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  • Screen information while Windows system is locked (.NET)

    - by Matt
    We have a nightly process that updates applications on a user's pc, and that requires bringing the application down and back up again (not looking to get into changing that process). The problem is that we are building a Windows AppBar on launch which requires a valid screen, and when the system is locked there isn't one in the Screen class. So none of the visual effects are enabled and it shows up real ugly. The only way we currently have around this is to detect a locked screen and just spin and wait until the user unlocks the desktop, then continue launching. Leaving it down isn't an option, as this is a key part of our user's workflow, and they expect it to be up and running if they left it that way the night before. Any ideas?? I can't seem to find the display information anywhere, but it has to be stored off someplace, since the user is still logged in. The contents of the Screen.AllScreens array: ** When Locked: Device Name : DISPLAY Primary : True Bits Per Pixel : 0 Bounds : {X=-1280,Y=0,Width=2560,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=1024} ** When Unlocked: Device Name : \\.\DISPLAY1 Primary : True Bits Per Pixel : 32 Bounds : {X=0,Y=0,Width=1280,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=994} Device Name : \\.\DISPLAY2 Primary : False Bits Per Pixel : 32 Bounds : {X=-1280,Y=0,Width=1280,Height=1024} Working Area : {X=-1280,Y=0,Width=1280,Height=964}

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  • Popup window size in android

    - by Bostjan
    I'm creating a popup window in a listactivity in the event onListItemClick. LayoutInflater inflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View pop = inflater.inflate(R.layout.popupcontact, null, false); ImageView atnot = (ImageView)pop.findViewById(R.id.aNot); height = pop.getMeasuredHeight(); width = pop.getMeasuredWidth(); Log.e("pw","height: "+String.valueOf(height)+", width: "+String.valueOf(width)); atnot.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { pw.dismiss(); } }); pw = new PopupWindow(pop, width, height, true); // The code below assumes that the root container has an id called 'main' //pw.showAtLocation(v, Gravity.CENTER, 0, 0); pw.showAsDropDown(v, 10, 5); Now, the height and width variables were supposed to be height and width of the layout used for the popup window (popupcontact). But they return 0. I guess that is because the layout isn't rendered yet. Does anyone have a clue, how can I control the size of the popup window without needing to use absolute pixel numbers?

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  • Scrollbars in ScrollView not showing after custom child view changes size

    - by Ted Hopp
    I have a ScrollView containing a client that is a vertical LinearLayout. The client, in turn, contains custom views that change height dynamically as a background thread does some work. The problem I'm having is that the ScrollView's vertical scroll bar is not updating correctly in Android 1.5. The most common problem occurs when the initial total height of the client is less than the viewport and grows. Initially there is no scroll bar, and it does not show up when the client grows until I actually scroll the window with a touch gesture or other UI action. After that, the scroll bar shows up. However, the thumb does not update as the height continues to change from the background thread. If I scroll the view again through the UI, the thumb immediately corrects itself. My code for updating the height from the background thread is: post(mLayoutRequestor); postInvalidate(); (mLayoutRequestor is a Runnable that just calls requestLayout().) This is done after I've recorded the new height in a variable mHeight. My onMeasure() method calls setMeasuredDimension with a height computed like this: private int measureHeight(int measureSpec) { int result; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { result = specSize; } else { result = mHeight; if (specMode == MeasureSpec.AT_MOST && result > specSize) result = specSize; } return result; } Am I supposed to be calling something else besides requestLayout() to get the scroll bar to update correctly?

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  • Opengl: fit a quad to screen, given the value of Z.

    - by hytparadisee
    Short Version of the question: I will put a quad. I know the width and height of the screen in window coordinates, i know the Z-coordinates of the quad in 3D. I know the FOVY, I know the aspect. The quad will be put along Z-axis, My camera doesn't move (placed at 0, 0, 0). I want to find out the width and height of the quad IN 3D COORDINATES that will fit exactly onto my screen. Long Version of the question: I would like to put a quad along the Z-axis at the specified offset Z, I would like to find out the width and height of the quad that will exactly fill the entire screen. I used to have a post on gamedev.net that uses a formula similar to the following: *dist = Z * tan ( FOV / 2 )* Now I can never find the post! Though it's similar, it is still different, because I remembered in that working formula, they do make use of screenWidth and screenHeight, which are the width and height of the screen in window coordinates. I am not really familiar with concepts like frustum, fov and aspect so that's why I can't work out the formula on my own. Besides, I am sure I don't need gluUnproject (I tried it, but the results are way off). It's not some gl calls, it's just a math formula that can find out the width and height in 3D space that can fill the entire screen, IF Z offset, width in window coordinates, and height in window coordinates, are known. Thanks all in advance.

