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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • Rails: creating a custom data type, to use with generator classes and a bunch of questions related t

    - by Shyam
    Hi, After being productive with Rails for some weeks, I learned some tricks and got some experience with the framework. About 10 days ago, I figured out it is possible to build a custom data type for migrations by adding some code in the Table definition. Also, after learning a bit about floating points (and how evil they are) vs integers, the money gem and other possible solutions, I decided I didn't WANT to use the money gem, but instead try to learn more about programming and finding a solution myself. Some suggestions said that I should be using integers, one for the whole numbers and one for the cents. When playing in script/console, I discovered how easy it is to work with calculations and arrays. But, I am talking to much (and the reason I am, is to give some sufficient background). Right now, while playing with the scaffold generator (yes, I use it, because I like they way I can quickly set up a prototype while I am still researching my objectives), I like to use a DRY method. In my opinion, I should build a custom "object", that can hold two variables (Fixnum), one for the whole, one for the cents. In my big dream, I would be able to do the following: script/generate scaffold Cake name:string description:text cost:mycustom Where mycustom should create two integer columns (one for wholes, one for cents). Right now I could do this by doing: script/generate scaffold Cake name:string description:text cost_w:integer cost_c:integer I had also had an idea that would be creating a "cost model", which would hold two columns of integers and create a cost_id column to my scaffold. But wouldn't that be an extra table that would cause some kind of performance penalty? And wouldn't that be defy the purpose of the Cake model in the first place, because the costs are an attribute of individual Cake entries? The reason why I would want to have such a functionality because I am thinking of having multiple "costs" inside my rails application. Thank you for your feedback, comments and answers! I hope my message got through as understandable, my apologies for incorrect grammar or weird sentences as English is not my native language.

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  • Is it safe to read regular expressions from a file?

    - by Zilk
    Assuming a Perl script that allows users to specify several text filter expressions in a config file, is there a safe way to let them enter regular expressions as well, without the possibility of unintended side effects or code execution? Without actually parsing the regexes and checking them for problematic constructs, that is. There won't be any substitution, only matching. As an aside, is there a way to test if the specified regex is valid before actually using it? I'd like to issue warnings if something like /foo (bar/ was entered. Thanks, Z. EDIT: Thanks for the very interesting answers. I've since found out that the following dangerous constructs will only be evaluated in regexes if the use re 'eval' pragma is used: (?{code}) (??{code}) ${code} @{code} The default is no re 'eval'; so unless I'm missing something, it should be safe to read regular expressions from a file, with the only check being the eval/catch posted by Axeman. At least I haven't been able to hide anything evil in them in my tests. Thanks again. Z.

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  • File descriptor limits and default stack sizes

    - by Charles
    Where I work we build and distribute a library and a couple complex programs built on that library. All code is written in C and is available on most 'standard' systems like Windows, Linux, Aix, Solaris, Darwin. I started in the QA department and while running tests recently I have been reminded several times that I need to remember to set the file descriptor limits and default stack sizes higher or bad things will happen. This is particularly the case with Solaris and now Darwin. Now this is very strange to me because I am a believer in 0 required environment fiddling to make a product work. So I am wondering if there are times where this sort of requirement is a necessary evil, or if we are doing something wrong. Edit: Great comments that describe the problem and a little background. However I do not believe I worded the question well enough. Currently, we require customers, and hence, us the testers, to set these limits before running our code. We do not do this programatically. And this is not a situation where they MIGHT run out, under normal load our programs WILL run out and seg fault. So rewording the question, is requiring the customer to change these ulimit values to run our software to be expected on some platforms, ie, Solaris, Aix, or are we as a company making it to difficult for these users to get going? Bounty: I added a bounty to hopefully get a little more information on what other companies are doing to manage these limits. Can you set these pragmatically? Should we? Should our programs even be hitting these limits or could this be a sign that things might be a bit messy under the covers? That is really what I want to know, as a perfectionist a seemingly dirty program really bugs me.

