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  • Valuing "Working Software over Comprehensive Documentation"

    - by tom.spitz
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} I subscribe to the tenets put forth in the Manifesto for Agile Software Development - http://agilemanifesto.org. As Oracle's chief methodologist, that might seem a self-deprecating attitude. After all, the agile manifesto tells us that we should value "individuals and interactions" over "processes and tools." My job includes process development. I also subscribe to ideas put forth in a number of subsequent works including Balancing Agility and Discipline: A Guide for the Perplexed (Boehm/Turner, Addison-Wesley) and Agile Project Management: Creating Innovative Products (Highsmith, Addison-Wesley). Both of these books talk about finding the right balance between "agility and discipline" or between a "predictive and adaptive" project approach. So there still seems to be a place for us in creating the Oracle Unified Method (OUM) to become the "single method framework that supports the successful implementation of every Oracle product." After all, the real idea is to apply just enough ceremony and produce just enough documentation to suit the needs of the particular project that supports an enterprise in moving toward its desired future state. The thing I've been struggling with - and the thing I'd like to hear from you about right now - is the prevalence of an ongoing obsession with "documents." OUM provides a comprehensive set of guidance for an iterative and incremental approach to engineering and implementing software systems. Our intent is first to support the information technology system implementation and, as necessary, support the creation of documentation. OUM, therefore, includes a supporting set of document templates. Our guidance is to employ those templates, sparingly, as needed; not create piles of documentation that you're not gonna (sic) need. In other words, don't serve the method, make the method serve you. Yet, there seems to be a "gimme" mentality in some circles that if you give me a sample document - or better yet - a repository of samples - then I will be able to do anything cheaply and quickly. The notion is certainly appealing AND reuse can save time. Plus, documents are a lowest common denominator way of packaging reusable stuff. However, without sustained investment and management I've seen "reuse repositories" turn quickly into garbage heaps. So, I remain a skeptic. I agree that providing document examples that promote consistency is helpful. However, there may be too much emphasis on the documents themselves and not enough on creating a system that meets the evolving needs of the business. How can we shift the emphasis toward working software and away from our dependency on documents - especially on large, complex implementation projects - while still supporting the need for documentation? I'd like to hear your thoughts.

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  • Are there any good references coparing Software Development CM best practices to IT CM best practice

    - by dkackman
    I have spent my career on the software development side of things and in the latter part have become more and more involved in the realm of Software Configuration Management. Now I am moving into an IT group and need to ramp up on CM practices from that standpoint. Are there any good references (books, websites, blogs whatever) out there comparing Software CM practices to IT CM practices? Basically I'm in learning mode and am trying compare things I already know from the software development side to things on the IT side.

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  • Looking for a Software to harden Windows machines

    - by MosheH
    I'm a network administrator of a small/medium network. I'm looking for a software (Free or Not) which can harden Windows Computers (XP And Win7) for the propose of hardening standalone desktop computers (not in domain network). Note: The computers are completely isolated (standalone), so i can't use active directory group policy. moreover, there are too many restriction that i need to apply, so it is not particle to set it up manual (one by one). Basically what I’m looking for is a software that can restrict and disable access for specific user accounts on the system. For Example: User john can only open one application and nothing else -- He don’t see no icon on the desktop or start menu, except for one or two applications which i want to allow. He can't Right click on the desktop, the task-bar icons are not shown, there is no folder options, etc... User marry can open a specific application and copy data to one folder on D drive. User Dan, have access to all drives but cannot install software, and so on... So far ,I've found only the following solutions, but they all seems to miss one or more feature: Desktop restriction Software 1. Faronics WINSelect The application seems to answer most of our needs except one feature which is very important to us but seems to be missing from WINSelect, which is "restriction per profile". WINSelect only allow to set up restrictions which are applied system-wide. If I have multiple user accounts on the system and want to apply different restrictions for each user, I cant. Deskman (No Restriction per user)- Same thing, no restriction per profile. Desktop Security Rx - not relevant, No Win7 Support. The only software that I've found which is offering a restriction per profile is " 1st Security Agent ". but its GUI is very complicated and not very intuitive. It's worth to mention that I'm not looking for "Internet Kiosk software" although they share some features with the one I need. All I need is a software (like http://www.faronics.com/standard/winselect/) that is offering a way to restrict Windows user interface. So IF anybody know an Hardening software which allows to set-up user restrictions on Windows systems, It will be a big, big, big help for me! Thanks to you all