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  • Fill parent container

    - by manix
    After several hours of design battle I come to you for a hand. I am building a website for a night club as you can see. I can't get stretch the centered area (bordered by yellow color) to the bottom of the page where the footer start (the footer is the green top-bordered div). This happends because the content is not enought to fill the rest of heigh. This is my css html, body{ height: 100%; margin: 0 auto; } #container{ height: auto !important; height: 100%; margin: 0 auto -50px; /* as #footer height */ min-height: 100%; text-align: center; border: 5px solid blue; } #centered-container{ width: 950px; margin: 0 auto; text-align: left; border: 5px solid yellow; } #body-container{ border: 5px solid red; } #footer, .footer{ height: 50px; } #footer{ text-align: center; border-top: 5px solid green; } And this is my html markup <body> <div id="container"> <!-- BLUE BORDER --> <div id="centered-container"> <!-- YELLOW BORDER --> <div id="body-container"> <!-- RED BORDER --> </div> </div> <div class="footer"></div> <!-- GREEN BORDER --> </div> <div id="footer"></div> </body> Expected behaviour: Additional facts - The colored borders is just for debugging porpuses

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  • GDI+ Rotated sub-image

    - by Andrew Robinson
    I have a rather large (30MB) image that I would like to take a small "slice" out of. The slice needs to represent a rotated portion of the original image. The following works but the corners are empty and it appears that I am taking a rectangular area of the original image, then rotating that and drawing it on an unrotated surface resulting in the missing corners. What I want is a rotated selection on the original image that is then drawn on an unrotated surface. I know I can first rotate the original image to accomplish this but this seems inefficient given its size. Any suggestions? Thanks, public Image SubImage(Image image, int x, int y, int width, int height, float angle) { var bitmap = new Bitmap(width, height); using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.TranslateTransform(bitmap.Width / 2.0f, bitmap.Height / 2.0f); graphics.RotateTransform(angle); graphics.TranslateTransform(-bitmap.Width / 2.0f, -bitmap.Height / 2.0f); graphics.DrawImage(image, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel); } return bitmap; }

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  • Bind to a property of a parent element in wpf

    - by msfanboy
    Hello all, I want to bind the Height property of the RichTextBox to the Height Property of the GridViews Row. How can I do that? I do not know how to get the Rows Height as I can not access the Row in xaml what I would like to do. <my:RadGridView Height="524" ItemsSource="{Binding Lessons}" AutoGenerateColumns="False" Name="dataGrid1" VerticalAlignment="Top" SelectionMode="Single" CanUserSortColumns="False" IsFilteringAllowed="False"> <my:RadGridView.Columns> <my:GridViewDataColumn Name="ContentColumn" Width="0.3*" Header="Content"> <my:GridViewDataColumn.CellTemplate> <DataTemplate> <RichTextBox Height="{Binding ElementName=MyRowNameToBindTo,Path=Height}"> <FlowDocument> <Paragraph> <Run Text="{Binding Content}"/> </Paragraph> </FlowDocument> </RichTextBox> </DataTemplate> </my:GridViewDataColumn.CellTemplate> ...

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  • Python optimization problem?

    - by user342079
    Alright, i had this homework recently (don't worry, i've already done it, but in c++) but I got curious how i could do it in python. The problem is about 2 light sources that emit light. I won't get into details tho. Here's the code (that I've managed to optimize a bit in the latter part): import math, array import numpy as np from PIL import Image size = (800,800) width, height = size s1x = width * 1./8 s1y = height * 1./8 s2x = width * 7./8 s2y = height * 7./8 r,g,b = (255,255,255) arr = np.zeros((width,height,3)) hy = math.hypot print 'computing distances (%s by %s)'%size, for i in xrange(width): if i%(width/10)==0: print i, if i%20==0: print '.', for j in xrange(height): d1 = hy(i-s1x,j-s1y) d2 = hy(i-s2x,j-s2y) arr[i][j] = abs(d1-d2) print '' arr2 = np.zeros((width,height,3),dtype="uint8") for ld in [200,116,100,84,68,52,36,20,8,4,2]: print 'now computing image for ld = '+str(ld) arr2 *= 0 arr2 += abs(arr%ld-ld/2)*(r,g,b)/(ld/2) print 'saving image...' ar2img = Image.fromarray(arr2) ar2img.save('ld'+str(ld).rjust(4,'0')+'.png') print 'saved as ld'+str(ld).rjust(4,'0')+'.png' I have managed to optimize most of it, but there's still a huge performance gap in the part with the 2 for-s, and I can't seem to think of a way to bypass that using common array operations... I'm open to suggestions :D

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  • How can I bind a List as ItemSource to ListView in XAML?

