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  • Dell Latitude E6430 Docking Station + Dual Monitor + Laptop Screen Tri-Monitor setup

    - by Larry
    I have a company issued laptop and docking station as well as two monitors The specifications of the hardware are as follows; Laptop: Latitude E6430 BIOS: A02.00 Processor: i7-3720QM CPU @ 2.60 (8 CPUs) Memory: 4096MB RAM Page file: 1825MB used, 4793MB available DirectX 11 Display Driver/Chip: MVIDIA NVS 5200M DAC: Integrated RAMDAC Aprox Total Memory: 2376 (Above 3 details same for both displays) Current Display Mode (Display 1): 1600x900 Current Display Mode (Display 2): 1440x900 the docking station is a Dell Latitude E6420 Docking Station PR03X Port Replicator and I don't think the monitor model is particularly relevant to resolving this issue but they are both Acer V193Ws The story goes like this; the laptop works fine if I VGA one monitor into the laptop through the vga port on the back of the lefthand side of the laptop I can achieve dual monitor display fine (laptop screen + monitor) if I plug the laptop into the docking station and use the vga port in the back of the docking station I can dual monitor fine (laptop screen + monitor) if I plug the laptop into the docking station, the laptop's lefthand side VGA port no longer seems to function at all I've spoken to internal IT about this issue and they're going to get me some kind of VGA splitter or a DVI-VGA adapter to use with the docking station for the second Acer Monitor, but that isn't going to happen for a few days. So I guess what I'm wondering is; is there any way to continue to use the side VGA port on my laptop while using the docking station VGA port? and as a secondary 'followup' pending resolution of the initial issue with getting both monitors up and running (at the moment I have both monitors on my desk but am just using my laptop screen as one of my dual monitor display with one of the monitors [the one connected to dock]), is there any way to CONTINUE to use my laptop monitor to in effect have a triple monitor display (2 monitors + docked laptop)? I am wondering this because internal IT told me that they were aware of some issues with the particular display drivers in my box and triple monitor displays but weren't really going to look TOO much in-depth into that (which is perfectly understandable) since getting the adapter for the dual monitors up and running was the greater priority within their purview. So this is a two parter; Can I dual monitor using two vga cables with 1 docking station vga port and one laptop vga port? is there a setting that can be tweaked somewhere? because plugging the box into the station seems to make the side port stop working and... Is there any reasonably simple and cost-effective work around (e.g. I am find with shelling out maybe a few dollars out of my own pocket for some hardware or software to make my company box tri-display capable) but if this requires some extensive rebuild or new OSs or doing stuff to the BIOS I'd rather have a straight answer about this being untenable as a slight modification to a (once again) company laptop and stop wasting time looking into it Thanks! and please let me know if you guys need any more details (tech specs or something) to answer this question [EDIT] 2/10/2014 Just an update; turned out it really was just a hardware limitation issue. The old laptop just couldn't hack it. Got a new laptop with a better video card and different monitors from my company and am successfully using a triple display currently (2 monitors + laptop screen)

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  • Secondary monitor bug: a problem in WPF or in the graphics driver?

    - by emddudley
    I have discovered a strange bug with my WPF application and I am trying to determine whether it is a problem with WPF or my graphics driver so that I can report it to the appropriate company. I have a Quadro FX 1700 with the latest drivers (197.54) on a Windows XP system, running a .NET 3.5 SP1 application. I have dual monitors, and when I maximize then minimize a child window of the main window on my primary monitor, the child window gets drawn on the secondary monitor as well. It appears in both places. I made a sample application (code is below) which induces this behavior. Start the application and ensure the main window is on your primary monitor. Double-click the main window. A green child window should appear. Click the green child window to maximize. Click the green child window to minimize. Can anyone else reproduce this problem? On my system the green child restores, but then it's drawn on both my primary and secondary monitors, rather than just the primary monitor. App.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.App" StartupUri="Shell.xaml" /> App.xaml.cs using System.Windows; namespace DualMonitorBug { public partial class App : Application { } } Shell.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.Shell" Title="Shell" Height="480" Width="640" MouseDoubleClick="ShowDialog" /> Shell.xaml.cs using System.Windows; using System.Windows.Input; namespace DualMonitorBug { public partial class Shell : Window { public Shell() { InitializeComponent(); } private void ShowDialog(object sender, MouseButtonEventArgs e) { DialogWindow dialog = new DialogWindow(); dialog.Owner = this; dialog.Show(); } } } DialogWindow.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.DialogWindow" Title="Dialog Window" Height="240" Width="320" AllowsTransparency="True" Background="Green" MouseLeftButtonDown="ShowHideDialog" WindowStyle="None" /> DialogWindow.xaml.cs using System.Windows; using System.Windows.Input; namespace DualMonitorBug { public partial class DialogWindow : Window { public DialogWindow() { InitializeComponent(); } private void ShowHideDialog(object sender, MouseButtonEventArgs e) { this.WindowState = (this.WindowState == WindowState.Normal) ? WindowState.Maximized : WindowState.Normal; } } }

