Omni-directional light shadow mapping with cubemaps in WebGL
- by Winged
First of all I must say, that I have read a lot of posts describing an usage of cubemaps, but I'm still confused about how to use them.
My goal is to achieve a simple omni-directional (point) light type shading in my WebGL application.
I know that there is a lot more techniques (like using Two-Hemispheres or Camera Space Shadow Mapping) which are…