    - by Jonas
    I'm learning WPF and would like to have a collection similar to a LinkedList, to where I can add and remove strings. And I want to have a ListView that listen to that collection with databinding. How can I do bind a simple list collection to a ListView in XAML? My idea (not working) is something like this: <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <LinkedList x:Key="myList"></LinkedList> //Wrong <Window.Resources> <Grid> <ListView Height="100" HorizontalAlignment="Left" Margin="88,134,0,0" Name="listView1" VerticalAlignment="Top" Width="120" ItemsSource="{Binding Source={StaticResource myList}}"/> //Wrong </Grid> </Window> All my code (updated version, not working): <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Grid> <TextBox Height="23" HorizontalAlignment="Left" Margin="12,12,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" /> <Button Content="Button" Height="23" HorizontalAlignment="Right" Margin="0,12,290,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> <ListView Height="100" HorizontalAlignment="Left" Margin="88,134,0,0" Name="listView1" VerticalAlignment="Top" Width="120" ItemsSource="{Binding myList}"/> </Grid> </Window> C#-code: namespace TestApp { public partial class MainWindow : Window { ObservableCollection<string> myList = new ObservableCollection<string>(); public MainWindow() { InitializeComponent(); myList.Add("first string"); } private void button1_Click(object sender, RoutedEventArgs e) { myList.Add(textBox1.Text); textBox1.Text = myList.Count+"st"; } } }

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  • Jquery grid overlay in wordpress

    - by Anders Kitson
    I am adding this simple plugin that I have working in a static html site, and am trying to add it to a wordpress development site based off of 960 gs. The jquery code links are correct but the console gives me this error "Uncaught TypeError: Cannot call method 'addGrid' of null" I got the code from this turtorial http://www.badlydrawntoy.com/2009/04/21/960gs-grid-overlay-a-jquery-plugin/ Here is the code I am using /*<![CDATA[*/ // onload $(function() { $("body").addGrid(12, {img_path: 'img/'}); }); /*]]>*/ Here is the code for the plugin /* * @ description: Plugin to display 960.gs gridlines See http://960.gs/ * @author: badlyDrawnToy sharp / http://www.badlydrawntoy.com * @license: Creative Commons License - ShareAlike http://creativecommons.org/licenses/by-sa/3.0/ * @version: 1.0 20th April 2009 */ (function($){$.fn.addGrid=function(cols,options){var defaults={default_cols:12,z_index:999,img_path:'/images/',opacity:.6};var opts=$.extend(defaults,options);var cols=cols!=null&&(cols===12||cols===16)?cols:12;var cols=cols===opts.default_cols?'12_col':'16_col';return this.each(function(){var $el=$(this);var height=$el.height();var wrapper=$('<div id="'+opts.grid_id+'"/>').appendTo($el).css({'display':'none','position':'absolute','top':0,'z-index':(opts.z_index-1),'height':height,'opacity':opts.opacity,'width':'100%'});$('<div/>').addClass('container_12').css({'margin':'0 auto','width':'960px','height':height,'background-image':'url('+opts.img_path+cols+'.png)','background-repeat':'repeat-y'}).appendTo(wrapper);$('<div>grid on</div>').appendTo($el).css({'position':'absolute','top':0,'left':0,'z-index':opts.z_index,'background':'#222','color':'#fff','padding':'3px 6px','width':'40px','text-align':'center'}).hover(function(){$(this).css("cursor","pointer");},function(){$(this).css("cursor","default");}).toggle(function(){$(this).text("grid off");$('#'+opts.grid_id).slideDown();},function(){$(this).text("grid on");$('#'+opts.grid_id).slideUp();});});};})(jQuery);

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  • Lights off effect and jquery placement on wordpress

    - by Alexander Santiago
    I'm trying to implement a lights on/off on single posts of my wordpress theme. I know that I have to put this code on my css, which I did already: #the_lights{ background-color:#000; height:1px; width:1px; position:absolute; top:0; left:0; display:none; } #standout{ padding:5px; background-color:white; position:relative; z-index:1000; } Now this is the code that I'm having trouble with: function getHeight() { if ($.browser.msie) { var $temp = $("").css("position", "absolute") .css("left", "-10000px") .append($("body").html()); $("body").append($temp); var h = $temp.height(); $temp.remove(); return h; } return $("body").height(); } $(document).ready(function () { $("#the_lights").fadeTo(1, 0); $("#turnoff").click(function () { $("#the_lights").css("width", "100%"); $("#the_lights").css("height", getHeight() + "px"); $("#the_lights").css({‘display’: ‘block’ }); $("#the_lights").fadeTo("slow", 1); }); $("#soft").click(function () { $("#the_lights").css("width", "100%"); $("#the_lights").css("height", getHeight() + "px"); $("#the_lights").css("display", "block"); $("#the_lights").fadeTo("slow", 0.8); }); $("#turnon").click(function () { $("#the_lights").css("width", "1px"); $("#the_lights").css("height", "1px"); $("#the_lights").css("display", "block"); $("#the_lights").fadeTo("slow", 0); }); }); I think it's a jquery. Where do I place it and how do I call it's function? Been stuck on this thing for 6 hours now and any help would be greatly appreciated...

