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  • workaround for ORA-03113: end-of-file on communication channel

    - by Jefferstone
    The call to TEST_FUNCTION below fails with "ORA-03113: end-of-file on communication channel". A workaround is presented in TEST_FUNCTION2. I boiled down the code as my actual function is far more complex. Tested on Oracle 11G. Anyone have any idea why the first function fails? CREATE OR REPLACE TYPE "EMPLOYEE" AS OBJECT ( employee_id NUMBER(38), hire_date DATE ); CREATE OR REPLACE TYPE "EMPLOYEE_TABLE" AS TABLE OF EMPLOYEE; CREATE OR REPLACE FUNCTION TEST_FUNCTION RETURN EMPLOYEE_TABLE IS table1 EMPLOYEE_TABLE; table2 EMPLOYEE_TABLE; return_table EMPLOYEE_TABLE; BEGIN SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) < 'm' ) AS EMPLOYEE_TABLE) INTO table1 FROM dual; SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) >= 'm' ) AS EMPLOYEE_TABLE) INTO table2 FROM dual; SELECT CAST(MULTISET ( SELECT employee_id, hire_date FROM TABLE(table1) UNION SELECT employee_id, hire_date FROM TABLE(table2) ) AS EMPLOYEE_TABLE) INTO return_table FROM dual; RETURN return_table; END TEST_FUNCTION; CREATE OR REPLACE FUNCTION TEST_FUNCTION2 RETURN EMPLOYEE_TABLE IS table1 EMPLOYEE_TABLE; table2 EMPLOYEE_TABLE; return_table EMPLOYEE_TABLE; BEGIN SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) < 'm' ) AS EMPLOYEE_TABLE) INTO table1 FROM dual; SELECT CAST(MULTISET ( SELECT user_id, created FROM all_users WHERE LOWER(username) >= 'm' ) AS EMPLOYEE_TABLE) INTO table2 FROM dual; WITH combined AS ( SELECT employee_id, hire_date FROM TABLE(table1) UNION SELECT employee_id, hire_date FROM TABLE(table2) ) SELECT CAST(MULTISET ( SELECT * FROM combined ) AS EMPLOYEE_TABLE) INTO return_table FROM dual; RETURN return_table; END TEST_FUNCTION2; SELECT * FROM TABLE (TEST_FUNCTION()); -- Throws exception ORA-03113. SELECT * FROM TABLE (TEST_FUNCTION2()); -- Works

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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • Cisco FC SAN switch decision

    - by Chopper3
    I've got to buy a bunch of FC SAN switches in the next week or so, I have to, and want to, buy Cisco MDSs. Servers are HP BL490c G6's in C7000 chassis with Virtual-Connect Flex-10 ethernet interconnects and VC FC interconnects (Emulex HBAs btw), all running ESX 3.5U4 (for now). I think I've only really got two choices; MDS 9509's with dual-supervisors with a single 48-port 4Gb FC card MDS 9222i's with single supervisor and the built-in 18-FC-port/4-GigE-FCIP-port option Both have the same functionality (I think, buying the enterprise licence btw), both have plenty enough performance and adequate ports for now and the next three years. The 9222i's are about 55% the price of the 9509's - logic says get the 'i's but will I really miss the dual-supervisors? I've got lots of 9509's with dual-supervisors that I'm very happy with but I'm not sure I've every benefitted from the dual-sups in the past and they are nearly twice the price - but if I don't buy them and miss them I can't retrofit them later. What are your thoughts?

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  • Misconfigured external monitor on Mac OS X Snow Leopard 10.6.3

    - by Mike
    I have an external monitor (specifically, an HDTV) hooked up to my 2.53GHz 13" macbook pro. This display works fine and I use it with my mac in clamshell mode (eg. with an external keyboard/mouse and the laptop closed and the built-in mac screen turned off) My Mac has multiple users on it. For User A I can use the mac with the external monitor in both clamshell and dual-monitor setups. For User B, I can use the monitor in a dual-monitor setup, but whenever I switch to clamshell mode the Mac switches to an incorrect output resolution or frequency setting that my HDTV doesn't recognize, resulting in a blank screen and a message about Unsupported Resolution. Chances are I did this to myself by misconfiguring my display settings at some point in the past, but I have no idea how to undo it. I (obviously) can't seen the display to change the settings when it's borked. I can see the display settings if I switch to Dual-monitor mode, but those settings only affect the dual monitor setup; no matter how I change the settings in dual-monitor mode, the clamshell mode setup remains borked. How can I dig myself out of this hole?

