple FBOs/RBOs to that context? I think I'm struggling with the abstraction layer of a sharegroup, which seems to share "objects" (textures and other named things) but not "state" (matrices, enabled/disabled states) which are owned by the context. What's the best way to think of this? Thanks for any enlightenment!

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  • SharePoint extensions for VS - which version have I got?

    - by Javaman59
    I'm using Visual Studio 2008, and have downloaded VSeWSS.exe 1.2, to enable Web Part development. I am new to SP development, and am already bewildered by the number of different versions of SP, and the VS add-ons. This particular problem has come up, which highlights my confusion. I selected Add - New Project - Visual C# - SharePoint- Web Part, accepted the defaults, and VS created a project, with the main file WebPart1.cs using System; using System.Runtime.InteropServices; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Serialization; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using Microsoft.SharePoint.WebPartPages; namespace WebPart1 { [Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")] public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart { public WebPart1() { } protected override void CreateChildControls() // <-- This line { base.CreateChildControls(); // TODO: add custom rendering code here. // Label label = new Label(); // label.Text = "Hello World"; // this.Controls.Add(label); } } } The book I'm following, Essential SharePoint 2007, by Jeff Webb, has the following for the default project - using System; <...as previously> namespace WebPart1 { [Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")] public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart { // ^ this is a new style (ASP.NET) web part! [author's comment] protected override void Render(HtmlTextWriter writer) // <-- This line { // This method draws the web part // TODO: add custom rendering code here. // Label label = new Label(); // writer.Write("Output HTML"); } } } The real reason for my concern is that in this chapter of the book the author frequently mentions the distinction between "old style" web parts, and "new style" web parts, as noted in his comment on the Render method. What's happened? Why has my default Web Part got a different signature to the authors?

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  • Item rendered via a DataTemplate with any Background Brush renders selection coloring behind item.

    - by Mike L
    I have a ListBox which uses a DataTemplate to render databound items. The XAML for the datatemplate is as follows: <DataTemplate x:Key="NameResultTemplate"> <WrapPanel x:Name="PersonResultWrapper" Margin="0" Orientation="Vertical" Background="{Binding Converter={StaticResource NameResultToColor}, Mode=OneWay}" > <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDown"> <cmd:EventToCommand x:Name="SelectPersonEventCommand" Command="{Binding Search.SelectedPersonCommand, Mode=OneWay, Source={StaticResource Locator}}" CommandParameter="{Binding Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> <TextBlock x:Name="txtPersonName" TextWrapping="Wrap" Margin="0" VerticalAlignment="Top" Text="{Binding PersonName}" FontSize="24" Foreground="Black" /> <TextBlock x:Name="txtAgencyName" TextWrapping="Wrap" Text="{Binding AgencyName}" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="0" FontStyle="Italic" Foreground="Black" /> <TextBlock x:Name="txtPIDORI" TextWrapping="Wrap" Text="{Binding PIDORI}" HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="0" FontStyle="Italic" Foreground="Black" /> <TextBlock x:Name="txtDescriptors" TextWrapping="Wrap" Text="{Binding DisplayDescriptors}" Margin="0" VerticalAlignment="Top" Foreground="Black"/> <Separator Margin="0" Width="400" /> </WrapPanel> </DataTemplate> Note that there is a value converter called NameResultToColor which changes the background brush of the rendered WrapPanel to gradient brush depending on certain scenarios. All of this works as I'd expect, except when you click on any of the rendered ListBox items. When you click one, there is only the slightest sign of the selection coloring (the default bluish color). I can see a trace bit of it underneath my gradient-brushed item. If I reset the background brush to "no brush" then the selection rendering works properly. If I set the background brush to a solid color, it also fails to render as I'd expect. How can I get the selection coloring to be on top? What is trumping the selection rendering?

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  • Best terminal environment for Cygwin/Windows?