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  • C# - default parameter values from previous parameter

    - by Sagar R. Kothari
    namespace HelloConsole { public class BOX { double height, length, breadth; public BOX() { } // here, I wish to pass 'h' to remaining parameters if not passed // FOLLOWING Gives compilation error. public BOX (double h, double l = h, double b = h) { Console.WriteLine ("Constructor with default parameters"); height = h; length = l; breadth = b; } } } // // BOX a = new BOX(); // default constructor. all okay here. // BOX b = new BOX(10,20,30); // all parameter passed. all okay here. // BOX c = new BOX(10); // Here, I want = length=10, breadth=10,height=10; // BOX d = new BOX(10,20); // Here, I want = length=10, breadth=20,height=10; Question is : 'To achieve above, Is 'constructor overloading' (as follows) is the only option? public BOX(double h) { height = length = breadth = h; } public BOX(double h, double l) { height = breadth = h; length = l; }

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  • Float right is not working in IE 7 but works in FF IE8

    - by Mirage
    I have this code <div id="facebook_bar"> <div style="float:left;"> <img src="images/topbar_followus.png" width="70" height="25" /> <img src="images/topbar_twitIcon.png" width="30" height="25" /> <img src="images/topbar_fbicon.png" width="30" height="25" /> </div> <div id="newsletter_box"> <img src="images/topbar_subscribe.png" width="220" height="25" /> <input type="text" name="cm-ktkykk-ktkykk" id="ktkykk-ktkykk" /> <input type="image" src="images/btn_submit.png" width="55" height="25" /> </div> </div> css is #facebook_bar { background-color:#323334; height:30px; padding-top:15px; padding-left:20px; padding-right:20px; } #newsletter_box { float:right; /*margin-top:-30px;*/ } The right hand div is showing on next line after the first div not on the same line

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  • Attaching methods to prototype from within constructor function

    - by Matthew Taylor
    Here is the textbook standard way of describing a 'class' or constructor function in JavaScript, straight from the Definitive Guide to JavaScript: function Rectangle(w,h) { this.width = w; this.height = h; } Rectangle.prototype.area = function() { return this.width * this.height; }; I don't like the dangling prototype manipulation here, so I was trying to think of a way to encapsulate the function definition for area inside the constructor. I came up with this, which I did not expect to work: function Rectangle(w,h) { this.width = w; this.height = h; this.constructor.prototype.area = function() { return this.width * this.height; }; } I didn't expect this to work because the this reference inside the area function should be pointing to the area function itself, so I wouldn't have access to width and height from this. But it turns out I do! var rect = new Rectangle(2,3); var area = rect.area(); // great scott! it is 6 Some further testing confirmed that the this reference inside the area function actually was a reference to the object under construction, not the area function itself. function Rectangle(w,h) { this.width = w; this.height = h; var me = this; this.constructor.prototype.whatever = function() { if (this === me) { alert ('this is not what you think');} }; } Turns out the alert pops up, and this is exactly the object under construction. So what is going on here? Why is this not the this I expect it to be?

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  • Image generated with PHP dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • php, image dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • Model value not being set on return from View to Controller