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Cannot establish maximum resolution on ASUS PB278Q

    - by dentuzhik
    I've recently bought brand new ASUS PB278Q monitor. When trying to connect to my laptop, everything works great, except that I can't get the native resolution of my monitor (2560x1440) working. The automatic is 1920x1080. My graphic card is Nvidia GeForce 320m. Here's output from lspci for it: ~$ lspci | grep VGA 02:00.0 VGA compatible controller: NVIDIA Corporation GT216M [GeForce GT 320M] (rev a2) and also xrandr: ~$ xrandr Screen 0: minimum 8 x 8, current 3286 x 1437, maximum 8192 x 8192 VGA-0 disconnected (normal left inverted right x axis y axis) LVDS-0 connected primary 1366x768+0+669 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ HDMI-0 connected 1920x1080+1366+0 (normal left inverted right x axis y axis) 600mm x 340mm 1920x1080 60.0*+ 59.9 50.0 30.0 25.0 24.0 60.0 50.0 1680x1050 60.0 1440x900 59.9 1280x1024 75.0 60.0 1280x960 60.0 1280x800 59.8 1280x720 60.0 59.9 50.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 720x576 50.0 720x480 59.9 640x480 75.0 59.9 59.9 480x576 50.0 480x480 59.9 I have proprietary drivers installed on my machine, here's the info about the monitor from nvidia-settings (Actually I don't have enough reputation to post images, so here's the text): Chip Location: Internal Signal: TDMS Connection link: Single Native resolution: 2560x1440 Refresh rate: 60.00 Hz The monitor is connected to laptop via HDMI cable, and honestly I have no idea what version it is, and what version is my HDMI output of my graphics card. I tried to find how I can figure it out on the web, but had no luck. Also my video card has only VGA and HDMI outs so I can't test neither DVI-D cable nor DisplayPort. So apparently, there's some problem over there. At least I want to know exactly what's going on. I've tried to see if it a linux-specific problem, but windows also gave me the same resolution by default. What I've already tried: Connect through VGA (stupid one, of course it gave me 1920x1080). Checked two HDMI cables (not sure if they're the same or not, as mentioned above). Played around with xrandr and adding custom modes. Didn't help. Surfed for the info a lot on the web, but couldn't get appropriate results. Actually xrandr gives me the following: ~$ cvt 2560 1440 60 # 2560x1440 59.96 Hz (CVT 3.69M9) hsync: 89.52 kHz; pclk: 312.25 MHz Modeline "2560x1440_60.00" 312.25 2560 2752 3024 3488 1440 1443 1448 1493 -hsync +vsync ~$ xrandr --newmode "2560x1440_60.00" 312.25 2560 2752 3024 3488 1440 1443 1448 1493 -hsync +vsync ~$ xrandr Screen 0: minimum 8 x 8, current 3286 x 1437, maximum 8192 x 8192 VGA-0 disconnected (normal left inverted right x axis y axis) LVDS-0 connected 1366x768+0+669 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ HDMI-0 connected primary 1920x1080+1366+0 (normal left inverted right x axis y axis) 600mm x 340mm 1920x1080 60.0*+ 59.9 50.0 30.0 25.0 24.0 60.0 50.0 1680x1050 60.0 1440x900 59.9 1280x1024 75.0 60.0 1280x960 60.0 1280x800 59.8 1280x720 60.0 59.9 50.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 720x576 50.0 720x480 59.9 640x480 75.0 59.9 59.9 480x576 50.0 480x480 59.9 2560x1440_60.00 (0x34f) 312.2MHz h: width 2560 start 2752 end 3024 total 3488 skew 0 clock 89.5KHz v: height 1440 start 1443 end 1448 total 1493 clock 60.0Hz ~$ xrandr --addmode HDMI-0 2560x1440_60.00 X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 140 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 29 Current serial number in output stream: 30 What I intend to do next: Try another HDMI cable? Try HDMI to DVI-D cable? Try HDMI to DisplayPort cable? Another type of adapters? VGA to DVI-D? Buy another laptop with another graphic card. Damn. My ideas pretty much end here. Any ideas? Any explanations why it isn't working are appreciated.