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  • Regex expression is too greedy

    - by alastairs
    I'm writing a regular expression to match data from the IMDb soundtracks data file. My regexes are mostly working, although they are in places slurping too much text into my named groups. Take the following regex for example: "^ Performed by '?(?<performer>.*)('? \(qv\))?$" The performer group includes the string ' (qv) as well as the performer's name. Unfortunately, because the records are not consistently formatted, some performers' names are surrounded by single quotation marks whilst others are not. This means they are optional as far as the regex is concerned. I've tried marking the last group as a greedy group using the ?> group specifier, but this appeared to have no effect on the results. I can improve the results by changing the performer group to match a small range of characters, but this reduces my chances of parsing the name out correctly. Furthermore, if I were to just exclude the apostrophe character, I would then be unable to parse, e.g., band names containing apostrophes, such as Elia's Lonely Friends Band who performed Run For Your Life featured in Resident Evil: Apocalypse.

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  • How to inject php code from database into php script ?

    - by luxquarta
    I want to store php code inside my database and then use it into my script. class A { public function getName() { return "lux"; } } // instantiates a new A $a = new A(); Inside my database there is data like "hello {$a->getName()}, how are you ?" In my php code I load the data into a variable $string $string = load_data_from_db(); echo $string; // echoes hello {$a->getName()}, how are you ? So now $string contains "hello {$a-getName()}, how are you ?" {$a-getName()} still being un-interpretated Question: I can't find how to write the rest of the code so that {$a-getName()} gets interpretated "into hello lux, how are you". Can someone help ? $new_string = ?????? echo $new_string; //echoes hello lux, how are you ? Is there a solution with eval() ? (please no debate about evil eval ;)) Or any other solution ?

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  • Typical SVN repo structure seems to be sub-optimal for continuous integration...

    - by Dave
    I've set up our SVN repository like the Subversion book suggests, and this is also how my previous companies have done it. It looks something like this: /trunk /branches /tags /extlibs /docs where the first three are pretty obvious, and extlibs is for 3rd party assemblies that we wouldn't typically recompile ourselves. All of this works great for the daily development stuff. Now I've installed TeamCity and have builds, unit tests, code coverage, and code analysis running. Everything is great, except for the fact that this code structure results in too much code getting downloaded. So here's the catch 22, in my opinion: it's silly to download all of aforementioned folders from the SVN repo when I only need /trunk and /extlibs. But I can only specify one repo folder to download in the TeamCity VCS settings. So then the other possibility is to put the /extlibs folder into /trunk, but in order to compile branches, /extlibs would have to go into all of those as well (since I usually branch the trunk, and not individual subfolders... and this would seem infinitely more evil since /extlibs could actually be larger than /trunk and /branches, with all of the binaries stored there... Do you guys have any suggestions for me? Thanks!

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  • row number over text column sort

    - by Marty Trenouth
    I'm having problems with dynamic sorting using ROW Number in SQL Server. I have it working but it's throwing errors on non numeric fields. What do I need to change to get sorts with Alpha Working??? ID Description 5 Test 6 Desert 3 A evil Ive got a Sql Prodcedure CREATE PROCEDURE [CRUDS].[MyTable_Search] -- Add the parameters for the stored procedure here -- Full Parameter List @ID int = NULL, @Description nvarchar(256) = NULL, @StartIndex int = 0, @Count int = null, @Order varchar(128) = 'ID asc' AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for procedure here Select * from ( Select ROW_NUMBER() OVER (Order By case when @Order = 'ID asc' then [TableName].ID when @Order = 'Description asc' then [TableName].Description end asc, case when @Order = 'ID desc' then [TableName].ID when @Order = 'Description desc' then [TableName].Description end desc ) as row, [TableName].* from [TableName] where (@ID IS NULL OR [TableName].ID = @ID) AND (@Description IS NULL OR [TableName].Description = @Description) ) as a where row > @StartIndex and (@Count is null or row <= @StartIndex + @Count) order by case when @Order = 'ID asc' then a.ID when @Order = 'Description asc' then a.Description end asc, case when @Order = 'ID desc' then a.ID when @Order = 'Description desc' then a.Description end desc END

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • Convert enumeration to string