    - by sagesky36
    I have a boolean model variable who's value is supposed to be set to TRUE in order to perform a process on return back into the Controller. It works absolutely fine on my local machine, but not on the remote web server. Can somebody PLEASE inform me what I am missing? Below is the "proof of the pudding": The boolean value in quesion is "ShouldGeneratePdf"; MODEL: namespace PDFConverterModel.ViewModels { public partial class ViewModelTemplate_Guarantors { public ViewModelTemplate_Guarantors() { Templates = new List<PDFTemplate>(); Guarantors = new List<tGuarantor>(); } public int SelectedTemplateId { get; set; } public List<PDFTemplate> Templates { get; set; } public int SelectedGuarantorId { get; set; } public List<tGuarantor> Guarantors { get; set; } public string LoanId { get; set; } public string DepartmentId { get; set; } public bool isRepeat { get; set; } public string ddlDept { get; set; } public string SelectedDeptText { get; set; } public string LoanTypeId { get; set; } public string LoanType { get; set; } public string Error { get; set; } public string ErrorT { get; set; } public string ErrorG { get; set; } public bool ShowGeneratePDFBtn { get; set; } public bool ShouldGeneratePdf { get; set; } } } MasterPage: <!DOCTYPE html> <html> <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <link href="@Url.Content("~/Content/kendo/2012.2.913/kendo.common.min.css")" rel="stylesheet" type="text/css" /> <link href="@Url.Content("~/Content/kendo/2012.2.913/kendo.dataviz.min.css")" rel="stylesheet" type="text/css" /> <link href="@Url.Content("~/Content/kendo/2012.2.913/kendo.blueopal.min.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.7.1.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/modernizr-2.5.3.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/kendo/2012.2.913/kendo.all.min.js")"></script> <script src="@Url.Content("~/Scripts/kendo/2012.2.913/kendo.aspnetmvc.min.js")"></script> </head> <body> <div class="page"> <header> <div id="title"> <h1>BHG :: PDF Service Generator</h1> </div> </header> <section id="main"> @RenderBody() </section> <footer> </footer> </div> </body> </html> View: @model PDFConverterModel.ViewModels.ViewModelTemplate_Guarantors @using (Html.BeginForm("ProcessForm", "Home", new AjaxOptions { HttpMethod = "POST" })) { <table style="width: 1000px"> @Html.HiddenFor(x => x.ShouldGeneratePdf) <tr> <td> <img alt="BHG Logo" src="~/Images/logo.gif" /> </td> </tr> <tr> <td> @(Html.Kendo().IntegerTextBox() .Placeholder("Enter Loan Id") .Name("LoanId") .Format("{0:#######}") .Value(Convert.ToInt32(Model.LoanId)) ) </td> </tr> <tr> <td>@Html.Label("Loan Type: ") @Html.DisplayFor(model => Model.LoanType) </td> <td> <label for="ddlDept">Department:</label> @(Html.Kendo().DropDownListFor(model => Model.ddlDept) .Name("ddlDept") .DataTextField("DepartmentName") .DataValueField("DepartmentID") .Events(e => e.Change("Refresh")) .DataSource(source => { source.Read(read => { read.Action("GetDepartments", "Home"); }); }) .Value(Model.ddlDept.ToString()) ) </td> </tr> @if (Model.ShowGeneratePDFBtn == true) { if (Model.ErrorT == string.Empty) { <tr> <td> <u><b>@Html.Label("Templates:")</b></u> </td> </tr> <tr> @for (int i = 0; i < Model.Templates.Count; i++) { <td> @Html.CheckBoxFor(model => Model.Templates[i].IsChecked) @Html.DisplayFor(model => Model.Templates[i].TemplateId) </td> } </tr> } else { <tr> <td> <b>@Html.DisplayFor(model => Model.ErrorT)</b> </td> </tr> } if (Model.ErrorG == string.Empty) { <tr> <td> <u><b>@Html.Label("Guarantors:")</b></u> </td> </tr> <tr> @for (int i = 0; i < Model.Guarantors.Count; i++) { <td> @Html.CheckBoxFor(model => Model.Guarantors[i].isChecked) @Html.DisplayFor(model => Model.Guarantors[i].GuarantorFirstName)&nbsp;@Html.DisplayFor(model => Model.Guarantors[i].GuarantorLastName) </td> } </tr> } else { <tr> <td> <b>@Html.DisplayFor(model => Model.ErrorG)</b> </td> </tr> } } <tr> <td> <input type="submit" name="submitbutton" id="btnRefresh" value='Refresh' /> </td> @if (Model.ShowGeneratePDFBtn == true) { <td> <input type="submit" name="submitbutton" id="btnGeneratePDF" value='Generate PDF' /> </td> } </tr> <tr> <td style="color: red; font: bold"> @Model.Error </td> </tr> </table> } <script type="text/javascript"> $('#btnRefresh').click(function () { Refresh(); }); function Refresh() { var LoanID = $("#LoanID").val(); if (parseInt(LoanID) != 0) { $('#ShouldGeneratePdf').val(false) document.forms[0].submit(); } else { alert("Please enter a LoanId"); } } //$(function () { // //DOM loaded // $('#btnGeneratePDF').click(function () { // DisableGeneratePDF(); // $('#ShouldGeneratePdf').val(true) // }); //}); //function DisableGeneratePDF() { // $('#btnGeneratePDF').attr("disabled", true); // $('#btnRefresh').attr("disabled", true); //} $('#btnGeneratePDF').click(function () { alert("inside click function"); DisableGeneratePDF(); $('#ShouldGeneratePdf').val(true) tof = $('#ShouldGeneratePdf').val(); alert("ShouldGeneratePdf set to " + tof); }); function DisableGeneratePDF() { alert("begin DisableGeneratePDF function"); $('#btnGeneratePDF').attr("disabled", true); $('#btnRefresh').attr("disabled", true); alert("end DisableGeneratePDF function"); } </script> Controller: [HttpPost] public ActionResult ProcessForm(string submitbutton, ViewModelTemplate_Guarantors model, FormCollection collection) if ((submitbutton == "Refresh") || (submitbutton == null) && (model.ShouldGeneratePdf == false)) { } else if ((submitbutton == "Generate PDF") || (model.ShouldGeneratePdf == true)) { } The "Alerts" in the script above come out to exactly what they should be on the remote server. The last alert shows that the value of the bool variable is "true". However, when I do page source views of the hidden variable, below is the result. The values of the hidden variable when the page loads and when the last alert button finishes are as follows: My local machine: The remote machine: As you can see, the value on my machine is set to true when the process executes. However, on the remote machine, it is set to false where it then doesn't excute. Why isn't the value in the model being returned as TRUE on the remote machine?