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • Common Access Card (CAC) Authentication Using Java

    - by Paul
    I'm bascially looking for someplace to start learning how to interface with a government CAC card using java. Ultimately, my goal is to find out how to use CAC card authentication (by PIN number) to authorize access to a website hosted using a Tomcat/J2EE server. But I'll need somewhere to start. So I figure I'd start by writing a small java program to simply read the CAC card information from the CAC card which is inserted into a card reader on my keyboard (DELL keyboard with CAC reader above the numeric keypad). By searching google, I found the cacard java project (https://cacard.dev.java.net/) which was replaced by the OpenSSO project. But I can't seem to find sample code of how to use it to connect to a card, read from a card, etc. Does anyone know where I can find some sample code so that I can start learning how to interact with a CAC card using java? Thanks EDIT: After researching more, I was thinking, would I be able to just set clientAuth="true" in the connector element in the server.xml file? http://tomcat.apache.org/tomcat-6.0-doc/ssl-howto.html clientAuth: Set this value to true if you want Tomcat to require all SSL clients to present a client Certificate in order to use this socket.

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  • ATI Radeon 5850 video card one analog, one digital and one tv connected to hdmi, unable to run all 3

    - by McLovin
    I have one analog monitor connected through dvi adapter one digital monitor connected through dvi tv connected through hdmi I'm unable to run all 3 at the same time, when I try to extend desktop it asks me to disable one of the monitors so I can only have 2 at one time. I tried finding solution but according to some forums I should be able to achieve it since one is analog I should be able to run 3 outputs with hdmi that way. Does any one have any suggestions? Thank you.

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  • My nVidia GeForce 8600M GT card stopped working: "extension GLX missing on display 0:0"