    - by Anders Sandvig
    Today I run Cygwin with rxvt using the following startup line: rxvt -bg black -sl 8192 -fg white -sr -g 150x56 -fn "Fixedsys" -e /usr/bin/bash --login -i This gives me a resizeable native Windows window which is much better than the standard "DOS box" the default cygwin.bat provides. However, the current configuration does have a couple of issues: I am not able to enter non-ASCII characters into the terminal window (i.e. æ, ø, å and Æ, Ø, Å, which I use semi-frequently. In fact, the terminal will not even accept them when I paste them into the window. If I paste a string like "bølle" (Norwegian for "bulley"), all I get is "blle". I am not able to render UTF-8 character, they only show as ?, even if they are supported by the font (i.e. when rendering the same characters in ISO-8859-1 they show just fine.). I am running English Windows Vista with locale and keyboard layout set to Norwegian (ISO-8859-1 character set?), but I've had the exact same issue on Windows 2000 and XP. Anyone knows how to fix this (i.e. a better way to configure rxvt)? Apart from the issues mentioned above, I'm very happy with rxvt, so if I find a way to resolve them I'd like to continue using it. However, if the issues are not (easily) solvable, are the any other good terminal solutions for Cygwin? Update The solution provided by Andy and Mattias (editing the .inputrc file) did solve the input problem, but output rendering is still an issue. Output is fine when I render in ISO-8859-1, but when using UTF-8 I only get ? for non-ASCII characters. This behavior is consistent between rxvt, urxvt (under Cygwin XFree X Server), mintty and PuttyCyg. Is there a similar configuration file where output encoding can be set (i.e. the equivalent of setting output locale on a Linux system)?

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  • How to get a fully transparent backbuffer in directx 9 without vista Desktop Window Manager

    - by flawlesslyfaulted
    I currently have an activex control that initiates a media (video/audio) framework another development group in my company developed and I am providing a window handle to that code. That handle is being used by their rendering plugin in the pipeline that uses Direct3d for rendering the video using that handle. I have seperate LPDIRECT3D9EX and LPDIRECT3DDEVICE9EX pointers that I initialize in my activex control. I am trying to clear a backbuffer to transparent and then use directx drawing primatives to draw on that backbuffer producing a transparent window with my drawing primatives over the streaming video on the directx surface below. It appears that clearing a device backbuffer with full alpha transparency is ignored by directx. d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 1, 0 /*full alpha*/), 1.0f, 0); I can see the object I draw but they are drawn on top of a backbuffer that has the RGB color specified without the alpha value. The project linked (http://www.codeproject.com/KB/directx/umvistad3d.aspx) to in the stackoverflow question below does what I want but requires vista's Desktop Window Manager and won't work for XP. http://stackoverflow.com/questions/148275/how-do-i-draw-transparent-directx-content-in-a-transparent-window I have tried with D3DRS_ALPHABLENDENABLE true with configured blend with no avail. I have also tried to have pixels with full alpha values not rendered using D3DRS_ALPHATESTENABLE, D3DRS_ALPHAREF, and D3DRS_ALPHAFUNC setup but this doesn't work either. I have tried using ColorFill with alpha after retrieving the backbuffer with GetBackBuffer but this doesn't work either. (again only RGB is used) Finally I have tried creating a texture, selecting a surface, colorfilling that surface with a fully transparent alpha value, then loading that surface onto the backbuffer but only the RGB values appear to be used. I have checked the capabilities using the DXCapsViewer.exe and the D3DFMT_A8R8G8B8 backbuffer format that I am using for the backbuffer is valid so it can't be that. Has anyone gotten a transparent backbuffer in directx to work in XP?

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Need guidelines for optimizing WebGL performance by minimizing shader changes