    - by emptyheaded
    I am trying to build a function that converts an item from an enum to its corresponding string. The enums I use are fairly long, so I didn't want to use a switch-case. I found a method using boost::unordered_map very convenient, but I don't know how to make a default return (when there is no item matching the enum). const boost::unordered_map<enum_type, const std::string> enumToString = boost::assign::map_list_of (data_1, "data_1") (data_2, "data_2"); I tried to create an additional function: std::string convert(enum_type entry) { if (enumToString.find(entry)) // not sure what test to place here, return enumToString.at(entry); //because the find method returns an iter else return "invalid_value"; } I even tried something exceedingly wrong: std::string convert(enum_type entry) { try{ return enumToString.at(entry); } catch(...){ return "invalid_value"; } } Result: evil "Debug" runtime error. Can somebody give me a suggestion on how to either 1) find an easier method to convert enum to a string with the same name as the enum item 2) find a way to use already built boost methods to get a default value from a hash map (best option) 3) find what to place in the test to use a function that returns either the pair of the key-value, or a different string if the key is not found in the map. Thank you very much.

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  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

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  • Why does local variable names take precedence over function names in JavaScripts?

    - by fredrik
    In JavaScript you can define function in a bunch of different ways: function BatmanController () { } var BatmanController = function () { } // If you want to be EVIL eval("function BatmanController () {}"); // If you are fancy (function () { function BatmanController () { } }()); By accident I ran across a unexpected behaviour today. When declaring a local variable (in the fancy way) with the same name as function the local variable takes presence inside the local scope. For example: (function () { "use strict"; function BatmanController () { } console.log(typeof BatmanController); // outputs "function" var RobinController = function () { } console.log(typeof RobinController); // outputs "function" var JokerController = 1; function JokerController () { } console.log(typeof JokerController); // outputs "number", Ehm what? }()); Anyone know why var JokerController isn't overwritten by function JokerController? I tested this in Chrome, Safari, Canary, Firefox. I would guess it's due to some "look ahead" JavaScript optimizing done in the V8 and JägerMonkey engines. But is there any technical explanation to explain this behaviour?

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  • Older SAS1 hardware Vs. newer SAS2 hardware

    - by user12620172
    I got a question today from someone asking about the older SAS1 hardware from over a year ago that we had on the older 7x10 series. They didn't leave an email so I couldn't respond directly, but I said this blog would be blunt, frank, and open so I have no problem addressing it publicly. A quick history lesson here: When Sun first put out the 7x10 family hardware, the 7410 and 7310 used a SAS1 backend connection to a JBOD that had SATA drives in it. This JBOD was not manufactured by Sun nor did Sun own the IP for it. Now, when Oracle took over, they had a problem with that, and I really can’t blame them. The decision was made to cut off that JBOD and it’s manufacturer completely and use our own where Oracle controlled both the IP and the manufacturing. So in the summer of 2010, the cut was made, and the 7410 and 7310 had a hardware refresh and now had a SAS2 backend going to a SAS2 JBOD with SAS2 drives instead of SATA. This new hardware had two big advantages. First, there was a nice performance increase, mostly due to the faster backend. Even better, the SAS2 interface on the drives allowed for a MUCH faster failover between cluster heads, as the SATA drives were the bottleneck on the older hardware. In September of 2010 there was a major refresh of the rest of the 7000 hardware, the controllers and the other family members, and that’s where we got today’s current line-up of the 7x20 series. So the 7x20 has always used the new trays, and the 7410 and 7310 have used the new SAS2 trays since last July of 2010. Now for the bad news. People who have the 7410 and 7310 from BEFORE the July 2010 cutoff have the models with SAS1 HBAs in them to connect to the older SAS1 trays. Remember, that manufacturer cut all ties with us and stopped making the JBOD, so there’s just no way to get more of them, as they don’t exist. There are some options, however. Oracle support does support taking out the SAS1 HBAs in the old 7410 and 7310 and put in newer SAS2 HBAs which can talk to the new trays. Hey, I didn’t say it was a great option, I just said it’s an option. I fully realize that you would then have a SAS1 JBOD full of SATA drives that you could no longer connect. I do know a client that did this, and took the SAS1 JBOD and connected it to another server and formatted the drives and is using it as a plain, non-7000 JBOD. This is not supported by Oracle support. The other option is to just keep it as-is, as it works just fine, but you just can’t expand it. Then you can get a newer 7x20 series, and use the built-in ZFSSA replication feature to move the data over. Now you can use the newer one for your production data and use the older one for DR, snaps and clones.