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  • mysterical error

    - by Görkem Buzcu
    i get "customer_service_simulator.exe stopped" error, but i dont know why? this is my c programming project and i have limited time left before deadline. the code is: #include <stdio.h> #include <stdlib.h> #include<time.h> #define FALSE 0 #define TRUE 1 /*A Node declaration to store a value, pointer to the next node and a priority value*/ struct Node { int priority; //arrival time int val; //type int wait_time; int departure_time; struct Node *next; }; Queue Record that will store the following: size: total number of elements stored in the list front: it shows the front node of the queue (front of the queue) rear: it shows the rare node of the queue (rear of the queue) availability: availabity of the teller struct QueueRecord { struct Node *front; struct Node *rear; int size; int availability; }; typedef struct Node *niyazi; typedef struct QueueRecord *Queue; Queue CreateQueue(int); void MakeEmptyQueue(Queue); void enqueue(Queue, int, int); int QueueSize(Queue); int FrontOfQueue(Queue); int RearOfQueue(Queue); niyazi dequeue(Queue); int IsFullQueue(Queue); int IsEmptyQueue(Queue); void DisplayQueue(Queue); void sorteddequeue(Queue); void sortedenqueue(Queue, int, int); void tellerzfunctionz(Queue *, Queue, int, int); int main() { int system_clock=0; Queue waitqueue; int exit, val, priority, customers, tellers, avg_serv_time, sim_time,counter; char command; waitqueue = CreateQueue(0); srand(time(NULL)); fflush(stdin); printf("Enter number of customers, number of tellers, average service time, simulation time\n:"); scanf("%d%c %d%c %d%c %d",&customers, &command,&tellers,&command,&avg_serv_time,&command,&sim_time); fflush(stdin); Queue tellerarray[tellers]; for(counter=0;counter<tellers;counter++){ tellerarray[counter]=CreateQueue(0); //burada teller sayisi kadar queue yaratiyorum } for(counter=0;counter<customers;counter++){ priority=1+(int)rand()%sim_time; //this will generate the arrival time sortedenqueue(waitqueue,1,priority); //here i put the customers in the waiting queue } tellerzfunctionz(tellerarray,waitqueue,tellers,customers); DisplayQueue(waitqueue); DisplayQueue(tellerarray[0]); DisplayQueue(tellerarray[1]); // waitqueue-> printf("\n\n"); system("PAUSE"); return 0; } /*This function initialises the queue*/ Queue CreateQueue(int maxElements) { Queue q; q = (struct QueueRecord *) malloc(sizeof(struct QueueRecord)); if (q == NULL) printf("Out of memory space\n"); else MakeEmptyQueue(q); return q; } /*This function sets the queue size to 0, and creates a dummy element and sets the front and rear point to this dummy element*/ void MakeEmptyQueue(Queue q) { q->size = 0; q->availability=0; q->front = (struct Node *) malloc(sizeof(struct Node)); if (q->front == NULL) printf("Out of memory space\n"); else{ q->front->next = NULL; q->rear = q->front; } } /*Shows if the queue is empty*/ int IsEmptyQueue(Queue q) { return (q->size == 0); } /*Returns the queue size*/ int QueueSize(Queue q) { return (q->size); } /*Shows the queue is full or not*/ int IsFullQueue(Queue q) { return FALSE; } /*Returns the value stored in the front of the queue*/ int FrontOfQueue(Queue q) { if (!IsEmptyQueue(q)) return q->front->next->val; else { printf("The queue is empty\n"); return -1; } } /*Returns the value stored in the rear of the queue*/ int RearOfQueue(Queue q) { if (!IsEmptyQueue(q)) return q->rear->val; else { printf("The queue is empty\n"); return -1; } } /*Displays the content of the queue*/ void DisplayQueue(Queue q) { struct Node *pos; pos=q->front->next; printf("Queue content:\n"); printf("-->Priority Value\n"); while (pos != NULL) { printf("--> %d\t %d\n", pos->priority, pos->val); pos = pos->next; } } void enqueue(Queue q, int element, int priority){ if(IsFullQueue(q)){ printf("Error queue is full"); } else{ q->rear->next=(struct Node *)malloc(sizeof(struct Node)); q->rear=q->rear->next; q->rear->next=NULL; q->rear->val=element; q->rear->priority=priority; q->size++; } } void sortedenqueue(Queue q, int val, int priority) { struct Node *insert,*temp; insert=(struct Node *)malloc(sizeof(struct Node)); insert->val=val; insert->priority=priority; temp=q->front; if(q->size==0){ enqueue(q, val, priority); } else{ while(temp->next!=NULL && temp->next->priority<insert->priority){ temp=temp->next; } //printf("%d",temp->priority); insert->next=temp->next; temp->next=insert; q->size++; if(insert->next==NULL){ q->rear=insert; } } } niyazi dequeue(Queue q) { niyazi del; niyazi deli; del=(niyazi)malloc(sizeof(struct Node)); deli=(niyazi)malloc(sizeof(struct Node)); if(IsEmptyQueue(q)){ printf("Queue is empty!"); return NULL; } else { del=q->front->next; q->front->next=del->next; deli->val=del->val; deli->priority=del->priority; free(del); q->size--; return deli; } } void sorteddequeue(Queue q) { struct Node *temp; struct Node *min; temp=q->front->next; min=q->front; int i; for(i=1;i<q->size;i++) { if(temp->next->priority<min->next->priority) { min=temp; } temp=temp->next; } temp=min->next; min->next=min->next->next; free(temp); if(min->next==NULL){ q->rear=min; } q->size--; } void tellerzfunctionz(Queue *a, Queue b, int c, int d){ int i; int value=0; int priority; niyazi temp; temp=(niyazi)malloc(sizeof(struct Node)); if(c==1){ for(i=0;i<d;i++){ temp=dequeue(b); sortedenqueue((*(a)),temp->val,temp->priority); } } else{ for(i=0;i<d;i++){ while(b->front->next->val==1){ if((*(a+value))->availability==1){ temp=dequeue(b); sortedenqueue((*(a+value)),temp->val,temp->priority); (*(a+value))->rear->val=2; } else{ value++; } } } } } //end of the program