    - by brainjam
    I'm trying to get an idea of the practicality of WebGL for rendering large architectural interior scenes, consisting of 100K's of triangles. These triangles are distributed over many objects, and there are many materials in the scene. On the other hand, there are no moving parts. And the materials tend to be fairly simple, mostly based on texture maps. There is a lot of texture map sharing .. for example all the chairs in scene will share a common map. There is also some multitexturing - up to three textures overlaid in a material. I've been doing a little experimentation and reading, and gather that frequently switching materials during a rendering pass will slow things down. For example, a scene with 200K triangles will have significant performance differences, depending on whether there are 10 or 1000 objects, assuming that each time an object is displayed a new material is set up. So it seems that if performance is important the scene should be sorted by materials so as to minimize material switching. What I'm looking for is guidelines on how to think of the overhead of various state changes, and where do I get the biggest bang for the buck. For example, what are the relative performance costs of, say, gl.useProgram(), gl.uniformMatrix4fv(), gl.drawElements() should I try to write ubershaders to minimize shader switching? should I try to aggregate geometry to minimize the number of gl.drawElements() calls I realize that mileage may vary depending on browser, OS, and graphics hardware. And I'm also not looking for heroic measures. Just some guidelines from people who have already had some experience in making scenes fast. I'll add that while I've had some experience with fixed-pipeline OpenGL programming in the past, I'm rather new to the WebGL/OpenGL ES 2.0 way of doing things.

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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  • Altering an embedded truetype font so it will be useable by Windows GDI

    - by Ritsaert Hornstra
    I am trying to render PDF content to a GDI device context (a 24bit bitmap to be exact). Parsing the PDF stream into PDF objects and rendering the PDF commands from the content dictionary works well, inclduing font rendering. Embedded fonts are decompressed from their FontFile streams and "loaded" using AddFontMemResourceEx. Now some embedded fonts remove some TrueType tables that are needed by GDI, like the NAME table. Because of this, I tried to modify the font by parsing the TrueType subset font into it's tables and modify those tables that have data missing / missing tables are regenerated with as correct information as possible. I use the Microsoft Font Validator tool to see how "correct" the generated font is. I still get a few errors, like for the maxp table the max values are usually too large (it is a subset) or The xAvgCharWidth field does not equal the calculated value of the OS/2 table is not correct but this does not stop other embedded fonts to be useable.The fonts embedded using PDFCreator are the ones that are problematic. Question: - How can I determine what I need to change to the font file in order for GDI to be able to use it? - Are there any other font validation tools that might give me insight into what is still wrong with the fontfile? If needed: I can make an original fontfile and an altered fontfile available for download somewhere.

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • What would be the light way to render a JSP page without an App/Web Server

    - by kolrie
    First, some background: I will have to work on code for a JSP that will demand a lot of code fixing and testing. This JSP will receive a structure of given objects, and render it according to a couple of rules. What I would like to do, is to write a "Test Server" that would read some mock data out of a fixtures file, and mock those objects into a factory that would be used by the JSP in question. The target App Server is WebSphere and I would like to code, change, code in order to test appropriate HTML rendering. I have done something similar on the past, but the JSP part was just calling a method on a rendering object, so I created an Ad Hoc HTTP server that would read the fixture files, parse it and render HTML. All I had to do was run it inside RAD, change the HTML code and hit F5. So question pretty much goes down to: Is there any stand alone library or lightweight server (I thought of Jetty) that would take a JSP, and given the correct contexts (Request, Response, Session, etc.) render the proper HTML?

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  • jQuery Accordion + Anchor Tag 'stuck as block' bug?

    - by DA
    Sample page: http://jsbin.com/ohuze/2 This is a simple jQuery UI Accordion. Each accordion panel has an UL (an OL works the same) with this markup: <ol> <li><a href="">Lorep ipsum dolor lorem ipsum dolor lorem ipsum dolor</a>?</li> <li><a href="">Lorep ipsum dolor lorem ipsum dolor lorem ipsum dolor</a>?</li> </ol> In IE6, you'll see that the <a> tag appears to be getting rendered as a block element, so the question mark ends up being pushed outside and not at the end of the line of text. In addition, the bullet and/or list item number is now bottom-aligned with the text rather than top-aligned. I've narrowed it down to the javascript that executes to make the accordion. It's not an issue with jQuery's CSS as disabling that, alone, doesn't resolve the issue. Anyone know what might be going on in IE6 to cause this rendering issue? UPDATE: Apparently, this is also an IE7 issue. UPDATE 2: After some more playing, I've narrowed things down a bit more: the bug has nothing to do with lists. The issue is any anchor tag within a jQuery Accordion will appear as display: block (even though it appears that the CSS still indicates display: inline) the bug has nothing to do with the actual CSS that jQuery UI uses to create the accordion. I created a test page that uses the fully rendered jQuery Accordion post-processed source code and the accompanying CSS. In that situation, the anchor tags remain inline. In conclusion: It appears that the process of rendering the accordion via javascript is messing up the display of the anchor tags. It may be a show/hide issue?

