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  • Search Engine Placement - How Anchor Text Can Improve Yours

    For somewhat obvious reasons, Google and the other search engines like to keep the true nature of how exactly they rank web pages in search results a secret; letting their closely guarded secrets out would lead to search results being so manipulated by companies wishing to rank highly as to render most results irrelevant. So, not everything that goes on behind Google's curtain is fully understood, and that isn't necessarily a bad thing, but fortunately there is enough knowledge available to help give sites a gentle leg-up advantage over the competition who maybe care a little less about their ranking.

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  • HowTo Enable jBullet DebugMode

    - by Kenneth Bray
    I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw method, or is there an easier way to draw the physics models to the screen? If there is already a built in method I would prefer to use that, otherwise I guess I will start making my own functions to handle this.

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  • Five New Videos on ASP.NET MVC 2!

    Joe Stagner starts a new "ASP.NET MVC For the Rest of Us" video series with 3 videos showing how to write an MVC application, and Jon Galloway delivers quick hits on ASP.NET MVC 2 Areas and Render Action .

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  • Generating and rendering not point-like particles on GPU

    - by TravisG
    Specifically I'm talking about particles as seen (for example) in the UE4 dev video here. They're not just points and seem to have a nice shape to them that seems to follow their movement. Is it possible to create these kinds of particles (efficiently) completely on the GPU (perhaps through something like motion? Or is the only (or most efficient) way to just create a small particle texture and render small quads for each particle?

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  • Experiments in Big Data Visualization on Maps

    Experiments in Big Data Visualization on Maps Brendan Kenny and Mano Marks continue their series on using the CanvasLayer library and HTML5 APIs to visualize large amounts of data on top of Google maps. This week they look at loading Shapefiles and KML directly in the browser and using WebGL to render their content over a map. From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Science & Technology

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • Single API Architecture

    - by user1901686
    When people refer to an architecture that involves a single service API that all clients talk to (a client can be an iPad app, etc), what is the "client" for the web app -- is it A) the web browser itself. Thus, the entire app is written in html/css/javascript and ajax calls to the service are made to fetch data and changes are made through javascript or B) you have an MVC-like stack on a server, only instead of the controllers calling to the model layer directly, they call to the service API which return models that are used to render the traditional views or C) something else?

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  • Rendering Flickr Cats Via Backbone.js

    - by Geertjan
    Create a JavaScript file and refer to it inside an HTML file. Then put this into the JavaScript file: (function($) {     var CatCollection = Backbone.Collection.extend({         url: 'http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=?',         parse: function(response) {             return response.items;         }     });     var CatView = Backbone.View.extend({         el: $('body'),         initialize: function() {             _.bindAll(this, 'render');             carCollectionInstance.fetch({                 success: function(response, xhr) {                     catView.render();                 }             });         },         render: function() {             $(this.el).append("<ul></ul>");             for (var i = 0; i < carCollectionInstance.length; i++) {                 $('ul', this.el).append("<li>" + i + carCollectionInstance.models[i].get("description") + "</li>");             }         }     });     var carCollectionInstance = new CatCollection();     var catView = new CatView(); })(jQuery); Apologies for any errors or misused idioms. It's my second day with Backbone.js, in fact, my second day with JavaScript. I haven't seen anywhere online so far where an example such as the above is found, though plenty that do kind of or pieces of the above, or explain in text, without an actual full example. The next step, and the only reason for the above experiment, is to create some JPA entities and expose them via RESTful webservices created on EJB methods, for consumption into an HTML5 application via a Backbone.js script very similar to the above. 

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Why do some urls in Firefox change when copy / paste?

    - by user203748
    This may not be a Firefox / Ubuntu specific issue. When I Copy / Paste a web link with _ and ( ) it is rendered as %20, %28, and %29. Yet in the Firefox URL these % symbols do not appear. The %20 is particularly weird because the _ itself does render in the URL: https://www.capitalsecuritybank.com/en/PDF/CSB_%20Account_%20Application_%20Form_%20%28Personal%29.pdf Can anyone explain why the URL is different when Copied / Pasted?

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  • Should I use SDL_Surface or SDL_Window? [on hold]

    - by The Light Spark
    I am making an OpenGL game basically. I have just started out on the territory. I have seen tutorials which use an SDL_Surface for rendering to while other tutorials use SDL_Window and obtain an openGL context from that and render to that, with no mention of surfaces. I understand what the differences between the two are, but is there any advantage in using one over the other? Can I use the SDL_Window technique to create high quality games or does the SDL_Surface approach get me better results?