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  • MAPS software on colocated server

    - by Tomislav
    As a participant in MAPS program, are we allowed to place the software installation on a colocated server , or does it have to be installed in the office itself ? Also, is this scenario viable: Usimg MAPS windows as a OS, are we allowed to allow our own software to be publicly reachable ? ( we have a MAPS Windows driven server , and we would like to present software we made, and is installed on it to our customers as trial, to reach the software, Client would have to connect to windows by RDP)

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  • What is a good open source software to manage my Tripp-lite UPS (Uninterruptible power supply)

    - by Beatle
    I have a Tripp-Lite Smart150rmxl2ua UPS. The software from their website doesn't seem to work properly. I also tried "apcupsd" which is an open source software which i am supposed to be able to use to manage my UPS and I had no luck with that either since Windows 7 did not want to install and use the drivers since they are "incompatible". Is there another good working open source software out there? It sucks that Tripp-Lite doesn't supply its customers with working software.

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  • Automatic backup software?

    - by Mehrdad
    Every backup software I've seen (even the ones that claim "continuous" protection) only backs up files periodically -- say, every 5 minutes. What I'm looking for is true continuous backup software, i.e. software that can transparently back up files immediately before they are written to, so that I can be certain I have all the versions of a file that ever existed. Is there any software that does this?

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  • Mapping a Vertex Buffer in DirectX11

    - by judeclarke
    I have a VertexBuffer that I am remapping on a per frame base for a bunch of quads that are constantly updated, sharing the same material\index buffer but have different width/heights. However, currently right now there is a really bad flicker on this geometry. Although it is flickering, the flicker looks correct. I know it is the vertex buffer mapping because if I recreate the entire VB then it will render fine. However, as an optimization I figured I would just remap it. Does anyone know what the problem is? The length (width, size) of the vertex buffer is always the same. One might think it is double buffering, however, it would not be double buffering because it only happens when I map/unmap the buffer, so that leads me to believe that I am setting some parameters wrong on the creation or mapping. I am using DirectX11, my initialization and remap code are: Initialization code D3D11_BUFFER_DESC bd; ZeroMemory( &bd, sizeof(bd) ); bd.Usage = D3D11_USAGE_DYNAMIC; bd.ByteWidth = vertCount * vertexTypeWidth; bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; //bd.CPUAccessFlags = 0; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; D3D11_SUBRESOURCE_DATA InitData; ZeroMemory( &InitData, sizeof(InitData) ); InitData.pSysMem = vertices; mVertexType = vertexType; HRESULT hResult = device->CreateBuffer( &bd, &InitData, &m_pVertexBuffer ); // This will be S_OK if(hResult != S_OK) return false; Remap code D3D11_MAPPED_SUBRESOURCE resource; HRESULT hResult = deviceContext->Map(m_pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); // This will be S_OK if(hResult != S_OK) return false; resource.pData = vertices; deviceContext->Unmap(m_pVertexBuffer, 0);

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  • Using CheckPoint SNX with RSA SecurID Software Token to connect to VPN

    - by Vinnie
    I have a fairly specific issue that I'm hoping someone else out in the community has had to tackle with success. My company uses CheckPoint VPN clients on Windows XP machines with RSA SecurID software to generate the tokens. The beauty is that once you generate a token code on the software, you can enter it into any machine trying to connect via VPN and with your username get connected. So, I've got Ubuntu 10.10 32bit on a tower and formerly on a laptop. Through several posts around the web, I was able to get SNX installed on the laptop, plug in my server connection information and be asked for a password only to have the connection fail. I used to debug mode and was able to see that the application was trying to and failing at writing a registry value, but I believe that to be a symptom of a different issue, even though I tried to find a way to remedy that. I'm wondering if anyone out there is on a similar configuration and was able to connect with SNX using an RSA token? If so, what steps did you take to setup and what problems/solutions did you encounter?