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  • Google Chrome is doing things wrong again

    - by Stefan Liebenberg
    Chrome is wrongly reporting width and height values for images during, or just after, load time. Jquery is used in this code example: <img id='image01' alt='picture that is 145x134' src='/images/picture.jpg' /> <script> var img = $( 'img#image01' ) img.width() // would return 145 in Firefox and 0 in Chrome. img.height() // would return 134 in Firefox and 0 in Chrome. </script> If you put the script in a onload function, the result is the same. but if you run the code a few seconds after the page has loaded, chrome returns the correct result. <script> function example () { var img = $( 'img#image01' ); img.width() // returns 145 in both Firefox and Chrome. img.height() // returns 134 in both Firefox and Chrome. } window.setTimeout( example, 1000 ) </script> Also if you specify the width and height values in the img tag, the script seems to work as expected in both Firefox and Chrome. <img id='image01' src='/images/picture.jpg' width=145 height=134 /> But as you cannot always control the html input, this is not an ideal workaround. Can jQuery be patched with a better workaround for this problem? or will I need to specify the width and height for every image in my code?

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  • Prevent Word from Reformatting my HTML

    - by Jonathan
    I have an HTML page that needs to open in word. I created the document in word and saved the document as an HTML document. So word spits out all its nasty HTML syntax. This is the opened through internet explorer which will display the word document within the browser. When I view the page word modifies some of the tags. More specifically it adds a Width and Height tag and ignores the width and height within the style tag. If I try setting the Width and Height tags it overrides with new values. I have tested on different environments and get different results as word makes decision how to handle. A bit of background this img starts off as this, and is rendered via data rendering syntax. <asp:Image id="as" runat="server" Src"<%# ImgSource %>" style="width:178px;height:130px" /> It ends up like this in word <img width=32 height=32 id=barCodeImage src="http://myurl/BarcodeImages/1136574_129180418198008169.png" style='border-bottom-width:0px;border-left-width:0px;border-right-width:0px; border-top-width:0px;height:130px;width:178px'> I want to stop word from reformatting the HTML.