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  • How to serve pages through multiple frameworks/template engines efficiently

    - by Leftium
    I would like to render a file that has both PHP tags and Web2Py tags mixed together. To do this, I would like the web server to pass the file through Web2Py, then PHP. I found a method to call PHP from Web2py via Python (based on this method for running PHP on top of django), but this method loses the benefits of any server optimizations from mod_php or FastCGI like caching and multi-threaded operation. A new process is created for each PHP request, which is very slow. Is there a better way to efficiently render pages with both Web2Py(Python) and PHP tags in the same file? Note I am not looking for methods of serving PHP-only and Web2Py-only files from the same server/domain. I prefer solutions for Apache2 or Cherokee. I'm open to using other web servers, though. Background info: I prefer to develop in Web2Py, but we have this pre-existing system written in PHP. I would like to augment the PHP system with some of Web2Py's features like auth authentication/user management and the T() internationalization object. Also it would make it much easier to port the PHP project to Web2Py if it could be done piecemeal. Since the PHP project consists of many files, it would greatly help if they did not need modification.

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  • .NET 2.0 Application now running slow on IIS 7.5

    - by Valien
    I recently moved (and still in testing) an application from a Windows 2003 Server (Physical box) running IIS 6.x to a Windows 2008 R2 Standard (VM) IIS 7.5 server. The application is a .NET framework 2.0 application and is running under a 2.0 App Pool. This site works great except for one thing: Takes forever to get a request back. I've been tracking it with Chrome Inspect Element and it queries the site and can take up to 45 seconds to answer. Now when it does the page(s) render instantly but it's that initial request that's killing it. I see no error logs or issues with the application or Windows Event Viewer or even IIS logs so not sure where to start looking next. Some new changes was that previously the app resided behind a Pix firewall and now is behind a larger network environment in a DMZ zone (and I believe NetScaler is also being used to manage the network). I do not have rights/abilities to look at the network itself but can contact the Data center folks to look deeper into this but I wanted to make sure it's not my application that might be causing the slowdown or IIS. In summary: .NET 2.0 application works great in IIS 6.x Application moved to an IIS 7.5 server and now slow on rendering but when it does render responds back with pages instantly. Edit for solution Found out that it was the SOAP calls that were slowing the site down. In the new datacenter my application cannot request SOAP calls and so they time out after 40-45 seconds or so. Now trying to find out if I can install a proxy server to redirect this...

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  • Compiz & Linux compositing: how does it fit into the X architecture?

    - by Latanius
    Not a really "how to solve stuff" question, but... I was wondering how the modern X architecture works, with compiz & all. What I know about it: in the beginning, there was the X server, clients connected (presumably on TCP), and then sent messages to the server to instruct it to show windows etc. because this didn't work (at all? or just fast enough?) for OpenGL & 3D acceleration, additional APIs were created for direct rendering (DRI? and, in addition to the X server, what things did the X clients talk to to render stuff and through what interfaces?) and, finally, enter Compiz: X clients end up (somehow) rendering to OpenGL textures, which is then put together to form a fancy-looking screen with translucent windows, and rendered to the screen. What I'm especially interested in is what components does the system have and how do they connect to each other? Like... if there is a box labelled "compiz" in the system... is it inside the X server? If it's not, how do the rendered images from the apps end up in it? And where does it render to? Is that another X server? Or DRI? Of course, I'd be equally happy if pointed to some docs capable of clearing up the confusion described above (conditional on they being significantly shorter than book-sized entities).

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  • UpdatePanel, JavaScript postback and changing querystring at same time in SharePoint Search Page