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  • Blender mesh mirroring screws up normals when importing in Unity

    - by Shivan Dragon
    My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror some of its parts instead of re-modeling them. Problem is, those mirrored meshes look fine in Blender (faces all show up properly and light falls on them as it should) but in Unity faces and lighting on those very same mirrored meshes is wrong. What also stumps me is the fact that even if I flip normals in Blender, I still get bad results in Unity for those meshes (though now I get different bad results than before). Here's the details: Here's a Blender screen shot of the robot. I've took 2 pictures and slightly rotated the camera around so the geometry in question can be clearly seen: Now, the selected cog-wheel-like piece is the mirrored mesh obtained from mirroring the other cog-wheel on the other (far) side of the robot torso. The back-face culling is turned of here, so it's actually showing the faces as dictated by their normals. As you can see it looks ok, faces are orientated correctly and light falls on it ok (as it does on the original cog-wheel from which it was mirrored). Now if I export this as fbx using the following settings: and then import it into Unity, it looks all screwy: It looks like the normals are in the wrong direction. This is already very strange, because, while in Blender, the original cog-wheel and its mirrored counter part both had normals facing one way, when importing this in Unity, the original cog-wheel still looks ok (like in Blender) but the mirrored one now has normals inverted. First thing I've tried is to go "ok, so I'll flip normals in Blender for the mirrored cog-wheel and then it'll display ok in Unity and that's that". So I went back to Blender, flipped the normals on that mesh, so now it looks bad in Blender: and then re-exported as fbx with the same settings as before, and re-imported into Unity. Sure enough the cog-wheel now looks ok in Unity, in the sense where the faces show up properly, but if you look closely you'll notice that light and shadows are now wrong: Now in Unity, even though the light comes from the back of the robot, the cog-wheel in question acts as if light was coming from some-where else, its faces which should be in shadow are lit up, and those that should be lit up are dark. Here's some things I've tried and which didn't do anything: in Blender I tried mirroring the mesh in 2 ways: first by using the scale to -1 trick, then by using the mirroring tool (select mesh, hit crtl-m, select mirror axis), both ways yield the exact same result in Unity I've tried playing around with the prefab import settings like "normals: import/calculate", "tangents: import/calculate" I've also tired not exporting as fbx manually from Blender, but just dropping the .blend file in the assets folder inside the Unity project So, my question is: is there a way to actually mirror a mesh in Blender and then have it imported in Unity so that it displays properly (as it does in Blender)? If yes, how? Thank you, and please excuse the TL;DR style.

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  • Silverlight Cream for April 04, 2010 -- #830