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  • Which pdf elements could cause crashes?

    - by Felixyz
    This is a very general question but it's based on a specific problem. I've created a pdf reader app for the iPad and it works fine except for certain pdf pages which always crash the app. We now found out that the very same pages cause Safari to crash as well, so as I had started to suspect the problem is somewhere in Apple's pdf rendering code. From what I have been able to see, the crashing pages cause the rendering libraries to start allocating memory like mad until the app is killed. I have nothing else to help me pinpoint what triggers this process. It doesn't necessarily happen with the largest documents, or the ones with the most shapes. In fact, we haven't found any parameter that helps us predict which pages will crash and which not. Now we just discovered that running the pages through a consumer program that lets you merge docs gets rid of the problem, but I haven't been able to detect which attribute or element it is that is the key. Changing documents by hand is also not an option for us in the long run. We need to run an automated process on our server. I'm hoping someone with deeper knowledge about the pdf file format would be able to point me in a reasonable direction to look for document features that could cause this kind of behavior. All I've found so far is something about JBIG2 images, and I don't think we have any of those.

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  • On Render Callback For G+ Button

    - by Michael Robinson
    How might I go about performing an action only when a G+ button has finished rendering? Facebook allows one to do this using the following: FB.XFBML.parse(document, function() { alert('rendering done'); }); I've perused Google's documentation, but didn't see anything helpful. Currently my workaround is to monitor the G+ element until certain elements have been added, then perform my action: (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; po.onload = function() { var awaitRender = function(element) { if (element.firstChild && element.firstChild.firstChild && element.firstChild.firstChild.tagName.toUpperCase() === 'IFRAME') { alert('rendered!'); } else { window.setTimeout(function() { awaitRender(element) }, 100); } }; var buttons = document.getElementsByClassName('googleplus-button'); for(var i = 0; i < buttons.length; i++) { awaitRender(buttons[i]); } } var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })(); I'd like to know please, if there is either: A correct way one should do this for G+ buttons A better implementation that what I've hacked together above

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Mysterious horizontal lines on my site when rendered on iPad

    - by Ferdy
    The following site: http://staging.jungledragon.com Has a few rendering issues on the iPad using Safari, so I'm trying to fix them. There is one issue where I am stuck though. If you have an iPad, open the site in portrait mode. There are two unwanted horizontal lines appearing, a top one that crosses the tabs (Popular, Fresh, etc) and a bottom one that sits right above the lizard illustration. Both lines should not be there. These lines do not appear on any other browser tested, including Safari on Windows. When you move that same site into landscape mode on the iPad, the top horizontal line dissapears, whilst the bottom one stays. If you zoom in a bit to the bottom line, it then dissapears too. I've been trying out various CSS fixes to no avail and am now beginning to think this is a rendering issue of Safari, although possibly triggered by me. Any help is greatly appreciated. It seems like a minor issue but I hate sloppiness.

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  • How to use observer_field in RoR?

    - by Sindri Guðmundsson
    Hi, I have a single select_tag with categories gathered from array in controller. When the user selects a category I want the application to redirect to the selected category. I have the following code in my view which. (I've tried both using :method = :get and :post, only change is in development.log) <%=select_tag "cat_selected", options_for_select(@cats_for_mt)%><br> <%=observe_field 'cat_selected', :url => {:action => :viewflokkur}, :with => 'cat', :method => :get %> When I select one of the options the following gets logged to development.log. Processing CategoriesController#viewflokkur (for 127.0.0.1 at 2010-06-12 12:33:26) [GET] Parameters: {"cat"=>"Taugasjúkraþjálfun", "authenticity_token"=> "B2u5ULNr7IJ/ta0+hiAMBjmjEtTtc/yMAQQvSxFn2d0="} Rendering template within layouts/main Rendering categories/viewflokkur Completed in 20ms (View: 18, DB: 0) | 200 OK [http://localhost/categories/viewflokkur?cat=Taugasj%C3%BAkra%C3%BEj%C3%A1lfun&authenticity_token=B2u5ULNr7IJ%2Fta0%2BhiAMBjmjEtTtc%2FyMAQQvSxFn2d0%3D] According to this I should now be in "viewflokkur", but nothing changes in the browser window. Is there anything else I need to do, maybe in the controller? BR, Sindri