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  • DAS vs SAN storage for serving 2 to 4 nodes

    - by Luke404
    We currently have 4 Linux nodes with local storage, arranged in two active/passive pairs with storage mirrored using DRBD, running virtual machines (actually using Xen Hypervisor) for typical hosting workloads (mail, web, a couple VPS, etc.). We're approaching the (presumed) maximum IOPS of those servers, and we're planning to migrate to an external storage solution with two active nodes, with capacity for up to four active nodes. Since we're an all-Dell shop I've done some research and found the MD3200 / MD3200i products should be the ones we're looking for. We are pretty sure we won't be attaching more than 4 hosts on a single storage and I'm wondering if there is any clear advantage for one or the other. In theory I should be able to attach 4 SAS hosts to a single MD3200 (single links on a single controller MD3200, or dual redundant SAS links from each host to a dual-controller MD3200), or 4 iSCSI hosts to a single MD3200i (directly on its 4 GigE ports without any switch, again with dual links for the dual controller option). Both setups should let us implement live VM migration since all hosts can access all the LUNs at the same time, and also some shared filesystem like GFS2 or OCFS2. Also, both setups should allow full redundancy of the whole system (assuming dual controllers in the storage). One difference I can see is that the DAS solution is actually limited to 4 hosts while the iSCSI one should be able to grow to more hosts (adding two GigE switches to the mix). One point for the iSCSI solution is that it would allow us to start out with our current nodes and upgrade them at a later time (we can't add other SAS controllers, but they already have 4 GigE ports each). With the right (iSCSI|SAS) controllers I should be able to connect diskless nodes and boot them off the external storage which I think is a good thing (get rid of any local storage). On the other hand, I would have thought the SAS one to be cheaper but it seems like an MD3200 actually costs a little less than an MD3200i (?) (please note: I've used Dell gear in my examples since that's what we're looking for but I assume the same goes with other vendors) I would like to know if my assumptions above are correct, and if I'm missing any important difference between the two setups.

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  • Methodologies for performance-testing a WAN link

    - by Chopper3
    We have a pair of new diversely-routed 1Gbps Ethernet links between locations about 200 miles apart. The 'client' is a new reasonably-powerful machine (HP DL380 G6, dual E56xx Xeons, 48GB DDR3, R1 pair of 300GB 10krpm SAS disks, W2K8R2-x64) and the 'server' is a decent enough machine too (HP BL460c G6, dual E55xx Xeons, 72GB, R1 pair of 146GB 10krpm SAS disks, dual-port Emulex 4Gbps FC HBA linked to dual Cisco MDS9509s then onto dedicated HP EVA 8400 with 128 x 450GB 15krpm FC disks, RHEL 5.3-x64). Using SFTP from the client we're only seeing about 40Kbps of throughput using large (2GB) files. We've performed server to 'other local server' tests and see around 500Mbps through the local switches (Cat 6509s), we're going to do the same on the client side but that's a day or so away. What other testing methods would you use to prove to the link providers that the problem is theirs?

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  • DIMMs: Single vs. Double vs. Quad Rank

    - by MikeyB
    What difference does the 'Rank' of DIMMs make to server memory? For example, when looking at server configurations I see the following being offered for the same server: 2GB (1x2GB) Single Rank PC3-10600 CL9 ECC DDR3-1333 VLP RDIMM 2GB (1x2GB) Dual Rank PC3-10600 CL9 ECC DDR3-1333 VLP RDIMM Given the option of Single Rank vs. Dual Rank or Dual Rank vs. Quad Rank is one always: Faster? Cheaper? Higher Bandwidth?

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  • CPU Cores: The more the better?

    - by T Pops
    I currently have a dual-core processor at work and a quad-core at home. I've noticed both PCs are pretty equal as far as launching applications/surfing the web. The difference I can see is that my dual-core is 2.8GHz and my quad-core is 2.4GHz. Is it better to have a dual-core with a fast clock speed or a quad-core with a mediocre clock speed?

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  • Have programmers at your work not taken up or been averse to an offer of a second monitor?