    - by Wolter Hellmund
    So I turned on my computer and log into my gnome-shell session to find that the shell is gone, and there is instead a very thick panel with a vertically repeated pattern of the gradient the Unity panel displays. I ran some tests and found out that my graphic acceleration was failing. I have attached some outputs of some commands to help helpers help me: Some command outputs Video card: nVidia GeForce 8600M GT (note that it is not an Optimus card). Output of lspci | grep VGA: 01:00.0 VGA compatible controller: NVIDIA Corporation G84 [GeForce 8600M GT] (rev a1) Output of glxinfo: Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Contents of /var/log/Xorg.0.log: NVIDIA: Failed to load the NVIDIA kernel module. Please check your NVIDIA: system's kernel log for additional error messages. UnloadModule: "nvidia" Unloading nvidia Failed to load module "nvidia" (module-specific error, 0) If I use the Aditional Drivers system application, I see none of the drivers active, and when I try to activate any, I get an error telling me to check the jockey.log file. The contents of /var/log/jockey.log are: 2012-09-20 23:11:32,690 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:32,690 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:34,606 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:11:34,657 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:34,657 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:11:36,647 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:36,648 DEBUG: KMH enabled: False 2012-09-20 23:11:38,642 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:38,642 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:11:40,546 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,546 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:40,620 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,620 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:40,629 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:11:40,698 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,698 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:11:40,759 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,760 DEBUG: KMH enabled: False 2012-09-20 23:11:40,826 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,826 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:11:45,415 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:45,415 DEBUG: KMH enabled: False 2012-09-20 23:11:47,367 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:47,367 DEBUG: KMH enabled: False 2012-09-20 23:11:55,961 WARNING: modinfo for module nvidia_current failed: ERROR: modinfo: could not find module nvidia_current 2012-09-20 23:11:55,962 ERROR: XorgDriverHandler.enable(): package or module not installed, aborting 2012-09-20 23:12:27,780 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:27,781 DEBUG: KMH enabled: False 2012-09-20 23:12:27,840 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:27,840 DEBUG: KMH enabled: False 2012-09-20 23:12:43,196 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,197 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:12:43,208 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:12:43,269 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,269 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:12:43,333 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,333 DEBUG: KMH enabled: False 2012-09-20 23:12:43,393 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,394 DEBUG: KMH enabled: False 2012-09-20 23:12:43,465 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,465 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:12:43,531 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,531 DEBUG: KMH enabled: False 2012-09-20 23:12:43,587 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,587 DEBUG: KMH enabled: False 2012-09-20 23:12:43,663 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,663 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:12:43,672 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:12:43,738 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,739 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:12:43,803 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,803 DEBUG: KMH enabled: False 2012-09-20 23:12:43,863 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,863 DEBUG: KMH enabled: False 2012-09-20 23:12:43,930 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,930 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:24:16,305 DEBUG: Shutting down Things I have tried Checked the video card on a Windows session. Reran nvidia-xconfig. Purged all nvidia software from my computer, and reinstall it. Run nvidia-xconfig. Tried a different kernel.

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  • Built-in network card not working?

    - by Zeeshan
    Hi, I am new to Ubuntu. I have installed Ubuntu 9.04(Jaunty). After installation I found that network card is not wokring. And id doest not list in "System Preferenes Network Connections" So , i got another card from my friend and try to search on internat about my problem but still cant find solution. Some commands output is here which may be help to solve problem root@mzeeshan-desktop:/home/mzeeshan# uname -r 2.6.28-11-generic root@mzeeshan-desktop:/home/mzeeshan# ifconfig -a eth0 Link encap:Ethernet HWaddr 00:02:44:4a:45:12 inet addr:192.168.5.37 Bcast:192.168.5.255 Mask:255.255.255.0 inet6 addr: fe80::202:44ff:fe4a:4512/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3774 errors:0 dropped:0 overruns:0 frame:0 TX packets:3611 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4307045 (4.3 MB) TX bytes:583067 (583.0 KB) Interrupt:22 Base address:0x1000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4 errors:0 dropped:0 overruns:0 frame:0 TX packets:4 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:240 (240.0 B) TX bytes:240 (240.0 B) pan0 Link encap:Ethernet HWaddr 5e:25:17:a1:18:ac BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) root@mzeeshan-desktop:/home/mzeeshan# lspci 00:00.0 Host bridge: Intel Corporation Device 0069 (rev 12) 00:01.0 PCI bridge: Intel Corporation Auburndale/Havendale PCI Express x16 Root Port (rev 12) 00:19.0 Ethernet controller: Intel Corporation Device 10f0 (rev 05) 00:1a.0 USB Controller: Intel Corporation Ibex Peak USB2 Enhanced Host Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 1 (rev 05) 00:1c.4 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 5 (rev 05) 00:1c.6 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 7 (rev 05) 00:1c.7 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 8 (rev 05) 00:1d.0 USB Controller: Intel Corporation Ibex Peak USB2 Enhanced Host Controller (rev 05) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Ibex Peak LPC Interface Controller (rev 05) 00:1f.2 IDE interface: Intel Corporation Ibex Peak 4 port SATA IDE Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Ibex Peak SMBus Controller (rev 05) 00:1f.5 IDE interface: Intel Corporation Ibex Peak 2 port SATA IDE Controller (rev 05) 01:00.0 VGA compatible controller: nVidia Corporation GeForce 8400 GS (rev a1) 06:00.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 07) 06:00.1 Input device controller: Creative Labs SB Live! Game Port (rev 07) 06:01.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) 06:03.0 FireWire (IEEE 1394): Texas Instruments TSB43AB22/A IEEE-1394a-2000 Controller (PHY/Link) root@mzeeshan-desktop:/home/mzeeshan# Motherboard is Intel DP55WG. I don't know what to do next. Any help will be greatly appreciated.. Thanks