    - by Lee Dale
    Hi Guys, Been tearing my hear out with this one. Let me see if I can explain: I have a SharePoint results page on which I have a Search Results Core WebPart. Now I want to change the parameter in the querystring when I postback the page so that the WebPart returns different results for each parameter e.g. the querystring will be interactivemap.aspx?k=Country:Romania this will filter the results for Romania. First issue is I want to do this with javascript so I call: document.getElementById('aspnetForm').action = "interactivemap.aspx?k=Country:" + country; Nothing special here but the reason I need to call from Javascript is there is also a flash applet on this page from which the Javascript calls originate. When the javascript calls are made the page needs to PostBack but not reload the flash applet. I turned to ASP.Net AJAX for this so I wrapped the search results webpart in an update panel. Now if I use a button within the UpdatePanel to postback the UpdatePanel behaves as expected and does a partial render of the search results webpart not reloading the flash applet. Problem comes because I need postback the page from javscript. I called __doPostBack() as I have used this successully in the past. It works on it's own but fails when I first call the above Javascript before the __doPostBack() (I also tried calling click() on a hidden button) the code for the page is at the bottom. I think the problem comes with the scriptmanager not allowing a partial render when the form post action has changed. My questions are. A) Is there some other way to change the search results webpart parameter without using the querystring. or B) Is there a way around changing the querystring when doing an AJAX postback and getting a partial render. <asp:Content ContentPlaceHolderID="PlaceHolderFullContent" runat="server"> function update(country) { //__doPostBack('ContentUpdatePanel', ''); //document.getElementById('aspnetForm').action = "interactivemap.aspx?k=ArticleCountry:" + country; document.getElementById('ctl00_PlaceHolderFullContent_UpdateButton').click(); } Romania <div class="firstDataTitle"> <div class="datatabletitleOuterWrapper"> <div class="datatabletitle"> <span>Content</span></div> </div> <div class="datatableWrapper"> <div class="dataHolderWrapper"> <div class="datatable"> <div> <div class="searchMain"> <div class="searchZoneMain"> <asp:UpdatePanel runat="server" id="ContentUpdatePanel" UpdateMode="Conditional"> <ContentTemplate> <WebPartPages:webpartzone runat="server" AllowPersonalization="false" title="<%$Resources:sps,LayoutPageZone_BottomZone%>" id="BottomZone" orientation="Vertical" QuickAdd-GroupNames="Search" QuickAdd-ShowListsAndLibraries="false"><ZoneTemplate></ZoneTemplate></WebPartPages:webpartzone> <asp:Button id="UpdateButton" name="UpdateButton" runat="server" Text="Update"/> </ContentTemplate> </asp:UpdatePanel> </div> </div> </div> </div> </div> </div>

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  • Marking multi-level nested forms as "dirty" in Rails

    - by Charles Kihe
    I have a three-level multi-nested form in Rails. The setup is like this: Projects have many Milestones, and Milestones have many Notes. The goal is to have everything editable within the page with JavaScript, where we can add multiple new Milestones to a Project within the page, and add new Notes to new and existing Milestones. Everything works as expected, except that when I add new notes to an existing Milestone (new Milestones work fine when adding notes to them), the new notes won't save unless I edit any of the fields that actually belong to the Milestone to mark the form "dirty"/edited. Is there a way to flag the Milestone so that the new Notes that have been added will save? Edit: sorry, it's hard to paste in all of the code because there's so many parts, but here goes: Models class Project < ActiveRecord::Base has_many :notes, :dependent => :destroy has_many :milestones, :dependent => :destroy accepts_nested_attributes_for :milestones, :allow_destroy => true accepts_nested_attributes_for :notes, :allow_destroy => true, :reject_if => proc { |attributes| attributes['content'].blank? } end class Milestone < ActiveRecord::Base belongs_to :project has_many :notes, :dependent => :destroy accepts_nested_attributes_for :notes, :allow_destroy => true, :allow_destroy => true, :reject_if => proc { |attributes| attributes['content'].blank? } end class Note < ActiveRecord::Base belongs_to :milestone belongs_to :project scope :newest, lambda { |*args| order('created_at DESC').limit(*args.first || 3) } end I'm using an jQuery-based, unobtrusive version of Ryan Bates' combo helper/JS code to get this done. Application Helper def add_fields_for_association(f, association, partial) new_object = f.object.class.reflect_on_association(association).klass.new fields = f.fields_for(association, new_object, :child_index => "new_#{association}") do |builder| render(partial, :f => builder) end end I render the form for the association in a hidden div, and then use the following JavaScript to find it and add it as needed. JavaScript function addFields(link, association, content, func) { var newID = new Date().getTime(); var regexp = new RegExp("new_" + association, "g"); var form = content.replace(regexp, newID); var link = $(link).parent().next().before(form).prev(); if (func) { func.call(); } return link; } I'm guessing the only other relevant piece of code that I can think of would be the create method in the NotesController: def create respond_with(@note = @owner.notes.create(params[:note])) do |format| format.js { render :json => @owner.notes.newest(3).all.to_json } format.html { redirect_to((@milestone ? [@project, @milestone, @note] : [@project, @note]), :notice => 'Note was successfully created.') } end end The @owner ivar is created in the following before filter: def load_milestone @milestone = @project.milestones.find(params[:milestone_id]) if params[:milestone_id] end def determine_owner @owner = load_milestone @owner ||= @project end Thing is, all this seems to work fine, except when I'm adding new notes to existing milestones. The milestone has to be "touched" in order for new notes to save, or else Rails won't pay attention.