    - by Dave Campbell
    In this Issue: Michael Washington, Hassan, David Anson, Jeff Wilcox, UK Application Development Consulting, Davide Zordan, Victor Gaudioso, Anoop Madhusudanan, Phil Middlemiss, and Laurent Bugnion. Shoutouts: Josh Smith has a good-read post up: Design-time data is still data Shawn Hargreaves reported his MIX demo released From SilverlightCream.com: Silverlight MVVM: Enabling Design-Time Data in Expression Blend When Using Web Services Michael Washington has a tutorial up on MVVM and using a web service to get design-time data that works in Blend also... lots of information and screenshots. WP7 Transition Animation Hassan has a new WP7 tutorial up that demonstrates playing media and adding transition animation between pages. Tip: For a truly read-only custom DependencyProperty in Silverlight, use a read-only CLR property instead David Anson's latest tip is in response to comments on his previous post and details one by Dr. WPF who points out that a read-only DependencyProperty doesn't actually need to be a DependencyProperty as long as the class implements INotifyPropertyChanged. Template parts and custom controls (quick tip) Jeff Wilcox has posted a set of tips and recommendations to use when developing control development in Silverlight ... this is a post to bookmark. Flexible Data Template Support in Silverlight The UK Application Development Consulting details a 'problem' in Silverlight that doesn't exist in WPF and that is data templates that vary by type... and discusses a way around it. Multi-Touch enabling Silverlight Simon using Blend behaviors and the Surface sample for Silverlight Davide Zordan brought Multi-Touch to the Silverlight Simon game on CodePlex using Blend Behaviors. New Video Tutorial: How to Use a Behavior to Fire Methods from Objects in Styles Victor Gaudioso has a video tutorial up responding to a question from a developer. He demonstrates development of a Behavior that can be attached to objects in or out of Styles that allows you to specify what Method they need to fire. Creating a Silverlight Client for @shanselman ’s Nerd Dinner, using oData and Bing Maps Anoop Madhusudanan took Scott Hanselman's post on an OData API for StackOverflow, and has created a Silverlight client for Nerd Dinner, including BingMaps. A Chrome and Glass Theme - Part 2 Phil Middlemiss has the next part of his Chrome and Glass Theme up. In this one he creates a very nice chrome-look button with visual state changes. MVVM Light Toolkit V3 SP1 for Windows Phone 7 Laurent Bugnion has released a new version of MVVM Light for WP7. Included is an installation manual and information about what was changed. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Add an Opera Style Status Bar to Firefox

    - by Asian Angel
    Anyone who has used Opera will be familiar with the information presented for the webpage that is currently loading in the browser (i.e. number of images loaded). If you would like to have that same functionality in Firefox then join us as we look at the Extended Statusbar extension. Before Here is the default setup for Firefox…not a lot of information available to indicate exactly how much of the webpage has already loaded versus what has not. For some people this is enough but what if you like more details? Extended Statusbar in Action You may be curious about the information that the Extended Statusbar extension will provide. The information includes: Percentage of the webpage loaded The number of images loaded Bytes downloaded Average download speed The load time After emptying the cache we once again reloaded the HTG homepage. The default style/mode is “Classic Style” and the “webpage load information” will be displayed within your “Status Bar” as shown here. The information available after the webpage finished loading in “Classic Style”. If you prefer “Slim Mode” this is how your “Status Bar” should look afterwards…very condensed. For those preferring the “New Style” a temporary addition will appear above your regular “Status Bar” and disappear just a few seconds after the webpage has fully loaded (unless changed in the “Settings”). Settings The “Settings” are set up in two different ways. For those who prefer to use the “Classic Style & Slim Mode” these are the options available to you. If you prefer the “New Style” then you will have a whole different set of options available. Notice that you can exclude certain webpages and set a custom style if desired. Conclusion If you have been wanting to add Opera style webpage loading information to your “Status Bar” then you should definitely give this extension a try. Links Download the Extended Statusbar extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Move the Progress Bar to the Tabs in FirefoxSet the Speed Dial as the Opera Startup PageAuto-Hide Your Cluttered Firefox Status Bar ItemsSimplify Text Copying & Pasting in Firefox with AutoCopyScan Files for Viruses Before You Download With Dr.Web TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If it were only this easy SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver

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  • Should I be wary of signing a non-disclosure agreement with someone I just met?

    - by Thomas Levine
    tl;dr: Some guy I just met says he wants me to join his company. Before he shows me what they do, he wants me to sign a non-disclosure agreement. Is this weird? I'm traveling right now. Someone who saw me coding seemed to think I was smart or something and started talking with me. He explained that he owns a software company, told me a bit about what it does and told me that he was looking for a programmer who would work for a stake in the company. He explained that the company's product is being developed rather secretly, so he couldn't tell me much. But he did tell enough about the product to convince me that he's not completely making this up, which is a decent baseline. He suggested that he show me more of what he's been working on and, after seeing that, I decide whether I want to join. Because of the secrecy behind the product, he wants me to sign a non-disclosure agreement before we talk. I'm obviously somewhat skeptical because of the random nature by which we met. In the short term, I'm wondering if I should be wary of signing such an agreement. He said it would be easier to show me the product in person rather than over the internet, and I'm leaving town tomorrow, so I'd have to figure this out by tomorrow. If I decide to talk with him, I could decide later whether I trust that it's worth spending any time on this company. The concept of being able to avoid telling a secret seems strange to me for the same reason that things like certain aspects of copyright seem strange. Should I be wary of signing a non-disclosure agreement? Is this common practice? I don't know the details of the agreement of which he was thinking, (If I end up meeting with him, I'll of course read over the agreement before I decide whether to sign it.) so I could consider alternatives according to the aspects of the agreement. Or I could just consider the case of an especially harsh agreement. This question seems vaguely related. Do we need a non-disclosure agreement (NDA)? Thanks