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  • Chrome renders button links completely screwed up when placed inside a paragraph

    - by Ferdy
    I am fairly proficient in CSS but now I am running into a very strange rendering issue in Google Chrome 9. I am trying to create some fancy looking link buttons (basically heavily styled anchors). Here is some example markup: <a href="" class="button"> <figure class="sprite icon icon_back"></figure> Link button with icon</a> This markup may look a litte strange to you, there's a few things you should know: I am using HTML5's figure class to include an icon as part of the button. I have the proper reset CSS applied and Chrome can render this tag for sure. Instead of actually pointing to an image I am applying CSS classes to the figure element. Within the CSS I am using the spriting technique to show the correct portion of a single large sprite image. All of this is working fine in Firefox, and actually also in Chrome. The correct rendering can be seen in the following image: It renders like that in both Firefox and Chrome. Here comes the problem, if I place such a button within paragraph tags <p></p> this is what happens in Chrome only: Notice how the button is ripped apart? Only in Chrome and only when placed inside a paragraph. It gets even stranger: this only happens for the first button inside the paragraph, if I would place three buttons inside a paragraph, only the 1st one is screwed up. Your first question would probably be about the CSS. It is rather verbose so hereby a temporary link to the page in question: Edit: link to live page removed, was only temporary for problem inspection.

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Java order jlist by status

    - by Takami
    i have a small problem, i don't know how to sort my jlist by status which is retrieved from database. i want sort by "online" and "offline", i mean online computers go first and then offline computers, i have this code now, it just makes the icon+text for the jlist Can you tell me how can i filter/sortby status? public void acx_pc(String query) { try { Statement st = con.createStatement(); ResultSet rs = st.executeQuery(query); String comb; Map<Object, Icon> icons = new HashMap<>(); ArrayList<String> pc_list = new ArrayList<>(); int i = 0; while (rs.next()) { //Getting info from DB String pc_name = rs.getString("nombre_pc"); String pc_ip = rs.getString("IP"); String status = rs.getString("estado"); //Setting text for the jList comb = pc_name + " - " + pc_ip; //Comparing Status switch (status) { case "online": //This is just for rendering an image+text to Jlist icons.put(comb, new ImageIcon(getClass().getResource("/Imagenes/com_on_30x30.png"))); break; case "offline": //This is just for rendering an image to Jlist icons.put(comb, new ImageIcon(getClass().getResource("/Imagenes/com_off_30x30.png"))); break; } //Adding info to ArrayList pc_list.add(i, comb); i++; } con.close(); // Setting the list/text on Jlist Home.computer_jlist.setListData(pc_list.toArray()); // create a cell renderer to add the appropriate icon Home.computer_jlist.setCellRenderer(new pc_cell_render(icons)); } catch (Exception e) { System.out.println("Error aqui: " + e); } } I want to do something like (should automatically order) http://imageshack.us/a/img27/9018/2mx1.png and not: http://imageshack.us/a/img407/346/e9r.png

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  • Postfix, limit destination concurrency

    - by Hamlet
    Hi, Website sending email using phpmailer - Centos, postfix, php, mysql etc Emails are getting delivered to all hosts correctly except one. Mar 30 14:38:22 server postfix/qmgr[15467]: 7237D218852D: to=, relay=none, delay=0.04, delays=0.04/0.01/0/0, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mail06.indamail.hu[91.83.45.46] while sending MAIL FROM) They told me to limit concurrent connections to 2 to their server. I did, but they still say I connect more than twice. main.cf: default_destination_concurrency_limit = 1 fallback_relay = smtp_destination_concurrency_limit = 1 initial_destination_concurrency = 1 Any ideas? Thanks, Hamlet

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