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  • This Year's SQL Christmas Card

    - by Mike C
    This year's Christmas Card is similar to last year's. I used the geometry data type again for a spatial data design. Just download the attachment, unzip the .SQL script and run it in SSMS. Then look at the Spatial Data preview tab for the result. Also don't forget to visit http://www.noradsanta.org/ if your kids want to track Santa. Merry Christmas, Happy Holidays and have a great new year!...(read more)

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  • Getting in to smart card programming

    - by Scott Chamberlain
    I have a Compaq nw8440 with a smart card reader that is: Compatible with ISO 7816 compliant Smart Cards. PC/SC interface support I have been interested in smart cards and wanted to start playing around with them. If I wanted to get in to programming smart cards where can I find resources on how to do it, and would I need any additional hardware other than what my laptop provides (besides the cards to program)?

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  • Booting Ubuntu on HP Pavilion g7 - 13.04 [duplicate]

    - by death2040
    This question already has an answer here: My computer boots to a black screen, what options do I have to fix it? 24 answers I have a HP Pavilion G7 with an AMD A4 processor and Radeon graphics. I want to install Ubuntu on my laptop but whenever I put the Ubuntu live CD in it and boot to it, the screen shows the Ubuntu logo and the four little dots then after about a minute or two the screen goes black. I can tell the screen is still on but it doesn't have anything on it. I'm beginning to wonder if its a driver problem but I can't really install the drivers when I cant even get Ubuntu to show anything except a loading screen. I've already tried using 12.04 and 12.10 and all the others down to Ubuntu 10. none of them worked. All the other versions don't even show the Ubuntu logo. I'd prefer to have Ubuntu 13.04 on it if its possible but I haven't had any luck finding a solution. I've also tried using WUBI installer in Windows 7 but all that did was make my computer slower for windows and it does the same with the screen when i boot it to Ubuntu. I'm trying to use Ubuntu alongside Windows 7. I cant find any solution on Google. It wont load anything and I know that there is a program called grub on Ubuntu that I used on my desktop computer when it had graphics trouble but the trouble with my desktop was minor things like the screen would flash and then show weird patterns on the screen. But I can't find anything on what to do with the HP laptop. Please help. I use this laptop a lot for games on Windows 7 and I just want to use Ubuntu for when I take my laptop to school and for school stuff. Edit: I just tried booting it in nomodeset and some other things and still didn't work. It did boot up but now when it goes to install alongside windows it crashes and says Ubuntu is forcing reboot or something like that Also, this question is different from the black screen at boot issue because when I do use nomodeset on my computer and select install Ubuntu it will go as far as the screen where you can choose to replace Windows or run alongside Windows. Then after I click continue it ejects the live CD and turns off my computer without installing anything. The error message it shows when it ejects the disk says signal 15, shutting down - modem manager [1675]: <info> Caught nm-dispatcher.action: Caught signal 15, shutting down... *Deconfiguring network interfaces... Please remove installation media and close the tray (if any) then press ENTER *Deactivating swap... *Stopping remaining crypto disks... *stopping early crypto disks... unmount: /run/lock: not mounted unmount: /run/shm: not mounted

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  • Compiz with Intel video card not working after upgrade to 11.04

    - by fazi
    After upgrade to ubuntu 11.04 from 10.10 My compiz stop working I have no cube effects and preview files and other compiz stuff. I have intel x4500 (00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) ) glxinfo name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: Brian Paul server glx version string: 1.4 Mesa 7.11-devel I have removed compiz, gnome (witch --purge) and install again, nothing works :( Im using default ubuntu desktop (no unity) any idea how can I fix this?:

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  • Billing from card directly [on hold]

    - by php_nub_qq
    I, for the life of me, cannot find any literature on this, simply because I have no clue how it is called. I want to learn how to implement a payment option that consists of paying with your credit/debit card directly without the use of a third party like paypal. This is what I am talking about Can you please give me some information about how this payment method is called and possibly some articles I can read up on. Thank you!

