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  • Synchronise graphics and logic code

    - by Skeith
    I have a procedural approach to the game loop that runs various classes. it looks like this: continue any in progress animations check for used input apply AI move things resolve events such as collisions draw it all to screen I have seen a lot of posts about how drawing should be running separately as fast as it can, possibly in another thread. My problem is that if the drawing runs as fast as it, can what happens if it tried to draw while I'm still applying the AI or resolving a collision? It could draw the wrong thing on screen. This seems to be a well established idea so there must be an explanation to this problem as I just cant get my head around it. The only solution I have is to update the screen so fast that any errors like that get refreshed before we see them but that sounds hacky. So how does this work / how would you implement it so that they are in sync but running at different speeds?

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  • Acer Extensa 5620 - Graphic unknown!

    - by Nycxzon
    I install Ubuntu 12.04 Beta 2, I found out the my graphic driver is "Unknown" and experience is "Standard". Please help me know how to install my graphic driver. as per my laptop specs: Mobile Intel GM965 Express Chipset with integrated 3D graphics, featuring Intel Graphics Media Accelerator (GMA) X3100 with up to 358/3845 MB of Intel Dynamic Video Memory Technology 4.0 (8 MB of dedicated system memory, up to 350/3765 MB of shared system memory), supporting Microsoft DirectX 9. Hope you can help me! Thanks in advance! Noob @ Ubuntu :) Updates! ______________ I found a solution! I found a site where I ask how to check the graphic of my system. by using terminal command "glxinfo" command ask me to install mesa-utils! and update. After that, My graphic driver is listed! Thanks for your continues support! :)

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • Ubuntu 12.04 with Intel 82845g/gl graphics card

    - by user209461
    I have an old machine with the intel card in the title installed. I'd really need to install Ubuntu 12.04 on it, but that's not just possible since the intel drivers don't work properly. So no video acceleration, no window decorations, and lots of other issues. I do know it's an obsolete unsupported card (see Which version of Ubuntu will work out of the box on Intel 82845G Board?) but I think I read somewhere that there had been progress as of late with the latest intel drivers. My question is: is there anything I can currently do to make this card work or should I just give up on the idea and turn to lighter DE like LXDE or XFCE? Thanks

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  • Four monitor setup with two Nvidia graphics cards

    - by user94329
    I'm running Ubuntu 12.04 and I have two nVidia quadro 2000 video cards, each with two monitors plugged in (all 4 monitors are identical). Now I have the latest nVidia drivers, and I'm trying to use the nVidia control panel to use all four monitors, and I can't get it to work. Currently, my configuration is using TwinView to have 2 monitors per X screen. This doesn't work well because either i turn xinerama on, and nothing appears on the screen when I start a X session with Compiz enabled. Things only work in Ubuntu 2D. i turn xinerama off, and compiz works, but now, I cant drag windows between the two screens and i have no idea how to start applications in the other screen. Is there a better way to configure my four monitor setup? Is there a way to get both GPUs onto a single X screen?

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  • ubuntu 14.04 slow

    - by TURN A
    so i upgraded to ubuntu 14.04 from 12.04 with a usb but i have internet ,my computer is really slow at 1024x768 definition ,everything works super slow ,windows closing and opening and streaming videos ,everything ive used so far.but it works fine at 800x600 definition ,i want it to be fine at the higher definition ,how do i make it run well at 1024x768 ? in additional drivers nothing shows ,and my computer mirrors by default for some reason ,i tried stopping it from mirroring but most buttons dont want to work and weird glitches happen ,the system doesnt work well when not mirroring , i dont care if it mirrors or not i just want good performance .thank you in advance for any answers !! here are the computer specs Processor 1.8 GHz 8032 RAM 2 GB DDR3 Memory Speed 1066 MHz Hard Drive 32 GB Graphics Coprocessor Graphics Media Accelerator HD Wireless Type 802.11B, 802.11G, 802.11n Number of USB 2.0 Ports 4 Expand Other Technical Details Brand Name Asus Item model number EB1030-B003L Hardware Platform Linux Operating System Ubuntu Item Weight 1.5 pounds Item Dimensions L x W x H 1.14 x 6.70 x 8.60 inches Color Black Processor Brand Intel Processor Count 1 Computer Memory Type DDR3 SDRAM Flash Memory Size 32 Hard Drive Interface Solid State Optical Drive Type No

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • What non-programming books should a programmer read (that helps developing programming skills/thinking)?

    - by FeatureCreep
    There are a lot of questions about what programming books should be on the programmer's bookshelf. How about non-programming related books that can help you become a better programmer or developer? It would also be interesting to know why they would help. My first choice would be Sun Tzu's "Art of War" (however cliché), because it made it obvious that the success of any project depends on the strength of its weakest link (and warfare is a big project).