    - by Chris Knight
    I'm putting together a business case for the developers in my company to get a second monitor. After my own experiences and research, this seems a no-brainer to me in terms of increasing productivity and morale/happiness. One question which has niggled me is if I should be pushing to get all developers onto a second monitor or let folk opt-in (i.e. they get one if they want one). Thoughts on this are welcome, but my specific question relates to a snippet on this site: But when the IT manager at Thibeault's company asked other employees if they wanted dual monitors last year, few jumped at the offer. Blinded by my own pre-judgement, this surprised me. Has anyone else experienced this? I fully appreciate that some people prefer a single larger monitor, but my general experience of researching the web suggests that most programmers prefer a dual (or more) setup. I'm guessing this should be tempered with the thought that those developers who contribute to such discussions might not be considered your average developer who might not care one way or the other. Anyway, if you have experienced the above have you tried to sell the concept of dual monitors to the masses? If everyone just got 2 monitors regardless if they wanted it or not, were there adverse reactions or negative effects? UPDATE: The developers are on a mixture of 17", 22", or 24" single monitors. The desks should be able to accommodate dual 22" monitors as I am proposing, though this will take some getting used to I imagine.

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  • Two things I learned this week...

    - by noreply(at)blogger.com (Thomas Kyte)
    I often say "I learn something new about Oracle every day".  It really is true - there is so much to know about it, it is hard to keep up sometimes.Here are the two new things I learned - the first is regarding temporary tablespaces.  In the past - when people have asked "how can I shrink my temporary tablespace" I've said "create a new one that is smaller, alter your database/users to use this new one by default, wait a bit, drop the old one".  Actually I usually said first - "don't, it'll just grow again" but some people really wanted to make it smaller.Now, there is an easier way:http://docs.oracle.com/cd/E11882_01/server.112/e26088/statements_3002.htm#SQLRF53578Using alter tablespace temp shrink space .The second thing is just a little sqlplus quirk that I probably knew at one point but totally forgot.  People run into problems with &'s in sqlplus all of the time as sqlplus tries to substitute in for an &variable.  So, if they try to select '&hello world' from dual - they'll get:ops$tkyte%ORA11GR2> select '&hello world' from dual;Enter value for hello: old   1: select '&hello world' from dualnew   1: select ' world' from dual'WORLD------ worldops$tkyte%ORA11GR2> One solution is to "set define off" to disable the substitution (or set define to some other character).  Another oft quoted solution is to use chr(38) - select chr(38)||'hello world' from dual.  I never liked that one personally.  Today - I was shown another wayhttps://asktom.oracle.com/pls/apex/f?p=100:11:0::::P11_QUESTION_ID:4549764300346084350#4573022300346189787 ops$tkyte%ORA11GR2> select '&' || 'hello world' from dual;'&'||'HELLOW------------&hello worldops$tkyte%ORA11GR2>just concatenate '&' to the string, sqlplus doesn't touch that one!  I like that better than chr(38) (but a little less than set define off....)

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • Django-South introspection rule doesn't work.

    - by Ory Band
    I'm using Django 1.2.3 and South 0.7.3. I am trying to convert my app (named core) to use Django-South. I have a custom model/field that I'm using, named ImageWithThumbsField. It's basically just the ol' django.db.models.ImageField with some attributes such as height, weight, etc. While trying to ./manage.py convert_to_auth core I receieve South's freezing errors. I have no idea why, I'm Probably missing something... I am using a simple custom Model: from django.db.models import ImageField class ImageWithThumbsField(ImageField): def __init__(self, verbose_name=None, name=None, width_field=None, height_field=None, sizes=None, **kwargs): self.verbose_name=verbose_name self.name=name self.width_field=width_field self.height_field=height_field self.sizes = sizes super(ImageField, self).__init__(**kwargs) And this is my introspection rule, which I add to the top of my models.py: from south.modelsinspector import add_introspection_rules from lib.thumbs import ImageWithThumbsField add_introspection_rules( [ ( (ImageWithThumbsField, ), [], { "verbose_name": ["verbose_name", {"default": None}], "name": ["name", {"default": None}], "width_field": ["width_field", {"default": None}], "height_field": ["height_field", {"default": None}], "sizes": ["sizes", {"default": None}], }, ), ], ["^core/.fields/.ImageWithThumbsField",]) This is the errors I receieve: ! Cannot freeze field 'core.additionalmaterialphoto.photo' ! (this field has class lib.thumbs.ImageWithThumbsField) ! Cannot freeze field 'core.material.photo' ! (this field has class lib.thumbs.ImageWithThumbsField) ! Cannot freeze field 'core.material.formulaimage' ! (this field has class lib.thumbs.ImageWithThumbsField) ! South cannot introspect some fields; this is probably because they are custom ! fields. If they worked in 0.6 or below, this is because we have removed the ! models parser (it often broke things). ! To fix this, read http://south.aeracode.org/wiki/MyFieldsDontWork Does anybody know why? What am I doing wrong?