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  • Wifi card on an virtualbox's ubuntu [duplicate]

    - by user1611830
    This question already has an answer here: Wireless Network in Virtualbox 8 answers I am using a virtualbox to run ubuntu on an osx machine. The problem is that I can't get any wireless extensions when running iwconfig. How can I manage that to connect directly my ubuntu to an wifi card ?

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  • Installing Ubuntu in EFI mode Cant go beyond GRUB Menu

    - by Vulcan
    I created a LiveUSB of Ubuntu 12.04.3 LTS using Pendrive Linux. -Created a separate 30GB partition using Windows 8 Disk Management -Disabled Secure Boot (Didn't find an option to disable EFI boot) -Disabled Fast Startup The laptop starts the GRUB menu shows up but it doesn't go beyond that no matter what option i choose. After choosing any option the screen goes blank but the power is still on i can see the power light. My laptop is HP-n012tx processor- Intel i5 4200U Video Card- 2GBnVidia 740M The GRUB menu i see http://i.stack.imgur.com/buEAn.png

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  • Linux Credit Card

    <b>Linux Foundation:</b> "The Linux Foundation is pleased to offer a platinum rewards Linux credit card for those who want to support the Linux Foundation's activities while expressing their commitment to Linux."

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  • Dual Monitors in Ubuntu

    - by Luminose
    My only issue that is stopping me from moving to Linux is the dual monitor support. If I use TwinView, maximizing an application causes it to take over both monitors, not maximize in the current monitor the way it works in Windows. If I use two separate X windows, certain programs default to a specific monitor with no way of moving it to the other desktop. Has anyone else had these issues? Are there any detailed dual monitor resources.for Linux/Ubuntu I can read?

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  • BGP Dual-As support, any RFC?

    - by Saran
    Generally most of routers like cisco and junos allow a router to have dual-As to be configured via a "local-as" command which overrides the global as-number configured in "router bgp ". Also local-as prepending may or may not happen based on configurations; for example "no-prepend" in cisco. Now my question is, is there any RFC which which standardises this Dual-As support?? Which provides guidelines on whether or not to prepend the "local-as" to As-Path attributes in the Bgp updates ?

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  • How to get AMD Catalyst working on Arch x86_64

    - by gh403
    I've got a Dell Inspiron 15R 7520 with AMD's hybrid "PowerXpress" graphics. The integrated graphics card is (if I understand it correctly) integrated with the i7-3612QM processor, and the discrete graphics card is a "Southern Islands" Radeon HD 7730M. The integrated graphics work perfectly under Arch. However, the discrete graphics don't. I have tried several different methods, and the one that seems to get me the farthest with the least effort is the AUR package catalyst-total-pxp. After installing, rebooting, and issuing the commands # aticonfig --initial # pxp_switch_catalyst amd # X X completely fails to start. The X log can be found here. I don't understand what is failing; potentially, it has something to do with the way my card is hooked up--I think it's muxless, but I really don't know. What is the matter here? Any help would be appreciated.

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  • How can I change the amount of video memory with a Mobile Intel 4 Series Express Chipset?

    - by user45924
    I have the chipset in the title. The Intel control panel says the following: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 8/11/2010 Report Time[hr:mm:ss]: 20:2:54 Driver Version: 8.15.10.2182 Operating System: Windows 7 (6.1.7600) Default Language: English (Canada) DirectX* Version: 10.0 Physical Memory: 3963 MB Minimum Graphics Memory: 128 MB Maximum Graphics Memory: 1759 MB Graphics Memory in Use: 17 MB Processor: Intel64 Family 6 Model 23 Stepping 10 Processor Speed: 1995 MHz Vendor ID: 8086 Device ID: 2A42 Device Revision: 07 Even while playing games, the Graphics Memory in Use only ever goes up to 26 MB. I've looked in the BIOS; there's nothing there. Is there any way I can force it to go higher? Thanks :)

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