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  • cant boot with graphics in uefi

    - by user205996
    I really searched for information to this problem but none of the guides or threads on forums have helped, either i cant search or this havent come up. No nomodeset, forcevesa, turning brightness up or anything have worked.... I bought the laptop with ubuntu 13.04 preinstalled, bumblebeedrivers were on it but primusrun broke on the ubuntu 13.10 update. Decided to reinstall ubuntu and install windows at the same time, so now I got windows up and running from uefi and have installed ubuntu 13.10, grub works for windows and everything seems like normal. But when I try to boot ubuntu i cant manage to boot into anything else than failsafe rootterminal. Screen just go black or i have a blank terminal flashing i upper left corner.... Dont know anything about X configuration or what to do. If anyone has an idea please let me know. Laptop: Clevo w230st intel i7 haswell intel hd4000 (?) nvidia gtx765m

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  • When trying running Ubuntu 12.10 off a usb drive, I encounter an error while prevent me from doing anything else

    - by Nil
    The details are that I used Universal USB Installer version 1.9.1.8 from pendrivelinux.com to install ubuntu 12.10 onto a 4gb pendrive as per instruction on Ubuntu's website. However, after I boot with drive I am met with the following message: "The system is running in low-graphics mode. Your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself." Pressing Ctrl Alt F1 doesn't allow me access and the options on the dialog box either send me through a loop returning me to the previous dialog or just leave me dead in the water. Pressing Ctrl Alt Del does however restart the computer if I am dead in the water, so ubuntu isn't COMPLETELY unresponsive... I feel I should mention that I'm trying to run this distribution on my netbook. I can't install it directly to the harddrive since I need my current Windows distribution for certain programs that don't quite agree with WINE yet.

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  • Severe graphics and application problems after update

    - by jenald
    I wanted to upgrade from 11.10 to 12.04 with the built-in upgrade-feature. but during the upgrade my pc stopped working. When I restarted my PC Ubuntu starts OK, but with many errors (many apps don't work and some graphic-errors). I try to upgrade again to 12.04, but I can't, because my Ubuntu identifies itself as 12.04. I tried to upgrade with the cd-setup but this also doesn't work. What should I do, if I don't want to reinstall the whole system?

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  • Is the "impossible object" possible in computer graphics?

    - by CPP_Person
    This may be a silly question but I want to know the answer to it. I saw this thing called the "impossible object", while they're many different images of this online, it's suppost to be impossible geometry. Here is an example: Now as far as logic goes, I know you don't have to obey it in games, such as a flying cow, or an impossible object. So that's out of the way, but what stands in my way is whether or not there is a way to draw this onto a 3D scene. Like is there a way to represent it as a 3D object? Thanks!

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  • Problem with Nvidia after update

    - by user214673
    After adding the most recent set of updates, I can't get into Ubuntu at all. I get a screen saying that I am running in low-graphics mode, 'your screen, graphics card and input device settings could not be detected correctly etc'. I can hit return and then get to the next screen saying 'what would you like to do?' however, i can't choose from the 4 options, the only keystroke that will register is escape, which takes me to a black screen with a login. I have an Nvidia GeForce 7050/nForce 610i and it has caused problems in the past, but I have always got round it by choosing to boot in recovery mode. Now, no matter which version I try to boot into I can't get into Ubuntu at all.

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  • What is w componet [duplicate]

    - by Tifa
    This question already has an answer here: What does the graphics card do with the fourth element of a vector as the final position? 3 answers What is the W component on graphics programming. I read a blog about opengl that says that w must be equal to either 0 or 1 here. But the book I am currently reading has put w component to more than 1 value. So im kinda confuse what does it really do. The book I am reading is OpenGL es a quick start guide.

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  • Implement a vpn

    - by jackson
    I want to build an application client(client.exe) - server to do the following: when the clients run it they are thrown in a VPN and they can communicate each other within 1 applicataion. For example : clients run client.exe and they can see each other in LAN ONLY in Starcraft. From what i have read the right type of vpn for this situation is Secured Socket Tunneling Protocol: "Secure socket tunneling protocol, also referred to as SSTP, is by definition an application-layer protocol. It is designed to employ a synchronous communication in a back and forth motion between two programs. It allows many application endpoints over one network connection, between peer nodes, thereby enabling efficient usage of the communication resources that are available to that network. " Question: I don't have experience with networking programming so my question for the ones who have, is this the right approach? PS1: i don't want something done like OpenVpn, i do this as learning exercise. PS2: the application is targeting Windows and i plan to use .NET Thanks for reading the whole story, i am waiting for your replies.

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  • Simple graphics API with transparency, polygons, reading image pixels?

    - by M. Elkstein
    I need a simple graphics library that supports the following functionality: Ability to draw polygons (not just rectangles!) with RGBA colors (i.e., partially transparent), Ability to load bitmap images, Ability to read current color of pixel in a given coordinate. Ideally using JavaScript or Python. Seems like HTML 5 Canvas can handle #2 and #3 but not #1, whereas SVG can handle #1 and #2 but not #3. Am I missing something (about either of these two)? Or are there other alternatives?