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  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

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  • Error while rendering report(.rdl).

    - by Sushavon Banerjee
    Hi, I have generated a .rdl report file. Now, when I am going to render the .rdl report file into pdf format,exception is throwing. The exception is : - "An error occurred during local report processing." The stack trace is follows : - " at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, CreateAndRegisterStream createStreamCallback, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.Render(String format, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at SaltlakeSoft.APEX2.Controllers.TestPageController.RenderReport() in E:\Documents and Settings\Administrator\Desktop\afetbuild15thmayapex2\apex2\Controllers\TestPageController.cs:line 1626\r\n at lambda_method(ExecutionScope , ControllerBase , Object[] )\r\n at System.Web.Mvc.ActionMethodDispatcher.<c_DisplayClass1.b_0(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.<c_DisplayClassa.b_7()\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)" My code is as follows : - LocalReport report = new LocalReport(); report.ReportPath = @"E:\Report1.rdl"; List<Employee> employeeCollection = empRepository.FindAll().ToList(); ReportDataSource reportDataSource = new ReportDataSource("dataSource1",employeeCollection); report.DataSources.Clear(); report.DataSources.Add(reportDataSource); report.Refresh(); string reportType = "PDF"; string mimeType; string encoding; string fileNameExtension; string deviceInfo ="<DeviceInfo>" +"<OutputFormat>PDF</OutputFormat>" + "<PageWidth>8.5in</PageWidth>" + "<PageHeight>11in</PageHeight>" + "<MarginTop>0.5in</MarginTop>" +"<MarginLeft>1in</MarginLeft>" + "<MarginRight>1in</MarginRight>" +"<MarginBottom>0.5in</MarginBottom>" + "</DeviceInfo>"; Warning[] warnings; string[] streams; byte[] renderedBytes; renderedBytes = report.Render(reportType,deviceInfo,out mimeType,out encoding, out fileNameExtension, out streams, out warnings); Response.Clear(); Response.ContentType = mimeType; Response.AddHeader("content-disposition", "attachment; filename=foo." + fileNameExtension); Response.BinaryWrite(renderedBytes); Response.End(); Help me please... Thanks, Sushavon

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • Does anyone know how to appropriately deal with user timezones in rails 2.3?