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  • The Niantic Project: Ingress by Felicia Hajra-Lee

    Despite the current fact that the augmented reality game for Android is still in beta phase, it is amazing to see that the world of literature is already taking momentum on this 'real-life' universe. After reading 'The Alignment: Ingress' by Thomas Greanias it took only a blink of the eye to go for 'The Niantic Project: Ingress' by Felicia Hajra-Lee, too. Here is the review I posted on Amazon.com: Ingress, a parallel universe to our reality, is here. There is no doubt about this anymore... The Niantic Project, originated at the CERN collider in Geneva, Switzerland, got into focus of global players. And the game is hard; fair-play is only for the fainted ones. Felicia understands to drag the audience directly into the action of the Niantic Project and its protagonists. The novella is heavily based on the investigations posted daily on the website of Ingress. She really understands how to interweave the various clues and creates an atmosphere where it sometimes feels challenging to differentiate between fiction and reality. It all starts with 'Epiphany Night' at the Niantic Labs, the high exposure of Exotic Matter (XM) and the escape of scientist Dr. Devra Bogdanovich and 'sentinel' Roland Jarvis. Of course, a new research, or should we name it technology, like the Niantic Project has to be protected and there are multiple parties on the hunt. Throughout the various chapters Felicia introduces new potential buyers from all over the globe, gives us detailed insights on the hunters and their brutal effectiveness to finish an assignment, and manages to keep the reader in high-pitched mode thanks to a couple of turn-arounds in the overall story. Personally, I have to say that I really enjoyed reading this title. Felicia's love to details is absolutely amazing, and sometimes I was really wondering whether she would be one of the assassins. But unfortunately I also have to say that I'm not a great fan of the structural organization of the (title-less) chapters. It is fascinating to follow the ventures of Devra, Farlowe and 855 but occasionally I had to go back to previous paragraphs in order to keep track of the individual plots. Overall a great title, captivating and rich in details but simply too short. Please Fecilia, gives us more to read. As an owner of an Android smartphone or tablet, you should get yourself into the world of Ingress. Check out the Play Store to install the app. Now. ;-)

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Scan Your Thumb Drive for Viruses from the AutoPlay Dialog

    - by Mysticgeek
    It’s always a good idea to scan someone’s flash drive for viruses when you use it on your PC. Today we look at how to use Microsoft Security Essentials to scan thumb drives via the AutoPlay dialog. Editor Note: This technique was created by our friend Ramesh Srinivasan from the winhelponline tech blog. If you haven’t done so already, download and install Microsoft Security Essentials (link below), which has earned the How-To Geek official endorsement. Next download the mseautoplay.zip (link below). Unzip the file to view its contents. Then move the msescan.vbs script file into the Windows directory. Next double-click on the mseautoplay.reg file… Click Yes to the warning dialog window asking if you’re sure you want to add to the registry. After it’s added you’ll get a confirmation message…click OK. Now when you pop in a thumb drive, when AutoPlay comes up you will have the options to scan it with MSE first. MSE starts the scan of the thumb drive…   You can use this to scan any removable media. Here is an example of the ability to scan a DVD with MSE before opening any files. You can also go into Control Panel and set it as a default option of AutoPlay. Open Control Panel, View by Large icons, and click on AutoPlay. Notice that now when you go to change the default options for different types of media, Scanning with MSE is now included in the dropdown lists. Remove Settings If you want to remove the MSE AutoPlay Handler, Ramesh was kind enough to create an undo registry file. Double-click on undo.reg from the original MSE AutoPlay folder and click yes to the message to remove the setting.   Then you will need to go into the Windows directory and manually delete the msescan.vbs script file. This is an awesome trick which will allow you to scan your thumb drives and other removable media from the AutoPlay dialog. We tested it out on XP, Vista, and Windows 7 and it works perfectly on each one. Download mseautoplay.zip Download Microsoft Security Essentials Read Our Review of MSE Similar Articles Productive Geek Tips Disable AutoPlay in Windows VistaFind Your Missing USB Drive on Windows XPDisable Autoplay of Audio CDs and USB DrivesHow To Remove Antivirus Live and Other Rogue/Fake Antivirus MalwareScan Files for Viruses Before You Download With Dr.Web TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox)