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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  • How to manipulate *huge* amounts of data

    - by Alejandro
    Hi there! I'm having the following problem. I need to store huge amounts of information (~32 GB) and be able to manipulate it as fast as possible. I'm wondering what's the best way to do it (combinations of programming language + OS + whatever you think its important). The structure of the information I'm using is a 4D array (NxNxNxN) of double-precission floats (8 bytes). Right now my solution is to slice the 4D array into 2D arrays and store them in separate files in the HDD of my computer. This is really slow and the manipulation of the data is unbearable, so this is no solution at all! I'm thinking on moving into a Supercomputing facility in my country and store all the information in the RAM, but I'm not sure how to implement an application to take advantage of it (I'm not a professional programmer, so any book/reference will help me a lot). An alternative solution I'm thinking on is to buy a dedicated server with lots of RAM, but I don't know for sure if that will solve the problem. So right now my ignorance doesn't let me choose the best way to proceed. What would you do if you were in this situation? I'm open to any idea. Thanks in advance!

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  • Vmware server - 3d graphics upgrade like WKS 7 and vmware player

    - by jimbo45
    Hi all Anybody have an idea as to when VMWARE SERVER will have an upgrade to support 3-d graphics etc. I have created some W7 VM's under WKS7 and an upgraded vmware tools -- the W7 VM's run full aero etc. I believe that vmware tools and graphics for VM's running under vmware server are at the WKS 6.5 level -- hence problems can occur. Any info on an upgrade. Cheers jimbo

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  • How to Copy CD+Graphics / Karaoke CDs?

    - by Jim McKeeth
    Is there any good software to copy CD+Graphics (aka Karaoke CDs) for Windows 7? Preferably free. I can copy the audio portion just fine, but for some reason I keep looking the karaoke lyrics / graphics portion. It used to be that a lot of the software supported these specifically, but now I am having a hard time finding any mention of this feature, and the ones I have tried didn't work.

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  • Why is drawing to OnPaint graphics faster than image graphics?

    - by Tesserex
    I'm looking for a way to speed up the drawing of my game engine, which is currently the significant bottleneck, and is causing slowdowns. I'm on the verge of converting it over to XNA, but I just noticed something. Say I have a small image that I've loaded. Image img = Image.FromFile("mypict.png"); We have a picturebox on the screen we want to draw on. So we have a handler. pictureBox1.Paint += new PaintEventHandler(pictureBox1_Paint); I want our loaded image to be tiled on the picturebox (this is for a game, after all). Why on earth is this code: void pictureBox1_Paint(object sender, PaintEventArgs e) { for (int y = 0; y < 16; y++) for (int x = 0; x < 16; x++) e.Graphics.DrawImage(image, x * 16, y * 16, 16, 16); } over 25 TIMES FASTER than this code: Image buff = new Bitmap(256, 256, PixelFormat.Format32bppPArgb); // actually a form member void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Graphics g = Graphics.FromImage(buff)) { for (int y = 0; y < 16; y++) for (int x = 0; x < 16; x++) g.DrawImage(image, x * 16, y * 16, 16, 16); } e.Graphics.DrawImage(buff, 0, 0, 256, 256); } To eliminate the obvious, I've tried commenting out the last e.Graphics.DrawImage (which means I don't see anything, but it gets rid a call that isn't in the first example). I've also left in the using block (needlessly) in the first example, but it's still just as blazingly fast. I've set properties of g to match e.Graphics - things like InterpolationMode, CompositingQuality, etc, but nothing I do bridges this incredible gap in performance. I can't find any difference between the two Graphics objects. What gives? My test with a System.Diagnostics.Stopwatch says that the first code snippet runs at about 7100 fps, while the second runs at a measly 280 fps. My reference image is VS2010ImageLibrary\Objects\png_format\WinVista\SecurityLock.png, which is 48x48 px, and which I modified to be 72 dpi instead of 96, but those made no difference either.

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  • Most useful parallel programming algorithm?

    - by Zubair
    I recenty asked a question about parallel programming algorithms which was closed quite fast due to my bad ability to communicate my intent: http://stackoverflow.com/questions/2407631/what-is-the-most-useful-parallel-programming-algorithm-closed I had also recently asked another question, specifically: http://stackoverflow.com/questions/2407493/is-mapreduce-such-a-generalisation-of-another-programming-principle/2407570#2407570 The other question was specifically about map reduce and to see if mapreduce was a more specific version of some other concept in parallel programming. This question (about a useful parallel programming algorithm) is more about the whole series of algorithms for parallel programming. You will have to excuse me though as I am quite new to parallel programming, so maybe MapReduce or something that is a more general form of mapreduce is the "only" parallel programming construct which is available, in which case I apologise for my ignorance

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