    - by Amazing Jay
    We're building a rails app that needs to display dates (and more importantly, calculate them) in multiple timezones. Can anyone point me towards how to work with user timezones in rails 2.3(.5 or .8) The most inclusive article I've seen detailing how user time zones are supposed to work is here: http://wiki.rubyonrails.org/howtos/time-zones... although it is unclear when this was written or for what version of rails. Specifically it states that: "Time.zone - The time zone that is actually used for display purposes. This may be set manually to override config.time_zone on a per-request basis." Keys terms being "display purposes" and "per-request basis". Locally on my machine, this is true. However on production, neither are true. Setting Time.zone persists past the end of the request (to all subsequent requests) and also affects the way AR saves to the DB (basically treating any date as if it were already in UTC even when its not), thus saving completely inappropriate values. We run Ruby Enterprise Edition on production with passenger. If this is my problem, do we need to switch to JRuby or something else? To illustrate the problem I put the following actions in my ApplicationController right now: def test p_time = Time.now.utc s_time = Time.utc(p_time.year, p_time.month, p_time.day, p_time.hour) logger.error "TIME.ZONE" + Time.zone.inspect logger.error ENV['TZ'].inspect logger.error p_time.inspect logger.error s_time.inspect jl = JunkLead.create! jl.date_at = s_time logger.error s_time.inspect logger.error jl.date_at.inspect jl.save! logger.error s_time.inspect logger.error jl.date_at.inspect render :nothing => true, :status => 200 end def test2 Time.zone = 'Mountain Time (US & Canada)' logger.error "TIME.ZONE" + Time.zone.inspect logger.error ENV['TZ'].inspect render :nothing => true, :status => 200 end def test3 Time.zone = 'UTC' logger.error "TIME.ZONE" + Time.zone.inspect logger.error ENV['TZ'].inspect render :nothing => true, :status => 200 end and they yield the following: Processing ApplicationController#test (for 98.202.196.203 at 2010-12-24 22:15:50) [GET] TIME.ZONE#<ActiveSupport::TimeZone:0x2c57a68 @tzinfo=#<TZInfo::DataTimezone: Etc/UTC>, @name="UTC", @utc_offset=0> nil Fri Dec 24 22:15:50 UTC 2010 Fri Dec 24 22:00:00 UTC 2010 Fri Dec 24 22:00:00 UTC 2010 Fri, 24 Dec 2010 22:00:00 UTC +00:00 Fri Dec 24 22:00:00 UTC 2010 Fri, 24 Dec 2010 22:00:00 UTC +00:00 Completed in 21ms (View: 0, DB: 4) | 200 OK [http://www.dealsthatmatter.com/test] Processing ApplicationController#test2 (for 98.202.196.203 at 2010-12-24 22:15:53) [GET] TIME.ZONE#<ActiveSupport::TimeZone:0x2c580a8 @tzinfo=#<TZInfo::DataTimezone: America/Denver>, @name="Mountain Time (US & Canada)", @utc_offset=-25200> nil Completed in 143ms (View: 1, DB: 3) | 200 OK [http://www.dealsthatmatter.com/test2] Processing ApplicationController#test (for 98.202.196.203 at 2010-12-24 22:15:59) [GET] TIME.ZONE#<ActiveSupport::TimeZone:0x2c580a8 @tzinfo=#<TZInfo::DataTimezone: America/Denver>, @name="Mountain Time (US & Canada)", @utc_offset=-25200> nil Fri Dec 24 22:15:59 UTC 2010 Fri Dec 24 22:00:00 UTC 2010 Fri Dec 24 22:00:00 UTC 2010 Fri, 24 Dec 2010 15:00:00 MST -07:00 Fri Dec 24 22:00:00 UTC 2010 Fri, 24 Dec 2010 15:00:00 MST -07:00 Completed in 20ms (View: 0, DB: 4) | 200 OK [http://www.dealsthatmatter.com/test] Processing ApplicationController#test3 (for 98.202.196.203 at 2010-12-24 22:16:03) [GET] TIME.ZONE#<ActiveSupport::TimeZone:0x2c57a68 @tzinfo=#<TZInfo::DataTimezone: Etc/UTC>, @name="UTC", @utc_offset=0> nil Completed in 17ms (View: 0, DB: 2) | 200 OK [http://www.dealsthatmatter.com/test3] Processing ApplicationController#test (for 98.202.196.203 at 2010-12-24 22:16:04) [GET] TIME.ZONE#<ActiveSupport::TimeZone:0x2c57a68 @tzinfo=#<TZInfo::DataTimezone: Etc/UTC>, @name="UTC", @utc_offset=0> nil Fri Dec 24 22:16:05 UTC 2010 Fri Dec 24 22:00:00 UTC 2010 Fri Dec 24 22:00:00 UTC 2010 Fri, 24 Dec 2010 22:00:00 UTC +00:00 Fri Dec 24 22:00:00 UTC 2010 Fri, 24 Dec 2010 22:00:00 UTC +00:00 Completed in 151ms (View: 0, DB: 4) | 200 OK [http://www.dealsthatmatter.com/test] It should be clear above that the 2nd call to /test shows Time.zone set to Mountain, even though it shouldn't. Additionally, checking the database reveals that the test action when run after test2 saved a JunkLead record with a date of 2010-12-22 15:00:00, which is clearly wrong.

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  • Uninitialized constant Item::Types

    - by Rasmus
    Hi! First of, im a newbie ruby programmer so please bare with me if this is a very dumb question. I get this uninitialized constant error when i submit my nested forms. order.rb class Order < ActiveRecord::Base has_many :items, :dependent => :destroy has_many :types, :through => :items accepts_nested_attributes_for :items accepts_nested_attributes_for :types validates_associated :items validates_associated :types end item.rb class Item < ActiveRecord::Base has_one :types belongs_to :order accepts_nested_attributes_for :types validates_associated :types end type.rb class Type < ActiveRecord::Base belongs_to :items belongs_to :orders end new.erb.html <% form_for @order do |f| %> <%= f.error_messages %> <% f.fields_for :items do |builder| %> <table border="0"> <th>Type</th> <th>Amount</th> <th>Text</th> <th>Price</th> <tr> <% f.fields_for :type do |m| %> <td> <%= m.collection_select :type, Type.find(:all, :order => "created_at DESC"), :id, :name, {:prompt => "Select a Type" }, {:id => "selector", :onchange => "type_change(this)"} %> </td> <% end %> <td> <%= f.text_field :amount, :id => "amountField", :onchange => "change_total_price()" %> </td> <td> <%= f.text_field :text, :id => "textField" %> </td> <td> <%= f.text_field :price, :class => "priceField", :onChange => "change_total_price()" %> </td> <td> <%= link_to_remove_fields "Remove Item", f %> </td> </tr> </table> <% end %> <p><%= link_to_add_fields "Add Item", f, :items %></p> <p> <%= f.label :total_price %><br /> <%= f.text_field :total_price, :class => "priceField", :id => "totalPrice" %> </p> <p><%= f.submit "Create"%></p> <% end %> <%= link_to 'Back', orders_path %> create method in orders_controller.rb def create @order = Order.new(params[:order]) respond_to do |format| if @order.save flash[:notice] = 'Post was successfully created.' format.html { redirect_to(@order) } format.xml { render :xml => @order, :status => :created, :location => @order } else format.html { render :action => "new" } format.xml { render :xml => @order.errors, :status => :unprocessable_entity } end end end Hopefully you can see what i cant