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  • HTML5 video element non-seekable when using Django development server

    - by Ory Band
    Hey everyone. I've got a Django app serving a webpage with an HTML5 element. There's a wierd "feature", turning the video element to be non-seekable: video.seekable returns a timeRanges object with length=0, whereas it should be length=1. This means I can't edit the video. JavaScript can't do anything either. The thing is, when I upload the problematic webpage, statically - no Django, just plain HTML/JS/CSS - to my website for testing, it works fine - length=1. However, if I try to serve the same static page on my Django dev server still gives the same problem. I am using Django's static serving for dev/debug purposes - Do you have any idea what is causing this, or how can I fix it? Thanks.

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  • "set shiftround" doesn't work in Vim?

    - by Ory Band
    Hi. I'm using MacVim, and when trying to set shiftround in my .vimrc I get the following error: E518: Unknown option:  shiftround EDIT: However, when I try to :set shiftround manually within Vim, it works and gives no errors. Anybody knows what is causing this? If somebody wants to view my whole .vimrc (perhaps something else I'm not of is the cause of this), please do: https://github.com/oryband/dotvim/blob/master/vimrc

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  • Example with Visitor Pattern

    - by devoured elysium
    public class Song { public string Genre { get; protected set; } public string Name { get; protected set; } public string Band { get; protected set; } public Song(string name, string band, string genre) { Name = name; Genre = genre; Band = band; } } public interface IMusicVisistor { void Visit(List<Song> items); } public class MusicLibrary { List<Song> _songs = new List<Song> { ...songs ... }; public void Accept(IMusicVisitor visitor) { visitor.Visit(_songs); } } and now here's one Visitor I made: public class RockMusicVisitor : IMusicVisitor { public List<Song> Songs { get; protected set; } public void Visit(List<Song> items) { Songs = items.Where(x => x.Genre == "Rock").ToList(); } } Why is this any better than just putting a public property Songs and then letting any kind of class do with it anything that it wants to? This example comes from this post.

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  • Trigger ad-hoc activity within a workflow

    - by Chris Taylor
    I am looking to use WF 4 to replace an existing workflow solution we have. One feature that is currently used in the existing workflow engine is the ability to cancel a current activity and loopback to a FlowSwitch type activity. So given the following crude workflow where we start at 'O' and base in the input data the workflow follows the path to 'A2' which is currently blocking on s bookmark waiting for input. ---------A1--\ | \ /\ \ O------- ---->--(A2)-------| ^ \/ / | | | / | | ---------A3--/ | | | |----------------------| However in the meantime some out of band data comes in that means we should cancel 'A2' and return to the FlowSwitch to re-evaluate based on the new data. The question is what is the best way to handle the out of band data that arrived? My initial guess is to have a Parallel activity with one branch waiting for out of band data and the other branch containing the workflow sequence described above. If data came in on the brach waiting for the out of band data, how would I cancel the current activity in the workflow and force it to return to the FlowSwitch. Or of course is there a better way to handle this. I have not actually done any work with the WF4 stuff for WF3 for that matter so I might be missing something obvious here.

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  • Enabling "AllowDualLinkModes" in xorg.conf

    - by Gausie
    I'm using a GeForce GT 620 (which is dual-link compatable) and a DVI-I dual-link splitter to try to have a desktop extended onto two monitors. At the moment when I plug in the monitors, only the monitor on the female VGA marked "1" gets a signal, and the other screen gets nothing and only one screen is detected by nvidia-settings. After reading around, I have realised that my graphics card probably comes with dual-link disabled by default, and I can enable it by adding an "AllowDualLinkModes" option to my xorg.conf. This is the current state of my xorg.conf Section "Device" Identifier "Default Device" Option "NoLogo" "True" EndSection Where do I put the line about AllowDualLinkModes? Do I create a new Section? Have I misunderstood? Cheers Gausie

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  • Is there an easy way to copy an audio CD in Mac OS X?

    - by Bob D
    (not a commercial CD). I did some recordings of a band years ago and ran into one of the band members who asked me if I could make copies. I assumed that this would be easy. I know that I can rip the CD into iTunes and then burn a new CD, but I have two optical drives available, is there a way to simply copy the CD from one drive to the other in one step?