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  • What is a better abstraction layer for D3D9 and OpenGL vertex data management?

    - by Sam Hocevar
    My rendering code has always been OpenGL. I now need to support a platform that does not have OpenGL, so I have to add an abstraction layer that wraps OpenGL and Direct3D 9. I will support Direct3D 11 later. TL;DR: the differences between OpenGL and Direct3D cause redundancy for the programmer, and the data layout feels flaky. For now, my API works a bit like this. This is how a shader is created: Shader *shader = Shader::Create( " ... GLSL vertex shader ... ", " ... GLSL pixel shader ... ", " ... HLSL vertex shader ... ", " ... HLSL pixel shader ... "); ShaderAttrib a1 = shader->GetAttribLocation("Point", VertexUsage::Position, 0); ShaderAttrib a2 = shader->GetAttribLocation("TexCoord", VertexUsage::TexCoord, 0); ShaderAttrib a3 = shader->GetAttribLocation("Data", VertexUsage::TexCoord, 1); ShaderUniform u1 = shader->GetUniformLocation("WorldMatrix"); ShaderUniform u2 = shader->GetUniformLocation("Zoom"); There is already a problem here: once a Direct3D shader is compiled, there is no way to query an input attribute by its name; apparently only the semantics stay meaningful. This is why GetAttribLocation has these extra arguments, which get hidden in ShaderAttrib. Now this is how I create a vertex declaration and two vertex buffers: VertexDeclaration *decl = VertexDeclaration::Create( VertexStream<vec3,vec2>(VertexUsage::Position, 0, VertexUsage::TexCoord, 0), VertexStream<vec4>(VertexUsage::TexCoord, 1)); VertexBuffer *vb1 = new VertexBuffer(NUM * (sizeof(vec3) + sizeof(vec2)); VertexBuffer *vb2 = new VertexBuffer(NUM * sizeof(vec4)); Another problem: the information VertexUsage::Position, 0 is totally useless to the OpenGL/GLSL backend because it does not care about semantics. Once the vertex buffers have been filled with or pointed at data, this is the rendering code: shader->Bind(); shader->SetUniform(u1, GetWorldMatrix()); shader->SetUniform(u2, blah); decl->Bind(); decl->SetStream(vb1, a1, a2); decl->SetStream(vb2, a3); decl->DrawPrimitives(VertexPrimitive::Triangle, NUM / 3); decl->Unbind(); shader->Unbind(); You see that decl is a bit more than just a D3D-like vertex declaration, it kinda takes care of rendering as well. Does this make sense at all? What would be a cleaner design? Or a good source of inspiration?

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  • Say goodbye to System.Reflection.Emit (any dynamic proxy generation) in WinRT