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  • Problem using form builder & DOM manipulation in Rails with multiple levels of nested partials

    - by Chris Hart
    I'm having a problem using nested partials with dynamic form builder code (from the "complex form example" code on github) in Rails. I have my top level view "new" (where I attempt to generate the template): <% form_for (@transaction_group) do |txngroup_form| %> <%= txngroup_form.error_messages %> <% content_for :jstemplates do -%> <%= "var transaction='#{generate_template(txngroup_form, :transactions)}'" %> <% end -%> <%= render :partial => 'transaction_group', :locals => { :f => txngroup_form, :txn_group => @transaction_group }%> <% end -%> This renders the transaction_group partial: <div class="content"> <% logger.debug "in partial, class name = " + txn_group.class.name %> <% f.fields_for txn_group.transactions do |txn_form| %> <table id="transactions" class="form"> <tr class="header"><td>Price</td><td>Quantity</td></tr> <%= render :partial => 'transaction', :locals => { :tf => txn_form } %> </table> <% end %> <div>&nbsp;</div><div id="container"> <%= link_to 'Add a transaction', '#transaction', :class => "add_nested_item", :rel => "transactions" %> </div> <div>&nbsp;</div> ... which in turn renders the transaction partial: <tr><td><%= tf.text_field :price, :size => 5 %></td> <td><%= tf.text_field :quantity, :size => 2 %></td></tr> The generate_template code looks like this: def generate_html(form_builder, method, options = {}) options[:object] ||= form_builder.object.class.reflect_on_association(method).klass.new options[:partial] ||= method.to_s.singularize options[:form_builder_local] ||= :f form_builder.fields_for(method, options[:object], :child_index => 'NEW_RECORD') do |f| render(:partial => options[:partial], :locals => { options[:form_builder_local] => f }) end end def generate_template(form_builder, method, options = {}) escape_javascript generate_html(form_builder, method, options) end (Obviously my code is not the most elegant - I was trying to get this nested partial thing worked out first.) My problem is that I get an undefined variable exception from the transaction partial when loading the view: /Users/chris/dev/ss/app/views/transaction_groups/_transaction.html.erb:2:in _run_erb_app47views47transaction_groups47_transaction46html46erb_locals_f_object_transaction' /Users/chris/dev/ss/app/helpers/customers_helper.rb:29:in generate_html' /Users/chris/dev/ss/app/helpers/customers_helper.rb:28:in generate_html' /Users/chris/dev/ss/app/helpers/customers_helper.rb:34:in generate_template' /Users/chris/dev/ss/app/views/transaction_groups/new.html.erb:4:in _run_erb_app47views47transaction_groups47new46html46erb' /Users/chris/dev/ss/app/views/transaction_groups/new.html.erb:3:in _run_erb_app47views47transaction_groups47new46html46erb' /Users/chris/dev/ss/app/views/transaction_groups/new.html.erb:1:in _run_erb_app47views47transaction_groups47new46html46erb' /Users/chris/dev/ss/app/controllers/transaction_groups_controller.rb:17:in new' I'm pretty sure this is because the do loop for form_for hasn't executed yet (?)... I'm not sure that my approach to this problem is the best, but I haven't been able to find a better solution for dynamically adding form partials to the DOM. Basically I need a way to add records to a has_many model dynamically on a nested form. Any recommendations on a way to fix this particular problem or (even better!) a cleaner solution are appreciated. Thanks in advance. Chris

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