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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • Fun with RadCaptcha for ASP.NET AJAX and OCR software

    A friend of mine was evaluating OCR software and finally decided to go with FineReader. I was curious what would happen if we put the RadCaptcha control in. Will the advanced OCR manage to decode it or not? At first he showed me a test run with the RadCaptcha demo description, to get an idea of the basic output:    Naturally, the captured description text was no problem - only a few characters were misread but then corrected with the spellcheck. Next, the real test was performed:    These were only a couple of the results, but there is no need to post the rest of the tests - none of the RadCaptcha images were recognized by the OCR software. Here are the CaptchaImage settings used in the tests: Background Noise Level: Low /default value Line Noise Level: Low /default value Font Warp Factor: Low /Medium is default value...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Inter Quake Model IQM render Directx9

    - by Andrew_0
    I'm trying to render an Inter Quake Model(http://lee.fov120.com/iqm/) in DirectX9 that I exported from blender. I want to display animations which IQM supports and my model format does not. The model is a cylinder. It loads fine in the iqm sdk opengl viewer but when i try to render it in directx9 using for example(this is just to render the vertices): IDirect3DDevice9 * device; HRESULT hr = S_OK; for(int i = 0; i < nummeshes; i++) { iqmmesh &m = meshes[0]; hr = device->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 3*m.num_triangles, m.num_triangles ,&tris[m.first_triangle] ,D3DFMT_INDEX32 ,inposition ,sizeof(unsigned int)); } It renders like this: Incorrect The light grey bit that looks like two triangles in the middle is what is rendered(ignore the other stuff). Whereas it is meant to look like this(using a custom importer which I designed which matches what is displayed in blender): Correct Anyone have any suggestions on what might be going wrong?

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  • Why is my Tiled map distorted when rendered with LibGDX?

    - by Sean
    I have a Tiled map that looks like this in the editor: But when I load it using an AssetManager (full static source available on GitHub) it appears completely askew. I believe the relevant portion of the code is below. This is the entire method; the others are either empty or might as well be. private OrthographicCamera camera; private AssetManager assetManager; private BitmapFont font; private SpriteBatch batch; private TiledMap map; private TiledMapRenderer renderer; @Override public void create() { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(); assetManager = new AssetManager(); batch = new SpriteBatch(); font = new BitmapFont(); camera.setToOrtho(false, (w / h) * 10, 10); camera.update(); assetManager.setLoader(TiledMap.class, new TmxMapLoader( new InternalFileHandleResolver())); assetManager.load(AssetInfo.ICE_CAVE.assetPath, TiledMap.class); assetManager.finishLoading(); map = assetManager.get(AssetInfo.ICE_CAVE.assetPath); renderer = new IsometricTiledMapRenderer(map, 1f/64f); }

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  • Who practices, or is likely to practice, the IEEE Software Engineering? [closed]

    - by user72757
    There is an interesting issue in Software Engineering which I'd like to explore. The issue is firstly what is and what is not software engineering. Secondly, if software engineering is what the IEEE defines it to be, what are good examples of companies which practice the SE? Detailed question: Software engineering (SE) is the application of a systematic, disciplined, quantifiable approach to the design, development, operation, and maintenance of software, and the study of these approaches; that is, the application of engineering to software. [updated definition, originating in 610.12-1990 - IEEE Standard Glossary of Software Engineering Terminology] If we consider as SE only those approaches that 100% match the above definition, we naturally get to SWEBOK (Software Engineering Body of Knowledge) which is created by the IEEE and the ACM. I'm seeking the answer to this: How can I find a company outside the defence industry which practices the SE as defined by IEEE? Clues: SE originates in 1968 NATO conference. The Software Engineering Institute (SEI) is based in the US at Carnegie Mellon University. Funding of the SEI is largely done by the US DoD. Defence industry uses the SE and sometimes has a partnership with the IEEE (as in case of Boeing). Possible decomposition of my big question into smaller chunks: a) Where is anyone who acknowledges the IEEE Software Engineering standards at work and perhaps even uses some of them? http://cs.hbg.psu.edu/cmpsc487/IEEEStds_List.htm b) Where can I find a person or a company building around SWEBOK? http://www.computer.org/portal/web/swebok/html/contents c) What is an example of a company professionally using CSDP (apart from those at IEEE website)? Does anyone have any possible contribution to this question?

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  • License Requirements for Including Dual-Licensed Open-Source Software

    - by Rick Roth
    How do you opt into one software license and not the other when the distributor gives the consumer more than one choice? For example I would like to use the DataTables JavaScript library in my web application. According to their web site, "DataTables is dual licensed under the GPL v2 license or a BSD (3-point) license." Furthermore, the source code of the JavaScript library has this text that calls out both licenses: /** * @summary DataTables * @description Paginate, search and sort HTML tables * @version 1.9.4 * @file jquery.dataTables.js * @author Allan Jardine (www.sprymedia.co.uk) * @contact www.sprymedia.co.uk/contact * * @copyright Copyright 2008-2012 Allan Jardine, all rights reserved. * * This source file is free software, under either the GPL v2 license or a * BSD style license, available at: * http://datatables.net/license_gpl2 * http://datatables.net/license_bsd * * This source file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the license files for details. * * For details please refer to: http://www.datatables.net */ Finally, the web pages with the licensing text (e.g. the DataTables BSD license page) has this statement: "DataTables is made available under both the GPL v2 license and a BSD (3-point) style license. You can select which one you wish to use the DataTables code under." My specific question is "how do you select which one you want to use." In my case, I want to only use the BSD license and I want to make it explicitly clear that I do not opt into the GPL v2 license in any way. How do you do that and have it hold up to legal challenge?

