SDL to SFML simple question
- by ultifinitus
Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use:
enable double buffering
load an image from path into something that I can apply to the screen
apply an image to the screen with a certain x,y
enable transparency on an image
(possibly) image clipping, for sprite sheets.
I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions?
Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values?
(sorry for the less than intelligent question!)