    - by mbrit
    tl;dr - Forget any form of dynamic code emitting in Metro-style. It's not going to happen.Over the past week or so I've been trying to get Moq (the popular open source TDD mocking framework) to work on WinRT. Irritatingly, the day before Release Preview was released it was actually working on Consumer Preview. However in Release Preview (RP) the System.Reflection.Emit namespace is gone. Forget any form of dynamic code generation and/or MSIL injection.This kills off any project based on the popular Castle Project Dynamic Proxy component, of which Moq is one example. You can at this point in time not perform any form of mocking using dynamic injection in your Metro-style unit testing endeavours.So let me take you through my journey on this, so that other's don't have to...The headline fact is that you cannot load any assembly that you create at runtime. WinRT supports one Assembly.Load method, and that takes the name of an assembly. That has to be placed within the deployment folder of your app. You cannot give it a filename, or stream. The methods are there, but private. Try to invoke them using Reflection and you'll be met with a caspol exception.You can, in theory, use Rotor to replace SRE. It's all there, but again, you can't load anything you create.You can't write to your deployment folder from within your Metro-style app. But, can you use another service on the machine to move a file that you create into the deployment folder and load it? Not really.The networking stack in Metro-style is intentionally "damaged" to prevent socket communication from Metro-style to any end-point on the local machine. (It just times out.) This militates against an approach where your Metro-style app can signal a properly installed service on the machine to create proxies on its behalf. If you wanted to do this, you'd have to route the calls through a C&C server somewhere. The reason why Microsoft has done this is obvious - taking out SRE know means they don't have to do it in an emergency later. The collateral damage in removing SRE is that you can't do mocking in test mode, but you also can't do any form of injection in production mode. There are plenty of reasons why enterprise apps might want to do this last point particularly. At CP, the assumption was that their inspection tools would prevent SRE being used as a malware vector - it now seems they are less confident about that. (For clarity, the risk here is in allowing a nefarious program to download instructions from a C&C server and make up executable code on the fly to run, getting around the marketplace restrictions.)So, two things:- System.Reflection.Emit is gone in Metro-style/WinRT. Get over it - dynamic, on-the-fly code generation is not going to to happen.- I've more or less got a version of Moq working in Metro-style. This is based on the idea of "baking" the dynamic proxies before you use them. You can find more information here: https://github.com/mbrit/moqrt

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  • Economic modelling - Resources for valuing goods

    - by Rushyo
    tl;dr: What economic/computer science books would you suggest for learning about economic valuation of goods and simulations thereof? I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling?

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  • Is ASP.NET MVC completely (and exclusively) based on conventions?

    - by Mike Valeriano
    --TL;DR Is there a "Hello World!" ASP.NET MVC tutorial out there that doesn't rely on conventions and "stock" projects? Is it even possible to take advantage of the technology without reusing the default file structure, and start from a single "hello_world.asp" file or something (like in PHP)? Am I completely mistaken and I should be looking somewhere else, maybe this? I'm interested in the MVC framework, not Web Forms --Background I've played a bit with PHP in the past, just for fun, and now I'm back to it since web development became relevant for me once again. I'm no professional, but I try to gain as much knowledge and control over the technology I'm working with as possible. I'm using Visual Studio 2012 for C# - my "desktop" language of choice - and since I got the Professional Edition from Dreamspark, the Web Development Tools are available, including ASP.NET MVC 4. I won't touch Web Forms, but the MVC Framework got my attention because the MVC pattern is something I can really relate to, since it provides the control I want but... not quite. Learning PHP was easy - and right form the start I could just create a "hello_world.php" file and just do something like this for immediate results: <!-- file: hello_world.php --> <?php> echo "Hello World!"; <?> But I couldn't find a single ASP.NET (MVC) tutorial out there (I'll be sure to buy one of the upcoming MVC 4 books, only a month away or so) that would start like that. They all start with a sample project, building up knowledge from the basics and heavily using conventions as they go along. Which is fine, I suppose, but it's now the best way for me to learn things. Even the "Empty" project template for a new ASP.NET MVC 4 Application in VS2012 is not empty at all: several files and folders are created for you - much like a new C# desktop application project, but with C# I can in fact start from scratch, creating the project structure myself. It is not the case with PHP: I can choose from a plethora of different MVC frameworks I can just create my own framework I can just skip frameworks altogether, and toss random PHP along with my HTML on a single file and make it work I understand the framework needs to establish some rules, but what if I just want to create a single page website with some C# logic behind it? Do I really need to create a whole bloat of files and folders for the sake of convention? Also, please understand that I haven't gotten far on any of those tutorials mainly because of this reason, but, if that's the only way to do it, I'll go for it using one of the books I've mentioned before. This is my first contact with ASP.NET but from the few comparisons I've read, I believe I should stay the hell away from Web Forms. Thank you. (Please forgive the broken English - it is not my primary language.)

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