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  • Drawing territories border in 2d map

    - by Gabriel A. Zorrilla
    I'm programming a little web strategy game. In the country map I pretend to display each country with a national color. The issue is how to render the borders in a simple and efficient way. Right now I'm planning to set a field to each tile called "border" with values from 0 to 8. The algorithm would check for EVERY tile is its adjacent has a different "owner". If the tile is inside the territory, the border value would be 0, because would not have adjacent any tile with different owner, if not, would vary between 1 (north) clockwise to 9 (north-west) and then draw the border. I find this simple but too processor-intensive. Are there any other "pro" choices to render territories borders?

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  • Bruce Lee Software development.

    - by DesigningCode
    "Styles tend to not only separate men - because they have their own doctrines and then the doctrine became the gospel truth that you cannot change. But if you do not have a style, if you just say: Well, here I am as a human being, how can I express myself totally and completely? Now, that way you won't create a style, because style is a crystallization. That way, it's a process of continuing growth."- Bruce Lee This is kind of how I see software development. What I enjoyed in the the early days of Agile, things seemed very dynamic, people were working out all manner of ways of doing things. It was technique oriented, it was very fluid and people were finding all kinds of good ways of doing things.  Now when I look at the world of “Agile” it seems more crystalized.  In fact that seemed to be a goal, to crystalize the goodness so everyone can share.   I think mainly because it seems a heck of a lot easier to market.  People are more willing to accept a well defined doctrine and drink the Kool Aid.   Its more “corporate” or “professional”. But the process of crystalizing the goodness actually makes it bad.   But luckily in the world of software development there are still many people who are more focused on “how can I express myself totally and completely”.   We are seeing expressive languages, expressive frameworks, tooling that helps you to better express yourself, design techniques that allow you to better express your intent.    I love that stuff! So beware, be very cautious of anyone offering you new age wisdom based on crystals!

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  • Blender Object Appearing Gray when all Lights are Off

    - by celestialorb
    I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out why this is happening. Here's what I just did in my scene: Added a new UV Sphere mesh (to make a total of two spheres), made it visible to the camera, turned off the sun lamp (by setting energy to 0), and rendered. The result I obtained is below. I discovered this when attempting to render the first sphere with a material/texture on it and it was too bright. The material on the spheres (which are different) are very basic, there's no emit, diffuse and specular are at default values. Could there be an issue with the way my camera is setup? Thanks in advance!

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  • Ideas for extending tic-tac-toe game?

    - by pimvdb
    I'm building a 3D tic-tac-toe game and this is what I've implemented so far: 3D renderer with texture mapping Playing against the computer Playing online (multiplayer) Now I'm a little lost what I could add. Obviously, tic-tac-toe isn't that exciting or advanced, but I just miss something to salt it a little bit. Therefore, could anyone please suggest some ideas that would be worth implementing? Thanks!

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • Lost transparency in SDL surfaces drawn manually

    - by Christian Ivicevic
    I want to create SDL_Surface objects for each layer of my 2d tile-based map so that I have to render only one surface per layer rather than too many tiles. With normal tiles which do not have transparent areas this works well, however I am not able to create a SDL_Surface with transparent pixels everywhere to be able to draw some tiles on specific parts which should be visible (I do NOT want the whole surface to appear with a specific opacity - I want to create overlaying tiles where one can look through). Currently I am creating my layers like this to draw with SDL_BlitSurface on them: SDL_Surface* layer = SDL_CreateRGBSurface( SDL_HWSURFACE | SDL_SRCALPHA, layerWidth, layerHeight, 32, 0, 0, 0, 0); If you have a look at this screenshot I have provided here you can see that the bottom layer with no transparent parts gets rendered correctly. However the overlay with the tree tile (which is transparent in the top left corner) is drawn own its own surface which is black and not transparent as expected. The expected result (concerning the transparency) can be seen here Can anyone explain me how to handle surfaces which are actually transparent rather than drawing all my overlay tiles separately?