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  • Keeping User-Input UITextVIew Content Constrained to Its Own Frame

    - by siglesias
    Trying to create a large textbox of fixed size. This problem is very similar to the 140 character constraint problem, but instead of stopping typing at 140 characters, I want to stop typing when the edge of the textView's frame is reached, instead of extending below into the abyss. Here is what I've got for the delegate method. Seems to always be off by a little bit. Any thoughts? - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { BOOL edgeBump = NO; CGSize constraint = textView.frame.size; CGSize size = [[textView.text stringByAppendingString:text] sizeWithFont:textView.font constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; CGFloat height = size.height; if (height > textView.frame.size.height) { edgeBump = YES; } if([text isEqualToString:@"\b"]){ return YES; } else if(edgeBump){ NSLog(@"EDGEBUMP!"); return NO; } return YES; } EDIT: As per Max's suggestion below, here is the code that works: - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { CGSize constraint = textView.frame.size; NSString *whatWasThereBefore = textView.text; textView.text = [textView.text stringByReplacingCharactersInRange:range withString:text]; if (textView.contentSize.height >= constraint.height) { textView.text = whatWasThereBefore; } return NO; }

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  • google maps in jquery mobile

    - by paullb
    When showing a google map in jquery mobile it appears (after reading the forums) that code like the following is required: <div data-role="page" data-theme="b" class="page-map" style="width:100%; height:100%;"> <div data-role="header"><h1>Map Page</h1></div> <div data-role="content" style="width:100%; height:100%; padding:0;"> <div id="map_canvas" style="width:100%; height:100%;"></div> </div> </div> Taking away the height on outside div causes the div to drop to height 0 and the map not being displayed. I was hoping to get some dynamic text below the map (based on the contents on the) which length I do not know so I can't set an absolute height. Has anyone got a workaround for this problem?

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  • Why do touches only get detected ABOVE my CCBitmapFontAtlas and not ON it? (cocos2d)

    - by RexOnRoids
    I am detecting touches for CCBitmapFontAtlas (just text labels) as shown in the code below. But it seems that touches are only detected slightly ABOVE the CCBitmapFontAtlases? Did something get screwed when converting between coordinate systems? (*Note objects label1, label2, etc are CCBitmapFontAtlas) - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; CGRect rectLabel1 = CGRectMake(label1.position.x, label1.position.y, label1.contentSize.width, label1.contentSize.height); CGRect rectLabel2 = CGRectMake(label2.position.x, label2.position.y, label2.contentSize.width, label2.contentSize.height); CGRect rectLabel3 = CGRectMake(label3.position.x, label3.position.y, label3.contentSize.width, label3.contentSize.height); CGRect rectLabel4 = CGRectMake(label4.position.x, label4.position.y, label4.contentSize.width, label4.contentSize.height); CGRect rectLabel5 = CGRectMake(label5.position.x, label5.position.y, label5.contentSize.width, label5.contentSize.height); CGRect rectLabel6 = CGRectMake(label6.position.x, label6.position.y, label6.contentSize.width, label6.contentSize.height); if(CGRectContainsPoint(rectLabel1, location)){ NSLog(@"Label 1 Touched"); }else if(CGRectContainsPoint(rectLabel2, location)){ NSLog(@"Label 2 Touched"); }else if(CGRectContainsPoint(rectLabel3, location)){ NSLog(@"Label 3 Touched"); }else if(CGRectContainsPoint(rectLabel4, location)){ NSLog(@"Label 4 Touched"); }else if(CGRectContainsPoint(rectLabel5, location)){ NSLog(@"Label 5 Touched"); }else if(CGRectContainsPoint(rectLabel6, location)){ NSLog(@"Label 6 Touched"); } } }

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • Java Variable Initialization

    - by Samuel Brainard
    Here's a piece of code I wrote. public class cube { private int length; private int breadth; private int height; private int volume; private int density; private int weight; public cube(int l,int b,int h, int d) { length=l; breadth=b; height=h; density=d; } public void volmeShow(){ volume=length*breadth*height; System.out.println("The Volume of the cube is "+this.volume); So if I implement the above cube class like this, public class cubeApp { public static void main(String[] args){ cube mycube = new cube(5,6,9,2); mycube.volumeShow(); I get an output that tells me Volume is 270. But I get an output that says Volume is 0 if I define the volume variable like this: public class cube { private int length; private int breadth; private int height; private int volume=length*breadth*height; private int density; private int weight; public cube(int l,int b,int h, int d) { length=l; breadth=b; height=h; density=d; } public void volmeShow(){ System.out.println("The Volume of the cube is "+this.volume); Can somebody please explain why this is happening? Thanks, Samuel.

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