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  • simile exhibit ie7 bug

    - by two7s_clash
    'm using to Exhibit to, pretty simply, display some data on historical events and book publication dates: http://f1shw1ck.com/timeline3/exhibit.html Everything works fine, and I have been able to get the timeline running as wanted, until I try to take control of the timeline with a timelineConfig script. After I add this, my timeline continues to work as expected on all browsers, except for IE. Curiously enough, band 0 initializes and is rendered correctly, but band 1 shows no events and does not sync to the band above. But it is picking up the width: 10%", intervalUnit: Timeline.DateTime.DECADE, intervalPixels: 60 specifications, as they are rendered correctly. Since everything works until I call ex:configuration="timelineConfig", since everything works in the other browsers, and since everything almost works in IE, up to the event painting, I have to imagine this is a javascript coding error on my part, but I just can't see it. All I get in my console is Failed to create view View As Timeline." Incidentally, having or not having the gotoYear function seemingly does nothing to change... Thanks for any tips.

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  • Odd 'UNION' behavior in an Oracle SQL query

    - by RenderIn
    Here's my query: SELECT my_view.* FROM my_view WHERE my_view.trial in (select 2 as trial_id from dual union select 3 from dual union select 4 from dual) and my_view.location like ('123-%') When I execute this query it returns results which do not conform to the my_view.location like ('123-%') condition. It's as if that condition is being ignored completely. I can even change it to my_view.location IS NULL and it returns the same results, despite that field being not-nullable. I know this query seems ridiculous with the selects from dual, but I've structured it this way to replicate a problem I have when I use a 'WITH' clause (the results of that query are where the selects from dual inline view are). I can modify the query like so and it returns the expected results: SELECT my_view.* FROM my_view WHERE my_view.trial in (2, 3, 4) and my_view.location like ('123-%') Unfortunately I do not know the trial values up front (they are queried for in a 'WITH' clause) so I cannot structure my query this way. What am I doing wrong? I will say that the my_view view is composed of 3 other views whose results are UNION ALL and each of which retrieve some data over a DB Link. Not that I believe that should matter, but in case it does.

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  • List all the months using oracle sql .

    - by Suresh S
    Guys is there any better way to list all the months other than this select to_char(add_months(to_date('01/01/1000', 'DD/MM/RRRR'), ind.l-1), 'MONTH') as month_descr , ind.l as month_ind from dual descr , ( select l from (select level l from dual connect by level <= 12) ) ind order by 2; ANSWER : SELECT to_char(add_months(SYSDATE, (LEVEL-1 )),'MONTH') as months FROM dual CONNECT BY LEVEL <= 12

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  • Oracle - pl sql selecting from SYS_REFCURSOR

    - by Einstein
    I have a function that returns a SYS_REFCURSOR that has a single row but multiple columns. What I'm looking to do is to be able to have a SQL query that has nested sub-queries using the column values returned in the SYS_REFCURSOR. Alternative ideas such as types, etc would be appreciated. Code below is me writing on-the-fly and hasn't been validated for syntax. --Oracle function CREATE DummyFunction(dummyValue AS NUMBER) RETURN SYS_REFCURSOR IS RETURN_DATA SYS_REFCURSOR; BEGIN OPEN RETURN_DATA SELECT TO_CHAR(dummyValue) || 'A' AS ColumnA ,TO_CHAR(dummyValue) || 'B' AS ColumnB FROM DUAL; RETURN RETURN_DATA; END; --sample query with sub-queries; does not work SELECT SELECT ColumnA FROM DummyFunction(1) FROM DUAL AS ColumnA ,SELECT ColumnB FROM DummyFunction(1) FROM DUAL AS ColumnB FROM DUAL;

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  • No Option To Duel Boot Ubuntu 12.04 USB

    - by Jordan
    I have used universal usb installer on my HP probook 2000 on my Kingston data traveler (8GB). When I boot I select to boot from USB and then click on Install Ubuntu 12.04 LTS, I get to the partition part, but there is no option to keep existing Windows and dual boot. I only have Erase entire disk and something else. How can I get this dual boot to come up? Screen Shot Here I also cannot use a CD/DVD

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  • How to get HDMI sound work on a basic 12.04 install?

    - by Gubuntu
    I have just installed Ubuntu 12.04 (Precise) and am using it on my TV. The HDMI sound doesn't work. All I have installed is: The preinstalled codecs and other software, a KDE game called KsirK, Supertuxkart, and GIMP 2.8. I am using a custom built computer, and a LG TV. My processor is Pentium(R) Dual-Core CPU E5200 @ 2.50GHz dual core, OS is 32-bit, and I have 1.7GB of ram (after having to remove one stick due to failure).

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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