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  • LWJGL SlickUtil Texture Binding

    - by Matthew Dockerty
    I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. When I bind a texture it works fine, but then when I try to render something else after I have rendered the model with the texture, the texture is still being bound. How do I unbind the texture and set the rendermode to the one that was in use before any textures were bound? Some of my code is below. The problem I am having is the player texture is being used in the box drawn around the player after it the model has been rendered. Model.java public class Model { public List<Vector3f> vertices = new ArrayList<Vector3f>(); public List<Vector3f> normals = new ArrayList<Vector3f>(); public ArrayList<Vector2f> textureCoords = new ArrayList<Vector2f>(); public List<Face> faces = new ArrayList<Face>(); public static Model TREE; public static Model PLAYER; public static void loadModels() { try { TREE = OBJLoader.loadModel(new File("assets/model/tree_pine_0.obj")); PLAYER = OBJLoader.loadModel(new File("assets/model/player.obj")); } catch (Exception e) { e.printStackTrace(); } } public void render(Vector3f position, Vector3f scale, Vector3f rotation, Texture texture, float shinyness) { glPushMatrix(); { texture.bind(); glColor3f(1, 1, 1); glTranslatef(position.x, position.y, position.z); glScalef(scale.x, scale.y, scale.z); glRotatef(rotation.x, 1, 0, 0); glRotatef(rotation.y, 0, 1, 0); glRotatef(rotation.z, 0, 0, 1); glMaterialf(GL_FRONT, GL_SHININESS, shinyness); glBegin(GL_TRIANGLES); { for (Face face : faces) { Vector2f t1 = textureCoords.get((int) face.textureCoords.x - 1); glTexCoord2f(t1.x, t1.y); Vector3f n1 = normals.get((int) face.normal.x - 1); glNormal3f(n1.x, n1.y, n1.z); Vector3f v1 = vertices.get((int) face.vertex.x - 1); glVertex3f(v1.x, v1.y, v1.z); Vector2f t2 = textureCoords.get((int) face.textureCoords.y - 1); glTexCoord2f(t2.x, t2.y); Vector3f n2 = normals.get((int) face.normal.y - 1); glNormal3f(n2.x, n2.y, n2.z); Vector3f v2 = vertices.get((int) face.vertex.y - 1); glVertex3f(v2.x, v2.y, v2.z); Vector2f t3 = textureCoords.get((int) face.textureCoords.z - 1); glTexCoord2f(t3.x, t3.y); Vector3f n3 = normals.get((int) face.normal.z - 1); glNormal3f(n3.x, n3.y, n3.z); Vector3f v3 = vertices.get((int) face.vertex.z - 1); glVertex3f(v3.x, v3.y, v3.z); } texture.release(); } glEnd(); } glPopMatrix(); } } Textures.java public class Textures { public static Texture FLOOR; public static Texture PLAYER; public static Texture SKYBOX_TOP; public static Texture SKYBOX_BOTTOM; public static Texture SKYBOX_FRONT; public static Texture SKYBOX_BACK; public static Texture SKYBOX_LEFT; public static Texture SKYBOX_RIGHT; public static void loadTextures() { try { FLOOR = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/floor.png"))); FLOOR.setTextureFilter(GL11.GL_NEAREST); PLAYER = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/tree_pine_0.png"))); PLAYER.setTextureFilter(GL11.GL_NEAREST); SKYBOX_TOP = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_top.png"))); SKYBOX_TOP.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BOTTOM = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_bottom.png"))); SKYBOX_BOTTOM.setTextureFilter(GL11.GL_NEAREST); SKYBOX_FRONT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_front.png"))); SKYBOX_FRONT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BACK = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_back.png"))); SKYBOX_BACK.setTextureFilter(GL11.GL_NEAREST); SKYBOX_LEFT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_left.png"))); SKYBOX_LEFT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_RIGHT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_right.png"))); SKYBOX_RIGHT.setTextureFilter(GL11.GL_NEAREST); } catch (Exception e) { e.printStackTrace(); } } } Player.java public class Player { private Vector3f position; private float yaw; private float moveSpeed; public Player(float x, float y, float z, float yaw, float moveSpeed) { this.position = new Vector3f(x, y, z); this.yaw = yaw; this.moveSpeed = moveSpeed; } public void update() { if (Keyboard.isKeyDown(Keyboard.KEY_W)) walkForward(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_S)) walkBackwards(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_A)) strafeLeft(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_D)) strafeRight(moveSpeed); if (Mouse.isButtonDown(0)) yaw += Mouse.getDX(); LowPolyRPG.getInstance().getCamera().setPosition(-position.x, -position.y, -position.z); LowPolyRPG.getInstance().getCamera().setYaw(yaw); } public void walkForward(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw))); } public void walkBackwards(float distance) { position.setX(position.getX() - distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() + distance * (float) Math.cos(Math.toRadians(yaw))); } public void strafeLeft(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw - 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw - 90))); } public void strafeRight(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw + 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw + 90))); } public void render() { Model.PLAYER.render(new Vector3f(position.x, position.y + 12, position.z), new Vector3f(3, 3, 3), new Vector3f(0, -yaw + 90, 0), Textures.PLAYER, 128); GL11.glPushMatrix(); GL11.glTranslatef(position.getX(), position.getY(), position.getZ()); GL11.glRotatef(-yaw, 0, 1, 0); GL11.glScalef(5.8f, 21, 2.2f); GL11.glDisable(GL11.GL_LIGHTING); GL11.glLineWidth(3); GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glColor3f(1, 1, 1); glVertex3f(1f, 0f, -1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(-1f, 1f, -1f); GL11.glEnd(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } public Vector3f getPosition() { return new Vector3f(-position.x, -position.y, -position.z); } public float getX() { return position.getX(); } public float getY() { return position.getY(); } public float getZ() { return position.getZ(); } public void setPosition(Vector3f position) { this.position = position; } public void setPosition(float x, float y, float z) { this.position.setX(x); this.position.setY(y); this.position.setZ(z); } } Thanks for the help.

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  • Sprites are sometimes blurry in Flash

    - by Tim Cooper
    I am playing around with drawing an SVG sprite (imported in through [Embed]). Depending on the coordinates of the image, sometimes it appears more crisp than others. The following image shows how at different locations is it rendered differently: (Image link - You may have to download and zoom in with an image editor to see it) You'll notice that the middle sprite is more blurry than the ones on the sides. Does anyone know why this is? Any help would be appreciated.

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  • Restoring GRUB2 on Software RAID 0 after Windows 7 wiped it using Ubuntu 10.10 LiveCD

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • Drawing a circle in opengl es android, squiggly boundaries

    - by ladiesMan217
    I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far. the Circle Class public class MyGLBall { private int points=40; private float vertices[]={0.0f,0.0f,0.0f}; private FloatBuffer vertBuff; //centre of circle public MyGLBall(){ vertices=new float[(points+1)*3]; for(int i=3;i<(points+1)*3;i+=3){ double rad=(i*360/points*3)*(3.14/180); vertices[i]=(float)Math.cos(rad); vertices[i+1]=(float) Math.sin(rad); vertices[i+2]=0; } ByteBuffer bBuff=ByteBuffer.allocateDirect(vertices.length*4); bBuff.order(ByteOrder.nativeOrder()); vertBuff=bBuff.asFloatBuffer(); vertBuff.put(vertices); vertBuff.position(0); } public void draw(GL10 gl){ gl.glPushMatrix(); gl.glTranslatef(0, 0, 0); // gl.glScalef(size, size, 1.0f); gl.glColor4f(1.0f,1.0f,1.0f, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); } } I couldn't retrieve the screenshot of my image but here's what it looks like As you can see the border has crests and troughs thereby renering it squiggly which I do not want. All I want is a simple curve

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  • Need for gksudo for "Install new software" in eclipse

    - by Captain Giraffe
    I have been developing for android on eclipse for a while now, and my experience with the eclipse environment on Ubuntu10.10 has not been a smooth one. With the repo install of eclipse I have had to sudo eclipse to install the required components for android development. (a big red flag for me) I tried today to install updates for the eclipse and android platform and my eclipse installation seems to have broken horribly. I can no longer find and of the urls for new software if i gksudo it, if I run it in user mode it fails (as it always has) with permissions problems. I have chowned user:user all my eclipse and android related private/user files. This is a system running ubuntu 10.10 with gnome2.x. On my kubuntu 11.10 install it work a lot better. Is there an easy fix to this? Is the repo version of eclipse broken? Should I do a clean install for just my user? (if so can I retain my previously installed software? the installation process is very time consuming) I saw there was a previous post here recommending this for new installations.

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